Mapping
Un article de Vev.
Version du 23 février 2007 à 16:37 Vev (Discuter | contribs) (→weapon & ammo / object) ← Différence précédente |
Version du 24 février 2007 à 18:09 Vev (Discuter | contribs) (→CTF gaystar) Différence suivante → |
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Ligne 537: | Ligne 537: | ||
End Map | End Map | ||
</pre> | </pre> | ||
+ | |||
+ | ==rosace== | ||
<pre> | <pre> | ||
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+ | |||
</pre> | </pre> | ||
<pre> | <pre> |
Version du 24 février 2007 à 18:09
Gay Star - membres - charte - bistro (forum) - matches - liGay - histoire - gay langage - photos - vidéos - FTP - IRC - liens - smiley
Cl@ | Enola | Fafal | GuiGui | Jù!i0 | Itchy | Kaero | Vev | ST@N |
www.unreal.fr/tutoriaux.php?tutorial=8//www.unreal.fr/tutoriaux.php?tutorial=8 www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0] www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//fichiers.unreal.fr/unrealfr/tutoriaux/maps/gko_tuto.zip editeur de terrain]
Unreal Design
www.unreal-design.com///www.unreal-design.com/ (FR) - french mapping community with tons of tutorials. Titan Internet Forums
www.unreal-design.com///ut2004.titaninternet.co.uk/forums/ (UK) - best UT2004 onslaught community ever !!! Slaughter Place Forums
www.unreal-design.com///slaughtersplace.com/forums/forums/ (US) - another good onslaught community Atari Forums
www.unreal-design.com///www.ataricommunity.com/forums/forumdisplay.php?f=249 (US) - official forums of Atari. Mapraider
www.unreal-design.com///www.mapraider.com/ (US) - map hosting and more UnrealPlayground
www.unreal-design.com///www.unrealplayground.com/ (US) - map hosting and more Nali City
www.unreal-design.com///nalicity.beyondunreal.com/index.php (US) - map hosting and more Unreal FR
www.unreal-design.com///www.unreal.fr/ (FR) - first french unreal community Beyond Unreal
www.unreal-design.com///www.beyondunreal.com/ (US) - big unreal community Hazel H homepage www.unreal-design.com///www.hazelwhorley.com/ (UK) - If you are looking for awesome maps, skybox and tutorials !!! Angel Mapper www.unreal-design.com///www.angelmapper.com/ (US) - Very good mapper and alot of excellent mapping tutorials.
Sommaire |
code d objets
weapon & ammo / object
link gum
Begin Map Begin Actor Class=NewWeaponBase Name=NewWeaponBase13 WeaponType=Class'XWeapons.LinkGun' myMarker=InventorySpot'myLevel.InventorySpot293' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=389,ZoneNumber=2) Tag="NewWeaponBase" Group="None,blue" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6' Location=(X=338.498047,Y=850.771484,Z=-444.628601) Rotation=(Yaw=106488) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1643' Skins(0)=None bSelected=True End Actor Begin Actor Class=LinkAmmoPickup Name=LinkAmmoPickup2 myMarker=InventorySpot'myLevel.InventorySpot294' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=389,ZoneNumber=2) Tag="LinkAmmoPickup" Group="None,blue" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6' Location=(X=279.039063,Y=877.145752,Z=-438.000000) Rotation=(Yaw=106816) ColLocation=(X=279.039063,Y=877.145752,Z=-438.000000) bSelected=True End Actor Begin Actor Class=LinkAmmoPickup Name=LinkAmmoPickup3 myMarker=InventorySpot'myLevel.InventorySpot295' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=389,ZoneNumber=2) Tag="LinkAmmoPickup" Group="None,blue" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6' Location=(X=372.441895,Y=796.503052,Z=-438.000000) Rotation=(Yaw=96768) ColLocation=(X=372.441895,Y=796.503052,Z=-438.000000) bSelected=True End Actor Begin Surface End Surface End Map
shock riffle
