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Nintendo DS

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-{{Confusion|Nintendo DS Lite}}+{{redirect|NDS}}
- +{{Infobox CVG system
-{{Infobox Console de jeux vidéo+|title =Nintendo DS
-|nom = Nintendo DS+|logo = [[Image:Nintendo DS.svg|250px|right]]
-|logo = [[Image:180px-Nintendo DS.svg.png|120px]]+|image = [[Image:NintendoDS Warm.jpg|250px|right]]
-|image = [[Image:NintendoDS Warm.jpg|250px]]+|manufacturer = [[Nintendo]]
-|fabricant = [[Nintendo]]+|family = Nintendo DS
-|type = [[Console portable]]+|type = [[Handheld game console]]
-|génération = [[Histoire des consoles de jeux vidéo (septième génération)|Septième]]+|generation = [[History of video game consoles (seventh generation)|Seventh generation era]]
-|début = [[Image:Flag of the United States.svg|22px|États-Unis]] 21 novembre [[2004 en jeu vidéo|2004]]<br/>[[Image:Flag of Canada.svg|22px|Canada]] 21 novembre [[2004 en jeu vidéo|2004]]<br/>[[Image:Flag of Japan (bordered).svg|22px|Japon]] 2 décembre [[2004 en jeu vidéo|2004]]<br/>[[Image:Flag of Australia.svg|22px|Australie]] 24 février [[2005]]<br/>[[Image:Flag of Europe.svg|22px|Europe]] 11 mars [[2005 en jeu vidéo|2005]]<br/>[[Image:Flag of the People's Republic of China.svg|22px|Chine]] 23 juillet [[2005]]+|lifespan = {{flagicon|US}} {{flagicon|Canada}} [[November 21]] [[2004]]<br />{{flagicon|Japan}} [[December 2]] [[2004]]<br />{{flagicon|Australia}} [[February 24]] [[2005]]<br />{{flagicon|Europe}} [[March 11]] [[2005]]<br />{{flagicon|China}} [[July 23]] [[2005]]<br />{{flagicon|South Korea}} [[January 18]] [[2007]]
-|média = [[Cartouche (jeu vidéo)|Cartouche]] [[Game Boy Advance|GBA]]<br/>[[Cartouche (jeu vidéo)|Carte]] [[DS]]+|CPU = One 67 MHz<ref>[http://www.arm.com/products/CPUs/ARM946E-S.html ARM946E-S]</ref> ([[ARM architecture|ARM]]) and one 33 MHz [[ARM7TDMI]]
-|online = [[Nintendo Wi-Fi Connection]]+|media = [[Game Boy Advance|GBA]] cartridges<br/>Nintendo DS game cards
-|ventes = '''<i>Total<i> : 50,35 millions '''</br>[[Image:Flag of the United States.svg|22px|États-Unis]] 13,73 millions <br/>[[Image:Flag of Japan (bordered).svg|22px|Japon]] 20.042 millions <br/>[[Image:Flag of Europe.svg|22px|Europe]] 15,58 millions+|storage = [[Saved game|Cartridge save]], 4 MB [[random access memory|RAM]]
-|jeu phare = ''[[Nintendogs]] (14,8 millions)''+|connectivity = [[Wi-Fi]], [[Local area network|LAN]]
-|prédécesseur = [[Game Boy Micro]]+|onlineservice = [[Nintendo Wi-Fi Connection]]
-|successeur = [[Nintendo DS Lite]]+|unitssold = 53.64 million<br />(all versions worldwide) <small>([[Nintendo DS#Marketing and sales|details]])</small>
 +|topgame = ''[[Nintendogs]]'', 15.77 million <small>(as of [[September 30]] [[2007]])</small>.<ref name="071026e">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2007/071026e.pdf#page=6 | title=Financial Results Briefing for the Six-Month Period Ending September 2007 | publisher=Nintendo | date=[[2007-10-26]] | accessdate=2007-10-27 | pages=6}}</ref>
 +|successor = [[Nintendo DS Lite]] (redesign)
}} }}
 +The '''Nintendo DS''' (sometimes abbreviated '''NDS''' or '''DS''') is a [[handheld game console]] developed and manufactured by [[Nintendo]]. It was released in [[2004 in video gaming|2004]] in Canada, U.S., and Japan. The console features a [[clamshell]] design, similar to the [[Game Boy Advance SP]], with two LCD screens inside - one of which is a [[touchscreen]]. The Nintendo DS also features a built-in [[microphone]] and supports wireless [[IEEE 802.11]] ([[Wi-Fi]]) standards,<ref>{{cite web | url=http://www.darkain.com/nintendo_ds/nifi.php | title=Nintendo DS - WI-FI vs NI-FI | author=Darkain |date=2005-01-21 | accessdate=2006-04-02}}</ref> allowing players to interact with each other within short range (10&ndash;30 m, depending on conditions) or online with the [[Nintendo Wi-Fi Connection]] service, which launched later in the console's lifespan. This was the first Nintendo game console to be released in North America prior to Japan.
-La '''Nintendo DS''' (DS pour ''Dual Screen'', ''Double Screen'' au [[Japon]], ou ''Developer's System'') est une [[console de jeux vidéo|console portable]] créée par [[Nintendo]], sortie fin [[2004 en jeu vidéo|2004]] au Japon et en Amérique du Nord et en [[2005 en jeu vidéo|2005]] en Europe. Une version améliorée, la '''[[Nintendo DS Lite]]''', est sortie en [[2006 en jeu vidéo|2006]].+The system's code name was '''Nitro''',<ref>{{cite web | url=http://cube.ign.com/mail/2004-03-10.html | title=N-Query: DS... No, Nitro. Wait, it's DS! | author=Matt Casamassina | publisher=[[IGN]] |date=2004-03-10 | accessdate=2007-09-19}}</ref> and this can be seen in the model codes that appear on the unit. The console's name officially refers to "Dual Screen", the system's most obvious feature, and "Developers' System", in reference to the new game design the system was meant to inspire.<ref name="dsname">{{cite web | url=http://www.nintendo.com/consumer/systems/ds/faq.jsp#ds | title=Nintendo DS Frequently Asked Questions | publisher=Nintendo | accessdate=2007-07-24}}</ref>
-Elle est équipée de plusieurs fonctions auparavant rares, voire inédites dans le domaine du jeu vidéo portable, telles que :+On [[March 2]] [[2006]], Nintendo released the [[Nintendo DS Lite]], a redesign of the Nintendo DS, in [[Japan]]. It was later released in [[North America]], [[Europe]], and [[Australia]] in June 2006. The DS Lite is a slimmer and lighter version of the Nintendo DS and has brighter screens. Nintendo of America refers to the older model as the "original style" Nintendo DS.<ref>{{cite web | url=http://www.nintendo.com/consumer/systems/selectds.jsp | title=Nintendo DS customer service | publisher=Nintendo | accessdate=2007-08-17}}</ref>
-* deux [[écran]]s rétro-éclairés simultanément+
-* un [[écran tactile]]+
-* un [[microphone]]+
-* deux ports cartouche (un pour les jeux DS, un autre pour les cartouches de jeu [[Game Boy Advance]] et les accessoires)+
-* deux haut-parleurs stéréos+
-* [[Wi-Fi]] intégré, d'une portée de 10 à 30 mètres en [[Réseau local|LAN]], permettant de connecter seize consoles entre elles, et de se connecter au [[Nintendo WiFi Connection]] pour jouer en ligne.+
-* des graphismes [[3D|trois dimensions]] calculés de manière matérielle+
-== Jeux et logiciels ==+==Development and launch==
-{{Article détaillé|liste de jeux Nintendo DS|liste de jeux Game Boy Advance}}+{{seealso|Nintendo DS launches}}
 +On [[November 13]] [[2003]], Nintendo announced that it would be creating a new console for release in 2004.<ref name="newconsole">{{cite web | url=http://ds.ign.com/articles/541/541729p1.html | title=Nintendo Going Back to the Basics. Full story about the company offering a new system in 2004. | accessdate=2007-10-04 |date=2003-11-13 | publisher=[[IGN]]}}</ref> Nintendo said that it would not be the successor to either the [[Nintendo GameCube]] or the [[Game Boy Advance SP]],<ref name="newconsole"/> but rather it would be considered a "third pillar" alongside the two consoles.<ref name="thirdpillar">{{cite web | url=http://www.n-sider.com/newsview.php?type=story&storyid=55 | title=Various Satoru Iwata comments regarding the Nintendo DS | author=Glen Bayer | publisher=N-sider.com |date=2004-03-01 | accessdate=2007-10-04}}</ref> On [[January 20]] [[2004]], the console was announced under the codename "Nintendo DS".<ref name=janpress>{{cite web | title=Nintendo Announces Dual-Screened Portable Game System | url=http://web.archive.org/web/20040402004236/http://biz.yahoo.com/bw/040120/206239_1.html | title=Nintendo Announces Dual-Screened Portable Game System |date=2004-01-20 | accessdate=2007-07-10}}</ref> Nintendo released very few details at that time, only saying that the console would have two separate 3 [[in.]] [[TFT LCD]] display panels, separate processors, and up to 1 gigabit of semiconductor memory.<ref name=janpress/><ref>{{cite web | title=GI Online Interviews NOA's Beth Llewelyn About The Nintendo DS |url=http://www.gameinformer.com/News/Story/200401/N04.0121.1808.42530.htm |date=2004-01-21]] |author=Billy Berghammer | accessdate=2007-07-10}}</ref> Nintendo president [[Satoru Iwata]] said "We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century."<ref name=janpress/> In March, the codename was changed to "Nitro" and a document containing most of the console's technical specifications was leaked.<ref>{{cite web | title=More Nintendo DS (or Nitro?) specs leaked |url=http://itvibe.com/news/2392/ |date=2004-03-13 | author=Kavanagh, Rich | accessdate=2007-07-13}}</ref> In May, the codename was changed back to "Nintendo DS" (DS standing for Dual Screen)<ref name="dsname"/> and the console was shown in prototype form at [[E3]]. All of the features of the console were released by Nintendo at E3.<ref>{{cite web |title=Nintendo unveiling new portable | url=http://www.usatoday.com/life/lifestyle/2004-05-11-nintendo-ds_x.htm |date=2004-05-05 | author=Kent, Steve | accessdate=2007-07-13}}</ref> On [[July 28]] [[2004]], Nintendo revealed a new design, one that was described as "sleeker and more elegant" than the one shown at E3. Also, the codename "Nintendo DS" became the official name of the console that day.<ref>{{cite web |title=Nintendo keeps 'DS' codename, tweaks hardware | url=http://www.usatoday.com/tech/news/2004-07-28-no-really-its-ds_x.htm |date=2004-07-28 | accessdate=2007-07-13}}</ref>
-Grâce à la rétrocompatibilité, la ''Nintendo DS'' bénéficie également de la ludothèque de la [[Game Boy Advance]], mais seul le mode "Un joueur" est disponible. Les jeux [[Game Boy]] et [[Game Boy Color]] ne sont pas compatibles, même si la petite bosse qui empêche ces cartouches d'entrer est limée.+[[Image:Donkeykong1 ingame.jpg|thumb|125px|The ''[[Donkey Kong (Game & Watch)|Donkey Kong]]'' version of the [[Game & Watch]].]]
 +The Nintendo DS bears a striking resemblance to Nintendo's first handheld, the [[Game & Watch]], specifically the multi-screen versions such as ''[[Donkey Kong (Game & Watch)|Donkey Kong]]''.
-La Nintendo DS dispose d'une scène amateur active, grâce à l'existence de méthodes permettant de faire tourner des [[homebrew|logiciels amateurs]] sur DS, telles que le [[FlashMe]], le [[PassMe]] ou le [[WiFiMe]].+On [[September 20]] [[2004]], Nintendo announced that the Nintendo DS would be released in [[North America]] on [[November 21]] [[2004]] for [[US$]]149.99.<ref>{{cite web | title=Official Nintendo DS Launch Details | url=http://ds.ign.com/articles/549/549919p1.html | author=Harris, Craig |date=2004-09-20 | accessdate=2007-08-13}}</ref> It was set to release on [[December 2]] [[2004]] in [[Japan]] and in the first quarter of 2005 in Europe and Australia. The console was released in North America with a midnight launch event at Universal CityWalk EB Games in [[Los Angeles, California|Los Angeles]], [[California]]. The console was launched quietly in Japan compared to the North America launch; one source cites the cold weather as the reason.<ref>{{cite web | title=NDS Launches in Japan | url=http://ds.ign.com/articles/569/569911p1.html |date=2004-12-1 | author=Gantayat, Anoop | accessdate=2007-07-16}}</ref> In January 2005, the [[Australia]] release date of [[February 24]] [[2005]] and the [[Europe]] release date of [[March 11]] [[2005]] were announced.<ref>{{cite web | title=Nintendo DS Down Under | url=http://ds.ign.com/articles/579/579139p1.html |date=2005-01-11 | author=Harris, Craig | accessdate=2007-07-16}}</ref><ref name=uklaunch>{{cite web | title=UK's Midnight Madness Launch | url=http://ds.ign.com/articles/594/594066p1.html |date=2005-03-07 | accessdate=2007-07-16}}</ref> Regarding the European launch, Nintendo President Satoru Iwata said: <blockquote>
 +Europe is an extremely important market for Nintendo, and we are pleased we can offer such a short period of time between the US and European launch. We believe that the Nintendo DS will change the way people play video games and our mission remains to expand the game play experience. Nintendo DS caters for the needs of all gamers whether for more dedicated gamers who want the real challenge they expect, or the more casual gamers who want quick, pick up and play fun.<ref name="iwata-ds-quote">{{cite web | url=http://ds.ign.com/articles/583/583086p1.html | title=Europe DS Launch Title Details | author=Craig Harris | publisher=[[IGN]] |date=2007-01-27 | accessdate=2007-10-04}}</ref>
 +</blockquote>
-Actuellement, des programmeurs bénévoles développent [[DSLinux]], une version du système d'exploitation [[Linux]] pour Nintendo DS.+==Hardware==
 +===Input and output===
 +[[Image:Nintendo DS Stylus.PNG|thumb|150px|The Nintendo DS stylus used for games played on the touchscreen]]
 +The lower display of the Nintendo DS is overlaid with a pressure-sensitive touchscreen, designed to accept input from the included [[stylus]], the user's fingers, or a curved plastic tab attached to the optional wrist strap. The touchscreen allows users to interact with in-game elements more directly than by pressing buttons; for example, in the medical drama game ''[[Trauma Center: Under the Knife]]'', the stylus may be used as a [[scalpel]] to cut an incision in a diseased patient, or in the included chatting software, [[PictoChat]], the stylus is used to write messages or draw.
-===Pictochat===+Traditional controls are located on either side of the touchscreen. To the left is a [[D-pad]], with a narrow Power button above it, and to the right are the A, B, X, and Y buttons, with narrow Select and Start buttons above them. Shoulder buttons L and R are located on the upper corners of the lower half of the system. The overall button layout is similar to the controller of the [[Super Nintendo Entertainment System]] (Super Famicom in Japan).
-Le ''Pictochat'' permet, grâce à la communication sans fil Nintendo DS, de communiquer grâce à un clavier virtuel et une possibilité de dessiner dans la fenêtre de conversation. Ce logiciel est inclus dans la DS et ne nécessite pas d'achat de cartouche supplémentaire.+The Nintendo DS features [[stereophonic sound|stereo]] speakers providing [[virtual surround|virtual surround sound]] (depending on the software) located on either side of the upper display screen. This is a first for a Nintendo handheld, as the [[Game Boy line]] of systems has only supported stereo sound through the use of headphones or external speakers.
-===Jeu en réseau===+A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including [[speech recognition]] (''[[Nintendogs]]''), chatting online between and during gameplay sessions (''[[Pokemon Diamond and Pearl]]''), and [[minigame]]s that require the player to blow or shout into the microphone (''[[Feel the Magic: XY/XX]]'', ''[[WarioWare: Touched!]]'', etc.).
-Fort d'une longue expérience, (les [[GameBoy]] communiquaient déjà grâce à un câble il y a de ça presque vingt ans), Nintendo a, cette fois, implanté sur la plupart de ses jeux, la possibilité de jouer en réseau sans fil : '''avec une seule cartouche''', il est possible de jouer à plusieurs. En effet, les autres consoles sans cartouche téléchargent la version multi-joueur du jeu présent dans la cartouche principale, ce qui accroît les possibilité de jeu à plusieurs. Toutefois, les jeux à une seule cartouche sont quelquefois limités par rapport aux modes où chaque participant possède une cartouche.+
-Des réunions de joueurs se sont d'ailleurs développées un peu partout en France sous l'appellation "[[Ds in]]" suivie du nom de la ville de rencontre.+===Technical specifications===
 +*'''Mass:''' 275 grams (9.7 ounces).
