Virtual Console - Vev

Virtual Console

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www.nintendo.co.jp/wii/features/virtual_console.html|title=Nintendo Japan Virtual Console overview|publisher=Nintendo|language=Japanese|accessdate=2007-02-25}}</ref> Upcoming support for MSX has been announced for Japan. The Virtual Console service has generated approximately $33 million in sales and over 7.8 million downloads.<ref>Modèle:Web cite</ref>//www.nintendo.co.jp/wii/features/virtual_console.html|title=Nintendo Japan Virtual Console overview|publisher=Nintendo|language=Japanese|accessdate=2007-02-25}}</ref> Upcoming support for MSX has been announced for Japan. The Virtual Console service has generated approximately $33 million in sales and over 7.8 million downloads.<ref>Modèle:Web cite</ref>

Sommaire

Library history

www.1up.com/do/newsStory?cId=3141582|title=Nintendo Remaking Classics|author=Patrick Klepek|date=2005-06-21|publisher= 1up.com}}</ref> While the company has stated that the Wii Shop will not be used exclusively for retro games, no original games have yet been made available through the service.<ref name="VClaunchlist">"

   Virtual Console Launch List 
     
 " , play-nintendo.com
  , 2006-09-09
 
  . Retrieved on 2006-11-15
 . </ref> As with disc-based games, the Virtual Console service is region-locked - that is, different versions of games are provided to different regions, and game availability may vary from region to region.<ref name="Region Locked">   Wii upholds Cube region lock 
. Eurogamer.Com 
 
 (2006-11-10)
   

.</ref>//www.1up.com/do/newsStory?cId=3141582|title=Nintendo Remaking Classics|author=Patrick Klepek|date=2005-06-21|publisher= 1up.com}}</ref> While the company has stated that the Wii Shop will not be used exclusively for retro games, no original games have yet been made available through the service.<ref name="VClaunchlist">"

   Virtual Console Launch List 
     
 " , play-nintendo.com
  , 2006-09-09
 
  . Retrieved on 2006-11-15
 . </ref> As with disc-based games, the Virtual Console service is region-locked - that is, different versions of games are provided to different regions, and game availability may vary from region to region.<ref name="Region Locked">   Wii upholds Cube region lock 
. Eurogamer.Com 
 
 (2006-11-10)
   

.</ref>

www.gamespot.com/news/6146528.html|title=GDC 06: Revolution to play Genesis, TurboGrafx-16 games|author=Tor Thorsen| publisher=GameSpot|date=2006-03-23}}</ref> At E3, Hudson also declared it would bring upwards of 100 titles to the Wii's Virtual Console. Additionally, Hudson mentioned that its lawyers are working on acquiring the licenses to games from now defunct companies.<ref name="hudson100games"> Casamassina , Matt

  . 
 "
   E3 2006: Hudson Declares 100 Games for Wii 
     
 " , IGN
  , 2006-05-11
 
  . Retrieved on 2006-11-13
 . </ref> Nintendo announced MSX compatibility on September 19, 2006,<ref name="Wii FAQ">   Casamassina , Matt 
        
     
  . 
 "
   IGN's Nintendo Wii FAQ 
     
 " , IGN
  , 2006-09-19
 
  . Retrieved on 2006-11-13
 . </ref> announcing on February 23 2007 that the MSX titles Eggy and Aleste will be released in Japan.<ref name="Nintendo Japan Virtual Console Index">"
   Nintendo of Japan's Virtual Console Index 
     
 " , Nintendo
  , 2007-02-23
 
  . Retrieved on 2007-02-23
 .  (Japanese) 
  </ref> In February 2007, a heading for Neo Geo games was added to the Japanese Virtual Console page,<ref name="NeogeotoVC">"
   Neo-Geo coming to Virtual Console 
     
 " , 2007-02-24
 
  . Retrieved on 2007-02-24
 . </ref><ref>http://au.wii.ign.com/articles/781/781316p1.html</ref> and in September of that same year games for that system appeared on the list of future releases, priced at 900 points each.<ref>http://www.nintendo.co.jp/wii/vc/index.html#neogeo</ref><ref>http://kotaku.com/gaming/go-time/hey-japan-here-come-the-neo-geo-vc-games-295712.php</ref> Also in September Hudson announced that games made for the TurboGrafx-CD format would also join the Virtual Console beginning in October 2007, with five titles to be released for the remainder of 2007 and ten titles for 2008. They will be priced at 800 points.<ref name="TurboCD">    Also in September Hudson announced that games made for the TurboGrafx-CD format would also join the Virtual Console beginning in October 2007, with five titles to be released for the remainder of 2007 and ten titles for 2008. They will be priced at 800 points.<ref name="TurboCD">   Turbo CD Games Hit VC in October 
. IGN 
 
