Mapping - Vev

Mapping

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Cl@ Enola Fafal GuiGui Jù!i0 Itchy Kaero Vev ST@N

www.unreal.fr/tutoriaux.php?tutorial=8//www.unreal.fr/tutoriaux.php?tutorial=8 www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0] www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//fichiers.unreal.fr/unrealfr/tutoriaux/maps/gko_tuto.zip editeur de terrain] www.unreal.fr/tutoriaux.php?tutorial=4 Votre premiére map sur UEd 3.0]//www.piwiki.net/index.php/Cat%C3%A9gorie:UT2004 wiki pmods] udn.epicgames.com/Main/WebHome.html epic udn]//udn.epicgames.com/Main/WebHome.html epic udn]

  • www.unreal.fr/tutoriaux.php?tutorial=8//udn.epicgames.com/Two/ActorVariables.html
  • www.unreal.fr/tutoriaux.php?tutorial=8//udn.epicgames.com/Two/MoversTutorial.html

Unreal Design

www.unreal-design.com///www.unreal-design.com/ (FR) - french mapping community with tons of tutorials. Titan Internet Forums

www.unreal-design.com///ut2004.titaninternet.co.uk/forums/ (UK) - best UT2004 onslaught community ever !!! Slaughter Place Forums

www.unreal-design.com///slaughtersplace.com/forums/forums/ (US) - another good onslaught community Atari Forums

www.unreal-design.com///www.ataricommunity.com/forums/forumdisplay.php?f=249 (US) - official forums of Atari. Mapraider

www.unreal-design.com///www.mapraider.com/ (US) - map hosting and more UnrealPlayground

www.unreal-design.com///www.unrealplayground.com/ (US) - map hosting and more Nali City

www.unreal-design.com///nalicity.beyondunreal.com/index.php (US) - map hosting and more Unreal FR

www.unreal-design.com///www.unreal.fr/ (FR) - first french unreal community Beyond Unreal

www.unreal-design.com///www.beyondunreal.com/ (US) - big unreal community Hazel H homepage www.unreal-design.com///www.hazelwhorley.com/ (UK) - If you are looking for awesome maps, skybox and tutorials !!! Angel Mapper www.unreal-design.com///www.angelmapper.com/ (US) - Very good mapper and alot of excellent mapping tutorials.


[www.unreal-design.com///ysav.free.fr/map/vev/Maps/ mes maps]

Sommaire

code d objets

weapon & ammo / object

link gum

Begin Map
Begin Actor Class=NewWeaponBase Name=NewWeaponBase13
    WeaponType=Class'XWeapons.LinkGun'
    myMarker=InventorySpot'myLevel.InventorySpot293'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=389,ZoneNumber=2)
    Tag="NewWeaponBase"
    Group="None,blue"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
    Location=(X=338.498047,Y=850.771484,Z=-444.628601)
    Rotation=(Yaw=106488)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1643'
    Skins(0)=None
    bSelected=True
End Actor
Begin Actor Class=LinkAmmoPickup Name=LinkAmmoPickup2
    myMarker=InventorySpot'myLevel.InventorySpot294'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=389,ZoneNumber=2)
    Tag="LinkAmmoPickup"
    Group="None,blue"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
    Location=(X=279.039063,Y=877.145752,Z=-438.000000)
    Rotation=(Yaw=106816)
    ColLocation=(X=279.039063,Y=877.145752,Z=-438.000000)
    bSelected=True
End Actor
Begin Actor Class=LinkAmmoPickup Name=LinkAmmoPickup3
    myMarker=InventorySpot'myLevel.InventorySpot295'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=389,ZoneNumber=2)
    Tag="LinkAmmoPickup"
    Group="None,blue"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
    Location=(X=372.441895,Y=796.503052,Z=-438.000000)
    Rotation=(Yaw=96768)
    ColLocation=(X=372.441895,Y=796.503052,Z=-438.000000)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

