Mapping
Un article de Vev.
Version du 21 février 2007 à 23:42 Vev (Discuter | contribs) ← Différence précédente |
Version du 21 février 2007 à 23:44 Vev (Discuter | contribs) (→code d objets) Différence suivante → |
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== code d objets == | == code d objets == | ||
- | la planche de rankin pour dodger | + | ===rankin=== |
+ | la planche de pour dodger | ||
<pre> | <pre> | ||
Begin Map | Begin Map | ||
Ligne 68: | Ligne 69: | ||
SoundVolume=76 | SoundVolume=76 | ||
ColLocation=(X=1176.860718,Y=-2206.337646,Z=-508.815216) | ColLocation=(X=1176.860718,Y=-2206.337646,Z=-508.815216) | ||
+ | bSelected=True | ||
+ | End Actor | ||
+ | Begin Surface | ||
+ | End Surface | ||
+ | End Map | ||
+ | </pre> | ||
+ | |||
+ | 2 planches du rocket | ||
+ | <pre> | ||
+ | Begin Map | ||
+ | Begin Actor Class=StaticMeshActor Name=StaticMeshActor218 | ||
+ | StaticMesh=StaticMesh'myLevel.hourehouteplank' | ||
+ | Level=LevelInfo'myLevel.LevelInfo0' | ||
+ | Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9) | ||
+ | Tag="StaticMeshActor" | ||
+ | PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' | ||
+ | Location=(X=-448.000000,Y=316.000000,Z=-476.000000) | ||
+ | Rotation=(Pitch=-6324) | ||
+ | StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance133' | ||
+ | DrawScale3D=(X=1.500000,Y=1.250000,Z=1.250000) | ||
+ | SoundVolume=76 | ||
+ | ColLocation=(X=-448.000000,Y=316.000000,Z=-476.000000) | ||
+ | bSelected=True | ||
+ | End Actor | ||
+ | Begin Actor Class=StaticMeshActor Name=StaticMeshActor219 | ||
+ | StaticMesh=StaticMesh'myLevel.hourehouteplank' | ||
+ | Level=LevelInfo'myLevel.LevelInfo0' | ||
+ | Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9) | ||
+ | Tag="StaticMeshActor" | ||
+ | PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' | ||
+ | Location=(X=-464.000000,Y=252.000000,Z=-480.000000) | ||
+ | Rotation=(Pitch=-6820,Yaw=-612) | ||
+ | StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance134' | ||
+ | DrawScale3D=(X=1.400000,Y=1.250000,Z=1.250000) | ||
+ | SoundVolume=76 | ||
+ | ColLocation=(X=-464.000000,Y=252.000000,Z=-480.000000) | ||
bSelected=True | bSelected=True | ||
End Actor | End Actor |
Version du 21 février 2007 à 23:44
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www.unreal.fr/tutoriaux.php?tutorial=8//www.unreal.fr/tutoriaux.php?tutorial=8 www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0] www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//fichiers.unreal.fr/unrealfr/tutoriaux/maps/gko_tuto.zip editeur de terrain]
Unreal Design
www.unreal-design.com///www.unreal-design.com/ (FR) - french mapping community with tons of tutorials. Titan Internet Forums
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www.unreal-design.com///slaughtersplace.com/forums/forums/ (US) - another good onslaught community Atari Forums
www.unreal-design.com///www.ataricommunity.com/forums/forumdisplay.php?f=249 (US) - official forums of Atari. Mapraider
www.unreal-design.com///www.mapraider.com/ (US) - map hosting and more UnrealPlayground
www.unreal-design.com///www.unrealplayground.com/ (US) - map hosting and more Nali City
www.unreal-design.com///nalicity.beyondunreal.com/index.php (US) - map hosting and more Unreal FR
www.unreal-design.com///www.unreal.fr/ (FR) - first french unreal community Beyond Unreal
www.unreal-design.com///www.beyondunreal.com/ (US) - big unreal community Hazel H homepage www.unreal-design.com///www.hazelwhorley.com/ (UK) - If you are looking for awesome maps, skybox and tutorials !!! Angel Mapper www.unreal-design.com///www.angelmapper.com/ (US) - Very good mapper and alot of excellent mapping tutorials.
code d objets
rankin
la planche de pour dodger
Begin Map Begin Actor Class=StaticMeshActor Name=StaticMeshActor374 StaticMesh=StaticMesh'myLevel.testsheet1' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo7',iLeaf=409,ZoneNumber=5) Tag="StaticMeshActor" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=1176.860718,Y=-2206.337646,Z=-508.815216) Rotation=(Pitch=432,Yaw=23720,Roll=3000) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance262' DrawScale3D=(Z=2.000000) SoundVolume=76 ColLocation=(X=1176.860718,Y=-2206.337646,Z=-508.815216) bSelected=True End Actor Begin Surface End Surface End Map
2 planches du rocket
Begin Map Begin Actor Class=StaticMeshActor Name=StaticMeshActor218 StaticMesh=StaticMesh'myLevel.hourehouteplank' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9) Tag="StaticMeshActor" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=-448.000000,Y=316.000000,Z=-476.000000) Rotation=(Pitch=-6324) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance133' DrawScale3D=(X=1.500000,Y=1.250000,Z=1.250000) SoundVolume=76 ColLocation=(X=-448.000000,Y=316.000000,Z=-476.000000) bSelected=True End Actor Begin Actor Class=StaticMeshActor Name=StaticMeshActor219 StaticMesh=StaticMesh'myLevel.hourehouteplank' Level=LevelInfo'myLevel.LevelInfo0' Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9) Tag="StaticMeshActor" PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0' Location=(X=-464.000000,Y=252.000000,Z=-480.000000) Rotation=(Pitch=-6820,Yaw=-612) StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance134' DrawScale3D=(X=1.400000,Y=1.250000,Z=1.250000) SoundVolume=76 ColLocation=(X=-464.000000,Y=252.000000,Z=-480.000000) bSelected=True End Actor Begin Surface End Surface End Map