Mapping
Un article de Vev.
Version du 21 février 2007 à 23:58 Vev (Discuter | contribs) (→rankin) ← Différence précédente |
Version du 22 février 2007 à 15:11 Vev (Discuter | contribs) (→rankin) Différence suivante → |
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Ligne 124: | Ligne 124: | ||
End Surface | End Surface | ||
End Map | End Map | ||
- | |||
</pre> | </pre> | ||
Ligne 140: | Ligne 139: | ||
End Surface | End Surface | ||
End Map | End Map | ||
+ | </pre> | ||
+ | |||
+ | |||
+ | flaque d eau et son trigger | ||
+ | <pre> | ||
+ | Begin Map | ||
+ | Begin Actor Class=StaticMeshActor Name=StaticMeshActor444 | ||
+ | StaticMesh=StaticMesh'myLevel.hourewatersheet' | ||
+ | bHighDetail=True | ||
+ | Level=LevelInfo'myLevel.LevelInfo0' | ||
+ | Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=363,ZoneNumber=4) | ||
+ | Tag="StaticMeshActor" | ||
+ | PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' | ||
+ | Location=(X=2836.000000,Y=-852.000000,Z=-510.000000) | ||
+ | Rotation=(Yaw=-33792) | ||
+ | StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance327' | ||
+ | DrawScale3D=(X=2.000000,Y=2.000000,Z=1.500000) | ||
+ | bShadowCast=False | ||
+ | SoundVolume=76 | ||
+ | bCollideActors=False | ||
+ | bBlockActors=False | ||
+ | bBlockZeroExtentTraces=False | ||
+ | bBlockNonZeroExtentTraces=False | ||
+ | bBlockKarma=False | ||
+ | ColLocation=(X=608.000000,Y=32.000000,Z=-608.000000) | ||
+ | bSelected=True | ||
+ | End Actor | ||
+ | Begin Actor Class=Trigger Name=Trigger14 | ||
+ | ReTriggerDelay=6.000000 | ||
+ | Level=LevelInfo'myLevel.LevelInfo0' | ||
+ | Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=363,ZoneNumber=4) | ||
+ | Tag="Trigger" | ||
+ | Event="hhhhhhhhhhh" | ||
+ | PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' | ||
+ | Location=(X=2818.324219,Y=-887.497559,Z=-505.000000) | ||
+ | SoundVolume=76 | ||
+ | CollisionRadius=128.000000 | ||
+ | CollisionHeight=8.000000 | ||
+ | ColLocation=(X=2818.324219,Y=-887.497559,Z=-505.000000) | ||
+ | bSelected=True | ||
+ | End Actor | ||
+ | Begin Surface | ||
+ | End Surface | ||
+ | End Map | ||
+ | </pre> | ||
+ | |||
+ | flaque d eau et son trigger | ||
+ | <pre> | ||
</pre> | </pre> |
Version du 22 février 2007 à 15:11
Gay Star - membres - charte - bistro (forum) - matches - liGay - histoire - gay langage - photos - vidéos - FTP - IRC - liens - smiley
Cl@ | Enola | Fafal | GuiGui | Jù!i0 | Itchy | Kaero | Vev | ST@N |
www.unreal.fr/tutoriaux.php?tutorial=8//www.unreal.fr/tutoriaux.php?tutorial=8 www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0] www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//fichiers.unreal.fr/unrealfr/tutoriaux/maps/gko_tuto.zip editeur de terrain]
Unreal Design
www.unreal-design.com///www.unreal-design.com/ (FR) - french mapping community with tons of tutorials. Titan Internet Forums
www.unreal-design.com///ut2004.titaninternet.co.uk/forums/ (UK) - best UT2004 onslaught community ever !!! Slaughter Place Forums
www.unreal-design.com///slaughtersplace.com/forums/forums/ (US) - another good onslaught community Atari Forums
www.unreal-design.com///www.ataricommunity.com/forums/forumdisplay.php?f=249 (US) - official forums of Atari. Mapraider
www.unreal-design.com///www.mapraider.com/ (US) - map hosting and more UnrealPlayground
www.unreal-design.com///www.unrealplayground.com/ (US) - map hosting and more Nali City
www.unreal-design.com///nalicity.beyondunreal.com/index.php (US) - map hosting and more Unreal FR
www.unreal-design.com///www.unreal.fr/ (FR) - first french unreal community Beyond Unreal
www.unreal-design.com///www.beyondunreal.com/ (US) - big unreal community Hazel H homepage www.unreal-design.com///www.hazelwhorley.com/ (UK) - If you are looking for awesome maps, skybox and tutorials !!! Angel Mapper www.unreal-design.com///www.angelmapper.com/ (US) - Very good mapper and alot of excellent mapping tutorials.
