Gears of War - Vev

Gears of War

Un article de Vev.

Jump to: navigation, search

Modèle:Otheruses4 Modèle:Infobox VG Gears of War is a tactical third-person shooter video game developed by Epic Games and published by Microsoft Game Studios. It was released for the Xbox 360 as an exclusive title on November 7 2006 in select stores in the United States, and later broadly released in major U.S. retailers on November 12 2006. The game was released on November 17 2006 in Europe outside of Germany, where Microsoft Game Studios did not publish the game after it was denied a rating.<ref>"

   No Gears of War release for Germany 
     
 " , GamesIndustry.biz
  , 2006-10-19
 
  . Retrieved on 2006-10-19
 . </ref> A Limited Collector's Edition was also released, which included a disc of bonus content and an art book titled Destroyed Beauty that detailed much of the game's back-story.

The game centers on the soldiers of Delta Squad as they fight to save the human inhabitants of the fictional planet Sera from a relentless subterranean enemy known as the Locust Horde. The player assumes the role of Marcus Fenix, a former prisoner and war-hardened soldier. When in cooperative play, the second player takes control of Fenix's best friend and fellow soldier Dominic Santiago ("Dom").

Gears of War has been highly successful since its release; it sold over three million copies in just ten weeks and was the fastest-selling video game of 2006.<ref name = GearsJuggernaut/> A film adaptation is currently in the works, and the game is slated to be the first of a trilogy.<ref name=GearsTrilogy> Berardini , César A.



     (2006-11-21)
   
.    Microsoft Inadvertently Confirms Gears of War Trilogy 
. TeamXbox 
   

.</ref><ref> www.variety.com/article/VR1117961472.html?categoryid=13&cs=1


. Retrieved on 2007-07-18. </ref> At E3 2007 Microsoft confirmed the persistent rumor that Gears of War would be ported over to Windows. The game is a Games for Windows title, and was shipped on November 6, 2007.<ref name="Gears on Windows"> E3 2007: Gears Of War PC Impressions

 (2007-07-12)
   

. Retrieved on 2007-07-12. </ref><ref name="ign pc hands on"/> A Mac OS X release was confirmed by Epic's Mark Rein, speaking on a July 14, 2007 episode of Game Head.<ref name="GameHead Rein Mac"> Game Head video with Mark Rein confirming Gears of War and Unreal Tournament 3 for Mac


. Retrieved on 2007-07-16. </ref>

Sommaire

Gameplay

Gears of War is a third-person "over-the-shoulder" shooter. In an interview with Cliff Bleszinski, lead developer for Epic Games, he cites three games that were the primary influences in the game's design including the third person perspective from Resident Evil 4 and the tactical-cover system from kill.switch.<ref> GameSpot - GDC 07: Cliffy B disassembles Gears, mentions sequel


. Retrieved on 2007-07-05. </ref> These design choices reflect themselves in the gameplay, as Gears of War focuses mainly on sound team-based and cover-dependent tactics with limited weapons rather than brute force.

Epic Games placed emphasis on the importance of cover, and on the harder difficulty levels being exposed to enemy fire for only a few seconds can result in death, making cover essential. While behind cover, players can choose to aim carefully with their weapons or use blind-fire to avoid subsequent damage from showing their heads from behind cover. Players have a wide assortment of rolling and cover maneuvers at their disposal with the press of a single button. The player can perform a roadie run, or a sprint, where the camera will lower towards the ground and bob considerably, as if the camera were being held by another person running behind the player.<ref name=GamespyPreview> Tuttle , Will



     (2006-11-07)
   
.    Gears of War Preview 
. GameSpy 
   

.</ref> This, of course, makes targeting enemies much more difficult.

Image:Gearsofwar108.jpg
The game uses an over-the-shoulder camera angle when using the left trigger to display the targeting reticule.

