Unreal Tournament 3 - Vev

Unreal Tournament 3

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Après cette manip, bizarrement le jeu reconnait bien la sauvegarde et la met même à jour... donc a priori c'est réglé. Après cette manip, bizarrement le jeu reconnait bien la sauvegarde et la met même à jour... donc a priori c'est réglé.
 +
 +== faq ut3 ==
 +*http://www.unreal.fr/forums/viewtopic.php?id=34090
== wikipedia == == wikipedia ==

Version du 15 octobre 2007 à 14:39

Gay Star - membres - charte - bistro (forum) - matches - liGay - histoire - gay langage - photos - vidéos - FTP - IRC - liens - smiley

Cl@ Enola Fafal GuiGui Jù!i0 Itchy Kaero Vev ST@N

www.unreal.fr/forums/viewtopic.php?id=34079 la demo UT3]//www.unreal.fr/forums/viewtopic.php?id=34079 la demo UT3]

Sommaire

pb save

Bon cernant le problme de sauvegarde si votre "Mes Documents" n'est pas dans le dossier par defaut.

Il suffit de le remttre par défaut le temps de lancer la première fois la démo et de rfaire les réglages.

En suite, vous pouvez revenir à votre réglage d'origine en recopiant le dossier d'UT3 présent dans Mes Documents/My Games

Après cette manip, bizarrement le jeu reconnait bien la sauvegarde et la met même à jour... donc a priori c'est réglé.


faq ut3

wikipedia

Modèle:Infobox CVG

uk.gamespot.com/news/6180254.html?om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;1</ref>, although the developers are still aiming for a release towards the end of 2007.//uk.gamespot.com/news/6180254.html?om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;1</ref>, although the developers are still aiming for a release towards the end of 2007.

www.gamepro.com/news.cfm?article_id=107420</ref> On October 12, 2007, a beta demo was made available for download.<ref> FilePlanet: Unreal Tournament 3 Demo

. FilePlanet 
 
 (2007-12-10)
   

.</ref><ref> Unreal Tournament III Demo Hits FileFront

. FileFront 
 
 (2007-12-10)
   

.</ref><ref> Gamer's Hell: Unreal Tournament 3 Demo

. Gamer's Hell 
 
 (2007-12-10)
   

.</ref>//www.gamepro.com/news.cfm?article_id=107420</ref> On October 12, 2007, a beta demo was made available for download.<ref> FilePlanet: Unreal Tournament 3 Demo

. FilePlanet 
 
 (2007-12-10)
   

.</ref><ref> Unreal Tournament III Demo Hits FileFront

. FileFront 
 
 (2007-12-10)
   

.</ref><ref> Gamer's Hell: Unreal Tournament 3 Demo

. Gamer's Hell 
 
 (2007-12-10)
   

.</ref>

Gameplay

Similar to the previous entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Deathmatch. It will also include an extensive offline single-player game with an in-depth story, advancing from the simple tournament ladder to such concepts as team members with their own individual personalities.

The following game modes have been confirmed:

  • Deathmatch
  • Team Deathmatch
  • Capture the flag
  • Unreal Warfare (formerly known as Conquest): New to the UT series, maps will be potentially as big as three Onslaught maps, and will have objectives similar to Assault maps. A limited form of resource management will exist in the form of tarydium mines or fields that must be captured; the more a team captures, the faster it can build vehicles and turrets, and the more bunkers it has the more tarydium it will need. Bunkers will possibly serve a similar purpose to power nodes in Onslaught. This type of game play mode was also in the game Command & Conquer: Renegade. A significant amount of details regarding Unreal Warfare have changed since "Conquest" was first announced, so it is possible that this form of resource management no longer exists.
  • Vehicle Capture the Flag: Capture the Flag, with vehicles as part of the map; this exists as a separate game type to Capture the Flag, above.

www.gamevideos.com/swf/gamevideos11.swf?embedded=0&fullscreen=1&autoplay=1&src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D9489%26ordinal%3D1172677610742</ref>. Due to the game's customizable nature these game modes could be recreated by users of the game.//www.gamevideos.com/swf/gamevideos11.swf?embedded=0&fullscreen=1&autoplay=1&src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D9489%26ordinal%3D1172677610742</ref>. Due to the game's customizable nature these game modes could be recreated by users of the game.