 (2007-09-14)
   

. Retrieved on 2007-09-14. </ref>//www.gamespot.com/news/6146528.html|title=GDC 06: Revolution to play Genesis, TurboGrafx-16 games|author=Tor Thorsen| publisher=GameSpot|date=2006-03-23}}</ref> At E3, Hudson also declared it would bring upwards of 100 titles to the Wii's Virtual Console. Additionally, Hudson mentioned that its lawyers are working on acquiring the licenses to games from now defunct companies.<ref name="hudson100games"> Casamassina , Matt

  . 
 "
   E3 2006: Hudson Declares 100 Games for Wii 
     
 " , IGN
  , 2006-05-11
 
  . Retrieved on 2006-11-13
 . </ref> Nintendo announced MSX compatibility on September 19, 2006,<ref name="Wii FAQ">   Casamassina , Matt 
        
     
  . 
 "
   IGN's Nintendo Wii FAQ 
     
 " , IGN
  , 2006-09-19
 
  . Retrieved on 2006-11-13
 . </ref> announcing on February 23 2007 that the MSX titles Eggy and Aleste will be released in Japan.<ref name="Nintendo Japan Virtual Console Index">"
   Nintendo of Japan's Virtual Console Index 
     
 " , Nintendo
  , 2007-02-23
 
  . Retrieved on 2007-02-23
 .  (Japanese) 
  </ref> In February 2007, a heading for Neo Geo games was added to the Japanese Virtual Console page,<ref name="NeogeotoVC">"
   Neo-Geo coming to Virtual Console 
     
 " , 2007-02-24
 
  . Retrieved on 2007-02-24
 . </ref><ref>http://au.wii.ign.com/articles/781/781316p1.html</ref> and in September of that same year games for that system appeared on the list of future releases, priced at 900 points each.<ref>http://www.nintendo.co.jp/wii/vc/index.html#neogeo</ref><ref>http://kotaku.com/gaming/go-time/hey-japan-here-come-the-neo-geo-vc-games-295712.php</ref> Also in September Hudson announced that games made for the TurboGrafx-CD format would also join the Virtual Console beginning in October 2007, with five titles to be released for the remainder of 2007 and ten titles for 2008. They will be priced at 800 points.<ref name="TurboCD">    Also in September Hudson announced that games made for the TurboGrafx-CD format would also join the Virtual Console beginning in October 2007, with five titles to be released for the remainder of 2007 and ten titles for 2008. They will be priced at 800 points.<ref name="TurboCD">   Turbo CD Games Hit VC in October 
. IGN 
 
 (2007-09-14)
   

. Retrieved on 2007-09-14. </ref>

press.nintendo.com/articles.jsp?id=12387]. Nintendo Pressroom. June 1, 2007.</ref>//press.nintendo.com/articles.jsp?id=12387]. Nintendo Pressroom. June 1, 2007.</ref>

wii.ign.com/articles/826/826130p1.html]. "Nintendo Conference 2007 Fall" IGN. October 9, 2007.</ref>//wii.ign.com/articles/826/826130p1.html]. "Nintendo Conference 2007 Fall" IGN. October 9, 2007.</ref>

Third party support

www.playfeed.com/index.php/playfeed/article/live-from-e3-fun-wii-facts-confirmed-0511060329/|title=Live From E3: Fun Wii Facts Confirmed|publisher=playfeed.com|accessdate=2006-11-15}}</ref> giving the examples of GoldenEye 007 and Tetris as games that might be too expensive to license for the Virtual Console. Tecmo has announced it plans to "aggressively" support Virtual Console by re-releasing classic games such as Ninja Gaiden, Rygar, and Tecmo Bowl.<ref name=TecmoSupport> Shawn White



     (2006-08-29)
   
.    Tecmo to Aggressively Support Virtual Console 
. thewiire.com 
   

.</ref> Tecmo was the first third-party game developer to release a game on the Virtual Console (Solomon's Key from the NES). Since then, Capcom and Konami, among others, have also released titles.//www.playfeed.com/index.php/playfeed/article/live-from-e3-fun-wii-facts-confirmed-0511060329/|title=Live From E3: Fun Wii Facts Confirmed|publisher=playfeed.com|accessdate=2006-11-15}}</ref> giving the examples of GoldenEye 007 and Tetris as games that might be too expensive to license for the Virtual Console. Tecmo has announced it plans to "aggressively" support Virtual Console by re-releasing classic games such as Ninja Gaiden, Rygar, and Tecmo Bowl.<ref name=TecmoSupport> Shawn White



