Street Fighter (series) - Vev

Street Fighter (series)

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ir.capcom.co.jp/english/company/history.html CAPCOM History]</ref>.//ir.capcom.co.jp/english/company/history.html CAPCOM History]</ref>.

Sommaire

History and development

Street Fighter

Image:Street Fighter.png
A screenshot from the first Street Fighter game.

www.arcade-history.com/index.php?page=detail&id=2647 street fighter at arcade-history]</ref> The player took control of a lone martial artist named Ryu, who competes in a worldwide martial arts tournament spanning five different countries (United States, Japan, China, England and Thailand) and ten opponents (two per country). The player could perform three basic types of punches and kicks (which varies in speed and strength) for a total six attack buttons and three special attacks: (the Wave Fist in which the player launches a fireball, Rising Dragon Punch and Hurricane Kick; (or the Hadouken, Shoryuken and Tatsumaki Senpuukyaku in Japanese) that could be performed only by executing specific motions. A second player could join in any time and take control of Ryu's rival, Ken, during competitive matches and play the rest of the game as Ken if they won.The original "Street Fighter" has been noted by fans of the series for the considerable difficulty in executing special moves compared to its sequels.<ref name="ssf2">Street Fighter Legends: History</ref> The original game used pressure-sensitive pads to measure the three strengths of attack used in the game. The harder the player hit the pad, the stronger the attack was. The pads quickly became damaged, and Capcom eventually abandoned them.<ref name="Arcade history"/>//www.arcade-history.com/index.php?page=detail&id=2647 street fighter at arcade-history]</ref> The player took control of a lone martial artist named Ryu, who competes in a worldwide martial arts tournament spanning five different countries (United States, Japan, China, England and Thailand) and ten opponents (two per country). The player could perform three basic types of punches and kicks (which varies in speed and strength) for a total six attack buttons and three special attacks: (the Wave Fist in which the player launches a fireball, Rising Dragon Punch and Hurricane Kick; (or the Hadouken, Shoryuken and Tatsumaki Senpuukyaku in Japanese) that could be performed only by executing specific motions. A second player could join in any time and take control of Ryu's rival, Ken, during competitive matches and play the rest of the game as Ken if they won.The original "Street Fighter" has been noted by fans of the series for the considerable difficulty in executing special moves compared to its sequels.<ref name="ssf2">Street Fighter Legends: History</ref> The original game used pressure-sensitive pads to measure the three strengths of attack used in the game. The harder the player hit the pad, the stronger the attack was. The pads quickly became damaged, and Capcom eventually abandoned them.<ref name="Arcade history"/>

The original Street Fighter did not achieve the same kind of success as its successors, although it was ported to the TurboGrafx-CD by NEC Avenue under the changed title Fighting Street. It wasn't ported to another console until its inclusion in Capcom Classics Collection: Remixed for PlayStation Portable and Capcom Classics Collection Vol. 2 for PlayStation 2 and Xbox.

After the release of the original Street Fighter, Capcom produced an NES game known as Street Fighter 2010: The Final Fight. This futuristic action game bore no real connection to the original Street Fighter, although the English localization of the game changed the main character's identity from Kevin to Ken, implying that he is the same Ken from the original Street Fighter.

The side-scrolling beat-em-up Final Fight was originally promoted with the working title Street Fighter '89. While the game's title was changed due to its drastically different gameplay, Final Fight (unlike 2010) does take place in the same fictional universe as later Street Fighter games.

Street Fighter II series

Image:Ssf2tr.png
Ryu executes Hadouken in this screenshot of Super Street Fighter II Turbo: Revival.

