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Unreal Tournament 3

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-{{Vev:Sommaire des Gay Star}}+{{Infobox VG
-{{Future game}}+| title = Unreal Tournament 3
-{{Infobox CVG+| image = [[Image:Ut3cov21.jpg|256px]]
-| title = Unreal Tournament III+
-| image = [[Image:UT3_logo.jpg|250px|Unreal Tournament 3 logo]]+
| developer = [[Epic Games]] | developer = [[Epic Games]]
| publisher = [[Midway Games]] | publisher = [[Midway Games]]
-| designer = [[Steve Polge]]+| designer = Steven Polge
 +| music = [[Kevin Riepl]]
| engine = [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]] | engine = [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]]
-| released = Q3-Q4 2007+| version = 1.1
 +| released = '''[[Microsoft Windows|Windows]]''' <br />
 +{{vgrelease|North America|NA|[[November 19]], [[2007]]}}<br />
 +{{vgrelease|Europe|EU|[[November 23]][[2007]]}}<ref>http://forums.epicgames.com/showthread.php?t=582650</ref><br />
 +'''[[PlayStation 3]]'''<br />{{vgrelease|North America|NA|[[December 11]], [[2007]]}}<ref>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/188477762/</ref><br />'''[[Mac OS X]]'''<br />[[TBA]] [[2008]]<br />'''[[Xbox 360]]'''<br />[[TBA]] [[2008]]
| genre = [[First-person shooter]] | genre = [[First-person shooter]]
-| modes = [[Single player]], [[multiplayer game|Multiplayer]]+| modes = [[Single player]], [[multiplayer game|Multiplayer]], [[cooperative gameplay|Coop]]
-| ratings = [[ESRB]]: [[RP]]+| ratings = [[British Board of Film Classification|BBFC]]: 18<ref>http://www.bbfc.org.uk/website/Classified.nsf/0/7EE695711EC22125802573840046CA37?OpenDocument</ref><br /> [[Entertainment Software Rating Board|ESRB]]: [[Entertainment Software Rating Board#Current|M for Mature]]
-| platforms = [[Microsoft Windows|Windows]], [[PlayStation 3]], [[Xbox 360]]+| platforms = [[Personal computer|PC]] ([[Microsoft Windows|Windows]], [[Linux]]), [[Mac OS X]], [[PlayStation 3]], [[Xbox 360]]
-| media = [[DVD]] (Windows, Xbox 360)<br />[[Blu-ray Disc]] (PS3)+| media = [[DVD-DL]] ([[Personal computer|PC]])<br />[[Blu-ray Disc]] ([[PS3]])
| requirements = | requirements =
-| input = [[IBM PC keyboard|Keyboard]], [[mouse (computing)|Mouse]], [[Joystick]], [[Controller]], [[PlayStation 3 accessories|Sixaxis]]+'''Windows'''
-}}+* Windows XP/Vista
-'''''Unreal Tournament 3''''', [[codename]]d ''Envy'' and formerly known as ''Unreal Tournament 2007'', is part of the [[Unreal series]] of games and is the sequel to 2004's ''[[Unreal Tournament 2004]]''. Using [[Unreal Engine technology#Unreal Engine 3|Unreal Engine 3]], it is a [[first-person shooter]] [[computer and video games|video game]] designed mainly for [[multiplayer]] gaming. However, in a recent interview, the staff at [[Game Informer]] discovered that ''UT3'' will not have the usual ''UT'' single-player experience. Instead, there will actually be a story-line and the players "people" will have their own personalities. This is a change from the normal ''UT'' single-player campaign, which simply mimics the multiplayer mode and has ladders. The game is [[video game developer|developed]] by [[Epic Games]] and will be [[video game publisher|published]] by [[Midway Games]].+* 2.0+ GHZ Single Core Processor
 +* 512 Mbytes of System [[RAM]]
 +* [[NVIDIA]] 6200+ or ATI Radeon 9600+ Video Card
 +* 8 [[GB]] of Free Hard Drive Space
 +| input = [[IBM PC keyboard|Keyboard]], [[mouse (computing)|Mouse]] (PC, PS3)<br />[[Joystick]] (PC)<br />[[Controller]] (PC)<br />[[PlayStation 3 accessories#Sixaxis|SIXAXIS]] & [[PlayStation 3 accessories#DualShock_3|DualShock 3]](PS3)<br />}}
-In 2005, ''Unreal Tournament 3'', then known as ''Unreal Tournament 2007'', was announced for [[Personal Computer|PC]] and [[PlayStation 3]]. On [[January 25]] [[2007]], Midway made an official announcement that the newly renamed game, ''Unreal Tournament 3'', would be released for PC, PlayStation 3, and Xbox 360.<ref name="Xbox 360 Confirmed">{{cite web | url=http://xbox360.ign.com/articles/758/758367p1.html | title=UT3: It's Real | date=[[2007-01-25]] |publisher=IGN Xbox 360 | accessdate=2007-01-25}}</ref> Each version of the game is targeting a release date in the second half of 2007. Additionally, a demo will be released for Windows before the full game's release.<ref>http://www.ina-community.com/forums/showpost.php?p=7378848&postcount=2</ref><ref>http://www.beyondunreal.com/daedalus/singlepost.php?id=9084</ref><ref>http://www.beyondunreal.com/daedalus/singlepost.php?id=6277</ref>+{{redirect|UT3|the [[membrane transport protein]]|urea transporter 3}}
-''Unreal Tournament 3'' is also abbreviated as ''UT3'' or ''UT2007'', from its former title. One should note that although this game is released as Unreal Tournament 3, this is, in fact, the fourth game in the Unreal Tournament series, the first being [[Unreal Tournament|UT99]], the second being [[Unreal Tournament 2003|UT2003]], and the third being [[Unreal Tournament 2004|UT2004]]. It's named Unreal Tournament 3 because there are three series: the first series is UT and UT: Game of the Year, the second series is UT2003 and UT2004 and Unreal Tournament 3 is the first of the third series<ref>http://www.gamepro.com/news.cfm?article_id=107420</ref>.+'''''Unreal Tournament 3''''' ('''''UT3''''') is a [[first-person shooter]] and online multiplayer [[video game]] by [[Epic Games]] and is the next installment of the [[Unreal series|''Unreal'' series]] after ''[[Unreal Tournament 2004]]''. It is published by [[Midway Games]] and was released for [[Microsoft Windows|Windows]] on [[November 19]] [[2007]]. It was released for the [[PlayStation 3]] on [[December 10]] [[2007]],<ref>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/188477762/</ref> and will be released for [[Xbox 360]] and [[Mac OS X]] sometime in [[2008]].<ref>http://www.computerandvideogames.com/article.php?id=173725</ref> The [[Linux]] installer will be released later as a downloadable installer that works with the Windows disc.<ref>http://www.beyondunreal.com/daedalus/singlepost.php?id=11085</ref>
-== Release date ==+''Unreal Tournament 3'' is actually the fourth game in the ''Unreal Tournament'' series and the eighth Unreal game, because it has been numbered in terms of the engine it runs on. The original ''[[Unreal Tournament]]'' uses the original Unreal Engine, while ''[[Unreal Tournament 2003|UT2003]]'' and ''[[Unreal Tournament 2004|UT2004]]'' use the Unreal Engine 2, and ''2004'' incorporates all of the content from ''2003''; therefore they are considered as the same generation. ''UT3'' is subsequently part of the third generation, because it runs on the Unreal Engine 3, and does not reuse any content.<ref>http://www.gamepro.com/news.cfm?article_id=107420</ref>
