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World of Warcraft

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Modèle:Pp-semi-protected Modèle:Redirect Modèle:Infobox VG</ref>
Modèle:Country data Europe February 11, 2005<ref name=eurokoreareldate>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//www.blizzard.co.uk/press/050202.shtml</ref>
Image:Flag of the People's Republic of China.svg June 6, 2005
Modèle:Country data Singapore July 21, 2005
Modèle:Country data Republic of China Image:Flag of Hong Kong.svg Image:Flag of Macau.svg November 8, 2005
Image:Flag of South Africa.svg August 1, 2006//www.blizzard.co.kr/press/koreanreleasedate.shtml|title=Blizzard Entertainment® announces World Of Warcraft® Korean Release Date – 18 January 2005|accessdate = 2007-03-29|date=2005-01-24|publisher=Blizzard Entertainment}}</ref>
Modèle:Country data Europe February 11, 2005<ref name=eurokoreareldate>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//www.blizzard.co.uk/press/050202.shtml</ref>
Image:Flag of the People's Republic of China.svg June 6, 2005
Modèle:Country data Singapore July 21, 2005
Modèle:Country data Republic of China Image:Flag of Hong Kong.svg Image:Flag of Macau.svg November 8, 2005
Image:Flag of South Africa.svg August 1, 2006 |genre = Fantasy MMORPG |modes = Multiplayer |ratings = ESRB: (T) Teen
PEGI: 12+
OFLC: E (Exempt)
USK: 12 |platforms = Mac OS X, Windows |media = CD (4) or (5 for the game of the year edition), DVD (1), Download |requirements = Windows

Macintosh

  • Mac OS X 10.3.9 or newer
  • 933 MHz or higher G4, or G5, or Intel processor
  • 512 MB RAM or higher
  • ATI or NVIDIA video card with 32 MB Video RAM or more
  • 6.0 GB free HD space
  • 4× CD-ROM drive

www.worldofwarcraft.com/info/faq/technology.html|accessdate=2007-06-08}}</ref>//www.worldofwarcraft.com/info/faq/technology.html|accessdate=2007-06-08}}</ref> |input = Keyboard, mouse |preceded by = Warcraft III: The Frozen Throne |followed by = The Burning Crusade }} www.games-fusion.net/press/content/blizzard_entertainment_announc.php|title=Blizzard Entertainment announces World of Warcraft}}</ref> The game was released on November 23, 2004, celebrating the 10th anniversary of the Warcraft franchise. It is currently the world's largest MMORPG in terms of monthly subscribers.<ref>Modèle:Cite web www.blizzard.com/support/wowgm/?id=agm01725p//www.blizzard.com/press/070111.shtml</ref><ref name="mmogchart">"MMOG Active Subscriptions 21.0", MMOGCHART.COM, June 29, 2006.</ref><ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//gigaom.com/2007/06/13/top-ten-most-popular-mmos/</ref>//www.games-fusion.net/press/content/blizzard_entertainment_announc.php|title=Blizzard Entertainment announces World of Warcraft}}</ref> The game was released on November 23, 2004, celebrating the 10th anniversary of the Warcraft franchise. It is currently the world's largest MMORPG in terms of monthly subscribers.<ref>Modèle:Cite web www.blizzard.com/support/wowgm/?id=agm01725p//www.blizzard.com/press/070111.shtml</ref><ref name="mmogchart">"MMOG Active Subscriptions 21.0", MMOGCHART.COM, June 29, 2006.</ref><ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//gigaom.com/2007/06/13/top-ten-most-popular-mmos/</ref>

www.worldofwarcraft.com/wrath/}}</ref> The release date of Wrath of the Lich King has not yet been announced.//www.worldofwarcraft.com/wrath/}}</ref> The release date of Wrath of the Lich King has not yet been announced.

Sommaire

Gameplay

Unlike previous games in the Warcraft series, World of Warcraft is a MMORPG, not a real-time strategy game. As with other MMORPGs, players control a character avatar within a persistent game world, exploring the landscape, fighting monsters, performing quests, building skills, and interacting with NPCs as well as other players. The game rewards success with money, items, and experience, which in turn allow players to improve their skill and power. Players can level up their characters from level one to level 60, level 70 if they have The Burning Crusade expansion (released on January 16 2007), or level 80 if they have the yet to be released Wrath of the Lich King expansion.<ref name="wrathofficialsrc"/> In addition, players may opt to take part in battles against other players of an enemy faction, in PvP battlegrounds or in normal world zones subject to the rules in place on the particular server. Duels can also be fought between members of the same or opposing factions, although these do not provide tangible rewards. Many players also choose to join guilds in order to conduct raids against enemy territories and instances.

Characters

There are two types of characters in the game: Player Characters (PCs, or simply "characters") and Non-Player Characters (NPCs). A Player Character is an avatar in the world of Azeroth that is controlled by a player. The color of a PC's name tag can be blue, green, yellow or red depending on faction and Player vs. Player (PvP) status. Non-Player Characters are controlled by the game software and can only interact with PCs through scripted events or artificial intelligence (AI).

There are three types of NPCs. Friendly NPCs, whose names are displayed in green, cannot attack friendly characters and vice versa. Hostile NPCs, whose names are in red, are either of the opposing faction or are mobs (enemies controlled by AI) and will freely attack any PC with whom they are hostile. Neutral NPCs, whose names are displayed in yellow, are neutral and will only attack if provoked. Some NPC interaction is affected by the reputation a PC has with them.

NPCs in major and minor cities can buy and sell merchandise, train class and profession skills, give quests and provide a large number of services that are needed in the game. While some will merely offer advice or further the story, others, such as city guards, patrol around set paths to keep cities defended against attacking PCs or hostile NPCs that may attempt to invade.

When creating a character in World of Warcraft, the player can choose from ten different races in two factions: Alliance and Horde. Race determines the character's appearance, starting location, and initial skill set, called "racial traits".