Gears of War features a relatively small variety of weapons compared to other shooters (see Gears of War Weapons List), following other third-person shooter weapons sets with assault rifles, shotguns, pistols and sniper rifles with additional melee capabilities. Notably, the "Lancer" assault rifle is equipped with a chainsaw bayonet that instantly kills a foe, while each of the other weapons can be used to bash an opponent at close range, with a heavier weapon doing more damage. There is also a more tactical, immensely powerful weapon named the Hammer of Dawn which targets areas for an orbital satellite-mounted laser to destroy. The weapon, while very powerful, can easily kill the player as well as the teammates and opponents if used carelessly and can only be used in large, open outside spaces. Both smoke and fragmentation grenades are available to be thrown or used in melee. Single-player missions usually carry over weapons from previous missions, while multiplayer matches provide players with a smoke grenade, Lancer assault rifle, Snub pistol, and Gnasher shotgun, with more powerful weapons being scattered at strategic locations on the map, though the host can select to randomize weapon locations (in unranked player matches). Discarded and dropped weapons and ammo can be collected by the player, but the player may only carry one type of grenade, one type of side arm, and two types of the remaining weapon classes at any time.

A gameplay component unique to Gears of War, the Active Reload, entails hitting the right bumper at the correct time to speed up your reload. There are three possibilities for the result of the second tap of the reload button: perfect, good, and fail. If timed perfectly, the reload takes less than a second and any rounds refilled will momentarily have an 8% increase in damage. A perfect reload is accompanied by a distinctive sound. If timed well, the reload will simply take less time. If timed poorly, the gun will jam momentarily and the ammo screen turns red, and the reloading process will take longer than if an Active Reload was not attempted. When a gun jams, players cannot change weapons or melee, exposing themselves to several seconds of extreme vulnerability, especially when involved in close-range combat.<ref name="manual"/> One Achievement revolves around performing many consecutive perfect Active Reloads.

Instead of the health bar found in many third and first-person shooters, Gears of War uses the Crimson Omen, a cog shaped icon that grows brighter (to simulate filling with blood) to indicate increased damage. If there is a faint appearance of the Omen on the screen, it indicates that the player has sustained minor wounds. When the Omen becomes more defined, it shows that the player has sustained severe wounds and should seek cover. When there is a skull inside of the symbol, the character is incapacitated; in the single-player mode, this represents player death and the player must restart from the last checkpoint, while in multiplayer (both co-op and competition modes), another team member may attempt to revive the player. A downed player in the competition mode Execution may also try to restore himself from incapacitation by rapidly pressing the (A) button for several seconds, though during this time the enemy can brutally end the player's life by using the chainsaw bayonet, smashing the player's head with the butt of a weapon, performing a "curb stomp", or taking a headshot. If the player has taken damage but is not incapacitated the damage can be healed by staying out of the line of fire for a short time, which causes the Omen to slowly fade away,<ref name="manual">Gears of War game manual (2006)</ref>.

The game features three difficulty modes (Casual, Hardcore, and Insane) across the five-act single player maps. The harder difficulties, Hardcore and Insane, are made more difficult primarily due to an increased number of enemies and a greater amount of damage taken from enemies, making cover much more necessary. There are 49 Achievements that shipped with the game. These achievements may be unlocked through playing single player, two-player co-op as Dominic Santiago, and ranked match games in Warzone, Execution, Assassination, and Annex on Xbox Live. Eight new Achievements that can be earned in either Ranked or Player matches for Annex mode and the Hidden Front maps were introduced in the fourth update, bringing the total number of achievements to 57.<ref name="joystiq-4th-update"/>

Story

Setting

Gears of War takes place on Sera, a planet inhabited by humans, who have warred over a phosphorescent, low-viscosity fluid known as "Imulsion". Over several decades, the Pendulum Wars took place between various human countries, and ended with the Coalition of Ordered Governments (COG) taking control of the planet. The war quickly came to an end on "Emergence Day", when a ravenous force known as the Locust Horde bursts from underneath major human cities using a network of underground tunnels.

Image:Gow-locusts.jpg
The Locust Horde overruns Sera's population on Emergence Day.

