Mapping
Un article de Vev.
| Version du 21 février 2007 à 23:44 Vev (Discuter | contribs) (→code d objets) ← Différence précédente |
Version du 21 février 2007 à 23:49 Vev (Discuter | contribs) (→rankin) Différence suivante → |
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| Ligne 76: | Ligne 76: | ||
| </pre> | </pre> | ||
| - | 2 planches du rocket | + | 2 planches du rocket + bruit |
| <pre> | <pre> | ||
| Begin Map | Begin Map | ||
| Ligne 107: | Ligne 107: | ||
| bSelected=True | bSelected=True | ||
| End Actor | End Actor | ||
| + | Begin Actor Class=Trigger Name=Trigger18 | ||
| + | ReTriggerDelay=6.000000 | ||
| + | Level=LevelInfo'myLevel.LevelInfo0' | ||
| + | Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=633,ZoneNumber=9) | ||
| + | Tag="Trigger" | ||
| + | Event="55555555555555" | ||
| + | PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' | ||
| + | Location=(X=-485.675903,Y=298.502472,Z=-427.000000) | ||
| + | SoundVolume=76 | ||
| + | CollisionRadius=64.000000 | ||
| + | CollisionHeight=32.000000 | ||
| + | ColLocation=(X=-485.675903,Y=298.502472,Z=-427.000000) | ||
| + | bSelected=True | ||
| + | End Actor | ||
| + | Begin Surface | ||
| + | End Surface | ||
| + | End Map | ||
| + | |||
| + | </pre> | ||
| + | |||
| + | |||
| + | planche au plancher | ||
| + | <pre> | ||
| + | Begin Map | ||
| Begin Surface | Begin Surface | ||
| + | TEXTURE=myLevel.hourewooood | ||
| + | BASE -00784.000000,-00479.500000,+00000.000000 | ||
| + | TEXTUREU +00000.000000,+00002.000000,+00000.000000 | ||
| + | TEXTUREV -00002.000000,+00000.000000,+00000.000000 | ||
| + | NORMAL +00000.000000,+00000.000000,+00001.000000 | ||
| + | POLYFLAGS=33554432 | ||
| End Surface | End Surface | ||
| End Map | End Map | ||
| </pre> | </pre> | ||
Version du 21 février 2007 à 23:49
Gay Star - membres - charte - bistro (forum) - matches - liGay - histoire - gay langage - photos - vidéos - FTP - IRC - liens - smiley
| | | | | | | | | ||
| Cl@ | Enola | Fafal | GuiGui | Jù!i0 | Itchy | Kaero | Vev | ST@N |
www.unreal.fr/tutoriaux.php?tutorial=8//www.unreal.fr/tutoriaux.php?tutorial=8 www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0] www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//fichiers.unreal.fr/unrealfr/tutoriaux/maps/gko_tuto.zip editeur de terrain]
Unreal Design
www.unreal-design.com///www.unreal-design.com/ (FR) - french mapping community with tons of tutorials. Titan Internet Forums
www.unreal-design.com///ut2004.titaninternet.co.uk/forums/ (UK) - best UT2004 onslaught community ever !!! Slaughter Place Forums
www.unreal-design.com///slaughtersplace.com/forums/forums/ (US) - another good onslaught community Atari Forums
www.unreal-design.com///www.ataricommunity.com/forums/forumdisplay.php?f=249 (US) - official forums of Atari. Mapraider
www.unreal-design.com///www.mapraider.com/ (US) - map hosting and more UnrealPlayground
www.unreal-design.com///www.unrealplayground.com/ (US) - map hosting and more Nali City
www.unreal-design.com///nalicity.beyondunreal.com/index.php (US) - map hosting and more Unreal FR
www.unreal-design.com///www.unreal.fr/ (FR) - first french unreal community Beyond Unreal
www.unreal-design.com///www.beyondunreal.com/ (US) - big unreal community Hazel H homepage www.unreal-design.com///www.hazelwhorley.com/ (UK) - If you are looking for awesome maps, skybox and tutorials !!! Angel Mapper www.unreal-design.com///www.angelmapper.com/ (US) - Very good mapper and alot of excellent mapping tutorials.
code d objets
rankin
la planche de pour dodger
Begin Map
Begin Actor Class=StaticMeshActor Name=StaticMeshActor374
StaticMesh=StaticMesh'myLevel.testsheet1'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=ZoneInfo'myLevel.ZoneInfo7',iLeaf=409,ZoneNumber=5)
Tag="StaticMeshActor"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
Location=(X=1176.860718,Y=-2206.337646,Z=-508.815216)
Rotation=(Pitch=432,Yaw=23720,Roll=3000)
StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance262'
DrawScale3D=(Z=2.000000)
SoundVolume=76
ColLocation=(X=1176.860718,Y=-2206.337646,Z=-508.815216)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
2 planches du rocket + bruit
Begin Map
Begin Actor Class=StaticMeshActor Name=StaticMeshActor218
StaticMesh=StaticMesh'myLevel.hourehouteplank'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9)
Tag="StaticMeshActor"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
Location=(X=-448.000000,Y=316.000000,Z=-476.000000)
Rotation=(Pitch=-6324)
StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance133'
DrawScale3D=(X=1.500000,Y=1.250000,Z=1.250000)
SoundVolume=76
ColLocation=(X=-448.000000,Y=316.000000,Z=-476.000000)
bSelected=True
End Actor
Begin Actor Class=StaticMeshActor Name=StaticMeshActor219
StaticMesh=StaticMesh'myLevel.hourehouteplank'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9)
Tag="StaticMeshActor"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
Location=(X=-464.000000,Y=252.000000,Z=-480.000000)
Rotation=(Pitch=-6820,Yaw=-612)
StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance134'
DrawScale3D=(X=1.400000,Y=1.250000,Z=1.250000)
SoundVolume=76
ColLocation=(X=-464.000000,Y=252.000000,Z=-480.000000)
bSelected=True
End Actor
Begin Actor Class=Trigger Name=Trigger18
ReTriggerDelay=6.000000
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=633,ZoneNumber=9)
Tag="Trigger"
Event="55555555555555"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
Location=(X=-485.675903,Y=298.502472,Z=-427.000000)
SoundVolume=76
CollisionRadius=64.000000
CollisionHeight=32.000000
ColLocation=(X=-485.675903,Y=298.502472,Z=-427.000000)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
planche au plancher
Begin Map Begin Surface TEXTURE=myLevel.hourewooood BASE -00784.000000,-00479.500000,+00000.000000 TEXTUREU +00000.000000,+00002.000000,+00000.000000 TEXTUREV -00002.000000,+00000.000000,+00000.000000 NORMAL +00000.000000,+00000.000000,+00001.000000 POLYFLAGS=33554432 End Surface End Map