  • The Alliance currently consists of Humans, Night Elves, Dwarves, Gnomes and Draenei.
  • The Horde currently consists of Orcs, Tauren, Undead, Trolls and Blood Elves.

www.nytimes.com/2006/05/09/technology/10warcraftqa.web.html?_r=1&oref=slogin Interview: Jeff Kaplan on World of Warcraft Expansion], New York Times</ref> and Blood Elf characters were introduced in The Burning Crusade expansion, and require the expansion in order to be created.//www.nytimes.com/2006/05/09/technology/10warcraftqa.web.html?_r=1&oref=slogin Interview: Jeff Kaplan on World of Warcraft Expansion], New York Times</ref> and Blood Elf characters were introduced in The Burning Crusade expansion, and require the expansion in order to be created.

In addition to the ten playable races there are many NPC races including (but not limited to) Goblins, Ogres, Murlocs, and Naga.

Classes

www.worldofwarcraft.com/info/classes/index.html|title=Classes in World of Warcraft at official US site|accessdate=2007-02-26}}</ref> Some classes, known as "hybrid classes," are able to perform different roles depending on a group's needs.<ref>Modèle:Cite web www.blizzard.com/support/wowgm/?id=agm01725p//www.worldofwarcraft.com/info/basics/partyroles.html</ref>//www.worldofwarcraft.com/info/classes/index.html|title=Classes in World of Warcraft at official US site|accessdate=2007-02-26}}</ref> Some classes, known as "hybrid classes," are able to perform different roles depending on a group's needs.<ref>Modèle:Cite web www.blizzard.com/support/wowgm/?id=agm01725p//www.worldofwarcraft.com/info/basics/partyroles.html</ref>

The nine available classes in World of Warcraft are:

  • Druid: Hybrid class. A nature-oriented class capable of fulfilling the role of a damage dealer, a tank, or a healer. The druid can shapeshift into many forms to increase its combat or movement abilities, such as a bear (for tanking), a "moonkin" (for ranged magical damage), and a seal (for water travel).
  • Hunter: Damage class. A combination of a marksman/archer and animal specialist, the hunter specializes in ranged damage dealt by means of a bow, crossbow, or gun with the help of an animal pet. The hunter also employs a series of traps for damaging or disabling enemies.
  • Mage: Damage class. The wizard-esque damage dealer of World of Warcraft, the mage employs spells of the "arcane," fire, and frost elements. Mages can also conjure food and water to replenish group members, and teleport themselves and others to most major cities.
  • Paladin: Hybrid class. A heavily-armored holy warrior. Like druids, paladins can specialize to fulfill each of the three major roles in World of Warcraft. (See also: Paladin (character class).)
  • Priest: Healer/damage class. A lightly-armored class that typically represents either the forces of good (as a "Holy Priest") or evil (as a "Shadow Priest"), becoming a healer or damage dealer through each type of "faith" respectively.
  • Rogue: Damage class. A shadowy assassin that can "stealth" to avoid being seen by enemies (providing near-invisibility). The rogue deals damage by dual-wielding melee weapons such as daggers or swords.
  • Shaman: Hybrid class. Unlike other hybrid classes (paladins and druids), the totem-wielding shaman's tanking abilities are quite limited. However, they can specialize to become effective healers, or damage dealers using either melee weapons or spells.
  • Warlock: Damage class. Essentially a sinister combination of the mage and the hunter, the warlock deals magical damage like a mage but also has demonic "pets" (called minions) like hunters. Depending on their specialization, the warlock's damaging spells can come chiefly in the form of "damage over time" spells that, after being placed on an enemy, slowly deal their damage, or in the form of direct damage spells that deal damage all at once, as those of a mage or shaman do.
  • Warrior: Tank/damage class. A heavily-armored class, the warrior is a general melee fighter who can use any non-magical weapon in the game and who can specialize to be either a damage dealer or a tank.

The Paladin class was previously only available to the Alliance, and the Shaman only available to the Horde. Now, with the release of The Burning Crusade, the Draenei (Alliance) are able to be shamans and the Blood Elves (Horde) are able to be paladins, removing the previous faction exclusivity. In the Wrath of the Lich King expansion, a tenth class known as the Death Knight will be added, which will also be the game's first Hero class. <ref name="wrathofficialsrc"/>

Professions

During the course of playing the game, players may choose to develop side skills for their character(s). These non-combat skills are called professions. Professions are divided into two categories, primary and secondary.

Primary Professions are skills related to the creation and enhancement of weapons and armor, and can be subdivided into gathering and crafting professions. The gathering professions in WoW are Herbalism, Mining, and Skinning. Crafting professions include Blacksmithing, Leatherworking, Tailoring, Alchemy, Engineering, Enchanting, Jewelcrafting (added in The Burning Crusade expansion), and Inscription (to be added in the Wrath of the Lich King expansion<ref name="wrathofficialsrc"/>). Crafting professions also have specialization categories that when trained, allow for more diverse items to be created, depending on the character's direction in the game. There is also the Enchanting profession, which allows a character to enchant weapons and armor, and also disenchant magical items in his or her possession. A character is limited to two primary professions.

Secondary Professions are skills that serve to enhance the player's experience. The secondary professions are First Aid, Cooking and Fishing. Characters can learn all three secondary professions. The Rogue class has two unique secondary professions: Poisons and Lock Picking.

Items and equipment

www.worldofwarcraft.com/info/items/basics.html WoW Basic Info on Items] Blizzard Entertainment. Retrieved 19-09-07. </ref>//www.worldofwarcraft.com/info/items/basics.html WoW Basic Info on Items] Blizzard Entertainment. Retrieved 19-09-07. </ref>

Mounts

A mount refers to an item or spell that, upon activation, summons a mount. Once summoned it shows the character riding atop the mount until the spell/item is dispelled or cancelled. Characters of certain levels and skill ability can acquire these mounts in order to increase their movement speed on land. Mounts can also be acquired via reputation with certain factions, completion of quests, through special items produced via professions, or as very rare loot drops obtained by defeating bosses in instances. In the expansion pack The Burning Crusade, the ability to purchase or acquire flying mounts became available in the expansion areas.

