Unreal Engine
Un article de Vev.
The Unreal Engine is a widely-used game engine developed by Epic Games. First illustrated in the 1998 first-person shooter game Unreal, it has been the basis of many games since, including Unreal Tournament, Mass Effect, Tom Clancy's Rainbow Six 3: Raven Shield, Tom Clancy's Rainbow Six: Vegas, Red Steel, Gears of War, BioShock, Tactical Ops and so forth. Although primarily developed for first-person shooters, it has been successfully utilized in a variety of genres, including 3rd-person stealth (Tom Clancy's Splinter Cell) and MMORPG (Vanguard: Saga of Heroes).
Its core written in [[C++]], the Unreal Engine features a high degree of portability, supporting a multitude of platforms including Microsoft Windows, Linux, Mac OS and Mac OS X on personal computers and many video game consoles including the Dreamcast, Xbox, Xbox 360, PlayStation 2, PlayStation 3 and Wii. A great deal of the gameplay code is written in UnrealScript, a proprietary scripting language, and as such large parts of the gameplay can be modified without delving deep into the engine internals. Additionally, as with other middleware packages, the Unreal Engine also provides various tools to assist with content creation, both for designers and artists.
The latest release is the Unreal Engine 3, which is designed around Microsoft's DirectX 9 technology for 32/64-bit Windows and Xbox 360 platforms, DirectX 10 for 32/64-bit Windows Vista, and OpenGL 2.0, OpenGL 2.1 and OpenGL 3.0 for 32/64-bit Linux, Mac OS X and PlayStation 3.
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Versions
Unreal Engine 1
Making its debut in 1998, the first generation Unreal Engine integrated rendering, collision detection, AI, visibility, networking and file system management into one complete engine. With the level of integration used, some trade-offs were necessary to maintain performance levels with the hardware that was available at the time. For example, Epic decided to use cylindrical collision detection over the IK collision detection system in an effort to maintain playable framerates on systems that were common at the time of its release. Internally, Epic used this engine for Unreal and Unreal Tournament.
Unreal Engine 2
The second version of the Unreal Engine got off to a rocky start with the mixed reviews for Unreal Tournament 2003. This generation saw the core code and rendering engine completely re-written and the new UnrealEd 3 integrated. It also integrated the Karma physics SDK, which powered the Ragdoll physics in Unreal Tournament 2003 and Unreal Championship. Many other engine elements were also updated, with improved and added support for the PlayStation 2, GameCube and the Xbox. Build UE2.5, an update, improved rendering performance and added vehicles physics, particle system editor for UnrealEd and 64-bit support in Unreal Tournament 2004. A specialized version of UE2.5 called UE2X, which was used for Unreal Championship 2, features optimizations specific to the first-generation Xbox.
Unreal Engine 3
The third generation Unreal Engine was designed specifically for DirectX 9/10 PCs, the Xbox 360 and PlayStation 3.<ref>http://www.unrealtechnology.com/html/technology/ue30.shtml</ref> Its renderer supports many advanced techniques including HDRR, per-pixel lighting, and dynamic shadows, and builds upon the tools available in previous versions of the engine. Unreal Engine 3 IPP (Integrated Partners Program) includes:
- Ageia's PhysX<ref>Unreal Engine 3 integrates AGEIA PhysX processor support</ref>
- OC3 Entertainment's FaceFX<ref>http://www.oc3ent.com/Oct-18-2005.html</ref>
- RAD Game Tools's Bink Video
- DivX, Inc.'s Divx
- Quazal Technologies's Rendez-Vous and Spark <ref>http://gamesindustry.biz/content_page.php?aid=20047</ref>
- Fonix Speech's VoiceIn and DecTalk <ref>http://www.fonix.com/fonix/recentNews2.php?id=3</ref>
- Engenuity's AI Implant <ref>http://www.ai-implant.com/solutions/games/unreal_engine_3_support.htm</ref>
- IDV's SpeedTreeRT <ref>http://www.gamesindustry.biz/content_page.php?aid=20199</ref>
- Digimask's Diskmask SDK, Kynogon's Kynapse A.I <ref>http://www.gamesindustry.biz/content_page.php?aid=20823</ref>
- Geomerics's Enlighten <ref>http://biz.gamedaily.com/industry/news/?id=15289</ref>
- Allegorithmic's ProFX <ref>http://www.profxengine.com/?PAGE=HOME</ref>
- PhaseSpace's Motion Capture <ref>http://www.gamasutra.com/php-bin/news_index.php?story=14573</ref>
- IGN's GameSpy <ref>http://www.gamasutra.com/php-bin/news_index.php?story=15134</ref>
- Umbra Software's Umbra, dPVS, sPVS.<ref>http://www.umbra.fi/Umbra-PR_2007-09-07_Epic.txt</ref>
- Illuminate Labs's Beast<ref>[1]</ref>
Epic used this generation of the engine for Gears of War and for Unreal Tournament 3.
