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Unreal Tournament

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Modèle:Copyedit Modèle:Infobox VG Unreal Tournament, abbreviated UT, (sometimes referred to as UT99, UT Classic, UT1, or UT:GOTY to differentiate from Unreal Tournament 2003, Unreal Tournament 2004, and Unreal Tournament 3) is a popular first-person shooter video game. It is Digital Extremes' and Epic Games' 1999 follow-up title to Unreal and focuses mainly on multiplayer action. It was launched in direct competition to id Software's Quake III Arena which was released ten days later. Although Quake III Arena was considered to have better graphics, streamlined gameplay and a widely adopted engine, UT had superior bot AI, "alternate fire" for weapons which introduced a further element of strategy, and a larger variety of multiplayer capabilities.

As with the original Unreal, the ease with which players can create and release mods to the core game is a key factor contributing to UT's longevity. UT improved upon the mod-friendly nature of its predecessor with support for mutators such as Sniper Arena, Instagib, BunnyTracks, MonsterHunt, Jailbreak and more. Further, UT clans, or gaming teams, and a score of UT dedicated clan and fan community sites continue to sustain Unreal Tournament's popularity years after its initial release.

Sommaire

Bot AI

Related: computer gaming bot.

UT is known and widely praised for its A.I.. The player can choose a skill level (anywhere from "Novice" to "Godlike") for the bots to use in both single player and multiplayer games. In the multiplayer game type, bots can be further customized by changing names, appearance, accuracy, weapon preferences, awareness, and so forth. Furthermore, UT also implements an "auto-adjust skill" option that, when toggled, automatically adjusts the bot's A.I. skill level to the player's current performance. UT programmer Steve Polge had earlier risen to fame by designing the Reaper Bot for the original Quake, one of the best early computer-controlled deathmatch opponents.

Game types

Although many mods have been released as game types for Unreal Tournament such as Monster Hunt, Frag Ball, UT Soccer and more, these are the original multiplayer game types released with the game.

  • Deathmatch: A classic every-man-for-himself player vs. player combat. The objective is to finish the map with the most kills, or frags.
  • Team Deathmatch: Teams compete together to out-frag the opponent team.
  • Capture the Flag: Classic Capture the Flag. Players compete to capture the other team's flag and return it to their base. Competitive teams must use a great deal of teamplay. Both teams must defend the base from incoming attackers and get into the other team's base, take their flag and return to base. This requires that the team protect their flag carrier very well from enemies in order to complete their objective.
  • Domination: Teams compete to control various control points to earn points and win the map. Standard maps contain three control points. Control of these points can be accomplished either through occupation (physically occupying the space) or from a distance.
  • Last Man Standing: Similar to Deathmatch, the objective here is to remain alive longer than your opponents, putting an emphasis on number of deaths rather than kills. Players have a set number of lives and once they run out of lives they lose and have to wait as spectators till match end.
  • Assault: This game type is played with two opposing teams, one assaulting a "base" and the other defending it. The map is set up with a number of objectives which the attacking team must complete (usually in sequence) such as destroying something, entering an area, triggering a button, et cetera. The team who first attacks then defends, and attempts to defend for the entire time they attacked. If they can accomplish this, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie.
  • Others: There are many other game types available for Unreal Tournament, Including Bunny Tracks, Monster Hunt, Jail Break, and more.

Weapons

Unreal Tournament has a fairly large selection of weapons, and many more are seen in custom maps or inserted through custom mutators. Unreal Tournament differs from other First-Person Shooter of its class, with its secondary fire mode for nearly all of the weapons, a feature which was not present in its close competitor, Quake III Arena. Typically, weapons range from melee, chainsaws, pistols, machine guns, plasma guns, missile launchers and hitscan weapons. Unreal Tournament also features a miniature nuclear weapon, called the Redeemer; a missile that causes a gigantic explosion and the shockwave of which vaporizes players instantly.