shock riffle

Begin Map
Begin Actor Class=NewWeaponBase Name=NewWeaponBase9
    WeaponType=Class'XWeapons.ShockRifle'
    myMarker=InventorySpot'myLevel.InventorySpot276'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=35,ZoneNumber=1)
    Tag="NewWeaponBase"
    Group="None,blue"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
    Location=(X=-1791.915283,Y=-127.645996,Z=-204.693649)
    Rotation=(Yaw=82056)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1633'
    Skins(0)=None
    bSelected=True
End Actor
Begin Actor Class=ShockAmmoPickup Name=ShockAmmoPickup4
    myMarker=InventorySpot'myLevel.InventorySpot277'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=35,ZoneNumber=1)
    Tag="ShockAmmoPickup"
    Group="None,blue"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
    Location=(X=-1717.972900,Y=-125.044312,Z=-175.877045)
    Rotation=(Yaw=49040)
    ColLocation=(X=-1717.972900,Y=-125.044312,Z=-175.877045)
    bSelected=True
End Actor
Begin Actor Class=ShockAmmoPickup Name=ShockAmmoPickup5
    myMarker=InventorySpot'myLevel.InventorySpot279'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=35,ZoneNumber=1)
    Tag="ShockAmmoPickup"
    Group="None,blue"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
    Location=(X=-1864.605713,Y=-126.518921,Z=-175.877045)
    Rotation=(Yaw=49040)
    ColLocation=(X=-1864.605713,Y=-126.518921,Z=-175.877045)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

blue flag

Begin Map
Begin Actor Class=xBlueFlagBase Name=xBlueFlagBase0
    bPathsChanged=True
    Base=LevelInfo'myLevel.LevelInfo0'
    bLightChanged=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=213,ZoneNumber=1)
    Tag="xBlueFlagBase"
    Location=(X=-647.925354,Y=1578.322632,Z=87.137138)
    Rotation=(Yaw=14168)
    ColLocation=(X=-647.925354,Y=1578.322632,Z=87.137138)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

double damage

Begin Map
Begin Actor Class=UDamageCharger Name=UDamageCharger0
    myMarker=InventorySpot'myLevel.InventorySpot314'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=414,ZoneNumber=9)
    Tag="UDamageCharger"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
    Location=(X=3455.994141,Y=1657.711060,Z=-637.000000)
    Rotation=(Yaw=224)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1829'
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

shield

Begin Map
Begin Actor Class=ShieldCharger Name=ShieldCharger1
    myMarker=InventorySpot'myLevel.InventorySpot306'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=406,ZoneNumber=9)
    Tag="ShieldCharger"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
    Location=(X=3199.623535,Y=-261.523010,Z=196.000000)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance1827'
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

rankin

la planche de pour dodger

Begin Map
Begin Actor Class=StaticMeshActor Name=StaticMeshActor374
    StaticMesh=StaticMesh'myLevel.testsheet1'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo7',iLeaf=409,ZoneNumber=5)
    Tag="StaticMeshActor"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=1176.860718,Y=-2206.337646,Z=-508.815216)
    Rotation=(Pitch=432,Yaw=23720,Roll=3000)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance262'
    DrawScale3D=(Z=2.000000)
    SoundVolume=76
    ColLocation=(X=1176.860718,Y=-2206.337646,Z=-508.815216)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

2 planches du rocket + bruit

Begin Map
Begin Actor Class=StaticMeshActor Name=StaticMeshActor218
    StaticMesh=StaticMesh'myLevel.hourehouteplank'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9)
    Tag="StaticMeshActor"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=-448.000000,Y=316.000000,Z=-476.000000)
    Rotation=(Pitch=-6324)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance133'
    DrawScale3D=(X=1.500000,Y=1.250000,Z=1.250000)
    SoundVolume=76
    ColLocation=(X=-448.000000,Y=316.000000,Z=-476.000000)
    bSelected=True
End Actor
Begin Actor Class=StaticMeshActor Name=StaticMeshActor219
    StaticMesh=StaticMesh'myLevel.hourehouteplank'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=630,ZoneNumber=9)
    Tag="StaticMeshActor"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=-464.000000,Y=252.000000,Z=-480.000000)
    Rotation=(Pitch=-6820,Yaw=-612)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance134'
    DrawScale3D=(X=1.400000,Y=1.250000,Z=1.250000)
    SoundVolume=76
    ColLocation=(X=-464.000000,Y=252.000000,Z=-480.000000)
    bSelected=True
End Actor
Begin Actor Class=Trigger Name=Trigger18
    ReTriggerDelay=6.000000
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo1',iLeaf=633,ZoneNumber=9)
    Tag="Trigger"
    Event="55555555555555"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=-485.675903,Y=298.502472,Z=-427.000000)
    SoundVolume=76
    CollisionRadius=64.000000
    CollisionHeight=32.000000
    ColLocation=(X=-485.675903,Y=298.502472,Z=-427.000000)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map