-There is no officially announced release date for ''UT3''. Epic has stated the game will be done when it is done, <ref>http://utforums.epicgames.com/showthread.php?t=558281</ref> only hinting that the game may be released in the Fall of 2007. Any other date is merely speculation.+
-Epic has also mentioned that a beta or demo for the Windows version will be released before the console versions.+
-== Engine and gameplay==+==Gameplay==
-''UT3'' will use the [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]]. The engine can take advantage of third party technologies such as [[PhysX]] physics cards to provide an advanced game experience.<ref>[http://ageia.vnewscenter.com/press.jsp?id=1141898679428 Unreal Engine 3 integrates AGEIA PhysX processor support]</ref><ref>[http://www.unrealtechnology.com/html/technology/ue30.shtml About Unreal Engine 3.0]</ref> The engine will require DX9 graphics cards. The game will feature many of the modes from the previous games in the series. Not returning, however, will be the "Bombing Run", "Double Domination", and "Assault" game types. The previously known Assault and Onslaught modes will be replaced by a new gametype called "Unreal Warfare", which will feature vehicles and accommodate a large number of players. According to sources within Epic, Unreal Warfare will feature a style of gameplay similar to ''UT2004''<nowiki>'</nowiki>s Onslaught, while also having objective-based side missions (like Assault), where the outcomes of those side missions could sway match progress to a specific side with the addition of new weapons, vehicles and more.<ref name="About UT3">{{cite web | url=http://www.beyondunreal.com/main/ut2007/about.php | title=About Unreal Tournament 2007 | publisher=BeyondUnreal | accessdate=2006-08-17}}</ref>+Similar to the previous entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Deathmatch. It will also include an extensive offline single-player game with an in-depth story, advancing from the simple tournament ladder to such concepts as team members with their own individual personalities.
-The AI bots will now respond to advanced and specific voice commands as opposed to the past where the player could use a very small amount of voice commands along with the ability to use a command menu.<ref>http://www.beyondunreal.com/content/articles/168_1.php</ref>+The following game modes are included:
- +
-== Development ==+
-Like in ''[[Half-Life 2]]'', the [[level (computer and video games)|levels]] of ''UT3'' are being developed with simple building blocks, with [[art]]work to be added afterwards, so as to focus on improving [[gameplay]]. [[game designer|Lead designer]] [[Steve Polge]] claims, "We're not trying to make a prettier UT2K4. We're really trying to make a very new game." A larger emphasis is also being placed on [[artificial intelligence|AI]]. The bots in ''UT3'' will be able to understand simple voice commands; while they will not understand speech as well as a human, Polge states the player will be able to "have some sort of conversational vibe with it".+
- +
-=== Content creation ===+
-[[Image:UT2007screen.jpg|thumb|250px|Unreal Engine 3 allows for advanced lighting and real-time self shadowing on complex, intricate models.]]+
-The ''[[UnrealEd|Unreal Editor]]'' (also known as ''UnrealEd'' and ''UEd'') is included with all ''UT'' games, and allows the user to edit and create custom content for the game. The editor for ''UT3'' will be a little different from the editor for ''UT2004'', as the older editor was for [[Unreal Engine#Unreal Engine 2.5|Unreal Engine 2.5]] while ''UT3'' uses [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]]. One notable addition will be a "play" button allowing [[level designer|mappers]] to test their content from within the editor itself. There will also be a visual scripting interface, known as [[Kismet (gameplay scripting)|Kismet]], allowing those with little or no programming knowledge to create their own [[mod (computer gaming)|mods]] easily.+
- +
-In an interview with [[Gamasutra]], Tim Sweeney revealed that the [[Playstation 3]] version of ''UT3'' will support user mods, created on PCs and downloadable to the console.<ref>http://www.gamasutra.com/php-bin/news_index.php?story=10974</ref>+
- +
-Mouse and keyboard controls will be available in the PS3 version through the USB ports on the front of the console. In addition, the Sixaxis controller will allow the player to control aiming.+
- +
-== Gameplay==+
-The following game modes have been confirmed:<ref name="About UT3"/>+
* '''[[deathmatch (gaming)|Deathmatch]]''' * '''[[deathmatch (gaming)|Deathmatch]]'''
* '''[[deathmatch (gaming)|Team Deathmatch]]''' * '''[[deathmatch (gaming)|Team Deathmatch]]'''
* '''[[Capture the flag]]''' * '''[[Capture the flag]]'''
-* '''Unreal Warfare''' (formerly known as '''Conquest''') - New to the ''UT'' series, maps will be potentially as large as three [[Unreal Tournament 2004#Available_game_types|Onslaught]] maps, and will have objectives similar to [[Unreal Tournament 2004#Available_game_types|Assault]] maps. A limited form of resource management will exist in the form of tarydium mines or fields that must be captured; the more a team captures, the faster it can build vehicles and turrets, and the more bunkers it has the more tarydium it will need. Bunkers will possibly serve a similar purpose to power nodes in Onslaught. This type of game play mode was also in the game [[Command & Conquer: Renegade]]. A significant amount of details regarding Unreal Warfare has changed since "Conquest" was first announced, so it is possible that this form of resource management no longer exists.+* '''[[Duel]]''': A one versus one gametype. It uses a queueing system, the winner stays, and the loser goes back to the end of the queue. A typical match last five minutes with an unlimited amount of rounds.
-* '''Vehicle Capture the Flag''' - Originally it was stated that there would be a separate game type for Capture the Flag with vehicles, but it now appears as if that idea has been scrapped and vehicles will be included in Capture the Flag by default.<ref name="About UT3"/>+* '''Warfare''' (formerly known as '''Conquest'''): An amalgamation of Onslaught and Assault. While basic game rules are equal to those of Onslaught, Warfare adds unlinked nodes which can always be captured (supplying the capturing team with vehicles and a spawnpoint) and countdown nodes (which, after being captured and defended for a certain period of time, create a vehicle or trigger an event helpful to the capturing team) as well as the orb, which can be used to instantly capture and defend nodes.