www.sega-16.com/History%20of-%20Street%20Fighter.php History of: Street Fighter] by Nick Petty, Sega-16, 2005-09-02</ref>and was designed by the duo of Akira Nishitani (Nin-Nin) and Akiman (Akira Yasuda), who were previously responsible for Final Fight and Forgotten Worlds. Notably, even when SF2 was released, Capcom had no idea what sort of phenomenon it was about to create. It believed that the game would do somewhat (but an unknown quantity) better than its CPS-based contemporary games, Final Fight and MERCS.//www.sega-16.com/History%20of-%20Street%20Fighter.php History of: Street Fighter] by Nick Petty, Sega-16, 2005-09-02</ref>and was designed by the duo of Akira Nishitani (Nin-Nin) and Akiman (Akira Yasuda), who were previously responsible for Final Fight and Forgotten Worlds. Notably, even when SF2 was released, Capcom had no idea what sort of phenomenon it was about to create. It believed that the game would do somewhat (but an unknown quantity) better than its CPS-based contemporary games, Final Fight and MERCS.

www.gamespot.com/features/vgs/universal/sfhistory/history03.html The History of Street Fighter], GameSpot, page 3.</ref>//www.gamespot.com/features/vgs/universal/sfhistory/history03.html The History of Street Fighter], GameSpot, page 3.</ref> Numerous home ports of Street Fighter II followed the original arcade game. In fact, demand for the game was so high that pirates created an unsanctioned, copyright-infringing Famicom/NES version, which saw a very limited release in Asian markets. Computer versions were released for 16-bit PCs, first by a number of copyright-infringing fans who strove to develop a PC version of the game, and later by Capcom, working with an external programming house.

www.streetfightercentral.com/street_fighter_2_champion_edition.html Street Fighter 2 Champion Edition] on Street Fighter Central</ref> The game also featured slightly improved graphics (including differently colored backgrounds) and refined gameplay.<ref name="sega 16"/> A second upgrade, titled Street Fighter II′ Turbo: Hyper Fighting (or Street Fighter II Dash Turbo), was produced in response to the various bootleg editions of the game. Hyper Fighting offered faster gameplay than its predecessors and new special techniques (such as Chun-Li's Kikoken or Dhalsim's Yoga Teleport).<ref>Street Fighter 2 Turbo on Street Fighter Central</ref>//www.streetfightercentral.com/street_fighter_2_champion_edition.html Street Fighter 2 Champion Edition] on Street Fighter Central</ref> The game also featured slightly improved graphics (including differently colored backgrounds) and refined gameplay.<ref name="sega 16"/> A second upgrade, titled Street Fighter II′ Turbo: Hyper Fighting (or Street Fighter II Dash Turbo), was produced in response to the various bootleg editions of the game. Hyper Fighting offered faster gameplay than its predecessors and new special techniques (such as Chun-Li's Kikoken or Dhalsim's Yoga Teleport).<ref>Street Fighter 2 Turbo on Street Fighter Central</ref>

Super Street Fighter II: The New Challengers, the third revision, gave the game a complete graphical overhaul and introduced four new playable characters (Cammy, Fei Long, Dee Jay and T.Hawk). This game gave previous characters new basic moves (such as giving Vega standing kicks), new special moves (such as Vega's diving claw), and improvements to existing special moves (such as Ryu's flaming fireball or Ken's flaming dragon punch). It was also the first game for Capcom’s CPS II arcade hardware. The fourth and final arcade version, Super Street Fighter II Turbo: The Ultimate Championship (or Super Street Fighter II X: Grand Master Challenge) brought back the faster gameplay of Hyper Fighting, along with a new type of special techniques known as “super combos” and hidden character Akuma.

Street Fighter II: The Movie was combination of digitized graphics with a version of the Street Fighter II engine, featuring all of the movie's stars. Every main SF2 fighter is included, plus a couple of new characters: Captain Sawada, from the movie, and Blade, a character with a bazooka, knives, and stun rod. Some characters have new moves inspired by the movie, such as Bison's lightning bolt fingertips attack.

www.streetfightercentral.com/street_fighter_collection.html Street Fighter Anniversary Collection] on Street Fighter Central</ref> Emulated versions have also been recently included in downloadable game services. The Wii's Virtual Console received both SNES version of Street Fighter II and Street Fighter II′ Turbo: Hyper Fighting and the Xbox 360's Xbox Live Arcade received an online enabled version of Street Fighter II′ Turbo: Hyper Fighting.//www.streetfightercentral.com/street_fighter_collection.html Street Fighter Anniversary Collection] on Street Fighter Central</ref> Emulated versions have also been recently included in downloadable game services. The Wii's Virtual Console received both SNES version of Street Fighter II and Street Fighter II′ Turbo: Hyper Fighting and the Xbox 360's Xbox Live Arcade received an online enabled version of Street Fighter II′ Turbo: Hyper Fighting.