Due to aggressive licensing, this current iteration has garnered a great deal of support from several big licensees, including Atari, Activision, Capcom, Disney, Konami, Koei, 2K Games, Midway, THQ, Ubisoft, Sega, Sony, Electronic Arts, Square Enix and more. UE3 has also seen adoption by many non-gaming projects including construction simulation and design, training simulation, driving simulation, virtual reality shopping malls, movie storyboards, continuity, pre-visual, etc., in spite of the fact that the toolset and source code are meant for games. At E3 2007, Sony announced a partnership with Epic with the objective of optimizing the Unreal Engine 3 for the PlayStation 3 hardware, which would affect the dozens of games and developers currently using it.
As of July 19, 2007, the Unreal Engine 3 is the subject of a lawsuit served to Epic from Silicon Knights. Denis Dyack, president of Silicon Knights alleged that the Unreal Engine 3 did not work as Epic promised and that certain features and support were not delivered in a timely manner. "..it seems pretty clear that Gears [of War] was built on the backs of the Unreal Engine licensees. We certainly stand by our allegations in the lawsuit that instead of using our licensing fees to develop and support the Unreal Engine 3, Epic used that money to build Gears," Dyack said. As such, Silicon Knights decided not to use the Unreal Engine for future games and instead, claim to have created their own at a large cost of time and money. Epic however, counter-sued Silicon Knights, claiming unrightful use of reverse engineered Unreal 3 technology in their new Silicon Knights engine.
- Unreal Engine 3 is also being developed for the Nintendo Wii by Ubisoft.<ref>http://games.kikizo.com/news/200711/083.asp</ref>
Unreal Engine 4
Mark Rein, the vice-president of Epic Games, revealed on August 18 2005 that Unreal Engine 4 had been in development over the past two years.<ref>Rein: "We've been working on Unreal Engine 4 for two years" [2]. Computer And Video Games. Retrieved on August 19, 2005.</ref> The engine targets PCs, then the next generation of consoles after the seventh generation. The only person to work on the Unreal Engine 4 core system design so far is Tim Sweeney, technical director and founder of Epic games.<ref>Interview: Mark Rein [3]. Computer And Video Games. Retrieved on September 30, 2005.</ref> However, at the 2006 GDC, Sweeney stated that development will not begin in earnest on the next version until some time in 2008. Tim gave a talk at POPL06 sharing some of his thoughts on programming<ref>http://www.cs.princeton.edu/~dpw/popl/06/Tim-POPL.ppt</ref>
Video games
A list of many other games powered by Unreal Technology can be viewed on the official website.
Unreal Engine 1
- Adventure Pinball: Forgotten Island — (2001) Digital Extremes
- Brother Bear — (2003) KnowWonder Digital Mediaworks
- Clive Barker's Undying — (2001) Dreamworks Interactive
- Deus Ex — (2000) Ion Storm
- Dr. Brain's Thinking Games: Action/Reaction — (1999) Knowledge Adventure
- Harry Potter and the Chamber of Secrets — (2002) KnowWonder Digital Mediaworks
- Harry Potter and the Philosopher's Stone (Harry Potter and the Sorcerer's Stone in the U.S) — (2001) KnowWonder Digital Mediaworks
- Mobile Forces — (2002) Rage Software
- Nerf Arena Blast — (1999) Visionary Media, Inc.