The Coalition, unable to defend against the sudden attack, is routed, and the Locust Horde takes control of the majority of Sera's urban, military, and manufacturing centers within 24 hours. The COG orders any survivors to Jacinto Plateau, a safe haven from Locust underground attacks, and then uses orbital laser weapons in a scorched earth strategy to deny the Locust Horde its gains. The human survivors that could not make it become known as the "Stranded" and have to survive on their own. In the 14 years since "Emergence Day", the Locust continue to attack the fortified Jacinto Plateau and force the COG to turn to the infirm, the young, and the condemned to replace their dwindling numbers. The game begins as Marcus Fenix, a COG soldier imprisoned for abandoning his post to attempt to rescue his father, is pardoned after only four years of his sentence and freed from prison by his friend Dominic Santiago.<ref name="manual"/>

Characters

Image:Gow-cogs.jpg
Main characters (left to right): Baird, Cole, Marcus, and Dom

Gears of War focuses primarily on Marcus Fenix, the main character, and Delta Squad's (consisting of Marcus, Dominic, Augustus "Cole Train" Cole, and Damon Baird) encounters with the Locust Horde. Players take control of Marcus Fenix, freshly rescued by Dominic Santiago from the Jacinto Maximum Security Penitentiary. When in co-op two player, the second player assumes control of Santiago. All four of the squad members are available for play during multiplayer games, along with Victor Hoffman.

Some of the characters received voice-overs from popular culture icons. Marcus Fenix is voiced by John DiMaggio, best known as the voice of Bender in Futurama, and Augustus "Cole Train" Cole is voiced by Lester "The Mighty Rasta" Speight, who plays "Terrible" Terry Tate, the "Pain Train", in the Office Linebacker commercials made for Reebok.

Plot

The game’s actual plot begins fourteen years after Emergence Day. Marcus Fenix, a former COG soldier, is reinstated into the military after spending four years in prison. Dominic Santiago successfully extracts him from the prison, and takes him to meet Delta Squad. The group seeks to obtain the "resonator", a device that will map the Locust Tunnel, and later deploy the "Lightmass Bomb", which will destroy the heart of the Locust forces. Fenix and his allies recover the device, but suffer multiple casualties in the process. Amidst the chaos, Fenix leads the remaining soldiers through the ruins of Sera, to a mining facility, and finally into the planet’s depths.

Delta Squad succeeds in detonating the resonator, but only to shortly discover that the device failed to map the entire tunnel network. Fortunately, they discover a near complete map of the network that originates from Fenix’s old home, specifically his father’s laboratory. The group ventures to the Fenix estate at East Barricade Academy, encountering heavy Locust resistance. The data is collected, revealing that the Locust Tunnels are honeycombed throughout the entire planet's crust and are much larger than anyone ever expected, and the group then boards a train carrying the Lightmass Bomb. Fenix and Santiago battle their way through the train, and defeat General RAAM, before finally uploading the data. Fenix activates the bomb while Santiago escapes onto a helicopter and then, with the help of Colonel Hoffman, pulls Fenix onboard after the Bomb is activated. Fully activated, the Lightmass Bomb launches into Sera's underground, and eradicates the Locust tunnel networks. In the game's final sequence, Hoffman delivers a victory speech as the tunnels collapse and explode, whereupon the voice of the Locust Queen promises that the Locust will keep on fighting.

Multiplayer

Gears of War supports both split screen, regular multiplayer over Xbox Live and System Link. There are two multiplayer modes in Gears of War, Cooperative and Versus. Both multiplayer modes add the "downed" state. When a player has taken too much damage from enemy, their character becomes incapacitated instead of dying instantly. The player remains in this state until they bleed out and die, or are revived by their teammates. It works similarly to the way that the player's comrades can be incapacitated and then revived during the single-player missions. In Execution, a player can revive without the need of other players. However, a player can only be revived twice and dies instantly on the third down. In cases where the damage is severe enough to cause mutilation or disintegration of the body (including chainsaw attacks, short range shotgun blasts, boomshot hits, sniper headshots, direct or close hammer of dawn blasts,torque bow hits,or grenade explosions),the player is killed instantly.