press.capcom.com/release.asp?i=26 Capcom® Entertainment expands digital initiative with new downloadable games], Capcom Entertainment Press Center, 2007-04-12.</ref> The game, to be called Super Street Fighter II Turbo HD Remix, will have fully redrawn artwork, including HD sprites 4.5x the original size, done by artists from UDON. This will be the first time the Street Fighter characters will have new sprites, drawn by Capcom, since Capcom vs. SNK 2 back in 2001.//press.capcom.com/release.asp?i=26 Capcom® Entertainment expands digital initiative with new downloadable games], Capcom Entertainment Press Center, 2007-04-12.</ref> The game, to be called Super Street Fighter II Turbo HD Remix, will have fully redrawn artwork, including HD sprites 4.5x the original size, done by artists from UDON. This will be the first time the Street Fighter characters will have new sprites, drawn by Capcom, since Capcom vs. SNK 2 back in 2001.

Street Fighter Alpha series

Main article: Street Fighter Alpha

www.arcade-history.com/index.php?page=detail&id=2649 street fighter alpha - warriors' dreams at arcade-history]</ref>//www.arcade-history.com/index.php?page=detail&id=2649 street fighter alpha - warriors' dreams at arcade-history]</ref>

www.psxextreme.com/scripts/reviews2/review.asp?RevID=485 PS2 Game Reviews: Street Fighter Alpha Anthology] by Frank Provo, PSX Extreme, 2006-06-26.</ref> It also discarded the Chain Combo system in favor of Custom Combos (which required a portion of the Super Combo meter to be used). Alpha 2 also retained all thirteen characters from the original, adding five new characters to the roster along with hidden versions of returning characters. Alpha 2 was followed by a slightly enhanced arcade release titled Street Fighter Zero 2 Alpha and was released in Japan, Asia and Brazil, was ported to home consoles as Street Fighter Alpha 2 Gold (Zero 2 Dash in Japan). The home versions added Cammy as a hidden character.//www.psxextreme.com/scripts/reviews2/review.asp?RevID=485 PS2 Game Reviews: Street Fighter Alpha Anthology] by Frank Provo, PSX Extreme, 2006-06-26.</ref> It also discarded the Chain Combo system in favor of Custom Combos (which required a portion of the Super Combo meter to be used). Alpha 2 also retained all thirteen characters from the original, adding five new characters to the roster along with hidden versions of returning characters. Alpha 2 was followed by a slightly enhanced arcade release titled Street Fighter Zero 2 Alpha and was released in Japan, Asia and Brazil, was ported to home consoles as Street Fighter Alpha 2 Gold (Zero 2 Dash in Japan). The home versions added Cammy as a hidden character.

www.klov.com/game_detail.php?game_id=9805 Street Fighter Alpha 3] on Killer List of Videogames.</ref>//www.klov.com/game_detail.php?game_id=9805 Street Fighter Alpha 3] on Killer List of Videogames.</ref>

Console versions of the three games (including the original Alpha 2 and the aforementioned Alpha 2 Gold) were released for the Sony PlayStation and Sega Saturn, although versions of specific games in the series were also released for the Game Boy Color, Super NES, Sega Dreamcast and even Windows. The home console versions of Alpha 3 further expanded the character roster by adding the remaining "New Challengers" from Super Street Fighter II, along with Guile, Evil Ryu and Shin Akuma (the latter two were omitted from the arcade release). The Dreamcast version of the game was backported to the arcades in Japan under the title of Street Fighter Zero 3 Upper. A version of Upper (simply titled Alpha 3 outside Japan) was released for the Game Boy Advance and added three characters from Capcom vs. SNK 2. A PlayStation Portable version titled Alpha 3 MAX (or Zero 3 Double Upper in Japan) contains the added characters from the GBA version and Ingrid from Capcom Fighting Jam.

