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Wii

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Modèle:Pp-semi-protected Modèle:Featured article Modèle:Infobox CVG system</ref> "Broadway"//wii.ign.com/launchguide/hardware1.html|title=Wii: The Total Story|accessdate=2006-11-20|publisher=IGN}}</ref> "Broadway" www.popsci.com/popsci/whatsnew/2526081bfbcfe010vgnvcm1000004eecbccdrcrd/14.html //--> ATI "Hollywood"//www.popsci.com/popsci/whatsnew/2526081bfbcfe010vgnvcm1000004eecbccdrcrd/14.html //--> ATI "Hollywood" |media=12 cm Wii Optical Disc
8 cm Nintendo GameCube Game Disc
|storage=512 MiB Internal flash memory
Secure Digital card
Nintendo GameCube Memory Card |controllers=Wii Remote, Nintendo GameCube controller |connectivity=Wi-Fi
Bluetooth
USB 2.0 x2
LAN Adapter (via USB) |online service=Nintendo Wi-Fi Connection
WiiConnect24
Virtual Console
Wii Menu
www.nintendo.co.jp/ir/pdf/2007/071026e.pdf#page=6 | title=Financial Results Briefing for the Six-Month Period Ending September 2007 | publisher=Nintendo | date=2007-10-26 | accessdate=2007-12-26 | pages=6}}</ref>
Wii Play, 6.32 million (as of September 30 2007)<ref name="071026e"/>//www.nintendo.co.jp/ir/pdf/2007/071026e.pdf#page=6 | title=Financial Results Briefing for the Six-Month Period Ending September 2007 | publisher=Nintendo | date=2007-10-26 | accessdate=2007-12-26 | pages=6}}</ref>
Wii Play, 6.32 million (as of September 30 2007)<ref name="071026e"/> |compatibility=Nintendo GameCube |predecessor=Nintendo GameCube |successor= |unitssold=13.17 million (details) }}

The Wii (pronounced as the English pronoun we, Modèle:IPAEng) is the fifth home video game console released by Nintendo. The console is the direct successor to the Nintendo GameCube. Nintendo states that its console targets a broader demographic than that of Microsoft's Xbox 360 and Sony's PlayStation 3,<ref name="USA Today" /> but it competes with both as part of the seventh generation of video game systems.

www.nintendo.co.jp/n10/e3_2006/speech/english.html Nintendo Corporation] - Nintendo President, Satoru Iwata, media briefing speech at E3 2006</ref>//www.nintendo.co.jp/n10/e3_2006/speech/english.html Nintendo Corporation] - Nintendo President, Satoru Iwata, media briefing speech at E3 2006</ref>

www.gamespot.com/news/6133389.html|title=TGS 2005: Iwata speaks|accessdate=2006-09-24| last=Sinclair|first=Brendan|coauthors=Torres, Ricardo}}</ref> At E3 2006, the console won the first of several awards.<ref name="E3 Awards" /> By December 8, 2006, it had completed its launch in four key markets. During the week of September 12, 2007, the Financial Times declared that the Wii was the current sales leader of its generation.<ref name="wiileads"/>//www.gamespot.com/news/6133389.html|title=TGS 2005: Iwata speaks|accessdate=2006-09-24| last=Sinclair|first=Brendan|coauthors=Torres, Ricardo}}</ref> At E3 2006, the console won the first of several awards.<ref name="E3 Awards" /> By December 8, 2006, it had completed its launch in four key markets. During the week of September 12, 2007, the Financial Times declared that the Wii was the current sales leader of its generation.<ref name="wiileads"/>

Sommaire

History

www.businessweek.com/technology/content/nov2006/tc20061116_750580.htm|title=The Big Ideas Behind Nintendo's Wii |accessdate=2007-02-02|publisher=BusinessWeek|author=Kenji Hall}}</ref>//www.businessweek.com/technology/content/nov2006/tc20061116_750580.htm|title=The Big Ideas Behind Nintendo's Wii |accessdate=2007-02-02|publisher=BusinessWeek|author=Kenji Hall}}</ref>

Two years later, engineers and designers were brought together to develop the concept further. By 2005, the controller interface had taken form, but a public showing at that year's E3 was withdrawn. Miyamoto stated that, "We had some troubleshooting to do. So, we decided not to reveal the controller and instead we displayed just the console."<ref name="Miyamoto Speaks" /> Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.<ref name="TGSspeech" />

The Nintendo DS is stated to have influenced the Wii design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that: "If the DS had flopped, we might have taken the Wii back to the drawing board."<ref name="Miyamoto Speaks" />

Name

www.consolewatcher.com/2006/05/nintedo-revolution-renamed-to-nintendo-wii/|publisher=Console Watcher|work=Console Watcher|title=Nintendo Revolution Renamed To Nintendo Wii| accessdate=2006-11-03}}</ref> According to the Nintendo Style Guide, the name "is simply Wii, not Nintendo Wii." This means it is the first home console Nintendo has marketed outside of Japan without the company name featured in its trademark. While "Wiis" is a commonly used pluralization of the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles."<ref name="The plural of Wii">"

   The Plural of Wii 
     
 " , Nintendo
 
  . Retrieved on 2006-11-27
 . </ref> Nintendo spells "Wii" with two lower-case "i" characters meant to resemble two people standing side by side, representing players gathering together, as well as to represent the console's controllers.<ref name="introducing_wii"/> The company has given many reasons for this choice of name since the announcement; however, the best known is://www.consolewatcher.com/2006/05/nintedo-revolution-renamed-to-nintendo-wii/|publisher=Console Watcher|work=Console Watcher|title=Nintendo Revolution Renamed To Nintendo Wii| accessdate=2006-11-03}}</ref> According to the Nintendo Style Guide, the name "is simply Wii, not Nintendo Wii." This means it is the first home console Nintendo has marketed outside of Japan without the company name featured in its trademark. While "Wiis" is a commonly used pluralization of the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles."<ref name="The plural of Wii">"
   The Plural of Wii 
     
 " , Nintendo
 
  . Retrieved on 2006-11-27
 . </ref> Nintendo spells "Wii" with two lower-case "i" characters meant to resemble two people standing side by side, representing players gathering together, as well as to represent the console's controllers.<ref name="introducing_wii"/> The company has given many reasons for this choice of name since the announcement; however, the best known is:

www.gamasutra.com/php-bin/news_index.php?story=9075|publisher=CMP|work=Gamasutra| title=Breaking: Nintendo Announces New Revolution Name - 'Wii'|accessdate=2006-09-16}}</ref>}}//www.gamasutra.com/php-bin/news_index.php?story=9075|publisher=CMP|work=Gamasutra| title=Breaking: Nintendo Announces New Revolution Name - 'Wii'|accessdate=2006-09-16}}</ref>}}

gamasutra.com/features/20060501/sheffield_01.shtml|title= Wii Reactions: Developers Comment|publisher=Forbes|accessdate =2007-03-10|author=Parmy Olson}}</ref> and expressed fear "that the name would convey a continued sense of 'kidiness'Modèle:Sic to the console."<ref name="Forbes Criticism">"