Assuming no mutators are in use, the player always spawns with two weapons, one a melee weapon, which is essentially a large pneumatic piston and the other, a semi-automatic pistol, the Enforcer, which is essentially the default non-melee weapon. As the player moves through the map, he can gather other weapons/ammunition that are scattered over various places around the map. A short list of weapons that are found in the UT ordinance are:

  • Impact Hammer, A melee weapon, according to the Unreal universe, that was originally used as a miner's tunneling tool. Now, it is a pneumatic crushing device that pulverizes opponents as effectively as it once shattered rock. It can also be used to do hammer jumps, which involves using the Impact Hammer to propel the player. Another function this weapon has that its has the ability to deflect or reflect projectiles away or back at its source, but this technique is dangerous and requires practice.
  • Translocator, A personal teleporting device, see translocator section below.
  • Enforcer, The same weapon which the player spawns with by default. The player can pick up another enforcer and use it simultaneously for dual wield. The secondary fire tilts the enforcer sideways for greater rate of fire at the cost of low accuracy.
  • Bio-Rifle, A weapon that shoots biological toxic greenish globs of goo which after a certain amount of time explode injuring anyone caught too close. The goo can be applied to walls or ceiling due to its ability to stick, thus becoming an ambush weapon, even when the player discharging the "goo" has left the area. One of the most infamous weapons in the game, it requires great practice to use it effectively. It can be quite damaging in the hands of an experienced player. The primary mode releases a succession of the toxic "goo" globs, while secondary mode can discharge one large glob directly corresponding to the length of time the player charges the weapon. This large glob can be released at the time of the players choosing.
  • Shock Rifle, One of Unreal Tournament's most popular and distinctive instant hit weapons, this fires a concentrated beam of energy which is effective at both long and short range targets. It not only inflicts damage, but can also push players back with the force of the impact. This characteristic is particularly dangerous in arenas with low gravity or cliff edges, for example, where a small shove could send a player flying off the arena grounds, falling to his/her death. The Shock Rifle has two additional modes of fire: the secondary fire mode launches a slower moving "shock core" or ball of plasma. The third firing option is called the "Shock-Combo". This is achieved by first shooting a slow-moving shock core, then piercing it with the primary shock bolt. The result is a devastating explosion at the point where the two projectiles converge. A successful combo results in a loss of four units of ammo as opposed to only two. The "Shock-Combo" is one of the most commonly used firing tactics in the game and gives the Shock Rifle a preferred status among many experienced UT players.
  • Pulse Gun, The classic fictional weapon that produces a stream of green plasma bolts. The secondary fire fires a stream of plasma energy which you can walk into the target with. This plasma energy stream consumes the energy clips twice as quickly and does half the damage of the plasma bolts. However it is easier to keep the stream on a close moving target than peppering them with bolts.
  • Ripper, A weapon that fires disc-shaped razor blades that can ricochet off of any surface making them deadly when used in a small enclosed area. This weapon can also be reflected upon yourself. The secondary fire fires explosive blades that explode upon impact with the first surface they hit. This weapon, like the sniper rifle, is capable of instant decapitation if a blade strikes the neck of a player. This type of hit normally circumvents any type of armour the player wears with the exception of personal shield belts, which project a forcefield around the entire player.
  • Minigun, A classic machine gun, that adds tracer fire. One firing mode is slower, but more accurate, while the other is faster, but less accurate at a distance.
  • Flak Cannon, A classic UT weapon whose primary fire is functionally similar to a shotgun, though the pellets can bounce off walls. The secondary fire is an arcing contact grenade. The flak cannon is a deadly weapon when used at point blank range but increasingly poor at longer ranges. Players who use this weapon excessively are pejoratively called "Flak Monkeys"
  • Rocket Launcher. A bulky weapon with target locking capability, the rocket launcher is used heavily in UT. With a large splash radius the rockets can also injure the user as well, making this weapon most effective at medium range - at long range the travel time of the rocket in the air begins to count against it. If the user is able to keep the target inside the reticle long enough, the rockets can "lock on" and when fired, track the target, making it more useful at long range. The secondary fire launches rockets in the form of timed grenades allowing for close quartered ambushing. Either firing mode has the capability to load up to 6 rockets to launch at once, firing immediately after the sixth rocket is loaded.
  • Sniper Rifle, A high-power, semi-automatic, instant hit rifle, the secondary fire of which activates the sniper scope which zooms up to 8.3x magnification, allowing the player to see enemies from a very long distance. Many players have become addicted to usage of the sniper rifle due to Unreal Tournament's advent of the 'Headshot'; whenever a player can get a direct hit with an opponent's head, they will instantly die despite any armor worn. Again the only exception to this is the personal shield belt, which projects a forcefield around the entire player. Sniper Arena (where the sniper rifle is the only weapon used in the game) is one of the default mods for Unreal Tournament, and continues to be a popular format for UT gamers evidenced by persistent UT sniper online communities like Unreal Addicts. The sniper rifle is very difficult to play with in multiplayer mode, but it is even more difficult to bring down a player who has mastered this gun.
  • Redeemer: A portable thermonuclear missile launcher. The Redeemer's missile causes a gigantic explosion, the shockwave of which vaporizes players instantly. The secondary fire launches a guided nuclear warhead which the user can pilot remotely, via an onboard camera. While guiding the missile, the user can see only the missile's point-of-view, and is thus unable to see what happens to his player. Snipers can easily trace the white smoke trail back to its source. Many snipers are also able to shoot down the missile causing it to explode on the spot. The Redeemer is clearly the 'ultimate' weapon of the game, but its drawback is that it comes with only a single shot.