Street Fighter III series

Main article: Street Fighter III

www.system16.com/hardware.php?id=799&page=1#170 CP System III (CPS3) Hardware]</ref> Street Fighter III discarded the character roster from previous games (only Ryu and Ken returned),<ref>IMDb</ref> introducing several new characters in their place, most notably the female ninja Ibuki, twin brothers Yun and Yang, and grappler Alex. Street Fighter III introduced the "Super Arts" selection system and the ability to parry an opponent's attack.<ref>Street Fighter: Anniversary Collection - review on ntsc-uk</ref> Several months after its release, it was followed by 2nd Impact: Giant Attack, which made adjustments to the gameplay and added two new characters, as well as the return of Akuma and bonus rounds. 3rd Strike: Fight for the Future, released in 1999, was the third and last iteration of Street Fighter III, bringing back Chun-Li and adding four new characters to the playable roster.//www.system16.com/hardware.php?id=799&page=1#170 CP System III (CPS3) Hardware]</ref> Street Fighter III discarded the character roster from previous games (only Ryu and Ken returned),<ref>IMDb</ref> introducing several new characters in their place, most notably the female ninja Ibuki, twin brothers Yun and Yang, and grappler Alex. Street Fighter III introduced the "Super Arts" selection system and the ability to parry an opponent's attack.<ref>Street Fighter: Anniversary Collection - review on ntsc-uk</ref> Several months after its release, it was followed by 2nd Impact: Giant Attack, which made adjustments to the gameplay and added two new characters, as well as the return of Akuma and bonus rounds. 3rd Strike: Fight for the Future, released in 1999, was the third and last iteration of Street Fighter III, bringing back Chun-Li and adding four new characters to the playable roster.

The first two Street Fighter III games were ported to the Sega Dreamcast as a compilation titled Double Impact. Ports of 3rd Strike were released for the Dreamcast as a stand-alone game and then included in the compilation Street Fighter Anniversary Collection for the PlayStation 2 and Xbox.

Street Fighter EX series

Main article: Street Fighter EX

A 3D version of the series, Street Fighter EX, was released in the arcades in 1996 and was developed by the company Arika. Due to Capcom only allowing the Street Fighter characters for license, these games are not a part of the Street Fighter canon. It was later followed by three arcade follow-ups and three home console games:

Arika also released a spin-off of Street Fighter EX in arcades, called Fighting Layer. The game play was very similar to the EX games, and even featured two of the EX characters (Allen Snider and Blair Dame), but was not an actual Street Fighter game, and was distributed by Namco.

Future Street Fighter games

www.gamespot.com/news/2005/08/29/news_6132139.html Capcom preps new arcade fighting game] by Hirohiko Niizumi, GameSpot 2005-08-29.</ref> These reports proved erroneous, however. Though Capcom dropped hints that a new "combat game" would be unveiled at the show, this turned out to be War of the Grail, a 3D battlefield game yet no information was revealed for two years. Several factors would seem to count against the possibility of the series receiving another installment: 2D games have dramatically decreased in popularity, and 2D fighters are now considered little more than a niche market. This is also coupled to the rising costs of producing video games in the modern industry—Capcom has reused the sprites of some of the characters in its games for over a decade at this point, unable to justify the expense of redrawing them against projected sales of the games.//www.gamespot.com/news/2005/08/29/news_6132139.html Capcom preps new arcade fighting game] by Hirohiko Niizumi, GameSpot 2005-08-29.</ref> These reports proved erroneous, however. Though Capcom dropped hints that a new "combat game" would be unveiled at the show, this turned out to be War of the Grail, a 3D battlefield game yet no information was revealed for two years. Several factors would seem to count against the possibility of the series receiving another installment: 2D games have dramatically decreased in popularity, and 2D fighters are now considered little more than a niche market. This is also coupled to the rising costs of producing video games in the modern industry—Capcom has reused the sprites of some of the characters in its games for over a decade at this point, unable to justify the expense of redrawing them against projected sales of the games.