 +*'''Physical size:''' 148.7 x 84.7 x 28.9 mm (5.85 x 3.33 x 1.13 inches).
 +*'''Screens:''' Two separate 3-inch [[TFT LCD]], [[display resolution|resolution]] of 256 x 192 pixels, dimensions of 62 x 46 mm and 77 mm diagonal, and a [[dot pitch]] of 0.24 mm. The gap between the screens is approximately 21 mm, equivalent to about 92 "hidden" lines. The lowermost display of the Nintendo DS is overlaid with a resistive [[touchscreen]], which registers pressure from one point on the screen at a time, averaging multiple points of contact if necessary.
 +*'''CPUs:''' Two [[ARM architecture|ARM]] processors, an [[ARM9E|ARM946E-S]] main CPU and [[ARM7TDMI]] co-processor at clock speeds of 67 MHz and 33 MHz respectively.
 +*'''RAM:''' 4 MB of Mobile RAM
 +*'''Voltage:''' 1.65 volts required
 +*'''Storage:''' 256 KB of Serial Flash Memory
 +*'''Wireless:''' 802.11 + Nintendo Original Protocol
 +*'''Wi-Fi:''' Built-in [[802.11]] Wireless Network Connection (802.11b compatible)
-== Caractéristiques techniques ==+The system's 3D hardware performs [[transform, clipping, and lighting|transform and lighting]], texture-coordinate transformation, [[texture mapping]], [[alpha compositing|alpha blending]], [[anti-aliasing]], [[cel-shaded animation|cel shading]], and [[z-buffering]]. However, it uses point ([[Nearest neighbor interpolation|nearest neighbor]]) [[texture filtering]], leading to some titles having a blocky appearance. The system is theoretically capable of rendering about 120,000 triangles per second at 60 [[frame rate|frames per second]]. Unlike most 3D hardware, it has a set limit on the number of triangles it can render as part of a single scene; the maximum amount is about 6144 vertices, or 2048 triangles per frame. The 3D hardware is designed to render to a single screen at a time, so rendering 3D to both screens is difficult and decreases performance significantly. The DS is generally more limited by its polygon budget than by its pixel fill rate. There are also 512 kilobytes of texture memory per screen, and the maximum texture size is 1024x1024 pixels.
-{| class="wikitable"+ 
-| +The system has two 2D engines, one per screen. These are similar to (but more powerful than) the [[Game Boy Advance]]'s single 2D engine. However the cores are divided into the ''main core'' and ''sub core''. Only the main core is capable of vertex 3D rendering. There is also 656 kilobytes of video memory.<ref>{{cite web | title=A guide to homebrew development for the Nintendo DS | url=http://osdl.sourceforge.net/main/documentation/misc/nintendo-DS/HomebrewForDS.html#intendeduse | accessdate=2007-09-29}}</ref>
-! width="45%" | Nintendo DS+ 
-! width="45%" | Nintendo DS Lite+The Nintendo DS has compatibility with [[Wi-Fi]] [[IEEE 802.11#802b|IEEE 802.11]], but only supports the [[Wired Equivalent Privacy|WEP]] security. Nintendo has no plans to implement the stronger [[Wi-Fi Protected Access|WPA]] security at this time.<ref>{{cite web | title=Nintendo Forums about WPA support | url=http://forums.nintendo.com/nintendo/board/message?board.id=tech_questions_wifi&message.id=4196#M4196 |date=2005-11-15 | accessdate=2007-09-13}}</ref> The unit also supports a special wireless format created by Nintendo and secured using RSA security signing (used by the wireless drawing and chatting program PictoChat for the DS). Wi-Fi is used for accessing the [[Nintendo Wi-Fi Connection]], where users can use the internet or compete with other users playing the same Wi-Fi compatible game.
 + 
 +===Media specifications===
 +[[Image:Nintendo DS Game Card.PNG|thumb|right|120px|Nintendo DS games are on small, thin "game cards", as opposed to the larger cartridges used by the [[Game Boy line]] and other previous Nintendo systems.]]
 + 
 +Nintendo DS games use a proprietary [[Solid state (electronics)|solid state]] [[Read-only memory|ROM]] "game card" format resembling the memory cards used in other portable electronic devices such as digital cameras. It currently supports cards up to 2 [[gigabit]] (2048 [[megabit|Mb]] or 256 [[Megabyte|MB]]) in size,<ref>{{cite web | url=http://www.cubed3.com/news/8133/ | title=E3 2007 News | Archaic Sealed Heat (Nintendo DS) RPG Details | author=Adam Riley | publisher=[[Cubed³]] |date=[[2007-07-15]] |accessdate=2007-11-04}}</ref> which is four times the amount of memory that the largest Nintendo 64 cartridge was able to store (512 Mb or 64 MB). The cards always have a small amount of [[flash memory]] or an [[EEPROM]] to save user data such as game progress or high scores. The game cards are 33.0 mm × 35.0 mm × 3.8 mm (approximately half the width and half as thick as Game Boy Advance cartridges) and weigh around 3.5 g (1/8 ounce).
 + 
 +Based on an [[IGN]] blog by the developer of ''[[MechAssault: Phantom War]]'', larger (such as 128 [[Megabyte|MB]]) cards have a slower data transfer rate than the more common smaller (such as 64 MB) cards. However the specific rates were not mentioned.<ref>{{cite web | url=http://blogs.ign.com/MechAssaultDS/2006/06/16/21863/ | title=MechAssault DS Developer Diary | author=Sara Guinness | publisher=[[IGN]] |date=[[2006-06-16]] |accessdate=2007-11-04}}</ref>
 + 
 +The system's code-name was Nitro, resulting in the letters "NTR" appearing in the serial number written on the back of game cards and the system itself come from. NTR-XXX indicates the model numbers found on the original style Nintendo DS and its accessories.
 + 
 +===Firmware===
 +Nintendo's own custom [[firmware]] boots the system. A health and safety warning is displayed first, then the main menu is loaded. The main menu presents the player with four main options to select: play a DS game, use PictoChat, initiate DS Download Play, or play a Game Boy Advance Game.
 + 
 +The firmware also features an alarm clock, several options for customization (such as boot priority for when games are inserted and GBA screen preference), and the ability to input user information (such as name, birthday, favorite color, etc.)
 + 
 +===Battery life===
 +The Nintendo DS contains a rechargeable [[lithium-ion battery]] with a capacity of 850 mAH. However, higher capacity batteries of up to 1600 mAH are available{{Fact|date=November 2007}}. On a full four-hour charge, the factory 850 mAH battery lasts about 10 hours.<ref>{{cite web | url=http://www.nintendo.com/consumer/systems/ds/battery_faq.jsp#last | title=Nintendo DS Rechargeable Battery Frequently Asked Questions | publisher=Nintendo | accessdate=2006-04-02}}</ref> Battery life is affected by multiple factors including speaker volume, use of one or both screens, back lighting, and use of wireless connectivity. The biggest effect on battery life is caused by using the backlight, which can be turned off in the main menu screen, or in selected games (such as ''[[Super Mario 64 DS]]'').
 + 
 +The battery is designed to be removed only when it expires and should be replaced. It is removable with the use of a Phillips-head screwdriver. Removing the battery will cause the Nintendo DS to prompt the user to re-enter all of the unit's settings (user's birthday, user's name, etc.), but it will not affect saved data on Nintendo DS game cards or [[Game Boy Advance#Media|Game Boy Advance game paks]].
 + 
 +To sustain battery life in the midst of a game, users can close the Nintendo DS system, putting the DS in sleep mode that also pauses the game that is being played. A system in sleep mode can run for several hundred hours without completely draining the battery. However, closing the lid while playing a Game Boy Advance game will not put the Nintendo DS into sleep mode; the game will continue to run normally, including the back light. Certain DS games (such as ''[[Animal Crossing: Wild World]]'') also will not pause but the backlight, screens, and speakers will turn off. When saving the game in [[Pokémon Diamond and Pearl (video games)|''Pokémon Diamond'' and ''Pearl'']] , ''[[Zoo Tycoon DS]]'', and [[SimCity DS]] , the DS will not go into sleep mode.
 + 
 +Replacement batteries are available from select electronic stores and Nintendo's website.
 + 
 +==Features==
 +===Nintendo Wi-Fi Connection===
 +{{main|Nintendo Wi-Fi Connection}}
 + 
 +The Nintendo Wi-Fi Connection is a free online game service run by Nintendo. Players with a compatible Nintendo DS game can connect to the service via a [[Wi-Fi]] network using a [[Nintendo Wi-Fi USB Connector]] or a wireless router. The service was launched in North America on [[November 14]] [[2005]] with the release of ''[[Mario Kart DS]]'' and ''[[Tony Hawk’s American Sk8land]]''.
 + 
 +A web browser, the [[Nintendo DS Browser]], was later released on June 4, 2007 in North America to allow for web surfing on the handheld device.
 + 
 +===Download Play===
 +With select titles (such as ''[[Mario Party DS]]'', ''[[Mario Kart DS]]'', ''[[New Super Mario Bros.]]'', ''[[Jump Superstars]]'', [[Yoshi Touch and Go]], ''[[Metroid Prime Hunters]]'', and ''[[Meteos]]''), it is possible for users to play multiplayer games with other Nintendo DS systems using only one game card. Players must have their systems within wireless range (up to 100ft) of each other. Guest systems can download the necessary data from host system by selecting the DS Download Play option on the main menu.
 + 
 +Many stores that sell DS games have [[DS Download Station]]s where users can download demos and videos of DS and Wii games. However, due to memory limitations the downloads are erased once the system is powered off.
 + 
 +===PictoChat===
 +{{main|PictoChat}}
 +[[PictoChat]] allows users to communicate with other Nintendo DS users within a small local wireless range. Users can enter text (via a small on screen keyboard), handwrite messages or draw pictures (via the stylus and touchscreen). There are four chatrooms (A, B, C, D) in which people can go to chat. Up to sixteen people can connect in any one room.
 + 
 +===Compatibility===
 +The Nintendo DS is compatible with [[Game Boy Advance]] (GBA) cartridges. The smaller Nintendo DS game cards fit into Slot 1 on the top of the system, while Game Boy Advance games fit into Slot 2 on the bottom of the system. The Nintendo DS is not compatible with games for the [[Game Boy Color]] and the original Game Boy, due to a slightly different form factor and the absence of the processor used in these systems.
 + 
 +The handheld does not have a port for the Game Boy Advance Link Cable, so multiplayer or [[Nintendo GameCube Game Boy Advance Cable|GameCube-Game Boy Advance]] link-up modes are not available in Game Boy Advance titles.
 + 
 +The Nintendo DS only uses one screen when playing Game Boy Advance games. The user can configure the system to use either the top or bottom screen by default. The games are displayed within a black border on the screen, due to the slightly different screen resolution between the two systems (256 × 192px (approx. .05 megapixels) for the Nintendo DS, and 240 × 160px (approx. .04 megapixels) for the Game Boy Advance).
 + 
 +Nintendo DS games inserted into Slot 1 are able to detect the presence of specific Game Boy Advance games in Slot 2. In [[List of Nintendo DS games with GBA connectivity|many such games]], extra content can be unlocked or added by starting the Nintendo DS game with the appropriate Game Boy Advance game inserted. An example of this can be seen in [[Pokémon Diamond and Pearl (video games)|''Pokémon Diamond'' and ''Pearl'']], which allow the user to send his or her [[Pokémon]] from a Game Boy Advance ''Pokémon'' title to the DS title.
 + 
 +Additionally, Slot 2 can be used to house expansion paks, such as the [[Rumble Pak]] and the [[Nintendo DS Memory Expansion Pak]], which supplies 10MB of extra RAM for the [[Nintendo DS Browser]].
 + 
 +===Regional division===
 +The Nintendo DS is [[regional lockout|region free]] in the sense that any console will run a Nintendo DS game purchased anywhere in the world. However, the Chinese version games can only be played on the Chinese iQue DS, whose larger firmware chip contains the required [[Chinese character]] glyph images. Although Nintendo DS of other regions cannot play the Chinese games, iQue DS can play games of other regions. Also, as with Game Boy games, some games that require both players to have a Nintendo DS game card for multiplayer play will not work together if the games are from different regions (e.g. a Japanese Nintendo DS game may not work with a North American Nintendo DS game, though some titles, such as ''Mario Kart DS'', are mutually compatible). With the addition of the [[Nintendo Wi-Fi Connection]], certain games can be played over the Internet with users of a different region game.
 + 
 +Some Wi-Fi enabled games (e.g. ''Mario Kart DS'') allow the selection of opponents by region. The options are "Continent" and "Worldwide", as well as two non-location specific settings. This allows the player to limit competitors to only those opponents based in the same geographical area. It is unknown whether this is based on the region code of the console in use, the region of the game card, or [[geolocation]] of the IP address.
 + 
 +==Accessories==
 +{{main|Nintendo DS accessories}}
 +[[Image:GBAandDS SlotCompare.jpg|thumb|[[Game Boy Advance]] game slot on Game Boy Advance (above) and Nintendo DS (below).]]
 +Although the secondary port on the Nintendo DS does accept and support Game Boy Advance cartridges (but not Game Boy, and Game Boy Color cartridges), Nintendo has emphasized that its main intention for its inclusion was to allow a wide variety of accessories to be released for the system, the Game Boy Advance compatibility titles being a logical extension.
 + 
 +Nintendo announced at [[E3]] [[History of E3#During the Rise of Online Gaming (2002-2005)|2005]] that it would launch "headset accessories" for [[voice over IP]] (VoIP) enabled games. (this plugs into the VoIP plug next to the ear phone jack)
 + 
 +===Rumble Pak===
 +{{main|Rumble Pak}}
 +The Rumble Pak was the first official expansion slot accessory. In the form of a Game Boy Advance cartridge, the Rumble Pak vibrates to reflect the action in compatible games, such as when the player bumps into an obstacle or loses a life. It was released in North America and Japan in 2005, as a separate accessory and bundled with ''[[Metroid Prime Pinball]]''.<ref>{{cite web | url=http://store.nintendo.com/ | title=Nintendo Online Store | accessdate=2006-04-02}}</ref>
 + 
 +In Europe, the rumble pack is available with the game ''[[Actionloop]]''. It is also possible to buy the rumble pack straight from Nintendo.
 + 
 +===Nintendo DS Headset===
 +The Nintendo DS Headset is the official headset for the Nintendo DS. It plugs into the headset port (which is a combination of a standard 3.5 mm headphone connector and a proprietary microphone connector) on the bottom of the system. It features one earphone and a microphone, and is compatible with all games that use the internal microphone. It was released in Japan on [[September 14]] [[2006]].<ref>{{cite web | url=http://news.spong.com/article/10473?cb=525 | title=Official DS Headset – Pics of New Must-Have | publisher=Spong | accessdate=2006-11-26}}</ref> The headset was released on [[April 22]] [[2007]] in North America, alongside [[Pokémon Diamond and Pearl (video games)|''Pokémon Diamond'' and ''Pearl'']], two of the few games to have built in voice chat. Other games that included voice chat were Brain Age, Nintendogs, and Metroid Prime: Hunters.
 + 
 +===Opera Internet browser===
 +{{main|Nintendo DS Browser}}