 +* '''Vehicle Capture the Flag''': Capture the Flag, with vehicles as part of the map; this exists as a separate game type to Capture the Flag, above.
 +Modes not returning from the previous Unreal Tournament games include Invasion, Mutant, Onslaught, Bombing Run, Last Man Standing, Domination, Double Domination, and Assault; Assault was removed from the game during production.<ref>http://www.gamevideos.com/swf/gamevideos11.swf?embedded=0&fullscreen=1&autoplay=1&src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D9489%26ordinal%3D1172677610742</ref> Due to the game's customizable nature these game modes could be recreated by users of the game. Although the game designers claimed that the new Warefare mode would allow maps to be created that play like classic Assault or Onslaught, the reality is that only Onslaught maps can be created, as there is no way to implement the timed rounds and Attacker/Defender teams that were the major features of classic Assault.
-There are rumors of some new game types that may be added, including a possible instagib mode.+==Weapons==
 +The weapon arsenal in UT3 is largely similar to that of UT2004. Returning weapons include the '''AVRiL''' (which can also guide deployed spider mines with its secondary fire mode), '''Bio Rifle''' (shoots out blobs of bio-mass), '''Flak Cannon''', '''Link Gun''', '''Rocket Launcher''' (which has both Unreal's grenade alternate-fire and Unreal Tournament 2004's secondary fire of spiral or spread formations), '''Shock Rifle''', '''Sniper Rifle''', and the '''Redeemer''' (The Target Painter was planned on being in the game but was evidently cut).
 +The '''Enforcer''' (which can be dual-wielded) and the '''Impact Hammer''' based off the original UT, respectively replace the Assault Rifle and the Shield Gun from UT 2003 and 2004. The Enforcer fires either a single automatic shot or three round bursts. The Impact Hammer features an EMP blast alternate fire to knock powerups (such as Beserk, UDamage) out of enemies. Returning from ''[[Unreal]]'' and ''[[Unreal Championship 2: The Liandri Conflict]]'' is the '''Tarydium Stinger''', which replaces the Minigun. The Stinger's primary fires [[hitscan]]-speed rounds; the secondary fire mode is stronger, has a slower rate of fire and isn't hitscan, but can nail an opponent to a wall if it's the killing blow.
-Assault has been taken out.[http://www.gamevideos.com/swf/gamevideos11.swf?embedded=0&fullscreen=1&autoplay=1&src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D9489%26ordinal%3D1172677610742]+Killing awards have been expanded from just three as seen in [[Unreal Tournament 2004|UT2004]], to nearly all weapons. Accumulating fifteen kills with a particular weapon or fire mode prompts the announcer to award the player with a specific title. The awards are: JackHammer, Gun Slinger, Bio Hazard, Combo King, Shaft Master, Blue Streak, Flak Master, Rocket Scientist, Head Hunter and Big Game Hunter.
-==Weapons ==+==Vehicles==
-The following weapons have been confirmed:<ref name="About UT3"/>+The vehicles have been split into two factions, the Axon vehicles (made by the Axon corporation) and Necris vehicles. The Axon vehicles are the same from UT2004, but several have significant gameplay changes. In addition, every player is equipped with a personal hoverboard, which is a skateboard-like device that allows players to traverse large maps and get towed when they grapple onto other teammates' vehicles. However, the hoverboard is very vulnerable to attack and any kind of hit will knock the player off the board and disable him or her for several seconds. Additionally, the player cannot use any weapons while on the board.
-* '''Impact Hammer''' - returning from ''UT'', replacing the Shield Gun.+
-* '''Dual Enforcers''' - returning from ''UT'', replacing the Assault Rifles. Primary fire is a basic automatic shot; secondary fire is a three round burst.+
-* '''Canister Gun''' - has two firing modes: Grenade Launcher and Mine Layer. Different types of ammunition will be needed for each firing mode. This weapon effectively combines two different ''UT2004'' guns into a single, multi-purpose device. This weapon is unconfirmed and it is rumored that the grenade launcher and spider layer will be separate weapons. With the revelation that the Bio Rifle was once again its own weapon, this weapon was presumed to have been dropped.+
-[[Image:UT3_BioRifle.jpg|thumb|200px|right|The Bio Rifle]]+
-* '''Bio Rifle''' - similar to its previous ''UT'' games counterparts. A [[25 January]] [[2007]] trailer and screenshot indicate this will be a separate weapon, as opposed to a mode for the Canister Gun, as previously mentioned by Epic.+
-* '''Shock Rifle''' - Playtests confirmed that this weapon is now more similar to the ''UT'' version; the rate of fire is slower than the ''UT2004'' version, and the cores are smaller and faster.+
-* '''Link Gun''' - features a primary fire mode much like the Pulse Gun from ''UT'', comprised mainly of repeated bolts of green energy. The Link Gun is much more similar to the ''UT'' version than ''UT2004''<nowiki>'</nowiki>s Link Gun, having a much faster primary rate of fire (media showing the Link Gun confirmed this). The secondary fire mode fires a beam that, when linked to other team mates wielding the Link Gun, enhances its power. Additionally, the Link Gun can be used to repair vehicles and charge/heal power nodes in Unreal Warfare.+
-* '''Tarydium Stinger''' - previously seen in ''[[Unreal]]'' and ''[[Unreal Championship 2: The Liandri Conflict]]'', replaces the Minigun. The secondary fire mode has the ability to nail an opponent to a wall.+
-* '''Flak Cannon''' - much like its previous forms, sprays shards of hot metal when using the primary fire mode and, when using the secondary fire mode, launches an explosive flak shell into the air. Primary fire remains the same, but the arc of flak shells is shorter than it was in ''UT2004''.+
-* '''Rocket Launcher''' - primary fire will function similarly to the ''UT2004'' Rocket Launcher with the ability to fire up to three rockets. It will also have an alternate function to fire up to three grenades as well, as seen in ''Unreal'' and ''UT''<nowiki>'</nowiki>s "8-Ball" launcher, and dropped in ''UT2003''/''UT2004''.<ref>http://www.gamespot.com/pc/action/unrealtournament2007/news.html?sid=6156495&page=2&q=</ref>. The rocket launcher main fire retains its features from past games, being able to fire in either spread or tight spiral patterns. Rockets fire slower than the ''UT2004'' version, but deal more damage. It also has an improved homing feature.+