www.gamespot.com/ps2/action/capcomvssnk2markoftm/review.html Capcom vs. SNK 2], GameSpot, 2001-11-06</ref> games and the more recent Capcom Fighting Evolution.<ref>Capcom Fighting Evolution review by Greg Kasavin, GameSpot, 2004-11-15.</ref> Another trend is the near-extinction in arcades of traditional arcade games such as the Street Fighter series in favour of party games (witness Dance Dance Revolution and similar games). Furthermore, current-generation arcade and home hardware have a smaller amount of RAM (into which animation frames are loaded) than a new-generation 2D game would probably require. However lately, the new generation of arcade systems intends to base itself more directly on computer hardware, making arcade systems practically upgradeable computers running the game, bringing on the latest CPU and graphics card technology as well as great RAM capacity. The future game The King of Fighters XII, announced on this year's Tokyo Game Show will be using these advantages.//www.gamespot.com/ps2/action/capcomvssnk2markoftm/review.html Capcom vs. SNK 2], GameSpot, 2001-11-06</ref> games and the more recent Capcom Fighting Evolution.<ref>Capcom Fighting Evolution review by Greg Kasavin, GameSpot, 2004-11-15.</ref> Another trend is the near-extinction in arcades of traditional arcade games such as the Street Fighter series in favour of party games (witness Dance Dance Revolution and similar games). Furthermore, current-generation arcade and home hardware have a smaller amount of RAM (into which animation frames are loaded) than a new-generation 2D game would probably require. However lately, the new generation of arcade systems intends to base itself more directly on computer hardware, making arcade systems practically upgradeable computers running the game, bringing on the latest CPU and graphics card technology as well as great RAM capacity. The future game The King of Fighters XII, announced on this year's Tokyo Game Show will be using these advantages.

Rumors of Street Fighter IV being in development were sparked in July 2005 at the San Diego Comic Convention where a Street Fighter panel was held. Representatives from Udon Comics and Capcom USA said that there is something in the works. However, given the fact that the Street Fighter Alpha Anthology was announced later on in the year, they might have been referring to that title. As Hyde Park entertainment and Capcom have announced a new Street Fighter movie to be released in 2008, Capcom have also stated a multi-platform to coincide with the 20th anniversary of Street Fighter which includes new games.

Image:Streetfighter4.jpg
Ryu in Street Fighter IV.

www.computerandvideogames.com/article.php?id=167059 Capcom to unveil new original 2D fighter soon] by Mike Jackson, ComputerAndVideoGames.com, 2007-07-02.</ref>//www.computerandvideogames.com/article.php?id=167059 Capcom to unveil new original 2D fighter soon] by Mike Jackson, ComputerAndVideoGames.com, 2007-07-02.</ref>

On Wednesday, October 17, 2007 Capcom unveiled Street Fighter IV at a Capcom Gamers Day event in London. Capcom has released a trailer for Street Fighter IV, but no gameplay was shown. The game will be in 2.5D, and Capcom said that the trailer provides hints on what the gameplay will be like.

In other media

Film and animation

Image:StreetFighter cover.JPG
Street Fighter movie comic book adaptation.

The series has inspired several movies.

www.imdb.com/title/tt0106545/|title=Chao ji xue xiao ba wang|accessdate=2007-02-02}}</ref> roughly translated School King (and a.k.a. Future Cops), but it was an "unofficial" adaptation so the characters names were heavily changed (one notable play on words is E. Honda is changed to Toyota). Andy Lau and Jacky Cheung are in this movie, which was directed by Hong Kong director Wong Jing (famous for his God of Gamblers trilogy).//www.imdb.com/title/tt0106545/|title=Chao ji xue xiao ba wang|accessdate=2007-02-02}}</ref> roughly translated School King (and a.k.a. Future Cops), but it was an "unofficial" adaptation so the characters names were heavily changed (one notable play on words is E. Honda is changed to Toyota). Andy Lau and Jacky Cheung are in this movie, which was directed by Hong Kong director Wong Jing (famous for his God of Gamblers trilogy).