PvP rankings

Upon defeating another player of the opposite faction in player versus player (PvP) combat the victor earns "Honor Points" which may be spent as currency to purchase various rewards like armor, weapons and mounts. Some rewards require marks of honor from various Battlegrounds as well (a loss in a battleground awards the losing team 1 mark, while a victory awards the winning team 3).

www.worldofwarcraft.com/pvp/arena/index.xml </ref> have a separate system from the Battlegrounds. Instead of honor, the Arenas give "Arena Points" which can be spent to purchase items just like Honor Points. Only level 70 players can participate in rated arena matches. Lower level players can always participate in arenas but no arena points are awarded.//www.worldofwarcraft.com/pvp/arena/index.xml </ref> have a separate system from the Battlegrounds. Instead of honor, the Arenas give "Arena Points" which can be spent to purchase items just like Honor Points. Only level 70 players can participate in rated arena matches. Lower level players can always participate in arenas but no arena points are awarded.

www.worldofwarcraft.com/pvp/arena/index.xml bottom part of the page</ref> - from highest to lowest these ranks are Gladiator, Duelist, Rival and Challenger.//www.worldofwarcraft.com/pvp/arena/index.xml bottom part of the page</ref> - from highest to lowest these ranks are Gladiator, Duelist, Rival and Challenger.

With the release of version 2.0, a change was made to the honor system making it easier to obtain certain powerful items. This change was met with mixed reactions. Some criticized the change, claiming that the huge dedication in time and effort that players put forth under the old system had now been cheapened. Others, however, welcomed the change, since they felt the massive amount of time required under the old system was excessive and unhealthy, and was unreasonable for most people with jobs and other responsibilities.

armory.worldofwarcraft.com/|title=World of Warcraft Armory}}</ref> to their web site. The Armory allows everyone to view any WoW character's statistics, reputation, skills, talents, arena teams and guild information. Only characters of level 10 or greater are displayed in the Armory. It also allows the ability to look up even more detailed information about any guild from any server in addition to any item in the game.//armory.worldofwarcraft.com/|title=World of Warcraft Armory}}</ref> to their web site. The Armory allows everyone to view any WoW character's statistics, reputation, skills, talents, arena teams and guild information. Only characters of level 10 or greater are displayed in the Armory. It also allows the ability to look up even more detailed information about any guild from any server in addition to any item in the game.

Reputation

The reputation system is complex and can have direct impact on character advancement. In World of Warcraft, there are many groups of NPCs known as "factions" (two of the most notable being the Alliance and the Horde). Characters' reputation with a faction can be increased or decreased by killing certain mobs or handing in items to certain NPCs. Higher reputation can grant many benefits to characters including reduced prices from vendors, the ability to purchase unique items including specialized mounts, and expanded access to certain areas of the game.

However, characters cannot gain reputation with opposing factions, so a Horde character cannot gain reputation with any Alliance-only faction and vice versa. There are also diametrically opposed factions in which gaining reputation with one will result in loss of reputation with another.

World

Geography

Image:WoW Map Cosmic.jpg
World of Warcraft Cosmic Map (Including 'Outland')

The current virtual world consists of two planets, Azeroth and Draenor (a.k.a Outland). Azeroth consists of two main continents, the Eastern Kingdoms and Kalimdor. Located to the northwest of Kalimdor are the Azuremyst and Bloodmyst Isles, and Teldrassil.

Kalimdor contains the starting areas for the Orc, Troll, and Tauren races of the Horde. The Night Elves and Draenei of the Alliance both begin in areas off the coast of Kalimdor (Teldrassil and Azuremyst and Bloodmyst Isles respectively), but move to the mainland fairly early. The Eastern Kingdoms contain the beginning areas for the Undead and Blood Elves of the Horde, as well as the Humans, Dwarves and Gnomes of the Alliance.

Draenor, added with the release of The Burning Crusade, is only accessible to those who have purchased and activated the expansion pack. It is reached through the Dark Portal in the south of the Eastern Kingdoms or through in-game teleportation. Draenor was the original home of the Orcs and was also inhabited by the Draenei for over 200 years.

The Wrath of the Lich King expansion will add the continent of Northrend in the northern region of Azeroth and will be available exclusively to those players who purchase and activate that expansion pack.<ref name="wrathofficialsrc"/>

Instances

www.worldofwarcraft.com/info/basics/instancing.html |title=Instancing |accessdate=2007-01-18 |author=Blizzard Entertainment}}</ref> This means that multiple groups can both be doing the same activities in the same location, yet not interfere with one another.//www.worldofwarcraft.com/info/basics/instancing.html |title=Instancing |accessdate=2007-01-18 |author=Blizzard Entertainment}}</ref> This means that multiple groups can both be doing the same activities in the same location, yet not interfere with one another.

"Instance" can also refer to a particular copy of such an area. Other areas, such as battlegrounds, are also instances, enabling multiple groups of players to participate at the same time.

Major in-game events

In an effort to further players' enjoyment and create common goals for large groups to accomplish, game developers began to add World Events into the game. The first world events were outdoor raid bosses that could be challenged without entering an instance. These bosses were the blue dragon Azuregos of Azshara and the Burning Legion demon Lord Kazzak in the Blasted Lands. These were followed by four green dragons corrupted by the "Emerald Nightmare." In addition, certain areas of Azeroth experience an "elemental invasion" where waves of elemental-class monsters will run rampant for a time or until they are destroyed.

www.worldofwarcraft.com/community/ingameevents.html | title = In-Game Events | work = WorldofWarcraft.com | accessdate = 2006-08-21}}</ref>//www.worldofwarcraft.com/community/ingameevents.html | title = In-Game Events | work = WorldofWarcraft.com | accessdate = 2006-08-21}}</ref>

Voice chat

worldofwarcraft.com/info/basics/voicechat.html bottom part of the page </ref> Players may enable the program through their sound options, which means that no third-party programs are needed. Although processor usage and game latency are reduced (as compared to using a third party application) the sound quality is noticeably lower as well, however other players are still easily understood. The program features "push-to-talk" and "voice activated" modes to conform to the players' preference.//worldofwarcraft.com/info/basics/voicechat.html bottom part of the page </ref> Players may enable the program through their sound options, which means that no third-party programs are needed. Although processor usage and game latency are reduced (as compared to using a third party application) the sound quality is noticeably lower as well, however other players are still easily understood. The program features "push-to-talk" and "voice activated" modes to conform to the players' preference.