 +On [[February 15]] [[2006]], Nintendo announced a version of the [[cross-platform]] web browser [[Opera (web browser)|Opera]] for the DS system.<ref name="Opera PR">{{cite press release | url=http://www.opera.com/pressreleases/en/2006/02/15 | title=Giving gamers two windows to the Web: The Opera Browser for Nintendo DS™ |date=2006-02-15 | publisher=Opera Software | accessdate=2006-04-02}}</ref> The browser can use one screen as an overview, a zoomed portion of which appears on the other screen, or both screens together to present a single tall view of the page.<ref name="Opera Berit">{{cite web | author=Berit Hanson |date=2006-02-16 | url=http://my.opera.com/berit/blog/show.dml/146280 | title=Opera for Nintendo DS | work=Berit's Blog | accessdate=2006-07-03}}</ref> The browser went on sale in Japan and Europe in 2006,<ref name="Opera Japan">{{cite press release | publisher=Opera Software ASA |date=2006-06-21 | title=Mark your calendars: Opera announces Nintendo DS browser release date in Japan | url=http://opera.com/announcements/en/2006/06/21/ | accessdate=2006-06-21}}</ref><ref>{{cite web | url=http://www.4colorrebellion.com/archives/2006/07/17/new-release-dates-for-europe/ | title=Japan: Nintendo DS Press Conference | author=Chris Playo | publisher=NintendoDS Advanced | accessdate=2006-04-02}}</ref> and in the U.S. on [[June 4]] [[2007]].<ref>{{cite web | url=http://ds.ign.com/articles/771/771323p1.html | title=GDC 2007: Nintendo DS Browser US Bound | author=Craig Harris | publisher=[[IGN]] |date=2007-03-07 | accessdate=2007-09-19}}</ref>
 + 
 +===Nintendo Wi-Fi USB Connector===
 +{{main|Nintendo Wi-Fi USB Connector}}
 +This accessory plugs into a PC's [[USB]] port and creates a [[wireless access point]], allowing up to five Nintendo DS units to access the Nintendo Wi-Fi Connection service through the host computer's Internet connection. The operating systems fully supported by the Wi-Fi USB Connector's software are Microsoft [[Windows XP]] and [[Windows Vista]].
 + 
 +===Nintendo MP3 Player===
 +{{main|Play-Yan}}
 +The Nintendo MP3 Player (a modified version of the device known as the Play-Yan in Japan) was released on [[December 8]] [[2006]] by Nintendo of Europe at a retail price of £29.99/€30. The add-on uses removable [[Secure Digital]] cards to store MP3 audio files, and can be used in any device that features support for [[Game Boy Advance]] cartridges. However, due to this, it is limited in terms of its user-interface and functionality, as it does not support using both screens of the DS simultaneously, nor does it make use of its touch-screen capability.
 + 
 +===Slide controller===
 +The "slide controller" comes packaged with the game ''Slide Adventure: Mag Kid'', which was released on [[August 2]] [[2007]]. The slide controller plugs into the GBA game slot of the DS, and is placed below the DS, on a firm surface. The DS can then be moved around to control a game, as the slide controller will pick up the motions, just as when a player would click a button. The official name for this peripheral is currently unknown.<ref>{{cite web | url=http://ds.ign.com/articles/794/794548p1.html | title=Nintendo's New DS Controller | accessdate=2007-06-07 |date=2007-06-06 | publisher=[[IGN]]}}</ref>
 + 
 +==Hacking and homebrew==
 +{{main|Nintendo DS homebrew}}
 + 
 +Since the release of the Nintendo DS, a great deal of hacking has occurred involving the DS's fully rewritable firmware, Wi-Fi connection, game cards that allow SD storage, and software use. Nintendo DS emulators are also in early stages of development, and only a few commercial games are playable thus far.
 + 
 +There are a number of cards which either have built-in flash memory, or a slot which can accept a flash memory card. These cards allow the user to play music, movies and load homebrew games.
 + 
 +In [[South Korea]], many video game consumers exploit game software copies of [[video game console]]s, including the Nintendo DS. In 2007, 500,000 copies of DS games were sold, while the sales of the DS hardware units was 800,000.<ref>[http://www.chosunonline.com/article/20071211000038 ニンテンドーDSの違法コピーにご注意!], [[The Chosun Ilbo]], [[December 11]] [[2007]]</ref>
 + 
 +==Marketing and sales==
 +{| class="wikitable" style="float:right; text-align:right"
 +|+ Life-to-date number of units sold (DS and DS Lite combined)
|- |-
-| Dimensions+! Date
-| 148,7 × 84,7 × 28,9 mm+! Japan
-| 133 × 73,9 × 21,5 mm+! Americas
 +! Other
 +! Worldwide
|- |-
-| Poids+! [[2004-12-31]]<ref name="earnings release Q4 2004">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2005/050126e.pdf#page=6 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=[[2005-01-26]] | format=PDF | publisher=Nintendo Co., Ltd. | pages=7}}</ref>
-| 275&nbsp;g+| 1.45 million || 1.36 million || 0.03 million
-| 218&nbsp;g+! 2.84 million
|- |-
-| Écran supérieur+! [[2005-03-31]]<ref name="earnings release Q1 2005">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2005/050526e.pdf#page=39 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=[[2005-05-26]] | format=PDF | publisher=Nintendo Co., Ltd. | pages=39}}</ref>
-| diagonale de 7,6 cm (3 pouces), écran TFT LCD Couleur semi transparent réflectif, rétro éclairé+| 2.12 million || 2.19 million || 0.95 million
-| diagonale de 7,6 cm (3 pouces), écran TFT LCD Couleur transparent réflectif, rétro éclairé, 4 niveaux de luminosité+! 5.27 million
|- |-
-| Écran inférieur+! [[2005-06-30]]<ref name="earnings release Q2 2005">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2005/050728e.pdf#page=6 | title=Consolidated financial highlights | accessdate=2007-01-25 | date=[[2005-07-28]] | format=PDF | publisher=Nintendo Co., Ltd. | pages=7}}</ref>
-| colspan="2" | idem avec un [[écran tactile]] analogique transparent+| || ||
 +! 6.65 million
|- |-
-| Communication sans fil+! [[2005-09-30]]<ref name="earnings release Q3 2005">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2005/051124e.pdf#page=25 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=[[2005-11-24]] | format=PDF | publisher=Nintendo Co., Ltd. | pages=25}}</ref>
-| colspan="2" |+| 3.63 million || 2.87 million || 2.34 million
-* Norme [[IEEE 802|IEEE 802.11]]+! 8.83 million
-* Format Nintendo propriétaire ''NiFi'' (communique uniquement entre DS et assimilées)+
-* Portée jusqu'à 30 mètres+
-* ''Game Sharing'' : sur certains jeux, plusieurs joueurs peuvent jouer avec une seule cartouche DS grâce à la fonction de téléchargement d'applications+
-* Accès au [[Nintendo Wi-Fi Connection]] : service de jeu en ligne gratuit pour les jeux Nintendo DS compatibles.+
-* Possibilité de télécharger des démos de jeux auprès de bornes Wi-Fi certifiées Nintendo dans des magasins de jeux vidéo. L'application n'est pas sauvegardable, pour rejouer après avoir éteint la console, il faut re-télécharger la démo.+
|- |-
-| Contrôles+! [[2005-12-31]]<ref name="earnings release Q4 2005">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2006/060126e.pdf#page=6 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=[[2006-01-26]] | format=PDF | publisher=Nintendo Co., Ltd. | pages=7}}</ref>
-| colspan="2" |+| 5.70 million || 4.63 million || 4.10 million
-* Croix multidirectionnelle et boutons A/B/X/Y, L/R et ''Start'' et ''Select''+! 14.43 million
-* Écran tactile+
-* [[Microphone]]+
|- |-
-| Entrées/Sorties+! [[2006-03-31]]<ref name="earnings release Q1 2006">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2006/060525e.pdf#page=30 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=[[2006-05-25]] | format=PDF | publisher=Nintendo Co., Ltd. | pages=30}}</ref>
-| colspan="2" |+| 6.91 million || 5.11 million || 4.71 million
-* Port pour les cartes de jeux Nintendo DS+! 16.73 million
-* Port pour les cartouches Game Boy Advance et les accessoires+
-* Entrée pour microphone (format propriétaire), sortie pour casque (format [[Jack|mini jack]])+
-* Son : haut-parleurs stéréo+
-* Alimentation secteur (compatible avec les alimentations [[Game Boy Advance SP]]) - (à noter : le port d'alimentation secteur a changé sur la DS Lite, il ressemble maintenant à un mini-usb, et n'est donc pas compatible avec le chargeur DS).+
|- |-
-|rowspan="2" | Alimentation+! [[2006-06-30]]<ref name="earnings release Q2 2006">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2006/060724e.pdf#page=8 | title=Consolidated financial highlights | accessdate=2007-01-25 | date=[[2006-07-24]] | format=PDF | publisher=Nintendo Co., Ltd. | pages=9}}</ref>
-|+| 9.24 million || 5.90 million || 6.13 million
-* [[Batterie d'accumulateurs|Batterie]] au lithium-ion pour 6 à 10 heures de jeu+! 21.27 million
-|+
-* [[Batterie d'accumulateurs|Batterie]] au lithium-ion pour 15 à 19 heures de jeu avec la luminosité la moins forte, 5 à 8 heures de jeu avec la luminosité la plus forte+
|- |-
-| colspan="2" |+! [[2006-09-30]]<ref name="earnings release Q3 2006">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2006/061026e.pdf#page=28 | title=Consolidated financial highlights | accessdate=2007-01-25 | date=[[2006-10-26]] | format=PDF | publisher=Nintendo Co., Ltd. | pages=28}}</ref>
-* Fonction veille (en repliant l'écran, uniquement avec les jeux DS et les GBA les plus récents intégrant cette fonctionnalité).+| 11.52 million || 7.51 million || 7.79 million
 +! 26.82 million
|- |-
-| Processeurs+! [[2006-12-31]]<ref name="earnings release Q4 2006">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2007/070125e.pdf#page=6 | title=Consolidated Financial Highlights | accessdate=2007-01-25 | date=[[2007-01-25]] | format=PDF | publisher=Nintendo Co., Ltd. | pages=8 }}</ref>
-| colspan="2" |+| 14.43 million || 10.18 million || 11.00 million
-* Processeur principal : [[ARM946E-S]] (67&nbsp;Mhz)+! 35.61 million
-* Sous processeur : [[ARM7TDMI]] (33&nbsp;Mhz)+
|- |-
-| Mémoire+! [[2007-03-31]]<ref name="earnings release Q1 2007">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2007/070426e.pdf#page=21 | title=Consolidated Financial Highlights | accessdate=2007-04-26 | date=[[2007-04-26]] | format=PDF | publisher=Nintendo Co., Ltd. | pages=8 }}</ref>
-| colspan="2" |+| 16.02 million || 11.74 million || 12.52 million
-*Principale : 4&nbsp;Mo+! 40.29 million
-*ARM7/9 partagée : 32&nbsp;Ko+
-*ARM7 principal : 64&nbsp;Ko+
-*Video : 656&nbsp;Ko+
|- |-
-| Affichage+! [[2007-06-30]]<ref name="earnings release Q2 2007">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2007/070725e.pdf#page=8 | title=Consolidated Financial Highlights | accessdate=2007-07-25 | date=[[2007-07-25]] | format=PDF | publisher=Nintendo Co., Ltd. | pages=8 }}</ref>
-| colspan="2" |+| 18.11 million || 14.14 million || 15.03 million
-*Moteur 2D :+! 47.27 million
-**4 couches max+
-**128 sprites max+
-*Moteur 3D :+
-**transfert de coordonnées : 4 millions/seconde+
-**120&nbsp;000 polygones/seconde+
-**30 millions de pixels/seconde+
|- |-
-| Divers+! [[2007-09-30]]<ref name="earnings release Q3 2007">{{cite web | url=http://www.nintendo.co.jp/ir/pdf/2007/071025e.pdf#page=22 | title=Consolidated Financial Highlights | accessdate=2007-10-25 | date=[[2007-10-25]] | format=PDF | publisher=Nintendo Co., Ltd. | pages=22}}</ref>
-| colspan="2" |+| 19.71 million || 16.06 million || 17.88 million
-* Logiciel ''PictoChat'' intégré qui permet jusqu'à 16 personnes de discuter ensemble dans un même salon, le logiciel permet 4 salons nommés A, B, C et D+! 53.64 million
-* Horloge, date, heure, alarme et date d'anniversaire+
-* Sauvegarde du profil de l'utilisateur (pseudonyme, langue, coloris d'interface, écran de jeu [[Game Boy Advance|GBA]]).+
-* Langues : [[Anglais]], [[Japonais]], [[Castillan|Espagnol]], [[Français]], [[Allemand]], [[Italien]], [[Coréen]]+
-* Opéra Chat, un logiciel de discussion sera disponible en '''2008''' en Europe+
|} |}
 +The system's promotional slogans revolve around the word "Touch" in almost all countries, with the US slogan being "Touching is good." The Nintendo DS is currently seen by many analysts to be in the same market as [[Sony]]'s [[PlayStation Portable]], although representatives from both companies have said that each system targets a different audience.{{Fact|date=October 2007}} At the time of its release in the United States, the Nintendo DS retailed for US$149.99. The price dropped to US$129.99 on [[August 21]] [[2005]], one day before the anticipated North American releases of ''Nintendogs'' and ''[[Advance Wars: Dual Strike]]''. At one point, [[Time (magazine)|''Time'' magazine]] awarded the DS with a Gadget of the Week award.<ref>{{cite web | url=http://www.time.com/time/business/article/0,8599,1204187,00.html | title=Time Magazine: Gadget of the Week | accessdate=2007-02-01}}</ref>
-==Raccourcis==+Eight official colors of the Nintendo DS were available through standard retailers. Titanium (silver and black) was available worldwide, Electric Blue was exclusive to North and Latin America. Graphite Black, Pure White, Turquoise Blue and Candy Pink were available in Japan. Mystic Pink and Cosmic Blue were available in Australia and New Zealand. Japan's Candy Pink and Australia's Cosmic Blue were also available in Europe and North America through a ''Nintendogs'' bundle, although the colors are just referred to as pink and blue. However, these colors were only available for the original style Nintendo DS; a different and more-limited set of colors have been used for the Nintendo DS Lite.
-Quelques raccourcis sont présents dans le mode automatique de la nintendo ds.+
-Voici les principaux :+
-*accéder directement au mode [[Game Boy Advance|GBA]] : appuyez sur B pendant le démarrage de la console.+On [[October 3]] [[2006]] Nintendo announced a 20.5% raise in net profit forecast partially attributed to strong DS sales.<ref name="ds-sales-10/06">{{cite web | url=http://ds.ign.com/articles/736/736992p1.html | title=DS Improves Nintendo's Forecast | author=Daemon Hartfield | publisher=[[IGN]] |date=2006-10-03 | accessdate=2007-10-04}}</ref> The company also raised its estimated DS sales forecast by 18%.<ref name="ds-sales-10/06" />
-*accéder directement au menu : appuyer sur start pendant le démarrage de la console.+
-==Accessoires officiels==+On [[July 25]] [[2007]] Nintendo announced in its first quarter financial report that it had increased DS hardware shipments from 22 million to 26 million.<ref name="nintendo-Q108">{{cite web | url=http://wii.ign.com/articles/807/807852p1.html | title=Nintendo Sales Update | author=Matt Casamassina | publisher=[[IGN]] |date=2007-07-25 | accessdate=2007-10-04}}</ref> Nintendo also raised its DS software sales projection from 130 million units to 140 million.<ref name="nintendo-Q108" /> On [[October 26]] [[2007]], Nintendo announced an increase in DS hardware shipments to 28 million and software to 165 million.{{Fact|date=October 2007}}
-Plusieurs accessoires se placent dans le port [[Game Boy Advance|GBA]] de la Nintendo DS :+
-* Un [[kit vibration DS|kit vibration]] compatible notamment avec ''[[Metroid Prime Pinball]]'', ''[[Mario & Luigi : les Frères du Temps]]'', ''[[Hotel Dusk]]'' et ''[[Metroid Prime Hunters]]''.+
-* Une version du navigateur internet [[Opera]] pour Nintendo DS est sortie le 24 juillet [[2006 en jeu vidéo|2006]] au Japon, et est disponible depuis le 6 octobre 2006 en Europe. Elle cumule les points faibles, notamment l'absence de la possibilité de naviguer sur des sites en flash et de lire les vidéos.+
-* Une cartouche d'extension mémoire, qui est fournie avec Opera DS, qui augmente la mémoire vive de la console de 4 Mo, soit 8 Mo de mémoire vive au total.+
-* Un lecteur de cartes [[Carte SD|SD]] (le [[Play Yan]] compatible GBA/SP) pour pouvoir voir des films et écouter de la musique (autonomie de 4 heures pour le visionnage de films, 8 heures et plus pour la lecture de [[MP3]])+
