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Final Fantasy VII

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Modèle:RRevised Modèle:Featured article Modèle:Infobox VG Modèle:Nihongo is a console role-playing game developed and published by Square (now Square Enix), and the seventh installment in the Final Fantasy video game series. It was released in 1997 and is the first numbered Final Fantasy game for the Sony PlayStation video game console and Microsoft Windows-based personal computers; it is also the first to use 3D computer graphics<ref name="development5">Modèle:Cite book</ref> featuring fully rendered characters on pre-rendered backgrounds.<ref name="ignreview"> IGN staff



       (1997)
     
   
 
.    Final Fantasy VII Review 
. IGN

. Retrieved on August 10, 2006. </ref><ref name="gamespotreview"> Kasavin, Greg



       (1997)
     
   
 
.    Final Fantasy VII for PlayStation Review 
. GameSpot

. Retrieved on August 10, 2006. </ref><ref name="egmreview"> Editors of Electronic Gaming Monthly



       (2004)
     
   
 
.    Final Fantasy VII PS Review 
. 1UP.com

. Retrieved on August 10, 2006. </ref>

The game's story centers on a group of adventurers as they battle a powerful mega corporation called "Shinra", which is draining the life of the planet to use as an energy source. As the story progresses, conflicts escalate and the world's safety becomes a major concern.

A major critical and commercial success, the game remains arguably the most popular title in the series,<ref>Modèle:Cite video</ref><ref name="mainstream"> Final Fantasy VII Advent Children

. Find Articles; originally published in 1UP
 (October , 2003)
   

. Retrieved on August 10, 2006. </ref><ref name="mainstream2"> 'Dirge of Cerberus' defies expectations, for better and worse

. USA TODAY
   (2006)
     
   
 

. Retrieved on 30 August, 2006. </ref><ref name="GamespostBestAllTime"> 'The greatest games of all time"

   (2006)
     
   
 

. Retrieved on 30 Nov, 2007. </ref> and is often credited with allowing console-style RPGs to achieve mainstream success outside Japan.<ref name="mainstream" /> The ongoing popularity of the title led Square Enix to produce a series of sequels and prequels under the collective title "Compilation of Final Fantasy VII". As of September 2004, Final Fantasy VII has sold more than 9.5 million copies worldwide, earning it the position of the best-selling Final Fantasy title.<ref> SQUARE ENIX ANNOUNCES RELEASE DATE OF FINAL FANTASY® VII ADVENT CHILDREN™

   (May 5 2005)
     
   
 

. Retrieved on 12 July, 2007. </ref>

Sommaire

Gameplay

Image:FFVIIfieldmapexample.JPG
Navigation on a town's field map

Like previous installments of the Final Fantasy series, Final Fantasy VII consists of three basic gameplay modes: an overworld map, town and dungeon field maps, and a battle screen. The overworld map is a 3D model, featuring a scaled-down simplified version of the game's fictional world,<ref name="ignreview" /><ref name="travel">Modèle:Cite book</ref> which the player navigates to travel between the game's locations. It is the first Final Fantasy game to have character models with fully-rendered polygons, rather than flat two-dimensional sprites. As with the preceding games in the series, the world map can be traversed by foot, by chocobo, by airship, or by other means of transportation.<ref name="travel" /> On field maps, the game's 3D playable characters are directed across realistically scaled environments, consisting of 2D pre-rendered backgrounds that represent locations such as towns or forests.<ref name="ignreview" /> The battle screen is a 3D representation of an area such as a building interior or grassland, in which the player commands the game's characters in battles against CPU-controlled enemies through a menu-driven interface.<ref name="ignreview" /><ref name="menuinterface">Modèle:Cite book</ref> While characters are miniaturised on maps, in combat their renderings are more realistic and normal-scaled.

Initially, the player is restricted to travel within a single city, but as the game continues, more areas become accessible, and the scripted adventure sequences gradually yield more freedom to explore.<ref name="travel" /> Progression through the game's storyline is largely developed by way of scripted sequences, which cannot be skipped, and require frequent player interaction to proceed. At other times, pre-rendered cinematic cut scenes advance the story.

Combat

During its turn-based battle sequences, the game uses the same Active Time Battle (ATB) system designed by Hiroyuki Ito and first featured in Final Fantasy IV. Unlike previous games in the series, which allow 4–5 playable characters to participate in battle, Final Fantasy VII allows for only up to three characters to be present in the party at any one time.<ref name="ignreview" />
Image:FFVIIbattlexample.jpg
A battle in Final Fantasy VII

Final Fantasy VII's skill system is built around the use of materia, magical orbs that are placed in special slots on weapons and armor, allowing players to customize their characters' access to magic spells, summons, and special abilities. In addition to their individual traits, materia can be used together in a fixed number of ways to enhance their effects or produce other abilities.<ref name="materiause">Modèle:Cite book</ref><ref name="materiause2">Modèle:Cite book</ref>

A modified form of Final Fantasy VI's Desperation Attacks appears here as the Limit Break.<ref name="Khosla"> Khosla, Sheila



       (2003)
     
   
 
.    Tetsuya Nomura 20s 
. FLAREgamer

. Retrieved on April 13, 2006. </ref> Every playable character has a bar that gradually fills up when they suffer damage in battle. When the bar is completely filled, the character is able to unleash his or her Limit Break, a special attack which generally inflicts significantly more damage on enemies than normal attacks, or otherwise aids the party in battle.<ref name="ignreview" /><ref name="menuinterface" /> Character designer and battle director Tetsuya Nomura implemented this advanced form of Desperation Attacks in response to the low probability of their occurrence in Final Fantasy VI, where they would randomly become available as an attack substitution only when a character's hit points (a numerically based life bar) were low.<ref name="Khosla" />

Nomura decided to incorporate elaborately animated summon spells in the game, one of which lasts more than a minute.<ref name="Khosla" /> This idea became popular with Final Fantasy fans, and they were incorporated into the development of future games in the series.<ref name="Khosla" /> However, critics have described these animations as tedious.<ref name="summons">Modèle:Cite book</ref>

Plot

Setting

Image:FFVII Map.jpg
World Map of FFVII.

The game's setting follows in the footsteps of Final Fantasy VI by presenting a world with considerably more advanced technology than the first five games in the series. Overall, the game's technology and society approximates that of modern or near-future science fiction.<ref name="scifisetting"> Square Enix North America site staff



       (2001)
     
   
 
.    Behind The Game The Creators 
. Square Enix North America

. Retrieved on April 12, 2006. </ref><ref name="scifi">Modèle:Cite book</ref> The world of Final Fantasy VII, retroactively named "Gaia"<ref name="gaia"> Choudhury, Rahul



       (2004)
     
   
 
.    E3: Final Fantasy VII Advent Children handout scan 
. SquareHaven.com

. Retrieved on August 11, 2006. </ref> but referred to in the game as The Planet, is composed of three land masses. The eastern continent features the city of Midgar, an industrial metropolis that serves as the headquarters of the Shinra Electric Power Company, a ruthless mega corporation that operates as the de facto world government. Shinra's major military base, Junon, is also located on the continent, along with a chocobo ranch and a small town called Kalm.

