Mapping
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| Cl@ | Enola | Fafal | GuiGui | Jù!i0 | Itchy | Kaero | Vev | ST@N |
www.unreal.fr/tutoriaux.php?tutorial=8//www.unreal.fr/tutoriaux.php?tutorial=8 www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0] www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//fichiers.unreal.fr/unrealfr/tutoriaux/maps/gko_tuto.zip editeur de terrain]
Unreal Design
www.unreal-design.com///www.unreal-design.com/ (FR) - french mapping community with tons of tutorials. Titan Internet Forums
www.unreal-design.com///ut2004.titaninternet.co.uk/forums/ (UK) - best UT2004 onslaught community ever !!! Slaughter Place Forums
www.unreal-design.com///slaughtersplace.com/forums/forums/ (US) - another good onslaught community Atari Forums
www.unreal-design.com///www.ataricommunity.com/forums/forumdisplay.php?f=249 (US) - official forums of Atari. Mapraider
www.unreal-design.com///www.mapraider.com/ (US) - map hosting and more UnrealPlayground
www.unreal-design.com///www.unrealplayground.com/ (US) - map hosting and more Nali City
www.unreal-design.com///nalicity.beyondunreal.com/index.php (US) - map hosting and more Unreal FR
www.unreal-design.com///www.unreal.fr/ (FR) - first french unreal community Beyond Unreal
www.unreal-design.com///www.beyondunreal.com/ (US) - big unreal community Hazel H homepage www.unreal-design.com///www.hazelwhorley.com/ (UK) - If you are looking for awesome maps, skybox and tutorials !!! Angel Mapper www.unreal-design.com///www.angelmapper.com/ (US) - Very good mapper and alot of excellent mapping tutorials.
Sommaire |
code d objets
weapon & ammo
link gum
Begin Map
Begin Actor Class=NewWeaponBase Name=NewWeaponBase13
WeaponType=Class'XWeapons.LinkGun'
myMarker=InventorySpot'myLevel.InventorySpot293'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=389,ZoneNumber=2)
Tag="NewWeaponBase"
Group="None,blue"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
Location=(X=338.498047,Y=850.771484,Z=-444.628601)
Rotation=(Yaw=106488)
StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1643'
Skins(0)=None
bSelected=True
End Actor
Begin Actor Class=LinkAmmoPickup Name=LinkAmmoPickup2
myMarker=InventorySpot'myLevel.InventorySpot294'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=389,ZoneNumber=2)
Tag="LinkAmmoPickup"
Group="None,blue"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
Location=(X=279.039063,Y=877.145752,Z=-438.000000)
Rotation=(Yaw=106816)
ColLocation=(X=279.039063,Y=877.145752,Z=-438.000000)
bSelected=True
End Actor
Begin Actor Class=LinkAmmoPickup Name=LinkAmmoPickup3
myMarker=InventorySpot'myLevel.InventorySpot295'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=389,ZoneNumber=2)
Tag="LinkAmmoPickup"
Group="None,blue"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
Location=(X=372.441895,Y=796.503052,Z=-438.000000)
Rotation=(Yaw=96768)
ColLocation=(X=372.441895,Y=796.503052,Z=-438.000000)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
shock riffle
Begin Map
Begin Actor Class=NewWeaponBase Name=NewWeaponBase9
WeaponType=Class'XWeapons.ShockRifle'
myMarker=InventorySpot'myLevel.InventorySpot276'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=35,ZoneNumber=1)
Tag="NewWeaponBase"
Group="None,blue"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
Location=(X=-1791.915283,Y=-127.645996,Z=-204.693649)
Rotation=(Yaw=82056)
StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1633'
Skins(0)=None
bSelected=True
End Actor
Begin Actor Class=ShockAmmoPickup Name=ShockAmmoPickup4
myMarker=InventorySpot'myLevel.InventorySpot277'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=35,ZoneNumber=1)
Tag="ShockAmmoPickup"
Group="None,blue"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
Location=(X=-1717.972900,Y=-125.044312,Z=-175.877045)
Rotation=(Yaw=49040)
ColLocation=(X=-1717.972900,Y=-125.044312,Z=-175.877045)
bSelected=True
End Actor
Begin Actor Class=ShockAmmoPickup Name=ShockAmmoPickup5
myMarker=InventorySpot'myLevel.InventorySpot279'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=35,ZoneNumber=1)
Tag="ShockAmmoPickup"