     (2006-08-29)
   
.    Tecmo to Aggressively Support Virtual Console 
. thewiire.com 
   

.</ref> Tecmo was the first third-party game developer to release a game on the Virtual Console (Solomon's Key from the NES). Since then, Capcom and Konami, among others, have also released titles.

www.n-sider.com/newsview.php?type=story&storyid=1886|title=Rare games for Nintendo Virtual Console?|author= Glen Bayer|publisher=N-Sider.com|date=2006-03-27}}</ref> but Rare has hinted the possibility of such titles being released on Virtual Console.<ref name=RarePossible> Rob Burman


  . 
 "
   More Rare Titles Could Hit Virtual Console 
     
 " , IGN.com
  , 2007-8-31
 
 . </ref> SNK Playmore has recently announced intentions to help support the Virtual Console by releasing the Samurai Shodown series and a few other games to the Virtual Console.<ref name=SNKsupport>   Ron Kimberly
   
 

     (2006-05-15)
   
.    Various new SNK tidbits - Virtual Console support + more 
. gamesarefun.com 
   

.</ref> Midway also plans to bring classic Mortal Kombat games to the Virtual Console.<ref name=MKcreator> Captain



     (2006-09-09)
   
.    Mortal Kombat creator discusses Wii development 
. aussie-nintendo.com 
   

.</ref>//www.n-sider.com/newsview.php?type=story&storyid=1886|title=Rare games for Nintendo Virtual Console?|author= Glen Bayer|publisher=N-Sider.com|date=2006-03-27}}</ref> but Rare has hinted the possibility of such titles being released on Virtual Console.<ref name=RarePossible> Rob Burman


  . 
 "
   More Rare Titles Could Hit Virtual Console 
     
 " , IGN.com
  , 2007-8-31
 
 . </ref> SNK Playmore has recently announced intentions to help support the Virtual Console by releasing the Samurai Shodown series and a few other games to the Virtual Console.<ref name=SNKsupport>   Ron Kimberly
   
 

     (2006-05-15)
   
.    Various new SNK tidbits - Virtual Console support + more 
. gamesarefun.com 
   

.</ref> Midway also plans to bring classic Mortal Kombat games to the Virtual Console.<ref name=MKcreator> Captain



     (2006-09-09)
   
.    Mortal Kombat creator discusses Wii development 
. aussie-nintendo.com 
   

.</ref>

Confirmed third-party companies supporting Virtual Console include:

www.gamespot.com/news/6157639.html|title=24 Wii VC devs ID'd|pages=1|publisher=GameSpot|accessdate=2006-11-16}}</ref><ref>www.videogamesblogger.com article on the Wii</ref>//www.gamespot.com/news/6157639.html|title=24 Wii VC devs ID'd|pages=1|publisher=GameSpot|accessdate=2006-11-16}}</ref><ref>www.videogamesblogger.com article on the Wii</ref>

Pricing

www.joystiq.com/2006/09/14/nintendo-japan-conference-not-so-liveblogging/|title=Nintendo Japan Conference Not so Liveblogging|author=Kyle Orland|publisher=joystiq.com|date=2006-09-14}}</ref><ref name=Reggie-USLaunch>"

   Fils-Aime Talks American Launch and More 
     
 " , 2006-09-14
 
 . </ref>//www.joystiq.com/2006/09/14/nintendo-japan-conference-not-so-liveblogging/|title=Nintendo Japan Conference Not so Liveblogging|author=Kyle Orland|publisher=joystiq.com|date=2006-09-14}}</ref><ref name=Reggie-USLaunch>"
   Fils-Aime Talks American Launch and More 
     
 " , 2006-09-14
 
 . </ref>
Country NES SNES N64 Mega Drive /Genesis TurboGrafx-16 TurboGrafx-CD Neo Geo MSX
Wii Points 500+ 800+ 1000+ 800+ (600+ in Japan) 600+ 800+ 900+ 700+
Australia $7.50 $12 $15 $12 $9 $12 $13.50 -
Canada $6.25 $10 $12.50 $10 $7.50 $10 $11.25-
Eurozone €5 €8 €10 €8 €6 €8 €9 -
Japan ¥500 ¥800 ¥1000 ¥600 ¥600 ¥800 ¥900 ¥700
Mexico (only available online) $50MXN $80MXN $100MXN $80MXN $60MXN$80MXN $90MXN -
New Zealand $9 $14.40 $18 $14.40 $10.80 $14.40 - -
Saudi Arabia
(with points bought on point cards)
$8.4 $13.4 $17 $13.4 $10$13.4 - -
Singapore
(with points bought on point cards)
$9.50 $15.20 $19 $15.20 $11.40 $15.20 - -
Sweden (approximately) 46 SEK 74 SEK 92 SEK 74 SEK 55 SEK 74 SEK 83 SEK -
United Kingdom (with points bought on either point cards OR online) £3.75/ £3.50 £6.00/ £5.60 £7.50/ £7.00 £6.00/ £5.60 £4.50/ £4.20 £6.00/ £5.60 £6.75/ £6.30 -
United States $5 $8 $10 $8 $6$8 $9 -