The western continent features most of the playable areas, which include the Gold Saucer(an amusement park), a seaside resort, and a settlement constructed on a plateau called "Cosmo Canyon". The tribe inhabiting the canyon places a strong emphasis on living in harmony with nature and dedicate great consideration to the planet's well-being.<ref name="cosmo">Modèle:Cite book</ref> Their settlement features an observatory and serves as a research facility for those who wish to participate in a philosophy known as "the Study of Planet Life", an environmentally conscious way of life that encourages utmost deference for nature, and teaches that the planet has a life of its own.<ref name="cosmo" /> The northernmost continent is a heavily glaciated wasteland covered in snow and ice, with its few settlements largely concerned with excavation or research. It does, however, feature a ski resort. There are also underwater locations accessible via submarine.

Characters

Image:FFVIInomuracastdesigns.JPG
Tetsuya Nomura's designs of the main playable characters in Final Fantasy VII

The nine main playable characters in Final Fantasy VII are Cloud Strife, an unsociable mercenary who serves as the game's protagonist and claims to be a former 1st Class member of Shinra's SOLDIER unit;<ref name="1stclass">Aeris: What rank were you? / Cloud: Rank? / Aeris: You know, in SOLDIER. / Cloud: Oh, I was... First Class. Modèle:Cite video game</ref> Aeris Gainsborough (named "Aerith" in the Japanese promotional materials, later Final Fantasy VII titles and the Kingdom Hearts series), a flower merchant living in the slums of Midgar who has been pursued by Shinra operatives since she was a child;<ref name="aeris">Modèle:Cite book</ref><ref name="aeris2">Cloud: It's amazing how she's avoided the Shinra for all these years... / Elmyra: The Shinra needed her. So I guess they wouldn't harm her. Modèle:Cite video game</ref> Tifa Lockhart, a martial artist and childhood friend of Cloud's with romantic feelings toward him; Barret Wallace, the impatient leader of the second incarnation of the anti-Shinra eco-terrorist group AVALANCHE, who bears a grudge against the corporation for razing his hometown, and causing the deaths of his friends and family;<ref name="barret">Barret: It happened when Dyne and I were out of town for a few days. Corel was burned down by the Shinra troops. All the townspeople........ All my relatives......... Everyone...... Everything...... Modèle:Cite video game</ref> Red XIII, also known as Nanaki, a wise lion/dog-like creature capable of speech who was experimented on by Shinra scientists; Yuffie Kisaragi, an experienced thief, and the young, bitter princess of Wutai, a nation descended from ninjas which was defeated by Shinra in a war several years before the events of Final Fantasy VII began;<ref name="war">Elmyra: Oh... it must have been 15 years ago... ...during the war. My husband was sent to the front. Some far away place called Wutai. Modèle:Cite video game</ref><ref name="war2">Yuffie: You scared of the Shinra? Then why don't you fall into line and obey them, just like all of the other towns! Those guys are the ones who are really fighting the Shinra! / Godo: Shut up! What would you know about this? / Yuffie: You get beaten once, and then that's it? What happened to the mighty Wutai I used to know? Modèle:Cite video game</ref> Cid Highwind, a pilot whose dreams of being the first man in outer space were crushed when he canceled his rocket's launch to save the life of one of his assistants, leading to the withdrawing of the Shinra Company's funding of a space program;<ref name="cid">Cid: Well, they came up with a Rocket Engine. There was so much excitement about the thought of going into outer space. Our dreams got bigger and bigger. They put a major budget into it and made prototype after prototype! Finally, they completed Shinra No. 26. They chose the best pilot in Shinra—no, in the world—me. I mean, come on. And finally we get to the day of the launch. Everything was goin' well... But, because of that dumb-ass Shera, the launch got messed up. That's why they became so anal! And so, Shinra nixed their outer space exploration plans. After they told me how the future was Space Exploration and got my damn hopes up... DAMN THEM! Then, it was all over once they found out Mako energy was profitable. They didn't even so much as look at space exploration. Money, moola, dinero! My dream was just a financial number for them! Modèle:Cite video game</ref><ref name="cid2">Shera: He pushed the Emergency Engine Shut Down switch, aborting the mission, to save my life. After that, the Space Program was cut back and the launch was canceled. Modèle:Cite video game</ref> Cait Sith, a fortune-telling cat who rides a magically animated stuffed moogle doll;<ref name="caitsith&vincent">Modèle:Cite book</ref> and Vincent Valentine, a former member of Shinra's Turks unit who was killed and brought back to life as an immortal through experimental anatomic reconstruction.<ref name="vincent">Modèle:Cite book</ref><ref name="vincent2">Modèle:Cite book</ref><ref name="vincent3"> Final Fantasy Insider site staff



       (2005)
     
   
 
.    Final Fantasy VII Advent Children Interview - Conducted by GanGan 
. Final Fantasy Insider

. Retrieved on 10 August, 2006. </ref>

All of the game's main characters have had significant ties to the Shinra Company in their past, and all harbor disapproval or outright hatred for the corporation and its activities. Although the antagonists for the first portion of the game are the Shinra executives, a mysterious man named "Sephiroth" — once hailed as the greatest SOLDIER — reappears several years after disappearing in a battle in which he was concluded to have died.<ref name="sephiroth">Modèle:Cite book</ref><ref name="sephiroth2">Aeris: What happened to Sephiroth? / Cloud: In terms of skill, I couldn't have killed him. / Tifa: Official records state Sephiroth is dead. I read it in the newspaper. Modèle:Cite video game</ref> He is soon revealed to be the most immediate threat to the planet, prompting both AVALANCHE and the Shinra Company to take up the position of defending it, though their methods differ significantly.<ref name="defendingtheplanet">Modèle:Cite book</ref>

The game's character designer, Tetsuya Nomura, has expressed feeling that Final Fantasy VII was hindered by graphical limitations, and that his designs were, consequently, very plain in comparison to his "true" style.<ref name="Khosla" /> However, he was able to find other means of expressing some of his ideas. Cloud's original character design called for slicked back black hair with no spikes, intended to serve as a contrast to Sephiroth's long, flowing silver hair. To give Cloud a unique feature that would emphasize his role in the game as the main character, Nomura changed the design to feature Cloud's now trademark shock of spiky, bright blond hair.<ref name="Khosla" /> For Tifa's design, Nomura has admitted to facing a difficult decision in choosing to give her a miniskirt or pants. With input from other members of the game's development staff, he eventually selected a dark miniskirt, contrasted by Aeris' long, pink dress.<ref name="Khosla" />

Vincent's character developed from horror researcher to detective, then to chemist, and finally to the figure of a former Turk with a tragic past. It has been explained that his crimson mantle was added to symbolize the idea of carrying a heavy weight on his shoulders associated with death. Nomura has indicated that Cid Highwind's fighting style resembles that of a Dragon Knight, a character class so chosen because his last name is the same as that of two previous Dragon Knights featured in the Final Fantasy series, Ricard Highwind of Final Fantasy II and Kain Highwind of Final Fantasy IV.<ref name="Khosla" />

Due to their popularity, several characters from the game have made cameo appearances in other Square Enix titles, most notably the fighting game Ehrgeiz and the popular Final Fantasy-Disney crossover series Kingdom Hearts. Sephiroth remains one of the most popular villains in video game history, unanimously voted #1 by the staff of gaming publication Electronic Gaming Monthly in their "Top 10 Video Game Bosses" list in October 2005.<ref name="sephboss1">Modèle:Cite book</ref> During spring of the same year, the character won GameFAQs' best villain contest.<ref name="gamefaqs"> GameFAQs Site Staff



