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-[[Catégorie:Anime]]+{{pp-semi-vandalism|small=yes}}
-voici les anime que j ai vu et adorés je vous les recommande fortement+{{Portalpar|Anime and Manga|Wikipe-tan without body.png}}
-*[http://www.animule.net/html/page-torrent/ sites fansub anime]+
-*[http://www.yoso.org/ yoso team]+
 +{{Redirect|Animé|the oleo-resin|Animé (oleo-resin)}}
-== liens ==+<!-- Please do not wikify Wikipe-tan, doing so will be a cross namespace link, a practice frowned upon in the main article space. For more info see WP:SELF.
 +-->
 +{{nihongo|'''Anime'''|アニメ}} ({{pronounced|anime}} ''{{Audio|Anime.ogg|listen}}'' in [[Japanese language|Japanese]], but typically {{pronEng|ˈæn<s>ɪ</s>meɪ}} or {{IPA|/ˈæn<s>ɪ</s>mə/}} in [[English language|English]]) is an abbreviation of the English word "[[animation]]", originating in [[Japan]]. Although the term is used in Japan to refer to animation in general, in English usage the term most popularly refers to material originating from Japan, a subset of animation.
-*[http://www.animenewsnetwork.com/ animenewsnetwork] un site en tres complet+Anime is traditionally hand drawn, but [[Computer animation|computer assisted]] techniques have become quite common in recent years. The subjects of anime represent most major [[genre]]s of [[fiction]], and anime is available in most motion-picture media ([[television]] broadcast, [[DVD]] and [[VHS]] distribution, and [[film|full length motion pictures]]).
-*[http://www.animenewsnetwork.com/encyclopedia/ratings-anime.php top rated]+
-*[http://azureus.sourceforge.net/ azureus BitTorrent client]+== History ==
 +{{main|History of anime}}
-== classement ==+[[Image:Momotaro's Divine Sea Warriors-screeny.JPG|thumb|Screenshot from ''[[Momotaro's Divine Sea Warriors]]'', the first [[feature-length]] anime film.]]
-{|+The history of anime begins at the start of the 20th century, when Japanese [[Film director|filmmakers]] experimented with the [[animation]] techniques that were being explored in France, Germany, the United States, and Russia.<ref name="manga!">{{cite book |last=Schodt |first=Frederik L. | title=Manga! Manga!: The World of Japanese Comics |publisher=[[Kodansha]] International |date=Reprint edition (August 18, 1997) |location =ToKyo, Japan |isbn=ISBN 0-87011-752-1 }}</ref> The oldest known anime is in 1907, a three second clip of a sailor boy.<ref name="Brief History">
-|- bgcolor="#CCFF99"+
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-| title+
-| align="right" | rating+
-| align="right" | nb. votes+
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-| 1+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=6592 Death Note (TV)]+
-| align="right" | 9.09+
-| align="right" | 949+
-|- bgcolor="#eeeeee"+
-| 2+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=210 Samurai X: Trust and Betrayal (OAV)]+
-| align="right" | 9.06+
-| align="right" | 2183+
-|- bgcolor="#eeeeee"+
-| 3+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=6430 The Melancholy of Haruhi Suzumiya (TV)]+
-| align="right" | 8.99+
-| align="right" | 2272+
-|- bgcolor="#eeeeee"+
-| 4+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=13 Cowboy Bebop (TV)]+
-| align="right" | 8.95+
-| align="right" | 3953+
-|- bgcolor="#eeeeee"+
-| 5+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=377 Spirited Away (movie)]+
-| align="right" | 8.95+
-| align="right" | 2828+
-|- bgcolor="#eeeeee"+
-| 6+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=2960 Fullmetal Alchemist (TV)]+
-| align="right" | 8.94+
-| align="right" | 4156+
-|- bgcolor="#eeeeee"+
-| 7+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=3750 Monster (TV)]+
-| align="right" | 8.93+
-| align="right" | 772+
-|- bgcolor="#eeeeee"+
-| 8+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=5923 Mushishi (TV)]+
-| align="right" | 8.92+
-| align="right" | 754+
-|- bgcolor="#eeeeee"+
-| 9+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=197 Princess Mononoke (movie)]+
-| align="right" | 8.90+
-| align="right" | 2994+
-|- bgcolor="#eeeeee"+
-| 10+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=152 Grave of the Fireflies (movie)]+
-| align="right" | 8.85+
-| align="right" | 1403+
-|- bgcolor="#eeeeee"+
-| 11+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=6440 Honey and Clover II (TV)]+
-| align="right" | 8.83+
-| align="right" | 502+
-|- bgcolor="#eeeeee"+
-| 12+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=6122 Ouran High School Host Club (TV)]+
-| align="right" | 8.79+
-| align="right" | 1197+
-|- bgcolor="#eeeeee"+
-| 13+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=180 Nausicaä of the Valley of the Wind (movie)]+
-| align="right" | 8.79+
-| align="right" | 1540+
-|- bgcolor="#eeeeee"+
-| 14+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=4975 Honey and Clover (TV)]+
-| align="right" | 8.79+
-| align="right" | 974+
-|- bgcolor="#eeeeee"+
-| 15+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=4194 Gankutsuou: The Count of Monte Cristo (TV)]+
-| align="right" | 8.78+
-| align="right" | 723+
-|- bgcolor="#eeeeee"+
-| 16+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=1965 Kino's Journey (TV)]+
-| align="right" | 8.76+
-| align="right" | 787+
-|- bgcolor="#eeeeee"+
-| 17+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=6431 Kanon (TV 2)]+
-| align="right" | 8.76+
-| align="right" | 238+
-|- bgcolor="#eeeeee"+
-| 18+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=1871 Haibane Renmei (TV)]+
-| align="right" | 8.68+
-| align="right" | 1544+
-|- bgcolor="#eeeeee"+
-| 19+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=534 My Neighbor Totoro (movie)]+
-| align="right" | 8.67+
-| align="right" | 1177+
-|- bgcolor="#eeeeee"+
-| 20+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=847 Whisper of the Heart (movie)]+
-| align="right" | 8.65+
-| align="right" | 648+
-|- bgcolor="#eeeeee"+
-| 21+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=374 Millennium Actress (movie)]+
-| align="right" | 8.64+
-| align="right" | 724+
-|- bgcolor="#eeeeee"+
-| 22+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=153 Great Teacher Onizuka (TV)]+
-| align="right" | 8.64+
-| align="right" | 1312+
-|- bgcolor="#eeeeee"+
-| 23+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=6832 Black Lagoon: The Second Barrage (TV)]+
-| align="right" | 8.64+
-| align="right" | 298+
-|- bgcolor="#eeeeee"+
-| 24+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=4449 Full Metal Panic! The Second Raid (TV)]+
-| align="right" | 8.63+
-| align="right" | 1304+
-|- bgcolor="#eeeeee"+
-| 25+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=1139 Fighting Spirit (TV)]+
-| align="right" | 8.61+
-| align="right" | 384+
-|- bgcolor="#eeeeee"+
-| 26+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=889 Howl's Moving Castle (movie)]+
-| align="right" | 8.61+
-| align="right" | 1559+
-|- bgcolor="#eeeeee"+
-| 27+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=1134 Hunter X Hunter (TV)]+
-| align="right" | 8.60+
-| align="right" | 956+
-|- bgcolor="#eeeeee"+
-| 28+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=840 The Twelve Kingdoms (TV)]+
-| align="right" | 8.60+
-| align="right" | 910+
-|- bgcolor="#eeeeee"+
-| 29+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=2654 Planetes (TV)]+
-| align="right" | 8.56+
-| align="right" | 574+
-|- bgcolor="#eeeeee"+
-| 30+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=4148 Elfen Lied (TV)]+
-| align="right" | 8.54+
-| align="right" | 2422+
-|- bgcolor="#eeeeee"+
-| 31+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=6375 School Rumble Nigakki (TV)]+
-| align="right" | 8.54+
-| align="right" | 498+
-|- bgcolor="#eeeeee"+
-| 32+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=6704 Code Geass - Lelouch of the Rebellion (TV)]+
-| align="right" | 8.54+
-| align="right" | 214+
-|- bgcolor="#eeeeee"+
-| 33+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=155 Full Metal Panic? Fumoffu (TV)]+
-| align="right" | 8.54+
-| align="right" | 1988+
-|- bgcolor="#eeeeee"+
-| 34+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=4114 School Rumble (TV)]+
-| align="right" | 8.53+
-| align="right" | 1016+
-|- bgcolor="#eeeeee"+
-| 35+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=481 Castle in the Sky (movie)]+
-| align="right" | 8.53+
-| align="right" | 1523+
-|- bgcolor="#eeeeee"+
-| 36+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=799 Azumanga Daioh (TV)]+
-| align="right" | 8.50+
-| align="right" | 2147+
-|- bgcolor="#eeeeee"+
-| 37+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=1135 Hunter X Hunter OAV]+
-| align="right" | 8.50+
-| align="right" | 574+
-|- bgcolor="#eeeeee"+
-| 38+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=353 Cowboy Bebop: The Movie]+
-| align="right" | 8.50+
-| align="right" | 2411+
-|- bgcolor="#eeeeee"+
-| 39+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=6134 Higurashi no Naku Koro ni (TV)]+
-| align="right" | 8.47+
-| align="right" | 557+
-|- bgcolor="#eeeeee"+
-| 40+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=3554 Comedy (OAV)]+
-| align="right" | 8.47+
-| align="right" | 242+
-|- bgcolor="#eeeeee"+
-| 41+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=2636 Samurai Champloo (TV)]+
-| align="right" | 8.47+
-| align="right" | 2401+
-|- bgcolor="#eeeeee"+
-| 42+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=4240 Bleach (TV)]+
-| align="right" | 8.47+
-| align="right" | 2608+
-|- bgcolor="#eeeeee"+
-| 43+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=2294 Last Exile (TV)]+
-| align="right" | 8.46+
-| align="right" | 1677+
-|- bgcolor="#eeeeee"+
-| 44+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=348 Fruits Basket (TV)]+
-| align="right" | 8.44+
-| align="right" | 2253+
-|- bgcolor="#eeeeee"+
-| 45+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=425 Magnetic Rose (movie)]+
-| align="right" | 8.44+
-| align="right" | 200+
-|- bgcolor="#eeeeee"+
-| 46+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=328 Berserk (TV)]+
-| align="right" | 8.44+
-| align="right" | 1554+
-|- bgcolor="#eeeeee"+
-| 47+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=6357 NHK ni Youkoso! (TV)]+
-| align="right" | 8.44+
-| align="right" | 401+
-|- bgcolor="#eeeeee"+
-| 48+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=4404 BECK: Mongolian Chop Squad (TV)]+
-| align="right" | 8.44+
-| align="right" | 656+
-|- bgcolor="#eeeeee"+
-| 49+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=6717 Ghost in the Shell: Stand Alone Complex: Solid State Society (movie)]+
-| align="right" | 8.44+
-| align="right" | 117+
-|- bgcolor="#eeeeee"+
-| 50+
-|+
-[http://www.animenewsnetwork.com/encyclopedia/anime.php?id=1786 Legend of the Galactic Heroes (OAV)]+
-| align="right" | 8.43+
-| align="right" | 96+
-|}+
-----+{{cite web|url=http://www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>
-<center>'''a voir absolument'''</center>+
-----+
