DM-1on1-Idoma - Vev

DM-1on1-Idoma

Un article de Vev.

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Cl@ Enola Fafal GuiGui Jù!i0 Itchy Kaero Vev ST@N

portfolio.hourences.com/work/new/idoma1_tumb.jpg//portfolio.hourences.com/work/new/idoma1_tumb.jpg portfolio.hourences.com/work/new/idoma1_tumb.jpg//portfolio.hourences.com/work/new/idoma2_tumb.jpg portfolio.hourences.com/work/new/idoma1_tumb.jpg//portfolio.hourences.com/work/new/idoma3_tumb.jpg portfolio.hourences.com/work/new/idoma1_tumb.jpg//portfolio.hourences.com/work/new/idoma4_tumb.jpg portfolio.hourences.com/work/new/idoma1_tumb.jpg//portfolio.hourences.com/work/new/idoma5_tumb.jpg portfolio.hourences.com/work/new/idoma1_tumb.jpg//portfolio.hourences.com/work/new/idoma6_tumb.jpg


Description : Small indoor level set in a building with a mix between Industrial and natural. First level of the singleplay game.

Type : UT2004 DM - Official Retail Game Level

Purpose : Level created for the game. Aimed at providing simple yet efficient gameplay combined with unique visuals. I wanted to create a new and fresh theme with a special feel about it. Surrealistic and not scary.

Design : Every single thing was self designed and thought out. This includes gameplay and floorplan, events, the theme/the environment/the art styling (eg architecture, lighting, texture scheme, concept) and shaders/particles/triggers/etc.

Content : Sound by Epic. Textures by Epic and Shaithis. All modelling and other content by myself.

Duration : 2003 - A week.