www.famitsu.com/game/news/2006/06/07/103,1149672727,54492,0,0.html|title =Wiiの発売日、価格の発表は9月。WiiとDSの連動は『ポケモン』から|publisher=Famitsu|accessdate=2006-06-07}}</ref><ref name="Iwata briefing IGN"> Casamassina , Matt


     (2006-06-07)
   
.    Virtual Console Prices Revealed 
. IGN 
   

. Retrieved on 2006-06-08. </ref> and that free downloads may be offered as a bonus with the purchase of specific Wii titles, similar to Nintendo Europe's VIP 24:7 incentives.<ref name="dlnotfree">"

   Iwata: Revolution downloads not free 
     
 " , CNET
  , 2006-06-08
 
  . Retrieved on 2006-11-14
 . </ref>//www.famitsu.com/game/news/2006/06/07/103,1149672727,54492,0,0.html|title =Wiiの発売日、価格の発表は9月。WiiとDSの連動は『ポケモン』から|publisher=Famitsu|accessdate=2006-06-07}}</ref><ref name="Iwata briefing IGN">   Casamassina , Matt 
      
   

     (2006-06-07)
   
.    Virtual Console Prices Revealed 
. IGN 
   

. Retrieved on 2006-06-08. </ref> and that free downloads may be offered as a bonus with the purchase of specific Wii titles, similar to Nintendo Europe's VIP 24:7 incentives.<ref name="dlnotfree">"

   Iwata: Revolution downloads not free 
     
 " , CNET
  , 2006-06-08
 
  . Retrieved on 2006-11-14
 . </ref>

blog.wired.com/games/2007/02/virtual_consola_1.html |title=Virtual Consolation Prize: Military Madness Fixed|publisher=wired.com|accessdate=2007-02-12}}</ref> and Mario Kart 64 (in Europe and Australia). The Legend of Zelda, The Legend of Zelda: A Link to the Past, Super Mario Bros., Donkey Kong Country and Super Castlevania IV have also been given updates in Europe and Australia to fix previous problems with the Wii Component Cables. These updates are free of charge to those who have downloaded a previous version of the game.//blog.wired.com/games/2007/02/virtual_consola_1.html |title=Virtual Consolation Prize: Military Madness Fixed|publisher=wired.com|accessdate=2007-02-12}}</ref> and Mario Kart 64 (in Europe and Australia). The Legend of Zelda, The Legend of Zelda: A Link to the Past, Super Mario Bros., Donkey Kong Country and Super Castlevania IV have also been given updates in Europe and Australia to fix previous problems with the Wii Component Cables. These updates are free of charge to those who have downloaded a previous version of the game.

Storage

www.nintendoworldreport.com/newsArt.cfm?artid=14962|title=New VC Games and Gifting Feature|accessdate=2007-12-10|last= Metts|first=Jonathan|date=2007-12-10|publisher=Nintendo World Report}}</ref><ref name=giftlock> Inter Region Gift Purchase


. Retrieved on 2007-12-11. </ref>). In the event that a Wii is damaged and the Virtual Console games can no longer be played, Nintendo will provide support.<ref name="othercontrollers">"

   Interview: Virtual Console: Secrets exposed 
     
 " , ComputerAndVideoGames.Com
  , 2006-11-03
 
 . </ref>//www.nintendoworldreport.com/newsArt.cfm?artid=14962|title=New VC Games and Gifting Feature|accessdate=2007-12-10|last= Metts|first=Jonathan|date=2007-12-10|publisher=Nintendo World Report}}</ref><ref name=giftlock>   Inter Region Gift Purchase 

 

. Retrieved on 2007-12-11. </ref>). In the event that a Wii is damaged and the Virtual Console games can no longer be played, Nintendo will provide support.<ref name="othercontrollers">"