Begin Map Begin Actor Class=NewWeaponBase Name=NewWeaponBase9 WeaponType=Class'XWeapons.ShockRifle' myMarker=InventorySpot'myLevel.InventorySpot276' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=35,ZoneNumber=1) Tag="NewWeaponBase" Group="None,blue" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6' Location=(X=-1791.915283,Y=-127.645996,Z=-204.693649) Rotation=(Yaw=82056) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1633' Skins(0)=None bSelected=True End Actor Begin Actor Class=ShockAmmoPickup Name=ShockAmmoPickup4 myMarker=InventorySpot'myLevel.InventorySpot277' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=35,ZoneNumber=1) Tag="ShockAmmoPickup" Group="None,blue" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6' Location=(X=-1717.972900,Y=-125.044312,Z=-175.877045) Rotation=(Yaw=49040) ColLocation=(X=-1717.972900,Y=-125.044312,Z=-175.877045) bSelected=True End Actor Begin Actor Class=ShockAmmoPickup Name=ShockAmmoPickup5 myMarker=InventorySpot'myLevel.InventorySpot279' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=35,ZoneNumber=1) Tag="ShockAmmoPickup" Group="None,blue" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6' Location=(X=-1864.605713,Y=-126.518921,Z=-175.877045) Rotation=(Yaw=49040) ColLocation=(X=-1864.605713,Y=-126.518921,Z=-175.877045) bSelected=True End Actor Begin Surface End Surface End Map
blue flag
Begin Map Begin Actor Class=xBlueFlagBase Name=xBlueFlagBase0 bPathsChanged=True Base=LevelInfo'myLevel.LevelInfo0' bLightChanged=True Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=213,ZoneNumber=1) Tag="xBlueFlagBase" Location=(X=-647.925354,Y=1578.322632,Z=87.137138) Rotation=(Yaw=14168) ColLocation=(X=-647.925354,Y=1578.322632,Z=87.137138) bSelected=True End Actor Begin Surface End Surface End Map
double damage
Begin Map Begin Actor Class=UDamageCharger Name=UDamageCharger0 myMarker=InventorySpot'myLevel.InventorySpot314' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=414,ZoneNumber=9) Tag="UDamageCharger" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6' Location=(X=3455.994141,Y=1657.711060,Z=-637.000000) Rotation=(Yaw=224) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1829' bSelected=True End Actor Begin Surface End Surface End Map
shield
Begin Map Begin Actor Class=ShieldCharger Name=ShieldCharger1 myMarker=InventorySpot'myLevel.InventorySpot306' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=406,ZoneNumber=9) Tag="ShieldCharger" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6' Location=(X=3199.623535,Y=-261.523010,Z=196.000000) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1827' bSelected=True End Actor Begin Surface End Surface End Map
rankin
la planche de pour dodger
Begin Map Begin Actor Class=StaticMeshActor Name=StaticMeshActor374 StaticMesh=StaticMesh'myLevel.testsheet1' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo7',iLeaf=409,ZoneNumber=5) Tag="StaticMeshActor" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=1176.860718,Y=-2206.337646,Z=-508.815216) Rotation=(Pitch=432,Yaw=23720,Roll=3000) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance262' DrawScale3D=(Z=2.000000) SoundVolume=76 ColLocation=(X=1176.860718,Y=-2206.337646,Z=-508.815216) bSelected=True End Actor Begin Surface End Surface End Map
2 planches du rocket + bruit
Begin Map Begin Actor Class=StaticMeshActor Name=StaticMeshActor218 StaticMesh=StaticMesh'myLevel.hourehouteplank' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9) Tag="StaticMeshActor" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=-448.000000,Y=316.000000,Z=-476.000000) Rotation=(Pitch=-6324) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance133' DrawScale3D=(X=1.500000,Y=1.250000,Z=1.250000) SoundVolume=76 ColLocation=(X=-448.000000,Y=316.000000,Z=-476.000000) bSelected=True End Actor Begin Actor Class=StaticMeshActor Name=StaticMeshActor219 StaticMesh=StaticMesh'myLevel.hourehouteplank' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9) Tag="StaticMeshActor" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=-464.000000,Y=252.000000,Z=-480.000000) Rotation=(Pitch=-6820,Yaw=-612) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance134' DrawScale3D=(X=1.400000,Y=1.250000,Z=1.250000) SoundVolume=76 ColLocation=(X=-464.000000,Y=252.000000,Z=-480.000000) bSelected=True End Actor Begin Actor Class=Trigger Name=Trigger18 ReTriggerDelay=6.000000 Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=633,ZoneNumber=9) Tag="Trigger" Event="55555555555555" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=-485.675903,Y=298.502472,Z=-427.000000) SoundVolume=76 CollisionRadius=64.000000 CollisionHeight=32.000000 ColLocation=(X=-485.675903,Y=298.502472,Z=-427.000000) bSelected=True End Actor Begin Surface End Surface End Map
texture plancher