Special features

Translocator

The translocator is a small disc that is shot from a launcher. The player can then teleport to the disc's location, including in midair or on top of a high ledge. Telefragging is highly favoured in online matches. In practice sessions and multiplayer there is an option to enable or disable it. Telefragging is not so helpful when there is 100% friendly fire.

Launching

The term "launching" refers to the ability to 'launch' another player on your team to a desired location within a certain distance using the rocket launcher, shock combo, or impact hammer when there is 0% friendly fire. Although there is some dispute as to whether or not Epic meant to include this feature or not, it is widely accepted as something which is quite good for the game and is an integral part of the Assault gametype.

Hammer Jumping

A hammer jump is similar in concept to rocket jumping in the Quake series. One charges their hammer and jumps while releasing it to propel themselves very high in the air. Like launching, this is particularly useful and highly used in Assault.

Stomping

Stomping involves jumping onto an opponent from a high enough ledge to deal damage. Though it inflicts little damage, if one 'stomps' an opponent with little health, a frag will be accumulated and is registered on the HUD as a kill with whatever weapon the 'stomper' happens to be holding.

Community

As of December 2007, 8 years after its release, there remains an active but decreasing UT community online with a couple of thousand dedicated UT players online in multiplayer combat at any one time across approximately 2,000 servers located on almost every continent of the world.

Also decreasing are the leagues that once existed for competitive play.

UT is an aging game, and many new players come and go. This may be due to several factors. First, a high skill level is needed to compete in many of the existing servers. Many of those who still play UT are or were at one time dedicated to the game much as a professional athlete would dedicate himself to his sport. Many of these players are very skilled, know the maps in and out, know the location and use of all secrets and power-ups, and use weapons in ways that newer players would probably never discover. Second, many modern servers are heavily modified and require downloading the altered files, a task which can be very time consuming for players with slower connections. Third, because of the prevalent cheating in the game, the game engine has been modified multiple times to versions 436 and 451. This latest release came about by the joint efforts of the game's "modding" scene, united as UTPG.org, wanting to keep UT up-to-date after Epic Games stopped supporting the title. Clients can but do not have to apply this patch, as they can still connect to 451 servers while running version 436. It is often recommended that clients do not install the 451 patch, as it has brought about several problems. A public beta of UTPG for the Mac platform has not been released, but is in development by a developer named Ryan Gordon, also known by his gaming name Icculus, who is also responsible for the Linux port. However, as of October 2006, it appears that the UTPG project is dead. The UTPG website's last posting is dated from November 2004.

UT has also been kept alive thanks to its dedicated CTF community, consisting of a number of devoted players who have resisted both changes to the Unreal Tournament series and modern FPS titles. However, the game shows no signs of slowing down just yet. Due to the age and status of the game, it has proven to pose a steep learning curve for new players to the online community. Now thanks to new game types such as the "SpamCup" mod or "Potluck Tournaments" new clans and players are encouraged to take part alongside seasoned veterans and regular players alike.

World Cyber Games

Unreal Tournament was played at the World Cyber Games in the years of 2001 and 2002 where the title was contended for in a deathmatch 1 vs 1 environment. This is where UT was played on an international scale, where players from all around the world went head to head to see who would be crowned world champion.

Place WCG 2001 WCG 2002
1st Modèle:Country data GER GitzZz Modèle:Country data GER GitzZz
2nd Pain Modèle:Country data UK Shaggy
3rd Modèle:Country data KOR Xan Modèle:Country data NZL eVeNfLoW

The results of the two years saw GitzZz win both years and found himself entered into the WCG Hall of Fame.