-[[Image:Play-Yan.jpg|thumb|right|Play Yan. Différence de taille entre une cartouche [[Game Boy Advance|GBA]] et une carte SD]]+
-D'autres accessoires sont inclus dans certains jeux, notamment au Japon (stylet rose dans ''Touch! Kirby's Magic Paintbrush'', stylet jaune dans ''Pac-Pix'', dragonne et stylet dans ''[[Gyakuten Saiban]]'', etc.).+As of [[September 26]] [[2007]], the Nintendo DS has sold over 50 million units and is the fastest-selling [[handheld game console]] of all time.<ref name="50million">{{cite web | url=http://www.tech.co.uk/home-entertainment/gaming/handhelds/news/nintendo-ds-shoots-past-50-million-mark | title=Nintendo DS shoots past 50 million mark | accessdate=2007-10-02 | author=James Rivington |date=2007-09-26 | publisher=Tech.co.uk}}</ref> On [[October 30]] [[2007]], [[Chart-Track]] reported DS sales of over 4 million in the United Kingdom.<ref>http://www.mcvuk.com/news/28731/DS-hits-four-million-in-UK</ref><ref>http://uk.gamespot.com/news/6181947.html</ref> In November 2007, [[Media Create]] reported DS sales of 20 million in Japan.<ref>http://au.ds.ign.com/articles/835/835823p1.html?RSSwhen2007-11-16_074300&RSSid=835823</ref><ref>http://kotaku.com/gaming/nintendo-ds/japan-one-in-six-have-a-ds-323894.php</ref>
-Quelques accessoires sont prévus :+During the week of [[November 18]] to [[November 24]], Nintendo of America set a new Nintendo sales record by selling over 653,000 DS units in one week, breaking the previous record held by the Game Boy Advance, which sold 600,000 units.<ref>http://www.gamesindustry.biz/content_page.php?aid=31018</ref>
-* Un [[Tuner|tuner TV]].+
-* Un micro/casque, qui permettra de parler plus aisément dans les jeux incluant un 'voice chat' online.+
-* Un lecteur mp3 compatible avec la Nintendo DS, la DS lite mais aussi avec toutes les [[Game Boy Advance]]. Cette extension pourra accueillir une carte SD allant jusqu'à 512 Mo.+
-* Un Disque dur haute technologie de 4Go, ce disque fonctionne comme une cartouche et se connecte sur le même port. Il permet de lire les films, les Mp3, d'organiser et de sauvegarder vos fichiers.+
-==Connectivité==+On [[November 27]] [[2007]], Nintendo announced that the DS has set a new weekly hardware sales record in the UK, with over 191,000 units sold, according to Chart-Track; breaking the previous record held by the PSP, which sold 185,000 units in its first week of availability in the UK.<ref>http://www.mcvuk.com/news/28991/DS-sets-new-UK-sales-record</ref>
-La Nintendo DS peut être reliée à la [[Wii]], pour le téléchargement de données, le jeu en ligne ou pour servir de manette auxiliaire via la connexion Wi-Fi. Le système de [[jeu sur internet]] est assuré par [[GameSpy]], une filiale d'IGN.+===Special editions and promotional packages===
 +{{Mergefrom|Special versions of the Nintendo DS|date=December 2007}}
 +{{main|Special versions of the Nintendo DS}}
-== Hacking ==+Many special editions and promotional packages have been available for the Nintendo DS, starting with the first Nintendo DS bundle of a ''[[Metroid Prime Hunters]]'' demo version, which was included in the first line-up of US shipments. Other adjustments have been made to the DS / DS Lite including color and laser engravings made for promotional events. For example, during the release of ''[[Mario Kart DS]]'' in North America, a "Red Hot DS Bundle" was available, which was a red colored Nintendo DS, with the game ''Mario Kart DS'' packaged along with it.
-Comme toutes les précédentes consoles portables produites par [[Nintendo]], la Nintendo DS n'échappe pas aux hackers. De nouveaux ''linkers'' sont apparus pour répondre aux spécificités de la console. Ces accessoires non officiels permettent l'utilisation de [[homebrew]]s ou de copie de sauvegarde de jeux officiels. Même si dans les faits, rien n'empêche l'utilisateur de télécharger des roms pour jouer aux jeux officiels sur la console. Cette dernière utilisation est bien sûr assimilée à du piratage.+
-Au niveau technique, les derniers linkers, ceux utilisant le ''slot 1'' (emplacement permettant de jouer avec une cartouche originale) de la console, prennent la forme d'une cartouche NDS classique. Ces linkers contiennent soit de la mémoire flash interne soit une lecteur de carte SD (mini ou micro).+The first Nintendo DS Lite promotional package was released in a very limited run as a promotional item at the world premiere of ''[[Pirates of the Caribbean: At World's End]]'' on [[May 23]] [[2007]]. This package included a DS console with pirate graphics on the case, and the game pack of the same name. The first Nintendo DS Lite retail bundle became available in North America on [[August 21]] [[2007]]; it included ''[[Brain Age 2: More Training in Minutes a Day!]]'', a DS Lite carrying case, and an exclusive color DS Lite. The DS Lite has a crimson top outer casing, and the rest of the DS is matte black.<ref>{{cite web | url=http://www.nintendo.com/newsarticle?articleid=p6YV_H74y2x8JQibfas6FxvBRZAW42VD | title=New Nintendo DS Color Comes Bundled with Brain Age 2 | publisher=[[Nintendo]] | accessdate=2007-08-09 |date=2007-08-08}}</ref>
-Ces linkers permettent également de pallier les manques de la console. De nombreux développeurs créent des homebrews, des petits programmes qui s'exécutent sur la console au même titre qu'un jeu par exemple. Le homebrew le plus célèbre pour la NDS est sans conteste [[MoonShell]], qui permet la lecture de fichiers audios ou vidéos, mais aussi des images et des fichiers textes.+==Nintendo DS Lite==
 +{{main|Nintendo DS Lite}}
 +[[Image:DSLite white trans.png|thumb|150px|The Nintendo DS Lite]]
 +The Nintendo DS Lite is a slimmer, more lightweight redesign of the original Nintendo DS model. It was announced on [[January 26]] [[2006]], more than a month before its first territorial launch in Japan on [[March 2]] [[2006]].<ref name="reggie_interview">{{cite web | author=Peter Rojas |date=2006-02-20 | url=http://www.engadget.com/2006/02/20/the-engadget-interview-reggie-fils-aime-executive-vice-preside/ | title=The Engadget Interview: Reggie Fils-Aime, Executive Vice President of Sales and Marketing for Nintendo | publisher=Engadget | language=English | accessdate=2006-06-01}}</ref>
-[[Nintendo]] a porté plainte début décembre 2007 contre les revendeurs de ces linkers sur le sol français. Les contrevenants peuvent encourir une peine de 3 ans d'emprisonnement et 300 000 euros d'amende<ref>[http://www.jeuxvideo.com/news/2007/00023588-nintendo-porte-plainte.htm article parlant de cette plainte]</ref>.+The features and capabilities are the same as the original style DS, but the DS Lite has four levels of LCD screen brightness. However, the four levels do not include a level where the backlight is off, thus making the system more vulnerable to glare. The sound seems to be fuller and richer, yet the battery life is longer. Unlike the casing of the original style DS, the DS Lite has a shiny glossy semi-transparent outside casing that resembles the popular [[iPod]] and Apple [[MacBook]]. The LED battery and charging light indicators have been moved to the upper right-hand corner of the unit, making it viewable regardless of whether the system is open or closed. The "start" and "select" buttons have been moved to the lower right-hand side of the touchscreen, the microphone has been moved to the direct center of the opened device, and the A, B, X, Y, and D-Pad seem to have been
 +designed to match the Wii and [[Game Boy Micro]].<ref name="dslite-style">{{cite web | url=http://ds.ign.com/articles/693/693455p1.html | title=DS Lite Hands-on | author=Craig Harris | publisher=[[IGN]] |date=2006-03-03 | accessdate=2007-10-04}}</ref> Another improvement is the longer and thicker stylus, significantly reducing the amount of hand cramps as its users use it extensively throughout gameplay. Along with the other advancements, the [[Game Boy]] port of the DS Lite is shorter than the original style DS's port. When inserted, the [[Game Boy Advance]] cartridge protrudes out approximately 1cm from under the unit. Also, the charger connector is smaller, so a different charger must be used.
-== Vente ==+==Software development==
-Le prix de la Nintendo DS varie suivant le continent, 149,99&nbsp;$ (environ 122&nbsp;€) en Amérique du Nord, 15&nbsp;000 ¥ (environ 100&nbsp;€) au Japon.+Nintendo only accepts official companies with a game development team, and sufficient experience in certain areas for their official developer support program. Additional information is available from the Nintendo Software Development Support Group.
-À sa sortie en Europe le 11 mars [[2005 en jeu vidéo|2005]], elle coûte 149,99&nbsp;€. Pour faire face à la concurrence (principalement la [[PlayStation Portable]]), Nintendo baisse le prix de sa console de 25&nbsp;€. Son prix est donc passé à 124,99&nbsp;€. La DS Lite coûte 145&nbsp;€ à sa sortie en Europe. +An alternative method is to use publicly available knowledge from sites such as NDSTech,<ref>{{cite web | url=http://www.bottledlight.com/ds/index.php/Main/HomePage | title=NDSTech - The homebrew Nintendo DS(TM) technical reference | accessdate=2006-04-03}}</ref> and to use the tools available to create one's own programs. There are two development routes. One requires a method for running Nintendo DS programs from the Game Boy Advance port. There are five methods for this option available: [[PassMe]], PassMe2, [[WiFiMe]], [[FlashMe]], and NoPass. The second option is using second-generation flashcards, which are simply either writable DS game cards or DS game cards with Micro-SD slots.
-* Le mois de décembre 2005 au Japon est une période très faste pour la Nintendo DS, avec un rythme effréné de 400&nbsp;000 consoles vendues par semaine. Lors de la publication de son bilan financier, Nintendo annonce avoir vendu 21 270 000 de nintendo DS dans le monde. Si ces chiffres sont si hauts, c'est en partie grâce à la Connexion Wi-Fi Nintendo et le réseau de jeu en ligne gratuit. Ce réseau est marqué par ''[[Mario Kart DS]]'', ''[[Animal Crossing: Wild World]]'', ''[[Metroid Prime Hunters]]'', ''[[Star Fox Command]]'' et ''[[Castlevania: Portrait of Ruin]]'' (qui a été élu "Meilleur jeux DS" de l'E3 2006).+==See also==
 +{{portal|Nintendo|WikiShroom2.svg}}
 +*[[List of Nintendo DS games]]
 +*[[List of Nintendo DS Wi-Fi Connection games]]
 +*[[List of handhelds with Wi-Fi connectivity]]
 +{{clear}}
 +{{dedicated video game handheld consoles}}
-* En mai [[2006 en jeu vidéo|2006]], les ventes ont de nouveau grimpé grâce à ''[[New Super Mario Bros.]]'' qui est un [[jeu de plate-forme]] classique, mais avec quelques animations en [[3D]].+==References==
 +{{reflist}}
-* En juin 2006, douze mille DS Lite sont volées<ref> {{fr}} [http://www.jeuxvideo.com/news/2006/00017143.htm 12&nbsp;000 DS Lite sont volées]</ref>. Elles étaient destinées au marché européen, la perte s'estime à presque deux millions d'euros (1 788 000 €).+==External links==
-* En juillet 2006, le succès de la DS lite au Japon connaît une nouvelle impulsion avec la sortie de la DS lite Pink. La semaine de sortie (17 au 23 juillet 2006), 262 000 DS lite ont trouvé preneur au pays du Soleil Levant, dont 144 000 DS lite pink. La Playstation Portable ([[PlayStation Portable|PSP]]), concurrente directe de la Nintendo DS, connaît quant-à-elle un succès moindre, avec le chiffre de 35 000 consoles vendues pendant cette même période.+<!--IF YOU HAVE A LINK THAT YOU WANT ADDED TO THIS SECTION, PLEASE VISIT THE TALK PAGE FOR DISCUSSION AND APPROVAL.-->
-* En août 2006, La DS franchit le cap des 10 millions de ventes au Japon. Un chiffre qui établit un nouveau record historique de rapidité, puisque la console n'est sortie que depuis 20 mois sur l'archipel, qui s'explique en partie par le succès énorme de la DS Lite et de la gamme des jeux ''Touch Generations''. Les jeux ''[[Animal Crossing: Wild World]]'' et ''[[More DS Brain Training]]'' ont chacun franchit la barre des 3 millions d'exemplaires vendus au Japon ; barre que vont sans doute dépasser ''[[New Super Mario Bros.]]'', ''[[Programme d'entraînement cérébral du Dr Kawashima : Quel âge a votre cerveau ?]]'' et ''[[Advance Wars : Double offensive|Advance Wars : Dual Strike]]''.+; Official sites
 +* [http://www.nintendods.com Official Nintendo DS website] - (English, Spanish and French) (requires [[Macromedia Flash]] Player)
 +* [http://www.touch-ds.jp Official Japanese Site]
 +* [http://www.touchgenerations.com/ Touch! Generations]
 +* [http://www.nintendowifi.com/global/getRegion.do Official Nintendo Wi-Fi Connection website]
-* A Noël 2006, la DS était encore la console la plus vendue<ref>Chiffres de vente disponible sur http://www.p-nintendo.com/charts/ </ref> plus de 18 mois après sa sortie. +{{Nintendo hardware|DS}}
-* En janvier 2007, la DS atteint en Europe le seuil emblématique des 10 millions de consoles vendues, en établissant dans le même temps un nouveau record ; en effet, la DS est la console à avoir atteint le plus rapidement ce seuil.+[[Category:Nintendo DS| ]]
- +[[Category:Handheld game consoles]]
-* En mars 2007, Nintendo annonce avoir vendu plus de 3 millions de DS au Royaume Uni.+[[Category:Wi-Fi devices]]
- +[[Category:2004 introductions]]
-* En aout 2007, Nintendo annonce avoir vendu plus de 3 millions de DS en France.+[[Category:2005 introductions]]
- +[[Category:Backward compatible video game consoles]]
-A ce jour, la DS s'est vendue à plus de '''50 millions''' d'exemplaires dans le monde.+
- +
-== Couleurs et éditions limitées ==+
-'''Nintendo DS :'''+
-* Couleurs : argenté (modèle d'origine), bleu turquoise, rose pâle, noir, bleu électrique, rouge, blanc (à noter que la version coque et dessus blanc n'est disponible qu'à Hong Kong et Macau (ce sont de vraies consoles estampillées nintendo)).+
-* Éditions limitées : ''Electroplankton'' (2005, bleue trouée), ''Pokémon Center'' (2005, mauve), ''Nintendo Hot Summer Campaign'' (2005, 5 coloris, 1000 exemplaires en tout), ''Hot Rod Red'' (2005, rouge et argentée, ''bundle'' ''[[Mario Kart DS]]''), ''Bleach'' (2006, blanche, 50 exemplaires), ''[[Doraemon|Dora DS]]'' (2006, blanche, 100 exemplaires)+
- +
-'''Nintendo DS Lite :'''+
-* Japon : Crystal White (blanc), Ice Blue (bleu clair), Enamel Navy (bleu marine), Noble Pink (rose), Metallic Pink (rose métal), Jet Black (noir), Gloss Silver (argent) et Crimson/Black (rouge et noir).+
-* États-Unis : Polar White (blanc), Coral Pink (rose) et Onyx (noir).+
-* Europe : blanc éclatant, noir brillant, Pink (rose), argent.+
- +
-==Voir aussi==+
-[[Image:Game and Watch Donkey Kong.jpg|thumb|right|175px|Game & Watch Multiscreen : ''Donkey Kong'' un lointain ancêtre ?]]+
-* [[Game & Watch]] : Pour les plus anciens, il est impossible de ne pas remarquer la similitude visuelle avec les Game & Watch multiscreen de Nintendo. Le fait que la DS fasse également office de montre et de réveil n'est certainement pas anodin. +
-* [[PlayStation Portable|PSP]], la principale concurrente produite par [[Sony]]+
-* [[GP2X]], alternative de [[Game Park|GamePark Holding]] fonctionnant sous Linux+
-* [[Gizmondo]], autre ''challenger'' produite par la société [[Tiger Telematics]]+
- +
-; Références+
-{{Références}}+
- +
-===Lien externe===+
-* [http://ds.nintendo-europe.com/ Site officiel français de la Nintendo DS Lite]+
- +
-{{Consoles Nintendo}}{{Portail jeu vidéo}}+
- +
-{{lien BA|en}}+
- +
-[[Catégorie:Console portable]]+
-[[Catégorie:Wi-Fi]]+
-[[Catégorie:Réseau sans fil]]+
[[ar:نينتندو دي إس]] [[ar:نينتندو دي إس]]
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Version actuelle