Group="None,blue"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
Location=(X=-1864.605713,Y=-126.518921,Z=-175.877045)
Rotation=(Yaw=49040)
ColLocation=(X=-1864.605713,Y=-126.518921,Z=-175.877045)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
blue flag
Begin Map
Begin Actor Class=NewWeaponBase Name=NewWeaponBase9
WeaponType=Class'XWeapons.ShockRifle'
myMarker=InventorySpot'myLevel.InventorySpot276'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=35,ZoneNumber=1)
Tag="NewWeaponBase"
Group="None,blue"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
Location=(X=-1791.915283,Y=-127.645996,Z=-204.693649)
Rotation=(Yaw=82056)
StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1633'
Skins(0)=None
bSelected=True
End Actor
Begin Actor Class=ShockAmmoPickup Name=ShockAmmoPickup4
myMarker=InventorySpot'myLevel.InventorySpot277'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=35,ZoneNumber=1)
Tag="ShockAmmoPickup"
Group="None,blue"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
Location=(X=-1717.972900,Y=-125.044312,Z=-175.877045)
Rotation=(Yaw=49040)
ColLocation=(X=-1717.972900,Y=-125.044312,Z=-175.877045)
bSelected=True
End Actor
Begin Actor Class=ShockAmmoPickup Name=ShockAmmoPickup5
myMarker=InventorySpot'myLevel.InventorySpot279'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=35,ZoneNumber=1)
Tag="ShockAmmoPickup"
Group="None,blue"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
Location=(X=-1864.605713,Y=-126.518921,Z=-175.877045)
Rotation=(Yaw=49040)
ColLocation=(X=-1864.605713,Y=-126.518921,Z=-175.877045)
bSelected=True
End Actor
Begin Actor Class=xBlueFlagBase Name=xBlueFlagBase0
PathList(0)=ReachSpec'myLevel.ReachSpec1311'
nextNavigationPoint=xRedFlagBase'myLevel.xRedFlagBase0'
Base=LevelInfo'myLevel.LevelInfo0'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=213,ZoneNumber=1)
Tag="xBlueFlagBase"
Touching(0)=xEmitter'myLevel.xEmitter7'
Touching(1)=xEmitter'myLevel.xEmitter6'
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
Location=(X=-3583.941162,Y=1665.164917,Z=-124.000000)
Rotation=(Yaw=14168)
ColLocation=(X=-3583.941162,Y=1665.164917,Z=-124.000000)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
double damage
Begin Map
Begin Actor Class=UDamageCharger Name=UDamageCharger0
myMarker=InventorySpot'myLevel.InventorySpot314'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=414,ZoneNumber=9)
Tag="UDamageCharger"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
Location=(X=3455.994141,Y=1657.711060,Z=-637.000000)
Rotation=(Yaw=224)
StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1829'
bSelected=True
End Actor
Begin Surface
End Surface
End Map
rankin
la planche de pour dodger
Begin Map
Begin Actor Class=StaticMeshActor Name=StaticMeshActor374
StaticMesh=StaticMesh'myLevel.testsheet1'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=ZoneInfo'myLevel.ZoneInfo7',iLeaf=409,ZoneNumber=5)
Tag="StaticMeshActor"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
Location=(X=1176.860718,Y=-2206.337646,Z=-508.815216)
Rotation=(Pitch=432,Yaw=23720,Roll=3000)
StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance262'
DrawScale3D=(Z=2.000000)
SoundVolume=76
ColLocation=(X=1176.860718,Y=-2206.337646,Z=-508.815216)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
2 planches du rocket + bruit
Begin Map
Begin Actor Class=StaticMeshActor Name=StaticMeshActor218
StaticMesh=StaticMesh'myLevel.hourehouteplank'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9)
Tag="StaticMeshActor"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
Location=(X=-448.000000,Y=316.000000,Z=-476.000000)
Rotation=(Pitch=-6324)
StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance133'
DrawScale3D=(X=1.500000,Y=1.250000,Z=1.250000)
SoundVolume=76
ColLocation=(X=-448.000000,Y=316.000000,Z=-476.000000)
bSelected=True
End Actor
Begin Actor Class=StaticMeshActor Name=StaticMeshActor219
StaticMesh=StaticMesh'myLevel.hourehouteplank'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9)
Tag="StaticMeshActor"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
Location=(X=-464.000000,Y=252.000000,Z=-480.000000)
Rotation=(Pitch=-6820,Yaw=-612)
StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance134'
DrawScale3D=(X=1.400000,Y=1.250000,Z=1.250000)
SoundVolume=76
ColLocation=(X=-464.000000,Y=252.000000,Z=-480.000000)
bSelected=True
End Actor
Begin Actor Class=Trigger Name=Trigger18
ReTriggerDelay=6.000000
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=633,ZoneNumber=9)
Tag="Trigger"
Event="55555555555555"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
Location=(X=-485.675903,Y=298.502472,Z=-427.000000)
SoundVolume=76
CollisionRadius=64.000000
CollisionHeight=32.000000
ColLocation=(X=-485.675903,Y=298.502472,Z=-427.000000)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
texture plancher
Begin Map Begin Surface TEXTURE=myLevel.hourewooood BASE -00784.000000,-00479.500000,+00000.000000 TEXTUREU +00000.000000,+00002.000000,+00000.000000 TEXTUREV -00002.000000,+00000.000000,+00000.000000 NORMAL +00000.000000,+00000.000000,+00001.000000 POLYFLAGS=33554432 End Surface End Map
flaque d eau et son trigger
Begin Map
Begin Actor Class=StaticMeshActor Name=StaticMeshActor444
StaticMesh=StaticMesh'myLevel.hourewatersheet'
bHighDetail=True
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=363,ZoneNumber=4)
Tag="StaticMeshActor"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
Location=(X=2836.000000,Y=-852.000000,Z=-510.000000)
Rotation=(Yaw=-33792)
StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance327'
DrawScale3D=(X=2.000000,Y=2.000000,Z=1.500000)
bShadowCast=False
SoundVolume=76
bCollideActors=False
bBlockActors=False
bBlockZeroExtentTraces=False
bBlockNonZeroExtentTraces=False
bBlockKarma=False
ColLocation=(X=608.000000,Y=32.000000,Z=-608.000000)
bSelected=True
End Actor
Begin Actor Class=Trigger Name=Trigger14
ReTriggerDelay=6.000000
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=363,ZoneNumber=4)
Tag="Trigger"
Event="hhhhhhhhhhh"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
Location=(X=2818.324219,Y=-887.497559,Z=-505.000000)
SoundVolume=76
CollisionRadius=128.000000
CollisionHeight=8.000000
ColLocation=(X=2818.324219,Y=-887.497559,Z=-505.000000)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
campgrounds
jumpad complet
Begin Map
Begin Actor Class=UTJumppad Name=UTJumppad1
JumpVelocity=(X=-178.472183,Y=-66.348160,Z=1150.749390)
JumpTarget=PathNode'myLevel.PathNode0'
JumpSound=Sound'2K4MenuSounds.Generic.msfxDown'
bPathsChanged=True
PathList(0)=ReachSpec'myLevel.ReachSpec21'
ForcedPaths(0)="PathNode0"
nextNavigationPoint=PlayerStart'myLevel.PlayerStart3'
Base=LevelInfo'myLevel.LevelInfo0'
bLightChanged=True
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=4,ZoneNumber=1)
Tag="UTJumppad"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
Location=(X=502.083954,Y=382.835938,Z=47.000000)
ColLocation=(X=502.083954,Y=382.835938,Z=47.000000)
bSelected=True
End Actor
Begin Actor Class=PathNode Name=PathNode0
bPathsChanged=True
nextNavigationPoint=UTJumppad'myLevel.UTJumppad1'
Base=LevelInfo'myLevel.LevelInfo0'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=1,ZoneNumber=1)
Tag="PathNode"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
Location=(X=174.529343,Y=263.065430,Z=559.000061)
bSelected=True
End Actor
Begin Actor Class=Emitter Name=Emitter26
Begin Object Class=SpriteEmitter Name=SpriteEmitter52
UseDirectionAs=PTDU_Normal
UseColorScale=True
FadeOut=True
FadeIn=True
Acceleration=(Z=50.000000)
ColorScale(0)=(Color=(G=162,R=185,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=92,G=44,R=69,A=50))
FadeOutStartTime=0.800000
FadeInEndTime=0.100000
MaxParticles=5
StartSizeRange=(X=(Min=35.000000,Max=35.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=40.000000,Max=40.000000))
Texture=Texture'EpicParticles.JumpPad.GridPlate'
LifetimeRange=(Min=1.400000,Max=1.400000)
WarmupTicksPerSecond=2.000000
RelativeWarmupTime=2.000000
End Object
Emitters(0)=SpriteEmitter'myLevel.SpriteEmitter52'
Begin Object Class=SpriteEmitter Name=SpriteEmitter53
UseDirectionAs=PTDU_Right
UseColorScale=True
FadeOut=True
FadeIn=True
Acceleration=(Z=80.000000)
ColorScale(0)=(Color=(B=27,G=95,R=124))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=82,G=123,R=169))