Development

www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=2810134|publisher=Gamespot|accessdate=2007-11-03}}</ref> Development of the game took about 4 years with extensive testing done to make sure everything was ready for launch. The 3-D graphics in WoW uses elements of the proprietary graphics engine originally used in Warcraft III. <ref name="ECTS"/> The game was designed to be an open environment where players were allowed to do what they please alongside optional quests that players can complete to advance further in the game. In addition, the quests were made to help guide players along a path that would spread players out across different zones to try to avoid what developers called 'player collision'. <ref>You must specify title = and url = when using {{cite web}}.

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. Retrieved on 2007-11-03. </ref> The game interface was also designed to be easy to use allowing players to customize areas to their likings and also allows for add-ons and other modifications. <ref>You must specify title = and url = when using {{cite web}}.

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. Retrieved on 2007-11-03. </ref>//www.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=2810134|publisher=Gamespot|accessdate=2007-11-03}}</ref> Development of the game took about 4 years with extensive testing done to make sure everything was ready for launch. The 3-D graphics in WoW uses elements of the proprietary graphics engine originally used in Warcraft III. <ref name="ECTS"/> The game was designed to be an open environment where players were allowed to do what they please alongside optional quests that players can complete to advance further in the game. In addition, the quests were made to help guide players along a path that would spread players out across different zones to try to avoid what developers called 'player collision'. <ref>You must specify title = and url = when using {{cite web}}.

. GameSpy  
 

 

. Retrieved on 2007-11-03. </ref> The game interface was also designed to be easy to use allowing players to customize areas to their likings and also allows for add-ons and other modifications. <ref>You must specify title = and url = when using {{cite web}}.

. GameSpy  
 

 

. Retrieved on 2007-11-03. </ref>

Realms

World of Warcraft uses server clusters (known as 'realms') to allow players to choose their preferred gameplay type and to allow the game to support as many subscribers as it does. There are four types of realms: Normal (also known as PvE or player versus environment), PvP (player versus player), RP (a roleplaying Normal/PvE server) and RP-PvP (roleplaying PvP server). The latter two enforce a set of roleplaying rules - players can be penalized for not roleplaying.<ref>{{cite web www.blizzard.com/support/wowgm/?id=agm01725p//www.blizzard.com/support/wowgm/?id=agm01725p |title=Roleplaying Policy |date=2007 |accessdate=2007-04-25 }}</ref>

Users may have up to ten characters per realm and up to a maximum of fifty characters per account.<ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//www.worldofwarcraft.com/info/faq/characters.html</ref> Characters can be moved between realms in the same region (e.g., from one European server to another, but not from a European server to an American one) for a fee.

Blizzard posts announcements on the login screen of World of Warcraft and on the official forums about realm status or other technical issues. The status for each realm can also be viewed on their main website.

  • Normal

On the Normal (also know as PvE, Player versus Environment) realms throughout most of the world the PvP flag may only be enabled by actively turning it on, attacking a PvP-flagged player or NPC, entering a "PvP Territory" (such as a Battleground), entering an "Enemy Territory" (an enemy faction Capital City) or casting a positive spell on a friendly PvP-flagged player or NPC. The PvP flag will be removed after 5 minutes from the last PvP action. If the PvP flag was enabled using the command the player will need to turn it off using the same command and then avoid PvP combat for 5 minutes.

  • PVP (Player versus Player)

On a PvP realm, players are flagged for PvP by default. This flag is only disabled when a character is in a friendly faction city or a zone dedicated to newly created characters. All other zones are considered "contested territory" - players are automatically flagged for PvP upon entering a contested zone. Most players will not need to enter a contested zone until roughly level 20.

On PvP servers, a player is limited to creating characters on one faction. This is in contrast to PvE servers, where a player may create characters from both factions.

The PvP servers also feature a more "hands-off" approach to server policies, facilitating the state of open war in these servers. Thus, The in-game GMs will deal with PvP related offenses differently than on the PvE realms, and some player actions are allowed to occur. These actions include, but are not limited to, corpse camping, ganking, and other PvP related sections of Blizzard's harassment policy.

  • RP (Roleplaying)

The roleplaying servers use the same ruleset as PvE realms, with the exception that players must act and behave in character, and must follow "naming rules" when they name their character. This means that if players go onto one of these realms, those players act as their characters and anything that is not said in character is then considered out of character and usually presented in ((double parentheses)), or preceded by "OOC:". It is also against the rules to be off-topic in all public channels, such as General and Trade.<ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//www.blizzard.com/support/wowgm/?id=agm01725p</ref> However, out of character chat is not uncommon on RP servers, though usually not in such a blatant manner as on non-RP servers.

  • RP-PvP (Roleplaying Player versus Player)

The roleplaying PvP realms are an extension to the role-playing realms in that they use the PvP ruleset instead of the Normal (PvE) ruleset. Blizzard did not initially have this server type when the game was launched; it was added later, largely due to player request.[citation needed]

  • Public Test Realm

A Public Test Realm, also called a Test Server, is used to test features in development for the next patch. Players can copy a character to the Test Realm or can sometimes copy a premade character. Players on test realms should not be surprised by character wipes, item wipes, or frequent downtime to make changes or apply patches.

Version history

World of Warcraft runs natively on both Macintosh and Windows platforms. Boxed copies of the game use a hybrid CD to install the game, eliminating the need for separate Mac and Windows retail products. The game allows all users to play together, regardless of their operating system.

Although there is no official version for any other platform, support for World of Warcraft is present in Windows API implementations Wine and Cedega, allowing the game to be played under Linux<ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//appdb.winehq.org/appview.php?iVersionId=6482</ref> and FreeBSD.

As of Patch 1.9.3 the game added native support for the newer Intel-powered Macs, making World of Warcraft a Universal application (as defined by Apple). As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older versions of Mac OS X.<ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//www.worldofwarcraft.com/patchnotes/patch1p9.html</ref>

Due to the fact that new content is constantly being added to the game official system requirements often change. As of version 1.12.0 the requirements for Windows have increased from requiring 256 MB to 512 MB of RAM and official Windows 98 technical support has been dropped even though the game continued to run fine <ref> You must specify title = and url = when using {{cite web}}.