   Iwata's Nintendo Lampooned for 'Wii' 
     
 " , BBC News
 
  . Retrieved on 2007-03-10
 . </ref> The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet.<ref name="BBC article">"
   Nintendo name swap sparks satire 
     
 " , BBC
 
  . Retrieved on 2007-03-14
 . </ref> Nintendo of America's president Reggie Fils-Aime acknowledged the initial reaction and further explained the change://gamasutra.com/features/20060501/sheffield_01.shtml|title= Wii Reactions: Developers Comment|publisher=Forbes|accessdate =2007-03-10|author=Parmy Olson}}</ref> and expressed fear "that the name would convey a continued sense of 'kidiness'Modèle:Sic to the console."<ref name="Forbes Criticism">"
   Iwata's Nintendo Lampooned for 'Wii' 
     
 " , BBC News
 
  . Retrieved on 2007-03-10
 . </ref> The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet.<ref name="BBC article">"
   Nintendo name swap sparks satire 
     
 " , BBC
 
  . Retrieved on 2007-03-14
 . </ref> Nintendo of America's president Reggie Fils-Aime acknowledged the initial reaction and further explained the change:

Modèle:Cquote

wii.ign.com/articles/703/703593p1.html|accessdate=2007-03-14|publisher=IGN|title=Nintendo Talks to IGN about Wii}}</ref>//wii.ign.com/articles/703/703593p1.html|accessdate=2007-03-14|publisher=IGN|title=Nintendo Talks to IGN about Wii}}</ref>

Launch

Image:Wii Blockbuster Display.jpg
Wii retail display boxes
Main article: Wii launch

ndtv.com/charts/gadgetguru/frmAPGadgetNewsDetails.asp?q_id=266|accessdate=2006-10-29}}</ref> and that 33 titles would be available in the 2006 launch window.<ref name="The Twenty Wii Launch Games"> Rodriguez , Steven



     (2006-11-14)
   
.    The Twenty Wii Launch Games 
. Planet GameCube 
   

. Retrieved on 2006-11-14. </ref> The United Kingdom suffered a large shortage of console units as many "high-street" and online stores were unable to fulfill all pre-orders when it was released on December 8 2006.<ref name="UKWii Shortage"> Wii shortages frustrating gamers

. BBC 
 
 (2006-12-08)
   

. Retrieved on 2006-12-08. </ref> As of March 2007, some UK stores still had a shortage of consoles,<ref name="UKWii Shortage March"> UK Wiis "Like Gold Dust"

. IGN 
 
 (2007-03-06)
   

. Retrieved on 2007-04-18. </ref> and as of June 2007, demand still outpaced supply in the United States.<ref name="USWii Shortage June"> Demand for Wii still outpaces supply

. komo-tv 
 
 (2007-06-29)
   

. Retrieved on 2007-07-01. </ref>//ndtv.com/charts/gadgetguru/frmAPGadgetNewsDetails.asp?q_id=266|accessdate=2006-10-29}}</ref> and that 33 titles would be available in the 2006 launch window.<ref name="The Twenty Wii Launch Games"> Rodriguez , Steven



     (2006-11-14)
   
.    The Twenty Wii Launch Games 
. Planet GameCube 
   

. Retrieved on 2006-11-14. </ref> The United Kingdom suffered a large shortage of console units as many "high-street" and online stores were unable to fulfill all pre-orders when it was released on December 8 2006.<ref name="UKWii Shortage"> Wii shortages frustrating gamers

. BBC 
 
 (2006-12-08)
   

. Retrieved on 2006-12-08. </ref> As of March 2007, some UK stores still had a shortage of consoles,<ref name="UKWii Shortage March"> UK Wiis "Like Gold Dust"

. IGN 
 
 (2007-03-06)
   

. Retrieved on 2007-04-18. </ref> and as of June 2007, demand still outpaced supply in the United States.<ref name="USWii Shortage June"> Demand for Wii still outpaces supply

. komo-tv 
 
 (2007-06-29)
   

. Retrieved on 2007-07-01. </ref>

www.cubed3.com/news/8920/1/South_Korean_Wii_Plans_Outlined,_Plus_More_DS_Success | title=Wii in Korea - 2008 | accessdate=2007-10-28}}</ref>//www.cubed3.com/news/8920/1/South_Korean_Wii_Plans_Outlined,_Plus_More_DS_Success | title=Wii in Korea - 2008 | accessdate=2007-10-28}}</ref>

System sales

Modèle:Dablink

Region Units shipped First available
Americas

www.nintendo.co.jp/ir/pdf/2007/071025e.pdf#page=22|title=Consolidated Financial Highlights|accessdate=2007-10-25|date= 2007-10-25|format=PDF|publisher=Nintendo|pages=22}}</ref>//www.nintendo.co.jp/ir/pdf/2007/071025e.pdf#page=22|title=Consolidated Financial Highlights|accessdate=2007-10-25|date= 2007-10-25|format=PDF|publisher=Nintendo|pages=22}}</ref>

November 19 2006
Japan 3.67 million as of September 30 2007<ref name="Q32007"/> December 2 2006
Other regions 4.04 million as of September 30 2007<ref name="Q32007"/> December 8 2006
Total 13.17 million as of September 30 2007

arstechnica.com/news.ars/post/20070724-first-half-of-console-sales-for-2007-nintendo-the-big-winner-ps3-dead-last.html|date=2007-07-24|author=Ben Kuchera|title=Nintendo the big winner, PS3 dead last for the first half of 2007|publisher=ars technica|accessdate=2007-07-31}}</ref> This lead is even larger in the Japanese market, where it currently leads in total sales, having outsold both consoles by factors of 2:1<ref>Xbox 360 Trumps PS3 in Japan Retrieved on November 27 2007.</ref> to 6:1<ref name="wiisalesJapan"> NIcolo S.



     (2007-07-21)
   
.    Media Create sales stats (July 9-15): Nintendo continues domination 
. qj.net 
   

. Retrieved on 2007-08-01. </ref> nearly every week from launch until November 2007.<ref>http://www.computerandvideogames.com/article.php?id=176131</ref> In Australia, the Wii exceeded the record set by the Xbox 360 to become the fastest selling games console in Australian history.<ref name="wiibreaksxbox360record'>Modèle:Citeweb</ref> On September 12 2007, it was reported by the Financial Times that the Wii had surpassed the Xbox 360, which was released one year previously, and had become the market leader in worldwide home console sales for the current generation. This is the first time a Nintendo console has led its generation in sales since the Super Nintendo Entertainment System.<ref name="wiileads"> Nintendo’s Wii takes console lead

 (2007-09-12)
   

. Retrieved on 2007-09-12. </ref> Nintendo warned that the Wii would remain in short supply throughout 2007,<ref> Christmas morn without a Wii?