       (2005)
     
   
 
.    GameFAQs - Spring 2005: Got Villains? 
. GameFAQs

. Retrieved on January 3, 2007. </ref>

Story

Final Fantasy VII begins with Cloud joining AVALANCHE in a raid on one of eight Mako reactors that surround the city of Midgar. The Mako reactor is destroyed and the group makes their way back to their base. During their next mission at another reactor, AVALANCHE is trapped by President Shinra before they can escape. Although they defeat the Shinra's machine, the reactor's explosion sends Cloud flying from the upper levels of Midgar into the slums below. Falling through the roof of a derelict church in Sector 5, he lands on a flower bed unharmed, where he is formally introduced to Aeris.<ref name="secondmeetingwithaeris">Aeris: You okay? This is a church in the Sector 5 slums. [You] suddenly fell on top of me. You really gave me quite a scare. / Cloud: ......I came crashing down? / Aeris: The roof and the flower bed must have broken your fall. You're lucky. Modèle:Cite video game</ref> Cloud agrees to work for Aeris as her bodyguard, an agreement prompted by the arrival of operatives of the Shinra Company's Turks organization, who have been ordered to capture Aeris.<ref name="secondmeetingwithaerith">Aeris: Say, Cloud. Have you ever been a bodyguard? You DO do everything, right? / Cloud: Yeah, that's right. / Aeris: Then, get me out of here. Modèle:Cite video game</ref>

After Cloud defends Aeris from her would-be kidnappers, Aeris offers to show him the way back to Sector 7. Along the way, she reveals that her first boyfriend had been a 1st Class SOLDIER, as Cloud claims to have been. The two spot Tifa entering Wall Market, an area of Sector 6 infamous for criminal activity, to which they follow her. After infiltrating the mansion of crime boss Don Corneo, the three learn that Shinra has discovered the location of AVALANCHE's hideout and plans to collapse the upper level of Sector 7 onto the slums below.<ref name="platecrush">Don Corneo: Shinra's trying to crush a small rebel group called AVALANCHE, and want to infiltrate their hideout. And they're really going to crush them... literally. By breaking the support holding up the plate above them. / Tifa: Break the support!? / Don Corneo: You know what's going to happen? The plate'll go PING and everything's gonna go BAMMM!! I heard their hideout's in the Sector 7 Slums... Modèle:Cite video game</ref> Despite AVALANCHE's efforts to prevent it, Shinra successfully destroys Sector 7, killing its population and three members of AVALANCHE. The Turks finally capture Aeris, who the player learns is the last living member of the "Cetra" race.<ref name="cetra">Cloud: Why is Shinra after Aeris? / Elmyra: Aeris is an Ancient. The sole survivor. Modèle:Cite video game</ref> The Cetra, it is explained, are closely attuned with the planet. Therefore, President Shinra believes that Aeris can lead him to a mythical land of fertility known as the "Promised Land", which he expects to be ripe with Mako energy that can be easily harvested.<ref name="cetra2">President Shinra: She's the last surviving Ancient... Don't you know? They called themselves the Cetra, and lived thousands of years ago. Now they are just a forgotten page in history. / Red XIII: Cetra... That girl, is she a survivor of the Cetra? / President Shinra: Cetra, or the Ancients will show us the way to the 'Promised Land.' I'm expecting a lot out of her. / Red XIII: The Promised Land? Isn't that just a legend? / President Shinra: Even so, it's just too appealing to not to pursue. It's been said the Promised Land is very fertile. ...If the land is fertile... / Barret: Then there's gotta be Mako! / President Shinra: Exactly. That is why our money sucking Mako Reactor is a necessity. The abundant Mako will just come out on its own. Modèle:Cite video game</ref>

As the only remaining members of AVALANCHE, Tifa, Barret and Cloud infiltrate Shinra's headquarters to rescue Aeris. After freeing her and Red XIII, who joins the party, they escape when most of the personnel in the building — including President Shinra — are killed. Finding the body of the president skewered by a long sword, Cloud suspects a man called Sephiroth who has returned from his presumed death. These suspicions are confirmed by an executive spared during the massacre, who claims to have witnessed Sephiroth murder the president and state that he would never allow Shinra to claim the Promised Land.<ref name="sephirothreturns">Cloud: Did you see him? Did you see Sephiroth? / Palmer: Yeah, I saw him!! I saw him with my own eyes! / Cloud: You really saw him? / Palmer: Uh! Would I lie to you at a time like this!? And I heard his voice too! Um, he was saying something about not letting us have the Promised Land. Modèle:Cite video game</ref> The party also learns that during Sephiroth's attack on Shinra, the headless body of a creature named "Jenova" disappeared from the building's research facility.<ref name="jenovagone">Cloud: ...Did it get away? Jenova...? / Red XIII: Jenova Specimen... Looks like it went to the upper floor using that elevator for the specimens. Modèle:Cite video game</ref>

While Rufus Shinra, the president's son, assumes control of the Shinra Company, AVALANCHE pursues Sephiroth across the planet, fearing his intentions for the Promised Land may be more destructive than Shinra's. During this pursuit, the party is joined by Yuffie, Cait Sith, Vincent and Cid. As the journey progresses, each member of the group must come to terms with personal conflicts from their past, and the full scope of Sephiroth's plan is eventually revealed to the player: if the planet is significantly damaged, the Lifestream within will gather at the point of injury, attempting to heal the wound. Sephiroth explains that he intends to use a powerful spell known as "Meteor" to fatally injure the planet, inciting a reaction in the Lifestream to heal the wound before it can cause the planet's destruction. Entering the fissure created by the meteor's impact, Sephiroth would merge with all the energy of the planet, granting him god-like power over it.<ref name="agodtorule">Aeris: How do you intend to become one with the Planet? / Sephiroth: It's simple. Once the Planet is hurt, it gathers Spirit Energy to heal the injury. The amount of energy gathered depends on the size of the injury. ...What would happen if there was an injury that threatened the very life of the Planet? Think how much energy would be gathered! Ha ha ha. And at the center of that injury, will be me. All that boundless energy will be mine. By merging with all the energy of the Planet, I will become a new life form, a new existence. Melding with the Planet... I will cease to exist as I am now. Only to be reborn as a 'God' to rule over every soul. / Aeris: An injury powerful enough to destroy the Planet? Injure... the Planet? / Sephiroth: Behold that mural. The Ultimate Destructive Magic... Meteor. Modèle:Cite video game</ref> At an ancient temple erected by the Cetra, AVALANCHE attempts to undermine Sephiroth's plot by claiming the Black Materia needed to activate Meteor, but Sephiroth displays a mysterious power over Cloud, forcing him to relinquish it.

Image:FFVIIsephirothkillsaeris.jpg
Sephiroth kills Aeris in a scene called "the most shocking moment in video games".<ref> Gouskos, Carrie (1997) . The Greatest Games of All Time . Retrieved on 2007-09-19. </ref>

Fearing that Sephiroth may cast Meteor, and having gained a greater understanding of her heritage from scholars in Cosmo Canyon and the memories of her ancestors in the Cetra's temple, Aeris sets off to stop him on her own. Concerned for her safety, AVALANCHE follows her to the northern continent, where the player must enter an ancient Cetra city. After finding Aeris praying to the planet for aid, Sephiroth, unseen, begins affecting Cloud's behavior once again, and attempts to force him to kill her. Cloud resists Sephiroth's command, but Sephiroth himself appears and kills Aeris.<ref name="sephboss1" /><ref name="development3">Modèle:Cite book</ref> After laying her body to rest, the surviving characters resolve to defeat Sephiroth and avenge her.