You must specify archiveurl =  and archivedate =  when using {{cite web}}.


. World of Warcraft Game Guide

www.blizzard.com/support/wowgm/?id=agm01725p//www.worldofwarcraft.com/info/faq/technology.html

. Blizzard Entertainment 
 
 (2006)
   

. Archived from [{{{url}}} the original] on [[2004-11-13 web.archive.org/web/20041113080257/http://www.worldofwarcraft.com/info/faq/technology.html]].

 Retrieved on 2006-09-06.

//web.archive.org/web/20041113080257/http://www.worldofwarcraft.com/info/faq/technology.html|}} </ref> until version 2.2.3. After version 2.2.3, the official patches to version 2.3.0 failed on Operating Systems earlier than Windows XP, except Windows 2000. By knowledgeably using an old update executable with new patch data, Windows 98 and Windows ME users could update from 2.2.3 using one of the released patches. Once successfully upgraded, the new version of the game then worked with Windows ME, although version 2.3.0 did not work with Windows 98 Second Edition unless applying updates to the operating system, including an unofficial third party's operating system modifications. <ref>{{cite web www.blizzard.com/support/wowgm/?id=agm01725p//forums.worldofwarcraft.com/thread.html?topicId=2856223138&sid=1&pageNo=14#271 |title=Official WoW forum, thread on 2.3 patch issue for Win98/Me, post # 271 |date=2007 |accessdate=2007-11-21 }}</ref>

Pricing

Image:ExWoW2.jpg
The current login screen, as of the release of the Burning Crusade

World of Warcraft is priced differently in different regions of the world. Usually, the pricing model is similar to that of MMORPGs previously released in the market.

In the United States and Canada, Blizzard distributes World of Warcraft via retail software packages that originally had a suggested retail price of US$50 at the time of release, but have since dropped to around $20. The software package includes 30 days of gameplay (worth $15) for no additional cost. After 30 days in order to continue playing additional play time must be purchased using a credit card or prepaid game card. The minimum gameplay duration that a player can purchase is 30 days using a credit card, 60 using a prepaid game card. A player also has the option of purchasing three or six months of gameplay at once for a slight (6% to 15%) discount. A player pays about US$0.50 for one day of gameplay.<ref>{{cite web www.blizzard.com/support/wowgm/?id=agm01725p//www.blizzard.com/support/wowbilling/?id=abl01026p |title=Payment Options |publisher=Blizzard Entertainment |date=2007 |accessdate=2007-04-25 }}</ref>

In South Korea, there is no software package or CD key requirement to activate the account. In order to play the game, however, players need to purchase time credits online via credit card or the ARS billing system. The minimum gameplay duration that a player can purchase via credit card is five hours. A player may also purchase game time by thirty hours or by increments of one week. A player also has the option of purchasing game time by one, three or six months of gameplay at once for a slight discount.<ref>{{cite web www.blizzard.com/support/wowgm/?id=agm01725p//www.worldofwarcraft.co.kr/billing/ |title=Billing Guide |publisher=WoW Blizzard Korea |date=2006 |accessdate=2006-12-17 }}</ref> As of December 17 2006, 30 days of gameplay costs 19,800 (US$21.46).

In China, because a large number of the players do not own the computer they use to play games (e.g. Internet cafes), the CD keys can be purchased independently of the software package. The CD key, which is required to activate an account, is sold for ¥30 (US$3.75) each. The software packages vary in price depending on the items they contain. In order to play the game, the player would need to purchase prepaid game cards in denominations of ¥30 each that can be played for 66 hours and 40 minutes.<ref>{{cite web www.blizzard.com/support/wowgm/?id=agm01725p//www.wowchina.com/sales/pcard/index.shtml |title=Buyers' Guide |publisher=WoW China |date=2006 |accessdate=2006-10-21 }}</ref> This equates to exactly ¥0.45 (US$0.06) for one hour of gameplay. A monthly fee model is not available to players of this region.

In Australia, the United States and many European countries video game stores commonly stock the trial version of World of Warcraft in DVD form priced at A$2 or 2 including VAT, which include the game and 14 days of gameplay, after which the player would have to upgrade to a retail account by supplying a valid credit card, or purchasing a game card as well as a retail copy of the game.

Suggested Retail Price Monthly Fee Paid Character Transfer Fee
Europe €19.99<ref name="EU_Gen_FAQ">You must specify title = and url = when using {{cite web}}.
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€11-€13<ref name="EU_Gen_FAQ">You must specify title = and url = when using {{cite web}}.
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United Kingdom £14.99<ref name="EU_Gen_FAQ">You must specify title = and url = when using {{cite web}}.
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£7.70-£9<ref name="EU_Gen_FAQ" /> £14.99<ref name="EU_Xfer_FAQ" />
North America
Oceania
US$20<ref>You must specify title = and url = when using {{cite web}}.
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Virtual community

In addition to playing the game itself and conversing on discussion forums provided by Blizzard, World of Warcraft players often participate in the World of Warcraft virtual community in creative ways, including fan artwork<ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//www.blizzard.com/inblizz/fanart/page1.shtml</ref> and comic strip style storytelling.<ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//www.worldofwarcraft.com/community/comics.html</ref> Blizzard furthers this community by offering in-game and out-of-game prizes, as well as highlighting community events and occurrences. Blizzard has also provided incentives for introducing new members to World of Warcraft. In late October 2005 each subscribed player received a 10-day free pass<ref>Blizzard Entertainment (2005). World of Warcraft Community Site - Check your inbox for the Recruit-A-Friend e-mail! Retrieved March 6, 2006.</ref> which they suggested be employed as seasonal gifts that could either be used by the current player or given to a friend. These passes would generate a free month's usage if the guest player purchased a full account.