 (2007-07-11)
   

. Retrieved on 2007-11-13. </ref> while the company produces approximately 1.8 million Wii consoles each month.<ref name="wiiavaildec">Modèle:Citeweb</ref>//arstechnica.com/news.ars/post/20070724-first-half-of-console-sales-for-2007-nintendo-the-big-winner-ps3-dead-last.html|date=2007-07-24|author=Ben Kuchera|title=Nintendo the big winner, PS3 dead last for the first half of 2007|publisher=ars technica|accessdate=2007-07-31}}</ref> This lead is even larger in the Japanese market, where it currently leads in total sales, having outsold both consoles by factors of 2:1<ref>Xbox 360 Trumps PS3 in Japan Retrieved on November 27 2007.</ref> to 6:1<ref name="wiisalesJapan"> NIcolo S.



     (2007-07-21)
   
.    Media Create sales stats (July 9-15): Nintendo continues domination 
. qj.net 
   

. Retrieved on 2007-08-01. </ref> nearly every week from launch until November 2007.<ref>http://www.computerandvideogames.com/article.php?id=176131</ref> In Australia, the Wii exceeded the record set by the Xbox 360 to become the fastest selling games console in Australian history.<ref name="wiibreaksxbox360record'>Modèle:Citeweb</ref> On September 12 2007, it was reported by the Financial Times that the Wii had surpassed the Xbox 360, which was released one year previously, and had become the market leader in worldwide home console sales for the current generation. This is the first time a Nintendo console has led its generation in sales since the Super Nintendo Entertainment System.<ref name="wiileads"> Nintendo’s Wii takes console lead

 (2007-09-12)
   

. Retrieved on 2007-09-12. </ref> Nintendo warned that the Wii would remain in short supply throughout 2007,<ref> Christmas morn without a Wii?

 (2007-07-11)
   

. Retrieved on 2007-11-13. </ref> while the company produces approximately 1.8 million Wii consoles each month.<ref name="wiiavaildec">Modèle:Citeweb</ref>

ce.seekingalpha.com/article/34357|date=2007-05-03|author=Roger Ehrenberg|title=Game Console Wars II: Nintendo Shaves Off Profits, Leaving Competition Scruffy|publisher=seekingalpha.com| accessdate=2007-06-10}}</ref> According to the Financial Times, this direct profit per Wii sold may vary from $13 in Japan to $49 in the United States and $79 in Europe.<ref name="wiiunitsprofit"> James Brightman



     (2007-09-17)
   
.    Report: Nintendo Makes About $49 Per Wii Sold in U.S. 
. gamingdaily.BIZ 
   

. Retrieved on 2007-09-18. </ref>//ce.seekingalpha.com/article/34357|date=2007-05-03|author=Roger Ehrenberg|title=Game Console Wars II: Nintendo Shaves Off Profits, Leaving Competition Scruffy|publisher=seekingalpha.com| accessdate=2007-06-10}}</ref> According to the Financial Times, this direct profit per Wii sold may vary from $13 in Japan to $49 in the United States and $79 in Europe.<ref name="wiiunitsprofit"> James Brightman



     (2007-09-17)
   
.    Report: Nintendo Makes About $49 Per Wii Sold in U.S. 
. gamingdaily.BIZ 
   

. Retrieved on 2007-09-18. </ref>

Demographic

ds.ign.com/articles/750/750610p1.html}}</ref>//ds.ign.com/articles/750/750610p1.html}}</ref>

www.joystiq.com/2006/11/12/nintendo-wii-marketing-to-exceed-200-million/ "Nintendo Wii Marketing To Exceed 200 million"] (November 12, 2006)</ref> The productions are Nintendo's first broad-based advertising strategy and include a two-minute video clip showing a varied assortment of people enjoying the Wii system, such as urban apartment-dwellers, country ranchers, grandparents, and parents with their children. The music in the ads is from the song "Kodo (Inside the Sun Remix)" by the Yoshida Brothers.<ref name="jap_commercial"> Wii For All - Wii Would Like To Play

. Duncan's TV Land 
 
 (2006-12-10)
   

. Retrieved on 2007-01-16. </ref> The marketing campaign has proved to be successful: pensioners as old as 103 have been reported to be playing the Wii in the United Kingdom.<ref> Parker , Andrew



     (2007-09-14)
   
.    OAPs say nurse, I need a Wii 
. The Sun 
   

. Retrieved on 2007-09-14. </ref>//www.joystiq.com/2006/11/12/nintendo-wii-marketing-to-exceed-200-million/ "Nintendo Wii Marketing To Exceed 200 million"] (November 12, 2006)</ref> The productions are Nintendo's first broad-based advertising strategy and include a two-minute video clip showing a varied assortment of people enjoying the Wii system, such as urban apartment-dwellers, country ranchers, grandparents, and parents with their children. The music in the ads is from the song "Kodo (Inside the Sun Remix)" by the Yoshida Brothers.<ref name="jap_commercial"> Wii For All - Wii Would Like To Play

. Duncan's TV Land 
 
 (2006-12-10)
   

. Retrieved on 2007-01-16. </ref> The marketing campaign has proved to be successful: pensioners as old as 103 have been reported to be playing the Wii in the United Kingdom.<ref> Parker , Andrew



     (2007-09-14)
   
.    OAPs say nurse, I need a Wii 
. The Sun 
   

. Retrieved on 2007-09-14. </ref>

Hardware

Image:NintendoStack.jpg
The Wii (top) compared in size to the GCN, N64, North American SNES and NES

www.pcworld.com/article/id,127859-page,1/article.html|title=A Closer Look at the Nintendo Wii}} pcworld.com. Retrieved on March 8 2007.</ref> which makes it the lightest of the three major seventh generation consoles. The console can be placed either horizontally or vertically. The prefix for the numbering scheme of the system and its parts and accessories is "RVL-" after its project code name of "Revolution".<ref>"

   Wii controller world tour
   
 " , Ngamer
  , July 13, 2006
  , pp. 8
    . Retrieved on 2007-01-01
 . </ref> The console also features a recurring theme or design: the console itself, SD cards, the power supply and all the sockets have one of their corners chipped off in a triangular fashion.//www.pcworld.com/article/id,127859-page,1/article.html|title=A Closer Look at the Nintendo Wii}} pcworld.com. Retrieved on March 8 2007.</ref> which makes it the lightest of the three major seventh generation consoles. The console can be placed either horizontally or vertically. The prefix for the numbering scheme of the system and its parts and accessories is "RVL-" after its project code name of "Revolution".<ref>"
   Wii controller world tour
   
 " , Ngamer
  , July 13, 2006
  , pp. 8
    . Retrieved on 2007-01-01
 . </ref> The console also features a recurring theme or design: the console itself, SD cards, the power supply and all the sockets have one of their corners chipped off in a triangular fashion.

