Mapping - Vev

Mapping

Un article de Vev.

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Gay Star - membres - charte - bistro (forum) - matches - liGay - histoire - gay langage - photos - vidéos - FTP - IRC - liens - smiley

Cl@ Enola Fafal GuiGui Jù!i0 Itchy Kaero Vev ST@N

www.unreal.fr/tutoriaux.php?tutorial=8//www.unreal.fr/tutoriaux.php?tutorial=8 www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0] www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//fichiers.unreal.fr/unrealfr/tutoriaux/maps/gko_tuto.zip editeur de terrain]


Unreal Design

www.unreal-design.com///www.unreal-design.com/ (FR) - french mapping community with tons of tutorials. Titan Internet Forums

www.unreal-design.com///ut2004.titaninternet.co.uk/forums/ (UK) - best UT2004 onslaught community ever !!! Slaughter Place Forums

www.unreal-design.com///slaughtersplace.com/forums/forums/ (US) - another good onslaught community Atari Forums

www.unreal-design.com///www.ataricommunity.com/forums/forumdisplay.php?f=249 (US) - official forums of Atari. Mapraider

www.unreal-design.com///www.mapraider.com/ (US) - map hosting and more UnrealPlayground

www.unreal-design.com///www.unrealplayground.com/ (US) - map hosting and more Nali City

www.unreal-design.com///nalicity.beyondunreal.com/index.php (US) - map hosting and more Unreal FR

www.unreal-design.com///www.unreal.fr/ (FR) - first french unreal community Beyond Unreal

www.unreal-design.com///www.beyondunreal.com/ (US) - big unreal community Hazel H homepage www.unreal-design.com///www.hazelwhorley.com/ (UK) - If you are looking for awesome maps, skybox and tutorials !!! Angel Mapper www.unreal-design.com///www.angelmapper.com/ (US) - Very good mapper and alot of excellent mapping tutorials.


code d objets

rankin

la planche de pour dodger

Begin Map
Begin Actor Class=StaticMeshActor Name=StaticMeshActor374
    StaticMesh=StaticMesh'myLevel.testsheet1'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo7',iLeaf=409,ZoneNumber=5)
    Tag="StaticMeshActor"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=1176.860718,Y=-2206.337646,Z=-508.815216)
    Rotation=(Pitch=432,Yaw=23720,Roll=3000)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance262'
    DrawScale3D=(Z=2.000000)
    SoundVolume=76
    ColLocation=(X=1176.860718,Y=-2206.337646,Z=-508.815216)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

2 planches du rocket + bruit

Begin Map
Begin Actor Class=StaticMeshActor Name=StaticMeshActor218
    StaticMesh=StaticMesh'myLevel.hourehouteplank'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9)
    Tag="StaticMeshActor"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=-448.000000,Y=316.000000,Z=-476.000000)
    Rotation=(Pitch=-6324)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance133'
    DrawScale3D=(X=1.500000,Y=1.250000,Z=1.250000)
    SoundVolume=76
    ColLocation=(X=-448.000000,Y=316.000000,Z=-476.000000)
    bSelected=True
End Actor
Begin Actor Class=StaticMeshActor Name=StaticMeshActor219
    StaticMesh=StaticMesh'myLevel.hourehouteplank'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9)
    Tag="StaticMeshActor"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=-464.000000,Y=252.000000,Z=-480.000000)
    Rotation=(Pitch=-6820,Yaw=-612)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance134'
    DrawScale3D=(X=1.400000,Y=1.250000,Z=1.250000)
    SoundVolume=76
    ColLocation=(X=-464.000000,Y=252.000000,Z=-480.000000)
    bSelected=True
End Actor
Begin Actor Class=Trigger Name=Trigger18
    ReTriggerDelay=6.000000
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=633,ZoneNumber=9)
    Tag="Trigger"
    Event="55555555555555"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=-485.675903,Y=298.502472,Z=-427.000000)
    SoundVolume=76
    CollisionRadius=64.000000
    CollisionHeight=32.000000
    ColLocation=(X=-485.675903,Y=298.502472,Z=-427.000000)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map


texture plancher

Begin Map
Begin Surface
   TEXTURE=myLevel.hourewooood
   BASE      -00784.000000,-00479.500000,+00000.000000
   TEXTUREU  +00000.000000,+00002.000000,+00000.000000
   TEXTUREV  -00002.000000,+00000.000000,+00000.000000
   NORMAL    +00000.000000,+00000.000000,+00001.000000
   POLYFLAGS=33554432
End Surface
End Map