Modèle:Redirect Modèle:Infobox CVG system</ref>//www.nintendo.co.jp/ir/pdf/2007/071026e.pdf#page=6 | title=Financial Results Briefing for the Six-Month Period Ending September 2007 | publisher=Nintendo | date=2007-10-26 | accessdate=2007-10-27 | pages=6}}</ref> |successor = Nintendo DS Lite (redesign) }} www.darkain.com/nintendo_ds/nifi.php | title=Nintendo DS - WI-FI vs NI-FI | author=Darkain |date=2005-01-21 | accessdate=2006-04-02}}</ref> allowing players to interact with each other within short range (10–30 m, depending on conditions) or online with the Nintendo Wi-Fi Connection service, which launched later in the console's lifespan. This was the first Nintendo game console to be released in North America prior to Japan.//www.darkain.com/nintendo_ds/nifi.php | title=Nintendo DS - WI-FI vs NI-FI | author=Darkain |date=2005-01-21 | accessdate=2006-04-02}}</ref> allowing players to interact with each other within short range (10–30 m, depending on conditions) or online with the Nintendo Wi-Fi Connection service, which launched later in the console's lifespan. This was the first Nintendo game console to be released in North America prior to Japan.

cube.ign.com/mail/2004-03-10.html | title=N-Query: DS... No, Nitro. Wait, it's DS! | author=Matt Casamassina | publisher=IGN |date=2004-03-10 | accessdate=2007-09-19}}</ref> and this can be seen in the model codes that appear on the unit. The console's name officially refers to "Dual Screen", the system's most obvious feature, and "Developers' System", in reference to the new game design the system was meant to inspire.<ref name="dsname"> Nintendo DS Frequently Asked Questions

. Nintendo  
 

 

. Retrieved on 2007-07-24. </ref>//cube.ign.com/mail/2004-03-10.html | title=N-Query: DS... No, Nitro. Wait, it's DS! | author=Matt Casamassina | publisher=IGN |date=2004-03-10 | accessdate=2007-09-19}}</ref> and this can be seen in the model codes that appear on the unit. The console's name officially refers to "Dual Screen", the system's most obvious feature, and "Developers' System", in reference to the new game design the system was meant to inspire.<ref name="dsname"> Nintendo DS Frequently Asked Questions

. Nintendo  
 

 

. Retrieved on 2007-07-24. </ref>

www.nintendo.com/consumer/systems/selectds.jsp | title=Nintendo DS customer service | publisher=Nintendo | accessdate=2007-08-17}}</ref>//www.nintendo.com/consumer/systems/selectds.jsp | title=Nintendo DS customer service | publisher=Nintendo | accessdate=2007-08-17}}</ref>

Sommaire

Development and launch

Modèle:Seealso ds.ign.com/articles/541/541729p1.html | title=Nintendo Going Back to the Basics. Full story about the company offering a new system in 2004. | accessdate=2007-10-04 |date=2003-11-13 | publisher=IGN}}</ref> Nintendo said that it would not be the successor to either the Nintendo GameCube or the Game Boy Advance SP,<ref name="newconsole"/> but rather it would be considered a "third pillar" alongside the two consoles.<ref name="thirdpillar"> Glen Bayer



     (2004-03-01)
   
.    Various Satoru Iwata comments regarding the Nintendo DS 
. N-sider.com 
   

. Retrieved on 2007-10-04. </ref> On January 20 2004, the console was announced under the codename "Nintendo DS".<ref name=janpress> Nintendo Announces Dual-Screened Portable Game System

 (2004-01-20)
   

. Retrieved on 2007-07-10. </ref> Nintendo released very few details at that time, only saying that the console would have two separate 3 in. TFT LCD display panels, separate processors, and up to 1 gigabit of semiconductor memory.<ref name=janpress/><ref> Billy Berghammer



     (2004-01-21]])
   
.    GI Online Interviews NOA's Beth Llewelyn About The Nintendo DS 

. Retrieved on 2007-07-10. </ref> Nintendo president Satoru Iwata said "We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century."<ref name=janpress/> In March, the codename was changed to "Nitro" and a document containing most of the console's technical specifications was leaked.<ref> Kavanagh, Rich



     (2004-03-13)
   
.    More Nintendo DS (or Nitro?) specs leaked 

. Retrieved on 2007-07-13. </ref> In May, the codename was changed back to "Nintendo DS" (DS standing for Dual Screen)<ref name="dsname"/> and the console was shown in prototype form at E3. All of the features of the console were released by Nintendo at E3.<ref> Kent, Steve



     (2004-05-05)
   
.    Nintendo unveiling new portable 

. Retrieved on 2007-07-13. </ref> On July 28 2004, Nintendo revealed a new design, one that was described as "sleeker and more elegant" than the one shown at E3. Also, the codename "Nintendo DS" became the official name of the console that day.<ref> Nintendo keeps 'DS' codename, tweaks hardware

 (2004-07-28)
   

. Retrieved on 2007-07-13. </ref>//ds.ign.com/articles/541/541729p1.html | title=Nintendo Going Back to the Basics. Full story about the company offering a new system in 2004. | accessdate=2007-10-04 |date=2003-11-13 | publisher=IGN}}</ref> Nintendo said that it would not be the successor to either the Nintendo GameCube or the Game Boy Advance SP,<ref name="newconsole"/> but rather it would be considered a "third pillar" alongside the two consoles.<ref name="thirdpillar"> Glen Bayer



     (2004-03-01)
   
.    Various Satoru Iwata comments regarding the Nintendo DS 
. N-sider.com 
   

. Retrieved on 2007-10-04. </ref> On January 20 2004, the console was announced under the codename "Nintendo DS".<ref name=janpress> Nintendo Announces Dual-Screened Portable Game System

 (2004-01-20)
   

. Retrieved on 2007-07-10. </ref> Nintendo released very few details at that time, only saying that the console would have two separate 3 in. TFT LCD display panels, separate processors, and up to 1 gigabit of semiconductor memory.<ref name=janpress/><ref> Billy Berghammer



     (2004-01-21]])
   
.    GI Online Interviews NOA's Beth Llewelyn About The Nintendo DS 

. Retrieved on 2007-07-10. </ref> Nintendo president Satoru Iwata said "We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century."<ref name=janpress/> In March, the codename was changed to "Nitro" and a document containing most of the console's technical specifications was leaked.<ref> Kavanagh, Rich



     (2004-03-13)
   
.    More Nintendo DS (or Nitro?) specs leaked 

. Retrieved on 2007-07-13. </ref> In May, the codename was changed back to "Nintendo DS" (DS standing for Dual Screen)<ref name="dsname"/> and the console was shown in prototype form at E3. All of the features of the console were released by Nintendo at E3.<ref> Kent, Steve



     (2004-05-05)
   
.    Nintendo unveiling new portable 

. Retrieved on 2007-07-13. </ref> On July 28 2004, Nintendo revealed a new design, one that was described as "sleeker and more elegant" than the one shown at E3. Also, the codename "Nintendo DS" became the official name of the console that day.<ref> Nintendo keeps 'DS' codename, tweaks hardware

 (2004-07-28)
   

. Retrieved on 2007-07-13. </ref>

The Nintendo DS bears a striking resemblance to Nintendo's first handheld, the Game & Watch, specifically the multi-screen versions such as Donkey Kong.

ds.ign.com/articles/549/549919p1.html | author=Harris, Craig |date=2004-09-20 | accessdate=2007-08-13}}</ref> It was set to release on December 2 2004 in Japan and in the first quarter of 2005 in Europe and Australia. The console was released in North America with a midnight launch event at Universal CityWalk EB Games in Los Angeles, California. The console was launched quietly in Japan compared to the North America launch; one source cites the cold weather as the reason.<ref> Gantayat, Anoop



     (2004-12-1)
   
.    NDS Launches in Japan 

. Retrieved on 2007-07-16. </ref> In January 2005, the Australia release date of February 24 2005 and the Europe release date of March 11 2005 were announced.<ref> Harris, Craig



     (2005-01-11)
   
.    Nintendo DS Down Under 

. Retrieved on 2007-07-16. </ref><ref name=uklaunch> UK's Midnight Madness Launch

 (2005-03-07)
   

. Retrieved on 2007-07-16.

