Unreal Tournament 3 - Vev

Unreal Tournament 3

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feeds.joystiq.com/~r/weblogsinc/joystiq/~3/188477762/</ref> and will be released for Xbox 360 and Mac OS X sometime in 2008.<ref>http://www.computerandvideogames.com/article.php?id=173725</ref> The Linux installer will be released later as a downloadable installer that works with the Windows disc.<ref>http://www.beyondunreal.com/daedalus/singlepost.php?id=11085</ref>//feeds.joystiq.com/~r/weblogsinc/joystiq/~3/188477762/</ref> and will be released for Xbox 360 and Mac OS X sometime in 2008.<ref>http://www.computerandvideogames.com/article.php?id=173725</ref> The Linux installer will be released later as a downloadable installer that works with the Windows disc.<ref>http://www.beyondunreal.com/daedalus/singlepost.php?id=11085</ref>

www.gamepro.com/news.cfm?article_id=107420</ref>//www.gamepro.com/news.cfm?article_id=107420</ref>

Sommaire

Gameplay

Similar to the previous entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Deathmatch. It will also include an extensive offline single-player game with an in-depth story, advancing from the simple tournament ladder to such concepts as team members with their own individual personalities. The following game modes are included:

  • Deathmatch
  • Team Deathmatch
  • Capture the flag
  • Duel: A one versus one gametype. It uses a queueing system, the winner stays, and the loser goes back to the end of the queue. A typical match last five minutes with an unlimited amount of rounds.
  • Warfare (formerly known as Conquest): An amalgamation of Onslaught and Assault. While basic game rules are equal to those of Onslaught, Warfare adds unlinked nodes which can always be captured (supplying the capturing team with vehicles and a spawnpoint) and countdown nodes (which, after being captured and defended for a certain period of time, create a vehicle or trigger an event helpful to the capturing team) as well as the orb, which can be used to instantly capture and defend nodes.
  • Vehicle Capture the Flag: Capture the Flag, with vehicles as part of the map; this exists as a separate game type to Capture the Flag, above.

www.gamevideos.com/swf/gamevideos11.swf?embedded=0&fullscreen=1&autoplay=1&src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D9489%26ordinal%3D1172677610742</ref> Due to the game's customizable nature these game modes could be recreated by users of the game. Although the game designers claimed that the new Warefare mode would allow maps to be created that play like classic Assault or Onslaught, the reality is that only Onslaught maps can be created, as there is no way to implement the timed rounds and Attacker/Defender teams that were the major features of classic Assault.//www.gamevideos.com/swf/gamevideos11.swf?embedded=0&fullscreen=1&autoplay=1&src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D9489%26ordinal%3D1172677610742</ref> Due to the game's customizable nature these game modes could be recreated by users of the game. Although the game designers claimed that the new Warefare mode would allow maps to be created that play like classic Assault or Onslaught, the reality is that only Onslaught maps can be created, as there is no way to implement the timed rounds and Attacker/Defender teams that were the major features of classic Assault.

Weapons

The weapon arsenal in UT3 is largely similar to that of UT2004. Returning weapons include the AVRiL (which can also guide deployed spider mines with its secondary fire mode), Bio Rifle (shoots out blobs of bio-mass), Flak Cannon, Link Gun, Rocket Launcher (which has both Unreal's grenade alternate-fire and Unreal Tournament 2004's secondary fire of spiral or spread formations), Shock Rifle, Sniper Rifle, and the Redeemer (The Target Painter was planned on being in the game but was evidently cut). The Enforcer (which can be dual-wielded) and the Impact Hammer based off the original UT, respectively replace the Assault Rifle and the Shield Gun from UT 2003 and 2004. The Enforcer fires either a single automatic shot or three round bursts. The Impact Hammer features an EMP blast alternate fire to knock powerups (such as Beserk, UDamage) out of enemies. Returning from Unreal and Unreal Championship 2: The Liandri Conflict is the Tarydium Stinger, which replaces the Minigun. The Stinger's primary fires hitscan-speed rounds; the secondary fire mode is stronger, has a slower rate of fire and isn't hitscan, but can nail an opponent to a wall if it's the killing blow.

Killing awards have been expanded from just three as seen in UT2004, to nearly all weapons. Accumulating fifteen kills with a particular weapon or fire mode prompts the announcer to award the player with a specific title. The awards are: JackHammer, Gun Slinger, Bio Hazard, Combo King, Shaft Master, Blue Streak, Flak Master, Rocket Scientist, Head Hunter and Big Game Hunter.

Vehicles

The vehicles have been split into two factions, the Axon vehicles (made by the Axon corporation) and Necris vehicles. The Axon vehicles are the same from UT2004, but several have significant gameplay changes. In addition, every player is equipped with a personal hoverboard, which is a skateboard-like device that allows players to traverse large maps and get towed when they grapple onto other teammates' vehicles. However, the hoverboard is very vulnerable to attack and any kind of hit will knock the player off the board and disable him or her for several seconds. Additionally, the player cannot use any weapons while on the board.