In the BBC sit-com Father Ted, Father Dougal McGuire and Father Damien (Damo) Lennon play Street Fighter.

www.variety.com/article/VR1117952892.html?categoryid=13&cs=1 | title='Street Fighter' packs Hyde Park punch | publisher=Variety | date=2006-10-29 | accessdate=2007-02-10 }}</ref> The film adaptation is part of Capcom's multi-platform launch for 2008 that will also launch video games and a potential TV series in 2008.<ref> John Gaudiosi


  . 
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 . </ref>//www.variety.com/article/VR1117952892.html?categoryid=13&cs=1 | title='Street Fighter' packs Hyde Park punch | publisher=Variety | date=2006-10-29 | accessdate=2007-02-10 }}</ref>  The film adaptation is part of Capcom's multi-platform launch for 2008 that will also launch video games and a potential TV series in 2008.<ref>   John Gaudiosi
     
   
  . 
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www.comingsoon.net/news/movienews.php?id=40381 Kristen Kreuk is Chun-Li in Street Fighter!]</ref>.//www.comingsoon.net/news/movienews.php?id=40381 Kristen Kreuk is Chun-Li in Street Fighter!]</ref>.

www.collegehumor.com/tag:street-fighter-the-later-years], a series documenting the fighters ten years after the game's tournament ended.//www.collegehumor.com/tag:street-fighter-the-later-years], a series documenting the fighters ten years after the game's tournament ended.

Comic books

There have been various Street Fighter comic books produced, including Masaomi Kanzaki's Street Fighter II manga (one of the few Street Fighter manga titles translated into English), and a role playing game adaptation released by White Wolf in 1994.

www.klov.com/game_detail.php?letter=S&game_id=9804 Street Fighter Alpha 2] on Killer List of Videogames</ref>//www.klov.com/game_detail.php?letter=S&game_id=9804 Street Fighter Alpha 2] on Killer List of Videogames</ref>

www.comics-db.com/Other_Publishers/M/Malibu_Comics/Street_Fighter/ Street Fighter Comics Check List]</ref>//www.comics-db.com/Other_Publishers/M/Malibu_Comics/Street_Fighter/ Street Fighter Comics Check List]</ref> sfzacx.htmlplanet.com/sfmanga/ The SFZAC-X Manga Comix section]</ref> Most of these publications were not yet known to be legally licensed from Capcom.//sfzacx.htmlplanet.com/sfmanga/ The SFZAC-X Manga Comix section]</ref> Most of these publications were not yet known to be legally licensed from Capcom.

UDON has been licensed by Capcom to produce an American comic book based on the Street Fighter franchise, in addition to Darkstalkers and Rival Schools. This series draws not only on the established Street Fighter canon, but also occasionally addresses various continuity retcons, and even draws from fanon and non-official sources as well. In 2005, UDON released Street Fighter: Eternal Challenge, the first Capcom series history and art book to be translated into English.

Card games

On April 14, 2006 Sabertooth Games released a Street Fighter set for it's Universal Fighting System (UFS) game along with a set for Soul Calibur III. This was not the gaming companies first release for UFS, that being a Battle box for Penny Arcade released in February 2006. As the name implies, UFS is to be a universal system. There are plans to incorporate other licenses into the game, slated for December 2006, being based on SNK's King of Fighters and Samurai Shodown.

The first set for Street Fighter featured cards for Chun-Li, Dhalsim, Ken, Ryu, Sagat and Zangief. A later expansion, Street Fighter: World Warriors, included the remaining characters from the original Street Fighter 2 arcade series, Blanka, Balrog, E. Honda, Guile, M. Bison and Vega. Another set, titled Street Fighter: The Next Level, was released in December 2006, parallel with the SNK release. The characters included are Akuma, Fei Long, Dudley, and Cammy. A new expansion, Street Fighter: The Dark Path was released February 14, 2007 along with the next Soul Calibur Set, Soul Arena. Characters include a new version of Chun-Li and (Evil) Ryu, along with Adon, Charlie, Rose, Sakura, T.Hawk and Twelve. A new set, entitiled Street Fighter: Extreme Rivals, which was released in May 2007, features Cody, Dee Jay, Ibuki, R. Mika, and a new version of Ken.