-* '''AVRiL''' - Anti-Vehicle Rocket Launcher (the "i" being for pronunciation purposes) is a weapon whose main use is against vehicles. Primary fire shoots a slow but powerful anti-vehicle missiles; holding the crosshairs on a vehicular target causes the missiles to accelerate and home in on the target. Secondary fire zooms and locks on. AVRiL rockets can be shot down. It is ineffective against infantry.+
-* '''Sniper Rifle''' - much like its predecessors, the Sniper Rifle fires when primary fire is pressed, and zooms in or out when secondary fire is pressed.+
-* '''Translocator''' - a personal teleportation device. Primary fire launches a translocator beacon, while secondary fire teleports to that beacon.+
-* '''Redeemer''' - a portable nuclear missile capable of extreme damage. No information or media has been released about it for this version.+
-* '''Target Painter''' - activates a level specific hazard (such as a rock slide).+
-== Vehicles ==+===Axon Vehicles===
-The following vehicles have been confirmed:<ref>http://ps2.gamespy.com/playstation-3/unreal-tournament-2007/617094p1.html</ref><ref>http://www.shacknews.com/extras/2006/010506_ut2007_1.x</ref><ref>http://www.gamerfeed.com/gf/features/683/</ref>+
-* '''Hoverboard''' (Personal transportation)+The returning Axon vehicles include those featured in the Editor's Choice Edition of Unreal Tournament 2004 and are relatively more traditional. Included are the '''Manta''' - a fast hovercraft which is more maneuverable in UT3, the '''Raptor''' (air superiority dogfighter), '''Scorpion''' (light assault buggy, now equipped with grenades and has a speed-boost option which can be used to kamikaze itself into another target), '''Hellbender''' (armored jeep, the driver now operates the air mine gun reducing the crew to 2), '''Cicada''' (a two person air support vehicle), '''Hellfire SPMA''' (remote bombardment cannon with a significant improvement in handling), '''Paladin''' (infantry support tank that uses an energy shield), '''Goliath''' (battle tank), and '''Leviathan''' (heavy weapons platform).
-All players have a [[skateboard]]-like [[hoverboard]] when playing gametypes featuring vehicles, intended to provide a fast way to get around the larger maps of ''UT3''. While on the hoverboard, players may attach themselves to a vehicle in order to be "towed" quickly. Players are unable to use their weapons, and are extremely vulnerable to attacks; the hoverboard is intended for non-combat use only. Players are able to perform tricks while on the hoverboard which are purely cosmetic and has no effect on gameplay, although one could use a trick to avoid gunfire or another attack.+
-=== Axon vehicles ===+===Necris vehicles===
-The [[Unreal Tournament 2004|vehicles in ''Unreal Tournament 2004'']], including those in the ''Editor's Choice Edition'', will return in ''UT3'', referred to as "Axon Vehicles" as they are manufactured by the Axon Corporation. These are the more traditional of the two sets.+
-* '''Manta''' (Quick Strike Ground-Skimmer)+The Necris (undead humans who are the opposition in the tournaments) have a rival set of vehicles. There are six Necris vehicles, and although they are not parallel to Axon's vehicles, they are intended to make a good balance against them.
-The Manta is an extremely fast and agile [[hovercraft]], using a pair of fan rotors on either side to hover. Its primary weapon is a pair of plasma cannons, and the secondary is a downward thrust that brings the vehicle low enough to the ground to clip heads off with its rotor blades.+
-[[Image:UT3Raptor.jpg|thumb|200px|right|The Raptor]]+
-* '''Raptor''' (Air Superiority - dogfighter)+
-The Raptor is a fast [[fighter aircraft|fighter]] equipped with plasma cannons and air-to-air homing missiles.+
-* '''Scorpion''' (Light Assault Buggy)+
-The Scorpion [[dune buggy|buggy]] now has an enclosed cockpit as opposed to ''UT2004''<nowiki>'</nowiki>s unshielded cabin and fires Grenades instead of bolas (plasma ribbons). It has a speed-boost function (similar to ''[[eXpanded MultiPlayer|Unreal 2 XMP]]'' buggies) that allows long jumps off ramps and also works as a kamikaze self-destruct if the player ejects from the cockpit. Its secondary weapon is a pair of blades that extend to either side for cutting down enemies. The blades now extend from under the nose of the vehicle, rather than the sides as in the ''UT2004'' version.+
-[[Image:UT3_HellBender.jpg|thumb|200px|right|The HellBender]]+
-* '''Hellbender''' (Armored Jeep)+
-The Hellbender is a two-man armored [[jeep]] with shock weaponry and a heavy build.+
-The driver is able to use the skymine turret eliminating the need for an extra gunner manning the turret, as was the case with ''UT2004''. The vehicle's rear mounted beams have done away with the charge and release style attack; they now feature a much faster rate of fire similar to the Shock Rifle.+
-[[Image:UT3Cicada.jpg|thumb|200px|right|The Cicada]]+
-* '''Cicada''' (Airborne Support)+
-The Cicada is a heavy, yet maneuverable two-seater flying [[gunship]] with an arsenal of powerful missiles. It also is equipped with a targeting mechanism allowing the pilot to target areas and release swarms of missiles. Unlike ''UT2004''<nowiki>'</nowiki>s Cicada, ''UT3''<nowiki>'</nowiki>s version will have its missiles home in on specific land units when they are targeted. The second seat controls a twin barrel turret on the belly.+
-* '''SPMA''' (Remote Bombardment Cannon)+
-The SPMA (or SPAM as many like to call it), is a long-range and mobile [[artillery]] unit that shoots powerful shells. The SPMA in ''UT3'' has a [[half-track]] chassis (unlike the 6-wheel ''UT2004'' version), and will allow players to more carefully calculate the trajectory and range of the shot - making the weapon more accurate to use. Whether or not the vehicle will have a skymine turret like the Hellbender (as it did in ''UT2004'') is still unknown, but the vehicle does have a 2nd small turret on the front roof.+
-* '''Paladin''' (Prototype Defensive Tank)+
-The Paladin is a prototype one-manned [[tank]] that moves (slowly) on 8 wheels rather than the traditional tank treads. It is equipped with a powerful plasma shot and a shield that protects it and nearby players from a particular direction. It also features a powerful shockwave explosion that surrounds the tank, activated by firing the main cannon into its own deployed shield.+