-== [[wpfr:Monster (manga)|monster]] ==+By the 1930s, animation became an alternative format of storytelling compared to the underdeveloped live-action industry in Japan. Unlike America, the live-action industry in Japan remained a small market and suffered from budgeting, location, and casting restrictions. The lack of Western-looking actors, for example, made it next to impossible to shoot films set in Europe, America, or fantasy worlds that do not naturally involve Japan. Animation allowed artists to create any characters and settings.<ref name="manga characters look white">{{cite web|title=Do Manga Characters Look "White"?|url=http://web.archive.org/web/20060517194357sh_re_/www.matt-thorn.com/mangagaku/faceoftheother.html <!-- ([[Internet Archive]] backup) --> | accessmonthday = 11 December | accessyear = 2005 }}</ref>
-l'anime culte de 86 épisodes+The success of [[The Walt Disney Company|Disney]]'s 1937 feature film ''[[Snow White and the Seven Dwarfs (1937 film)|Snow White and the Seven Dwarfs]]'' influenced Japanese animators.<ref>{{cite web|url=http://www.corneredangel.com/amwess/papers/history.html|title=A Brief History of Anime|date=1999|accessdate=2007-09-11|work=Michael O'Connell, Otakon 1999 Program Book}}</ref> [[Osamu Tezuka]] adapted and simplified many Disney animation techniques to reduce the costs and number of frames in the production. This was intended to be a temporary measure to allow him to produce material on a tight schedule with an inexperienced animation staff. Some animators in Japan overcome production budgets by utilizing different techniques than the Disney or the old Tezuka/Otsuka methods of animating anime.{{Fact|date=September 2007}}
-[[Image:Monster.JPG]] +
-== [[wpfr:Noir (anime)|Noir]] ==+During the 1970s, there was a surge of growth in the popularity of [[manga]]—which were often later animated—especially those of [[Osamu Tezuka]], who has been called a "legend"<ref>{{cite web| url = http://www.asahi.com/english/Herald-asahi/TKY200605110157.html| archiveurl = http://web.archive.org/web/20060520053910/http://www.asahi.com/english/Herald-asahi/TKY200605110157.html| archivedate=2006-05-20| title = 5 missing manga pieces by Osamu Tezuka found in U.S.| accessdate = 2006-08-29| last = Ohara| first = Atsushi| authorlink = | coauthors = [[Asahi Shimbun]]| date = [[May 11]], [[2006]]| publisher = Asahi.com| language = English}}</ref> and the "god of manga".<ref>{{cite web| url = http://www.abcb.com/ency/t/tezuka_osamu.htm| title = Dr. Osamu Tezuka| accessdate = 2006-08-29| date = [[2000-03-14]]| work = The Anime Encyclopedia| publisher = The Anime Café| language = English}}</ref><ref>{{cite web| url = http://www.paulgravett.com/articles/006_tezuka/006_tezuka.htm| title = Osamu Tezuka: The God of Manga| accessdate = 2006-08-29| last = Gravett| first = Paul|year = 2003}}</ref> His work and that of other pioneers in the field, inspired characteristics and genres that are fundamental elements of anime today. The giant [[robot]] genre (known as "[[Mecha]]" outside [[Japan]]), for instance, took shape under Tezuka, developed into the [[Super Robot]] genre under [[Go Nagai]] and others, and was revolutionized at the end of the decade by [[Yoshiyuki Tomino]] who developed the [[Real Robot]] genre. Robot anime like the ''[[Gundam]]'' and ''[[The Super Dimension Fortress Macross|Macross]]'' series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the [[mainstream]] in Japan (although less than [[manga]]), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more in the 2000s.
-un chef d'oeuvre+== Terminology ==
-http://upload.wikimedia.org/wikipedia/en/thumb/e/e5/Noir_anime_title.jpeg/180px-Noir_anime_title.jpeg [[Image:Noir.jpg|400px]] +In [[Japanese language|Japanese]], the English term animation is written in [[katakana]] as アニメーション (''animēshon,'' {{pronounced|ɑnimeːɕoɴ}}). The shortened term, anime (アニメ), emerged in the 1970s.<ref>{{cite web|url=http://www.etymonline.com/index.php?search=anime|title=Etymology Dictionary Reference: Anime|date=|accessdate=2007-09-13|work=Etymonline}}</ref> Both the original and abbreviated forms are valid and interchangeable in Japanese, but the shorter form is more commonly used.
-== [[wpfr:Serial experiments Lain|Lain]] ==+The pronunciation of ''anime'' in Japanese, {{IPA|[ɑnime]}}, differs significantly from English {{IPAEng|ˈænɨmeɪ}}, which has different vowels and [[stress (linguistics)|stress]]. (In Japanese each [[mora (linguistics)|mora]] carries equal stress.) As with a few other Japanese words such as ''[[saké]], [[Pokémon]],'' and ''[[Kobo Abé]],'' ''anime'' is sometimes spelled ''animé'' in English, with an [[acute accent]] over the final ''e,'' to cue the reader that the letter is pronounced, not silent as would be expected in English. However, this accent does not appear in any commonly used system of [[Romaji|romanized Japanese]].
-http://upload.wikimedia.org/wikipedia/en/b/b7/IwakuraLain1.jpg+=== Word usage ===
-un tres bon anime; "and you don t seem to understand"+
-<embedurl><nowiki>http://www.dailymotion.com/relevance/search/lain+anime/video/xeukm_serial-experiments-lain-ep01a13-fr</nowiki></embedurl>+In Japan, the term does not specify an animation's nation of origin or style; instead, it is used as a [[blanket term]] to refer to all forms of animation from around the world.<ref>{{cite web|url=http://www.bellaonline.com/articles/art4260.asp|title=What is Anime?|date=|publisher=Bellaonline|accessdate=2007-10-28|work=Lesley Aeschliman}}</ref><ref>
-== [[wpfr:One Piece|One Piece]] ==+{{cite web|url=http://www.artgallery.nsw.gov.au/__data/page/9842/Tezuka_Kit_1.pdf|title=Tezuka: The Marvel of Manga - Education Kit|date=2007|publisher=Art Gallery New South Wales|accessdate=2007-10-28|work=}}</ref> In English, dictionary sources define ''anime'' as "a Japanese style of motion-picture animation" or "a style of animation developed in Japan".<ref>{{cite web|url=http://dictionary.reference.com/browse/anime|title=Anime Dictionary Definition|accessdate=2006-10-09|work=[[Reference.com|Dictionary.com]]}}</ref> Non-Japanese works that borrow stylization from anime is commonly referred to as "[[anime-influenced animation]]" but it is not unusual for a viewer who doesn't know the country of origin of such material to refer to it as simply "anime". Some works are co-productions with non-Japanese companies, such as the [[Cartoon Network]] and [[Production IG]] series [[IGPX]] or [[Ōban Star-Racers]], which may or may not be considered anime by different viewers.
-http://upload.wikimedia.org/wikipedia/en/thumb/2/25/OnePieceVolume1English.jpg/180px-OnePieceVolume1English.jpg+In English, ''Anime'' can be used as a common [[noun]] ("Do you watch anime?") or as a [[suppletive]] [[adjective]] ("The anime [[Guyver]] is different from the movie Guyver"). It may also be used as a [[mass noun]], as in "How much anime have you collected?" and therefore is not pluralized as ''animes''.
-1 => 280 épisodes+
-cette anime est culte comme DBZ, super original marrant, a voir+
-*[http://onepiececoncept.free.fr/main.php OPC]+
-*[http://www.animeka.com/search/index.html?req=One+Piece L'anime sur animeka]+
-*http://www.kaizoku-so-wanted.com/+
-*http://chidorivsrasengan.free.fr/onepiece/index.html+
-*http://www.animesnoringo.com/episodes,one_piece,11.htm+
-*http://adc.fansub-torrents.com/+
-http://mugiwarateam.free.fr/Bannieres/Banniere%5B3%5D%20468x80.gif+=== Synonyms ===
 +{{Refimprove|date=August 2007}}
-== [[wpfr:Naruto|Naruto]] ==+Anime is sometimes referred to as '''Japanimation''', but this term has fallen into disuse.<ref>{{cite web|url=http://www.animenewsnetwork.com/encyclopedia/lexicon.php?id=46|title=ANN: Japanimation|date=|publisher=Anime News Network|accessdate=2007-11-11|work=}}</ref> ''Japanimation'' saw the most usage during the 1970s and 1980s, but was supplanted by ''anime'' in the mid-1990s as the material became more widely known in English-speaking countries. In general, the term now only appears in nostalgic contexts. Although the term was coined outside Japan to refer to animation imported from Japan, it is now used primarily ''in'' Japan, to refer to domestic animation; since ''anime'' does not identify the country of origin in Japanese usage, ''Japanimation'' is used to distinguish Japanese work from that of the rest of the world.
-enfin jusqu' a l épisode 135; apres ca pu+
-http://upload.wikimedia.org/wikipedia/en/thumb/6/66/Narutoshonen.jpg/300px-Narutoshonen.jpg+
-== [[wpfr:Juliette je t'aime|Juliette je t'aime]] ==+In more recent years, anime has also frequently been referred to as "[[manga]]" in European countries{{Facts|date=October 2007}}, a practice that may stem from the Japanese usage: In [[Japan]], manga can refer to both animation and comics (although the use of manga to refer to animation is mostly restricted to non-fans). Among English speakers, manga usually has the stricter meaning of "Japanese comics". An alternate explanation is that it is due to the prominence of [[Manga Entertainment]], a distributor of anime to the US and UK markets. Because Manga Entertainment originated in the UK the use of the term is common outside of Japan. The [[portmanteau]] "[[animanga]]" has been used to collectively refer to anime and manga, though it is also a term used to describe comics produced from animation cels.
-http://upload.wikimedia.org/wikipedia/en/1/14/MaisonIkkokuwideban-vol1.jpg+== Visual characteristics ==
 +{{Original research|date=September 2007}}
-== [[wpfr:Seirei no moribito|Seirei no moribito]] ==+{{expert}}
-http://www.animenewsnetwork.com/thumbnails/fit200x200/encyc/A6634-17.jpg+
 +[[Image:Old vs New Anime.jpg|right|thumb|200 px|The representative styles of "classic" and "modern" anime art.]]
-----+As an art form, anime places a large emphasis towards visual styles. They can vary from artist to artist or by studio to studio. Some titles make extensive use of common stylization: ''[[FLCL]]'', for example, is known for its wild, exaggerated stylization. In contrast, titles such as ''[[Only Yesterday (film)|Only Yesterday]]'' or ''[[Jin-Roh]]'' take much more realistic approaches, featuring few stylistic exaggerations.
-<center>'''a voir'''</center>+
-----+
-== [[wpfr:L'Arme ultime|L'Arme ultime]] ==+While different titles and different artists have their own artistic styles, many stylistic elements have become so common such that they are described as being definitive of anime in general. <!-- These elements have been given names of their own. (names such as?) --> <!-- Previous Text used under "Animation Process" See:Discussion. This passage can be reincorporateed somewhere -->
-http://upload.wikimedia.org/wikipedia/en/thumb/9/96/Saikano_DVD_vol_1.jpg/250px-Saikano_DVD_vol_1.jpg+<!-- Osamu Tezuka adapted and simplified many Disney animation precepts to reduce the budget costs and number of frames in the production. This was intended to be a temporary measure to allow him to produce one episode every week with an inexperienced animation staff. Some animators in Japan overcome production budgets by utilizing different techniques than the Disney or the old Tezuka/Otsuka methods of animating anime. Due to reduced frame rate, several still shots and scrolling backgrounds, more time can be spent on detail in each drawing. -->
 +<!-- Will need to work these parts in here somehow, otherwise, omit most of it -->
 +Another stylistic element is that use of lines. In anime the lines are often influenced more from a stylistic look from brush work, rather than that of the calligrapher's pen.<ref name="manga!" /> This may be due to the fact that Japanese was traditionally written with a brush and has had a large influence on Japanese art, thus how the lines are treated tend to be different from the Western art. Western lettering was done with a calligrapher's pen. the influences of these things can most influentially be seen in the amount of tapering and thickness of the lines involved.
