Mapping - Vev

Mapping

Un article de Vev.

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Version du 21 février 2007 à 23:58
Vev (Discuter | contribs)
(rankin)
← Différence précédente
Version du 22 février 2007 à 15:11
Vev (Discuter | contribs)
(rankin)
Différence suivante →
Ligne 124: Ligne 124:
End Surface End Surface
End Map End Map
- 
</pre> </pre>
Ligne 140: Ligne 139:
End Surface End Surface
End Map End Map
 +</pre>
 +
 +
 +flaque d eau et son trigger
 +<pre>
 +Begin Map
 +Begin Actor Class=StaticMeshActor Name=StaticMeshActor444
 + StaticMesh=StaticMesh'myLevel.hourewatersheet'
 + bHighDetail=True
 + Level=LevelInfo'myLevel.LevelInfo0'
 + Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=363,ZoneNumber=4)
 + Tag="StaticMeshActor"
 + PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
 + Location=(X=2836.000000,Y=-852.000000,Z=-510.000000)
 + Rotation=(Yaw=-33792)
 + StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance327'
 + DrawScale3D=(X=2.000000,Y=2.000000,Z=1.500000)
 + bShadowCast=False
 + SoundVolume=76
 + bCollideActors=False
 + bBlockActors=False
 + bBlockZeroExtentTraces=False
 + bBlockNonZeroExtentTraces=False
 + bBlockKarma=False
 + ColLocation=(X=608.000000,Y=32.000000,Z=-608.000000)
 + bSelected=True
 +End Actor
 +Begin Actor Class=Trigger Name=Trigger14
 + ReTriggerDelay=6.000000
 + Level=LevelInfo'myLevel.LevelInfo0'
 + Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=363,ZoneNumber=4)
 + Tag="Trigger"
 + Event="hhhhhhhhhhh"
 + PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
 + Location=(X=2818.324219,Y=-887.497559,Z=-505.000000)
 + SoundVolume=76
 + CollisionRadius=128.000000
 + CollisionHeight=8.000000
 + ColLocation=(X=2818.324219,Y=-887.497559,Z=-505.000000)
 + bSelected=True
 +End Actor
 +Begin Surface
 +End Surface
 +End Map
 +</pre>
 +
 +flaque d eau et son trigger
 +<pre>
</pre> </pre>

Version du 22 février 2007 à 15:11

Gay Star - membres - charte - bistro (forum) - matches - liGay - histoire - gay langage - photos - vidéos - FTP - IRC - liens - smiley

Cl@ Enola Fafal GuiGui Jù!i0 Itchy Kaero Vev ST@N

www.unreal.fr/tutoriaux.php?tutorial=8//www.unreal.fr/tutoriaux.php?tutorial=8 www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0] www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//fichiers.unreal.fr/unrealfr/tutoriaux/maps/gko_tuto.zip editeur de terrain]


Unreal Design

www.unreal-design.com///www.unreal-design.com/ (FR) - french mapping community with tons of tutorials. Titan Internet Forums

www.unreal-design.com///ut2004.titaninternet.co.uk/forums/ (UK) - best UT2004 onslaught community ever !!! Slaughter Place Forums

www.unreal-design.com///slaughtersplace.com/forums/forums/ (US) - another good onslaught community Atari Forums

www.unreal-design.com///www.ataricommunity.com/forums/forumdisplay.php?f=249 (US) - official forums of Atari. Mapraider

www.unreal-design.com///www.mapraider.com/ (US) - map hosting and more UnrealPlayground

www.unreal-design.com///www.unrealplayground.com/ (US) - map hosting and more Nali City

www.unreal-design.com///nalicity.beyondunreal.com/index.php (US) - map hosting and more Unreal FR

www.unreal-design.com///www.unreal.fr/ (FR) - first french unreal community Beyond Unreal

www.unreal-design.com///www.beyondunreal.com/ (US) - big unreal community Hazel H homepage www.unreal-design.com///www.hazelwhorley.com/ (UK) - If you are looking for awesome maps, skybox and tutorials !!! Angel Mapper www.unreal-design.com///www.angelmapper.com/ (US) - Very good mapper and alot of excellent mapping tutorials.