-[[Image:UT2007Golaith.jpg|thumb|200px|right|The Goliath]]+
-* '''Goliath''' (Main Battle Tank)+
-The new Goliath Mk.2 will feature improved handling and upgraded weaponry and it "should handle more like a tank than a brick". It has been rumored it will also feature destroyable treads. Playtests revealed that the main cannon fire was relatively the same; but the vehicle now featured a wide range "infantry killer" shell as its secondary fire(this is presumed to have replaced the secondary zoom function of the previous title). The secondary minigun turret has also been upgraded for much better accuracy and firepower.+
-[[Image:Ut2007 Leviathon.jpg|thumb|200px|right|The Leviathan]]+
-* '''Leviathan''' (Mobile Weapons Platform)+
-The Leviathan is a powerful five-man vehicle with a main turret controlled by the driver. The driver can deploy a super weapon at the cost of immobilizing the vehicle. There are also four secondary turrets controlled by other players. The secondary turrets feature shields similar to those on the Skaarj mothership's turrets in ''UT2004''. Each turret has a different type of weapon.+
-=== Necris vehicles ===+The Necris '''Viper''' is most similar to the Manta, a quick strike ground skimmer armed with energy pellets and a kamikaze function. The '''Nemesis''' is essentially a mobile energy turret with adaptable snake-like treads, and the '''DarkWalker''' is a heavy offensive vehicle, featuring a twin blast beam on a tripod walker (similar to the tripods from H.G. Wells' [[The War of the Worlds]]). The '''Fury''' is the basic air vehicle of the Necris, with jelly-like propulsion, the '''Nightshade''' is a cloaking stealth vehicle, and the '''Scavenger''' is an orb-like vehicle with a complex attack mode that shoots energy beams while the orb itself is moving towards the target.
-The Necris, an alien species in the ''Unreal'' universe, will have a rival set of vehicles. There will be 9 new Necris vehicles with very different styling and unusual behaviors. Although they will not parallel Axon's vehicles, they are intended to make a good balance against them.+
-The following vehicles have been confirmed:<ref>http://www.gamespot.com/pc/action/unrealtournament2007/news.html?sid=6156495&page=1&q=&q=</ref>+==Teams==
-[[Image:Ut2007viper.jpg|thumb|200px|right|The Viper]]+Unlike the previous Unreal Tournament games, the single player campaign does not follow a plot based around the Tournament Grand Championship, and therefore several of the teams within Unreal Tournament III are not Tournament competitors:
-* '''Viper''' (Quick Strike Ground-Skimmer)+
-Designed to be highly maneuverable. It will feature a kamikaze function which will allow the pilot to bail out and turn it into a sort of flaming projectile that will inflict much more damage than the turret weapon it has.+
-* '''Nemesis''' (Mobile Energy Turret)+
-Will have snake-like treads which adapt to the ground below it as it moves. Its main gun is very similar to mounted energy turrets. This vehicle has a zoom function. This vehicle looks strikingly similar to the Scion Titan battle tank from Battlezone II+
-[[Image:DarkWalker.jpg|thumb|200px|right|The Dark Walker]]+
-* '''Darkwalker''' (Main Battle Tank)+
-The main weapon will be a powerful twin laser beam which can fire in short bursts; secondary fire produces a tremendous "scream", which knocks opponents off their feet, making them easier targets. It will also have the ability to bend down or pop up in order to surprise the enemy, and as a walker will be capable of negotiating terrain too steep or uneven for a wheeled/tracked vehicle. Judging by screenshots, the Darkwalkers somewhat resemble the "Striders" in ''[[Half-Life 2]]'', and more strongly resemble the [[Tripod (The War of the Worlds)|tripods]] from H.G. Wells's ''The War of the Worlds''. The second seat of the darkwalker is a powerful turret that projects plasma in a beam capable of instantly vaporising an unarmored target.+
-* '''Fury''' (Air Superiority - dogfighter) +
-A Necris aircraft that uses tentacles for a jellyfish-like method of propulsion through the air. Has the ability to boost and barrel roll to escape enemy fire.<ref>http://www.pcgamer.com/archives/2006/11/112706_-_unreal.html</ref>+
-<!-- Image with unknown copyright status removed: [[Image:Vlcsnap-226790.jpg|thumb|200px|right|The Hoverboard]] -->+
-* '''Nightshade''' +
-A Necris vehicle with stealth abilities.+
-== Teams ==+* '''Necris''', appearing in several previous titles, the Necris are a specie of nanotechnologically modified humans who were originally designed by the Phayder Corporation to function as ultra-high performance [[Black Op]]s forces for hire from Phayder. White-skinned, [[goth subculture|gothic]]-looking and with advanced nanotechnology-based equipment designed by Phayder, they are the antagonists of '''UT3'''. The Necris Championship team are known as "Black Legion," though there is no indication that the Necris featured in this game are the same group.
-* '''Necris'''+* "'''The Corrupt'''", though not specifically identified by this name within UT3, are a team of artificially intelligent [[cybernetics|cybernetic]] beings, maintained and financed by the mysterious Liandri Mining Corporation (originators of the Tournaments) whose domination of the robotics markets is unchallenged. They were originally lead by Xan Kriegor, the first Tournament Grand Champion until his defeat by Malcolm and his team Thundercrash. The Corrupt are now lead by newcomer Matrix, a Liandri executive who upgraded at the request of his superiors.
-White-skinned, [[goth subculture|goth]]ic-looking aliens with advanced technology. They also appeared in ''UT'', and in ''UT2004'' with the ''UT2004'' Mega Pack. In ''Unreal Championship 2'', they are described as humans resurrected via the "Necris Process" They are the antagonists of ''UT3''.+* '''Iron Guard''', an ancient Tournament team of hardened mercenaries and ex-military, led by long-time Tourney veteran Lauren. Iron Guard have been hired by the Axon Corporation.
-* '''Nakhti'''+* '''Iron Skull''', a reptillian species called the Krall, they served as expendable slave warriors in the Skaarj empire before its contact with the human empire under the New Earth Government. Many Krall prisoners of war entered the empire during the Human/Skaarj War, some entering the Tournaments. The Necris chose to make use of this resource, purchasing the Iron Skull clan and putting them into service as shock troops.