Cooperative

Cooperative gameplay in Gears of War allows two players to play through the game from start to finish. The game offers the ability to invite players on the user's friends list and have them instantly pop in (known as "Drop in, Drop out" gameplay) the player’s game to help them out. The game chooses each player's character depending on certain factors. The first player or multiplayer game host plays as Marcus Fenix (the main character) while the second player as Dominic Santiago, Marcus' best friend.

Cooperative play differs from the single-player game in some ways. On the sections of levels that offer multiple paths, the first player chooses their own path and effectively sends the other player onto the other. Both players are separated and each tackle separate parts of the level while the players can give each other support as the paths are parallel. If either player is incapacitated while on these split paths, both characters will begin from the previous checkpoint. While outside these paths the players may revive each other and use unique flanking maneuvers impossible with the AI.

Versus

This multiplayer mode is team-based, supporting up to eight players (four COGs vs. four Locust) engaging in battles over Xbox Live or through System Link. While the single player and co-op limited the player to playing as Marcus or Dom, the versus mode allows play with every COG in the game, and every locust as well. In versus mode, matches consist of several rounds between one and nineteen. Each player starts each round with the same standard set of weapons, but more powerful weaponry can be found across each map to be contested by the opposing teams. The team who has won the most rounds at the end of a match wins. There are two types of versus modes, player matches and ranked matches.

  • Player matches have no effect on the Gears of War leaderboard ranks, allows users to invite friends or use split-screen mode (either two Gamertags or a Gamertag and a guest) and allows the host to swap the map's default weapons for those of their choice. By weapon swapping, what once might have been a sniper rifle could be a pair of grenades, thereby drastically changing the gameplay of the match and also allowing the option to turn on friendly fire. As of June 14, 2007, an update containing new achievements allows the newly released achievements to be obtained in player matches.
  • Ranked matches keep track of player statistics, give players a 'rank' on the Gears of War leaderboard, forbid invitations, cannot be played in split-screen mode, and can be played to get achievements.

Three versus modes were available with the original game: Warzone, Assassination, and Execution. A fourth mode, Annex, was made available as the second patch of the game.<ref> Miller , Jonathan



     (2006-10-26)
   
.    Gears of War Map Quest 
. IGN 
   

. Retrieved on 2006-10-28. </ref> Epic has announced that a new mode King of the Hill will be available exclusively for the PC and Macintosh versions of Gears of War.<ref name="ign gears pc interview"> Onyett , Charles


  . 
 "
   Gears of War interview with Lead Designer Cliff Bleszinski and Producer Rod Fergusson 
     
 " , IGN
  , 2007-07-26
 
  . Retrieved on 2007-08-09
 . </ref>
  • Warzone mostly follows the standard Team Deathmatch archetype, with each team trying to eliminate the other. The length of time during which a downed player can be revived before they die of blood-loss, also called the bleed-out time, can be set from 5 seconds up to 60 seconds. A post-release patch changed the maximum number of per-player revives from unlimited to two. On the third down, the player will automatically die. Dead players do not respawn until the next round.
  • Execution is very similar to Warzone, except that when an opponent is down, the opposing team must terminate the downed player up close. Should the opposing team fail to destroy the downed player during the allowed time, the player will be revived and will once again become a threat. A post-release patch changed the maximum number of per-player revives from unlimited to two. On the third down, the player will automatically die. The bleed-out time is applied here by altering the amount of time before a downed person rises again without any input from the player. Dead players do not respawn until the next round.
  • Assassination requires that teams focus on killing the other team's designated leader while protecting their own. If a team's leader dies, that team loses the round. As of the most present patch, players die by rules of "Warzone", while leaders die by "Execution" rules. Prior versions before the third patch had both players and leaders dying by Warzone rules, and also required the leader to pick up a weapon before a fellow teammate could use it. Dead players do not respawn until the next round.
  • Annex is essentially a version of King of the Hill, teams win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed; players do not have to stay at the point to retain ownership but only prevent the enemy from approaching the point. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random. Players can be downed following "Warzone" bleed out rules, but unlike the other game play modes, any dead players will respawn simultaneously at the next respawning interval, which occurs every 15 seconds beginning at the start of the round. On June 14, 2007, 8 new achievements were added to the game; 3 of which specifically concern the Annex game type.<ref> Gears of War - June 14 Title Update