UTAssault

One active Assault league called UTAssault is European-based and provides a great community in which the best assaulters from around the world compete for the title of best assault clan. Although this is a European-based league, many people from Argentina, Australia, Canada, China, Israel, Mexico, New Zealand, the United States and Venezuela participate. Some of these non-European players have slightly more difficulty than others due to the great distance in location between them and the server which causes their ping to be much higher. This however does not play a significant effect on North American or Israeli players but makes it very difficult for people in the southern hemisphere.

During the IAC (International Assault Cup) set up by the UTAssault.net league, countries are given the option of home servers and some North American servers are set up for the North American teams to play on. The IAC features teams from almost every country with 6 players to make a team (Assault is played 6v6) and is an extremely popular event among the Assault community.

MLUT

The Unreal Tournament community of Capture The Flag and Team Deathmatch began a league of their own. The site which was designed by UT players is a drafting league like the major leagues such as the NFL and NBA. In MLUT there are player sign ups and captain sign ups that are announced in the mainly used IRC by the UT community. After the sign-ups each person is given a ranking based on salary. After salaries are posted, the picking begins. Each captain has a certain salary cap that they cannot go over during the rounds of picking so one team cannot be "stacked" and have an unfair advantage. There have currently been 15 successful Capture the Flag seasons.

PUG Matches

Many members of the Capture-the-Flag and Assault communities enjoy playing pick-up game (aka PUG) matches. Normally, 10 people (or 12 for Assault) on an Internet Relay Chat (IRC) server channel change their nicknames, placing a designated letter in front of their names or typing the command .join to join, depending on the pugbot program that is in use. (If the letter is y, then a guy named Bigfoot would change his alias to y-Bigfoot). A program called the pugbot (such as Rival or ABot) monitors the channel and when a certain designated number of people (usually 10 or 12) have signed up, two people become captains by typing in a designated command and then draft the other players. The drafts normally proceed in a 1-2-2-2-2-1 order, with the first captain picking the first player and the second captain picking the next two players. The players then join a Teamspeak voice communications server and join the PUG game server where they play a 5-on-5 best of three maps CTF match or, in Assault, a 6-on-6 best of seven maps match. Like a clan match, players have assigned positions and in capture-the-flag, they try to cover their flag carriers. For example, in Assault people might play as back man defenders at an objective, snipers, and defenders against the offense. Common Capture-the-Flag positions are flag defense, offense, middle, and front door defense. Some of the IRC servers that offer pug activity are:

irc.GameRadius.net -- home to the North American CTF community.
irc.Quakenet.org -- home to the European UT community.
irc.UTAssault.net -- home to the UTAssault.net community
irc.utchat.com -- PUG for all. Type "/join #UTPUG"

For North American PUGs (and also, to meet the North American UT99 CTF community), come to irc.GameRadius.net and investigate channels #MLUT (moderate activity), #SpeedPug (125% game speed, high activity), and #CML (aka "Custom Map League", new with some activity). Other channels exist for other game types such as Instagib and Sniper, and some channels are passworded. New North American players are advised to first try #speedpug where they are more likely to be welcomed by the other players. In Europe the IRC server is irc.Quakenet.org and you might try channels #CTFPug and #UT994FunPug as well as #naat for Assault.

Several PUGs are set up every night. Although the pug matches are open to the general public, players do need to have some minimum amount of skill and experience in order to play and to be welcome in addition to the voice communication program TeamSpeak, which means that you also need a headset--a pair of headphones with a boom microphone. Additionally, for all intents and purposes, you also need a high-speed, broadband Internet connection.

A public PUG is available on the irc.UTAssault.net server at channel #UTAPug.

Frag Friday

Frag Friday is an event that often occurs on Friday nights in the North American UT CTF community. It was founded in response to the dwindling population of players who enjoy playing regular weapons CTF on custom (user-made) maps on public servers. The idea is that if everyone who enjoyed playing would come to a single server at a certain time, then they could play on a full server. So far it has proven to be a resounding success. Although it was originally founded by the Unreal Playground community, and has also subsequently been taken up in parallel by the young Fraggers Pub community. Both communities have strong followings and though different in gameplay style ,follow a similar tradition of fairness, good teamplay and overall sportsmanship.

Frag Friday has a festive atmosphere and many of the players enjoy chatting on Teamspeak voice comm., which is like a large group phone call. Server information is available at the Fraggers Pub webpage and discussion forum.