-== [[wpfr:Eureka seven|Eureka seven]] ==+Anime also tends to borrow many elements from [[manga]] including text in the background, and borrowing panel layouts from the manga as well. For example, an opening may employ manga panels to tell the story, or to dramatize a point for humorous effect. This is best demonstrated in the anime ''[[Kare Kano]]''.
-http://upload.wikimedia.org/wikipedia/en/b/b8/Eureka7.jpg+
-[http://www.mininova.org/tor/305200 torrent]+
-== [[wpfr:Gunslinger girl|Gunslinger girl]] ==+=== Character design ===
 +Body proportions emulated in anime come from proportions of the human body. The height of the head is considered as the base unit of proportion. Head heights can vary as long as the remainder of the body remain proportional. Most anime characters are about seven to eight heads tall, and extreme heights are set around nine heads tall.<ref name="headheight">{{cite web|url=http://animeworld.com/howtodraw/bodies1.html|title=Body Proportion|accessdate=2007-08-16|work=Akemi's Anime World}}</ref> In comparison, Marvel characters are proportional by eight heads.{{Fact|date=October 2007}}
-a voir+With regard to the limbs, both the arms and legs have their joints, the elbows and knees respectively, at the midpoint of their total lengths.{{Fact|date=September 2007}} The arms range from the shoulders to the midpoint of the thigh. Leg lengths are at least the same as from head to hips. Naturally, the lengths and proportions remain consistent regardless of a characters position and orientation.{{Fact|date=September 2007}}
-*http://www.animenewsnetwork.com/encyclopedia/anime.php?id=2947+
-*http://www.animeka.com/animes/detail/gunslinger-girl.html+
-== [[wpfr:Hunter × Hunter|Hunter × Hunter]] ==+Variations to proportion can be modded. [[Chibi]] or [[super deformed]] characters feature a non-proportionally small body compared to the head. Sometimes specific body parts, like legs, are shortened or elongated for added emphasis. Mostly chibi are three or four heads tall. Some anime works like [[Crayon Shin-chan]] completely disregard these proportions. It is enough such that it resembles a Western cartoon. Then, early anime works did not have guidelines on body proportions at all. At the time, the main frame of reference were American cartoons, particularly Disney.{{Fact|date=August 2007}} For exaggeration, certain body features are increased in proportion.<ref name="headheight" />
-un [[wpfr:Shōnen|Shōnen]] excellent+
-== [[wpfr:Madlax|Madlax]] ==+[[Image:Anime eye.svg|200 px|thumb|right|Example of an Anime Eye]]
-je ne le recommande pas+A common approach is the large [[eye]]s style drawn on many anime and [[manga]] characters. [[Osamu Tezuka]] was inspired by the exaggerated features of American cartoon characters such as [[Betty Boop]], [[Mickey Mouse]], and Disney's ''[[Bambi]]''.<ref name="manga!" /> <ref name="Dreamland">{{cite book |last=Schodt |first=Frederik L. | title=Dreamland Japan: Writings on Modern Manga |publisher=Stone Bridge Press |date=1996 |location=Berkeley, California |isbn=1-8806562-3-X }}</ref> Tezuka found that large eyes style allowed his characters to show emotions distinctly. When Tezuka began drawing ''[[Princess Knight|Ribbon no Kishi]]'', the first manga specifically targeted at young girls, Tezuka further exaggerated the size of the characters' eyes. Indeed, through ''Ribbon no Kishi'', Tezuka set a stylistic template that later ''shōjo'' artists tended to follow.
-http://yosofansub.free.fr/yosofan/pix/mini/madlax.jpg+
- - [http://allensan.dyndns.org/allenbt/torrent/7878/31139835846.torrent madlax torrent yoso team]+
-== [[wpfr:Gankutsuou|Gankutsuou, Le Comte de Monte Cristo]] ==+Coloring is added to give eyes, particularly the cornea, some depth. The depth is accomplished by applying variable color shading. Generally, a mixture of a light shade, the tone color, and a dark shade is used.<ref>{{cite web|url=http://www.biorust.com/tutorials/detail/141/en/|title=Basic Anime Eye Tutorial|accessdate=2007-08-22|work=Centi, Biorust.com}}</ref><ref>{{cite web|url=http://www.youtube.com/watch?v=VyJ9yfYl_Fc|title=How to color anime eye (YouTube)|date=2007-06-06|accessdate=2007-08-22|work=Carlus}}</ref>
-*http://www.animeka.com/animes/detail/gankutsuou.html+Cultural anthropologist [[Matt Thorn]] argues that Japanese animators and audiences do not perceive such stylized eyes as inherently more or less foreign.<ref name="manga characters look white">{{cite web|title=Do Manga Characters Look White"?|url=http://web.archive.org/web/20060517194357sh_re_/www.matt-thorn.com/mangagaku/faceoftheother.html <!-- ([[Internet Archive]] backup) --> | accessmonthday = 11 December | accessyear = 2005 }}</ref>
-*http://www.animenewsnetwork.com/encyclopedia/anime.php?id=4194+ 
 +However, not all anime have large eyes. For example [[Hayao Miyazaki]] is known for not having large eyes and having realistic hair colors on his characters.<ref name="companion">{{cite book |last=Poitras |first=Gilles | title=Anime Companion |publisher=Stone Bridge Press |date=1998 |location =Berkeley, California |isbn=ISBN 1-880656-32-9 }}</ref> In addition many other productions also have been known to use smaller eyes. This design tends to have more resemblance to traditional Japanese art. Some characters have even smaller eyes, where simple black dots are used.
 +<!-- However, many western audiences associate anime with large detailed eyes as many [[shounen]] or boy comics and [[shoujo]] young girl comics are the comics being imported over the [[Josei]] or women's comics and adult, but not pornographic comics. (relevance?) -->
 + 
 +A wide variety of facial expressions are used by characters to denote moods and thoughts.<ref>{{cite web|url=http://www.mangatutorials.com/tut/expressions.htm|title=Manga Tutorials: Emotional Expressions|accessdate=2008-08-22|work=Rio}}</ref> Anime uses a different set of facial expressions in comparison to western animation.
 + 
 +Other stylistic elements are common as well; often in comedic anime, characters that are shocked or surprised will perform a "[[face fault]]", in which they display an extremely exaggerated expression. Angry characters may exhibit a "vein" or "stressmark" effect, where lines representing bulging veins will appear on their forehead. Angry women will sometimes summon a mallet from nowhere and strike someone with it, leading to the concept of [[Hammerspace]] and [[cartoon physics]]. Male characters will develop a [[bloody nose]] around their female love interests (typically to indicate arousal, based on an old wives' tale).<ref name="bloody">The concept of a bloody nose is supposedly due to blood rushing to the face in an exaggerated blush. Sometimes the character will even be propelled up into the air by a fountain of blood.</ref> Embarrassed characters either produce a massive [[sweat-drop]] (which has become one of the most widely recognized stereotype motifs of anime) or produce a visibly red blush beneath the eyes, especially as a manifestation of repressed romantic feelings. While common, the use of face faults is optional. Some anime, usually with political plots and other more serious subject matters, have abandoned the use of face faults such as [[Gundam Wing]] and [[Teknoman]].
 + 
 +Some non-human characters further diversify the array of characters. Some include robots, animals, spirits, and demons. Also, hybrid beings such as [[catgirl]]s or [[hanyō]] are also created. Non-humanoid characters have a very wide variety of shapes and sizes, which can range from miniature characters to those the size of skyscrapers. The use of size proportions will vary.
 + 
 +The typical style for non-humans is a dramatization of size for most, or a drastic shrinkage for others. Typical spirits and demons as well as robots and some animals will be shown out of proportion and sometimes the size of skyscrapers and buildings. Often for the purpose of giving the impression of great power or often synched with mecha-anime series in which the main character uses a giant robot to defeat another giant robot or creature. Some robots and animals though are shown to be accurate sized or even miniature for the sake of comical or story important reasons.<!-- Why was this paragraph hidden? -->
 + 
 +=== Animation technique ===
 +{{main|Animation}}
 + 
 +The basics of anime is based on [[traditional animation]]. While anime is considered separate from [[cartoons]], anime still uses multiple still images in rapid succession to produce the animated visual effect. Like all animation, the production processes of [[storyboard]]ing, [[voice acting]], character design, cel production, etc. still apply. With improvements in computer technology, [[computer animation]] increased the efficiency of the whole production process.
 + 
 +Anime is often considered a form of [[limited animation]]. That means that stylistically, even in bigger productions the conventions of limited animation are used to fool the eye into thinking there is more movement than there is.<ref name="manga!" /> Many of the techniques used a comprised with cost-cutting measures while working under a set budget.
 + 
 +Anime scenes place emphasis on achieving three-dimensional views. Backgrounds depict the scenes' atmosphere.<ref name="manga!" /> For example, anime often puts emphasis on changing seasons, as can be seen in numerous anime, such as [[Tenchi Muyo]]. Sometimes actual settings have been duplicated into an anime. The backgrounds for the [[The Melancholy of Haruhi Suzumiya (anime)|Melancholy of Haruhi Suzumiya]] are based on various locations within the suburb of [[Nishinomiya, Hyogo]], Japan.<ref>{{citeweb|url=http://www.rinku.zaq.ne.jp/p_v/haruhi.html|title=Reference pictures to actual places|accessdate=2007-01-25}}</ref>
 + 
 +Camera angles, camera movement, and lighting play an important role in scenes. Directors often have the discretion of determining viewing angles for scenes, particularly regarding backgrounds. In addition, camera angles show [[Perspective (graphical)|perspective]]. <ref name="production">{{citeweb|url=http://www.huitula.com/productionIG2_page2.htm|title=Anime production process - feature film|date=2000|accessdate=2007-08-27|work=PRODUCTION I.G}}</ref> Directors can also choose camera effects within [[cinematography]], such as panning, zooming, facial closeup, and panoramic.<ref>{{citeweb|url=http://www.understandinganime.com/cinematography.php|title=Cinematography: Looping and Animetion Techniques |date=1999|accessdate=2007-08-29|work=Understanding Anime}}</ref> Lighting effects are used in conjunction with camera effects. For additional three-dimensional effects, various shades of lighting are used.{{Fact|date=August 2007}}
 + 
 +== Genres ==
 + 
 +[[Image:Dragonballz.jpg|thumb|200px|''[[Dragon Ball Z]]'' (1989) is a popular ''[[shōnen]]'' anime based on the [[Dragon Ball (manga)|original manga series]] which spanned 291 episodes and 13 movies.]]
 + 