. Retrieved on 2007-07-05. </ref>

  • King of the Hill is based a team on holding a single objective point per round. Though similar to Annex, teams must completely control and stay within the objective target circle to score points. Enemies are downed through Execution rules, so that a team has to "finish everyone up close" to retain control of the objective.<ref name="ign gears pc interview"/>

Downloadable content

Epic Games has been working on new content for Gears of War since as early as August 2006. These updates will remain free according to Epic Games president Mike Capps.<ref name="Surette"> Surette , Tim



     (2006-12-14)
   
.    Gears of War DLC to be free 
. GameSpot 
   

. Retrieved on 2006-12-14. </ref> The first of these updates was released over Xbox Live on January 9 2007,<ref name="GoW-Update1"> Gears of War Patch to Roll Out Before Maps

. Gears of War Fans 
 
 (2007-01-08)
   

. Retrieved on 2007-01-10. </ref> with two new maps released the following day on January 10 2007. The two maps reflected background scenes from the game's storyline, known as Raven Down and Old Bones, which depict Gears fighting Locust amidst the crash site of a King Raven chopper and a museum, respectively.<ref> Gears of War Free Maps

. Gears of War Fans 
 
 (2007-01-08)
   

. Retrieved on 2007-01-10. </ref> Another update was released for Gears of War on January 22 2007,<ref> 2nd Patch Quietly Released

. Gears of War Fans 
 
 (2007-01-22)
   

. Retrieved on 2007-01-22. </ref> which, according to Epic Games' Marc Rein, is said to fix some compatibility issues with the release of Gears of War in Japan, and that no game play or functionality features were changed.<ref> Small Gears of War Compatibility Update

. Epic Games 
 
 (2007-01-22)
   

. Retrieved on 2007-01-22. </ref>

On April 9, 2007, Epic Games released the third update, containing a new game mode titled Annex, which requires teams to capture and hold certain areas of each map, as well as additional gameplay tweaks and fixing up some glitches. The update was free of charge.

Epic Games initially said that four new maps would be released in conjunction with the third patch. However, due to disagreements between Microsoft and Epic Games, Epic decided instead to "put these maps on sale at a reasonable price then make them free a few months later," according to Mark Rein of Epic Games.<ref> Mark Reid forum post on April 8, 2007 on availability and pricing of new maps


. Retrieved on 2007-07-05. </ref> The map pack, titled "Hidden Fronts", was released on Xbox Live Marketplace for 800 Microsoft Points on May 3, 2007, and included the maps Bullet Marsh, Garden, Process, and Subway.<ref name="joystiq-4th-update"> Joystiq - New Maps for Gears of War


. Retrieved on 2007-07-05. </ref> Free downloads of these maps were made available on September 3, 2007, four months after their initial release.

A fourth update on June 14, 2007 added 250 additional Achievement points (bringing the total possible achievement points to 1250), in eight Achievements related to Annex mode and the maps from Hidden Fronts. Additionally, the update includes improvement of roadie run to keep the player from sticking to cover areas, and a patch to prevent the Annex clock from counting during connection errors. Other "housekeeping" issues were also addressed.<ref> Gears of War - June 14 Title Update


. Retrieved on 2007-07-05. </ref>

Reception

Publication Score
1UP.com 10/10<ref> 1UP.com - Gears of War review


. Retrieved on 2007-07-05. </ref>

Game Informer 9.5/10
GamePro 4.75/5<ref> Sid , Vicious



     (2006-11-12)
   
.    Review: Gears of War 
. Gamepro 
   

. Retrieved on 2006-12-09. </ref>

Game Rankings 94%<ref> GameRankings - Gears of War


. Retrieved on 2007-07-05. </ref>

GameSpot 9.6/10<ref> Gerstmann , Jeff



     (2006-11-07)
   