Weapons

Image:UT3 ShockRifle.jpg
The Shock Rifle

The weapon arsenal in UT3 is largely similar to that of UT2004. Returning weapons include the AVRiL (which also combines the Mine layer as secondary fire), Bio Rifle, Flak Cannon, Link Gun, Rocket Launcher (which has the original Unreal's grenade alternate fire), Shock Rifle, and Sniper Rifle. There are also two confirmed superweapons, the Redeemer and the Target Painter. www.beyondunreal.com/content/articles/168_1.php</ref>//www.beyondunreal.com/content/articles/168_1.php</ref>

Killing awards have been expanded from just three in Unreal Tournament 2004 to nearly all weapons. Accumulating fifteen kills with a particular weapon or fire mode, and the announcer will award you a specific title. The awards are: Jackhammer, Gunslinger, Biohazard, Combo King, Shaft Master, Bluestreak, Flak Master, Rocket Scientist, and Head Hunter.

Vehicles

ps2.gamespy.com/playstation-3/unreal-tournament-2007/617094p1.html</ref>pc.ign.com/articles/815/815204p1.html</ref>//www.shacknews.com/extras/2006/010506_ut2007_1.x</ref>pc.ign.com/articles/815/815204p1.html</ref>//www.gamerfeed.com/gf/features/683/</ref>//ps2.gamespy.com/playstation-3/unreal-tournament-2007/617094p1.html</ref>pc.ign.com/articles/815/815204p1.html</ref>//www.shacknews.com/extras/2006/010506_ut2007_1.x</ref>pc.ign.com/articles/815/815204p1.html</ref>//www.gamerfeed.com/gf/features/683/</ref>

  • Hoverboard (Personal transportation)

All players have a skateboard-like hoverboard, which replaces the translocator when playing gametypes featuring vehicles, intended to provide a fast way to get around the larger maps of UT3. While on the hoverboard, players may "skitch", or attach themselves to a vehicle in order to be "towed" quickly. Players are unable to use their weapons, and are extremely vulnerable to attacks; the hoverboard is intended for non-combat use only. Players are able to perform tricks while on the hoverboard.

Axon vehicles

The vehicles in Unreal Tournament 2004, including those in the Editor's Choice Edition, will return in UT3, referred to as "Axon Vehicles" as they are manufactured by the Axon Corporation. These are the more traditional of the two sets.

  • Manta (Quick Strike Ground-Skimmer)

The Manta is an extremely fast and agile hovercraft, using a pair of fan rotors on either side to hover. Its primary weapon is a pair of plasma cannons, and the secondary is a downward thrust that brings the vehicle low enough to the ground to clip heads off with its rotor blades.

  • Raptor (Air Superiority - dogfighter)

The Raptor is a fast fighter equipped with plasma cannons and air-to-air homing missiles.

  • Scorpion (Light Assault Buggy)

The Scorpion buggy now has an enclosed cockpit as opposed to UT2004's unshielded cabin and fires Grenades instead of bolas (plasma ribbons). It has a speed-boost function (similar to Unreal 2 XMP buggies) that allows long jumps off ramps and also works as a kamikaze self-destruct if the player ejects from the cockpit. Its secondary weapon is a pair of blades that extend to either side for cutting down enemies. The blades now extend from under the nose of the vehicle, rather than the sides as in the UT2004 version.

  • Hellbender (Armored Jeep)

The Hellbender is a two-man armored jeep with shock weaponry and a heavy build. The driver is able to use the skymine turret eliminating the need for an extra gunner manning the turret, as was the case with UT2004. The vehicle's rear mounted beams have done away with the charge and release style attack; they now feature a much faster rate of fire similar to the Shock Rifle.

  • Cicada (Airborne Support)

The Cicada is a heavy, yet maneuverable two-seater flying gunship with an arsenal of powerful missiles. It also is equipped with a targeting mechanism allowing the pilot to target areas and release swarms of missiles. Unlike UT2004's Cicada, UT3's version will have its missiles home in on specific land units when they are targeted. The second seat controls a twin barrel turret on the belly. forums.epicgames.com/showthread.php?t=570806</ref> (Remote Bombardment Cannon)//forums.epicgames.com/showthread.php?t=570806</ref> (Remote Bombardment Cannon) The SPMA (or SPAM as many like to call it), is a long-range and mobile artillery unit that shoots powerful shells. The SPMA in UT3 has a half-track chassis (unlike the 6-wheel UT2004 version), and will allow players to more carefully calculate the trajectory and range of the shot with the mouse - making the weapon more accurate to use. The vehicle features a driver controlled skymine turret, much like the Hellbender, and must "deploy" to fir the artillery cannon, losing close range defense and mobility.

  • Paladin (Prototype Defensive Tank)

The Paladin is a prototype one-manned tank that moves (slowly) on 8 wheels rather than the traditional tank treads. It is equipped with a powerful plasma shot and a shield that protects it and nearby players from a particular direction. It also features a powerful shockwave explosion that surrounds the tank, activated by firing the main cannon into its own deployed shield.