 +Anime has many genres typically found in any mass media form. Such genres include [[Action genre|action]], [[Adventure film|adventure]], children's stories, [[Comedy film|comedy]], [[Drama film|drama]], [[erotica]] (more specifically [[ecchi]] or [[hentai]]), medieval [[fantasy]], [[occult]]/[[Horror film|horror]], [[Romance (genre)|romance]], and [[Science fiction genre|science fiction]].
 + 
 +Most anime includes content from several different genres, as well as a variety of thematic elements. Thus, some series may be categorized under multiple genres. For example, ''[[Neon Genesis Evangelion (TV)|Neon Genesis Evangelion]]'' might be considered to fall into the genres of post-apocalyptic, science fiction, mecha, and drama. A show may have a seemingly simple surface plot, but at the same time may feature a far more complex, deeper storyline and character development. It is not uncommon for an action themed anime to also involve humor, romance, and even [[social commentary]]. The same can be applied to a romance themed anime in that it may involve an action element, or in some cases brutal violence.
 + 
 +The following is a list of the major genres and designations that are specific to anime and manga.<ref>{{cite web|url=http://www.animenewsnetwork.com/encyclopedia/lexicon.php|title=Anime News Network – Lexicon|accessdate=2006-11-17}}</ref>
 +<!-- To minimize list size, please limit to 2 examples. -->
 + 
 +* '''[[Action genre|Action]]/[[Adventure film|Adventure]]''' primarily focuses on battles, war, and physical competition. Martial arts, weapon fighting, or other action oriented material are usually featured. Examples: ''[[Naruto]]'' or ''[[One Piece]]''.
 +* '''[[Drama film|Drama]]''' primarily has a high degree of [[character development]] and emotional themes. Many center around relationship complications. Examples: ''[[Fushigi Yūgi]]'' or ''[[InuYasha]]''.
 +* '''Game Based''' primarily revolves around some sort of card or board game. Examples: ''[[Yu-Gi-Oh!]]'' or ''[[Hikaru No Go]]''.
 +* '''[[Horror fiction|Horror]]''' use darker and/or supernatural themes. Examples: ''[[Vampire Hunter D]]'' series or ''[[Chrono Crusade]]''.
 +* '''[[Science fiction genre|Science fiction]]''' consists of futuristic elements, particularly featuring future science and technology. They can be drawn from [[Hard Science Fiction|current scientific studies and inventions]] or [[Soft Science Fiction|created to meet the needs of the world]]. Examples: ''[[Ghost in the Shell]]'' or ''[[Wings of Honneamise]]''
 +* '''Progressive''' or "Art films" are extremely stylized. Examples: ''[[Sayonara Zetsubō Sensei]]'' or ''[[Byōsoku 5 Centimetre]]''.
 + 
 +{{for2|other possible genres|[[Film genre]]}}
 + 
 +=== Demographic ===
 + 
 +Demographic describes the intended target audience.
 + 
 +* '''''[[Shōjo manga|Shōjo]]''''' is Japanese for "young lady" or "little girl". These are generally targeted at girls. Examples: ''[[Fruits Basket]]'' or ''[[Mermaid Melody Pichi Pichi Pitch]]''.
 +* '''''[[Shōnen]]''''' is Japanese for "young boy". Examples: ''[[Dragon Ball Z]]'' or ''[[Digimon]]'' .
 +* '''''[[Seinen]]''''' is Japanese for "young man" and normally includes teenage or young male adults. Examples: ''[[Oh My Goddess!]]'' or ''[[Cowboy Bebop]]''
 +* '''''[[Josei]]''''' is Japanese for "young woman". Examples: ''[[Gokusen]]'' or ''[[Honey and Clover]]''.
 +* '''''[[Kodomo]]''''' is Japanese for "child". All children's series fall into this category. Examples: ''[[Hello Kitty]]''.
 + 
 +=== Thematic ===
 + 
 +* '''''[[Bishōjo]]''''' is Japanese for "beautiful girl". A blanket term that features pretty girl characters. Sometimes conflated with ''[[Moe (slang)|Moè]]''. Examples: ''[[Magic Knight Rayearth]]'' or ''[[Negima!: Magister Negi Magi|Negima]]''.
 +* '''''[[Bishōnen]]''''' is Japanese for "beautiful boy". A blanket term that can be used to describe any anime that features "pretty" and elegant boys and men. Examples: ''[[Fushigi Yūgi]]'' or most [[Clamp (manga artists)|CLAMP]] shows.
 +* '''''[[Sentai]]''''' is literally a "fighting team" in Japanese. It refers to any show that involves a superhero team. Examples: ''[[Cyborg 009]]'' or ''[[Voltron]]''.
 +* '''[[Robot]]/[[Mecha]]''' features [[super robot]]s. Examples: ''[[Mobile Suit Gundam]]'' or ''[[Mazinger Z]]''.
 +* '''[[Apocalyptic and post-apocalyptic fiction|Post-Apocalyptic]]''' simply deals with a post-apocalyptic world. Examples: ''[[Fist of the North Star]]'' or ''[[Nausicaä of the Valley of the Wind]]''.
 +* '''''[[Magical girl|Mahō shōjo]]''''' is a subgenre of ''shōjo'' known for "Magical Girl" stories. Examples: ''[[Sailor Moon]]'' or ''[[Cardcaptor Sakura]]''.
 +* '''''[[Magical Boys|Mahō shōnen]]''''' is a male equivalent of ''Mahō Shōjo''. Examples: ''[[D.N.Angel]]'' or ''[[Fullmetal Alchemist]]''
 +* '''''[[Moe (slang)|Moé]]''''' features characters with perky, [[kawaii|cute]], weak, or naivè behaviors. In some way, they are not overly independent.<ref>{{web cite|url=http://www.animenewsnetwork.com/encyclopedia/lexicon.php?id=77|title="Anime News Network Encyclopedia: Moe"|accessdate=2007-8-21}}</ref> Examples: ''[[A Little Snow Fairy Sugar]]''.
 +* '''Expertise''' specializes with a specific topic in depth. Topics range from sports, the arts, and cooking. Examples: ''[[Eyeshield 21]]'' with football, or ''[[Yakitate! Japan]]'' with bread-making.
 +* '''[[Lolicon]]''' ("Lolita Complex") is the sexualization of under-aged female characters, the name coming from the titular character of [[Vladimir Nabokov]]'s ''[[Lolita]]''. Example: ''[[Kodomo no Jikan]]''
 +* '''[[Shotacon]]''' ("Shōtarō Complex") is the sexualization of under-aged male characters, the name coming from the lead child actor from ''[[Gigantor|Tetsujin-nijūhachi-gō]]''. Example: ''[[Papa to Kiss in the Dark]]''
 +* '''[[Harem (genre)|Harem]]''' is a genre which focuses on a male character surrounded by the romance of multiple female characters. Typically, the male cohabits with at least one female.<ref name="Happy Footnote"> The romantic element is arguable. {{cite web|url=http://www.themanime.org/viewreview.php?id=296|title=Happy Lesson}}, an anime about a boy with five moms is listed as a "harem show" in this review while the {{cite web |url=http://www.themanime.org/viewreview.php?id=294|title=Happy Lesson OVA}} is listed as a "faúx harem show" in a review from the same source. Retrieved on August 9th, 2007.</ref> It is usually marketed as a Shōnen or Seinen.<ref>{{cite web|url= http://www.animenewsnetwork.com/review/ai-yori-aoshi/manga|title=Anime News Network Ai Yori Aoshi Manga Review|accessdate=2007-08-21}} This review suggests that the term Seinen may be used as synonymous with that of Harem or even romantic comedy.</ref> Examples: ''[[Ranma ½]]'' or ''[[Love Hina]]''.
 +* '''Reverse Harem''' reverses the gender balance in harem, where a female character is romantically involved with many male characters. It is more often than not a Shōjo or Josei Anime. Examples: ''[[Ouran High School Host Club]]'' or ''[[Fruits Basket]]''.
 +* '''[[Magical Girlfriend]]''' is more accurately termed '''Exotic Girlfriend'''. This genre focuses on the romantic relationship (and cohabitation) between a man and at least one woman of extraordinary origins such as alien (''[[Tenchi Muyo!]]'', ''[[Urusei Yatsura]]''), supernatural (''[[Oh My Goddess!]]''), or technological (''[[Chobits]]''). Often considered a subgenre of Harem.<ref>A good example of this treatment is with ''[[Oh My Goddess!]]'' which is "often called a classic example of a 'harem' anime" despite the short-lived nature of most of the romantic rivalries and the focus on one romantic relationship. Quote from Fujishima, Kosuke. ''[[Oh My Goddess!]]'' (manga, unflopped) Volume 3. p. 187</ref><ref name="OMG Review"> {{cite web |url=http://www.animenewsnetwork.com/review/ah-my-goddess/dvd-1|title=Anime News Network review of Ah! My Goddess DVD 1|accessdate=2007-08-09}}</ref>
 +* '''''[[Ecchi]]''''' is Japanese for "indecent sexuality", derived from the Japanese pronunciation of the letter "H", (the origin of the term is not well known, even in Japan. See main article for more information.) Sexual humor and [[fan service]] are prevalent. Examples: ''[[Oruchuban Ebichu]]'' or ''[[He Is My Master]]''.
 +* '''''[[Hentai]]''''' is Japanese for "abnormal" or "perverted". This term is synonymous to pornography or [[erotica]], as ''hentai'' content specifically consists of such. Examples: ''[[La Blue Girl]]'' or ''[[Bible Black]]''.
 +* '''''[[Yuri (term)|Shōjo-ai''''' or '''''Yuri]]''''' is Japanese for "girl-love". These focus on love and romance between female characters. It is often being replaced by the term "Girls Love" (GL). ''Yuri'' is like ''Shōjo-ai'', but sometimes involves older characters or explicit sexual activity. Examples: ''[[Revolutionary Girl Utena]]'' or ''[[Kannazuki no Miko]]''.
 +* [[Shōnen-ai]] is Japanese for 'boy-love'. These focus on love and romance between male characters. The term "Shōnen-ai" is being phased out in Japan due to its other meaning of [[pederasty]], and is being replaced by the term "Boys Love" (BL). Examples: ''[[Loveless (manga)|Loveless]]'' or ''[[Gravitation (manga)|Gravitation]]''
 +* [[Yaoi]] is like "Shōnen-ai" but often involving older characters and explicit sexual activity. Examples: ''[[Sensitive Pornograph]]''
 + 
 +== Distribution ==
 + 
 +While anime had entered markets beyond Japan in the 1960s, it grew as a major cultural export during its market expansion during the 1980s and 1990s. The anime market for the United States alone is "worth approximately $4.35 billion, according to the [[Japan External Trade Organization]]".<ref>{{citeweb|url=http://online.wsj.com/article/SB118851157811713921.html?mod=googlenews_wsj|title=Manga Mania|date=2007-08-31|accessdate=2007-08-31|work=Bianca Bosker (Wall Street Journal)}}</ref> Anime has also been a commercial success in Asia, Europe and Latin America, where anime has become even more mainstream than in the United States. For example, the ''[[Saint Seiya]]'' video game was released in Europe due to the popularity of the show even years after the series has been off-air.
 + 
 +Anime distribution companies handled the [[Anime licensing|licensing and distribution]] of anime beyond Japan. Licensed anime is modified by distributors through [[Dubbing (filmmaking)|dubbing]] into the language of the country and adding language subtitles to the Japanese language track. Using a similar [[Regional lockout|global distribution pattern]] as [[Hollywood]], the world is divided into [[Anime industry|five regions]].
 + 
 +Some [[edited movie|editing]] of cultural references may occur to better follow the references of the non-Japanese culture.{{Fact|date=September 2007}} Certain companies may remove any objectionable content, complying with domestic law.{{Fact|date=September 2007}} This editing process was far more prevalent in the past (e.g. [[Robotech]]), but its use has declined because of the demand for anime in its original form. This "light touch" approach to localization has favored viewers formerly unfamiliar with anime. The use of such methods is evident by the success of [[Naruto]], and [[Cartoon Network]]'s [[Adult Swim]] programming block, both of which employ minor edits.{{Fact|date=August 2007}}
 + 
