Final Fantasy XIII - Vev

Final Fantasy XIII

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Modèle:Future game Modèle:Infobox VG

www.rpgamer.com/news/Q2-2006/050806c.html | work=RPGamer | accessdate=10 May | accessyear=2006}}</ref>//www.rpgamer.com/news/Q2-2006/050806c.html | work=RPGamer | accessdate=10 May | accessyear=2006}}</ref>

ps3.ign.com/articles/705/705978p1.html | work=IGN | accessdate=11 May | accessyear=2006}}</ref> Final Fantasy X-2 director Motomu Toriyama returns as the director of the game.<ref name="note1"> Brad Shoemaker & Dan Tochen



       (2006)
     
   
 
.    E3 06: Square Enix announces trio of Final Fantasy XIII games 
. Gamespot

. Retrieved on 8 May , 2006 . </ref>//ps3.ign.com/articles/705/705978p1.html | work=IGN | accessdate=11 May | accessyear=2006}}</ref> Final Fantasy X-2 director Motomu Toriyama returns as the director of the game.<ref name="note1"> Brad Shoemaker & Dan Tochen



       (2006)
     
   
 
.    E3 06: Square Enix announces trio of Final Fantasy XIII games 
. Gamespot

. Retrieved on 8 May , 2006 . </ref>

Sommaire

Gameplay

Image:ATB System.jpg
Combat in Final Fantasy XIII

Battle system

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Active Time Battle makes a return in Final Fantasy XIII. In keeping with command-based battles, players input commands by selection through a reel on the bottom-left hand side of the screen. Each command has an ATB cost, which reduces the total ATB bar. Selected commands are placed on a row of upcoming moves, above the bar. As characters fights, each command is used in turn, with the current command in use turning yellow. Commands can be chained together for certain effects. The environment also plays a role in battle; for instance, Lightning has been seen sending a soldier into a light, electrocuting him and multiplying the damage.

A map is seen in the upper left hand corner of the battle screen, with blue dots representing allies and red dots signifying enemies. The dots emitting circles are the characters currently affected by the fighting.

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www.rpgsite.net/news/217.html | accessdate=26 February | accessyear=2007}}</ref>//www.rpgsite.net/news/217.html | accessdate=26 February | accessyear=2007}}</ref>

Summons

Summoning will also return in Final Fantasy XIII. Summons are shown as partly mechanical beings, and the possibility exists that they will feature not only in battle, but in outside gameplay as well. Shiva is one such summon that will be returning, and in Final Fantasy XIII, she takes the form of a pair of sisters who can merge into a motorbike, which the unnamed, blonde male character has been shown to ride. As of December 2007, both Carbuncle and Ifrit are also said to appear in the game.[citation needed]

Online

www.rpgfan.com/news/2006/1309.html | work=RPGfan | accessdate=11 June | accessyear=2006}}</ref>//www.rpgfan.com/news/2006/1309.html | work=RPGfan | accessdate=11 June | accessyear=2006}}</ref>

Plot

Setting

Pulse is the world of Final Fantasy XIII, and the overworld is plagued by monsters, though little else is known about it.

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The Crystals

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Characters

Aside from Lightning, a second female has been revealed in closed screenings; not much is known about her, other than she carries a bow as a weapon.

Lightning

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The two yellow stripes on Lightning's left shoulder symbolize her rank and social status.[citation needed] Her weapon can be transformed between a sword and a firearm at will. Lightning is able to use gravity as a tool and weapon, for instance, throwing a small 'gravity bomb' to disable enemies at the start of a battle; indeed, during battle, she seems to able to defy gravity, almost levitating.

www.1up.com/do/newsStory?cId=3151333|name="Electronics Gaming Monthly, 1up.com"|work=1up.com|accessdate=30 March|accessyear=2007}}</ref>//www.1up.com/do/newsStory?cId=3151333|name="Electronics Gaming Monthly, 1up.com"|work=1up.com|accessdate=30 March|accessyear=2007}}</ref>

Unnamed Male

Image:Newcharacter ff13.jpg
The unnamed blond as shown at the Jump Festa convention.

finalfantasy-xiii.net/2007/12/15/new-cloud-final-fantasy-xiii-and-versus-trailers-released.html| accessdate=Dec 15 | accessyear= 2007}}</ref>Very little else is known about him; nicknamed by the staff as "Mr 33cm", supposedly after his shoe size <ref>"