1/2 EO / 1/2 Excessive Overkill

Server setups, while varied, usually consist of a good quantity of the full "Excessive Overkill" mod weapons, but with health varying from 100 through 150, with the average server being 125. Self-damage is typically enabled in 1/2 EO, resulting in people randomly flying about custom-made maps by the means of what is referred to as "self boosting" or "team boosting" with the excessive ripper. While this mod is usually found running on CTF servers, it has been seen on more than a few DM servers in its time.

System requirements

Image:Unreal tournament.JPG
Screenshot of Unreal Tournament.
Microsoft Windows
  • Intel Pentium 200 MHz or AMD K6 200 MHz or better processor
  • 32 MB RAM
  • DirectX 7.0 or higher
  • PCI Local Bus Video Card with 4 MB VRAM
  • 300 MB HDD
  • 4x or faster CD-ROM or 4x or faster DVD-ROM Drive
  • Windows 95

Note: Vista Users should try Windows 95 compatibility mode, and if that does not give suitable playability, install the UTGLR graphics driver for OpenGL. It is available at http://cwdohnal.home.mindspring.com/utglr/.

Mac OS
  • 200 MHz 603-based processor
  • 64 MB RAM
  • 120 MB HDD
  • Mac OS 7.6
Mac OS X
  • G3 processor
  • 128 MB RAM
  • 120 MB HDD
  • Mac OS X 10.1.x
Linux
  • Pentium II with 3D accelerator card
  • 64 MB RAM
  • XFree86 3.3.5 or newer at 1576bpp
  • Video Card capable of 640x480 resolution
  • 550 MB HDD
  • OSS compatible sound card
  • Linux kernel version 2.2.x

Loki Games distributed shell script installers for the port of Unreal Tournament for Linux, which enables the original Windows Unreal Tournament CD to be used to install the game on Linux systems. Although Loki Games ceased operating in 2002, it can still be found on the Internet.

Modifications

As Unreal Tournament is a popular game, many fans have taken the liberty of creating mods for the game. These range from slight changes on some aspects of gameplay (such as map voting) or to total conversions.

Selected mods and mutators for UT:

  • Map Vote - Lets the players vote on which map is to be played next.
  • UT Pure - An ongoing server side anti-cheat project. UT Pure aims at eliminating illegal cheats such as a common rendering hook that can be used to create exploitations such as aimbots and radars. The latest version Pure7G has unfortunately been hacked by hackers; however the hack is not widely known and can be stopped when used in conjunction with UTDC v1.8, another hack protection.
  • Infiltration - tactical shooter modification, features very realistic gameplay in respect to modern warfare as a soldier on foot both in open areas and indoors
  • Strike Force - tactical shooter modification, featuring Special Forces versus Terrorists. Official maps are noted for meticulously detailed recreations of banks, condos, and offices.
  • Tactical Ops considered Unreal Tournament's equivalent of Half-Life's popular Counter-strike. Tactical Ops was later bundled and spun off into its own retail product which featured additional maps not found in the free download version.
  • Thievery UT - A multiplayer mod based on the cancelled multiplayer mode of Thief: The Dark Project, in which a team of thieves is pitted against a team of guards, or their fellow thieves. These teams have different equipment and abilities. The thief team sneaks around and tries to achieve objectives (generally involving theft), while the guard team must stop them. Thieves become translucent in shadow, to the point of being completely invisible in the dark. Since the style of play is vastly different to most other mods for Unreal Tournament, and map knowledge is crucial, Thievery has a steep learning curve.
  • Action Realism - Players are realistically crippled depending on where they are shot. They also lose energy if they have open wounds, and must stop to apply bandages.
  • LeagueAssault - Mod created by the UTassault community to enhance the game of assault. This mod is easily downloaded off any server running it without hassle and provides spawn protection, cheat protection, bug fixes, an extended HUD which displays the location and status of teammates as well as the support of custom messages and text colors. Many Assault players find LeagueAS to be such a good UT mod that they are disappointed when they join servers that lack it.
  • Monster Hunt - These are maps prefixed with "MH-" . This is where you team up against varying sizes of monsters, ranging from small Pupae to Warlords & Titans. By killing these monsters you progress through the map. The hunt is ended by reaching the "Hunt Complete" area, in which the winner is chosen by the person with the most frags or points. One of the sites to visit the community of players was at www.PlanetMonsterHunt.com . Monster Hunt is one of the most active gametypes in UT, with many new maps and mutators still being created. A popular mutator that a lot of servers run with MH is UTJMH, which regenerates player's ammo/health making maps a lot easier to get through.
  • Strangelove - This mod gives you a nuclear missile launcher which can be fired two ways. First, you can fire it at your enemies like a standard weapon. Alternatively, you can ride a launched rocket around maps and control the direction and speed. Pilots can arm or disarm the nuclear warhead and jump off before crashing. An updated version also used is called RocketX. It is just like the Strangelove but the skin is much more different when flying. When flying you can also shoot with the primary shoot button.
  • Bunny Tracks - The map names are prefixed with "CTF-BT-" or "BT-", a movement game where you must jump on blocks, shoot targets, dodge up ramps, dodge crushers, press switches, etc.. If you fail once you usually fall in lava/slime and go back to the start, you must get to the end and capture the flag. Typically, maps feature a series of creative obstacles that test the player’s dexterity, skill, and thought process. Surviving obstacles sometimes requires problem solving; others involve precise aim combined with quickness and direction. Obstacles range in difficulty, as do the Bunny Track maps themselves.
  • Instagib - Often abbreviated to ig or iG, all players have high-powered Shock Rifles that can frag an opponent with a single hit and have unlimited ammo. This is the mod most played in online gaming, as it requires an extremely precise aiming skill. Shock rifles are very slow on reload, thus one missed shot gives the enemy several seconds to aim.
  • Excessive Overkill - High powered weapons, no Self Damage and the ability to self boost around the maps with varying weapons. Originally tested by CFH (Calibrated for Harm, originally Clan of the Flaming Hair), the oldest Excessive Overkill UT clan in existence.
  • Unreal4Ever - A mod that adds lots of new fun weapons and monsters. This is perhaps the biggest mod for the game.
  • ChaosUT - A weapon mod based on destructive, chaotic weapons such as gravity vortexes and flamethrowers. One of the most famous ChaosUT weapons is the Proxy Mines which are mines, shaped like a ball with a smiley face on it, which jump all over the map targeting enemy players and detonating themselves.
  • UT Soccer - Soccer Tournament was released in 2002, but only as of recently did become popular. It is based on various SCR- maps, on which the players struggle to get the ball into opponent's goal, like real soccer. The game is weapon-free, so the most important factor while playing are speed and agility. The community is small but lenient, accepting new players with open hands (the mod was very popular during WC2006). An Official ladder system can be found on ClanBase.
  • Oldskool - A mod that allows the Original Unreal, and the majority of its custom single player content, to be played in UT. As well as provided Single Player mapping functions in UT.
  • Sniper Arena - A mod similar to instagib, all players are equipped with only a Sniper Rifle. Unlike instagib, ammo can run out, requiring the player to pick up ammo. Players can pick up health, as the sniper rifle does not kill the rival player in one shot unless they are with a headshot.
  • Operation Na Pali - A mod which adds a new background story, largely inspired to the original Unreal plot, with new characters, maps and several other things.
  • Unreal Fortress - This mod also abbreviated to UnF is a total conversion modification of Unreal Tournament. It's a class-based mod, based on the original QuakeWorld Team Fortress and Half-Life Team Fortress Classic. "Class based" means that the players can choose between different kind of players. Each kind has certain unique skills, but also has setbacks to keep things in balance. The Unreal Fortress mod stars 9 different classes, all with different skills and different tasks. Each class also includes specific weapons directed towards the profession of that class.
  • Zark Rifle - The zark rifle mod, is a mod that changes the sniper rifle to fire at an automatic rate, giving players an alternative to instagib.

Music

The soundtrack for the game was primarily written by Alexander "Siren" Brandon, Michiel "M.C.A." van den Bos, Andrew "necros" Sega, and Dan "Basehead" Gardopée, the same music artists who wrote the Unreal soundtrack.

Two additional tracks were contributed: one ("firebr.umx") by Tero "Teque" Kostermaa and Kai-Eerik "Nitro" Komppa, and one ("razor-ub.umx") by Peter "Skaven" Hajba. These, however, remained uncredited for reasons unknown - Hajba's credits are in fact still intact in the instrument data in the file itself, and the original version of Kostermaa's song is available from his website [1], although there are various differences.

Image:Unreal Tournament music sample.ogg

External links

References

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Modèle:Unrealda:Unreal Tournament de:Unreal Tournament es:Unreal Tournament fr:Unreal Tournament it:Unreal Tournament nl:Unreal Tournament ja:Unreal Tournament pl:Unreal Tournament pt:Unreal Tournament ru:Unreal Tournament sv:Unreal Tournament zh:魔域幻境之浴血戰場