forums.nintendo.com/nintendo/board/message?board.id=wii_tech&message.id=4874|title=Nintendo Forums: SD CARD ISSUE (from one system to another) |accessdate=2006-12-10 |date=December 10, 2006}}</ref> An SD card can also be used to create customized in-game music from stored MP3 files, as first shown in Excite Truck, as well as music for the slideshow feature of the Photo Channel. Version 1.1 of the Photo Channel removed MP3 playback in favor of AAC support.//forums.nintendo.com/nintendo/board/message?board.id=wii_tech&message.id=4874|title=Nintendo Forums: SD CARD ISSUE (from one system to another) |accessdate=2006-12-10 |date=December 10, 2006}}</ref> An SD card can also be used to create customized in-game music from stored MP3 files, as first shown in Excite Truck, as well as music for the slideshow feature of the Photo Channel. Version 1.1 of the Photo Channel removed MP3 playback in favor of AAC support.

media.revolutionreport.com/image/revofficial%204.jpg|publisher=Revolution Report|title=Wii Colors| accessdate=2006-07-15}}</ref><ref name="Rev colors control"> Wii Remote Colors

. news.com  
 

 

. Retrieved on 2006-07-15. </ref> but it is currently available only in white. Shigeru Miyamoto stated that other colors would become available after the easing of supply limitations.<ref name="WiiQuotables">Wii Quotables IGN.com. Retrieved on March 10 2007.</ref>//media.revolutionreport.com/image/revofficial%204.jpg|publisher=Revolution Report|title=Wii Colors| accessdate=2006-07-15}}</ref><ref name="Rev colors control"> Wii Remote Colors

. news.com  
 

 

. Retrieved on 2006-07-15. </ref> but it is currently available only in white. Shigeru Miyamoto stated that other colors would become available after the easing of supply limitations.<ref name="WiiQuotables">Wii Quotables IGN.com. Retrieved on March 10 2007.</ref>

The Wii launch package includes the console, a stand to allow the console to be placed vertically, a circular clear stabilizer for the main stand, one Wii Remote, one Nunchuk attachment, one Sensor Bar, a removable stand for the bar, one external main power adapter, two AA batteries, one composite AV cable with RCA connectors, a SCART adaptor in European countries (component video and other types of cables are available separately), operation documentation, and, in all regions except Japan, a copy of the game Wii Sports.

biz.gamedaily.com/industry/feature/?id=14430|title=GameDaily BIZ: Confirmed: Nintendo to Release DVD-Enabled Wii in 2007|accessdate=2006-11-14|date=2006-11-13}}</ref> After announcing the DVD version for 2007, Nintendo delayed its release to focus on producing the original console to meet demand.<ref name="No DVD-Wii 2007"> Sherwood , James



     (2007-11-09)
   
.    Nintendo confirms Wii DVD support coming 
. Register Hardware
. Situation Publishing 
   

. Retrieved on 2007-11-28. </ref>//biz.gamedaily.com/industry/feature/?id=14430|title=GameDaily BIZ: Confirmed: Nintendo to Release DVD-Enabled Wii in 2007|accessdate=2006-11-14|date=2006-11-13}}</ref> After announcing the DVD version for 2007, Nintendo delayed its release to focus on producing the original console to meet demand.<ref name="No DVD-Wii 2007"> Sherwood , James



     (2007-11-09)
   
.    Nintendo confirms Wii DVD support coming 
. Register Hardware
. Situation Publishing 
   

. Retrieved on 2007-11-28. </ref>

Wii Remote

Main article: Wii Remote

www.eurogamer.net/article.php?article_id=71047|title=Nintendo offers to replace Wii straps}}</ref> Nintendo has also since offered the Wii Remote Jacket to provide extra grip and protection.//www.eurogamer.net/article.php?article_id=71047|title=Nintendo offers to replace Wii straps}}</ref> Nintendo has also since offered the Wii Remote Jacket to provide extra grip and protection.

Technical specifications

wii.ign.com/articles/733/733464p7.html|title=IGN's Nintendo Wii FAQ|publisher=IGN|accessdate=2006-11-11}}</ref>//wii.ign.com/articles/733/733464p7.html|title=IGN's Nintendo Wii FAQ|publisher=IGN|accessdate=2006-11-11}}</ref>

Processors: wii.ign.com/articles/699/699118p1.html}}</ref>//wii.ign.com/articles/699/699118p1.html}}</ref> www.nintendo.co.jp/n10/e3_2006/wii/index.html|title=Wiiの概要 (Wii本体)|work=E3 2006|publisher=Nintendo|accessdate=2006-05-22}}</ref> reportedly clocked at 243 MHz<ref name="IGNTech" />//www.nintendo.co.jp/n10/e3_2006/wii/index.html|title=Wiiの概要 (Wii本体)|work=E3 2006|publisher=Nintendo|accessdate=2006-05-22}}</ref> reportedly clocked at 243 MHz<ref name="IGNTech" /> Memory: techon.nikkeibp.co.jp/english/NEWS_EN/20061127/124495/}}</ref>//techon.nikkeibp.co.jp/english/NEWS_EN/20061127/124495/}}</ref>

Ports and peripheral capabilities:

  • Up to four Wii Remote controllers (connected wirelessly via Bluetooth)
  • Nintendo GameCube controller ports (4) (one can be used in conjunction with four Wii Remote units for five-player multiplayer capability)
  • Nintendo GameCube Memory Card slots (2)
  • SD memory card slot
  • USB 2.0 ports (2)
  • Sensor Bar port
  • Accessory port on bottom of Wii Remote

wii.nintendo.com/wii_faq_other.jsp#q7|title=Wii - Frequently Asked Questions|accessdate=2007-10-22|publisher=Nintendo}}</ref>//wii.nintendo.com/wii_faq_other.jsp#q7|title=Wii - Frequently Asked Questions|accessdate=2007-10-22|publisher=Nintendo}}</ref> wii.ign.com/articles/733/733464p8.html|title=IGN's Nintendo Wii FAQ|accessdate=2007-01-25|author=Matt Casamassina |last=Casamassina |first=Matt|authorlink=Matt Casamassina |date=2006-09-20|publisher=IGN}}</ref>//wii.ign.com/articles/733/733464p8.html|title=IGN's Nintendo Wii FAQ|accessdate=2007-01-25|author=Matt Casamassina |last=Casamassina |first=Matt|authorlink=Matt Casamassina |date=2006-09-20|publisher=IGN}}</ref>

Built-in content ratings systems:

Storage:

  • 512 MiB built-in NAND flash memory
  • Expanded storage via SD card memory (up to 2 GB)
  • Nintendo GameCube Memory Card (required for GameCube game saves)
Image:Hollywood gpu.png
ATI's Wii "Hollywood" GPU
  • Slot-loading disc drive compatible with 8 cm Nintendo GameCube Game Disc and 12 cm Wii Optical Disc

wii.ign.com/articles/719/719299p1.html|title=Macronix Supplies Wii|accessdate=2006-07-18|author=Matt Casamassina|last=Casamassina|first=Matt|authorlink=Matt Casamassina|date=2006-07-17|publisher=IGN}}</ref>//wii.ign.com/articles/719/719299p1.html|title=Macronix Supplies Wii|accessdate=2006-07-18|author=Matt Casamassina|last=Casamassina|first=Matt|authorlink=Matt Casamassina|date=2006-07-17|publisher=IGN}}</ref>