- New Legends — (2002) Infinite Machine<ref>Smart Computing Article - New Legends</ref>
- Rune — (2000) Human Head Studios
- Rune: Viking Warlord — (2001) Human Head Studios
- Star Trek: Deep Space Nine: The Fallen — (2000) The Collective<ref>IGN: Star Trek Deep Space Nine: The Fallen Preview</ref>
- Star Trek: The Next Generation: Klingon Honor Guard — (199Image:Cool.gif MicroProse<ref>[4]</ref>
- Tactical Ops: Assault on Terror — (2002) Kamehan Studios
- TNN Outdoors Pro Hunter — (199Image:Cool.gif DreamForge Intertainment
- Twin Caliber — (2003) Rage Software
- Unreal — (199Image:Cool.gif Epic Games
- Unreal Mission Pack: Return to Na Pali — (1999) Legend Entertainment
- Unreal Tournament — (1999) Epic Games
- Unrealty — (2000) Perilith Industrielle<ref>[5]</ref>
- Virtual Reality Notre Dame: A Real Time Construction — (1999) Digitalo Studios
- The Wheel of Time — (1999) Legend Entertainment
- X-COM: Enforcer — (2001) MicroProse
Unreal Engine 2
- Advent Rising — (2005) GlyphX Games
- America's Army v1.0 ~ v2.8.2 — (2002~2007) U.S. Army
- America's Army:Rise of a Soldier — (2005) Ubisoft
- Brothers In Arms: Road to Hill 30 — (2005) Gearbox Software
- Brothers In Arms: Earned in Blood — (2005) Gearbox Software
- Brothers In Arms: D-Day — (2006) Gearbox Software
- Brothers In Arms: Double Time — (200Image:Cool.gif Gearbox Software
- Close Quarters Conflict — (2007) Direct Action Games
- Combat: Task Force 121 — (2005) Direct Action Games<ref>XGP Gaming: Combat: Task Force 121 Announced</ref><ref>Extreme Gamer - Combat Task Force 121 Xbox Review</ref>
- Dark Heaven On-Line - (200Image:Cool.gif Frogster-Studios<ref>http://www.frogster-studios.co.kr/eng/business_online.html</ref>
- Dead Man's Hand — (2004) Human Head Studios
- Desert Thunder — (2003) Brainbox Games
- Deus Ex: Invisible War — (2003) Ion Storm
- Devastation — (2003) Digitalo Studios
- Exteel — (2005) NCsoft<ref>Online Multiplayer Games Network (OMGN): Games Directory: Exteel</ref>
- Harry Potter and the Prisoner of Azkaban — (2004) KnowWonder Digital Mediaworks<ref>Gamespot review of Harry Potter and the Prisoner of Azkaban</ref>
- Huang Yi Online — (2007) Soft World
- Inferno — (2007) FXLabs Studios
- Jinyong Online 2 — (2005~2007) Soft World
- Kung Fu: Deadly Arts — (2006) Bedlam Games
- LandMass — (2006~2007) WayPoint
- Lemony Snicket's A Series of Unfortunate Events — (2004) Adrenium Games
- Lineage II — (2002~2007) NC Soft
- Magic: The Gathering - Battlegrounds — (2003) Atari
- Magna Carta: Crimson Stigmata — (2004) Softmax
- Magna Carta Portable — (2006) Softmax
- Marine Heavy Gunner: Vietnam — (2004) Brainbox Games
- Marine Sharpshooter 3 — (2007) Groove Games
- Men of Valor — (2004) Vivendi Universal
- Open Season — Ubisoft
- Pariah — (2005) Digital Extremes<ref>Pariah - Games - Review - www.pcauthority.com.au</ref><ref>IGN: Pariah</ref>
- Postal² — (2003) Running With Scissors, Inc.
- Priston Tale 2 — (2006~2007) Yedang Online
- Ragnacraft (MMORPG) — (2004) TearDust
- Ragnarok Online 2: The Gate of the World (MMORPG) — (2007) Gravity
- Redneck Kentucky and The Next Generation Chickens — (2007) City Interactive
- Red Steel — (2006) Ubisoft
- Red Orchestra: Ostfront 41-45 — (2006) Tripwire Interactive<ref>PC Interview: Red Orchestra: Ostfront 41-45 - ComputerAndVideoGames.com</ref><ref>Welcome to Gamepyre - Gamepyre</ref>
- Redneck Kentucky and the Next Generation Chickens - (2007) City Interactive
- new Samba de Amigo — (200Image:Cool.gif Gearbox Software
- San Guo Online — (2007) Kingsoft
- Sephiroth — (2001~2007) IMagic Entertainment
- Shadow Ops: Red Mercury — (2004) Zombie Studios
- Shark Tale — (2004) Amaze Entertainment