FadeOutStartTime=0.750000
FadeInEndTime=0.200000
MaxParticles=100
StartLocationRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-24.000000,Max=24.000000))
StartSpinRange=(X=(Min=-0.250000,Max=-0.250000))
StartSizeRange=(X=(Min=6.000000,Max=6.000000),Y=(Min=4.000000,Max=4.000000))
Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
LifetimeRange=(Min=1.250000,Max=1.500000)
StartVelocityRange=(Z=(Max=20.000000))
WarmupTicksPerSecond=2.000000
RelativeWarmupTime=2.000000
End Object
Emitters(1)=SpriteEmitter'myLevel.SpriteEmitter53'
bLightChanged=True
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=4,ZoneNumber=1)
Tag="Emitter"
Group="None,PadEmitters"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
Location=(X=497.287262,Y=390.518555,Z=16.832764)
Rotation=(Yaw=-18432)
CollisionRadius=16.500000
CollisionHeight=16.500000
bSelected=True
End Actor
Begin Actor Class=Light Name=Light52
LightHue=42
LightSaturation=127
LightBrightness=48.000000
LightRadius=48.000000
bLightChanged=True
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=4,ZoneNumber=1)
Tag="Light"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
Location=(X=497.761139,Y=388.652344,Z=62.454590)
Rotation=(Yaw=-16384)
CollisionRadius=18.000000
CollisionHeight=18.000000
bSelected=True
End Actor
Begin Actor Class=StaticMeshActor Name=StaticMeshActor167
StaticMesh=StaticMesh'XGame_rc.AmmoChargerMesh'
bLightChanged=True
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=4,ZoneNumber=1)
Tag="StaticMeshActor"
Group="None,TopBuilding"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
Location=(X=497.981720,Y=390.366211,Z=5.545410)
bBlockNonZeroExtentTraces=False
ColLocation=(X=497.981720,Y=390.366211,Z=5.545410)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
CTF gaystar
albatross
Begin Map
Begin Actor Class=StaticMeshActor Name=StaticMeshActor0
StaticMesh=StaticMesh'Albatross_architecture.Deco.Alb_albatross'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=903,ZoneNumber=16)
Tag="StaticMeshActor"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
Location=(X=5072.000000,Y=1663.647949,Z=-128.000000)
Rotation=(Yaw=16384)
StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance381'
DrawScale3D=(X=2.000000,Y=2.000000,Z=2.000000)
Skins(0)=Texture'myLevel.Lila'
AmbientGlow=33
ColLocation=(X=5072.000000,Y=1663.647949,Z=-128.000000)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
lampe a l huile plus light
Begin Map
Begin Actor Class=Light Name=Light87
LightHue=29
LightSaturation=114
LightBrightness=128.000000
LightRadius=32.000000
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=871,ZoneNumber=13)
Tag="Light"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
Location=(X=6590.176758,Y=1860.076538,Z=-213.000000)
bSelected=True
End Actor
Begin Actor Class=Emitter Name=Emitter9
Begin Object Class=SpriteEmitter Name=SpriteEmitter9
FadeOut=True
FadeIn=True
UniformSize=True
FadeOutStartTime=0.400000
FadeInEndTime=0.100000
StartLocationRange=(X=(Min=-5.000000,Max=5.000000),Y=(Min=-5.000000,Max=5.000000))
StartSizeRange=(X=(Min=5.000000,Max=10.000000),Y=(Min=5.000000,Max=10.000000))
Texture=Texture'SC_Volcano_T.Particles.SC_Flame1_T'
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(Z=(Min=20.000000,Max=20.000000))
End Object
Emitters(0)=SpriteEmitter'myLevel.SpriteEmitter9'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=871,ZoneNumber=13)
Tag="Emitter"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
Location=(X=6591.529785,Y=1907.977295,Z=-219.000000)
Rotation=(Yaw=32768)
SoundVolume=76
bSelected=True
End Actor
Begin Actor Class=StaticMeshActor Name=StaticMeshActor123
StaticMesh=StaticMesh'AnubisStatic.All.EgyptSconce'
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=871,ZoneNumber=13)
Tag="StaticMeshActor"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
Location=(X=6592.000488,Y=1911.999634,Z=-232.000000)
Rotation=(Yaw=65536)
StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance505'
DrawScale3D=(X=0.500000,Y=0.500000,Z=0.500000)
ColLocation=(X=6592.000488,Y=1911.999634,Z=-232.000000)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