   Interview: Virtual Console: Secrets exposed 
     
 " , ComputerAndVideoGames.Com
  , 2006-11-03
 
 . </ref>

Suspending play

www.joystiq.com/2006/12/05/virtual-console-game-suspension-wii-delight-004/ Virtual Console Game Suspension Wii Delight]</ref> Two exceptions to this are the N64 and Neo Geo titles which do not support this feature.<ref>http://wii.ign.com/articles/825/825629p1.html</ref> Note that suspending play enables the player to pause the game indefinitely but does not function as a "save state" in that once the game is resumed the user will be able to pause play again but will not be able to return to the previously suspended state.<ref name="joystiq"/>//www.joystiq.com/2006/12/05/virtual-console-game-suspension-wii-delight-004/ Virtual Console Game Suspension Wii Delight]</ref> Two exceptions to this are the N64 and Neo Geo titles which do not support this feature.<ref>http://wii.ign.com/articles/825/825629p1.html</ref> Note that suspending play enables the player to pause the game indefinitely but does not function as a "save state" in that once the game is resumed the user will be able to pause play again but will not be able to return to the previously suspended state.<ref name="joystiq"/>

Control

gamepeople.wordpress.com/2007/01/25/like-a-wavebird-from-the-ashes/|publisher=GamePeople|title=Like a WaveBird from the Ashes|accessdate=2007-01-28|format=HTML}}</ref> The Nintendo Gamecube controller can be used for all Nintendo systems' games, however Nintendo's site claims that it cannot be used with some TurboGrafx-16 and Genesis/Mega Drive titles. <ref>http://wii.nintendo.com/virtualconsole.jsp</ref>//gamepeople.wordpress.com/2007/01/25/like-a-wavebird-from-the-ashes/|publisher=GamePeople|title=Like a WaveBird from the Ashes|accessdate=2007-01-28|format=HTML}}</ref> The Nintendo Gamecube controller can be used for all Nintendo systems' games, however Nintendo's site claims that it cannot be used with some TurboGrafx-16 and Genesis/Mega Drive titles. <ref>http://wii.nintendo.com/virtualconsole.jsp</ref>

All Virtual Console games have their buttons mapped to the respective buttons on the controllers, however, in certain circumstances users can use X and Y instead of A and B, if the original controller does not have X and Y buttons (for example the NES)<ref name="othercontrollers"/>. In certain titles, such as Nintendo 64 games, there may be specific control tailored to the Classic Controller or GameCube Controller. So far, none of the Nintendo 64 titles released have been able to support the Rumble Pak feature of the N64 controller.

With the release of Bomberman '93, it was revealed that TurboGrafx-16 games can support full 5 player games. Since a single Wii can only have four Wii Remotes and four GameCube Controllers connected at the same time, a combination of the two is needed for 5 player games. At least one player has to use a Wii Remote or Classic controller, and at least one player has to use a GameCube Controller. The other three can use either one.

Platform Wii Remote Classic Controller GameCube Controller
NES Modèle:YModèle:YModèle:Y
SNES Modèle:NModèle:YSome*
N64 Modèle:NModèle:YModèle:Y
Mega Drive/Genesis Some* Modèle:YModèle:Y
TurboGrafx-16 Modèle:YModèle:Y Some*
TurboGrafx-CD Modèle:YModèle:Y Some*
Neo Geo Some* Modèle:YModèle:Y

* In some cases, not all buttons are mapped to the Wii Remote or GameCube controller. The game is still playable, but may not allow the player to utilize all of the controls originally provided on the original system's controller.

Titles

North America

www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/11-16-2006/0004476212&EDATE= Nintendo's Wii: A Gateway to New Experiences]</ref><ref>"

   Wii Virtual Console Update For Monday 
     
 " , Kotaku
  , 2006-12-02
 
 . </ref>) and consist of around 3 games on average. As of December 24 2007, there are 187 Virtual Console titles available, with the list growing weekly as per the above.//www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/story/11-16-2006/0004476212&EDATE= Nintendo's Wii: A Gateway to New Experiences]</ref><ref>"
   Wii Virtual Console Update For Monday 
     
 " , Kotaku
  , 2006-12-02
 
 . </ref>) and consist of around 3 games on average. As of December 24 2007, there are 187 Virtual Console titles available, with the list growing weekly as per the above.