</ref> Regarding the European launch, Nintendo President Satoru Iwata said:
//ds.ign.com/articles/549/549919p1.html | author=Harris, Craig |date=2004-09-20 | accessdate=2007-08-13}}</ref> It was set to release on December 2 2004 in Japan and in the first quarter of 2005 in Europe and Australia. The console was released in North America with a midnight launch event at Universal CityWalk EB Games in Los Angeles, California. The console was launched quietly in Japan compared to the North America launch; one source cites the cold weather as the reason.<ref> Gantayat, Anoop (2004-12-1) . NDS Launches in Japan . Retrieved on 2007-07-16. </ref> In January 2005, the Australia release date of February 24 2005 and the Europe release date of March 11 2005 were announced.<ref> Harris, Craig (2005-01-11) . Nintendo DS Down Under . Retrieved on 2007-07-16. </ref><ref name=uklaunch> UK's Midnight Madness Launch (2005-03-07) . Retrieved on 2007-07-16. </ref> Regarding the European launch, Nintendo President Satoru Iwata said:
ds.ign.com/articles/583/583086p1.html | title=Europe DS Launch Title Details | author=Craig Harris | publisher=IGN |date=2007-01-27 | accessdate=2007-10-04}}</ref>//ds.ign.com/articles/583/583086p1.html | title=Europe DS Launch Title Details | author=Craig Harris | publisher=IGN |date=2007-01-27 | accessdate=2007-10-04}}</ref>

Hardware

Input and output

Image:Nintendo DS Stylus.PNG
The Nintendo DS stylus used for games played on the touchscreen

The lower display of the Nintendo DS is overlaid with a pressure-sensitive touchscreen, designed to accept input from the included stylus, the user's fingers, or a curved plastic tab attached to the optional wrist strap. The touchscreen allows users to interact with in-game elements more directly than by pressing buttons; for example, in the medical drama game Trauma Center: Under the Knife, the stylus may be used as a scalpel to cut an incision in a diseased patient, or in the included chatting software, PictoChat, the stylus is used to write messages or draw.

Traditional controls are located on either side of the touchscreen. To the left is a D-pad, with a narrow Power button above it, and to the right are the A, B, X, and Y buttons, with narrow Select and Start buttons above them. Shoulder buttons L and R are located on the upper corners of the lower half of the system. The overall button layout is similar to the controller of the Super Nintendo Entertainment System (Super Famicom in Japan).

The Nintendo DS features stereo speakers providing virtual surround sound (depending on the software) located on either side of the upper display screen. This is a first for a Nintendo handheld, as the Game Boy line of systems has only supported stereo sound through the use of headphones or external speakers.

A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including speech recognition (Nintendogs), chatting online between and during gameplay sessions (Pokemon Diamond and Pearl), and minigames that require the player to blow or shout into the microphone (Feel the Magic: XY/XX, WarioWare: Touched!, etc.).

Technical specifications

  • Mass: 275 grams (9.7 ounces).
  • Physical size: 148.7 x 84.7 x 28.9 mm (5.85 x 3.33 x 1.13 inches).
  • Screens: Two separate 3-inch TFT LCD, resolution of 256 x 192 pixels, dimensions of 62 x 46 mm and 77 mm diagonal, and a dot pitch of 0.24 mm. The gap between the screens is approximately 21 mm, equivalent to about 92 "hidden" lines. The lowermost display of the Nintendo DS is overlaid with a resistive touchscreen, which registers pressure from one point on the screen at a time, averaging multiple points of contact if necessary.
  • CPUs: Two ARM processors, an ARM946E-S main CPU and ARM7TDMI co-processor at clock speeds of 67 MHz and 33 MHz respectively.
  • RAM: 4 MB of Mobile RAM
  • Voltage: 1.65 volts required
  • Storage: 256 KB of Serial Flash Memory
  • Wireless: 802.11 + Nintendo Original Protocol
  • Wi-Fi: Built-in 802.11 Wireless Network Connection (802.11b compatible)

The system's 3D hardware performs transform and lighting, texture-coordinate transformation, texture mapping, alpha blending, anti-aliasing, cel shading, and z-buffering. However, it uses point (nearest neighbor) texture filtering, leading to some titles having a blocky appearance. The system is theoretically capable of rendering about 120,000 triangles per second at 60 frames per second. Unlike most 3D hardware, it has a set limit on the number of triangles it can render as part of a single scene; the maximum amount is about 6144 vertices, or 2048 triangles per frame. The 3D hardware is designed to render to a single screen at a time, so rendering 3D to both screens is difficult and decreases performance significantly. The DS is generally more limited by its polygon budget than by its pixel fill rate. There are also 512 kilobytes of texture memory per screen, and the maximum texture size is 1024x1024 pixels.

osdl.sourceforge.net/main/documentation/misc/nintendo-DS/HomebrewForDS.html#intendeduse | accessdate=2007-09-29}}</ref>//osdl.sourceforge.net/main/documentation/misc/nintendo-DS/HomebrewForDS.html#intendeduse | accessdate=2007-09-29}}</ref>

forums.nintendo.com/nintendo/board/message?board.id=tech_questions_wifi&message.id=4196#M4196 |date=2005-11-15 | accessdate=2007-09-13}}</ref> The unit also supports a special wireless format created by Nintendo and secured using RSA security signing (used by the wireless drawing and chatting program PictoChat for the DS). Wi-Fi is used for accessing the Nintendo Wi-Fi Connection, where users can use the internet or compete with other users playing the same Wi-Fi compatible game.//forums.nintendo.com/nintendo/board/message?board.id=tech_questions_wifi&message.id=4196#M4196 |date=2005-11-15 | accessdate=2007-09-13}}</ref> The unit also supports a special wireless format created by Nintendo and secured using RSA security signing (used by the wireless drawing and chatting program PictoChat for the DS). Wi-Fi is used for accessing the Nintendo Wi-Fi Connection, where users can use the internet or compete with other users playing the same Wi-Fi compatible game.

Media specifications

Image:Nintendo DS Game Card.PNG
Nintendo DS games are on small, thin "game cards", as opposed to the larger cartridges used by the Game Boy line and other previous Nintendo systems.

www.cubed3.com/news/8133/ | title=E3 2007 News | Archaic Sealed Heat (Nintendo DS) RPG Details | author=Adam Riley | publisher=Cubed³ |date=2007-07-15 |accessdate=2007-11-04}}</ref> which is four times the amount of memory that the largest Nintendo 64 cartridge was able to store (512 Mb or 64 MB). The cards always have a small amount of flash memory or an EEPROM to save user data such as game progress or high scores. The game cards are 33.0 mm × 35.0 mm × 3.8 mm (approximately half the width and half as thick as Game Boy Advance cartridges) and weigh around 3.5 g (1/8 ounce).//www.cubed3.com/news/8133/ | title=E3 2007 News | Archaic Sealed Heat (Nintendo DS) RPG Details | author=Adam Riley | publisher=Cubed³ |date=2007-07-15 |accessdate=2007-11-04}}</ref> which is four times the amount of memory that the largest Nintendo 64 cartridge was able to store (512 Mb or 64 MB). The cards always have a small amount of flash memory or an EEPROM to save user data such as game progress or high scores. The game cards are 33.0 mm × 35.0 mm × 3.8 mm (approximately half the width and half as thick as Game Boy Advance cartridges) and weigh around 3.5 g (1/8 ounce).

blogs.ign.com/MechAssaultDS/2006/06/16/21863/ | title=MechAssault DS Developer Diary | author=Sara Guinness | publisher=IGN |date=2006-06-16 |accessdate=2007-11-04}}</ref>//blogs.ign.com/MechAssaultDS/2006/06/16/21863/ | title=MechAssault DS Developer Diary | author=Sara Guinness | publisher=IGN |date=2006-06-16 |accessdate=2007-11-04}}</ref>

The system's code-name was Nitro, resulting in the letters "NTR" appearing in the serial number written on the back of game cards and the system itself come from. NTR-XXX indicates the model numbers found on the original style Nintendo DS and its accessories.

Firmware

Nintendo's own custom firmware boots the system. A health and safety warning is displayed first, then the main menu is loaded. The main menu presents the player with four main options to select: play a DS game, use PictoChat, initiate DS Download Play, or play a Game Boy Advance Game.

The firmware also features an alarm clock, several options for customization (such as boot priority for when games are inserted and GBA screen preference), and the ability to input user information (such as name, birthday, favorite color, etc.)

Battery life

www.nintendo.com/consumer/systems/ds/battery_faq.jsp#last | title=Nintendo DS Rechargeable Battery Frequently Asked Questions | publisher=Nintendo | accessdate=2006-04-02}}</ref> Battery life is affected by multiple factors including speaker volume, use of one or both screens, back lighting, and use of wireless connectivity. The biggest effect on battery life is caused by using the backlight, which can be turned off in the main menu screen, or in selected games (such as Super Mario 64 DS).//www.nintendo.com/consumer/systems/ds/battery_faq.jsp#last | title=Nintendo DS Rechargeable Battery Frequently Asked Questions | publisher=Nintendo | accessdate=2006-04-02}}</ref> Battery life is affected by multiple factors including speaker volume, use of one or both screens, back lighting, and use of wireless connectivity. The biggest effect on battery life is caused by using the backlight, which can be turned off in the main menu screen, or in selected games (such as Super Mario 64 DS).

The battery is designed to be removed only when it expires and should be replaced. It is removable with the use of a Phillips-head screwdriver. Removing the battery will cause the Nintendo DS to prompt the user to re-enter all of the unit's settings (user's birthday, user's name, etc.), but it will not affect saved data on Nintendo DS game cards or Game Boy Advance game paks.

To sustain battery life in the midst of a game, users can close the Nintendo DS system, putting the DS in sleep mode that also pauses the game that is being played. A system in sleep mode can run for several hundred hours without completely draining the battery. However, closing the lid while playing a Game Boy Advance game will not put the Nintendo DS into sleep mode; the game will continue to run normally, including the back light. Certain DS games (such as Animal Crossing: Wild World) also will not pause but the backlight, screens, and speakers will turn off. When saving the game in Pokémon Diamond and Pearl , Zoo Tycoon DS, and SimCity DS , the DS will not go into sleep mode.

Replacement batteries are available from select electronic stores and Nintendo's website.

Features

Nintendo Wi-Fi Connection

The Nintendo Wi-Fi Connection is a free online game service run by Nintendo. Players with a compatible Nintendo DS game can connect to the service via a Wi-Fi network using a Nintendo Wi-Fi USB Connector or a wireless router. The service was launched in North America on November 14 2005 with the release of Mario Kart DS and Tony Hawk’s American Sk8land.

A web browser, the Nintendo DS Browser, was later released on June 4, 2007 in North America to allow for web surfing on the handheld device.

Download Play

With select titles (such as Mario Party DS, Mario Kart DS, New Super Mario Bros., Jump Superstars, Yoshi Touch and Go, Metroid Prime Hunters, and Meteos), it is possible for users to play multiplayer games with other Nintendo DS systems using only one game card. Players must have their systems within wireless range (up to 100ft) of each other. Guest systems can download the necessary data from host system by selecting the DS Download Play option on the main menu.

Many stores that sell DS games have DS Download Stations where users can download demos and videos of DS and Wii games. However, due to memory limitations the downloads are erased once the system is powered off.

PictoChat

Main article: PictoChat

PictoChat allows users to communicate with other Nintendo DS users within a small local wireless range. Users can enter text (via a small on screen keyboard), handwrite messages or draw pictures (via the stylus and touchscreen). There are four chatrooms (A, B, C, D) in which people can go to chat. Up to sixteen people can connect in any one room.

Compatibility

The Nintendo DS is compatible with Game Boy Advance (GBA) cartridges. The smaller Nintendo DS game cards fit into Slot 1 on the top of the system, while Game Boy Advance games fit into Slot 2 on the bottom of the system. The Nintendo DS is not compatible with games for the Game Boy Color and the original Game Boy, due to a slightly different form factor and the absence of the processor used in these systems.

The handheld does not have a port for the Game Boy Advance Link Cable, so multiplayer or GameCube-Game Boy Advance link-up modes are not available in Game Boy Advance titles.

The Nintendo DS only uses one screen when playing Game Boy Advance games. The user can configure the system to use either the top or bottom screen by default. The games are displayed within a black border on the screen, due to the slightly different screen resolution between the two systems (256 × 192px (approx. .05 megapixels) for the Nintendo DS, and 240 × 160px (approx. .04 megapixels) for the Game Boy Advance).

Nintendo DS games inserted into Slot 1 are able to detect the presence of specific Game Boy Advance games in Slot 2. In many such games, extra content can be unlocked or added by starting the Nintendo DS game with the appropriate Game Boy Advance game inserted. An example of this can be seen in Pokémon Diamond and Pearl, which allow the user to send his or her Pokémon from a Game Boy Advance Pokémon title to the DS title.

Additionally, Slot 2 can be used to house expansion paks, such as the Rumble Pak and the Nintendo DS Memory Expansion Pak, which supplies 10MB of extra RAM for the Nintendo DS Browser.

Regional division

The Nintendo DS is region free in the sense that any console will run a Nintendo DS game purchased anywhere in the world. However, the Chinese version games can only be played on the Chinese iQue DS, whose larger firmware chip contains the required Chinese character glyph images. Although Nintendo DS of other regions cannot play the Chinese games, iQue DS can play games of other regions. Also, as with Game Boy games, some games that require both players to have a Nintendo DS game card for multiplayer play will not work together if the games are from different regions (e.g. a Japanese Nintendo DS game may not work with a North American Nintendo DS game, though some titles, such as Mario Kart DS, are mutually compatible). With the addition of the Nintendo Wi-Fi Connection, certain games can be played over the Internet with users of a different region game.

Some Wi-Fi enabled games (e.g. Mario Kart DS) allow the selection of opponents by region. The options are "Continent" and "Worldwide", as well as two non-location specific settings. This allows the player to limit competitors to only those opponents based in the same geographical area. It is unknown whether this is based on the region code of the console in use, the region of the game card, or geolocation of the IP address.

Accessories

Image:GBAandDS SlotCompare.jpg
Game Boy Advance game slot on Game Boy Advance (above) and Nintendo DS (below).

Although the secondary port on the Nintendo DS does accept and support Game Boy Advance cartridges (but not Game Boy, and Game Boy Color cartridges), Nintendo has emphasized that its main intention for its inclusion was to allow a wide variety of accessories to be released for the system, the Game Boy Advance compatibility titles being a logical extension.