There are various memes, including "Face Melting,"<ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//forums.worldofwarcraft.com/thread.aspx?fn=wow-priest&t=296239&p=1&tmp=1</ref> a reference to a very long thread on the priest forums on the World of Warcraft website that consisted of players saying, "You will melt faces as a Shadow Priest in PvP" in different ways. This is because the icon for Mind Flay, a powerful skill used heavily by Shadow Priests, looks like a melting face. Another popular phenomenon in the community are machinima videos such as the one<ref>Modèle:Cite video</ref> starring a player named Leeroy Jenkins, showing him and his guild in a funny encounter. Leeroy's popularity inspired more videos and tributes in other games, and he was even part of a clue on the November 16 2005 episode of the TV game show College Jeopardy!.<ref>Modèle:Cite video</ref> These memes gain notoriety through postings on the World of Warcraft Forums.<ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//forums.worldofwarcraft.com/thread.html;jsessionid=FF837FAF3A01D074725CB4407601894C?topicId=30027096&sid=1</ref>

As of August 2005, the Dark Iron server has been home to the guilds of web-comic creators Scott Kurtz (PvP) and Mike Krahulik and Jerry Holkins (Penny Arcade). Kurtz created Panda Attack and Djörk on the Horde side, while Holkins and Krahulik initiated a series of guilds that is now known as the Penny Arcade Alliance. This event is referred to as the Comic Guild Wars, and has created healthy competition between the authors, to the extent of dedicating some of their strips to the subject. Tim Buckley of [[Ctrl+Alt+Del]] and the creators of Holy Bibble have also joined in on making guilds for Dark Iron players.

Modifications

Image:Modified WoW User Interface.jpg
A heavily modified World of Warcraft user interface
World of Warcraft includes significant support for modifications to the user interface (UI) of a game, colloquially known as "mods" and "addons". At a simple level it allows full control over the content of toolbars and hot keys, as well as macros to automate sets of operations and the ability to script much more elaborate tools. The range of modifications that are available can be anything from ways to automatically advertise trade skills, to adding extra rows of button bars for spells, skills and more. There are also various humorous mods, including one that reproduces the infamous Leeroy Jenkins sound.<ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//wow.curse-gaming.com/en/files/details/897/rhysls-leroy-jenkins-battle-cry/</ref>

forums.worldofwarcraft.com/thread.html?topicId=48647169&sid=1 this] forum post.//forums.worldofwarcraft.com/thread.html?topicId=48647169&sid=1 this] forum post.

Addons are created using one or both Lua and XML, and images used for modifications are created using the .TGA (Targa) and .BLP image formats. Blizzard has also released a User Interface Customization tool to support and encourage UI modders.<ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//www.blizzard.com/support/wow/?id=aww01669p</ref> However, Blizzard is unable to endorse or provide support for third party interfaces due to issues that may be caused by them.

Some third-party programs that operate in a stand-alone mode, or independent of World of Warcraft, may be considered exploits, especially if they automate operation beyond that made available using the built-in macro functionality, or pass information in or out of the game. Use of these is against the Terms of Service agreed to when playing the game, and as such, may lead to possible suspension or closure of accounts. Blizzard has stated on the official forums that any modification that uses the Lua programming language will not be considered an exploit, though Blizzard reserves the right to change information available via the Lua language if the modification changes the nature of encounters in the game.<ref name="WoWToU_righttochange">Modèle:Cite web www.blizzard.com/support/wowgm/?id=agm01725p//www.worldofwarcraft.com/legal/termsofuse.html</ref>

Corrupted Blood plague incident

The Corrupted Blood plague incident was one of the first events to affect entire servers. Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against an ancient tribe of jungle trolls under the sway of the ancient Blood God, Hakkar the Soulflayer. Upon engaging Hakkar, players were stricken by a debuff (a spell that negatively affects a player) called "Corrupted Blood" which would periodically sap their life. The disease would also be passed on to other players who were simply standing close to an infected person. Originally this malady was confined within the Zul'Gurub instance but made its way into the outside world by way of hunter or warlock pets that contracted the disease.

Within hours Corrupted Blood had infected entire cities such as Ironforge and Orgrimmar because of their high player concentrations. Low-level players were killed in seconds by the high-damage disease. Eventually Blizzard fixed the issue so that the plague could not exist outside of Zul'Gurub.

news.bbc.co.uk/2/hi/health/6951918.stm</ref>.//news.bbc.co.uk/2/hi/health/6951918.stm</ref>.

Reception

www.gamespot.com/features/freeplay/index.html?story=6144995| title = Welcome to the World of Queuecraft| accessdate = 2006-09-27| last = Massimilla| first = Bethany| date = 2006-02-27| work = Freeplay| publisher = CNET Networks, Inc.| language = English}}</ref> the game became a financial success.<ref>G4 - Feature - World of WarCraft from G4TV.com Retrieved on 2006-01-16.</ref><ref>World of Warcraft for PC Review from gamespot.com Retrieved on 2006-01-16.</ref> On July 24 2007, Blizzard announced that the user base for World of Warcraft had reached a new milestone, with 9 million players worldwide.<ref name=eighthalfmillion>World of Warcraft surpasses 9 million subscribers worldwide. Blizzard Entertainment press release, July 24 2007. Retrieved July 24 2007.</ref> There are more than 2 million players in North America, 1.5 million players in Europe and 3.5 million players in China as of January, 2007 and as of August, 2007; the game has over 9 million subscribers worldwide. <ref name=eightmillion>"World of Warcraft surpasses 8 million subscribers worldwide", Blizzard Entertainment press release, January 11 2007.</ref> The game has been consistently ranked as one of the best by review sites and has won numerous awards, including GameSpot's Game of the Year Award for 2004 and IGNs Editor's Choice Award. <ref> WoW --> Awards

 (English) 
. Blizzard Entertainment  
 

 

. Retrieved on 2007-10-09. </ref><ref> Gamespot World of Warcraft Review

 (English) 
. Gamespot  
 

 

. Retrieved on 2007-10-09. </ref><ref> IGN:World of Warcraft Review

 (English) 
. IGN Entertainment  
 

 