blog.wired.com/games/2007/02/japanonly_games.html|author=Chris Kohler|title=Japan-Only Games Possible for US Virtual Console|publisher=Wired News|date=2007-02-16}}</ref> This possibility was made true, and Japan-only games can now come to the Virtual Console. The first game to be added with such localization was Sin and Punishment from the Nintendo 64 on October 1 2007. While other previous Japan-only titles had been released through Virtual Console prior to this, the first being Battle Lode Runner from the TurboGrafx-16, added on April 23 2007, this and all others were originally written in English and required no localization. Despite the fact others fit the category, the only four titles listed under the "Import" genre are Sin and Punishment, Alien Soldier (although the game was available in North America through the Sega Channel), Super Mario Bros.: The Lost Levels and Ninja JaJaMaru-kun.//blog.wired.com/games/2007/02/japanonly_games.html|author=Chris Kohler|title=Japan-Only Games Possible for US Virtual Console|publisher=Wired News|date=2007-02-16}}</ref> This possibility was made true, and Japan-only games can now come to the Virtual Console. The first game to be added with such localization was Sin and Punishment from the Nintendo 64 on October 1 2007. While other previous Japan-only titles had been released through Virtual Console prior to this, the first being Battle Lode Runner from the TurboGrafx-16, added on April 23 2007, this and all others were originally written in English and required no localization. Despite the fact others fit the category, the only four titles listed under the "Import" genre are Sin and Punishment, Alien Soldier (although the game was available in North America through the Sega Channel), Super Mario Bros.: The Lost Levels and Ninja JaJaMaru-kun.

Europe

wii.ign.com/articles/750/750296p1.html</ref> The number of games per update has varied, but is usually 2-3. There are currently 178 Virtual Console titles available for the European Virtual Console.//wii.ign.com/articles/750/750296p1.html</ref> The number of games per update has varied, but is usually 2-3. There are currently 178 Virtual Console titles available for the European Virtual Console.

www.eurogamer.net/article.php?article_id=73144|author=Tom Bramwell| title=PAL Virtual Console could see NTSC games - Nintendo|publisher=Eurogamer|date=2007-02-19}}</ref> Indeed, Hudson have already released three Turbografx games which were not originally released in Europe: Double Dungeons, Dragon's Curse<ref> Darren Calvert


  . 
 "
   Europe VC Releases 30th March 
     
 " , The Virtual Console Archive
  , 2007-03-30
 
 . </ref>, and Battle Lode Runner.//www.eurogamer.net/article.php?article_id=73144|author=Tom Bramwell| title=PAL Virtual Console could see NTSC games - Nintendo|publisher=Eurogamer|date=2007-02-19}}</ref> Indeed, Hudson have already released three Turbografx games which were not originally released in Europe: Double Dungeons, Dragon's Curse<ref>   Darren Calvert
     
   
  . 
 "
   Europe VC Releases 30th March 
     
 " , The Virtual Console Archive
  , 2007-03-30
 
 . </ref>, and Battle Lode Runner. 

During September 2007, Nintendo contributed Japan-only games to the service as part of its "Hanabi Festival" campaign, releasing games such as Super Mario Bros.: The Lost Levels and Mario's Super Picross.

Australia and New Zealand

au.gamespot.com/news/6163320.html|title=Virtual Console dates set for AU|publisher=GameSpot AU|date=2006-12-17}}</ref> There are currently 177 titles available for the Australian and New Zealand Virtual Console. The updates are usually the same as in Europe; currently, the only exceptions have been when Turbografx games were first added to the Australian VC from July 6 2007 until August 17 2007<ref>http://www.vc-pce.com</ref><ref>Turbografx games come to Wii Virtual Console</ref>, and the October 12 2007 update.<ref> "Captain"


  . 
 "
   Get Turbo Games on your Aussie Wii 
     
 " , Aussie-Nintendo
  , 2007-03-22
 
 . </ref>//au.gamespot.com/news/6163320.html|title=Virtual Console dates set for AU|publisher=GameSpot AU|date=2006-12-17}}</ref> There are currently 177 titles available for the Australian and New Zealand Virtual Console. The updates are usually the same as in Europe; currently, the only exceptions have been when Turbografx games were first added to the Australian VC from July 6 2007 until August 17 2007<ref>http://www.vc-pce.com</ref><ref>Turbografx games come to Wii Virtual Console</ref>, and the October 12 2007 update.<ref>   "Captain"
     
   
  . 
 "
   Get Turbo Games on your Aussie Wii 
     
 " , Aussie-Nintendo
  , 2007-03-22
 
 . </ref>

Japan

www.nintendo.co.jp/wii/vc/index.html|title=バーチャルコンソールタイトルラインナップ|publisher=Nintendo| language=Japanese|accessdate=2006-12-26}}</ref>//www.nintendo.co.jp/wii/vc/index.html|title=バーチャルコンソールタイトルラインナップ|publisher=Nintendo| language=Japanese|accessdate=2006-12-26}}</ref>

