Mapping
Un article de Vev.
← Version précédente | Version suivante →
Gay Star - membres - charte - bistro (forum) - matches - liGay - histoire - gay langage - photos - vidéos - FTP - IRC - liens - smiley
Cl@ | Enola | Fafal | GuiGui | Jù!i0 | Itchy | Kaero | Vev | ST@N |
Unreal Design
http://www.unreal-design.com/ (FR) - french mapping community with tons of tutorials. Titan Internet Forums
http://ut2004.titaninternet.co.uk/forums/ (UK) - best UT2004 onslaught community ever !!! Slaughter Place Forums
http://slaughtersplace.com/forums/forums/ (US) - another good onslaught community Atari Forums
http://www.ataricommunity.com/forums/forumdisplay.php?f=249 (US) - official forums of Atari. Mapraider
http://www.mapraider.com/ (US) - map hosting and more UnrealPlayground
http://www.unrealplayground.com/ (US) - map hosting and more Nali City
http://nalicity.beyondunreal.com/index.php (US) - map hosting and more Unreal FR
http://www.unreal.fr/ (FR) - first french unreal community Beyond Unreal
http://www.beyondunreal.com/ (US) - big unreal community Hazel H homepage http://www.hazelwhorley.com/ (UK) - If you are looking for awesome maps, skybox and tutorials !!! Angel Mapper http://www.angelmapper.com/ (US) - Very good mapper and alot of excellent mapping tutorials.
code d objets
rankin
la planche de pour dodger
Begin Map Begin Actor Class=StaticMeshActor Name=StaticMeshActor374 StaticMesh=StaticMesh'myLevel.testsheet1' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo7',iLeaf=409,ZoneNumber=5) Tag="StaticMeshActor" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=1176.860718,Y=-2206.337646,Z=-508.815216) Rotation=(Pitch=432,Yaw=23720,Roll=3000) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance262' DrawScale3D=(Z=2.000000) SoundVolume=76 ColLocation=(X=1176.860718,Y=-2206.337646,Z=-508.815216) bSelected=True End Actor Begin Surface End Surface End Map
2 planches du rocket
Begin Map Begin Actor Class=StaticMeshActor Name=StaticMeshActor218 StaticMesh=StaticMesh'myLevel.hourehouteplank' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9) Tag="StaticMeshActor" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=-448.000000,Y=316.000000,Z=-476.000000) Rotation=(Pitch=-6324) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance133' DrawScale3D=(X=1.500000,Y=1.250000,Z=1.250000) SoundVolume=76 ColLocation=(X=-448.000000,Y=316.000000,Z=-476.000000) bSelected=True End Actor Begin Actor Class=StaticMeshActor Name=StaticMeshActor219 StaticMesh=StaticMesh'myLevel.hourehouteplank' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9) Tag="StaticMeshActor" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=-464.000000,Y=252.000000,Z=-480.000000) Rotation=(Pitch=-6820,Yaw=-612) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance134' DrawScale3D=(X=1.400000,Y=1.250000,Z=1.250000) SoundVolume=76 ColLocation=(X=-464.000000,Y=252.000000,Z=-480.000000) bSelected=True End Actor Begin Surface End Surface End Map