code d objets
rankin
la planche de pour dodger
Begin Map Begin Actor Class=StaticMeshActor Name=StaticMeshActor374 StaticMesh=StaticMesh'myLevel.testsheet1' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo7',iLeaf=409,ZoneNumber=5) Tag="StaticMeshActor" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=1176.860718,Y=-2206.337646,Z=-508.815216) Rotation=(Pitch=432,Yaw=23720,Roll=3000) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance262' DrawScale3D=(Z=2.000000) SoundVolume=76 ColLocation=(X=1176.860718,Y=-2206.337646,Z=-508.815216) bSelected=True End Actor Begin Surface End Surface End Map
2 planches du rocket + bruit
Begin Map Begin Actor Class=StaticMeshActor Name=StaticMeshActor218 StaticMesh=StaticMesh'myLevel.hourehouteplank' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9) Tag="StaticMeshActor" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=-448.000000,Y=316.000000,Z=-476.000000) Rotation=(Pitch=-6324) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance133' DrawScale3D=(X=1.500000,Y=1.250000,Z=1.250000) SoundVolume=76 ColLocation=(X=-448.000000,Y=316.000000,Z=-476.000000) bSelected=True End Actor Begin Actor Class=StaticMeshActor Name=StaticMeshActor219 StaticMesh=StaticMesh'myLevel.hourehouteplank' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9) Tag="StaticMeshActor" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=-464.000000,Y=252.000000,Z=-480.000000) Rotation=(Pitch=-6820,Yaw=-612) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance134' DrawScale3D=(X=1.400000,Y=1.250000,Z=1.250000) SoundVolume=76 ColLocation=(X=-464.000000,Y=252.000000,Z=-480.000000) bSelected=True End Actor Begin Actor Class=Trigger Name=Trigger18 ReTriggerDelay=6.000000 Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=633,ZoneNumber=9) Tag="Trigger" Event="55555555555555" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=-485.675903,Y=298.502472,Z=-427.000000) SoundVolume=76 CollisionRadius=64.000000 CollisionHeight=32.000000 ColLocation=(X=-485.675903,Y=298.502472,Z=-427.000000) bSelected=True End Actor Begin Surface End Surface End Map
texture plancher
Begin Map Begin Surface TEXTURE=myLevel.hourewooood BASE -00784.000000,-00479.500000,+00000.000000 TEXTUREU +00000.000000,+00002.000000,+00000.000000 TEXTUREV -00002.000000,+00000.000000,+00000.000000 NORMAL +00000.000000,+00000.000000,+00001.000000 POLYFLAGS=33554432 End Surface End Map
flaque d eau et son trigger
Begin Map Begin Actor Class=StaticMeshActor Name=StaticMeshActor444 StaticMesh=StaticMesh'myLevel.hourewatersheet' bHighDetail=True Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=363,ZoneNumber=4) Tag="StaticMeshActor" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=2836.000000,Y=-852.000000,Z=-510.000000) Rotation=(Yaw=-33792) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance327' DrawScale3D=(X=2.000000,Y=2.000000,Z=1.500000) bShadowCast=False SoundVolume=76 bCollideActors=False bBlockActors=False bBlockZeroExtentTraces=False bBlockNonZeroExtentTraces=False bBlockKarma=False ColLocation=(X=608.000000,Y=32.000000,Z=-608.000000) bSelected=True End Actor Begin Actor Class=Trigger Name=Trigger14 ReTriggerDelay=6.000000 Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=363,ZoneNumber=4) Tag="Trigger" Event="hhhhhhhhhhh" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=2818.324219,Y=-887.497559,Z=-505.000000) SoundVolume=76 CollisionRadius=128.000000 CollisionHeight=8.000000 ColLocation=(X=2818.324219,Y=-887.497559,Z=-505.000000) bSelected=True End Actor Begin Surface End Surface End Map
flaque d eau et son trigger