Video: www.1up.com/do/feature?cId=3154939</ref>//www.1up.com/do/feature?cId=3154939</ref> wii.nintendo.com/console.jsp|title=What is Wii?|accessdate=2007-09-18}}</ref>//wii.nintendo.com/console.jsp|title=What is Wii?|accessdate=2007-09-18}}</ref>

Audio: investor.dolby.com/ReleaseDetail.cfm?ReleaseID=211978|accessdate=2006-09-23}}</ref>//investor.dolby.com/ReleaseDetail.cfm?ReleaseID=211978|accessdate=2006-09-23}}</ref>

  • Controller: Built-in speaker

Power consumption: www.hardcoreware.net/reviews/review-356-2.htm|title=XBOX 360 vs PS3 (and Wii) - Power Consumption Report|accessdate=2007-11-17}}</ref>//www.hardcoreware.net/reviews/review-356-2.htm|title=XBOX 360 vs PS3 (and Wii) - Power Consumption Report|accessdate=2007-11-17}}</ref>

  • 1.3 watts in standby<ref name="Consume"/>

†None of the clock rates have been confirmed by Nintendo, IBM or ATI.

Technical issues

www.computerandvideogames.com/article.php?id=149572|title=Wii Connect 24 Kills Wiis|publisher= ComputerAndVideoGames.com}}</ref>//www.computerandvideogames.com/article.php?id=149572|title=Wii Connect 24 Kills Wiis|publisher= ComputerAndVideoGames.com}}</ref>

Legal issues

wii.ign.com/articles/750/750001p1.html|title=Nintendo Sued for Patent Infringement| author=Micah Seff|publisher=IGN|date=2006-12-08|accessdate=2006-12-08}}</ref> Anascape Ltd, a Texas-based firm, also filed a lawsuit against Nintendo for patent infringements.<ref> INQUIRER staff



     (2006-8-03)
   
.    Microsoft, Nintendo sued over games controller 
. The Inquirer 
   

. Retrieved on 2006-12-08. </ref> Law firm Green Welling LLP filed a class action lawsuit against Nintendo for its "defective wrist straps".<ref> Nintendo Recalls Defective Wii Wrist Straps After Class Action Filed by Green Welling LLP

. Business Wire 
 
 (2006-12-16)
   

. Retrieved on 2007-03-23. </ref> A Texas-based company called Lonestar Inventions has also sued Nintendo, claiming that the company copied one of Lonestar's patented capacitor designs and used it in the Wii console.<ref> Lonestar sues Nintendo over Wii capacitor design

. Engadget/Wall Street journal 
 
 (2006-06-18)
   

. Retrieved on 2007-06-19. </ref>//wii.ign.com/articles/750/750001p1.html|title=Nintendo Sued for Patent Infringement| author=Micah Seff|publisher=IGN|date=2006-12-08|accessdate=2006-12-08}}</ref> Anascape Ltd, a Texas-based firm, also filed a lawsuit against Nintendo for patent infringements.<ref> INQUIRER staff



     (2006-8-03)
   
.    Microsoft, Nintendo sued over games controller 
. The Inquirer 
   

. Retrieved on 2006-12-08. </ref> Law firm Green Welling LLP filed a class action lawsuit against Nintendo for its "defective wrist straps".<ref> Nintendo Recalls Defective Wii Wrist Straps After Class Action Filed by Green Welling LLP

. Business Wire 
 
 (2006-12-16)
   

. Retrieved on 2007-03-23. </ref> A Texas-based company called Lonestar Inventions has also sued Nintendo, claiming that the company copied one of Lonestar's patented capacitor designs and used it in the Wii console.<ref> Lonestar sues Nintendo over Wii capacitor design

. Engadget/Wall Street journal 
 
 (2006-06-18)
   

. Retrieved on 2007-06-19. </ref>

User modification

www.theinquirer.net/en/inquirer/news/2007/01/27/wii-hacked-to-play-backups|title=Wii hacked to play backups|author=Dean Pullen|publisher=The Inquirer|date=2007-01-07|accessdate=2007-11-08}}</ref><ref> Ben Kuchera



     (2007-02-05)
   
.    The first Wii mod chip is shipping, and it sports some impressive features 
. ars technica 
   

. Retrieved on 2007-11-08. </ref><ref> The 'unhackable' Wii gets hacked, '30 wire' D2C mod on its way

. MaxConsole 
 
 (2007-09-28)
   

. Retrieved on 2007-11-08. </ref> Several brands of modchips are available for the Wii. Hackers have also used the Wii Remote to control devices unrelated to the console through Wii homebrew.<ref> Magic Wand: How hackers make use of their Wii-motes

. Wall Street Journal 
 
 (2007-28-4)
   

.</ref>//www.theinquirer.net/en/inquirer/news/2007/01/27/wii-hacked-to-play-backups|title=Wii hacked to play backups|author=Dean Pullen|publisher=The Inquirer|date=2007-01-07|accessdate=2007-11-08}}</ref><ref> Ben Kuchera



     (2007-02-05)
   
.    The first Wii mod chip is shipping, and it sports some impressive features 
. ars technica 
   

. Retrieved on 2007-11-08. </ref><ref> The 'unhackable' Wii gets hacked, '30 wire' D2C mod on its way

. MaxConsole 
 
 (2007-09-28)
   

. Retrieved on 2007-11-08. </ref> Several brands of modchips are available for the Wii. Hackers have also used the Wii Remote to control devices unrelated to the console through Wii homebrew.<ref> Magic Wand: How hackers make use of their Wii-motes

. Wall Street Journal 
 
 (2007-28-4)
   

.</ref>

Features

The console contains a number of internal features made available from its hardware and firmware components. The hardware allows for extendibility through expansion ports while the firmware can receive periodic updates via the WiiConnect24 service. wii.ign.com/articles/745/745341p1.html|title=IGN: Wii Channels to Require Upgrade|accessdate=2006-10-12|date=2006-10-10}}</ref> -->//wii.ign.com/articles/745/745341p1.html|title=IGN: Wii Channels to Require Upgrade|accessdate=2006-10-12|date=2006-10-10}}</ref> -->

Wii Menu

Main article: Wii Menu

The Wii Menu operating system interface is designed around the concept of television channels. Separate channels are graphically displayed in a grid and are navigated using the pointer capability of the Wii Remote. It is possible to change the arrangement of the channels by holding down the A and B buttons. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel and News Channel. The latter two were initially unavailable at launch, but activated through firmware updates. Additional channels are available for download from the Wii Shop Channel and also appear with each Virtual Console title. These include the Everybody Votes Channel, Internet Channel and Check Mii Out Channel.