Axon Vehicles

The returning Axon vehicles include those featured in the Editor's Choice Edition of Unreal Tournament 2004 and are relatively more traditional. Included are the Manta - a fast hovercraft which is more maneuverable in UT3, the Raptor (air superiority dogfighter), Scorpion (light assault buggy, now equipped with grenades and has a speed-boost option which can be used to kamikaze itself into another target), Hellbender (armored jeep, the driver now operates the air mine gun reducing the crew to 2), Cicada (a two person air support vehicle), Hellfire SPMA (remote bombardment cannon with a significant improvement in handling), Paladin (infantry support tank that uses an energy shield), Goliath (battle tank), and Leviathan (heavy weapons platform).

Necris vehicles

The Necris (undead humans who are the opposition in the tournaments) have a rival set of vehicles. There are six Necris vehicles, and although they are not parallel to Axon's vehicles, they are intended to make a good balance against them.

The Necris Viper is most similar to the Manta, a quick strike ground skimmer armed with energy pellets and a kamikaze function. The Nemesis is essentially a mobile energy turret with adaptable snake-like treads, and the DarkWalker is a heavy offensive vehicle, featuring a twin blast beam on a tripod walker (similar to the tripods from H.G. Wells' The War of the Worlds). The Fury is the basic air vehicle of the Necris, with jelly-like propulsion, the Nightshade is a cloaking stealth vehicle, and the Scavenger is an orb-like vehicle with a complex attack mode that shoots energy beams while the orb itself is moving towards the target.

Teams

Unlike the previous Unreal Tournament games, the single player campaign does not follow a plot based around the Tournament Grand Championship, and therefore several of the teams within Unreal Tournament III are not Tournament competitors:

  • Necris, appearing in several previous titles, the Necris are a specie of nanotechnologically modified humans who were originally designed by the Phayder Corporation to function as ultra-high performance Black Ops forces for hire from Phayder. White-skinned, gothic-looking and with advanced nanotechnology-based equipment designed by Phayder, they are the antagonists of UT3. The Necris Championship team are known as "Black Legion," though there is no indication that the Necris featured in this game are the same group.
  • "The Corrupt", though not specifically identified by this name within UT3, are a team of artificially intelligent cybernetic beings, maintained and financed by the mysterious Liandri Mining Corporation (originators of the Tournaments) whose domination of the robotics markets is unchallenged. They were originally lead by Xan Kriegor, the first Tournament Grand Champion until his defeat by Malcolm and his team Thundercrash. The Corrupt are now lead by newcomer Matrix, a Liandri executive who upgraded at the request of his superiors.
  • Iron Guard, an ancient Tournament team of hardened mercenaries and ex-military, led by long-time Tourney veteran Lauren. Iron Guard have been hired by the Axon Corporation.
  • Iron Skull, a reptillian species called the Krall, they served as expendable slave warriors in the Skaarj empire before its contact with the human empire under the New Earth Government. Many Krall prisoners of war entered the empire during the Human/Skaarj War, some entering the Tournaments. The Necris chose to make use of this resource, purchasing the Iron Skull clan and putting them into service as shock troops.
  • Ronin, a team protected by red amour, with yellow glowing LEDs and henna tattoos; they were a clan of warriors whose duty was to defend the Twin Souls mining colony - after Twin Souls was destroyed by the Necris, they fled to Earth and now represent Izanagi Corporation, who sponsor them as mercenaries and Tournament combatants. They were given their name by the Izanagi.
  • Thundercrash, although this team was not initially in the game itself, Malcolm now appears on the UT3 website, hinting that this team may return to the franchise.

Development for the Xbox 360

www.ps3vault.com/epic-games-ps3-open-system-xbox-360-isnt-2409</ref>//www.ps3vault.com/epic-games-ps3-open-system-xbox-360-isnt-2409</ref>

Limited Collector's Edition

kotaku.com/gaming/pc/unreal-3-collectors-edition-detailed-304489.php</ref>//kotaku.com/gaming/pc/unreal-3-collectors-edition-detailed-304489.php</ref>

Online Multiplayer Activities and Community

Unreal Tournament 3 is primarily an online multiplayer game. Consequently, the game benefits from having an extensive online community. The UT3 community manifests itself in the form of discussion forums, Internet Relay Chat (IRC) channels, and voice-over-IP servers, many of which are related and associated with actual UT3 gaming servers. Several websites and discussion forums also serve as communities for custom map and game mod designers. Although most activity occurs on public servers, several people also choose to play in clan matches and pickup game matches.

Patch

utforums.epicgames.com/showthread.php?t=591638</ref>//utforums.epicgames.com/showthread.php?t=591638</ref>

References

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External links

www.unrealtournament3.com/ The official UT3 website]//www.unrealtournament3.com/ The official UT3 website] www.unrealtournament3.com/ The official UT3 website]//utforums.epicgames.com/forumdisplay.php?f=20 Official UT3 forums] www.unrealtournament3.com/ The official UT3 website]//liandri.beyondunreal.com/Unreal_Tournament_3 Unreal Tournament 3], Liandri Archives

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