flaque d eau et son trigger

Begin Map
Begin Actor Class=StaticMeshActor Name=StaticMeshActor444
    StaticMesh=StaticMesh'myLevel.hourewatersheet'
    bHighDetail=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=363,ZoneNumber=4)
    Tag="StaticMeshActor"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=2836.000000,Y=-852.000000,Z=-510.000000)
    Rotation=(Yaw=-33792)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance327'
    DrawScale3D=(X=2.000000,Y=2.000000,Z=1.500000)
    bShadowCast=False
    SoundVolume=76
    bCollideActors=False
    bBlockActors=False
    bBlockZeroExtentTraces=False
    bBlockNonZeroExtentTraces=False
    bBlockKarma=False
    ColLocation=(X=608.000000,Y=32.000000,Z=-608.000000)
    bSelected=True
End Actor
Begin Actor Class=Trigger Name=Trigger14
    ReTriggerDelay=6.000000
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=363,ZoneNumber=4)
    Tag="Trigger"
    Event="hhhhhhhhhhh"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=2818.324219,Y=-887.497559,Z=-505.000000)
    SoundVolume=76
    CollisionRadius=128.000000
    CollisionHeight=8.000000
    ColLocation=(X=2818.324219,Y=-887.497559,Z=-505.000000)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

campgrounds

jumpad complet

Begin Map
Begin Actor Class=UTJumppad Name=UTJumppad1
    JumpVelocity=(X=-178.472183,Y=-66.348160,Z=1150.749390)
    JumpTarget=PathNode'myLevel.PathNode0'
    JumpSound=Sound'2K4MenuSounds.Generic.msfxDown'
    bPathsChanged=True
    PathList(0)=ReachSpec'myLevel.ReachSpec21'
    ForcedPaths(0)="PathNode0"
    nextNavigationPoint=PlayerStart'myLevel.PlayerStart3'
    Base=LevelInfo'myLevel.LevelInfo0'
    bLightChanged=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=4,ZoneNumber=1)
    Tag="UTJumppad"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
    Location=(X=502.083954,Y=382.835938,Z=47.000000)
    ColLocation=(X=502.083954,Y=382.835938,Z=47.000000)
    bSelected=True
End Actor
Begin Actor Class=PathNode Name=PathNode0
    bPathsChanged=True
    nextNavigationPoint=UTJumppad'myLevel.UTJumppad1'
    Base=LevelInfo'myLevel.LevelInfo0'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=1,ZoneNumber=1)
    Tag="PathNode"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
    Location=(X=174.529343,Y=263.065430,Z=559.000061)
    bSelected=True
End Actor
Begin Actor Class=Emitter Name=Emitter26
    Begin Object Class=SpriteEmitter Name=SpriteEmitter52
        UseDirectionAs=PTDU_Normal
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        Acceleration=(Z=50.000000)
        ColorScale(0)=(Color=(G=162,R=185,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=92,G=44,R=69,A=50))
        FadeOutStartTime=0.800000
        FadeInEndTime=0.100000
        MaxParticles=5
        StartSizeRange=(X=(Min=35.000000,Max=35.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=40.000000,Max=40.000000))
        Texture=Texture'EpicParticles.JumpPad.GridPlate'
        LifetimeRange=(Min=1.400000,Max=1.400000)
        WarmupTicksPerSecond=2.000000
        RelativeWarmupTime=2.000000
    End Object
    Emitters(0)=SpriteEmitter'myLevel.SpriteEmitter52'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter53
        UseDirectionAs=PTDU_Right
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        Acceleration=(Z=80.000000)
        ColorScale(0)=(Color=(B=27,G=95,R=124))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=82,G=123,R=169))
        FadeOutStartTime=0.750000
        FadeInEndTime=0.200000
        MaxParticles=100
        StartLocationRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-24.000000,Max=24.000000))
        StartSpinRange=(X=(Min=-0.250000,Max=-0.250000))
        StartSizeRange=(X=(Min=6.000000,Max=6.000000),Y=(Min=4.000000,Max=4.000000))
        Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
        LifetimeRange=(Min=1.250000,Max=1.500000)
        StartVelocityRange=(Z=(Max=20.000000))
        WarmupTicksPerSecond=2.000000
        RelativeWarmupTime=2.000000
    End Object
    Emitters(1)=SpriteEmitter'myLevel.SpriteEmitter53'

    bLightChanged=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=4,ZoneNumber=1)
    Tag="Emitter"
    Group="None,PadEmitters"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
    Location=(X=497.287262,Y=390.518555,Z=16.832764)
    Rotation=(Yaw=-18432)
    CollisionRadius=16.500000
    CollisionHeight=16.500000
    bSelected=True
End Actor
Begin Actor Class=Light Name=Light52
    LightHue=42
    LightSaturation=127
    LightBrightness=48.000000
    LightRadius=48.000000
    bLightChanged=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=4,ZoneNumber=1)
    Tag="Light"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
    Location=(X=497.761139,Y=388.652344,Z=62.454590)
    Rotation=(Yaw=-16384)
    CollisionRadius=18.000000
    CollisionHeight=18.000000
    bSelected=True
End Actor
Begin Actor Class=StaticMeshActor Name=StaticMeshActor167
    StaticMesh=StaticMesh'XGame_rc.AmmoChargerMesh'
    bLightChanged=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=4,ZoneNumber=1)
    Tag="StaticMeshActor"
    Group="None,TopBuilding"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
    Location=(X=497.981720,Y=390.366211,Z=5.545410)
    bBlockNonZeroExtentTraces=False
    ColLocation=(X=497.981720,Y=390.366211,Z=5.545410)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map