Backward compatibility

Image:Wii in GameCube modus.JPG
Nintendo GameCube ports on the top of the Wii unit

The Wii console is backward compatible with all official Nintendo GameCube software, as well as Nintendo GameCube Memory Cards and controllers. Compatibility with software is achieved with the slot-loading drive's ability to accept Nintendo GameCube Game Discs. The console supports progressive-scan output in 480p-enabled GameCube titles. Peripherals can be connected via a set of four GameCube controller ports and two Memory Card slots concealed by removable flip-open panels.<ref name="Wii: The Total Story" /> The console therefore retains connectivity with the Game Boy Advance and e-Reader through the Game Boy Advance Cable, which is used in the same manner as it was used with the GameCube. This feature can only be accessed on those select GameCube titles that previously utilized it.

A Wii console running a GameCube disc is restricted to GameCube functionality. As such, a GameCube controller is required to play GameCube titles, as neither the Wii Remote nor the Classic Controller functions in this capacity. A Nintendo GameCube Memory Card is also necessary to save, as the Wii internal flash memory will not save GameCube games.

kotaku.com/gaming/rant/wii-update-breaking-freeloaders-287086.php Wii Update Breaking Freeloaders] Kotaku. Retrieved on August 9 2007.</ref>//kotaku.com/gaming/rant/wii-update-breaking-freeloaders-287086.php Wii Update Breaking Freeloaders] Kotaku. Retrieved on August 9 2007.</ref>

Nintendo DS connectivity

wii.ign.com/articles/711/711657p1.html|title=Connectivity Returns|publisher=IGN|accessdate=2006-06-07}}</ref> It has also been announced that the Nintendo DS will be able to play game demos downloaded from the console, which they would receive from Nintendo, similar to a DS Download Station.<ref name="Iwata Tech-On 3"> Naoki Asami


 ; Hiroki Yomogita 
     (2006-05-25)
   
.    Regaining what we have lost: Nintendo CEO Iwata's Ambitions for the "Wii" 
. Tech-On!
 3
. Nikkei Business Publications 
   

. Retrieved on 2006-06-09. </ref> The console is also able to expand Nintendo DS games.<ref name="connectivity returns" />//wii.ign.com/articles/711/711657p1.html|title=Connectivity Returns|publisher=IGN|accessdate=2006-06-07}}</ref> It has also been announced that the Nintendo DS will be able to play game demos downloaded from the console, which they would receive from Nintendo, similar to a DS Download Station.<ref name="Iwata Tech-On 3"> Naoki Asami


 ; Hiroki Yomogita 
     (2006-05-25)
   
.    Regaining what we have lost: Nintendo CEO Iwata's Ambitions for the "Wii" 
. Tech-On!
 3
. Nikkei Business Publications 
   

. Retrieved on 2006-06-09. </ref> The console is also able to expand Nintendo DS games.<ref name="connectivity returns" />

Online connectivity

www.nintendo.com/consumer/systems/wii/en_na/onlineWirelessRouterChoose.jsp|title=Choosing a Wireless Router |accessdate=2006-12-13|publisher=Nintendo}}</ref> AOSS support was discreetly added in firmware update 3.0.<ref> Overlooked Wii 3.0 Update Function

. IGN  
 

 

. Retrieved on 2007-08-08. </ref>//www.nintendo.com/consumer/systems/wii/en_na/onlineWirelessRouterChoose.jsp|title=Choosing a Wireless Router |accessdate=2006-12-13|publisher=Nintendo}}</ref> AOSS support was discreetly added in firmware update 3.0.<ref> Overlooked Wii 3.0 Update Function

. IGN  
 

 

. Retrieved on 2007-08-08. </ref> www.usatoday.com/tech/gaming/2006-08-14-nintendo-qa_x.htm |title=Nintendo hopes Wii spells wiinner|accessdate=2006-08-16|date=2006-08-15|publisher=USA Today}}</ref><ref name="Nintendo Wii Wi-Fi page"> sjohnson



     (2006-07-18)
   
.    Secret Wii Details Revealed 
. The Feed
. G4 
   

. Retrieved on 2006-07-20. </ref> and the 12 digit Friend Code system controls how players connect to one another. Each Wii also has its own unique 16 digit Wii Code for use with Wii's non-game features.<ref name="Wii Wi-Fi Just Like DS"> Casamassina , Matt




.    Wii Wi-Fi Just Like DS 

. Retrieved on 2006-05-11. </ref><ref name="Nintendo Wii Wi-Fi page" /> This system also implements console-based software including the Wii Message Board.//www.usatoday.com/tech/gaming/2006-08-14-nintendo-qa_x.htm |title=Nintendo hopes Wii spells wiinner|accessdate=2006-08-16|date=2006-08-15|publisher=USA Today}}</ref><ref name="Nintendo Wii Wi-Fi page"> sjohnson



     (2006-07-18)
   
.    Secret Wii Details Revealed 
. The Feed
. G4 
   

. Retrieved on 2006-07-20. </ref> and the 12 digit Friend Code system controls how players connect to one another. Each Wii also has its own unique 16 digit Wii Code for use with Wii's non-game features.<ref name="Wii Wi-Fi Just Like DS"> Casamassina , Matt




.    Wii Wi-Fi Just Like DS 

. Retrieved on 2006-05-11. </ref><ref name="Nintendo Wii Wi-Fi page" /> This system also implements console-based software including the Wii Message Board.

wii.ign.com/articles/727/727651p1.html Battalion Wars 2 - Hands On] IGN. Retrieved on January 25 2007.</ref>//wii.ign.com/articles/727/727651p1.html Battalion Wars 2 - Hands On] IGN. Retrieved on January 25 2007.</ref>

Parental controls

The console features parental controls, which can be used to prohibit younger users from playing games with content considered unsuitable for their age level. When playing a Wii or Virtual Console game is attempted, it reads the content rating encoded in the game data; if this rating is greater than the system's set age level the game will not load without a correct override password. The parental controls can also restrict Internet access, which blocks the Internet Channel and system update features. Since the console is restricted to GameCube functionality when playing Nintendo GameCube Game Discs, GameCube software is unaffected by Wii parental control settings.

www.nintendoworldreport.com/newsArt.cfm?artid=10948|title=Revolution To Feature Parental Controls|publisher=Planet GameCube|date=2005-11-16}}</ref> whereas North American units use the ESRB rating system.<ref name="par_esrb">Modèle:Cite press release</ref> The Wii unit supports the native rating systems of many countries, including CERO in Japan, the USK in Germany, both the PEGI and BBFC in the United Kingdom and the OFLC in Australia and New Zealand.//www.nintendoworldreport.com/newsArt.cfm?artid=10948|title=Revolution To Feature Parental Controls|publisher=Planet GameCube|date=2005-11-16}}</ref> whereas North American units use the ESRB rating system.<ref name="par_esrb">Modèle:Cite press release</ref> The Wii unit supports the native rating systems of many countries, including CERO in Japan, the USK in Germany, both the PEGI and BBFC in the United Kingdom and the OFLC in Australia and New Zealand.