Nintendo announced at E3 2005 that it would launch "headset accessories" for voice over IP (VoIP) enabled games. (this plugs into the VoIP plug next to the ear phone jack)

Rumble Pak

Main article: Rumble Pak

store.nintendo.com/ | title=Nintendo Online Store | accessdate=2006-04-02}}</ref>//store.nintendo.com/ | title=Nintendo Online Store | accessdate=2006-04-02}}</ref>

In Europe, the rumble pack is available with the game Actionloop. It is also possible to buy the rumble pack straight from Nintendo.

Nintendo DS Headset

news.spong.com/article/10473?cb=525 | title=Official DS Headset – Pics of New Must-Have | publisher=Spong | accessdate=2006-11-26}}</ref> The headset was released on April 22 2007 in North America, alongside Pokémon Diamond and Pearl, two of the few games to have built in voice chat. Other games that included voice chat were Brain Age, Nintendogs, and Metroid Prime: Hunters.//news.spong.com/article/10473?cb=525 | title=Official DS Headset – Pics of New Must-Have | publisher=Spong | accessdate=2006-11-26}}</ref> The headset was released on April 22 2007 in North America, alongside Pokémon Diamond and Pearl, two of the few games to have built in voice chat. Other games that included voice chat were Brain Age, Nintendogs, and Metroid Prime: Hunters.

Opera Internet browser

Main article: Nintendo DS Browser

www.opera.com/pressreleases/en/2006/02/15 | title=Giving gamers two windows to the Web: The Opera Browser for Nintendo DS™ |date=2006-02-15 | publisher=Opera Software | accessdate=2006-04-02}}</ref> The browser can use one screen as an overview, a zoomed portion of which appears on the other screen, or both screens together to present a single tall view of the page.<ref name="Opera Berit"> Berit Hanson



     (2006-02-16)
   
.    Opera for Nintendo DS 
. Berit's Blog

. Retrieved on 2006-07-03. </ref> The browser went on sale in Japan and Europe in 2006,<ref name="Opera Japan">Modèle:Cite press release</ref><ref> Chris Playo




.    Japan: Nintendo DS Press Conference 
. NintendoDS Advanced 
   

. Retrieved on 2006-04-02. </ref> and in the U.S. on June 4 2007.<ref> Craig Harris



     (2007-03-07)
   
.    GDC 2007: Nintendo DS Browser US Bound 
. IGN 
   

. Retrieved on 2007-09-19. </ref>//www.opera.com/pressreleases/en/2006/02/15 | title=Giving gamers two windows to the Web: The Opera Browser for Nintendo DS™ |date=2006-02-15 | publisher=Opera Software | accessdate=2006-04-02}}</ref> The browser can use one screen as an overview, a zoomed portion of which appears on the other screen, or both screens together to present a single tall view of the page.<ref name="Opera Berit"> Berit Hanson



     (2006-02-16)
   
.    Opera for Nintendo DS 
. Berit's Blog

. Retrieved on 2006-07-03. </ref> The browser went on sale in Japan and Europe in 2006,<ref name="Opera Japan">Modèle:Cite press release</ref><ref> Chris Playo




.    Japan: Nintendo DS Press Conference 
. NintendoDS Advanced 
   

. Retrieved on 2006-04-02. </ref> and in the U.S. on June 4 2007.<ref> Craig Harris



     (2007-03-07)
   
.    GDC 2007: Nintendo DS Browser US Bound 
. IGN 
   

. Retrieved on 2007-09-19. </ref>

Nintendo Wi-Fi USB Connector

This accessory plugs into a PC's USB port and creates a wireless access point, allowing up to five Nintendo DS units to access the Nintendo Wi-Fi Connection service through the host computer's Internet connection. The operating systems fully supported by the Wi-Fi USB Connector's software are Microsoft Windows XP and Windows Vista.

Nintendo MP3 Player

Main article: Play-Yan

The Nintendo MP3 Player (a modified version of the device known as the Play-Yan in Japan) was released on December 8 2006 by Nintendo of Europe at a retail price of £29.99/€30. The add-on uses removable Secure Digital cards to store MP3 audio files, and can be used in any device that features support for Game Boy Advance cartridges. However, due to this, it is limited in terms of its user-interface and functionality, as it does not support using both screens of the DS simultaneously, nor does it make use of its touch-screen capability.

Slide controller

ds.ign.com/articles/794/794548p1.html | title=Nintendo's New DS Controller | accessdate=2007-06-07 |date=2007-06-06 | publisher=IGN}}</ref>//ds.ign.com/articles/794/794548p1.html | title=Nintendo's New DS Controller | accessdate=2007-06-07 |date=2007-06-06 | publisher=IGN}}</ref>

Hacking and homebrew

Main article: Nintendo DS homebrew

Since the release of the Nintendo DS, a great deal of hacking has occurred involving the DS's fully rewritable firmware, Wi-Fi connection, game cards that allow SD storage, and software use. Nintendo DS emulators are also in early stages of development, and only a few commercial games are playable thus far.

There are a number of cards which either have built-in flash memory, or a slot which can accept a flash memory card. These cards allow the user to play music, movies and load homebrew games.

www.chosunonline.com/article/20071211000038 ニンテンドーDSの違法コピーにご注意!], The Chosun Ilbo, December 11 2007</ref>//www.chosunonline.com/article/20071211000038 ニンテンドーDSの違法コピーにご注意!], The Chosun Ilbo, December 11 2007</ref>

Marketing and sales

www.nintendo.co.jp/ir/pdf/2005/050126e.pdf#page=6 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=2005-01-26 | format=PDF | publisher=Nintendo Co., Ltd. | pages=7}}</ref>//www.nintendo.co.jp/ir/pdf/2005/050126e.pdf#page=6 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=2005-01-26 | format=PDF | publisher=Nintendo Co., Ltd. | pages=7}}</ref> www.nintendo.co.jp/ir/pdf/2005/050526e.pdf#page=39 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=2005-05-26 | format=PDF | publisher=Nintendo Co., Ltd. | pages=39}}</ref>//www.nintendo.co.jp/ir/pdf/2005/050526e.pdf#page=39 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=2005-05-26 | format=PDF | publisher=Nintendo Co., Ltd. | pages=39}}</ref> www.nintendo.co.jp/ir/pdf/2005/050728e.pdf#page=6 | title=Consolidated financial highlights | accessdate=2007-01-25 | date=2005-07-28 | format=PDF | publisher=Nintendo Co., Ltd. | pages=7}}</ref>//www.nintendo.co.jp/ir/pdf/2005/050728e.pdf#page=6 | title=Consolidated financial highlights | accessdate=2007-01-25 | date=2005-07-28 | format=PDF | publisher=Nintendo Co., Ltd. | pages=7}}</ref> www.nintendo.co.jp/ir/pdf/2005/051124e.pdf#page=25 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=2005-11-24 | format=PDF | publisher=Nintendo Co., Ltd. | pages=25}}</ref>//www.nintendo.co.jp/ir/pdf/2005/051124e.pdf#page=25 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=2005-11-24 | format=PDF | publisher=Nintendo Co., Ltd. | pages=25}}</ref> www.nintendo.co.jp/ir/pdf/2006/060126e.pdf#page=6 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=2006-01-26 | format=PDF | publisher=Nintendo Co., Ltd. | pages=7}}</ref>//www.nintendo.co.jp/ir/pdf/2006/060126e.pdf#page=6 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=2006-01-26 | format=PDF | publisher=Nintendo Co., Ltd. | pages=7}}</ref> www.nintendo.co.jp/ir/pdf/2006/060525e.pdf#page=30 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=2006-05-25 | format=PDF | publisher=Nintendo Co., Ltd. | pages=30}}</ref>//www.nintendo.co.jp/ir/pdf/2006/060525e.pdf#page=30 | title=Consolidated financial highlights | accessdate=2007-04-26 | date=2006-05-25 | format=PDF | publisher=Nintendo Co., Ltd. | pages=30}}</ref> www.nintendo.co.jp/ir/pdf/2006/060724e.pdf#page=8 | title=Consolidated financial highlights | accessdate=2007-01-25 | date=2006-07-24 | format=PDF | publisher=Nintendo Co., Ltd. | pages=9}}</ref>//www.nintendo.co.jp/ir/pdf/2006/060724e.pdf#page=8 | title=Consolidated financial highlights | accessdate=2007-01-25 | date=2006-07-24 | format=PDF | publisher=Nintendo Co., Ltd. | pages=9}}</ref> www.nintendo.co.jp/ir/pdf/2006/061026e.pdf#page=28 | title=Consolidated financial highlights | accessdate=2007-01-25 | date=2006-10-26 | format=PDF | publisher=Nintendo Co., Ltd. | pages=28}}</ref>//www.nintendo.co.jp/ir/pdf/2006/061026e.pdf#page=28 | title=Consolidated financial highlights | accessdate=2007-01-25 | date=2006-10-26 | format=PDF | publisher=Nintendo Co., Ltd. | pages=28}}</ref> www.nintendo.co.jp/ir/pdf/2007/070125e.pdf#page=6 | title=Consolidated Financial Highlights | accessdate=2007-01-25 | date=2007-01-25 | format=PDF | publisher=Nintendo Co., Ltd. | pages=8 }}</ref>//www.nintendo.co.jp/ir/pdf/2007/070125e.pdf#page=6 | title=Consolidated Financial Highlights | accessdate=2007-01-25 | date=2007-01-25 | format=PDF | publisher=Nintendo Co., Ltd. | pages=8 }}</ref> www.nintendo.co.jp/ir/pdf/2007/070426e.pdf#page=21 | title=Consolidated Financial Highlights | accessdate=2007-04-26 | date=2007-04-26 | format=PDF | publisher=Nintendo Co., Ltd. | pages=8 }}</ref>//www.nintendo.co.jp/ir/pdf/2007/070426e.pdf#page=21 | title=Consolidated Financial Highlights | accessdate=2007-04-26 | date=2007-04-26 | format=PDF | publisher=Nintendo Co., Ltd. | pages=8 }}</ref> www.nintendo.co.jp/ir/pdf/2007/070725e.pdf#page=8 | title=Consolidated Financial Highlights | accessdate=2007-07-25 | date=2007-07-25 | format=PDF | publisher=Nintendo Co., Ltd. | pages=8 }}</ref>//www.nintendo.co.jp/ir/pdf/2007/070725e.pdf#page=8 | title=Consolidated Financial Highlights | accessdate=2007-07-25 | date=2007-07-25 | format=PDF | publisher=Nintendo Co., Ltd. | pages=8 }}</ref> www.nintendo.co.jp/ir/pdf/2007/071025e.pdf#page=22 | title=Consolidated Financial Highlights | accessdate=2007-10-25 | date=2007-10-25 | format=PDF | publisher=Nintendo Co., Ltd. | pages=22}}</ref>//www.nintendo.co.jp/ir/pdf/2007/071025e.pdf#page=22 | title=Consolidated Financial Highlights | accessdate=2007-10-25 | date=2007-10-25 | format=PDF | publisher=Nintendo Co., Ltd. | pages=22}}</ref>
Life-to-date number of units sold (DS and DS Lite combined)
Date Japan Americas Other Worldwide
1.45 million 1.36 million 0.03 million 2.84 million
2.12 million 2.19 million 0.95 million 5.27 million
6.65 million
3.63 million 2.87 million 2.34 million 8.83 million
5.70 million 4.63 million 4.10 million 14.43 million
6.91 million 5.11 million 4.71 million 16.73 million
9.24 million 5.90 million 6.13 million 21.27 million
11.52 million 7.51 million 7.79 million 26.82 million
14.43 million 10.18 million 11.00 million 35.61 million
16.02 million 11.74 million 12.52 million 40.29 million
18.11 million 14.14 million 15.03 million 47.27 million
19.71 million 16.06 million 17.88 million 53.64 million

www.time.com/time/business/article/0,8599,1204187,00.html | title=Time Magazine: Gadget of the Week | accessdate=2007-02-01}}</ref>//www.time.com/time/business/article/0,8599,1204187,00.html | title=Time Magazine: Gadget of the Week | accessdate=2007-02-01}}</ref>

Eight official colors of the Nintendo DS were available through standard retailers. Titanium (silver and black) was available worldwide, Electric Blue was exclusive to North and Latin America. Graphite Black, Pure White, Turquoise Blue and Candy Pink were available in Japan. Mystic Pink and Cosmic Blue were available in Australia and New Zealand. Japan's Candy Pink and Australia's Cosmic Blue were also available in Europe and North America through a Nintendogs bundle, although the colors are just referred to as pink and blue. However, these colors were only available for the original style Nintendo DS; a different and more-limited set of colors have been used for the Nintendo DS Lite.

ds.ign.com/articles/736/736992p1.html | title=DS Improves Nintendo's Forecast | author=Daemon Hartfield | publisher=IGN |date=2006-10-03 | accessdate=2007-10-04}}</ref> The company also raised its estimated DS sales forecast by 18%.<ref name="ds-sales-10/06" />//ds.ign.com/articles/736/736992p1.html | title=DS Improves Nintendo's Forecast | author=Daemon Hartfield | publisher=IGN |date=2006-10-03 | accessdate=2007-10-04}}</ref> The company also raised its estimated DS sales forecast by 18%.<ref name="ds-sales-10/06" />

wii.ign.com/articles/807/807852p1.html | title=Nintendo Sales Update | author=Matt Casamassina | publisher=IGN |date=2007-07-25 | accessdate=2007-10-04}}</ref> Nintendo also raised its DS software sales projection from 130 million units to 140 million.<ref name="nintendo-Q108" /> On October 26 2007, Nintendo announced an increase in DS hardware shipments to 28 million and software to 165 million.[citation needed]//wii.ign.com/articles/807/807852p1.html | title=Nintendo Sales Update | author=Matt Casamassina | publisher=IGN |date=2007-07-25 | accessdate=2007-10-04}}</ref> Nintendo also raised its DS software sales projection from 130 million units to 140 million.<ref name="nintendo-Q108" /> On October 26 2007, Nintendo announced an increase in DS hardware shipments to 28 million and software to 165 million.[citation needed]

www.tech.co.uk/home-entertainment/gaming/handhelds/news/nintendo-ds-shoots-past-50-million-mark | title=Nintendo DS shoots past 50 million mark | accessdate=2007-10-02 | author=James Rivington |date=2007-09-26 | publisher=Tech.co.uk}}</ref> On October 30 2007, Chart-Track reported DS sales of over 4 million in the United Kingdom.<ref>http://www.mcvuk.com/news/28731/DS-hits-four-million-in-UK</ref><ref>http://uk.gamespot.com/news/6181947.html</ref> In November 2007, Media Create reported DS sales of 20 million in Japan.<ref> In November 2007, Media Create reported DS sales of 20 million in Japan.<ref>http://au.ds.ign.com/articles/835/835823p1.html?RSSwhen2007-11-16_074300&RSSid=835823</ref><ref>http://kotaku.com/gaming/nintendo-ds/japan-one-in-six-have-a-ds-323894.php</ref>//www.tech.co.uk/home-entertainment/gaming/handhelds/news/nintendo-ds-shoots-past-50-million-mark | title=Nintendo DS shoots past 50 million mark | accessdate=2007-10-02 | author=James Rivington |date=2007-09-26 | publisher=Tech.co.uk}}</ref> On October 30 2007, Chart-Track reported DS sales of over 4 million in the United Kingdom.<ref> | title=Nintendo DS shoots past 50 million mark | accessdate=2007-10-02 | author=James Rivington |date=2007-09-26 | publisher=Tech.co.uk}}</ref> On October 30 2007, Chart-Track reported DS sales of over 4 million in the United Kingdom.<ref>http://www.mcvuk.com/news/28731/DS-hits-four-million-in-UK</ref><ref>http://uk.gamespot.com/news/6181947.html</ref> In November 2007, Media Create reported DS sales of 20 million in Japan.<ref> In November 2007, Media Create reported DS sales of 20 million in Japan.<ref>http://au.ds.ign.com/articles/835/835823p1.html?RSSwhen2007-11-16_074300&RSSid=835823</ref><ref>http://kotaku.com/gaming/nintendo-ds/japan-one-in-six-have-a-ds-323894.php</ref>

www.gamesindustry.biz/content_page.php?aid=31018</ref>//www.gamesindustry.biz/content_page.php?aid=31018</ref>

www.mcvuk.com/news/28991/DS-sets-new-UK-sales-record</ref>//www.mcvuk.com/news/28991/DS-sets-new-UK-sales-record</ref>