 +With the advent of [[DVD]], it was possible to include multiple language tracks into a simple product. This was not the case with [[VHS|VHS cassette]], in which separate VHS media were used and with each VHS cassette priced the same as a single DVD. The "light touch" approach also applies to DVD releases as they often include both the dubbed audio and the original Japanese audio with [[subtitles]], typically unedited. Anime edited for television is usually released on [[DVD]] "uncut," with all scenes intact.
 + 
 +TV networks regularly broadcast anime programming. In Japan, major national TV networks, such as [[TV Tokyo]] broadcast anime regularly. Smaller regional stations broadcast anime under the [[UHF anime|UHF]]. In the United States, Cable TV channels such as [[Cartoon Network]], [[Disney]], [[Sci-Fi]], and others dedicate some of their time slots for anime. Then the [[Anime Network]] specifically shows anime. [[Sony]] based [[Animax]] and Disney's [[Jetix]] channel broadcast anime within many countries in the world.
 + 
 +Although it is a violation of [[copyright]] laws in many countries, some fans add subtitles to anime on their own. These are distributed as [[fansubs]]. The ethical implications of producing, distributing, or watching fansubs are topics of much controversy even when fansub groups do not profit from their activities. Once the series has been licensed outside of Japan, fansub groups often cease distribution of their work. In one case, [[Media Factory Incorporated]] requested that no fansubs of their material be made, which was respected by the fansub community.<ref>{{cite web|title=Anxious times in the cartoon underground|work=CNet|url=http://www.news.com/Anxious-times-in-the-cartoon-underground/2100-1026_3-5557177.html | accessdate=2007-09-06|date=2005-02-01}}</ref> In another instance, Bandai specifically thanked fansubbers for their role in helping to make ''[[The Melancholy of Haruhi Suzumiya]]'' popular in the English speaking world.<ref>{{cite web | title=Adventures of the ASOS Brigade Episode 00: Made by Fans for Fans | work= | url=http://asosbrigade.com/ | accessdate=2006-12-23}}</ref>
 + 
 +The [[Internet]] had played a significant role in the exposure of anime beyond Japan. Prior to the 1990s, anime has had limited exposure beyond Japan's borders. Coincidentally, as the popularity of the Internet grew, so did for anime. Much of the fandom of anime grew through the Internet. The combination of internet communities and increasing amounts of anime material, from video to images, helped spur the growth of fandom.<ref name="anime-internet">{{cite web|url=http://comipress.com/article/2006/07/20/489|title=100 Questions About Anime & Manga Overseas|date=2006-07-20|accessdate=2007-08-23|work=Comipress}}</ref> As the Internet gained more widespread use, Internet advertising revenues grew from 1.6 billion yen to over 180 billion yen between 1995 and 2005.<ref>{{cite web|url=http://en.j-cast.com/2005/12/21000171.html|title=Free Anime: Providers Bear Losses to Build Business|date=2005-12-21|accessdate=2007-08-27|work=J-Cast Business News}}</ref>
 + 
 +== Influence on Western culture ==
 + 
 +Anime has become commercially profitable in western countries as early commercially successful western adaptations of anime, such as ''Astro Boy'', have revealed.<ref name="commercially successful">{{cite web | title = Progress Against the Law: Fan Distribution, Copyright, and the Explosive Growth of Japanese Animation | url = http://www.swiss.ai.mit.edu/6805/student-papers/fall03-papers/Progress_Against_the_Law.html | accessmonthday = 1 May | accessyear = 2006 }}</ref><!-- This appears to be a student paper that was not peer reviewed or published in a journal or conference proceeding. --> The phenomenal success of [[Nintendo]]'s multi-billion [[United States dollar|dollar]] [[Pokémon]] franchise<ref>{{cite news | title = Pokemon (sic) Franchise Approaches 150 Million Games Sold | url = http://sev.prnewswire.com/entertainment/20051004/LATU06404102005-1.html | publisher = PR Newswire | date = [[2005]]-[[10-04]]|accessdate = 2006-09-16 }}</ref> was helped greatly by the [[Pokémon (anime)|spin-off anime series]] that, first broadcast in the late 1990s, is still running worldwide to this day. In doing so, anime has made significant impacts upon Western culture.
 + 
 +Since the 19th century, many Westerners have expressed a [[Japanophile|particular interest towards Japan]]. Anime dramatically exposed more Westerners to the culture of Japan. Aside from anime, other facets of Japanese culture increased in popularity<!-- need better word -->.<ref>{{cite news | last = Faiola| first = Anthony| title = Japan's Empire of Cool| work = [[The Washington Post]]| pages = A1| publisher = [[Washington Post Company]]|date=2003-12-27| url = http://www.washingtonpost.com/ac2/wp-dyn/A33261-2003Dec26?language=printer| accessdate = 2007-08-17 }}</ref> Worldwide, the number of people studying Japanese increased. In 1984, the [[JLPT|Japanese Language Profiency test]] was devised to meet increasing demand.<ref>{{cite web|url=http://momo.jpf.go.jp/jlpt/e/about_e.html|title=JLPT Communication Square|accessdate=2007-08-17|work=Japan Foundation}}</ref>
 + 
 +[[Anime-influenced animation]] refers to non-Japanese works of animation that emulate the visual style of anime.<ref name="whatisanime">{{cite web|url=http://www.animenewsnetwork.com/editorial/2002-07-26|title=What is anime?|date=2002-07-26|accessdate=2007-08-18|work=ANN}}</ref> Most of these works are created by studios in the United States, Europe, and non-Japanese Asia; and they generally incorporate stylizations, methods, and gags described in [[anime physics]]. In the case of ''[[Avatar: The Last Airbender#Anime|Avatar: The Last Airbender]]''. Often, production crews either are fans of anime or are required to view anime.<ref>{{cite web|url=http://www.scifi.com/sfw/anime/sfw12366.html|title=SciFi Channel Anime Review|accessdate=2006-10-16|work=SciFi}}</ref> Some creators cite anime as a source of inspiration with their own series. <ref>{{cite web|url=http://www.ugo.com/ugo/html/article/?id=17924|title=Aaron McGruder - The Boondocks Interview|date=|accessdate=2007-10-14|work=Troy Rogers|publisher=UnderGroundOnline}}</ref><ref>[http://www.g4tv.com/screensavers/features/49962/Ten_Minutes_with_Megas_XLR.html], ''Ten Minutes with "Megas XLR"'', October 13, 2004</ref> Furthermore, a French production team for ''[[Ōban Star-Racers]]'' moved to [[Tokyo]] to collaborate with a Japanese production team from [[Hal Film Maker]].<ref name="company">[http://www.savtheworld.com/eng/company.php ''STW company background summary'']</ref> Critics and the general anime fanbase do not consider them as anime.<ref>{{cite web|url=http://www.animenation.net/news/askjohn.php?id=1318|title=What is anime?|date=2006-05-15|accessdate=2007-08-18|work=AnimeNation}}</ref>
 + 
 +Some American animated television series have singled out anime styling with satirical intent, for example ''[[South Park]]'' (with "[[Chinpokomon]]" and "[[Good Times With Weapons]]"). ''South Park'' has a notable drawing style, which was itself parodied in "[[Brittle Bullet]]", the fifth episode of the anime ''[[FLCL]]'', released several months after "Chinpokomon" aired.<ref>http://www.imdb.com/title/tt0343314/trivia</ref> This intent on satirizing anime is the springboard for the basic premise of [[Kappa Mikey]], a Nicktoons Network original cartoon. Even cliches normally found in anime are parodied in [[Perfect Hair Forever]].
 + 
 +[[Anime convention]]s began to appear in the early 1990s, starting with [[Anime Expo]], [[Animethon]], [[Otakon]], and [[JACON]]. Currently anime conventions are held annually [[List of anime conventions|in various cities]] across North America, Asia, and Europe.<ref>{{cite web|url=http://www.animecons.com/events/|title=Convention Schedule|accessdate=2007-09-06|work=AnimeCons}}</ref> Many attendees participate in [[cosplay]], where they dress up as anime characters. Also, guests from Japan ranging from artists, directors, and music groups are invited.
 + 
 +== See also ==
 +{{col-begin}}
 + 
 +{{col-break}}
 + 
 +* [[Animated cartoon]]
 +* [[:Category:Anime and manga terminology|Anime and manga terminology]]
 +* [[List of video games based on anime or manga]]
 +* [[Anime music video]]
 +* [[Caricature]]
 +* [[Dōjinshi|Dōjinshi or Doujinshi]]
 +* [[Editing of anime in American distribution]]
 +* [[Fanfic]]
 + 
 +{{col-break}}
 + 
 +* [[J-pop|Japanese pop music]]
 +* [[Wikt:Glossary:Japanese film credit terms|Japanese film credit terms]]
 +* [[Kaoani]]
 +* [[Late night anime]]
 +* [[Otaku]]
 +* [[Original Video Animation]]
 +* [[Seiyū]]
 + 
 +{{col-break}}
 + 
 +{{wiktionary|anime}}
 + 
 +{{wikiquote}}
 + 
 +{{col-end}}
 + 
 +* [[AnimeNfo]]
 +* [[AniDB]]
 +* [[Anime News Network]]
 +* '''List of anime by decade'''
 +:: [[:Category:Anime of the 1910s|1910S]], [[:Category:Anime of the 1940s|1940s]], [[:Category:Anime of the 1950s|1950s]], [[:Category:Anime of the 1960s|1960s]], [[:Category:Anime of the 1970s|1970s]], [[:Category:Anime of the 1980s|1980s]], [[:Category:Anime of the 1990s|1990s]]
 +:: [[:Category:Anime of the 2000s|2000s]]
 + 
 +* '''List of anime by type'''
 +:: [[:Category:Anime series|Series]], [[:Category:Anime films|Films]], [[:Category:Anime OVAs|OVAs]], [[:Category:Anime and manga by genre|By Genre]]
 + 
 +* '''Other'''
 +:: [[List of anime companies|Anime Companies]]
 +:: [[List of anime conventions|Conventions]]
 +:: [[List of anime theatrically released in America]]
 + 
 +== References ==
 +{{reflist}}
 + 
 +==External links==
 +<!--===========================({{NoMoreLinks}})===============================
 + | DO NOT ADD MORE LINKS TO THIS ARTICLE. WIKIPEDIA IS NOT A COLLECTION OF |
 + | LINKS. If you think that your link might be useful, do not add it here, |
 + | but put it on this article's discussion page first or submit your link |
 + | to the appropriate category at the Open Directory Project (www.dmoz.org)|
 + | and link back to that category using the {{dmoz}} template. |
 + | |
 + | Links that have not been verified WILL BE DELETED. |
 + | See [[Wikipedia:External links]] and [[Wikipedia:Spam]] for details |
 + ===========================({{NoMoreLinks}})===============================-->
 + 
 +* {{dmoz|Arts/Animation/Anime}}
 + 
 +[[Category:Anime]]
 +[[Category:Art genres]]
 +[[Category:Cartooning]]
 +[[Category:Film genres]]
 + 
 +{{link FA|ru}}
 +{{Link FA|ru}}
 +{{Link FA|simple}}
 +<!-- interwiki -->
 +[[als:Anime]]
 +[[ar:أنمي]]
 +[[ast:Anime]]
 +[[bn:এনিমে]]
 +[[bar:Anime]]
 +[[bs:Anime]]
 +[[bg:Аниме]]
 +[[ca:Anime]]
 +[[cs:Anime]]
 +[[da:Anime]]
 +[[de:Anime]]
 +[[et:Anime]]
 +[[el:Anime]]
 +[[es:Anime]]
 +[[eo:Animeo]]
 +[[eu:Anime]]
 +[[fa:انیمه]]
 +[[fr:Anime]]
 +[[gl:Anime]]
 +[[ko:일본의 애니메이션]]
 +[[hi:ऐनिमे]]
 +[[hr:Anime]]
 +[[id:Anime]]
 +[[is:Anime]]
 +[[it:Anime]]
 +[[he:אנימה (אנימציה יפנית)]]
 +[[ka:ანიმე]]
 +[[la:Anime]]
 +[[lv:Anime]]
 +[[lt:Anime]]
 +[[hu:Anime]]
 +[[ms:Anime]]
 +[[nl:Anime]]
 +[[ja:アニメ]]
 +[[nap:Anime]]
 +[[no:Anime]]
 +[[oc:Anime]]
 +[[uz:Anime]]
 +[[pl:Anime]]
 +[[pt:Anime]]
 +[[ro:Anime]]
 +[[ru:Аниме]]
 +[[sq:Anime]]
 +[[simple:Anime]]
 +[[sk:Anime]]
 +[[sl:Anime]]
 +[[sr:Аниме]]
 +[[sh:Anime]]
 +[[fi:Anime]]
 +[[sv:Anime]]
 +[[tl:Anime]]
 +[[th:อะนิเมะ]]
 +[[vi:Anime]]
 +[[tr:Anime]]
 +[[uk:Аніме]]
 +[[bat-smg:Anime]]
 +[[zh:日本动画]]