   Playstation Official Magazine UK
   
 " , Issue 014
 
  . Retrieved on 2007-12-22
 . </ref>, he is described as "cowboy-like" and it is unknown whether they share a relation.<ref>   GreatMno
   
 

       (2006)
     
   
 
.    Final Fantasy XIII info 
. [RPGfan.com GameSpot]

. Retrieved on Jan 16 , 2007 . </ref>//finalfantasy-xiii.net/2007/12/15/new-cloud-final-fantasy-xiii-and-versus-trailers-released.html| accessdate=Dec 15 | accessyear= 2007}}</ref>Very little else is known about him; nicknamed by the staff as "Mr 33cm", supposedly after his shoe size <ref>"

   Playstation Official Magazine UK
   
 " , Issue 014
 
  . Retrieved on 2007-12-22
 . </ref>, he is described as "cowboy-like" and it is unknown whether they share a relation.<ref>   GreatMno
   
 

       (2006)
     
   
 
.    Final Fantasy XIII info 
. [RPGfan.com GameSpot]

. Retrieved on Jan 16 , 2007 . </ref>

Development

ps3.ign.com/articles/705/705652p1.html | work=IGN | accessdate=8 May | accessyear=2006}}</ref> but is neither a prequel nor a sequel to either of the two other installments. Square Enix explained that although all three games take place in the same universe, they are not directly related in terms of story.<ref name="note4"> Erik Brudvig



       (2006)
     
   
 
.    E3 2006: Final Fantasy XIII Showcased 
. IGN

. Retrieved on 11 May , 2006 . </ref>//ps3.ign.com/articles/705/705652p1.html | work=IGN | accessdate=8 May | accessyear=2006}}</ref> but is neither a prequel nor a sequel to either of the two other installments. Square Enix explained that although all three games take place in the same universe, they are not directly related in terms of story.<ref name="note4"> Erik Brudvig



       (2006)
     
   
 
.    E3 2006: Final Fantasy XIII Showcased 
. IGN

. Retrieved on 11 May , 2006 . </ref>

www.ff-xiii.net/index.php?page=article&article=173|work=FF-XIII.net|accessdate=8 September|accessyear=2007}}</ref> middleware engine built by Square Enix for their future games. Both the engine and the game were originally slated to be used with the PlayStation 2 but were later moved to the PlayStation 3.<ref name="ps2"> IGN



       (2006)
     
   
 
.    IGN: Final Fantasy XIII Update 
. IGN

. Retrieved on 10 November , 2006 . </ref> The engine handles advanced audio processing, cinematic cut-scene transition, physics effects calculations and special effects rendering. The White Engine reportedly uses four of the six developer-available synergistic processing elements (SPEs) of the Cell Broadband Engine Architecture microprocessor to achieve near-pre-rendered CGI quality in realtime.<ref name="note10"> Play UK



       (2006)
     
   
 
.    New Play UK and OPM UK Scans 
. FinalFantasy-XIII.net

. Retrieved on 17 November , 2006 . </ref> Square Enix recently announced they had licensed Epic Games' Unreal Engine 3 to use on a number of particular other upcoming current generation titles, but will still use the White Engine for Final Fantasy XIII.<ref> Hilary Goldstein



       (2007)
     
   
 
.    Final Fantasy Meets Gears of War 
. IGN.com

. Retrieved on 9 April , 2007 . </ref><ref name="note14"> nikkei.co.jp



       (2007)
     
   
 
.    Yoichi Wada Interview 
. Nikkei Arena

. Retrieved on 18 February , 2007 . </ref>//www.ff-xiii.net/index.php?page=article&article=173|work=FF-XIII.net|accessdate=8 September|accessyear=2007}}</ref> middleware engine built by Square Enix for their future games. Both the engine and the game were originally slated to be used with the PlayStation 2 but were later moved to the PlayStation 3.<ref name="ps2"> IGN



       (2006)
     
   
 
.    IGN: Final Fantasy XIII Update 
. IGN

. Retrieved on 10 November , 2006 . </ref> The engine handles advanced audio processing, cinematic cut-scene transition, physics effects calculations and special effects rendering. The White Engine reportedly uses four of the six developer-available synergistic processing elements (SPEs) of the Cell Broadband Engine Architecture microprocessor to achieve near-pre-rendered CGI quality in realtime.<ref name="note10"> Play UK