.    GameSpot reviews Gears of War 
. GameSpot 
   

. Retrieved on 2006-11-19. </ref>

IGN 9.4/10<ref> Miller , Jonathan



     (2006-11-07)
   
.    IGN reviews Gears of War 
. IGN 
   

. Retrieved on 2006-11-19. </ref>

Metacritic 94%<ref> Gears of War Ratings
. Metacritic  
 

 

. Retrieved on 2006-11-17. </ref>

Official Xbox Magazine 10/10
Edge Magazine 8/10
X-Play 5/5

Leading up to the game's release, Gears of War was one of the most anticipated Xbox 360 games of 2006.<ref name=GamespyPreview/> The third person action game received a multitude of awards at E3 even before the game's release.<ref> Official Gears of War Community & Awards Page

. Epic Games  
 

 

. Retrieved on 2006-11-17. </ref> According to Microsoft Game Studios Vice President Shane Kim, Gears of War preorder sales were second only to Halo 2 in the studio's history.<ref> Hillis , Scott




.    Microsoft says "Gears" demand running high 
. Reuters 
   

. Retrieved on 2007-01-27. </ref> Gears of War was also the first Xbox or Xbox 360 game to sell out and reach the top ten charts in Japan.<ref> Boyes , Emma




.    Gears of War shoots into Japanese top 10 
. GameSpot 
   

. Retrieved on 2007-01-27. </ref>

Upon its release, Gears of War received overwhelmingly positive reviews from critics, maintaining an average score of 94% at Game Rankings (ranked fourth game of 2006 and fith overall Xbox 360 game to date).

Gears of War has achieved major success since its release. On November 7, 2006—the day that it was released—it became the most popular game on the Xbox Live service, overtaking Halo 2, which had held the spot since its launch in November 2004.<ref> Gears of War takes top spot in Xbox Live chart

. GameIndustry.biz 
 
 (2006-11-20)
   

. Retrieved on 2006-11-20. </ref> By January 19, 2007, just ten weeks after its debut, over three million units of the game had been sold.<ref name = GearsJuggernaut> Gears of War Juggernauts sells three million units

. Xbox.com 
 
 (2007-01-19)
   

. Retrieved on 2007-01-19. </ref>

Gears of War was awarded the Gamefly Game of the Year, along with Best Xbox 360 Game from Gamefly as well. Gears of War also won GameSpot's 2006 Game of the Year Award and Official Xbox Magazine's 2006 "Xbox 360 Game of the Year Award."<ref> GameSpot's 2006 Game of the Year

. GameSpot 
 
 (2006)
   

. Retrieved on 2007-03-16. </ref>

Gears of War has received numerous awards:


. Retrieved on 2007-07-05. </ref>


. Retrieved on 2007-07-05. </ref>


. Retrieved on 2007-07-05. </ref>


. Retrieved on 2007-07-05. </ref>


. Retrieved on 2007-07-05. </ref>


. Retrieved on 2007-07-05. </ref>

  • 2006 Spike TV Video Game Awards
    • Best Multiplayer Game
    • Best Shooter
    • Best Graphics
    • Best Studio (Epic Games)
  • D.I.C.E 07
    • Overall Game of the Year
    • Console Game of the Year
    • Outstanding Achievement in Animation
    • Outstanding Achievement in Art Direction
    • Outstanding Character Performance - Male
    • Outstanding Achievement in Online Game Play
    • Outstanding Achievement in Visual Engineering
    • Action/Adventure Game of the Year
  • IEAA Awards<ref> 2007 Awards Winners
. IEAA 
 
 (26 February 2007)
   

.</ref>

    • Samsung Xbox 360 Game of the Year
    • GameSpot AU Editor's Choice Award
    • GAME 1 Ultimate Game of the Year