Version du 25 décembre 2007 à 19:45

Modèle:Pp-semi-vandalism Modèle:Portalpar

Modèle:Redirect

Modèle:Nihongo (Modèle:Pronounced Modèle:Audio in Japanese, but typically Modèle:PronEng or Modèle:IPA in English) is an abbreviation of the English word "animation", originating in Japan. Although the term is used in Japan to refer to animation in general, in English usage the term most popularly refers to material originating from Japan, a subset of animation.

Anime is traditionally hand drawn, but computer assisted techniques have become quite common in recent years. The subjects of anime represent most major genres of fiction, and anime is available in most motion-picture media (television broadcast, DVD and VHS distribution, and full length motion pictures).

Sommaire

History

Main article: History of anime

The history of anime begins at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in France, Germany, the United States, and Russia.<ref name="manga!">Modèle:Cite book</ref> The oldest known anime is in 1907, a three second clip of a sailor boy.<ref name="Brief History">

www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>

web.archive.org/web/20060517194357sh_re_/www.matt-thorn.com/mangagaku/faceoftheother.html | accessmonthday = 11 December | accessyear = 2005 }}</ref>//web.archive.org/web/20060517194357sh_re_/www.matt-thorn.com/mangagaku/faceoftheother.html | accessmonthday = 11 December | accessyear = 2005 }}</ref>

The success of Disney's 1937 feature film Snow White and the Seven Dwarfs influenced Japanese animators.<ref>www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//www.corneredangel.com/amwess/papers/history.html|title=A Brief History of Anime|date=1999|accessdate=2007-09-11|work=Michael O'Connell, Otakon 1999 Program Book}}</ref> Osamu Tezuka adapted and simplified many Disney animation techniques to reduce the costs and number of frames in the production. This was intended to be a temporary measure to allow him to produce material on a tight schedule with an inexperienced animation staff. Some animators in Japan overcome production budgets by utilizing different techniques than the Disney or the old Tezuka/Otsuka methods of animating anime.[citation needed]

www.asahi.com/english/Herald-asahi/TKY200605110157.html| archiveurl = http://web.archive.org/web/20060520053910/http://www.asahi.com/english/Herald-asahi/TKY200605110157.html| archivedate=2006-05-20| title = 5 missing manga pieces by Osamu Tezuka found in U.S.| accessdate = 2006-08-29| last = Ohara| first = Atsushi| authorlink = | coauthors = <!--LINK 29-->| date = <!--LINK 30-->, <!--LINK 31-->| publisher = Asahi.com| language = English}}</ref> and the "god of manga".<ref> archivedate=2006-05-20| title = 5 missing manga pieces by Osamu Tezuka found in U.S.| accessdate = 2006-08-29| last = Ohara| first = Atsushi| authorlink = | coauthors = Asahi Shimbun| date = May 11, 2006| publisher = Asahi.com| language = English}}</ref> and the "god of manga".<ref> Dr. Osamu Tezuka

 (English) 
. The Anime Encyclopedia
. The Anime Café 
 
 (2000-03-14)
   

. Retrieved on 2006-08-29. </ref><ref> Gravett , Paul



       (2003)
     
   
 
.    Osamu Tezuka: The God of Manga 

. Retrieved on 2006-08-29. </ref> His work and that of other pioneers in the field, inspired characteristics and genres that are fundamental elements of anime today. The giant robot genre (known as "Mecha" outside Japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre. Robot anime like the Gundam and Macross series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the mainstream in Japan (although less than manga), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more in the 2000s.//www.asahi.com/english/Herald-asahi/TKY200605110157.html| archiveurl = http://web.archive.org/web/20060520053910/http://www.asahi.com/english/Herald-asahi/TKY200605110157.html| archivedate=2006-05-20| title = 5 missing manga pieces by Osamu Tezuka found in U.S.| accessdate = 2006-08-29| last = Ohara| first = Atsushi| authorlink = | coauthors = <!--LINK 46-->| date = <!--LINK 47-->, <!--LINK 48-->| publisher = Asahi.com| language = English}}</ref> and the "god of manga".<ref> archivedate=2006-05-20| title = 5 missing manga pieces by Osamu Tezuka found in U.S.| accessdate = 2006-08-29| last = Ohara| first = Atsushi| authorlink = | coauthors = Asahi Shimbun| date = May 11, 2006| publisher = Asahi.com| language = English}}</ref> and the "god of manga".<ref> Dr. Osamu Tezuka

 (English) 
. The Anime Encyclopedia
. The Anime Café 
 
 (2000-03-14)
   

. Retrieved on 2006-08-29. </ref><ref> Gravett , Paul



       (2003)
     
   
 
.    Osamu Tezuka: The God of Manga 

. Retrieved on 2006-08-29. </ref> His work and that of other pioneers in the field, inspired characteristics and genres that are fundamental elements of anime today. The giant robot genre (known as "Mecha" outside Japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre. Robot anime like the Gundam and Macross series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the mainstream in Japan (although less than manga), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more in the 2000s.

Terminology

In Japanese, the English term animation is written in katakana as アニメーション (animēshon, Modèle:Pronounced). The shortened term, anime (アニメ), emerged in the 1970s.<ref>www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//www.etymonline.com/index.php?search=anime|title=Etymology Dictionary Reference: Anime|date=|accessdate=2007-09-13|work=Etymonline}}</ref> Both the original and abbreviated forms are valid and interchangeable in Japanese, but the shorter form is more commonly used.

The pronunciation of anime in Japanese, Modèle:IPA, differs significantly from English Modèle:IPAEng, which has different vowels and stress. (In Japanese each mora carries equal stress.) As with a few other Japanese words such as saké, Pokémon, and Kobo Abé, anime is sometimes spelled animé in English, with an acute accent over the final e, to cue the reader that the letter is pronounced, not silent as would be expected in English. However, this accent does not appear in any commonly used system of romanized Japanese.

Word usage

In Japan, the term does not specify an animation's nation of origin or style; instead, it is used as a blanket term to refer to all forms of animation from around the world.<ref>www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//www.bellaonline.com/articles/art4260.asp|title=What is Anime?|date=|publisher=Bellaonline|accessdate=2007-10-28|work=Lesley Aeschliman}}</ref><ref>

www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//www.artgallery.nsw.gov.au/__data/page/9842/Tezuka_Kit_1.pdf|title=Tezuka: The Marvel of Manga - Education Kit|date=2007|publisher=Art Gallery New South Wales|accessdate=2007-10-28|work=}}</ref> In English, dictionary sources define anime as "a Japanese style of motion-picture animation" or "a style of animation developed in Japan".<ref>www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//dictionary.reference.com/browse/anime|title=Anime Dictionary Definition|accessdate=2006-10-09|work=Dictionary.com}}</ref> Non-Japanese works that borrow stylization from anime is commonly referred to as "anime-influenced animation" but it is not unusual for a viewer who doesn't know the country of origin of such material to refer to it as simply "anime". Some works are co-productions with non-Japanese companies, such as the Cartoon Network and Production IG series IGPX or Ōban Star-Racers, which may or may not be considered anime by different viewers.

In English, Anime can be used as a common noun ("Do you watch anime?") or as a suppletive adjective ("The anime Guyver is different from the movie Guyver"). It may also be used as a mass noun, as in "How much anime have you collected?" and therefore is not pluralized as animes.

Synonyms

Anime is sometimes referred to as Japanimation, but this term has fallen into disuse.<ref>www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//www.animenewsnetwork.com/encyclopedia/lexicon.php?id=46|title=ANN: Japanimation|date=|publisher=Anime News Network|accessdate=2007-11-11|work=}}</ref> Japanimation saw the most usage during the 1970s and 1980s, but was supplanted by anime in the mid-1990s as the material became more widely known in English-speaking countries. In general, the term now only appears in nostalgic contexts. Although the term was coined outside Japan to refer to animation imported from Japan, it is now used primarily in Japan, to refer to domestic animation; since anime does not identify the country of origin in Japanese usage, Japanimation is used to distinguish Japanese work from that of the rest of the world.