Later, Sephiroth begins causing Cloud to doubt his memories and insists that he is not a real human, but rather a specimen created from Jenova's genetic material by Professor Hojo. Jenova, the player learns, was an interstellar creature who crashlanded on the planet approximately two thousand years earlier, arriving via travel on a meteor. This collision formed a large impact crater, grievously harming the planet.<ref name="meteor">Modèle:Cite book</ref><ref name="meteor2">Ifalna: 2000 years ago, our ancestors, the Cetra, heard the cries of the Planet. The first ones to discover the Planet's wound were the Cetra at the Knowlespole. ... / Ifalna: The Cetra then began a Planet-reading. ... / Ifalna: ...I can't explain it very well, but it's like having a conversation with the Planet... It said something fell from the sky making a large wound. Modèle:Cite video game</ref> Jenova soon emerged from the crater, intending to infect all living organisms on the planet with a virus that would induce insanity and incite monstrous transformations.<ref name="jenova">Modèle:Cite book</ref> Among its victims were most of the Cetra, who were approached when Jenova used its mimic abilities to appear as their relatives. Attempting to defend itself, the planet created giant monsters called "WEAPONs", while the majority of humans fled rather than fight Jenova. However, a small group of Cetra survivors fought to defend the planet and managed to defeat Jenova, confining it within the fissure created by its landing.<ref name="defense">Ifalna: A small number of the surviving Cetra defeated Jenova, and confined it. Modèle:Cite video game</ref> Afterward, the WEAPONs entered hibernation to await any future threat that could harm the planet. Eventually, the mummified remains of Jenova would be unearthed by Professor Gast, a researcher for the Shinra Company. Mistaking the creature for a Cetra, Gast was given authorization to conduct an experiment to artificially produce a Cetra by combining cells from Jenova with the fetus of an unborn child.<ref name="jenova" />

Five years before the present-day events seen by the player, Sephiroth learned that he was the product of this experiment while on a Shinra mission in Nibelheim, the hometown of Cloud and Tifa. However, unaware of all details involved, he concluded that he was a Cetra who had been produced solely from Jenova's genetic material. Enraged, he burned down the town, intending to kill all descendants of those he believed had abandoned his ancestors in the defense of the planet. According to Cloud, he confronted Sephiroth during this massacre, after which Sephiroth vanished under unknown circumstances and was presumed dead until his reappearance in the Shinra building. When AVALANCHE reaches the Northern Crater, Sephiroth tells Cloud that he was not in Nibelheim, showing him images of a 1st Class SOLDIER with dark hair who occupies Cloud's place in his memories.<ref name="puppet">Cloud: Sephiroth! I know you're listening! I know what you want to say! That I wasn't in Nibelheim five years ago. That's it, isn't it? / Sephiroth: I see you finally understand. / Cloud: But, I want to ask you one thing. Why... why are you doing this? / Sephiroth: Ha, ha, ha...... I want to take you back to your real self. The one who gave me the Black Materia that day... Who would have ever thought a failed experiment would prove so useful? Hojo would die if he knew. / Cloud: Hojo!? What does he have to do with me!? / Sephiroth: Five years ago you were... ...constructed by Hojo, piece by piece, right after Nibelheim was burnt. A puppet made up of vibrant Jenova cells, her knowledge, and the power of Mako. Modèle:Cite video game</ref> With Tifa unable to refute Sephiroth's claims, Cloud breaks down and allows him to cast Meteor, resulting in the WEAPONs' awakening. During the earthquake that follows, Cloud is separated from his companions and falls into the Lifestream.

As the meteor summoned by Sephiroth slowly approaches the planet, the Shinra Company focuses its efforts on protecting humanity from the WEAPONs,<ref name="defendingtheplanet" /> who have begun to perceive everything as a threat to the planet. Meanwhile, AVALANCHE searches for Cloud, eventually locating him on a tropical resort island where he washed up following the casting of Meteor; he is in a catatonic state. The WEAPONs' destructive activity quickly causes the island to split open, depositing Cloud and Tifa into the Lifestream below. There, she reconstructs Cloud's memories and learns the truth about his past. Although the player learns that he is a real human being and had actually been in Nibelheim during Sephiroth's attack, he never actually succeeded in joining SOLDIER and only managed to attain the rank of private in Shinra's military. The player learns that the previously-seen dark-haired SOLDIER is named "Zack", and was Aeris' first boyfriend. During Sephiroth's destruction of Nibelheim, Zack, Tifa and Cloud fought Sephiroth in Nibelheim's Mako reactor. Although Tifa and Zack were defeated, Cloud and Sephiroth severely wounded one another. After decapitating the body of Jenova, which had been stored in the Mako reactor, Sephiroth is thrown into the Lifestream by Cloud, taking the creature's head with him. Rather than dying, however, his body and consciousness were preserved in Mako inside Jenova's crater.

While Tifa was taken to safety in Midgar, Cloud and Zack were among the wounded survivors who were apprehended by Shinra as part an elaborate cover-up of Sephiroth's massacre. Professor Hojo subjected these survivors to an experiment, in which he performed the same enhancements given to members of SOLDIER. However, because Hojo conducted the experiment without any concern for the subjects' mental capacities to handle the procedure, all but Zack entered a comatose state. Nearly five years later, Zack broke free from his confinement and took Cloud with him. The player learns that the procedure used to enhance members of SOLDIER involved both Mako showers and the injection of cells from Jenova. The alien cells inhabiting Cloud's body allowed his mind to construct a false persona, built around Zack's behavior, fighting style, and description of Sephiroth's destruction in Nibelheim, but they also allowed Sephiroth to modulate his behavior. The cells' inherent ability to duplicate information led Cloud to believe that he had been the 1st Class SOLDIER in Nibelheim, as Zack was shot and killed outside Midgar by pursuing Shinra soldiers, shortly before the beginning of the game. Afterward, Tifa discovered Cloud, who was wearing Zack's spare uniform, and offered him a job with AVALANCHE.<ref name="jenova" />

With the truth revealed, Cloud awakens and rejoins AVALANCHE. The player learns that, in her final moments, Aeris was casting a spell known as "Holy", the only means of opposing Meteor. Though she succeeds, Sephiroth's focused will prevents the spell from taking effect and has been restraining it since. Deciding that humanity must be protected from the WEAPONs before Sephiroth can be approached, Shinra and AVALANCHE destroy the WEAPONs, but nearly all of Shinra's executives are killed in the process. Among the few survivors are Reeve Tuesti, revealed to be the repentant controller of Cait Sith,<ref name="reeve">Modèle:Cite book</ref> and Professor Hojo, who is revealed to be Sephiroth's father. He explains that he and his wife were assistants to Professor Gast, and offered up their unborn child as a test subject to research involving Jenova.<ref name="jenova" /><ref name="wife">Modèle:Cite book</ref> When Hojo attempts to help Sephiroth to gain mastery over the Lifestream afterward, AVALANCHE is given no choice but to fight and kill him.