. Retrieved on 2007-10-09. </ref>//www.gamespot.com/features/freeplay/index.html?story=6144995| title = Welcome to the World of Queuecraft| accessdate = 2006-09-27| last = Massimilla| first = Bethany| date = 2006-02-27| work = Freeplay| publisher = CNET Networks, Inc.| language = English}}</ref> the game became a financial success.<ref>G4 - Feature - World of WarCraft from G4TV.com Retrieved on 2006-01-16.</ref><ref>World of Warcraft for PC Review from gamespot.com Retrieved on 2006-01-16.</ref> On July 24 2007, Blizzard announced that the user base for World of Warcraft had reached a new milestone, with 9 million players worldwide.<ref name=eighthalfmillion>World of Warcraft surpasses 9 million subscribers worldwide. Blizzard Entertainment press release, July 24 2007. Retrieved July 24 2007.</ref> There are more than 2 million players in North America, 1.5 million players in Europe and 3.5 million players in China as of January, 2007 and as of August, 2007; the game has over 9 million subscribers worldwide. <ref name=eightmillion>"World of Warcraft surpasses 8 million subscribers worldwide", Blizzard Entertainment press release, January 11 2007.</ref> The game has been consistently ranked as one of the best by review sites and has won numerous awards, including GameSpot's Game of the Year Award for 2004 and IGNs Editor's Choice Award. <ref> WoW --> Awards

 (English) 
. Blizzard Entertainment  
 

 

. Retrieved on 2007-10-09. </ref><ref> Gamespot World of Warcraft Review

 (English) 
. Gamespot  
 

 

. Retrieved on 2007-10-09. </ref><ref> IGN:World of Warcraft Review

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. IGN Entertainment  
 

 

. Retrieved on 2007-10-09. </ref>

Controversy and criticism

WoW is often criticized for a number of reasons.

Game addiction

Stories of game addiction are a common source of criticism. In June 2005 it was reported that a child had died due to neglect by her World of Warcraft-addicted parents in Korea.<ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//www.eurogamer.net/article.php?article id=59697</ref> In August of that year, the government of the People's Republic of China proposed new rules to curb what they perceived to be social and financial costs brought on by the popularity of games such as World of Warcraft. The measure would enforce a time limit on China's estimated total of 20 million gamers.<ref>Modèle:Cite newswww.blizzard.com/support/wowgm/?id=agm01725p//news.bbc.co.uk/1/hi/technology/4183340.stm</ref> The Chinese government and The9, the licensee for World of Warcraft in China, have likewise imposed a modification on Chinese versions of the game which places flesh on bare-boned skeletons and transforms dead character corpses into tidy graves. These changes were imposed by the Chinese government in an attempt to "promote a healthy and harmonious online game environment" in World of Warcraft.<ref>Modèle:Cite newswww.blizzard.com/support/wowgm/?id=agm01725p//archive.gulfnews.com/articles/07/07/03/10136373.html</ref>

Dr. Maressa Orzack, a clinical psychologist at McLean Hospital in Newton, Massachusetts, was interviewed August 8, 2006, stating that of the 6 million subscribers "I'd say that 40 percent of the players are addicted."<ref>Modèle:Cite newswww.blizzard.com/support/wowgm/?id=agm01725p//www.twitchguru.com/2006/08/08/world of warcraft players addicted/</ref> The 40% figure was not derived from a scientific study overseen by Dr. Orzack, but rather came from "a forum that Nick Yee runs". She added in an August 2006 interview that "even if the percentage is 5 to 10 percent which is standard for most addictive behaviors, it is a huge number of people who are out of control."<ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//arstechnica.com/news.ars/post/20060809-7459.html</ref> Also, according to Dr. John Grohol, a colleague of Orzack's, "Dr. Orzack is not claiming that up to 40 percent of World of Warcraft gamers are addicted based upon any actual evidence or surveys of players. This is just her opinion, based upon her own experience and observation of the problem."<ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//psychcentral.com/blog/archives/2006/08/10/expert-40%-of-world-of-warcraft-players-addicted/</ref>

Spam problems

gigaom.com/2006/11/26/world-of-warcraft-gold-farmers/ GigaOM: Inside World of Warcraft Gold Farm, Future of Work] by Wagner James Au, retrieved 2007-01-13</ref> One study shows that this problem is particularly prevalent on the European realms.<ref>World of Warcraft Gold Farmer Study by GamerPrice and Sheffield University, retrieved 2007-01-26</ref> In patch 2.1, Blizzard responded to this by adding additional anti-spam mechanics including whisper throttling, and the report spam function. However, this may be countered by creating more accounts and characters.//gigaom.com/2006/11/26/world-of-warcraft-gold-farmers/ GigaOM: Inside World of Warcraft Gold Farm, Future of Work] by Wagner James Au, retrieved 2007-01-13</ref> One study shows that this problem is particularly prevalent on the European realms.<ref>World of Warcraft Gold Farmer Study by GamerPrice and Sheffield University, retrieved 2007-01-26</ref> In patch 2.1, Blizzard responded to this by adding additional anti-spam mechanics including whisper throttling, and the report spam function. However, this may be countered by creating more accounts and characters.

In other media

www.blizzard.com/press/061002.shtml | title = SOUTH PARK CELEBRATES 10 GROUNDBREAKING SEASONS!!! | date = 2006-10-02 | accessdate = 2007-07-23 | publisher = Blizzard Entertainment, Inc.}}</ref> In the Louisville World Series of Video Games competition, World of Warcraft was a featured game.<ref> www.thewsvg.com/news/112


.</ref>. WoW itself also contains references to pop culture within the game.<ref> Pop-culture references

. WoWWiki  
 

 

. Retrieved on 2007-09-21. </ref> The game has even made the jump into advertising for unrelated products, such as Toyota trucks.//www.blizzard.com/press/061002.shtml | title = SOUTH PARK CELEBRATES 10 GROUNDBREAKING SEASONS!!! | date = 2006-10-02 | accessdate = 2007-07-23 | publisher = Blizzard Entertainment, Inc.}}</ref> In the Louisville World Series of Video Games competition, World of Warcraft was a featured game.<ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//www.thewsvg.com/news/112</ref>. WoW itself also contains references to pop culture within the game.<ref>Modèle:Cite webwww.blizzard.com/support/wowgm/?id=agm01725p//www.wowwiki.com/List of pop culture references in Warcraft</ref> The game has even made the jump into advertising for unrelated products, such as Toyota trucks.