Criticism

blog.wired.com/games/2006/10/japan_gets_way_.html]</ref> The difference between the two libraries has since become minimal, and he has changed his stance. <ref>[1]</ref> In addition, Kohler has also criticized the overall release strategy, with a handful of games at the beginning and two or three every week. Kohler also took issue with the Virtual Console's aspect ratio which stretches the 4:3 games when the Wii's system settings are set for a 16:9 television. <ref>[2]</ref> The pricing has also been criticized as too high, especially for the NES games <ref>[3]</ref>, given the prices of many of the games available as used and the near-zero costs of manufacture and distribution. It has become apparent, however, that the effort involved in emulating these games can be significant, as evidenced by several serious bug fix updates (see "Pricing", above) and by significant differences in the emulated versions' game features, including added capabilities (See "Differences from original games", below).//blog.wired.com/games/2006/10/japan_gets_way_.html]</ref> The difference between the two libraries has since become minimal, and he has changed his stance. <ref>[4]</ref> In addition, Kohler has also criticized the overall release strategy, with a handful of games at the beginning and two or three every week. Kohler also took issue with the Virtual Console's aspect ratio which stretches the 4:3 games when the Wii's system settings are set for a 16:9 television. <ref>[5]</ref> The pricing has also been criticized as too high, especially for the NES games <ref>[6]</ref>, given the prices of many of the games available as used and the near-zero costs of manufacture and distribution. It has become apparent, however, that the effort involved in emulating these games can be significant, as evidenced by several serious bug fix updates (see "Pricing", above) and by significant differences in the emulated versions' game features, including added capabilities (See "Differences from original games", below).

Differences from original games

computerandvideogames.com/article.php?id=149023]</ref> However, for various reasons, the gameplay experience is not always identical to the original. For example, in F-Zero, when the player hits the rails on the track, the track no longer flashes in black as in the original SNES game.//computerandvideogames.com/article.php?id=149023]</ref> However, for various reasons, the gameplay experience is not always identical to the original. For example, in F-Zero, when the player hits the rails on the track, the track no longer flashes in black as in the original SNES game.

computerandvideogames.com/article.php?id=149023]</ref> Mario Kart 64 and Wave Race 64 no longer support saving of "Ghost Data," which originally required a separate Controller Pak on the Nintendo 64. <ref>[7]</ref> However, interestingly, three NES games—Excitebike, Mach Rider and Wrecking Crew—made use of a peripheral called the Famicom Data Recorder (not available outside Japan) to save data of player-designed tracks and courses; this feature was fully implemented in their Virtual Console incarnations by way of saving the course data to the Wii's internal memory.[citation needed]//computerandvideogames.com/article.php?id=149023]</ref> Mario Kart 64 and Wave Race 64 no longer support saving of "Ghost Data," which originally required a separate Controller Pak on the Nintendo 64. <ref>[8]</ref> However, interestingly, three NES games—Excitebike, Mach Rider and Wrecking Crew—made use of a peripheral called the Famicom Data Recorder (not available outside Japan) to save data of player-designed tracks and courses; this feature was fully implemented in their Virtual Console incarnations by way of saving the course data to the Wii's internal memory.[citation needed]

nintendoworldreport.com/vcArt.cfm?artid=12981]</ref> The Nintendo 64 controller featured more face buttons than either the GameCube or Classic Controller, so most N64 games released so far have mapped the C-buttons to the right analog stick and the Z button to the L button on the Classic controller, which some reviewers have described to be somewhat awkward. <ref>[9]</ref>//nintendoworldreport.com/vcArt.cfm?artid=12981]</ref> The Nintendo 64 controller featured more face buttons than either the GameCube or Classic Controller, so most N64 games released so far have mapped the C-buttons to the right analog stick and the Z button to the L button on the Classic controller, which some reviewers have described to be somewhat awkward. <ref>[10]</ref>

blog.wired.com/games/2007/02/virtual_consola_2.html]</ref> and in the previously unreleased-outside-Asia title Sin and Punishment, whose menu commands, and certain in-game text (all originally written in Japanese), have been translated into English. The title screen logo and in-game subtitles, however, have been translated directly from their original Japanese versions. The Virtual Console version of Pokémon Snap allows players to send one in-game photo to the Wii Message Board per day.//blog.wired.com/games/2007/02/virtual_consola_2.html]</ref> and in the previously unreleased-outside-Asia title Sin and Punishment, whose menu commands, and certain in-game text (all originally written in Japanese), have been translated into English. The title screen logo and in-game subtitles, however, have been translated directly from their original Japanese versions. The Virtual Console version of Pokémon Snap allows players to send one in-game photo to the Wii Message Board per day.

blog.wired.com/games/2007/04/post.html#more]</ref> This may be due, however, to the way these reporters' systems have been set-up. Some HDTVs are known to have upconversion lag when connected via composite, which may be the case here.//blog.wired.com/games/2007/04/post.html#more]</ref> This may be due, however, to the way these reporters' systems have been set-up. Some HDTVs are known to have upconversion lag when connected via composite, which may be the case here.