Begin Map Begin Surface TEXTURE=myLevel.hourewooood BASE -00784.000000,-00479.500000,+00000.000000 TEXTUREU +00000.000000,+00002.000000,+00000.000000 TEXTUREV -00002.000000,+00000.000000,+00000.000000 NORMAL +00000.000000,+00000.000000,+00001.000000 POLYFLAGS=33554432 End Surface End Map
flaque d eau et son trigger
Begin Map Begin Actor Class=StaticMeshActor Name=StaticMeshActor444 StaticMesh=StaticMesh'myLevel.hourewatersheet' bHighDetail=True Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=363,ZoneNumber=4) Tag="StaticMeshActor" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=2836.000000,Y=-852.000000,Z=-510.000000) Rotation=(Yaw=-33792) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance327' DrawScale3D=(X=2.000000,Y=2.000000,Z=1.500000) bShadowCast=False SoundVolume=76 bCollideActors=False bBlockActors=False bBlockZeroExtentTraces=False bBlockNonZeroExtentTraces=False bBlockKarma=False ColLocation=(X=608.000000,Y=32.000000,Z=-608.000000) bSelected=True End Actor Begin Actor Class=Trigger Name=Trigger14 ReTriggerDelay=6.000000 Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=363,ZoneNumber=4) Tag="Trigger" Event="hhhhhhhhhhh" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=2818.324219,Y=-887.497559,Z=-505.000000) SoundVolume=76 CollisionRadius=128.000000 CollisionHeight=8.000000 ColLocation=(X=2818.324219,Y=-887.497559,Z=-505.000000) bSelected=True End Actor Begin Surface End Surface End Map
campgrounds
jumpad complet
Begin Map Begin Actor Class=UTJumppad Name=UTJumppad1 JumpVelocity=(X=-178.472183,Y=-66.348160,Z=1150.749390) JumpTarget=PathNode'myLevel.PathNode0' JumpSound=Sound'2K4MenuSounds.Generic.msfxDown' bPathsChanged=True PathList(0)=ReachSpec'myLevel.ReachSpec21' ForcedPaths(0)="PathNode0" nextNavigationPoint=PlayerStart'myLevel.PlayerStart3' Base=LevelInfo'myLevel.LevelInfo0' bLightChanged=True Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=4,ZoneNumber=1) Tag="UTJumppad" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225' Location=(X=502.083954,Y=382.835938,Z=47.000000) ColLocation=(X=502.083954,Y=382.835938,Z=47.000000) bSelected=True End Actor Begin Actor Class=PathNode Name=PathNode0 bPathsChanged=True nextNavigationPoint=UTJumppad'myLevel.UTJumppad1' Base=LevelInfo'myLevel.LevelInfo0' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=1,ZoneNumber=1) Tag="PathNode" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225' Location=(X=174.529343,Y=263.065430,Z=559.000061) bSelected=True End Actor Begin Actor Class=Emitter Name=Emitter26 Begin Object Class=SpriteEmitter Name=SpriteEmitter52 UseDirectionAs=PTDU_Normal UseColorScale=True FadeOut=True FadeIn=True Acceleration=(Z=50.000000) ColorScale(0)=(Color=(G=162,R=185,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=92,G=44,R=69,A=50)) FadeOutStartTime=0.800000 FadeInEndTime=0.100000 MaxParticles=5 StartSizeRange=(X=(Min=35.000000,Max=35.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=40.000000,Max=40.000000)) Texture=Texture'EpicParticles.JumpPad.GridPlate' LifetimeRange=(Min=1.400000,Max=1.400000) WarmupTicksPerSecond=2.000000 RelativeWarmupTime=2.000000 End Object Emitters(0)=SpriteEmitter'myLevel.SpriteEmitter52' Begin Object Class=SpriteEmitter Name=SpriteEmitter53 UseDirectionAs=PTDU_Right UseColorScale=True FadeOut=True FadeIn=True Acceleration=(Z=80.000000) ColorScale(0)=(Color=(B=27,G=95,R=124)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=82,G=123,R=169)) FadeOutStartTime=0.750000 FadeInEndTime=0.200000 MaxParticles=100 StartLocationRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-24.000000,Max=24.000000)) StartSpinRange=(X=(Min=-0.250000,Max=-0.250000)) StartSizeRange=(X=(Min=6.000000,Max=6.000000),Y=(Min=4.000000,Max=4.000000)) Texture=Texture'EpicParticles.Beams.WhiteStreak01aw' LifetimeRange=(Min=1.250000,Max=1.500000) StartVelocityRange=(Z=(Max=20.000000)) WarmupTicksPerSecond=2.000000 RelativeWarmupTime=2.000000 End Object Emitters(1)=SpriteEmitter'myLevel.SpriteEmitter53' bLightChanged=True Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=4,ZoneNumber=1) Tag="Emitter" Group="None,PadEmitters" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225' Location=(X=497.287262,Y=390.518555,Z=16.832764) Rotation=(Yaw=-18432) CollisionRadius=16.500000 CollisionHeight=16.500000 bSelected=True End Actor Begin Actor Class=Light