With each member of AVALANCHE at peace with his or her past and all other opponents defeated, the group travels through the mantle of the planet to its core, where they defeat Sephiroth and free Holy. However, due to Meteor's already close proximity to the planet's surface, Holy is unable to destroy it alone. Selected as Meteor's target, Midgar is almost completely destroyed by the storms that spawn from its presence. However, sent by Aeris' spirit, the Lifestream itself rises from the planet to aid Holy by pushing Meteor away, allowing Holy to destroy it.<ref name="aerithsavestheday">Modèle:Cite book</ref> During the epilogue that follows, the ruins of Midgar are shown five hundred years later. While the landscape had once been desolate due to Shinra's operations, it is now a land of lush greenery.

Development

Modèle:Update

Early development and Final Fantasy SGI

Image:FF7 Pic 3.jpg
A development screenshot of the game showing Midgar and a copyright date of 1996; Final Fantasy VII was originally to be released in that year.[citation needed]
Image:FF7 Pic 4.jpg
Another early screenshot; Aeris appears in the starting party for this version.

Modèle:Seealso Development of Final Fantasy VII began in late 1995,<ref name="development3">Modèle:Cite book</ref><ref name="development"> The Final Fantasy VII Citadel site staff



       (2005)
     
   
 
.    Hironobu Sakaguchi Interview 
. The Final Fantasy VII Citadel

. Retrieved on August 10, 2006. </ref> and required the efforts of more than one hundred artists and programmers<ref name="development" /><ref name="development2"> Vestal, Andrew



       (1998)
     
   
 
.    The History of Final Fantasy 
. GameSpot

. Retrieved on August 10, 2006. </ref> using such software as PowerAnimator and Softimage|3D,<ref name="development3" /> and a budget of approximately US$45 million. Final Fantasy VI's co-director and scenario writer, Yoshinori Kitase, returned to direct and co-write this installment of the series and expressed a concern that the franchise might be left behind if it did not catch up to the 3D computer graphics used in other games at the time.<ref name="development5" /> Development then began after the development of a short, experimental technology demo for Silicon Graphics Onyx workstations.<ref name="development" />

Called "Final Fantasy SGI", the demo featured polygon-based 3D renderings of characters from Final Fantasy VI in a real-time battle and incorporated interactive elements.<ref name="development" /><ref name="development6"> Sutherland, Kenny



       (2003)
     
   
 
.    Elusions: Final Fantasy 64 
. LostLevels

. Retrieved on August 10, 2006. </ref><ref name="development7"> RPGamer site staff




.    Final Fantasy SGI Demo 
. RPGamer

. Retrieved on August 10, 2006. </ref> This experiment led the development team to decide to integrate these design mechanics into Final Fantasy VII.<ref name="development" /> However, as a result of the high quantity of memory storage required to implement the motion data, 3D models and computer graphics effects involved, it was decided that only the CD-ROM format would be able to suit the project's needs.<ref name="development3" /><ref name="development" /><ref name="development6" /> Nintendo, for whom Square had developed all previous titles in the Final Fantasy series, had decided to continue to use cartridges for their upcoming Nintendo 64 console. This eventually led to a dispute and as a result, Square eventually decided to end their long, often tumultuous, relationship with Nintendo and announced on January 12, 1996 that they would be developing Final Fantasy VII for Sony's PlayStation system.<ref name="development3" /><ref name="development6" />

In 1996, a demonstration disc was released to those who attended Tokyo Game Show.<ref> Tuulisti




.    Miscellaneous 
. Tuulisti’s Final Fantasy FFVII Collectibles Website

. Retrieved on 2007-08-01. </ref> This disc, called Square's Preview Extra, contained the earliest playable demo of Final Fantasy VII as well as the 1995 Siggraph demonstration called Final Fantasy SGI.<ref> ファイナルファンタジー? Square's Preview Extra

. gamengai

 

. Retrieved on 2007-08-01. </ref> The demo available on the disc allowed players to play through the first part of Midgar. However, while all the text is in Japanese, there are some noticeable differences, mainly the presence of Aeris in the initial party.<ref>Modèle:Cite video game</ref>

Changes from past installments

The transition from 2D computer graphics to 3D environments overlaid on pre-rendered backgrounds<ref name="ignreview" /><ref name="gamespotreview" /><ref name="egmreview" /> was accompanied by a focus on a more realistic presentation, which challenged the development team. According to Kitase, "Right from the time the decision to go with CD was made he [producer Hironobu Sakaguchi] set down a ground rule for the team saying, 'If the player becomes aware of the access times, we have failed'", demanding that an immersive atmosphere be upheld, which led to the programming of various animations to activate while the game loaded data.<ref name="development3" /> While the extra storage capacity and computer graphics to which the team now had access gave them the means to implement more than 40 minutes of full motion video movies<ref name="development3" /> — an unprecedented undertaking in the genre at the time<ref name="development3" /> — this innovation brought with it the added difficulty of ensuring that the inferiority of the in-game graphics in comparison to the FMV sequences was not too obvious. Kitase has described the process of making the in-game environments as detailed as possible to be "a daunting task".<ref name="development3" />

Among the difficulties faced was the potential inability to render 3D polygon models based on the designs of Yoshitaka Amano, the series' long-time character designer. As his style was considered too exquisite to be compatible with the visual format of the project, this issue was addressed by bringing Tetsuya Nomura onboard as the project's main artist, while Amano aided in the design of the game's world map. Previously a monster designer for Final Fantasy V,<ref name="nomurain"> Nomura

. Find Articles; originally published in Official U.S. PlayStation Magazine
 (September , 2005)
   

. Retrieved on August 10, 2006. </ref> Nomura's style was more reminiscent of manga, and considered easier to adapt. Another problem faced during development was a rushed production schedule. Veteran series composer Nobuo Uematsu commented in the liner notes of the game's soundtrack: "There is one thing common in all the Final Fantasy games. None of them are complete". Despite delaying the game's release from December 1996 to January 1997, several additions to gameplay and story needed to be made for the game's North American release,<ref name="gamespotreview" /> prompting a rerelease in Japan under the title "Final Fantasy VII International".