       (2006)
     
   
 
.    New Play UK and OPM UK Scans 
. FinalFantasy-XIII.net

. Retrieved on 17 November , 2006 . </ref> Square Enix recently announced they had licensed Epic Games' Unreal Engine 3 to use on a number of particular other upcoming current generation titles, but will still use the White Engine for Final Fantasy XIII.<ref> Hilary Goldstein



       (2007)
     
   
 
.    Final Fantasy Meets Gears of War 
. IGN.com

. Retrieved on 9 April , 2007 . </ref><ref name="note14"> nikkei.co.jp



       (2007)
     
   
 
.    Yoichi Wada Interview 
. Nikkei Arena

. Retrieved on 18 February , 2007 . </ref>

ps3.ign.com/articles/791/791052p1.html | work=IGN.com | accessdate=24 July | accessyear=2007}}</ref> In an interview with Square-Enix's European and North American CEO, John Yamamoto at E3 2007, the possibility of a worldwide simultaneous release for Final Fantasy XIII was mentioned.<ref name="note18"> GameIndustry.biz



       (2007)
     
   
 
.    Simultaneous Worldwide Launch of FFXIII Possible? 
. FinalFantasy-XIII.net

. Retrieved on 12 July , 2007 . </ref>//ps3.ign.com/articles/791/791052p1.html | work=IGN.com | accessdate=24 July | accessyear=2007}}</ref> In an interview with Square-Enix's European and North American CEO, John Yamamoto at E3 2007, the possibility of a worldwide simultaneous release for Final Fantasy XIII was mentioned.<ref name="note18"> GameIndustry.biz



       (2007)
     
   
 
.    Simultaneous Worldwide Launch of FFXIII Possible? 
. FinalFantasy-XIII.net

. Retrieved on 12 July , 2007 . </ref>

Some of the developers in Final Fantasy XIII are veterans. Kazushige Nojima, known for his work on many titles including Final Fantasy VII and Kingdom Hearts, will return as the scenario writer. Eiji Fujii, previously the movie director of Final Fantasy XII, will return as the movie director. Isamu Kamikokuryō, previously the co-art director of Final Fantasy XII, will return as the art director, with Tetsu Tsukamoto designing the weapons. The main programmer will be Kazumi Kobayashi.

uk.xbox360.ign.com/articles/794/794164p1.html|work=|accessdate=5 June|accessyear=2007}}</ref>//uk.xbox360.ign.com/articles/794/794164p1.html|work=|accessdate=5 June|accessyear=2007}}</ref>

uk.ps3.ign.com/articles/817/817463p1.html|work=IGN|accessdate=3 September|accessyear=2007}}</ref> An expanded trailer showed more of the world of Final Fantasy XIII, included a new female character, and reaffirmed platform exclusivity.//uk.ps3.ign.com/articles/817/817463p1.html|work=IGN|accessdate=3 September|accessyear=2007}}</ref> An expanded trailer showed more of the world of Final Fantasy XIII, included a new female character, and reaffirmed platform exclusivity.

References

<references />

External links

na.square-enix.com/e306/titles/fabula/ff13/ Final Fantasy XIII E3 2006 page] at the official Square Enix North American website Modèle:En icon//na.square-enix.com/e306/titles/fabula/ff13/ Final Fantasy XIII E3 2006 page] at the official Square Enix North American website Modèle:En icon na.square-enix.com/e306/titles/fabula/ff13/ Final Fantasy XIII E3 2006 page] at the official Square Enix North American website Modèle:En icon//www.square-enix.co.jp/e306/titles/fabula/ff13/ Final Fantasy XIII E3 2006 page] at the official Square Enix Japanese website Modèle:Ja icon

Modèle:FFXIII Modèle:Final Fantasy series

Modèle:DEFAULTSORT:Final Fantasy 13da:Final Fantasy XIII de:Final Fantasy XIII es:Final Fantasy XIII fr:Final Fantasy XIII it:Final Fantasy XIII nl:Final Fantasy XIII ja:ファイナルファンタジーXIII no:Final Fantasy XIII pl:Final Fantasy XIII pt:Final Fantasy XIII sq:Final Fantasy XIII fi:Final Fantasy XIII th:ไฟนอลแฟนตาซี XIII zh-yue:太空戰士XIII zh:最终幻想XIII