-[[Ancient Egypt|Egyptians]], who have been living on another planet and have advanced technology.+* '''Ronin''', a team protected by red amour, with yellow glowing LEDs and henna tattoos; they were a clan of warriors whose duty was to defend the Twin Souls mining colony - after Twin Souls was destroyed by the Necris, they fled to Earth and now represent Izanagi Corporation, who sponsor them as mercenaries and Tournament combatants. They were given their name by the Izanagi.
-* '''Juggernauts''' +* '''Thundercrash''', although this team was not initially in the game itself, Malcolm now appears on the UT3 website, hinting that this team may return to the franchise.
-Humans, who have been gene-boosted, giving them added qualities such as increased strength and aggressiveness. They mostly consist of disgruntled prisoners and criminals.+
-* '''The Corrupt'''+
-A team of [[cybernetics|cybernetic]] robots with very advanced programming. Their leader is the champion during the first ''UT'', Xan Kriegor. The robots, often upgraded, have been created and are financed by the Liandri Corporation itself.+
-* '''Iron Guard'''+
-A group of hardened mercenaries, led by Brock and his girlfriend Lauren (who will stay a part of this team).+
-* '''Krall'''+
-A veteran clan of [[reptilian humanoids|reptilian]] alien warriors, slaves to the Skaarj during the time period of ''Unreal''. In ''UT3'', they serve as soldiers for the Necris army. There was much initial confusion when media of the Krall was first released; many players thought they were in fact Skaarj, because they believed they resembled Skaarj more than Krall. It was later confirmed by Epic that the aliens are Krall.+
-* '''Thundercrash'''+
-Led by Malcolm, a famous team of former NEG soldiers that has been in the series since the original game.+
-* '''Twin Souls'''+
-Not much is known about this team at this point. One of its members, a black man wearing red armor, can be seen in a publicity screenshot.+
-* '''Custom Team'''+
-In the single player game the player can create a team of his/her own, name it, and play against the other teams.+
 +==Development for the Xbox 360==
 +Development of Unreal Tournament 3 is currently underway for the [[Xbox 360]], however, in a statement issued by [[Epic Games]] Vice President Mark Rein, he noted where the developers hit a brick wall in making the Xbox 360 port of title. In his statement, he noted "The PS3 is an open system, and they embrace user-created content. But there isn’t really a way to do that on the 360. So our job, when we finish the PS3 version, and we’ve taken a little break, is to sit down with Microsoft and to figure out how we can do mods on their system." Due to this statement, many are speculating that the Xbox 360 port's development hasn't even commenced. Though this is unlikely, the news of the break and talks with [[Microsoft]] hint at the possibility that the Xbox 360 port is a long way from release.<ref>http://www.ps3vault.com/epic-games-ps3-open-system-xbox-360-isnt-2409</ref>
 +==Limited Collector's Edition==
 +On [[October 26]], [[2007]], a limited collector's edition of the game was announced to be released on PC. This version of the game features an exclusive collector's edition tin and a hardcover art book. A bonus DVD is also included, featuring more than 20 hours of Unreal Engine 3 Toolkit video tutorials, containing anti-WarHawK software (disabling video playback in isolated cases), the history of the Unreal Tournament series, and behind-the-scenes footage of the making of Unreal Tournament 3. The Limited Collector's Edition is being sold in the United States, Europe, South Africa, Australia and most other territories.<ref>http://kotaku.com/gaming/pc/unreal-3-collectors-edition-detailed-304489.php</ref>
-== References ==+== Online Multiplayer Activities and Community ==
 +Unreal Tournament 3 is primarily an online multiplayer game. Consequently, the game benefits from having an extensive online community. The UT3 community manifests itself in the form of discussion forums, [[Internet Relay Chat]] (IRC) channels, and voice-over-IP servers, many of which are related and associated with actual UT3 gaming servers. Several websites and discussion forums also serve as communities for custom map and game mod designers. Although most activity occurs on public servers, several people also choose to play in clan matches and pickup game matches.
 + 
 +== Patch ==
 +The first patch for the PC version was released on [[December 10]] bringing the game up to version 1.1. The patch is around 240MB and incorporates changes to the game settings, changes to gameplay and many bug fixes.<ref>http://utforums.epicgames.com/showthread.php?t=591638</ref>
 + 
 +==References==
{{reflist}} {{reflist}}
-== External links ==+==External links==
* [http://www.unrealtournament3.com/ The official ''UT3'' website] * [http://www.unrealtournament3.com/ The official ''UT3'' website]
* [http://utforums.epicgames.com/forumdisplay.php?f=20 Official ''UT3'' forums] * [http://utforums.epicgames.com/forumdisplay.php?f=20 Official ''UT3'' forums]
-* [http://www.unrealtechnology.com/html/technology/ue30.shtml Unreal Engine 3]+* [http://liandri.beyondunreal.com/Unreal_Tournament_3 Unreal Tournament 3], Liandri Archives
-* [http://forums.unrealplayground.com/forumdisplay.php?f=170 ''UT3'' Section on the ''Unreal Playground'']+
-* [http://www.warstriven.com/ Unofficial ''UT3'' Competitive ''Warfare'' Forums]+
-* [http://www.youtube.com/watch?v=X-lhumtP-gk ''Unreal 3'' trailer on Youtube]+
-* [http://www.online-multiplayer.com/ut3 ''Unreal 3'' Online Multiplayer UT3 Portal]+
-* [http://xbox360.ign.com/articles/758/758367p1.html ''UT3: It's Real'']+
-* [http://ut3.levels4you.com/ Levels4You: Unreal Tournament 2004] - UT3 Forum/Downloads+
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Unreal Tournament 3 (UT3) is a first-person shooter and online multiplayer video game by Epic Games and is the next installment of the Unreal series after Unreal Tournament 2004. It is published by Midway Games and was released for Windows on November 19 2007. It was released for the PlayStation 3 on December 10 2007,<ref>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/188477762/</ref> and will be released for Xbox 360 and Mac OS X sometime in 2008.<ref>http://www.computerandvideogames.com/article.php?id=173725</ref> The Linux installer will be released later as a downloadable installer that works with the Windows disc.<ref>http://www.beyondunreal.com/daedalus/singlepost.php?id=11085</ref>