Design and inspirations

Art director Yusuke Naora refers to the game's atmosphere as "strong [and] dark",<ref name="development8"> Coxon, Sachi



       (1998)
     
   
 
.    Interview with Yoshinori Kitase, Tetsuya Nomura and Yusuke Naora 
. PlayStation Japan

. Retrieved on July 15, 2006. </ref> achieved through lighting effects that he considers "the darkest of darkest",<ref name="development9"> Final Fantasy Shrine site staff




.    Final Fantasy VIII Kitase, Nojima, Naora and Nomura Interview 
. Final Fantasy Shrine

. Retrieved on July 15, 2006. </ref> and a story that emphasised realism while drawing on a variety of myths, legends, and religious and philosophical systems to "[use] as a framework for loftier ethical aspirations and ecologically conscious evangelism".<ref name="development5" /><ref name="development3" /> These concepts were reflected in names, such as "Sephiroth",<ref name="sephname">Modèle:Cite book</ref> Cloud's personal conflicts, the permanence of Aeris' death and the plot element of the Lifestream.<ref name="development3" /><ref name="development5" /> Tetsuya Nomura has explained that, during the early stages of development, the game was to have featured only Cloud, Barret and Aeris, with the intention that one of the three would die.<ref name="development5" /> Feeling that Cloud could not die due to his leading role and that the death of characters such as Barret was already too great a cliché in the Final Fantasy series and fiction in general, he expressed frustration with the frequent presentation of death in fiction as an awe-inspiring, often romantic idea centered around sacrifice and resurrection. As a result, he suggested that Aeris die and not return, believing the audience would not expect such a development and that it would emphasise the sudden, harsh, and irreversible nature of death.<ref name="development5" /><ref name="development3" /> Alternatively, Sakaguchi based the philosophy of the Lifestream on ideas from cultures who believe in an invisible, inextinguishable energy that permeates planets and all life upon them, and was given its in-game representation by Kitase.<ref name="development3" />

Members of the development team have revealed that they intended some aspects of the game's story to be left open to the interpretation of individual players.<ref name="Khosla" /><ref name="opentointerpretation"> Final Fantasy Insider site staff



       (2005)
     
   
 
.    Final Fantasy VII Advent Children Interview - Conducted by GanGan 
. Final Fantasy Insider

. Retrieved on August 10, 2006. </ref><ref name="sheila2"> Khosla, Sheila



       (2005)
     
   
 
.    The Second Coming 
. FLAREgamer

. Retrieved on August 10, 2006. </ref> Scenario writer Kazushige Nojima has explained that he intended players to feel encouraged to speculate about what Cloud might be thinking in certain situations rather than be provided with actual insight into what he felt.<ref name="scifisetting" /><ref name="development3" /> The game's ending left the fate of the characters ambiguous until the release of Final Fantasy VII Advent Children in 2005,<ref name="development12">Modèle:Cite book</ref><ref name="rpgamer"> Alley, Jake




.    Final Fantasy VII - Review 
. RPGamer

. Retrieved on August 10, 2006. </ref> but the ultimate fate of humanity remained unclear nonetheless. At the time of Advent Children's release, Kitase suggested that the game's epilogue may signify the extinction of human beings.<ref name="development5" /> However, Nomura has since stated that the game's final scene symbolizes humans living in harmony with nature,<ref name="development13">Modèle:Cite book</ref> and Square has provided explanations for other details of the game's plot with the publication of the Final Fantasy VII Ultimania Ω guidebook.

North American release

The game's release in North America was preceded by a massive three month marketing campaign for which Sony allocated a US$100 million budget. The high-profile campaign consisted of three 30-second television commercials on major networks, a holiday promotion with Pepsi, and printed ads in publications such as Rolling Stone, Details, Spin, Playboy and comic books published by Marvel and DC.<ref name="development14"> PlayStation's Final Fantasy VII Marketing Blitz Continues

. Find Articles; originally published in Business wire
 (August , 1997)
   

. Retrieved on 10 August, 2006. </ref><ref name="development15"> Final Fantasy Shrine site staff




.    Final Fantasy 7 Commercial Screenshots 
. Final Fantasy Shrine

. Retrieved on August 10, 2006. </ref> In 1998, Final Fantasy VII was ported to Windows-based PCs. This re-release featured smoother graphics and fixed certain translation and spelling errors, as well as various gameplay-related glitches. However, the PC version also suffered from its own bugs, including errors in the display of some full motion videos.<ref name="development16"> Eidos and SquareSoft Announce the Release of Final Fantasy VII for the PC

. Find Articles; originally published in Business wire
 (June , 1998)
   

. Retrieved on August 10, 2006. </ref><ref name="development17"> Olafson, Peter



       (2000)
     
   
 
.    Review: Final Fantasy VII for PC 
. GamePro

. Retrieved on August 10, 2006. </ref>

Music

The soundtrack for Final Fantasy VII was composed by Nobuo Uematsu. Instead of recorded music and sound effects for the game, Uematsu opted for MIDIs, using the PlayStation's own internal sound chip. He has explained that he chose this method because it allowed the console's CPU to process audio data more quickly, which in turn allowed it to focus more on processing the game's 3D engine and to prevent noticeable load times. The game was originally intended to feature a vocal piece, but this was cut due to the limitations imposed by recorded audio. However, a song with full choral backing is heard in "One-Winged Angel".

The game's soundtrack was commercially released on four compact discs;<ref name="soundtrack">

  Square Enix North America site staff
   
 


.    SQUARE ENIX MUSIC 
    . Square Enix North America

. Archived from the original on 2006-07-17.

 Retrieved on August 10, 2006.

</ref><ref name="soundtrack2"> Schweitzer, Ben & Gann, Patrick




.    Final Fantasy VII OST 
. RPGFan

. Retrieved on August 10, 2006. </ref> a single-disc album of selected tracks from the Original Soundtrack and three selected arranged tracks, entitled "Final Fantasy VII: Reunion Tracks", was released separately.<ref name="reuniontracks">

  Square Enix North America site staff
   
 


.    SQUARE ENIX MUSIC 
    . Square Enix North America

. Archived from the original on 2006-11-09.

 Retrieved on August 10, 2006.

</ref><ref name="reuniontracks2"> Gann, Patrick




.    Final Fantasy VII Reunion Tracks 
. RPGFan

. Retrieved on August 10, 2006. </ref> A piano-only arrangement of selected tracks has also been produced,<ref name="pianotracks"> Gann, Patrick




.    Piano Collections Final Fantasy VII 
. RPGFan

. Retrieved on August 10, 2006. </ref> and several remixed versions of tracks from the game have surfaced in subsequent Square productions, including Final Fantasy VII Advent Children<ref name="actracks"> Castro Juan




.    Final Fantasy VII Advent Children 
. IGN

. Retrieved on August 10, 2006. </ref><ref name="actracks2"> Gann, Patrick




.    Final Fantasy VII Advent Children OST 
. RPGFan

. Retrieved on August 10, 2006. </ref> and Kingdom Hearts.<ref name="khtracks"> Gann, Patrick




.    Kingdom Hearts -Final Mix- Additional Tracks 
. RPGFan

. Retrieved on August 10, 2006. </ref>

On September 14, 2007, OverClocked ReMix, a website dedicated to the preservation and interpretation of video game music, released a community driven Final Fantasy VII tribute album, entitled Voices of the Lifestream.<ref> Game Daily: OC Remix Releases FFVII: Voices of the Lifestream

. Game Daily 
 
 (2007-9-14)
   

. Retrieved on 2007-11-15. </ref> The compilation reinterprets many of the soundtrack's most memorable pieces in various genres, such as rock, jazz, classical, and electronica. The album has been met with mass approval from various video game music sites, notable performers, and professional composers.<ref> Final Fantasy VII Voices of the Lifestream

   (2007)
     
   
 

. Retrieved on 2007-11-17. </ref>

Reception

Final Fantasy VII was both a critical and commercial success, and set several sales records. Within three days of its January 1997 release in Japan, the game had sold 2.3 million copies. This popularity inspired thousands of retailers in North America to break street dates in September to meet public demand for the title.<ref name="streetdates"> Retailers Nationwide Break Official Release Date of PlayStation's "Final Fantasy VII" Videogame

. Find Articles; originally published in Business Wire
 (September , 1997)
   