texture plancher

Begin Map
Begin Surface
   TEXTURE=myLevel.hourewooood
   BASE      -00784.000000,-00479.500000,+00000.000000
   TEXTUREU  +00000.000000,+00002.000000,+00000.000000
   TEXTUREV  -00002.000000,+00000.000000,+00000.000000
   NORMAL    +00000.000000,+00000.000000,+00001.000000
   POLYFLAGS=33554432
End Surface
End Map


flaque d eau et son trigger

Begin Map
Begin Actor Class=StaticMeshActor Name=StaticMeshActor444
    StaticMesh=StaticMesh'myLevel.hourewatersheet'
    bHighDetail=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=363,ZoneNumber=4)
    Tag="StaticMeshActor"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=2836.000000,Y=-852.000000,Z=-510.000000)
    Rotation=(Yaw=-33792)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance327'
    DrawScale3D=(X=2.000000,Y=2.000000,Z=1.500000)
    bShadowCast=False
    SoundVolume=76
    bCollideActors=False
    bBlockActors=False
    bBlockZeroExtentTraces=False
    bBlockNonZeroExtentTraces=False
    bBlockKarma=False
    ColLocation=(X=608.000000,Y=32.000000,Z=-608.000000)
    bSelected=True
End Actor
Begin Actor Class=Trigger Name=Trigger14
    ReTriggerDelay=6.000000
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=ZoneInfo'myLevel.ZoneInfo3',iLeaf=363,ZoneNumber=4)
    Tag="Trigger"
    Event="hhhhhhhhhhh"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=2818.324219,Y=-887.497559,Z=-505.000000)
    SoundVolume=76
    CollisionRadius=128.000000
    CollisionHeight=8.000000
    ColLocation=(X=2818.324219,Y=-887.497559,Z=-505.000000)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

roue (mover) (RotationRate pour faire tourner)

Begin Map
Begin Actor Class=Mover Name=Mover1
    bDynamicLightMover=True
    BasePos=(X=-2321.359375,Y=-1556.498535,Z=-83.131165)
    BaseRot=(Yaw=32768)
    bNoAIRelevance=True
    DrawType=DT_StaticMesh
    StaticMesh=StaticMesh'myLevel.houremachinewheelFF'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=6,ZoneNumber=1)
    Tag="Mover"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
    Location=(X=-2321.359375,Y=-1556.498535,Z=-83.131165)
    Rotation=(Yaw=32768)
    DrawScale3D=(X=1.500000,Y=1.500000,Z=1.500000)
    SoundVolume=136
    bCollideActors=False
    bBlockActors=False
    bBlockZeroExtentTraces=False
    bBlockNonZeroExtentTraces=False
    bFixedRotationDir=True
    RotationRate=(Roll=5000)
    ColLocation=(X=720.000000,Y=1024.000000,Z=-528.000000)
    bSelected=True
    bPathColliding=False
End Actor
Begin Surface
End Surface
End Map

rosace(mover)

Begin Map
Begin Actor Class=Mover Name=Mover0
    KeyRot(1)=(Yaw=58932)
    BasePos=(X=-1211.000000,Y=-2019.000000,Z=662.000000)
    BaseRot=(Yaw=-23124)
    DrawType=DT_StaticMesh
    StaticMesh=StaticMesh'myLevel.rosacetable'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=6,ZoneNumber=1)
    Tag="Mover"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
    Location=(X=-2321.359375,Y=-1556.498535,Z=-83.131165)
    Rotation=(Yaw=32768)
    DrawScale3D=(X=1.500000,Y=1.500000,Z=1.500000)
    SoundVolume=136
    bCollideActors=False
    bBlockActors=False
    bBlockZeroExtentTraces=False
    bBlockNonZeroExtentTraces=False
    bFixedRotationDir=True
    RotationRate=(Roll=5000)
    ColLocation=(X=720.000000,Y=1024.000000,Z=-528.000000)
    bSelected=True
    bPathColliding=False
End Actor
Begin Surface
End Surface
End Map