  • Goliath (Main Battle Tank)

The new Goliath Mk.2 will feature improved handling and upgraded weaponry and it "should handle more like a tank than a brick". It has been rumored it will also feature destroyable treads. Playtests revealed that the main cannon fire was relatively the same; but the vehicle now featured a wide range "infantry killer" shell as its secondary fire. The secondary minigun turret has also been upgraded for much better accuracy and firepower.

  • Leviathan (Mobile Weapons Platform)

The Leviathan is a powerful five-man vehicle with a main turret controlled by the driver. The driver can deploy a super weapon at the cost of immobilizing the vehicle. There are also four secondary turrets controlled by other players. The secondary turrets feature shields similar to those on the Skaarj mothership's turrets in UT2004.

Necris vehicles

The Necris, are mutated humans(including some of the best tournament and champion competitors)that resemble vampires that exist in the Unreal universe , will have a rival set of vehicles. There will be 9 new Necris vehicles with very different styling and unusual behaviors. Although they will not parallel Axon's vehicles, they are intended to make a good balance against them.

ps2.gamespy.com/playstation-3/unreal-tournament-2007/617094p1.html</ref>pc.ign.com/articles/815/815204p1.html</ref>//www.shacknews.com/extras/2006/010506_ut2007_1.x</ref>pc.ign.com/articles/815/815204p1.html</ref>//www.gamerfeed.com/gf/features/683/</ref>//www.gamespot.com/pc/action/unrealtournament2007/news.html?sid=6156495&page=1&q=&q=</ref>

  • Viper (Quick Strike Ground-Skimmer)

Designed to be highly maneuverable. It has a couple of small wings you can use while running to make a little jump and then softly hover to gain the ground of elevated platforms or the like.It will feature a kamikaze function which will allow the pilot to bail out and turn it into a sort of flaming projectile that will inflict much more damage than the turret weapon it has. The main weapon, turret, shoots energy shots which bounce around the environment.

  • Nemesis (Mobile Energy Turret)

Will have snake-like treads which adapt to the ground below it as it moves. Its main gun is very similar to mounted energy turrets. This vehicle has a zoom function. This vehicle looks strikingly similar to the Scion Titan battle tank from Battlezone II

  • DarkWalker (Heavy Walker)

The main weapon will be a powerful twin laser beam which can fire in short bursts; secondary fire produces a tremendous "scream", which knocks opponents off their feet, making them easier targets. It will also have the ability to bend down or pop up in order to surprise the enemy, and as a walker will be capable of negotiating terrain too steep or uneven for a wheeled/tracked vehicle. Judging by screenshots, the Darkwalkers somewhat resemble the "Striders" in Half-Life 2, and more strongly resemble the tripods from H.G. Wells's The War of the Worlds. The second seat of the darkwalker is a powerful turret that projects plasma in a beam capable of instantly vaporising an unarmored target.

  • Fury (Air Superiority - dogfighter)

www.pcgamer.com/archives/2006/11/112706_-_unreal.html</ref>//www.pcgamer.com/archives/2006/11/112706_-_unreal.html</ref>

  • Nightshade

pc.ign.com/articles/815/815204p1.html</ref>//pc.ign.com/articles/815/815204p1.html</ref> forums.epicgames.com/showthread.php?t=570806</ref>//forums.epicgames.com/showthread.php?t=570806</ref> uk.gamespot.com/events/leipzig07/story.html?sid=6177192&pid=928117&autoplay=6177307&tag=topslot;action;5</ref>//uk.gamespot.com/events/leipzig07/story.html?sid=6177192&pid=928117&autoplay=6177307&tag=topslot;action;5</ref> An IGN article adds, "This energy orb with three long tendrils attached runs along using the tentacles a bit like a spider. The arms can be pulled in to start rolling and then whipped out to attack. It may not be the most effective ride, but it looks quite swanky." pc.ign.com/articles/815/815204p1.html</ref>//pc.ign.com/articles/815/815204p1.html</ref>

Teams

Single player mode will allow the player to select from competitors from all races, and compete against a selection of preset teams, including:

  • Necris, appearing in several previous titles, are the re-animated dead and the antagonists of UT3; white-skinned, gothic-looking beings with advanced technology.
  • The Corrupt, a team of artificially intelligent cybernetic robots, financed by the Liandri Corporation and lead by Xan Kriegor, champion of UT.
  • Iron Guard, a group of hardened mercenaries, led by Brock and his girlfriend Lauren.
  • Krall, serving as soldiers for the Necris army, are a veteran clan of reptilian alien warriors, slaves to the Skaarj during the time period of Unreal.
  • Thundercrash, led by Malcolm, a famous team of former NEG soldiers.
  • Twin Souls, a team protected by red armour, with yellow glowing LEDs and henna tatoos; due to the similarities in armor and previous articles, this team may represent the Izanagi.[citation needed]