. Retrieved on August 10, 2006. </ref> In the game's debut weekend in North America, it sold 330,000 copies,<ref name="330k"> PlayStation's "Final Fantasy VII" Breaks Industry Records in Debut Weekend

. Find Articles; originally published in Business Wire
 (September , 1997)
   

. Retrieved on August 10, 2006. </ref> and had reached sales of 500,000 units in less than three weeks.<ref name="500k"> PlayStation's Final Fantasy VII Has Sold More Than Half a Million Copies to Date

. Find Articles; originally published in Business Wire
 (September , 1997)
   

. Retrieved on August 10, 2006. </ref> The momentum built in the game's opening weeks continued for several months; Sony announced that the game had sold one million copies on the continent by early December,<ref name="1mil"> Final Fantasy VII For PlayStation Hits Million-Unit Mark

. Find Articles; originally published in Business Wire
 (December , 1997)
   

. Retrieved on August 10, 2006. </ref> prompting one business analyst to comment that "Sony redefined the role-playing game (RPG) category and expanded the conventional audience with the launch of Final Fantasy VII".<ref name="1mil" />

Although Square's announcement that Final Fantasy VII would be produced for Sony rather than Nintendo and that it would not be based on the Final Fantasy SGI demo was initially met with discontent among gamers,<ref name="development6" /><ref name="development7" /> the game continues to maintain a strong following. It placed second in the "Top 100 Favorite Games of All Time" poll by Japanese magazine Famitsu during March 2006,<ref name="famitsu"> Campbell, Colin



       (2006)
     
   
 
.    Japan Votes on All Time Top 100 
. Next Generation

. Retrieved on March 12, 2006. </ref> while users of the video game website GameFAQs voted Final Fantasy VII as the "Best Game Ever"<ref name="gamefaqs2"> GameFAQs Site Staff



       (2005)
     
   
 
.    Fall 2005: 10-Year Anniversary Contest - The 10 Best Games Ever 
. GameFAQs

. Retrieved on September 29, 2006. </ref> in November 2005, a little more than one year after it won the site's "Best. Game. Ever." tournament in 2004.<ref name="gamefaqs3"> GameFAQs Site Staff



       (2004)
     
   
 
.    Spring 2004: Best. Game. Ever. 
. GameFAQs

. Retrieved on September 29, 2006. </ref>

Critical response

The game received extremely favorable reviews from many well-known gaming publications. GameFan called it "quite possibly the greatest game ever made", while GameSpot commented that "never before have technology, playability, and narrative combined as well as in Final Fantasy VII", expressing particular favor toward the game's graphics, audio and story. The UK-based publication Edge gave the game a 9/10,<ref name="edge"> Edge Online site staff




.    Edge Online: Search Results 
. Edge Online

. Retrieved on August 10, 2006. </ref> and Electronic Gaming Monthly granted a 9.5/10, claiming that "No other RPG can pull off a cinematic experience like Final Fantasy VII".<ref name="egmreview" /> At the time of release, multimedia website IGN insisted that "FF7's graphics are light years beyond anything ever seen on the PlayStation", held that its plot "is deep ... and epic", and regarded its battle system as its strongest point.<ref name="ignreview" /> One RPGamer staff reviewer praised the game's soundtrack "both in variety and sheer volume", suggesting that "Uematsu has done his work exceptionally well" and "is perhaps at his best here".<ref name="rpgamer2"> Castomel




.    Final Fantasy VII - Review 
. RPGamer

. Retrieved on August 10, 2006. </ref>

Final Fantasy VII has received negative criticism as well. GameSpy rated it 7th on their "25 Most Overrated Games" list in September 2003, saying, "Most FF aficionados will tell you that VII, while very good, is hardly the best game in the series", two of the reviewers placing both Final Fantasy VIII and Final Fantasy X above it.<ref name="GameSpy"> Gamespy site staff




.    Top 25 Most Overrated Games 
. GameSpy

. Retrieved on August 10, 2006. </ref> While giving the game an overall 5/5, Official U.S. PlayStation Magazine questioned the game's highly linear progression,<ref name="opmreview"> Official U.S. PlayStation Magazine staff




.    Final Fantasy VII PS Review 
. 1UP.com

. Retrieved on August 10, 2006. </ref> as did GameSpot.<ref name="gamespotreview" /> OPM considered the game's translation "a bit muddy, causing unnecessary confusion and clouding the fine story", sentiments echoed by one member of RPGamer's staff who suggested that "[the game] is far from perfect", citing its translation as "packed with typos and other errors which further obscure what is already a very confusing plot".<ref name="rpgamer" /> GamePro also considered the Japanese-to-English translation a significant weakness in the game,<ref name="development17" /> and IGN regarded the option to use only three characters at a time as "the game's only shortcoming".<ref name="ignreview" /> Overall, the game has earned a 92% universal approval rating from critics on Metacritic and Game Rankings.<ref name="metacritic"> Metacritic site staff:

  Final Fantasy VII Reviews 
. Metacritic

 

. Retrieved on August 10, 2006. </ref><ref name="gamerankings"> Game Ratings site staff:

  Final Fantasy VII Reviews 
. Game Rankings

 

. Retrieved on July 23, 2006. </ref>

The game has also been the subject of criticism from parents concerned with violence in video games, particularly in the wake of the Columbine High School massacre in 1999. Following the event, several parents of children murdered in the massacre filed a US$5 billion lawsuit against companies that published and developed video and computer games. Among the co-defendants were Eidos Interactive, publisher of the PC version of the game, with Final Fantasy VII cited as their offending contribution.<ref name="lawsuit"> Massacre parents sue London Lara firm

. Find Articles; originally published in Evening Standard
 (June , 2001)
   

. Retrieved on August 10, 2006. </ref><ref name="lawsuit2"> School massacre families to sue creators of violent games

. Find Articles; originally published in The Independent
 (June , 2001)
   

. Retrieved on August 10, 2006. </ref>

Legacy

Final Fantasy VII is regarded as one of the most influential titles in the history of video games. It is credited with allowing console RPGs to find a place in markets outside Japan, and remains arguably the most popular title in the Final Fantasy series.<ref name="mainstream" /><ref name="mainstream2" /> In January 2005, it was selected by Electronic Gaming Monthly as 6th on their list of "the 10 most important games ... that helped redefine the industry since ... 1989". Citing its "beautiful cut-scenes and a deep, introspective narrative", they claimed that "Square’s game was ... the first RPG to surpass, instead of copy, movie like storytelling", and that, without it, "Aeris wouldn’t have died, and gamers wouldn’t have learned how to cry".<ref name="egmclaim"> 10 the 10 Most Important Games

. Find Articles; originally published in Electronic Gaming Monthly
 (January , 2005)
   

. Retrieved on August 10, 2006. </ref> As well, in late 2007, Dengeki PlayStation named Final Fantasy VII as the best story, best RPG, and best overall game in their retrospective awards feature about the original PlayStation.<ref name="dengeki-awards"> Gantayat, Anoop



     (2007-11-22)
   
.    Nomura Talks FFXIII 
. IGN PS3

. Retrieved on 2007-11-22. </ref> The game's popularity and open-ended nature also led the director and writer to establish a plot-related connection between Final Fantasy VII and Final Fantasy X, another popular Final Fantasy title.<ref name="development12" />