- Shrek 2 — (2004) KnowWonder
- Spider-Man 2 — (2004) Fizz Factor
- Star Wars: Republic Commando — (2005) LucasArts<ref>[6]</ref><ref>[7]</ref>
- StoneAge2 — (2007) Kingsoft
- Surf's Up — (2007) Ubisoft
- SWAT 4 — (2005) Irrational Games<ref>WORTHPLAYING - - All about games</ref>
- The Chronicles of Spellborn — (2006~2007) Spellborn International
- The Regiment — (2006) Kuju Entertainment
- Thief: Deadly Shadows — (2004) Ion Storm
- Tom Clancy's Rainbow Six 3: Athena Sword — (2004) Ubisoft<ref>Raven Shield: Athena Sword</ref>
- Tom Clancy's Rainbow Six 3: Black Arrow (Xbox only) — (2004) Ubisoft
- Tom Clancy's Rainbow Six 3: Raven Shield — (2003) Ubisoft
- Tom Clancy's Splinter Cell — (2002) Ubisoft
- Tom Clancy's Splinter Cell: Pandora Tomorrow — (2004) Ubisoft
- Tom Clancy's Splinter Cell: Chaos Theory — (2005) Ubisoft<ref>Tom Clancy's Splinter Cell Chaos Theory for PC Reviews - PC Tom Clancy's Splinter Cell Chaos Theory Reviews</ref>
- Tom Clancy's Splinter Cell: Double Agent — (2006) Ubisoft
- Tom Clancy's Splinter Cell: Essentials — (2006) Ubisoft
- Tom Clancy's Splinter Cell: Conviction - (200Image:Cool.gif Ubisoft
- Tom Clancy's Ghost Recon 2 — (2006) Ubisoft
- Tom Clancy's Ghost Recon Advanced Warfighter — (2006) Ubisoft
- Tribes: Vengeance — (2004) Irrational Games
- Unreal II: The Awakening — (2003) Legend Entertainment
- Unreal Championship — (2002) Digital Extremes
- Unreal Championship 2: The Liandri Conflict — (2005) Epic Games
- Unreal Tournament 2003 — (2002) Digital Extremes
- Unreal Tournament 2004 — (2004) Digital Extremes
- Vanguard: Saga of Heroes — (2007) Sigil Games Online
- World War II Combat: Road to Berlin — (2005) Direct Action Games
- World War II Combat: Iwo Jima — (2006) Direct Action Games<ref>World War II Combat: Iwo Jima</ref>
- Warpath — (2006) Digital Extremes<ref>http://www.groovegames.com/Games/Warpath/index.php</ref>
- XIII — (2003) Ubisoft
- unannounced online FPS/RTS/RACING/RPG fusion genre MMOG - (200Image:Cool.gif Netmarble
- unannounced online FPS title - (200Image:Cool.gif IMagic Entertainment
- unannounced online MO title - (200Image:Cool.gif Danal Entertainment
- Licensees of Education - The Art Institute of Pittsburgh
- Licensees of Construction Simulations and Interior Designs - Bentheim interior design
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulations and designs, training simulations, driving simulations, educations, virtual reality shopping malls, movie storyboards, continuities, pre-visuals and etc
until October 2007, more than 500 companies had a Unreal Engine 2 Runtime Licenses.
Unreal Engine 3
- A4 (sequel to A3) - (2009) AniPark
- Aliens — (2009) Gearbox Software
- America's Army 3.0 — (200Image:Cool.gif US Army
- American Mcgee's Grimm - (200Image:Cool.gif Spicy Horse
- APB — (200Image:Cool.gif Webzen
- Army of Two - (200Image:Cool.gif Electronic Arts
- A.V.A - (2007) Pmang
- Black College Football: BCFX: The Xperience - (2007) Nerjyzed Entertainment
- Black Powder Red Earth - (2007) Echelon Software
- Brothers In Arms: Hell's Highway — (200Image:Cool.gif Gearbox Software<ref>[8]</ref>
- BioShock - (2007) 2K Boston/2K Australia
- BlackSite: Area 51 — (2007) Midway Austin
- Blitz - (200Image:Cool.gif CJIG
- Borderlands - (200Image:Cool.gif Gearbox Software
- Crimecraft - (200Image:Cool.gif Vogster Entertainment
- DC Comics MMO — (TBA) Sony Online Entertainment
- Dead Space - (200Image:Cool.gif Redwood Shore Studio
- Earth No More — (2009) Recoil Games / 3D Realms
- Empire - (TBA) Chair Entertainment
- Elveon — (2007) 10tacle Studios<ref>Gamer's Hell news - "Elveon Powered By Unreal Engine 3"</ref>
- End - (TBA) Faramix Enterprises<ref>[9]</ref>