campgrounds

jumpad complet

Begin Map
Begin Actor Class=UTJumppad Name=UTJumppad1
    JumpVelocity=(X=-178.472183,Y=-66.348160,Z=1150.749390)
    JumpTarget=PathNode'myLevel.PathNode0'
    JumpSound=Sound'2K4MenuSounds.Generic.msfxDown'
    bPathsChanged=True
    PathList(0)=ReachSpec'myLevel.ReachSpec21'
    ForcedPaths(0)="PathNode0"
    nextNavigationPoint=PlayerStart'myLevel.PlayerStart3'
    Base=LevelInfo'myLevel.LevelInfo0'
    bLightChanged=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=4,ZoneNumber=1)
    Tag="UTJumppad"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
    Location=(X=502.083954,Y=382.835938,Z=47.000000)
    ColLocation=(X=502.083954,Y=382.835938,Z=47.000000)
    bSelected=True
End Actor
Begin Actor Class=PathNode Name=PathNode0
    bPathsChanged=True
    nextNavigationPoint=UTJumppad'myLevel.UTJumppad1'
    Base=LevelInfo'myLevel.LevelInfo0'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=1,ZoneNumber=1)
    Tag="PathNode"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
    Location=(X=174.529343,Y=263.065430,Z=559.000061)
    bSelected=True
End Actor
Begin Actor Class=Emitter Name=Emitter26
    Begin Object Class=SpriteEmitter Name=SpriteEmitter52
        UseDirectionAs=PTDU_Normal
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        Acceleration=(Z=50.000000)
        ColorScale(0)=(Color=(G=162,R=185,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=92,G=44,R=69,A=50))
        FadeOutStartTime=0.800000
        FadeInEndTime=0.100000
        MaxParticles=5
        StartSizeRange=(X=(Min=35.000000,Max=35.000000),Y=(Min=30.000000,Max=30.000000),Z=(Min=40.000000,Max=40.000000))
        Texture=Texture'EpicParticles.JumpPad.GridPlate'
        LifetimeRange=(Min=1.400000,Max=1.400000)
        WarmupTicksPerSecond=2.000000
        RelativeWarmupTime=2.000000
    End Object
    Emitters(0)=SpriteEmitter'myLevel.SpriteEmitter52'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter53
        UseDirectionAs=PTDU_Right
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        Acceleration=(Z=80.000000)
        ColorScale(0)=(Color=(B=27,G=95,R=124))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=82,G=123,R=169))
        FadeOutStartTime=0.750000
        FadeInEndTime=0.200000
        MaxParticles=100
        StartLocationRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-24.000000,Max=24.000000))
        StartSpinRange=(X=(Min=-0.250000,Max=-0.250000))
        StartSizeRange=(X=(Min=6.000000,Max=6.000000),Y=(Min=4.000000,Max=4.000000))
        Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
        LifetimeRange=(Min=1.250000,Max=1.500000)
        StartVelocityRange=(Z=(Max=20.000000))
        WarmupTicksPerSecond=2.000000
        RelativeWarmupTime=2.000000
    End Object
    Emitters(1)=SpriteEmitter'myLevel.SpriteEmitter53'

    bLightChanged=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=4,ZoneNumber=1)
    Tag="Emitter"
    Group="None,PadEmitters"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
    Location=(X=497.287262,Y=390.518555,Z=16.832764)
    Rotation=(Yaw=-18432)
    CollisionRadius=16.500000
    CollisionHeight=16.500000
    bSelected=True
End Actor
Begin Actor Class=Light Name=Light52
    LightHue=42
    LightSaturation=127
    LightBrightness=48.000000
    LightRadius=48.000000
    bLightChanged=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=4,ZoneNumber=1)
    Tag="Light"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
    Location=(X=497.761139,Y=388.652344,Z=62.454590)
    Rotation=(Yaw=-16384)
    CollisionRadius=18.000000
    CollisionHeight=18.000000
    bSelected=True
End Actor
Begin Actor Class=StaticMeshActor Name=StaticMeshActor167
    StaticMesh=StaticMesh'XGame_rc.AmmoChargerMesh'
    bLightChanged=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=4,ZoneNumber=1)
    Tag="StaticMeshActor"
    Group="None,TopBuilding"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume225'
    Location=(X=497.981720,Y=390.366211,Z=5.545410)
    bBlockNonZeroExtentTraces=False
    ColLocation=(X=497.981720,Y=390.366211,Z=5.545410)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