Software library

Modèle:Seealso

www.joystiq.com/2006/09/15/wii-not-even-remotely-region-free/|Author=Ludwig Kietzmann|date=2006-09-14|title=Wii not even remotely region-free|publisher=Joystiq|accessdate=2006-12-06}}</ref>//www.joystiq.com/2006/09/15/wii-not-even-remotely-region-free/|Author=Ludwig Kietzmann|date=2006-09-14|title=Wii not even remotely region-free|publisher=Joystiq|accessdate=2006-12-06}}</ref>

wii.ign.com/articles/706/706630p1.html|title=E3 2006: Wii Game List|publisher=IGN|author=Matt Casamassina|date=2006-05-09|accessdate=2006-09-04}}</ref> Ubisoft announced eight titles for release over the launch period and have stated that they have a further six currently in development while Midway Games has announced six titles.<ref> Matt Wales



     (2006-08-02)
   
.    Ubisoft and Midway suck up Wii 
. computerandvideogames 
   

. Retrieved on 2006-08-07. </ref> EA has declared their '100%' support for the system<ref> Simon Carless



     (2006-08-01)
   
.    10311 EA Sees Larger Loss, Ramps Up Wii Production 
. Gamasutra 
   

. Retrieved on 2006-08-07. </ref> and has since gone on to purchase long-time partner Headgate Studios, which now develops exclusively for Nintendo's console.<ref> Headgate Studios Team Joins EA

. Electronic Arts 
 
 (2006-11-30)
   

. Retrieved on 2006-08-25. </ref> Namco Bandai also announced that they are developing 37 games for the Wii for their fiscal year ending March 2008.<ref name="namco 37"> Japan's Namco Bandai FY net profit jumps 71 pct; weak PS3 sales to slow growth


. Retrieved on 2007-05-10. </ref> On April 27 2007, Satoru Iwata stated that 45 out of Nintendo's 124 first-party games are being developed for the console. The other 79 titles are being developed for the Nintendo DS.<ref name="124games">Nintendo developing 124 games GameSpot. Retrieved on April 29 2007.</ref> As of July 25 2007 the Wii has more exclusive games in development than the Xbox 360 and PlayStation 3.<ref> Wii Has Most Exclusive Games In Pipeline

. EON 
 
 (2007-07-25)
   

. Retrieved on 2007-07-29. </ref>//wii.ign.com/articles/706/706630p1.html|title=E3 2006: Wii Game List|publisher=IGN|author=Matt Casamassina|date=2006-05-09|accessdate=2006-09-04}}</ref> Ubisoft announced eight titles for release over the launch period and have stated that they have a further six currently in development while Midway Games has announced six titles.<ref> Matt Wales



     (2006-08-02)
   
.    Ubisoft and Midway suck up Wii 
. computerandvideogames 
   

. Retrieved on 2006-08-07. </ref> EA has declared their '100%' support for the system<ref> Simon Carless



     (2006-08-01)
   
.    10311 EA Sees Larger Loss, Ramps Up Wii Production 
. Gamasutra 
   

. Retrieved on 2006-08-07. </ref> and has since gone on to purchase long-time partner Headgate Studios, which now develops exclusively for Nintendo's console.<ref> Headgate Studios Team Joins EA

. Electronic Arts 
 
 (2006-11-30)
   

. Retrieved on 2006-08-25. </ref> Namco Bandai also announced that they are developing 37 games for the Wii for their fiscal year ending March 2008.<ref name="namco 37"> Japan's Namco Bandai FY net profit jumps 71 pct; weak PS3 sales to slow growth


. Retrieved on 2007-05-10. </ref> On April 27 2007, Satoru Iwata stated that 45 out of Nintendo's 124 first-party games are being developed for the console. The other 79 titles are being developed for the Nintendo DS.<ref name="124games">Nintendo developing 124 games GameSpot. Retrieved on April 29 2007.</ref> As of July 25 2007 the Wii has more exclusive games in development than the Xbox 360 and PlayStation 3.<ref> Wii Has Most Exclusive Games In Pipeline

. EON 
 
 (2007-07-25)
   

. Retrieved on 2007-07-29. </ref>

wii.nintendo.com/virtualconsole_faq.jsp|title=http://wii.nintendo.com/virtualconsole_faq.jsp |publisher=Nintendo}}</ref> and the SNK Neo Geo console.<ref name="NeogeotoVC">"

   Neo-Geo coming to Virtual Console 
     
 " , 2007-02-24
 
  . Retrieved on 2007-02-24
 . </ref> Virtual Console games are distributed over broadband Internet via the Wii Shop Channel, and are saved to the Wii internal flash memory or to a removable SD card. Once downloaded, Virtual Console games can be accessed from the Wii Menu as individual channels.//wii.nintendo.com/virtualconsole_faq.jsp|title=http://wii.nintendo.com/virtualconsole_faq.jsp |publisher=Nintendo}}</ref>  and the SNK Neo Geo console.<ref name="NeogeotoVC">"
   Neo-Geo coming to Virtual Console 
     
 " , 2007-02-24
 
  . Retrieved on 2007-02-24
 . </ref> Virtual Console games are distributed over broadband Internet via the Wii Shop Channel, and are saved to the Wii internal flash memory or to a removable SD card. Once downloaded, Virtual Console games can be accessed from the Wii Menu as individual channels.

Reception

www.gamecriticsawards.com/2006winners.html|title=2006 Winners|accessdate=2006-08-13|work=Game Critics Awards}}</ref> In the December 2006 issue of Popular Science the console was awarded with the Grand Award Winner in Home Entertainment.<ref name="pop-sci-nov06-80">Modèle:Harvard reference</ref> Spike TV's Video Games Award also granted the console the award in breakthrough technology.<ref name="Spike TV Award"> Oblivion nabs Spike TV top honors

. GameSpot

 

. Retrieved on 2007-03-10. </ref> GameSpot chose the console as the Best Hardware on their Best and Worst 2006 awards show.<ref name="Gamespot Award"> GameSpot Best Games and Worst Games of 2006

. Gamespot

 

. Retrieved on 2007-03-10. </ref> The system was also chosen as one of PC World magazine's 20 Most Innovative Products of the Year.<ref name="PC World Award"> PC World 20 Most Innovative Products of the Year 2006

. PC World

 

. Retrieved on 2007-03-10. </ref> The console most recently received a Golden Joystick for Innovation of the Year 2007 at the Golden Joystick Awards.<ref>Gears of War swoops Golden Joysticks Retrieved on October 31 2007.</ref> Wii is also currently nominated for the 11th annual Media Arts Plaza awards, held by Japan’s Agency for Cultural Affairs, under the Entertainment category. <ref>[1] Retrieved on November 19 2007</ref>//www.gamecriticsawards.com/2006winners.html|title=2006 Winners|accessdate=2006-08-13|work=Game Critics Awards}}</ref> In the December 2006 issue of Popular Science the console was awarded with the Grand Award Winner in Home Entertainment.<ref name="pop-sci-nov06-80">Modèle:Harvard reference</ref> Spike TV's Video Games Award also granted the console the award in breakthrough technology.<ref name="Spike TV Award"> Oblivion nabs Spike TV top honors