Special editions and promotional packages

Modèle:Mergefrom

Many special editions and promotional packages have been available for the Nintendo DS, starting with the first Nintendo DS bundle of a Metroid Prime Hunters demo version, which was included in the first line-up of US shipments. Other adjustments have been made to the DS / DS Lite including color and laser engravings made for promotional events. For example, during the release of Mario Kart DS in North America, a "Red Hot DS Bundle" was available, which was a red colored Nintendo DS, with the game Mario Kart DS packaged along with it.

www.nintendo.com/newsarticle?articleid=p6YV_H74y2x8JQibfas6FxvBRZAW42VD | title=New Nintendo DS Color Comes Bundled with Brain Age 2 | publisher=Nintendo | accessdate=2007-08-09 |date=2007-08-08}}</ref>//www.nintendo.com/newsarticle?articleid=p6YV_H74y2x8JQibfas6FxvBRZAW42VD | title=New Nintendo DS Color Comes Bundled with Brain Age 2 | publisher=Nintendo | accessdate=2007-08-09 |date=2007-08-08}}</ref>

Nintendo DS Lite

Main article: Nintendo DS Lite
Image:DSLite white trans.png
The Nintendo DS Lite

www.engadget.com/2006/02/20/the-engadget-interview-reggie-fils-aime-executive-vice-preside/ | title=The Engadget Interview: Reggie Fils-Aime, Executive Vice President of Sales and Marketing for Nintendo | publisher=Engadget | language=English | accessdate=2006-06-01}}</ref>//www.engadget.com/2006/02/20/the-engadget-interview-reggie-fils-aime-executive-vice-preside/ | title=The Engadget Interview: Reggie Fils-Aime, Executive Vice President of Sales and Marketing for Nintendo | publisher=Engadget | language=English | accessdate=2006-06-01}}</ref>

The features and capabilities are the same as the original style DS, but the DS Lite has four levels of LCD screen brightness. However, the four levels do not include a level where the backlight is off, thus making the system more vulnerable to glare. The sound seems to be fuller and richer, yet the battery life is longer. Unlike the casing of the original style DS, the DS Lite has a shiny glossy semi-transparent outside casing that resembles the popular iPod and Apple MacBook. The LED battery and charging light indicators have been moved to the upper right-hand corner of the unit, making it viewable regardless of whether the system is open or closed. The "start" and "select" buttons have been moved to the lower right-hand side of the touchscreen, the microphone has been moved to the direct center of the opened device, and the A, B, X, Y, and D-Pad seem to have been ds.ign.com/articles/693/693455p1.html | title=DS Lite Hands-on | author=Craig Harris | publisher=IGN |date=2006-03-03 | accessdate=2007-10-04}}</ref> Another improvement is the longer and thicker stylus, significantly reducing the amount of hand cramps as its users use it extensively throughout gameplay. Along with the other advancements, the Game Boy port of the DS Lite is shorter than the original style DS's port. When inserted, the Game Boy Advance cartridge protrudes out approximately 1cm from under the unit. Also, the charger connector is smaller, so a different charger must be used.//ds.ign.com/articles/693/693455p1.html | title=DS Lite Hands-on | author=Craig Harris | publisher=IGN |date=2006-03-03 | accessdate=2007-10-04}}</ref> Another improvement is the longer and thicker stylus, significantly reducing the amount of hand cramps as its users use it extensively throughout gameplay. Along with the other advancements, the Game Boy port of the DS Lite is shorter than the original style DS's port. When inserted, the Game Boy Advance cartridge protrudes out approximately 1cm from under the unit. Also, the charger connector is smaller, so a different charger must be used.

Software development

Nintendo only accepts official companies with a game development team, and sufficient experience in certain areas for their official developer support program. Additional information is available from the Nintendo Software Development Support Group.

www.bottledlight.com/ds/index.php/Main/HomePage | title=NDSTech - The homebrew Nintendo DS(TM) technical reference | accessdate=2006-04-03}}</ref> and to use the tools available to create one's own programs. There are two development routes. One requires a method for running Nintendo DS programs from the Game Boy Advance port. There are five methods for this option available: PassMe, PassMe2, WiFiMe, FlashMe, and NoPass. The second option is using second-generation flashcards, which are simply either writable DS game cards or DS game cards with Micro-SD slots.//www.bottledlight.com/ds/index.php/Main/HomePage | title=NDSTech - The homebrew Nintendo DS(TM) technical reference | accessdate=2006-04-03}}</ref> and to use the tools available to create one's own programs. There are two development routes. One requires a method for running Nintendo DS programs from the Game Boy Advance port. There are five methods for this option available: PassMe, PassMe2, WiFiMe, FlashMe, and NoPass. The second option is using second-generation flashcards, which are simply either writable DS game cards or DS game cards with Micro-SD slots.

See also

Modèle:Portal

Modèle:Clear Modèle:Dedicated video game handheld consoles

References

<references />

External links


Official sites

www.nintendods.com Official Nintendo DS website] - (English, Spanish and French) (requires Macromedia Flash Player)//www.nintendods.com Official Nintendo DS website] - (English, Spanish and French) (requires Macromedia Flash Player) www.nintendods.com Official Nintendo DS website] - (English, Spanish and French) (requires Macromedia Flash Player)//www.touch-ds.jp Official Japanese Site] www.nintendods.com Official Nintendo DS website] - (English, Spanish and French) (requires Macromedia Flash Player)//www.touchgenerations.com/ Touch! Generations] www.nintendods.com Official Nintendo DS website] - (English, Spanish and French) (requires Macromedia Flash Player)//www.nintendowifi.com/global/getRegion.do Official Nintendo Wi-Fi Connection website]

Modèle:Nintendo hardwarear:نينتندو دي إس br:Nintendo DS ca:Nintendo DS cs:Nintendo DS cy:Nintendo DS da:Nintendo DS de:Nintendo DS es:Nintendo DS eo:Nintendo DS fr:Nintendo DS gl:Nintendo DS ko:닌텐도 DS id:Nintendo DS is:Nintendo DS it:Nintendo DS he:Nintendo DS hu:Nintendo DS ms:Nintendo DS nl:Nintendo DS ja:ニンテンドーDS no:Nintendo DS pl:Nintendo DS pt:Nintendo DS ru:Nintendo DS simple:Nintendo DS sk:Nintendo DS sl:Nintendo DS fi:Nintendo DS sv:Nintendo DS th:นินเทนโด ดีเอส vi:Nintendo DS tr:Nintendo DS

zh:任天堂DS


www.gamesindustry.biz/content_page.php?aid=31018</ref>//www.gamesindustry.biz/content_page.php?aid=31018</ref>

www.mcvuk.com/news/28991/DS-sets-new-UK-sales-record</ref>//www.mcvuk.com/news/28991/DS-sets-new-UK-sales-record</ref>

Special editions and promotional packages

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Many special editions and promotional packages have been available for the Nintendo DS, starting with the first Nintendo DS bundle of a Metroid Prime Hunters demo version, which was included in the first line-up of US shipments. Other adjustments have been made to the DS / DS Lite including color and laser engravings made for promotional events. For example, during the release of Mario Kart DS in North America, a "Red Hot DS Bundle" was available, which was a red colored Nintendo DS, with the game Mario Kart DS packaged along with it.

www.nintendo.com/newsarticle?articleid=p6YV_H74y2x8JQibfas6FxvBRZAW42VD | title=New Nintendo DS Color Comes Bundled with Brain Age 2 | publisher=Nintendo | accessdate=2007-08-09 |date=2007-08-08}}</ref>//www.nintendo.com/newsarticle?articleid=p6YV_H74y2x8JQibfas6FxvBRZAW42VD | title=New Nintendo DS Color Comes Bundled with Brain Age 2 | publisher=Nintendo | accessdate=2007-08-09 |date=2007-08-08}}</ref>

Nintendo DS Lite

Main article: Nintendo DS Lite
Image:DSLite white trans.png
The Nintendo DS Lite

www.engadget.com/2006/02/20/the-engadget-interview-reggie-fils-aime-executive-vice-preside/ | title=The Engadget Interview: Reggie Fils-Aime, Executive Vice President of Sales and Marketing for Nintendo | publisher=Engadget | language=English | accessdate=2006-06-01}}</ref>//www.engadget.com/2006/02/20/the-engadget-interview-reggie-fils-aime-executive-vice-preside/ | title=The Engadget Interview: Reggie Fils-Aime, Executive Vice President of Sales and Marketing for Nintendo | publisher=Engadget | language=English | accessdate=2006-06-01}}</ref>

The features and capabilities are the same as the original style DS, but the DS Lite has four levels of LCD screen brightness. However, the four levels do not include a level where the backlight is off, thus making the system more vulnerable to glare. The sound seems to be fuller and richer, yet the battery life is longer. Unlike the casing of the original style DS, the DS Lite has a shiny glossy semi-transparent outside casing that resembles the popular iPod and Apple MacBook. The LED battery and charging light indicators have been moved to the upper right-hand corner of the unit, making it viewable regardless of whether the system is open or closed. The "start" and "select" buttons have been moved to the lower right-hand side of the touchscreen, the microphone has been moved to the direct center of the opened device, and the A, B, X, Y, and D-Pad seem to have been ds.ign.com/articles/693/693455p1.html | title=DS Lite Hands-on | author=Craig Harris | publisher=IGN |date=2006-03-03 | accessdate=2007-10-04}}</ref> Another improvement is the longer and thicker stylus, significantly reducing the amount of hand cramps as its users use it extensively throughout gameplay. Along with the other advancements, the Game Boy port of the DS Lite is shorter than the original style DS's port. When inserted, the Game Boy Advance cartridge protrudes out approximately 1cm from under the unit. Also, the charger connector is smaller, so a different charger must be used.//ds.ign.com/articles/693/693455p1.html | title=DS Lite Hands-on | author=Craig Harris | publisher=IGN |date=2006-03-03 | accessdate=2007-10-04}}</ref> Another improvement is the longer and thicker stylus, significantly reducing the amount of hand cramps as its users use it extensively throughout gameplay. Along with the other advancements, the Game Boy port of the DS Lite is shorter than the original style DS's port. When inserted, the Game Boy Advance cartridge protrudes out approximately 1cm from under the unit. Also, the charger connector is smaller, so a different charger must be used.

Software development

Nintendo only accepts official companies with a game development team, and sufficient experience in certain areas for their official developer support program. Additional information is available from the Nintendo Software Development Support Group.

www.bottledlight.com/ds/index.php/Main/HomePage | title=NDSTech - The homebrew Nintendo DS(TM) technical reference | accessdate=2006-04-03}}</ref> and to use the tools available to create one's own programs. There are two development routes. One requires a method for running Nintendo DS programs from the Game Boy Advance port. There are five methods for this option available: PassMe, PassMe2, WiFiMe, FlashMe, and NoPass. The second option is using second-generation flashcards, which are simply either writable DS game cards or DS game cards with Micro-SD slots.//www.bottledlight.com/ds/index.php/Main/HomePage | title=NDSTech - The homebrew Nintendo DS(TM) technical reference | accessdate=2006-04-03}}</ref> and to use the tools available to create one's own programs. There are two development routes. One requires a method for running Nintendo DS programs from the Game Boy Advance port. There are five methods for this option available: PassMe, PassMe2, WiFiMe, FlashMe, and NoPass. The second option is using second-generation flashcards, which are simply either writable DS game cards or DS game cards with Micro-SD slots.

See also

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Modèle:Clear Modèle:Dedicated video game handheld consoles

References

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External links


Official sites

www.nintendods.com Official Nintendo DS website] - (English, Spanish and French) (requires Macromedia Flash Player)//www.nintendods.com Official Nintendo DS website] - (English, Spanish and French) (requires Macromedia Flash Player) www.nintendods.com Official Nintendo DS website] - (English, Spanish and French) (requires Macromedia Flash Player)//www.touch-ds.jp Official Japanese Site] www.nintendods.com Official Nintendo DS website] - (English, Spanish and French) (requires Macromedia Flash Player)//www.touchgenerations.com/ Touch! Generations] www.nintendods.com Official Nintendo DS website] - (English, Spanish and French) (requires Macromedia Flash Player)//www.nintendowifi.com/global/getRegion.do Official Nintendo Wi-Fi Connection website]

Modèle:Nintendo hardwarear:نينتندو دي إس br:Nintendo DS ca:Nintendo DS cs:Nintendo DS cy:Nintendo DS da:Nintendo DS de:Nintendo DS es:Nintendo DS eo:Nintendo DS fr:Nintendo DS gl:Nintendo DS ko:닌텐도 DS id:Nintendo DS is:Nintendo DS it:Nintendo DS he:Nintendo DS hu:Nintendo DS ms:Nintendo DS nl:Nintendo DS ja:ニンテンドーDS no:Nintendo DS pl:Nintendo DS pt:Nintendo DS ru:Nintendo DS simple:Nintendo DS sk:Nintendo DS sl:Nintendo DS fi:Nintendo DS sv:Nintendo DS th:นินเทนโด ดีเอส vi:Nintendo DS tr:Nintendo DS

zh:任天堂DS