- Fatal Inertia — (2007) Koei<ref>[10]</ref>
- Free Realm - (TBA) Sony Online Entertainment
- Frontlines: Fuel of War — (200Image:Cool.gif Kaos Studios
- Fury — (2007) Auran<ref>Fury Homepage</ref>
- Gears of War — (2006) Epic Games
- Global Agenda — (TBA) Hi-Rez Studios<ref>Global Agenda Game</ref>
- Hail to the Chimp — (200Image:Cool.gif Wideload Games <ref>http://www.gamasutra.com/php-bin/news_index.php?story=15074</ref>
- Hei$t - (2007) inXile Entertainment
- Hour of Victory — (2007) Midway Games
- Huxley — (200Image:Cool.gif Webzen Games<ref>
GameSpot Preview of Huxley</ref>
- Interstellar Marines - (200Image:Cool.gif Zero Point Software <ref>[11]</ref>
- Lost Odyssey — (2007) Mistwalker<ref>http://xbox360.ign.com/articles/613/613377p1.html</ref>
- Mass Effect — (2007) BioWare<ref>[12]</ref>
- Magna Carta 2 - (TBA) Softmax
- Medal of Honor: Airborne — (2007) Electronic Arts<ref>Medal of Honor: Airborne First Look</ref>
- Monster Madness: Battle for Suburbia — (2007) Artificial Studios<ref>Pre-E3 2006: Hands-on with Monster Madness</ref>
- Mortal Kombat 8 - (200Image:Cool.gif Midway
- Parabellum - (200Image:Cool.gif Acony
- Project Georgia - (TBA) Obsidian Entertainment
- Project M - (TBA) NC Soft
- Red Steel sequel - (TBA) Ubisoft
- Robert Ludlum's The Bourne Conspiracy - (200Image:Cool.gif High Moon Studios
- RoboBlitz — (2006) Naked Sky Entertainment<ref>[13]</ref>
- Rogue Warrior: Black Razor - (2007) Bethesda Softworks
- Section 8 (2009) Timegate Studios
- Sephiroth 2 - (TBA) IMagic Entertainment
- Stargate Worlds — (2007) Cheyenne Mountain Entertainment<ref>[14]</ref>
- Stranglehold — (2007) Midway Chicago<ref>http://xbox360.ign.com/objects/748/748381.html</ref>
- The Agency - (200Image:Cool.gif Sony Online Entertainment
- The Last Remnant — (200Image:Cool.gif Square Enix
- The Scourge Project — (N/A) Tragnarion Studios
- TNA iMPACT! - (200Image:Cool.gif Midway Games
- To End All Wars — (200Image:Cool.gif Kuju Entertainment <ref>http://www.developmag.com/news/26665/Ghostlight-published-Kuju-game-to-use-Unreal</ref> <ref>http://www.worthplaying.com/article.php?sid=43896&mode=thread&order=0</ref>
- Tom Clancy's EndWar — (200Image:Cool.gif Ubisoft
- Tom Clancy's Rainbow Six: Vegas - (2006)
- Turning Point: Fall of Liberty — (200Image:Cool.gif Spark Unlimited
- Turok — (200Image:Cool.gif Propaganda Games
- Undertow — (2007) Chair Entertainment
- Unreal Tournament 3 — (2007) Epic Games
- The Wheelman — (2007) Midway Games
- Warmonger - (200Image:Cool.gif NetDevil
- project M (codename by NC Soft new MMORPG) - (2009) NC Soft[citation needed]
- project M (codename by Red Duck new MMORPG) - (2010) Red Duck[citation needed]
- MU2 (2010) - Webzen[citation needed]
- collaborated with People Can Fly on design of a new IP for Epic - Epic Games and People Can Fly[citation needed]
Licensees for Educations
- The Jim Henson Company
- University of Advancing Technology
- Louisiana State University in Shreveport
- Centennial College
- Expression College for Digital Arts
- Digital Media Arts College
- The Art Institute of California
Licensees for CG Animations
- Warner Brothers
- Frantic Films
- Buena Vista
- HDFilms
- Sony Pictures Entertainment
- Columbia Pictures
- TriStar Pictures
- Square-Enix
See also
- Game engine
- Unreal, the original game
- UnrealScript, the scripting language used in Unreal Engine
- UnrealEd, the Unreal level editor
References
External links
- The official Unreal Developer Network documenting the Unreal Engine
- Unreal Technology
- Unreal Engine 1 Features
- Unreal Engine 2
- Unreal Engine 2.5
- Unreal Engine 2X
- Unreal Engine 3.0
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