. GameSpot

 

. Retrieved on 2007-03-10. </ref> GameSpot chose the console as the Best Hardware on their Best and Worst 2006 awards show.<ref name="Gamespot Award"> GameSpot Best Games and Worst Games of 2006

. Gamespot

 

. Retrieved on 2007-03-10. </ref> The system was also chosen as one of PC World magazine's 20 Most Innovative Products of the Year.<ref name="PC World Award"> PC World 20 Most Innovative Products of the Year 2006

. PC World

 

. Retrieved on 2007-03-10. </ref> The console most recently received a Golden Joystick for Innovation of the Year 2007 at the Golden Joystick Awards.<ref>Gears of War swoops Golden Joysticks Retrieved on October 31 2007.</ref> Wii is also currently nominated for the 11th annual Media Arts Plaza awards, held by Japan’s Agency for Cultural Affairs, under the Entertainment category. <ref>[2] Retrieved on November 19 2007</ref>

www.spiegel.de/netzwelt/spielzeug/0,1518,485385,00.html|language=German|accessdate=2007-06-18}}</ref> Take-Two Interactive, who released few games for the Nintendo GameCube, has changed its stance on Nintendo, putting a higher priority in developing for the Wii with Manhunt 2 being one of their first releases on the system.<ref> Seff , Micah



     (2007-04-10)
   
.    Take-Two Grows Hungry for Wii 
. IGN 
   

. Retrieved on 2007-06-18. </ref>//www.spiegel.de/netzwelt/spielzeug/0,1518,485385,00.html|language=German|accessdate=2007-06-18}}</ref> Take-Two Interactive, who released few games for the Nintendo GameCube, has changed its stance on Nintendo, putting a higher priority in developing for the Wii with Manhunt 2 being one of their first releases on the system.<ref> Seff , Micah



     (2007-04-10)
   
.    Take-Two Grows Hungry for Wii 
. IGN 
   

. Retrieved on 2007-06-18. </ref>

www.gamespot.com/wii/action/thelegendofzelda/review.html|title=The Legend of Zelda: Twilight Princess|publisher=GameSpot|accessdate=2007-03-07}}</ref> while Factor 5 President Julian Eggebrecht criticized the hardware audio as being substandard for a console of its generation.<ref name="Rock You"> Radd , David



     (2006-11-17)
   
.    Wii Won't Rock You 
. GameDaily BIZ 
   

. Retrieved on 2007-01-31. </ref> U.K.-based developer Free Radical Design has stated that the Wii hardware lacks the power necessary to run the software they have scheduled for release on other seventh generation consoles.<ref name="Free Radical"> Free Radical Design FAQ


. frd.co.uk. Retrieved on March 8 2007.</ref> An executive for Frontline Studios also expressed that major publishers are wary of releasing exclusive titles for the console due to the perception that third-party companies are not strongly supported by consumers.<ref name="Wary Publishers"> Martin , Matt



     (2007-01-24)
   
.    Publishers wary of creating Nintendo titles, says Wii developer 
. GamesIndustry.biz 
   

. Retrieved on 2007-01-27. </ref> The online connectivity of the Wii was subject to criticism, as Matt Casamassina of IGN compared it to the "entirely unintuitive" service provided for the Nintendo DS.<ref>Casamassina, Matt (January 24 2007). N-Query. IGN. Retrieved on January 27 2007.</ref>//www.gamespot.com/wii/action/thelegendofzelda/review.html|title=The Legend of Zelda: Twilight Princess|publisher=GameSpot|accessdate=2007-03-07}}</ref> while Factor 5 President Julian Eggebrecht criticized the hardware audio as being substandard for a console of its generation.<ref name="Rock You"> Radd , David



     (2006-11-17)
   
.    Wii Won't Rock You 
. GameDaily BIZ 
   

. Retrieved on 2007-01-31. </ref> U.K.-based developer Free Radical Design has stated that the Wii hardware lacks the power necessary to run the software they have scheduled for release on other seventh generation consoles.<ref name="Free Radical"> Free Radical Design FAQ


. frd.co.uk. Retrieved on March 8 2007.</ref> An executive for Frontline Studios also expressed that major publishers are wary of releasing exclusive titles for the console due to the perception that third-party companies are not strongly supported by consumers.<ref name="Wary Publishers"> Martin , Matt



     (2007-01-24)
   
.    Publishers wary of creating Nintendo titles, says Wii developer 
. GamesIndustry.biz 
   

. Retrieved on 2007-01-27. </ref> The online connectivity of the Wii was subject to criticism, as Matt Casamassina of IGN compared it to the "entirely unintuitive" service provided for the Nintendo DS.<ref>Casamassina, Matt (January 24 2007). N-Query. IGN. Retrieved on January 27 2007.</ref>

www.guardian.co.uk/technology/2007/oct/26/willwright}}</ref>//www.guardian.co.uk/technology/2007/oct/26/willwright}}</ref>

References

<references />

External links

{{#tag:ImageMap| Image:Commons-logo.svg|50px|commons:Accueil default commons:Accueil desc none}}

Wikimedia Commons propose des documents multimédia libres sur Wii.

Modèle:Portalpar Modèle:Portal

Official sites

wii.nintendo.com Official Wii site]//wii.nintendo.com Official Wii site] wii.nintendo.com Official Wii site]//www.wii.com/ Global and general Wii site] wii.nintendo.com Official Wii site]//www.nintendo.co.jp/n10/e3_2006/speech/english.html Nintendo Corporation] – Nintendo President, Satoru Iwata, media briefing speech at E3 2006

Unofficial coverage

wii.nintendo.com Official Wii site]//www.gamespot.com/wii/index.html Wii page] at GameSpot.com wii.nintendo.com Official Wii site]//wii.ign.com/ Wii coverage] at IGN.com wii.nintendo.com Official Wii site]//www.cubed3.com/ Cubed³] wii.nintendo.com Official Wii site]//www.thewiire.com/ The Wiire]


Modèle:Wii Modèle:Nintendo hardware Modèle:Dedicated video game consolesar:وي bs:Wii bg:Wii ca:Wii cs:Wii da:Wii de:Wii et:Wii es:Wii eo:Wii eu:Wii fr:Wii gl:Wii zh-classical:Wii ko:위 (게임기) hr:Wii id:Wii is:Wii it:Wii he:Wii la:Wii lt:Wii hu:Wii nl:Wii ja:Wii no:Wii nn:Wii pl:Wii pt:Nintendo Wii ro:Wii qu:Wii ru:Wii sco:Wii simple:Wii sk:Wii sl:Nintendo Wii fi:Wii sv:Nintendo Wii th:วี (เครื่องเล่นเกม) tr:Wii zh-yue:Wii zh:Wii