code d objets

rankin

la planche de pour dodger

Begin Map
Begin Actor Class=StaticMeshActor Name=StaticMeshActor374
    StaticMesh=StaticMesh'myLevel.testsheet1'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo7',iLeaf=409,ZoneNumber=5)
    Tag="StaticMeshActor"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=1176.860718,Y=-2206.337646,Z=-508.815216)
    Rotation=(Pitch=432,Yaw=23720,Roll=3000)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance262'
    DrawScale3D=(Z=2.000000)
    SoundVolume=76
    ColLocation=(X=1176.860718,Y=-2206.337646,Z=-508.815216)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

2 planches du rocket + bruit

Begin Map
Begin Actor Class=StaticMeshActor Name=StaticMeshActor218
    StaticMesh=StaticMesh'myLevel.hourehouteplank'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9)
    Tag="StaticMeshActor"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=-448.000000,Y=316.000000,Z=-476.000000)
    Rotation=(Pitch=-6324)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance133'
    DrawScale3D=(X=1.500000,Y=1.250000,Z=1.250000)
    SoundVolume=76
    ColLocation=(X=-448.000000,Y=316.000000,Z=-476.000000)
    bSelected=True
End Actor
Begin Actor Class=StaticMeshActor Name=StaticMeshActor219
    StaticMesh=StaticMesh'myLevel.hourehouteplank'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9)
    Tag="StaticMeshActor"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=-464.000000,Y=252.000000,Z=-480.000000)
    Rotation=(Pitch=-6820,Yaw=-612)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance134'
    DrawScale3D=(X=1.400000,Y=1.250000,Z=1.250000)
    SoundVolume=76
    ColLocation=(X=-464.000000,Y=252.000000,Z=-480.000000)
    bSelected=True
End Actor
Begin Actor Class=Trigger Name=Trigger18
    ReTriggerDelay=6.000000
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=633,ZoneNumber=9)
    Tag="Trigger"
    Event="55555555555555"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=-485.675903,Y=298.502472,Z=-427.000000)
    SoundVolume=76
    CollisionRadius=64.000000
    CollisionHeight=32.000000
    ColLocation=(X=-485.675903,Y=298.502472,Z=-427.000000)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map


texture plancher

Begin Map
Begin Surface
   TEXTURE=myLevel.hourewooood
   BASE      -00784.000000,-00479.500000,+00000.000000
   TEXTUREU  +00000.000000,+00002.000000,+00000.000000
   TEXTUREV  -00002.000000,+00000.000000,+00000.000000
   NORMAL    +00000.000000,+00000.000000,+00001.000000
   POLYFLAGS=33554432
End Surface
End Map


flaque d eau et son trigger

Begin Map
Begin Actor Class=StaticMeshActor Name=StaticMeshActor444
    StaticMesh=StaticMesh'myLevel.hourewatersheet'
    bHighDetail=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=363,ZoneNumber=4)
    Tag="StaticMeshActor"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=2836.000000,Y=-852.000000,Z=-510.000000)
    Rotation=(Yaw=-33792)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance327'
    DrawScale3D=(X=2.000000,Y=2.000000,Z=1.500000)
    bShadowCast=False
    SoundVolume=76
    bCollideActors=False
    bBlockActors=False
    bBlockZeroExtentTraces=False
    bBlockNonZeroExtentTraces=False
    bBlockKarma=False
    ColLocation=(X=608.000000,Y=32.000000,Z=-608.000000)
    bSelected=True
End Actor
Begin Actor Class=Trigger Name=Trigger14
    ReTriggerDelay=6.000000
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=363,ZoneNumber=4)
    Tag="Trigger"
    Event="hhhhhhhhhhh"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=2818.324219,Y=-887.497559,Z=-505.000000)
    SoundVolume=76
    CollisionRadius=128.000000
    CollisionHeight=8.000000
    ColLocation=(X=2818.324219,Y=-887.497559,Z=-505.000000)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

flaque d eau et son trigger