CTF gaystar

albatross

Begin Map
Begin Actor Class=StaticMeshActor Name=StaticMeshActor0
    StaticMesh=StaticMesh'Albatross_architecture.Deco.Alb_albatross'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=903,ZoneNumber=16)
    Tag="StaticMeshActor"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
    Location=(X=5072.000000,Y=1663.647949,Z=-128.000000)
    Rotation=(Yaw=16384)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance381'
    DrawScale3D=(X=2.000000,Y=2.000000,Z=2.000000)
    Skins(0)=Texture'myLevel.Lila'
    AmbientGlow=33
    ColLocation=(X=5072.000000,Y=1663.647949,Z=-128.000000)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

lampe a l huile plus light

Begin Map
Begin Actor Class=Light Name=Light87
    LightHue=29
    LightSaturation=114
    LightBrightness=128.000000
    LightRadius=32.000000
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=871,ZoneNumber=13)
    Tag="Light"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
    Location=(X=6590.176758,Y=1860.076538,Z=-213.000000)
    bSelected=True
End Actor
Begin Actor Class=Emitter Name=Emitter9
    Begin Object Class=SpriteEmitter Name=SpriteEmitter9
        FadeOut=True
        FadeIn=True
        UniformSize=True
        FadeOutStartTime=0.400000
        FadeInEndTime=0.100000
        StartLocationRange=(X=(Min=-5.000000,Max=5.000000),Y=(Min=-5.000000,Max=5.000000))
        StartSizeRange=(X=(Min=5.000000,Max=10.000000),Y=(Min=5.000000,Max=10.000000))
        Texture=Texture'SC_Volcano_T.Particles.SC_Flame1_T'
        LifetimeRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(Z=(Min=20.000000,Max=20.000000))
    End Object
    Emitters(0)=SpriteEmitter'myLevel.SpriteEmitter9'

    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=871,ZoneNumber=13)
    Tag="Emitter"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
    Location=(X=6591.529785,Y=1907.977295,Z=-219.000000)
    Rotation=(Yaw=32768)
    SoundVolume=76
    bSelected=True
End Actor
Begin Actor Class=StaticMeshActor Name=StaticMeshActor123
    StaticMesh=StaticMesh'AnubisStatic.All.EgyptSconce'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=871,ZoneNumber=13)
    Tag="StaticMeshActor"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
    Location=(X=6592.000488,Y=1911.999634,Z=-232.000000)
    Rotation=(Yaw=65536)
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance505'
    DrawScale3D=(X=0.500000,Y=0.500000,Z=0.500000)
    ColLocation=(X=6592.000488,Y=1911.999634,Z=-232.000000)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