PAL issues

With the launch of the Wii in territories using the PAL television system, it has become apparent that in most cases the games supplied for the Virtual Console run in 50Hz mode and in their original unoptimized state. Unoptimized PAL games run roughly 17% slower than their original speed in 60Hz and have borders covering the top and the bottom of the screen. Setting the Wii console to 60Hz mode does not force the 50Hz game into 60Hz mode (as is possible on emulators and modified PAL consoles).

All currently released Nintendo 64 games are partially PAL optimized, resulting in full screen games (although still running in 50Hz and locked to the original slower gameplay speed). This optimization was not the case for the original cartridge versions of Super Mario 64, Wave Race 64 or Mario Kart 64, making the Virtual Console versions superior in that regard.

Additionally, some Super Nintendo games are also partially PAL optimized with reduced borders but still retaining the slower run speed of the original PAL release (Super Mario World, Super Probotector and Street Fighter II).

A select few games were already optimized in the original release to begin with, and are thus just as fast as their 60Hz counterparts this time around (The most obvious examples being Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest).

Turbografx games are the only Virtual Console games to actually run in 60Hz on PAL Wii systems; this is because the game data was never changed for release in PAL territories, the original hardware itself performed the conversion to a 50Hz signal.

www.videogamesblogger.com/2006/12/06/some-european-and-australian-wii-virtual-console-games-run-in-50hz-with-borders.htm|title=PAL Issues with the Virtual Console|publisher=videogamesblogger.com|date=December 6, 2006}}</ref> despite the fact that the GameCube release Sonic Mega Collection allows PAL users to choose which version of the game they want to play.//www.videogamesblogger.com/2006/12/06/some-european-and-australian-wii-virtual-console-games-run-in-50hz-with-borders.htm|title=PAL Issues with the Virtual Console|publisher=videogamesblogger.com|date=December 6, 2006}}</ref> despite the fact that the GameCube release Sonic Mega Collection allows PAL users to choose which version of the game they want to play.

Recently, during Nintendo's 'Hanabi Festival' campaign, certain titles that were never released in Europe are being added to the Virtual console. Some of these games, namely the Japan only titles such as Super Mario Bros.: The Lost Levels, are run in 60Hz only, thus keeping the original speed and gameplay. A small reminder is shown when previewing the game's channel. Interestingly, these games can actually be played in both PAL60 (480i) and 480p modes. This makes these releases look significantly better on Progressive displays such as LCD TV's. The fast moving sprites in NES and SNES games generally create a significant amount of interlace artifacts on such displays that the 480p option resolves.

PAL games over component

www.nintendo.no/templates/05.asp?sida=783</ref>, an English version can be found at vc-forums.com<ref>http://www.vc-forums.com/showthread.php?t=2102</ref>.//www.nintendo.no/templates/05.asp?sida=783</ref>, an English version can be found at vc-forums.com<ref>http://www.vc-forums.com/showthread.php?t=2102</ref>.

More systems

pc.ign.com/articles/763/763577p2.html]</ref> Nintendo released Neo-Geo titles onto the Japanese Virtual Console on September 18 2007, becoming the first addition to the list of consoles since the TurboGrafx-16 was added two days after the U.S. launch.<ref>Where Are The TurboGrafx Virtual Console Games?</ref><ref>[11]</ref>//pc.ign.com/articles/763/763577p2.html]</ref> Nintendo released Neo-Geo titles onto the Japanese Virtual Console on September 18 2007, becoming the first addition to the list of consoles since the TurboGrafx-16 was added two days after the U.S. launch.<ref>Where Are The TurboGrafx Virtual Console Games?</ref><ref>[12]</ref>

References

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External links

www.nintendo.com Nintendo] - Official Nintendo of America Website//www.nintendo.com Nintendo] - Official Nintendo of America Website www.nintendo.com Nintendo] - Official Nintendo of America Website//www.nintendo.com/wii/virtualconsole/games Virtual Console] - Official Virtual Console site www.nintendo.com Nintendo] - Official Nintendo of America Website//vc-pce.com/ TurboGrafx-16 Virtual Console] - Hudson Official Virtual Console site

Modèle:Wiics:Virtual Console de:Virtual Console es:Consola Virtual fr:Console virtuelle is:Virtual Console (Wii) nl:Virtual Console ja:バーチャルコンソール no:Wii#Virtual_Console pt:Virtual Console ru:Каналы_Wii#Виртуальная консоль sv:Virtual Console