In more recent years, anime has also frequently been referred to as "manga" in European countriesModèle:Facts, a practice that may stem from the Japanese usage: In Japan, manga can refer to both animation and comics (although the use of manga to refer to animation is mostly restricted to non-fans). Among English speakers, manga usually has the stricter meaning of "Japanese comics". An alternate explanation is that it is due to the prominence of Manga Entertainment, a distributor of anime to the US and UK markets. Because Manga Entertainment originated in the UK the use of the term is common outside of Japan. The portmanteau "animanga" has been used to collectively refer to anime and manga, though it is also a term used to describe comics produced from animation cels.

Visual characteristics

Modèle:Original research

Modèle:Expert

Image:Old vs New Anime.jpg
The representative styles of "classic" and "modern" anime art.

As an art form, anime places a large emphasis towards visual styles. They can vary from artist to artist or by studio to studio. Some titles make extensive use of common stylization: FLCL, for example, is known for its wild, exaggerated stylization. In contrast, titles such as Only Yesterday or Jin-Roh take much more realistic approaches, featuring few stylistic exaggerations.

While different titles and different artists have their own artistic styles, many stylistic elements have become so common such that they are described as being definitive of anime in general. Another stylistic element is that use of lines. In anime the lines are often influenced more from a stylistic look from brush work, rather than that of the calligrapher's pen.<ref name="manga!" /> This may be due to the fact that Japanese was traditionally written with a brush and has had a large influence on Japanese art, thus how the lines are treated tend to be different from the Western art. Western lettering was done with a calligrapher's pen. the influences of these things can most influentially be seen in the amount of tapering and thickness of the lines involved.

Anime also tends to borrow many elements from manga including text in the background, and borrowing panel layouts from the manga as well. For example, an opening may employ manga panels to tell the story, or to dramatize a point for humorous effect. This is best demonstrated in the anime Kare Kano.

Character design

Body proportions emulated in anime come from proportions of the human body. The height of the head is considered as the base unit of proportion. Head heights can vary as long as the remainder of the body remain proportional. Most anime characters are about seven to eight heads tall, and extreme heights are set around nine heads tall.<ref name="headheight">www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//animeworld.com/howtodraw/bodies1.html|title=Body Proportion|accessdate=2007-08-16|work=Akemi's Anime World}}</ref> In comparison, Marvel characters are proportional by eight heads.[citation needed]

With regard to the limbs, both the arms and legs have their joints, the elbows and knees respectively, at the midpoint of their total lengths.[citation needed] The arms range from the shoulders to the midpoint of the thigh. Leg lengths are at least the same as from head to hips. Naturally, the lengths and proportions remain consistent regardless of a characters position and orientation.[citation needed]

Variations to proportion can be modded. Chibi or super deformed characters feature a non-proportionally small body compared to the head. Sometimes specific body parts, like legs, are shortened or elongated for added emphasis. Mostly chibi are three or four heads tall. Some anime works like Crayon Shin-chan completely disregard these proportions. It is enough such that it resembles a Western cartoon. Then, early anime works did not have guidelines on body proportions at all. At the time, the main frame of reference were American cartoons, particularly Disney.[citation needed] For exaggeration, certain body features are increased in proportion.<ref name="headheight" />

Image:Anime eye.svg
Example of an Anime Eye

A common approach is the large eyes style drawn on many anime and manga characters. Osamu Tezuka was inspired by the exaggerated features of American cartoon characters such as Betty Boop, Mickey Mouse, and Disney's Bambi.<ref name="manga!" /> <ref name="Dreamland">Modèle:Cite book</ref> Tezuka found that large eyes style allowed his characters to show emotions distinctly. When Tezuka began drawing Ribbon no Kishi, the first manga specifically targeted at young girls, Tezuka further exaggerated the size of the characters' eyes. Indeed, through Ribbon no Kishi, Tezuka set a stylistic template that later shōjo artists tended to follow.

Coloring is added to give eyes, particularly the cornea, some depth. The depth is accomplished by applying variable color shading. Generally, a mixture of a light shade, the tone color, and a dark shade is used.<ref>www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//www.biorust.com/tutorials/detail/141/en/|title=Basic Anime Eye Tutorial|accessdate=2007-08-22|work=Centi, Biorust.com}}</ref><ref>www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//www.youtube.com/watch?v=VyJ9yfYl_Fc|title=How to color anime eye (YouTube)|date=2007-06-06|accessdate=2007-08-22|work=Carlus}}</ref>

web.archive.org/web/20060517194357sh_re_/www.matt-thorn.com/mangagaku/faceoftheother.html | accessmonthday = 11 December | accessyear = 2005 }}</ref>//web.archive.org/web/20060517194357sh_re_/www.matt-thorn.com/mangagaku/faceoftheother.html | accessmonthday = 11 December | accessyear = 2005 }}</ref>

However, not all anime have large eyes. For example Hayao Miyazaki is known for not having large eyes and having realistic hair colors on his characters.<ref name="companion">Modèle:Cite book</ref> In addition many other productions also have been known to use smaller eyes. This design tends to have more resemblance to traditional Japanese art. Some characters have even smaller eyes, where simple black dots are used.

A wide variety of facial expressions are used by characters to denote moods and thoughts.<ref>www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//www.mangatutorials.com/tut/expressions.htm|title=Manga Tutorials: Emotional Expressions|accessdate=2008-08-22|work=Rio}}</ref> Anime uses a different set of facial expressions in comparison to western animation.

Other stylistic elements are common as well; often in comedic anime, characters that are shocked or surprised will perform a "face fault", in which they display an extremely exaggerated expression. Angry characters may exhibit a "vein" or "stressmark" effect, where lines representing bulging veins will appear on their forehead. Angry women will sometimes summon a mallet from nowhere and strike someone with it, leading to the concept of Hammerspace and cartoon physics. Male characters will develop a bloody nose around their female love interests (typically to indicate arousal, based on an old wives' tale).<ref name="bloody">The concept of a bloody nose is supposedly due to blood rushing to the face in an exaggerated blush. Sometimes the character will even be propelled up into the air by a fountain of blood.</ref> Embarrassed characters either produce a massive sweat-drop (which has become one of the most widely recognized stereotype motifs of anime) or produce a visibly red blush beneath the eyes, especially as a manifestation of repressed romantic feelings. While common, the use of face faults is optional. Some anime, usually with political plots and other more serious subject matters, have abandoned the use of face faults such as Gundam Wing and Teknoman.

Some non-human characters further diversify the array of characters. Some include robots, animals, spirits, and demons. Also, hybrid beings such as catgirls or hanyō are also created. Non-humanoid characters have a very wide variety of shapes and sizes, which can range from miniature characters to those the size of skyscrapers. The use of size proportions will vary.

The typical style for non-humans is a dramatization of size for most, or a drastic shrinkage for others. Typical spirits and demons as well as robots and some animals will be shown out of proportion and sometimes the size of skyscrapers and buildings. Often for the purpose of giving the impression of great power or often synched with mecha-anime series in which the main character uses a giant robot to defeat another giant robot or creature. Some robots and animals though are shown to be accurate sized or even miniature for the sake of comical or story important reasons.

Animation technique

Main article: Animation

The basics of anime is based on traditional animation. While anime is considered separate from cartoons, anime still uses multiple still images in rapid succession to produce the animated visual effect. Like all animation, the production processes of storyboarding, voice acting, character design, cel production, etc. still apply. With improvements in computer technology, computer animation increased the efficiency of the whole production process.

Anime is often considered a form of limited animation. That means that stylistically, even in bigger productions the conventions of limited animation are used to fool the eye into thinking there is more movement than there is.<ref name="manga!" /> Many of the techniques used a comprised with cost-cutting measures while working under a set budget.

www.rinku.zaq.ne.jp/p_v/haruhi.html|title=Reference pictures to actual places|accessdate=2007-01-25}}</ref>//www.rinku.zaq.ne.jp/p_v/haruhi.html|title=Reference pictures to actual places|accessdate=2007-01-25}}</ref>

www.huitula.com/productionIG2_page2.htm|title=Anime production process - feature film|date=2000|accessdate=2007-08-27|work=PRODUCTION I.G}}</ref> Directors can also choose camera effects within cinematography, such as panning, zooming, facial closeup, and panoramic.<ref>Modèle:Citeweb</ref> Lighting effects are used in conjunction with camera effects. For additional three-dimensional effects, various shades of lighting are used.[citation needed]//www.huitula.com/productionIG2_page2.htm|title=Anime production process - feature film|date=2000|accessdate=2007-08-27|work=PRODUCTION I.G}}</ref> Directors can also choose camera effects within cinematography, such as panning, zooming, facial closeup, and panoramic.<ref>Modèle:Citeweb</ref> Lighting effects are used in conjunction with camera effects. For additional three-dimensional effects, various shades of lighting are used.[citation needed]

Genres

Image:Dragonballz.jpg
Dragon Ball Z (1989) is a popular shōnen anime based on the original manga series which spanned 291 episodes and 13 movies.

Anime has many genres typically found in any mass media form. Such genres include action, adventure, children's stories, comedy, drama, erotica (more specifically ecchi or hentai), medieval fantasy, occult/horror, romance, and science fiction.

Most anime includes content from several different genres, as well as a variety of thematic elements. Thus, some series may be categorized under multiple genres. For example, Neon Genesis Evangelion might be considered to fall into the genres of post-apocalyptic, science fiction, mecha, and drama. A show may have a seemingly simple surface plot, but at the same time may feature a far more complex, deeper storyline and character development. It is not uncommon for an action themed anime to also involve humor, romance, and even social commentary. The same can be applied to a romance themed anime in that it may involve an action element, or in some cases brutal violence.

The following is a list of the major genres and designations that are specific to anime and manga.<ref>www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//www.animenewsnetwork.com/encyclopedia/lexicon.php|title=Anime News Network – Lexicon|accessdate=2006-11-17}}</ref>

Modèle:For2

Demographic

Demographic describes the intended target audience.

Thematic

www.animenewsnetwork.com/encyclopedia/lexicon.php?id=77|title="Anime News Network Encyclopedia: Moe"|accessdate=2007-8-21}}</ref> Examples: A Little Snow Fairy Sugar.//www.animenewsnetwork.com/encyclopedia/lexicon.php?id=77|title="Anime News Network Encyclopedia: Moe"|accessdate=2007-8-21}}</ref> Examples: A Little Snow Fairy Sugar.

  • Expertise specializes with a specific topic in depth. Topics range from sports, the arts, and cooking. Examples: Eyeshield 21 with football, or Yakitate! Japan with bread-making.
  • Lolicon ("Lolita Complex") is the sexualization of under-aged female characters, the name coming from the titular character of Vladimir Nabokov's Lolita. Example: Kodomo no Jikan
  • Shotacon ("Shōtarō Complex") is the sexualization of under-aged male characters, the name coming from the lead child actor from Tetsujin-nijūhachi-gō. Example: Papa to Kiss in the Dark
  • Harem is a genre which focuses on a male character surrounded by the romance of multiple female characters. Typically, the male cohabits with at least one female.<ref name="Happy Footnote"> The romantic element is arguable. www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//www.themanime.org/viewreview.php?id=296|title=Happy Lesson}}, an anime about a boy with five moms is listed as a "harem show" in this review while the Happy Lesson OVA


. is listed as a "faúx harem show" in a review from the same source. Retrieved on August 9th, 2007.</ref> It is usually marketed as a Shōnen or Seinen.<ref> Anime News Network Ai Yori Aoshi Manga Review


. Retrieved on 2007-08-21.