Name=Light52 LightHue=42 LightSaturation=127 LightBrightness=48.000000 LightRadius=48.000000 bLightChanged=True Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=4,ZoneNumber=1) Tag="Light" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225' Location=(X=497.761139,Y=388.652344,Z=62.454590) Rotation=(Yaw=-16384) CollisionRadius=18.000000 CollisionHeight=18.000000 bSelected=True End Actor Begin Actor Class=StaticMeshActor Name=StaticMeshActor167 StaticMesh=StaticMesh'XGame_rc.AmmoChargerMesh' bLightChanged=True Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=4,ZoneNumber=1) Tag="StaticMeshActor" Group="None,TopBuilding" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225' Location=(X=497.981720,Y=390.366211,Z=5.545410) bBlockNonZeroExtentTraces=False ColLocation=(X=497.981720,Y=390.366211,Z=5.545410) bSelected=True End Actor Begin Surface End Surface End Map
CTF gaystar
albatross
Begin Map Begin Actor Class=StaticMeshActor Name=StaticMeshActor0 StaticMesh=StaticMesh'Albatross_architecture.Deco.Alb_albatross' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=903,ZoneNumber=16) Tag="StaticMeshActor" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6' Location=(X=5072.000000,Y=1663.647949,Z=-128.000000) Rotation=(Yaw=16384) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance381' DrawScale3D=(X=2.000000,Y=2.000000,Z=2.000000) Skins(0)=Texture'myLevel.Lila' AmbientGlow=33 ColLocation=(X=5072.000000,Y=1663.647949,Z=-128.000000) bSelected=True End Actor Begin Surface End Surface End Map
lampe a l huile plus light
Begin Map Begin Actor Class=Light Name=Light87 LightHue=29 LightSaturation=114 LightBrightness=128.000000 LightRadius=32.000000 Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=871,ZoneNumber=13) Tag="Light" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6' Location=(X=6590.176758,Y=1860.076538,Z=-213.000000) bSelected=True End Actor Begin Actor Class=Emitter Name=Emitter9 Begin Object Class=SpriteEmitter Name=SpriteEmitter9 FadeOut=True FadeIn=True UniformSize=True FadeOutStartTime=0.400000 FadeInEndTime=0.100000 StartLocationRange=(X=(Min=-5.000000,Max=5.000000),Y=(Min=-5.000000,Max=5.000000)) StartSizeRange=(X=(Min=5.000000,Max=10.000000),Y=(Min=5.000000,Max=10.000000)) Texture=Texture'SC_Volcano_T.Particles.SC_Flame1_T' LifetimeRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(Z=(Min=20.000000,Max=20.000000)) End Object Emitters(0)=SpriteEmitter'myLevel.SpriteEmitter9' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=871,ZoneNumber=13) Tag="Emitter" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6' Location=(X=6591.529785,Y=1907.977295,Z=-219.000000) Rotation=(Yaw=32768) SoundVolume=76 bSelected=True End Actor Begin Actor Class=StaticMeshActor Name=StaticMeshActor123 StaticMesh=StaticMesh'AnubisStatic.All.EgyptSconce' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=871,ZoneNumber=13) Tag="StaticMeshActor" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6' Location=(X=6592.000488,Y=1911.999634,Z=-232.000000) Rotation=(Yaw=65536) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance505' DrawScale3D=(X=0.500000,Y=0.500000,Z=0.500000) ColLocation=(X=6592.000488,Y=1911.999634,Z=-232.000000) bSelected=True End Actor Begin Surface End Surface End Map
rosace
Begin Map Begin Actor Class=Brush Name=Brush1007 MainScale=(SheerAxis=SHEER_ZX) PostScale=(SheerAxis=SHEER_ZX) bLightChanged=True Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=-1) Tag="Brush" Group="Cylinder" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume74' Location=(X=-7026.222168,Y=1280.000000,Z=3088.024170) Begin Brush Name=Model1013 Begin PolyList Begin Polygon Item=Wall Flags=1073741824 Link=0 Origin +00100.611816,+02048.000000,-00016.000000 Normal +00000.098017,+00000.995185,-00000.000000 TextureU +00000.995185,-00000.098017,+00000.000000 TextureV +00000.000000,+00000.000000,-00001.000000 Vertex +00100.611816,+02048.000000,-00016.000000 Vertex +00100.611816,+02048.000000,+00016.000000 Vertex +00300.866699,+02028.276855,+00016.000000 Vertex +00300.866699,+02028.276855,-00016.000000 End Polygon Begin Polygon Item=Wall Flags=1073741824 Link=1 Origin +00300.866699,+02028.276855,-00016.000000 Normal 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