Unreal Tournament 3 is actually the fourth game in the Unreal Tournament series and the eighth Unreal game, because it has been numbered in terms of the engine it runs on. The original Unreal Tournament uses the original Unreal Engine, while UT2003 and UT2004 use the Unreal Engine 2, and 2004 incorporates all of the content from 2003; therefore they are considered as the same generation. UT3 is subsequently part of the third generation, because it runs on the Unreal Engine 3, and does not reuse any content.<ref>http://www.gamepro.com/news.cfm?article_id=107420</ref>

Sommaire

Gameplay

Similar to the previous entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Deathmatch. It will also include an extensive offline single-player game with an in-depth story, advancing from the simple tournament ladder to such concepts as team members with their own individual personalities. The following game modes are included:

  • Deathmatch
  • Team Deathmatch
  • Capture the flag
  • Duel: A one versus one gametype. It uses a queueing system, the winner stays, and the loser goes back to the end of the queue. A typical match last five minutes with an unlimited amount of rounds.
  • Warfare (formerly known as Conquest): An amalgamation of Onslaught and Assault. While basic game rules are equal to those of Onslaught, Warfare adds unlinked nodes which can always be captured (supplying the capturing team with vehicles and a spawnpoint) and countdown nodes (which, after being captured and defended for a certain period of time, create a vehicle or trigger an event helpful to the capturing team) as well as the orb, which can be used to instantly capture and defend nodes.
  • Vehicle Capture the Flag: Capture the Flag, with vehicles as part of the map; this exists as a separate game type to Capture the Flag, above.

Modes not returning from the previous Unreal Tournament games include Invasion, Mutant, Onslaught, Bombing Run, Last Man Standing, Domination, Double Domination, and Assault; Assault was removed from the game during production.<ref>http://www.gamevideos.com/swf/gamevideos11.swf?embedded=0&fullscreen=1&autoplay=1&src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D9489%26ordinal%3D1172677610742</ref> Due to the game's customizable nature these game modes could be recreated by users of the game. Although the game designers claimed that the new Warefare mode would allow maps to be created that play like classic Assault or Onslaught, the reality is that only Onslaught maps can be created, as there is no way to implement the timed rounds and Attacker/Defender teams that were the major features of classic Assault.

Weapons

The weapon arsenal in UT3 is largely similar to that of UT2004. Returning weapons include the AVRiL (which can also guide deployed spider mines with its secondary fire mode), Bio Rifle (shoots out blobs of bio-mass), Flak Cannon, Link Gun, Rocket Launcher (which has both Unreal's grenade alternate-fire and Unreal Tournament 2004's secondary fire of spiral or spread formations), Shock Rifle, Sniper Rifle, and the Redeemer (The Target Painter was planned on being in the game but was evidently cut). The Enforcer (which can be dual-wielded) and the Impact Hammer based off the original UT, respectively replace the Assault Rifle and the Shield Gun from UT 2003 and 2004. The Enforcer fires either a single automatic shot or three round bursts. The Impact Hammer features an EMP blast alternate fire to knock powerups (such as Beserk, UDamage) out of enemies. Returning from Unreal and Unreal Championship 2: The Liandri Conflict is the Tarydium Stinger, which replaces the Minigun. The Stinger's primary fires hitscan-speed rounds; the secondary fire mode is stronger, has a slower rate of fire and isn't hitscan, but can nail an opponent to a wall if it's the killing blow.