The game's legacy includes the acceptance and standard inclusion of FMV sequences in RPGs, as well as significant advancement in computer graphics. These developments would allow series creator Hironobu Sakaguchi to begin production of the first Final Fantasy film, Final Fantasy: The Spirits Within.<ref name="spiritswithin">Modèle:Cite book</ref> The game also introduced settings dominantly suffused with modern-to-advanced technology into the Final Fantasy series, a theme continued by Final Fantasy VIII and The Spirits Within.<ref name="scifisetting" /><ref name="scifi" /><ref name="scifi2"> Oliver, Glen



       (2001)
     
   
 
.    Review of Final Fantasy: The Spirits Within 
. IGN

. Retrieved on August 10, 2006. </ref> Rereleases of Square games in Japan with bonus features would occur frequently after the release of Final Fantasy VII International. Later titles that would receive this treatment include Final Fantasy X,<ref name="xinternational"> Witham, Joseph



       (2002)
     
   
 
.    Final Fantasy X International Europe Bound 
. RPGamer

. Retrieved on 10 August, 2006. </ref> Final Fantasy X-2,<ref name="igndeveloperinterview"> Dunham, Jeremy



       (2003)
     
   
 
.    Final Fantasy X-2 Developer Interview 
. IGN

. Retrieved on August 10, 2006. </ref> Kingdom Hearts (as Final Mix),<ref name="khfinalmix"> IGN site staff



       (2002)
     
   
 
.    Kingdom Hearts Final Mix Images 
. IGN

. Retrieved on July 16, 2006. </ref> Kingdom Hearts II (as Final Mix+),<ref> 『キングダム ハーツII ファイナル ミックス』に新要素が!!

 (Japanese) 
. Famitsu 
 
 (2007-03-24)
   

. Retrieved on 2007-07-06. </ref> and Final Fantasy XII International Zodiac Job System.

Related media and merchandise

Modèle:Update

Compilation of Final Fantasy VII


</div> Modèle:Further Compilation of Final Fantasy VII is the formal title for a series of games and animated features developed by Square Enix based in the world and continuity of Final Fantasy VII. Spearheaded by Tetsuya Nomura and Yoshinori Kitase,<ref name="polymorphiccontent"> Kohler, Chris



       (2004)
     
   
 
.    More Compilation of Final Fantasy VII details 
. GameSpot

. Retrieved on August 10, 2006. </ref><ref name="nom&kit"> GameSpot site staff



       (2003)
     
   
 
.    Kingdom Hearts II's Tetsuya Nomura Q & As 
. GameSpot

. Retrieved on August 10, 2006. </ref><ref name="nom">Modèle:Cite book</ref> the series consists of several titles across various platforms, all of which are extensions of the Final Fantasy VII story.

Image:Snowboarding Comparison.jpg
Final Fantasy VII: Snowboarding: comparison of the PlayStation (left) and mobile versions.

Though not under the Compilation label, two novellas set within Final Fantasy VII's continuity have been produced, while a third Final Fantasy VII mobile game has also been developed. The first of the two novellas is Maiden who Travels the Planet. It follows Aeris' journey in the Lifestream following her death at the hands of Sephiroth, taking place concurrently with the second half of Final Fantasy VII.<ref name="maiden">Modèle:Cite book</ref> The second novella, On the Way to a Smile, is a 3 part story based on the events that immediately followed the end of the game, with one part narrated from Tifa's perspective, one narrated from Barret's perspective, and the other narrated from that of a boy named "Denzel", orphaned after Shinra crushed Sector 7.<ref name="otwtas">Modèle:Cite book</ref> Finally, Final Fantasy VII Snowboarding, released in North America in 2005, is a mobile port of the snowboarding minigame featured in the original game.<ref name="snowboard"> Buchanan, Levi



       (2005)
     
   
 
.    Final Fantasy VII Snowboarding 
. IGN

. Retrieved on August 11, 2006. </ref> The game is playable on the LG VX8000, LG VX8100, Audiovox 8940 and Samsung A890 mobile phone and contains different tracks than the original minigame.

Some speculate that the Compilation will also include an enhanced remake of the original Final Fantasy VII for the PlayStation 3. This speculation was sparked at the 2005 Electronic Entertainment Expo by the release of a Final Fantasy VII technology demo featuring the opening sequence of Final Fantasy VII recreated using the PlayStation 3's graphical capabilities.<ref name="demo">Modèle:Cite book</ref><ref name="demo2">Modèle:Cite book</ref><ref name="demo3"> Allen, Jason



       (2005)
     
   
 
.    E3 2005: Eyes-on the Final Fantasy VII Tech Demo 
. IGN

. Retrieved on August 11, 2006. </ref> The demo was created by Yoshinori Kitase's team with help from Koji Sugimoto, the main programmer for Final Fantasy X, as well as Motomu Toriyama, and was completed in one and a half month to Kitase's surprise and satisfaction, who nevertheless noted that it does not use the PlayStation 3's full capacities and could have been of even higher quality if more time had been given.<ref> Gantayat, Anoop



     (2005-06-10)
   
.    Yoshinori Kitase Talks Final Fantasy VII 
. IGN

. Retrieved on September 2, 2007. </ref>

Although Yōichi Wada explained that the presentation was intended only for technological demonstration purposes<ref name="demo3" /> — claims echoed by Kitase in an interview in Final Fantasy VII Ultimania Ω<ref name="demo" /> — the June 2006 issue of Electronic Gaming Monthly stated that the video was actually a "sneak peak at a next-gen revival" of Final Fantasy VII.<ref name="demo4">Modèle:Cite book</ref> An official statement from Square Enix later debunked this claim, reiterating that the company had not announced such a project.<ref name="remakerefuted"> Dunham, Jeremy



       (2006)
     
   
 
.    Square Enix Responds to PS3 FF7 Rumors 
. IGN

. Retrieved on August 11, 2006. </ref><ref name="remakerefuted2"> Sloderbeck, Matt



       (2006)
     
   
 
.    Square Enix Denies Remake Rumors 
. RPGamer

. Retrieved on June 9, 2006. </ref> Further fueling the rumors, Kaz Hirai said at the Final Fantasy VII 10th Anniversary Gallery in Tokyo: "Congratulations on 10 fantastic years! The best is yet to come".<ref name="Kaz Hirai at 10th anniversary gallery">

  Kaz Hirai Says the "Best" Is Yet to Come 
. [Kotaku]

 

. Retrieved on 2007-09-06. </ref>

Image:Potion 6.JPG
Cans of "Final Fantasy VII Potion" are printed with CG images of the game's main characters.

At the Square Enix Party event of May 2007, Suntory unveiled a drink named "Final Fantasy VII Potion", produced to celebrate Final Fantasy VII's 10th anniversary. The drink was a limited edition product.<ref> Gemaga staff



     (2007-05-12)
   
.    FFVII POTION 神羅社製ボトルも出展 
 (Japanese) 
. Gemaga
. Yahoo Japan 
   

. Retrieved on 2007-05-12. </ref> Kotaku staff members have compared its taste to Dekavita C, a Suntory citrus drink, and much better than the "Final Fantasy XII Potion".<ref> Ashcraft, Brian



     (2007-10-22)
   
.    Final Fantasy VII 10th Anniversary Potion [Update] 
. Kotaku

. Retrieved on 2007-12-18. </ref>

References

<references />

External links

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