crypt of fook

ascenceur

Begin Map
Begin Actor Class=Mover Name=Mover1
    MoveTime=0.650000
    StayOpenTime=1.000000
    MoveAmbientSound=Sound'AssaultSounds.HumanShip.HnShipFire01'
    KeyPos(1)=(Z=496.000000)
    BasePos=(X=-1168.000000,Y=-1232.000000,Z=-800.000000)
    SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
    SavedRot=(Pitch=123,Yaw=456,Roll=789)
    myMarker=LiftCenter'myLevel.LiftCenter1'
    DrawType=DT_StaticMesh
    StaticMesh=StaticMesh'myLevel.Fahrstuhl'
    bLightChanged=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=373,ZoneNumber=1)
    Tag="Mover3"
    InitialState="StandOpenTimed"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=-1168.000000,Y=-1232.000000,Z=-800.000000)
    Attached(0)=LiftCenter'myLevel.LiftCenter1'
    Attached(1)=LiftCenter'myLevel.LiftCenter0'
    StaticMeshInstance=StaticMeshInstance'myLevel.StaticMeshInstance234'
    Skins(0)=Texture'BarrensArchitecture.Base.Obsidian'
    Skins(1)=Texture'BarrensArchitecture.Base.Obsidian'
    Skins(2)=Texture'BarrensArchitecture.Base.Obsidian'
    ColLocation=(X=-1168.000000,Y=-1232.000000,Z=-800.000000)
    bSelected=True
End Actor
Begin Actor Class=LiftCenter Name=LiftCenter1
    LiftTag="Mover3"
    MyLift=Mover'myLevel.Mover1'
    LiftOffset=(X=-110.366943,Y=145.238281,Z=-161.000000)
    bPathsChanged=True
    PathList(0)=ReachSpec'myLevel.ReachSpec2125'
    PathList(1)=ReachSpec'myLevel.ReachSpec2127'
    nextNavigationPoint=LiftCenter'myLevel.LiftCenter5'
    Base=Mover'myLevel.Mover1'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=349,ZoneNumber=3)
    Tag="LiftCenter"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=-1278.366943,Y=-1086.761719,Z=-961.000000)
    Rotation=(Yaw=16640)
    RelativeLocation=(X=-110.366943,Y=145.238281,Z=-180.000000)
    RelativeRotation=(Yaw=16640)
    bSelected=True
End Actor
Begin Actor Class=LiftExit Name=LiftExit1
    LiftTag="Mover3"
    MyLift=Mover'myLevel.Mover1'
    SuggestedKeyFrame=0
    bPathsChanged=True
    PathList(0)=ReachSpec'myLevel.ReachSpec2115'
    PathList(1)=ReachSpec'myLevel.ReachSpec2122'
    PathList(2)=ReachSpec'myLevel.ReachSpec2113'
    PathList(3)=ReachSpec'myLevel.ReachSpec2092'
    PathList(4)=ReachSpec'myLevel.ReachSpec2112'
    PathList(5)=ReachSpec'myLevel.ReachSpec2118'
    PathList(6)=ReachSpec'myLevel.ReachSpec2126'
    nextNavigationPoint=LiftCenter'myLevel.LiftCenter1'
    Base=LevelInfo'myLevel.LevelInfo0'
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=373,ZoneNumber=1)
    Tag="LiftExit"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=-1272.846558,Y=-1201.158081,Z=-977.000000)
    Rotation=(Yaw=16640)
    bSelected=True
End Actor
Begin Actor Class=LiftExit Name=LiftExit0
    LiftTag="Mover3"
    MyLift=Mover'myLevel.Mover1'
    SuggestedKeyFrame=1
    KeyFrame=1
    bPathsChanged=True
    PathList(0)=ReachSpec'myLevel.ReachSpec2097'
    PathList(1)=ReachSpec'myLevel.ReachSpec2109'
    PathList(2)=ReachSpec'myLevel.ReachSpec2098'
    PathList(3)=ReachSpec'myLevel.ReachSpec2094'
    PathList(4)=ReachSpec'myLevel.ReachSpec2102'
    PathList(5)=ReachSpec'myLevel.ReachSpec2100'
    PathList(6)=ReachSpec'myLevel.ReachSpec2099'
    PathList(7)=ReachSpec'myLevel.ReachSpec2128'
    nextNavigationPoint=LiftExit'myLevel.LiftExit1'
    Base=LevelInfo'myLevel.LevelInfo0'
    bLightChanged=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=289,ZoneNumber=3)
    Tag="LiftExit"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=-1282.756348,Y=-979.142700,Z=-457.000000)
    Rotation=(Yaw=16640)
    bSelected=True
End Actor
Begin Actor Class=LiftCenter Name=LiftCenter0
    LiftTag="Mover3"
    MyLift=Mover'myLevel.Mover1'
    LiftOffset=(X=-113.647705,Y=153.593384,Z=358.764404)
    bPathsChanged=True
    PathList(0)=ReachSpec'myLevel.ReachSpec2091'
    PathList(1)=ReachSpec'myLevel.ReachSpec2093'
    nextNavigationPoint=LiftExit'myLevel.LiftExit0'
    Base=Mover'myLevel.Mover1'
    bLightChanged=True
    Level=LevelInfo'myLevel.LevelInfo0'
    Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=288,ZoneNumber=3)
    Tag="LiftCenter"
    PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume0'
    Location=(X=-1280.647705,Y=-1078.406616,Z=-441.235596)
    Rotation=(Yaw=16640)
    RelativeLocation=(X=-110.830200,Y=153.593384,Z=325.042603)
    RelativeRotation=(Yaw=16640)
    bSelected=True
End Actor
Begin Surface
End Surface
End Map

waisten-fix

plexiglass (surface)

Begin Map
Begin Surface
   TEXTURE=myLevel.Glass.glassshader2
   BASE      -02020.000000,+01272.000000,+00156.000000
   TEXTUREU  -00000.707107,+00000.707107,+00000.000000
   TEXTUREV  +00000.707107,+00000.707107,+00000.000000
   NORMAL    +00000.000000,+00000.000000,-00001.000000
   POLYFLAGS=37749000
End Surface
End Map