Engine and Development

ageia.vnewscenter.com/press.jsp?id=1141898679428 Unreal Engine 3 integrates AGEIA PhysX processor support]</ref><ref>About Unreal Engine 3.0</ref> Also included is the ability for AI bots to respond to advanced and specific voice commands, improved from previous use of a very small number of voice commands, along with the ability to use a command menu to control bot behaviour.www.beyondunreal.com/daedalus/singlepost.php?id=11034</ref><ref>http://guru3d.com/newsitem.php?id=5976</ref>//www.beyondunreal.com/content/articles/168_1.php</ref>//ageia.vnewscenter.com/press.jsp?id=1141898679428 Unreal Engine 3 integrates AGEIA PhysX processor support]</ref><ref>About Unreal Engine 3.0</ref> Also included is the ability for AI bots to respond to advanced and specific voice commands, improved from previous use of a very small number of voice commands, along with the ability to use a command menu to control bot behaviour.pc.ign.com/articles/815/815204p1.html</ref>//www.beyondunreal.com/content/articles/168_1.php</ref>

As in Half-Life 2, the levels of UT3 are being developed with simple building blocks, with artwork to be added afterwards, allowing the focus to be placed on improving gameplay. Lead designer Steve Polge claims, "We're not trying to make a prettier UT2K4. We're really trying to make a very new game." A larger emphasis is also being placed on AI. The bots in UT3 will be able to understand simple voice commands; while they will not understand speech as well as a human, Polge states the player will be able to "have some sort of conversational vibe with it".

Content creation

Image:UT2007screen.jpg
Unreal Engine 3 allows for advanced lighting and real-time self shadowing on complex, intricate models.

The Unreal Editor (also known as UnrealEd and UEd) is included with all UT games, and allows the user to edit and create custom content for the game. The editor for UT3 will be different from the editor for UT2004, since UT3 uses the new Unreal Engine 3. One notable addition will be a "play" button allowing mappers to test their content from within the editor itself. There will also be a visual scripting interface, known as Kismet, allowing those with little or no programming knowledge to create their own mods easily.

PlayStation 3 version

User-created content will also be downloadable to the PlayStation 3 console, although owners of the console will need to purchase the PC version to create such content, as the PlayStation 3 version does not include the Unreal Editor for either platform. However, content will be made available on download via the PlayStation Store.

Keyboard and mouse controls will also be supported for the PS3 version via the USB ports on the front of the console. The motion-sensitive SIXAXIS controller will allow aiming by tilting the controller.pc.ign.com/articles/815/815204p1.html</ref>//kotaku.com/gaming/gamespy/ps3-ut3-supports-keyboard-mouse-sixaxis-243125.php</ref> After the announcement of the DualShock 3, which includes vibration as well as motion-sensitive controls, a list of vibration-supporting titles was released, which includes UT3.pc.ign.com/articles/815/815204p1.html</ref>//www.pro-g.co.uk/news/20-09-2007-6502.html</ref>

System Requirements

Minimum System Requirements: pc.ign.com/articles/815/815204p1.html</ref>//www.beyondunreal.com/daedalus/singlepost.php?id=11034</ref>pc.ign.com/articles/815/815204p1.html</ref>//guru3d.com/newsitem.php?id=5976</ref>

  • Windows XP SP2 or Windows Vista or Linux with advanced 3D processing or Mac OS X 10.4
  • 2.0+ GHZ Single Core Processor
  • 512 Mbytes of System RAM
  • NVIDIA 6200+ or ATI Radeon 9600+ Video Card
  • 8 GB of Free Hard Drive Space

Recommended System Requirements:

  • 2.4+ GHZ Dual Core Processor
  • 1 GBytes of System RAM
  • NVIDIA 7800GTX+ or ATI x1300+ Video Card
  • 8 GB of Free Hard Drive Space

References

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External links

www.unrealtournament3.com/ The official UT3 website]//www.unrealtournament3.com/ The official UT3 website] www.unrealtournament3.com/ The official UT3 website]//utforums.epicgames.com/forumdisplay.php?f=20 Official UT3 forums] www.unrealtournament3.com/ The official UT3 website]//www.beyondunreal.com BeyondUnreal]

Modèle:Unreal