. Retrieved on 2007-07-05. </ref>


. Retrieved on 2007-07-05. </ref>


. Retrieved on 2007-07-05. </ref>


. Retrieved on 2007-07-05. </ref>


. Retrieved on 2007-07-05. </ref>

Collector's edition

At the game's release, Epic Games released a Limited Collectors Edition. Some of the notable differences are a steel case instead of the normal-style case and an extra disc which contains artworks of environments and stages including Locusts that never made it to the game. The disc also contains a time-lapse on the creation of the "Emergence" mural. The game's disc and case has a different cover and instead features the Omen background. Another of the Collector's Edition extras is a book titled Destroyed Beauty which illustrates the games back-story and includes concepts, sketches, and descriptions of the game's characters. The Collector's Edition also includes the same instruction manual and 48-hour Xbox Live Gold trial as the regular game does.<ref name="collectorsedition"> Review: Gears of War Limited Collectors Edition

. TeamXbox  
 

 

. Retrieved on 2007-07-09. </ref>

Soundtrack

Gears of War - The Soundtrack is the soundtrack of video game music from the game Gears of War. It was released on July 31, 2007 by Sumthing Else Music Works. The music was composed by Kevin Riepl who has previously worked with Epic Games on soundtracks for Unreal Tournament 2003 and Unreal Championship.<ref> Broxton , Jonathan




.    Review of "Gears of War" soundtrack 
. Movie Music UK 
   

. Retrieved on 2007-08-20. </ref>

Future developments

Gears of War lead designer Cliff Bleszinski said he hoped for the game to expand into graphic novels and eventually film.<ref> Gaudiosi , John



     (2006-11-08)
   
.    GamePro Q&A: Cliffy B Talks Gears of War 
. GamePro 
   

. Retrieved on 2006-12-08. </ref> On November 21, 2006, Microsoft Corporate VP of Global Marketing and Interactive Entertainment Business Jeff Bell stated Gears of War is the first in a trilogy, through sequences on E-Day and the battle of Jacinto Plateau, as well as information on Adam Fenix and his research (which the character finds in Gears).<ref> Nick of YouNewb.com



     (2006-11-21)
   
.    Gears of war to be a trilogy 

. Retrieved on 2006-11-21. </ref> Epic Games Vice President Mark Rein posted a message on the official Gears of War Internet forums, stating "It's not over until it is not fun anymore", and, in his view, Gears of War may become the next Halo series in terms of popularity.<ref> McWhertor , Michael



     (2006-11-24)
   
.    Gears of War, Not a Trilogy 
. Kotaku 
   

. Retrieved on 2006-11-26. </ref>

The ending to Gears of War heavily suggested a sequel is in the works, and at the 2007 Game Developers Conference, Bleszinkski confirmed that Epic Games does "intend to do a sequel" to Gears of War.<ref name="GDC07"> Thorsen , Tor



     (2007-03-10)
   
.    GDC 07: Cliffy B disassembles Gears, mentions sequel 
. GameSpot 
   

. Retrieved on 2007-07-20. </ref>

PC and Mac versions

Modèle:VG Requirements News of the franchise's future has emerged multiple times since the game's release. PC Gamer accidentally released an image in its 2006 holiday issue where Gears of War can be seen in a Games for Windows display, which led to suspicion that Gears of War would be released for the PC;<ref> Goldstein , Hilary



     (2006-11-16)
   
.    Gears of War on PC? 
. IGN 
   

. Retrieved on 2006-11-26. </ref> however, the image was later stated to be a mock-up.<ref> Gears of War for PC Rumour Shut Down

. GameArena 
 
 (2006-11-23)
   

. Retrieved on 2006-12-12. </ref> Possible leaked pictures were released on February 4 2007, leading to more suspicion of Gears on the PC. In an interview with Xbox fan site TeamXbox, Mark Rein stated that the game would eventually come to the PC; Epic was not currently ready to release it on that format, but the upcoming release of Unreal Tournament 3 was "helping (Epic) get optimization on the PC".<ref> Mark Rein Interview

. Team Xbox 
 
 (2007-02-13)
   

. Retrieved on 2007-02-15. </ref>

On July 11, 2007 at the E3 conference, it was revealed that Gears of War would indeed be released for Windows.<ref name="Gears on Windows"/> New features include three new multi-player maps,<ref name="ign gears pc interview"/> five new single-player chapters which describe events of Delta Squad escaping a giant Brumak between acts four and five<ref name="ign gears pc interview"/> (which Mark Rein claims is "about 20 percent extra" over the existing Xbox 360 content)<ref> Bramwell , Tom