In July of 2007 Sabertooth Games will release an exclusive Battle Pack featuring a battle between Ryu and Akuma. These 2 sixty card decks will be fully compatible with the Universal Fighting System and contain 36 unique cards.

www.sabertoothgames.com/ufs/demodeck Sabertooth Games Demo Deck Request Form].//www.sabertoothgames.com/ufs/demodeck Sabertooth Games Demo Deck Request Form].

Another trading card game, the now discontinued Epic Battles (released by Score Entertainment), also featured Street Fighter characters, as well as characters from other fighting game franchises, such as Mortal Kombat.

Unauthorized conversions

Street Fighter has been ported, without Capcom's authorization, to the Famicom in Asia. It has appeared in several multicarts in China. One of the popular titles was known as Master Fighter, that had several sequels (including one featuring Nintendo character Mario). Due to memory limitations of the Famicom system, the bootleg copy was unable to list all the available rosters; the only characters available are Ryu, Guile, Chun-Li, Zangief and non playable M. Bison (his original Japanese name—Vega, was misspelled as Viga). Another title is Super Fighter III, and due also to hardware limitations, only nine among the normal roster of twelve are selectable characters (missing were Balrog, E. Honda, and Zangief). Character names, captions and subtitles during the endings are also removed. Chun-Li's stage was redesigned as the Forbidden City outdoors rather than one of China's busy streets.

In 1992, the Hotel Keitel bootleg group in Korea released a Korean version of the game known as SFIBM, running on PC compatibles. Programmed by Jung Young Dug, the first release had only Ryu and Guile available. Eventually all the characters were released (although hand drawn versions of SNK's Andy Bogard and Terry Bogard replaced Vega and Balrog in some versions). However, SFIBM is said to have been one of the inspirations for the creation of the M.U.G.E.N fighting game engine.[citation needed]

syste.ms/sfliu.html|title=The Tale of SFLIU|accessdate=2007-02-02}}</ref> the closest translation of Street Fighter II Turbo the game engine could allow. After adding in Balrog and Vega, they updated the files to Super Street Fighter II standards.//syste.ms/sfliu.html|title=The Tale of SFLIU|accessdate=2007-02-02}}</ref> the closest translation of Street Fighter II Turbo the game engine could allow. After adding in Balrog and Vega, they updated the files to Super Street Fighter II standards.

As more and more editors worked on the game, more patches were created. The most widespread of these patches were SFWarm by Stan Warman (which added new features for all the characters), SFJenn by Jenn Dolari (which added the Mortal Kombat characters of Mileena and Kitana) and SFNinja (which replaced most of the roster with parody versions of Mortal Kombat's numerous ninjas).

See also

References

<references />

External links

www.capcom.com/ Capcom] Official site of Capcom//www.capcom.com/ Capcom] Official site of Capcom www.capcom.com/ Capcom] Official site of Capcom//www.capcom.co.jp/sf15th/ Street Fighter 15th] Capcom Japan's Street Fighter 15th Anniversary homepage www.capcom.com/ Capcom] Official site of Capcom//www.capcom.com/streetfighter/ Street Fighter] Capcom USA's official Street Fighter page www.capcom.com/ Capcom] Official site of Capcom//www.capcomcomics.com/ Capcom Comics] Official Capcom Comics website created by UDON

Modèle:Wikiquote Modèle:Street Fighter series Modèle:Major Street Fighter Charactersar:مقاتل الشارع ca:Street Fighter de:Street Fighter (Computerspiel) es:Street Fighter (serie) fr:Street Fighter (série) it:Street Fighter (serie) ms:Street Fighter nl:Street Fighter (computerspel) ja:ストリートファイター (ゲーム) pt:Street Fighter sr:Street Fighter fi:Street Fighter 2 sv:Street Fighter tr:Street Fighter