This review suggests that the term Seinen may be used as synonymous with that of Harem or even romantic comedy.</ref> Examples: Ranma ½ or Love Hina.
  • Reverse Harem reverses the gender balance in harem, where a female character is romantically involved with many male characters. It is more often than not a Shōjo or Josei Anime. Examples: Ouran High School Host Club or Fruits Basket.

www.animenewsnetwork.com/review/ah-my-goddess/dvd-1|title=Anime News Network review of Ah! My Goddess DVD 1|accessdate=2007-08-09}}</ref>//www.animenewsnetwork.com/review/ah-my-goddess/dvd-1|title=Anime News Network review of Ah! My Goddess DVD 1|accessdate=2007-08-09}}</ref>

  • Ecchi is Japanese for "indecent sexuality", derived from the Japanese pronunciation of the letter "H", (the origin of the term is not well known, even in Japan. See main article for more information.) Sexual humor and fan service are prevalent. Examples: Oruchuban Ebichu or He Is My Master.
  • Hentai is Japanese for "abnormal" or "perverted". This term is synonymous to pornography or erotica, as hentai content specifically consists of such. Examples: La Blue Girl or Bible Black.
  • Shōjo-ai or Yuri is Japanese for "girl-love". These focus on love and romance between female characters. It is often being replaced by the term "Girls Love" (GL). Yuri is like Shōjo-ai, but sometimes involves older characters or explicit sexual activity. Examples: Revolutionary Girl Utena or Kannazuki no Miko.
  • Shōnen-ai is Japanese for 'boy-love'. These focus on love and romance between male characters. The term "Shōnen-ai" is being phased out in Japan due to its other meaning of pederasty, and is being replaced by the term "Boys Love" (BL). Examples: Loveless or Gravitation
  • Yaoi is like "Shōnen-ai" but often involving older characters and explicit sexual activity. Examples: Sensitive Pornograph

Distribution

online.wsj.com/article/SB118851157811713921.html?mod=googlenews_wsj|title=Manga Mania|date=2007-08-31|accessdate=2007-08-31|work=Bianca Bosker (Wall Street Journal)}}</ref> Anime has also been a commercial success in Asia, Europe and Latin America, where anime has become even more mainstream than in the United States. For example, the Saint Seiya video game was released in Europe due to the popularity of the show even years after the series has been off-air.//online.wsj.com/article/SB118851157811713921.html?mod=googlenews_wsj|title=Manga Mania|date=2007-08-31|accessdate=2007-08-31|work=Bianca Bosker (Wall Street Journal)}}</ref> Anime has also been a commercial success in Asia, Europe and Latin America, where anime has become even more mainstream than in the United States. For example, the Saint Seiya video game was released in Europe due to the popularity of the show even years after the series has been off-air.

Anime distribution companies handled the licensing and distribution of anime beyond Japan. Licensed anime is modified by distributors through dubbing into the language of the country and adding language subtitles to the Japanese language track. Using a similar global distribution pattern as Hollywood, the world is divided into five regions.

Some editing of cultural references may occur to better follow the references of the non-Japanese culture.[citation needed] Certain companies may remove any objectionable content, complying with domestic law.[citation needed] This editing process was far more prevalent in the past (e.g. Robotech), but its use has declined because of the demand for anime in its original form. This "light touch" approach to localization has favored viewers formerly unfamiliar with anime. The use of such methods is evident by the success of Naruto, and Cartoon Network's Adult Swim programming block, both of which employ minor edits.[citation needed]

With the advent of DVD, it was possible to include multiple language tracks into a simple product. This was not the case with VHS cassette, in which separate VHS media were used and with each VHS cassette priced the same as a single DVD. The "light touch" approach also applies to DVD releases as they often include both the dubbed audio and the original Japanese audio with subtitles, typically unedited. Anime edited for television is usually released on DVD "uncut," with all scenes intact.

TV networks regularly broadcast anime programming. In Japan, major national TV networks, such as TV Tokyo broadcast anime regularly. Smaller regional stations broadcast anime under the UHF. In the United States, Cable TV channels such as Cartoon Network, Disney, Sci-Fi, and others dedicate some of their time slots for anime. Then the Anime Network specifically shows anime. Sony based Animax and Disney's Jetix channel broadcast anime within many countries in the world.

www.news.com/Anxious-times-in-the-cartoon-underground/2100-1026_3-5557177.html | accessdate=2007-09-06|date=2005-02-01}}</ref> In another instance, Bandai specifically thanked fansubbers for their role in helping to make The Melancholy of Haruhi Suzumiya popular in the English speaking world.<ref> Adventures of the ASOS Brigade Episode 00: Made by Fans for Fans


. Retrieved on 2006-12-23. </ref>//www.news.com/Anxious-times-in-the-cartoon-underground/2100-1026_3-5557177.html | accessdate=2007-09-06|date=2005-02-01}}</ref> In another instance, Bandai specifically thanked fansubbers for their role in helping to make The Melancholy of Haruhi Suzumiya popular in the English speaking world.<ref> Adventures of the ASOS Brigade Episode 00: Made by Fans for Fans


. Retrieved on 2006-12-23. </ref>

The Internet had played a significant role in the exposure of anime beyond Japan. Prior to the 1990s, anime has had limited exposure beyond Japan's borders. Coincidentally, as the popularity of the Internet grew, so did for anime. Much of the fandom of anime grew through the Internet. The combination of internet communities and increasing amounts of anime material, from video to images, helped spur the growth of fandom.<ref name="anime-internet">www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//comipress.com/article/2006/07/20/489|title=100 Questions About Anime & Manga Overseas|date=2006-07-20|accessdate=2007-08-23|work=Comipress}}</ref> As the Internet gained more widespread use, Internet advertising revenues grew from 1.6 billion yen to over 180 billion yen between 1995 and 2005.<ref>www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//en.j-cast.com/2005/12/21000171.html|title=Free Anime: Providers Bear Losses to Build Business|date=2005-12-21|accessdate=2007-08-27|work=J-Cast Business News}}</ref>

Influence on Western culture

www.swiss.ai.mit.edu/6805/student-papers/fall03-papers/Progress_Against_the_Law.html | accessmonthday = 1 May | accessyear = 2006 }}</ref> The phenomenal success of Nintendo's multi-billion dollar Pokémon franchise<ref>"

   Pokemon (sic) Franchise Approaches 150 Million Games Sold 
     
 " , PR Newswire
  , 2005-10-04
 
  . Retrieved on 2006-09-16
 . </ref> was helped greatly by the spin-off anime series that, first broadcast in the late 1990s, is still running worldwide to this day. In doing so, anime has made significant impacts upon Western culture.//www.swiss.ai.mit.edu/6805/student-papers/fall03-papers/Progress_Against_the_Law.html | accessmonthday = 1 May | accessyear = 2006 }}</ref> The phenomenal success of Nintendo's multi-billion dollar Pokémon franchise<ref>"
   Pokemon (sic) Franchise Approaches 150 Million Games Sold 
     
 " , PR Newswire
  , 2005-10-04
 
  . Retrieved on 2006-09-16
 . </ref> was helped greatly by the spin-off anime series that, first broadcast in the late 1990s, is still running worldwide to this day. In doing so, anime has made significant impacts upon Western culture.

www.washingtonpost.com/ac2/wp-dyn/A33261-2003Dec26?language=printer| accessdate = 2007-08-17 }}</ref> Worldwide, the number of people studying Japanese increased. In 1984, the Japanese Language Profiency test was devised to meet increasing demand.<ref> JLPT Communication Square

. Japan Foundation

 

. Retrieved on 2007-08-17. </ref>//www.washingtonpost.com/ac2/wp-dyn/A33261-2003Dec26?language=printer| accessdate = 2007-08-17 }}</ref> Worldwide, the number of people studying Japanese increased. In 1984, the Japanese Language Profiency test was devised to meet increasing demand.<ref>www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//momo.jpf.go.jp/jlpt/e/about_e.html|title=JLPT Communication Square|accessdate=2007-08-17|work=Japan Foundation}}</ref>

Anime-influenced animation refers to non-Japanese works of animation that emulate the visual style of anime.<ref name="whatisanime">www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//www.animenewsnetwork.com/editorial/2002-07-26|title=What is anime?|date=2002-07-26|accessdate=2007-08-18|work=ANN}}</ref> Most of these works are created by studios in the United States, Europe, and non-Japanese Asia; and they generally incorporate stylizations, methods, and gags described in anime physics. In the case of Avatar: The Last Airbender. Often, production crews either are fans of anime or are required to view anime.<ref>www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//www.scifi.com/sfw/anime/sfw12366.html|title=SciFi Channel Anime Review|accessdate=2006-10-16|work=SciFi}}</ref> Some creators cite anime as a source of inspiration with their own series. <ref>www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//www.ugo.com/ugo/html/article/?id=17924|title=Aaron McGruder - The Boondocks Interview|date=|accessdate=2007-10-14|work=Troy Rogers|publisher=UnderGroundOnline}}</ref><ref>[1], Ten Minutes with "Megas XLR", October 13, 2004</ref> Furthermore, a French production team for Ōban Star-Racers moved to Tokyo to collaborate with a Japanese production team from Hal Film Maker.<ref name="company">STW company background summary</ref> Critics and the general anime fanbase do not consider them as anime.<ref>www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//www.animenation.net/news/askjohn.php?id=1318|title=What is anime?|date=2006-05-15|accessdate=2007-08-18|work=AnimeNation}}</ref>

www.imdb.com/title/tt0343314/trivia</ref> This intent on satirizing anime is the springboard for the basic premise of Kappa Mikey, a Nicktoons Network original cartoon. Even cliches normally found in anime are parodied in Perfect Hair Forever.//www.imdb.com/title/tt0343314/trivia</ref> This intent on satirizing anime is the springboard for the basic premise of Kappa Mikey, a Nicktoons Network original cartoon. Even cliches normally found in anime are parodied in Perfect Hair Forever.

Anime conventions began to appear in the early 1990s, starting with Anime Expo, Animethon, Otakon, and JACON. Currently anime conventions are held annually in various cities across North America, Asia, and Europe.<ref>www.associatedcontent.com/article/291539/a_brief_history_of_anime.html|title=A Brief History of Anime|date=2007-07-28|accessdate=2007-08-14|work=Allen Butler}}</ref>//www.animecons.com/events/|title=Convention Schedule|accessdate=2007-09-06|work=AnimeCons}}</ref> Many attendees participate in cosplay, where they dress up as anime characters. Also, guests from Japan ranging from artists, directors, and music groups are invited.

See also

Modèle:Col-breakModèle:Col-breakModèle:Col-breakModèle:WiktionaryModèle:Wikiquote
1910S, 1940s, 1950s, 1960s, 1970s, 1980s, 1990s
2000s
  • List of anime by type
Series, Films, OVAs, By Genre
  • Other
Anime Companies
Conventions
List of anime theatrically released in America

References

<references />

External links

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