     (2007-07-27)
   
.    Rein clarifies Gears of War PC campaign length 
. Eurogamer 
   

. Retrieved on 2007-07-27. </ref>, new game modes, a game editor, and Games for Windows - Live support integrated into Unreal Engine 3. When asked about bringing the additional content to the Xbox 360 version, Mark Rein of Epic Games stated that "it is unlikely we will bring that content to 360". He then states, "Unfortunately the version it's built on is not really compatible with the 360 and so it would involve a massive patch, a patch larger than all five we've done so far, to Gears of War to do that."<ref> Almeda , Ray



     (2007-07-13)
   
.    E3 2007: Gears of War interview with Mark Rein & Cliff Blezinski 

. Retrieved on 2007-07-13. </ref> Additionally, the PC and Xbox 360 versions will not allow for cross-platform play; Cliff Bleszinski stated that "while this feature does add value, it just wasn't that desired nor worth the extra months of design and development time. We want Gears of War to be out this holiday on PC."<ref name="ign gears pc interview"/> This news angered many owners of Gears of War on the Xbox 360 due to the game no longer living up to its "Exclusively for the Xbox 360" title and not receiving the additional content.<ref> Burg , Dustin



     (2007-07-13)
   
.    New GoW PC content not coming to the 360 
. Xbox 360 Fanboy 
   

. Retrieved on 2007-07-27. </ref> Mark Rein noted that despite their original label of the game as an Xbox 360 exclusive, Microsoft allowed them to develop the game as part of the Games for Windows moniker, as has been done previously with Halo 2.<ref> Gears of War: Is It Coming to Xbox 360 and PC?

. Team Xbox 
 
 (2005-05-26)
   

. Retrieved on 2007-07-27. </ref>

The PC release of Gears of War has been plagued by numerous problems including crashes, problems with the Games for Windows Live system, sound, disappearing saved games, and framerate (stuttering) issues.[citation needed]

A Mac OS X version was confirmed by Mark Rein at the end of E3, on the Game Head television program on July 14, 2007, along with Unreal Tournament 3, but no release time frame was specified.<ref name="GameHead Rein Mac"/>

PC Patch

A patch was released on November 28 to fix performance issues and also the Games For Windows - LIVE update issue.<ref> Gears of War For Windows Title Update

 (2007-11-28)
   

. Retrieved on 2007-11-28. </ref>

Film

On March 20 2007, it was announced that New Line Cinema had purchased the rights to make a Gears of War film, with Stuart Beattie writing the script along with Marty Bowen and Wyck Godfrey, who will be producing it. The film is scheduled to be released in 2009.<ref> New Line nabs Gears of War

. www.variety.com 
 
 (2007-03-20)
   

. Retrieved on 2007-03-21. </ref> Producer Wyck Godfrey said of the film adaptation, "I'm not a gamer, but what blew me away about Gears was how it captures the mythology of a war mission and how high the stakes are."<ref> movies.ign.com/articles/774/774558p1.html


.</ref> It has been announced in the May 2007 issue of Game Informer that Cliff Bleszinski (lead designer of the game) will be the executive producer of the film.[citation needed] On August 3, 2007, AICN.com reported that Len Wiseman was to direct the movie adaption of Gears of War'.[citation needed]

See also

References

<references />

External links

Modèle:Col-breakOfficial WebsitesMedia PagesModèle:Col-breakProfile PagesModèle:Col-breakInterviewsArticles

Modèle:Start box Modèle:Succession box Modèle:End boxca:Gears of War da:Gears of War de:Gears of War es:Gears of War fr:Gears of War ko:기어즈 오브 워 it:Gears of War lt:Gears of War nl:Gears of War ja:Gears of War no:Gears of War pl:Gears of War pt:Gears of War ru:Gears of War fi:Gears of War sv:Gears of War uk:Gears of War zh:戰爭機器