WoW has inspired a board game produced by Fantasy Flight Games, as well as a trading card game produced by Upper Deck Entertainment.

Film adaptation

www.variety.com/article/VR1117942792.html?categoryid=13&cs=1 | title=Brave new 'World' | publisher=Variety | date=2006-05-08 | accessdate=2007-01-31 }}</ref> The companies plan to create a film that would not follow one specific Warcraft game's storyline, but would still take place in the fantasy universe.<ref> Borys Kit


  . 
 "
   Legendary enters world of 'Warcraft' 
     
 " , The Hollywood Reporter
  , 2006-05-09
 
  . Retrieved on 2007-01-31
 . </ref> According to Blizzard's Chief Operating Officer Paul Sams, the film's budget would be over $100 million.<ref>   Tal Blevins
     
   
  . 
 "
   GC 2006: Warcraft Movie Update 
     
 " , IGN
  , 2006-08-24
 
  . Retrieved on 2007-01-31
 . </ref>//www.variety.com/article/VR1117942792.html?categoryid=13&cs=1 | title=Brave new 'World' | publisher=Variety | date=2006-05-08 | accessdate=2007-01-31 }}</ref> The companies plan to create a film that would not follow one specific Warcraft game's storyline, but would still take place in the fantasy universe.<ref>   Borys Kit
     
   
  . 
 "
   Legendary enters world of 'Warcraft' 
     
 " , The Hollywood Reporter
  , 2006-05-09
 
  . Retrieved on 2007-01-31
 . </ref> According to Blizzard's Chief Operating Officer Paul Sams, the film's budget would be over $100 million.<ref>   Tal Blevins
     
   
  . 
 "
   GC 2006: Warcraft Movie Update 
     
 " , IGN
  , 2006-08-24
 
  . Retrieved on 2007-01-31
 . </ref>

www.gamasutra.com/php-bin/news_index.php?story=14491 | title=H&G: Tull Talks World of Warcraft Film | publisher=GamaSutra.com | date=2007-06-29 | accessdate=2007-07-06 }}</ref> World of Warcraft's lead designer Rob Pardo expressed interest in being able to adapt the intellectual property of World of Warcraft to the appropriate medium of the film. He also added that the designers were collaborating with Legendary Pictures on story and script development.<ref> Brandon Sheffield


   ; Jolene Spry . 
 "
   H&G: Blizzard's Pardo Talks WoW Film 
     
 " , GamaSutra.com
  , 2007-06-28
 
  . Retrieved on 2007-07-06
 . </ref>//www.gamasutra.com/php-bin/news_index.php?story=14491 | title=H&G: Tull Talks World of Warcraft Film | publisher=GamaSutra.com | date=2007-06-29 | accessdate=2007-07-06 }}</ref> World of Warcraft's lead designer Rob Pardo expressed interest in being able to adapt the intellectual property of World of Warcraft to the appropriate medium of the film. He also added that the designers were collaborating with Legendary Pictures on story and script development.<ref>   Brandon Sheffield
     
   
   ; Jolene Spry . 
 "
   H&G: Blizzard's Pardo Talks WoW Film 
     
 " , GamaSutra.com
  , 2007-06-28
 
  . Retrieved on 2007-07-06
 . </ref>

warcraft.moviechronicles.com/2007-08/warcraft-movie-at-blizzcon-2007 | title=Warcraft Movie Chronicles: 'WoW' Film at BlizzCon 2007 | publisher=Movie Chronicles | date=2007-08-05 | accessdate=2007-08-05 }}</ref>//warcraft.moviechronicles.com/2007-08/warcraft-movie-at-blizzcon-2007 | title=Warcraft Movie Chronicles: 'WoW' Film at BlizzCon 2007 | publisher=Movie Chronicles | date=2007-08-05 | accessdate=2007-08-05 }}</ref>

See also

WoW in other media

References

<references />

External links

Official websites

www.worldofwarcraft.com/ The official US World of Warcraft website]//www.worldofwarcraft.com/ The official US World of Warcraft website] www.worldofwarcraft.com/ The official US World of Warcraft website]//www.wow-europe.com/en/ The official EU World of Warcraft website]

Information for players

www.worldofwarcraft.com/ The official US World of Warcraft website]//wow.allakhazam.com/ Allakhazam] www.worldofwarcraft.com/ The official US World of Warcraft website]//www.thottbot.com/ Thottbot] www.worldofwarcraft.com/ The official US World of Warcraft website]//www.wowhead.com/ Wowhead] www.worldofwarcraft.com/ The official US World of Warcraft website]//www.worldofwar.net/ World of War] www.worldofwarcraft.com/ The official US World of Warcraft website]//wowvault.ign.com/ World of Warcraft Vault]

www.worldofwarcraft.com/ The official US World of Warcraft website]//www.wowinsider.com WoW Insider] - blog

Modification Info

www.worldofwarcraft.com/ The official US World of Warcraft website]//wow.curse-gaming.com/en/files/addons/ Curse] www.worldofwarcraft.com/ The official US World of Warcraft website]//www.wowinterface.com/ WoWInterface] www.worldofwarcraft.com/ The official US World of Warcraft website]//ui.worldofwar.net/ ui.worldofwar.net] www.worldofwarcraft.com/ The official US World of Warcraft website]//forums.worldofwarcraft.com/board.html?forumId=11114&sid=1 Official Interface Customization forum]

Other sites

www.worldofwarcraft.com/ The official US World of Warcraft website]//www.metacritic.com/games/platforms/pc/worldofwarcraft World of Warcraft] review listings on Metacritic

  • [{{{2}}} Catégorie Games/Video_Games/Roleplaying/Massive_Multiplayer_Online/World_of_Warcraft] de l’annuaire dmoz.

www.worldofwarcraft.com/ The official US World of Warcraft website]//dir.yahoo.com/Recreation/Games/Video_Games/Titles/Strategy/Real_Time/Warcraft_Series/World_of_Warcraft/ World of Warcraft] in the Yahoo! Directory

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