Killing awards have been expanded from just three as seen in UT2004, to nearly all weapons. Accumulating fifteen kills with a particular weapon or fire mode prompts the announcer to award the player with a specific title. The awards are: JackHammer, Gun Slinger, Bio Hazard, Combo King, Shaft Master, Blue Streak, Flak Master, Rocket Scientist, Head Hunter and Big Game Hunter.

Vehicles

The vehicles have been split into two factions, the Axon vehicles (made by the Axon corporation) and Necris vehicles. The Axon vehicles are the same from UT2004, but several have significant gameplay changes. In addition, every player is equipped with a personal hoverboard, which is a skateboard-like device that allows players to traverse large maps and get towed when they grapple onto other teammates' vehicles. However, the hoverboard is very vulnerable to attack and any kind of hit will knock the player off the board and disable him or her for several seconds. Additionally, the player cannot use any weapons while on the board.

Axon Vehicles

The returning Axon vehicles include those featured in the Editor's Choice Edition of Unreal Tournament 2004 and are relatively more traditional. Included are the Manta - a fast hovercraft which is more maneuverable in UT3, the Raptor (air superiority dogfighter), Scorpion (light assault buggy, now equipped with grenades and has a speed-boost option which can be used to kamikaze itself into another target), Hellbender (armored jeep, the driver now operates the air mine gun reducing the crew to 2), Cicada (a two person air support vehicle), Hellfire SPMA (remote bombardment cannon with a significant improvement in handling), Paladin (infantry support tank that uses an energy shield), Goliath (battle tank), and Leviathan (heavy weapons platform).

Necris vehicles

The Necris (undead humans who are the opposition in the tournaments) have a rival set of vehicles. There are six Necris vehicles, and although they are not parallel to Axon's vehicles, they are intended to make a good balance against them.

The Necris Viper is most similar to the Manta, a quick strike ground skimmer armed with energy pellets and a kamikaze function. The Nemesis is essentially a mobile energy turret with adaptable snake-like treads, and the DarkWalker is a heavy offensive vehicle, featuring a twin blast beam on a tripod walker (similar to the tripods from H.G. Wells' The War of the Worlds). The Fury is the basic air vehicle of the Necris, with jelly-like propulsion, the Nightshade is a cloaking stealth vehicle, and the Scavenger is an orb-like vehicle with a complex attack mode that shoots energy beams while the orb itself is moving towards the target.

Teams

Unlike the previous Unreal Tournament games, the single player campaign does not follow a plot based around the Tournament Grand Championship, and therefore several of the teams within Unreal Tournament III are not Tournament competitors:

  • Necris, appearing in several previous titles, the Necris are a specie of nanotechnologically modified humans who were originally designed by the Phayder Corporation to function as ultra-high performance Black Ops forces for hire from Phayder. White-skinned, gothic-looking and with advanced nanotechnology-based equipment designed by Phayder, they are the antagonists of UT3. The Necris Championship team are known as "Black Legion," though there is no indication that the Necris featured in this game are the same group.
  • "The Corrupt", though not specifically identified by this name within UT3, are a team of artificially intelligent cybernetic beings, maintained and financed by the mysterious Liandri Mining Corporation (originators of the Tournaments) whose domination of the robotics markets is unchallenged. They were originally lead by Xan Kriegor, the first Tournament Grand Champion until his defeat by Malcolm and his team Thundercrash. The Corrupt are now lead by newcomer Matrix, a Liandri executive who upgraded at the request of his superiors.
  • Iron Guard, an ancient Tournament team of hardened mercenaries and ex-military, led by long-time Tourney veteran Lauren. Iron Guard have been hired by the Axon Corporation.
  • Iron Skull, a reptillian species called the Krall, they served as expendable slave warriors in the Skaarj empire before its contact with the human empire under the New Earth Government. Many Krall prisoners of war entered the empire during the Human/Skaarj War, some entering the Tournaments. The Necris chose to make use of this resource, purchasing the Iron Skull clan and putting them into service as shock troops.
  • Ronin, a team protected by red amour, with yellow glowing LEDs and henna tattoos; they were a clan of warriors whose duty was to defend the Twin Souls mining colony - after Twin Souls was destroyed by the Necris, they fled to Earth and now represent Izanagi Corporation, who sponsor them as mercenaries and Tournament combatants. They were given their name by the Izanagi.
  • Thundercrash, although this team was not initially in the game itself, Malcolm now appears on the UT3 website, hinting that this team may return to the franchise.

Development for the Xbox 360

Development of Unreal Tournament 3 is currently underway for the Xbox 360, however, in a statement issued by Epic Games Vice President Mark Rein, he noted where the developers hit a brick wall in making the Xbox 360 port of title. In his statement, he noted "The PS3 is an open system, and they embrace user-created content. But there isn’t really a way to do that on the 360. So our job, when we finish the PS3 version, and we’ve taken a little break, is to sit down with Microsoft and to figure out how we can do mods on their system." Due to this statement, many are speculating that the Xbox 360 port's development hasn't even commenced. Though this is unlikely, the news of the break and talks with Microsoft hint at the possibility that the Xbox 360 port is a long way from release.<ref> Due to the game's customizable nature these game modes could be recreated by users of the game. Although the game designers claimed that the new Warefare mode would allow maps to be created that play like classic Assault or Onslaught, the reality is that only Onslaught maps can be created, as there is no way to implement the timed rounds and Attacker/Defender teams that were the major features of classic Assault.

Weapons

The weapon arsenal in UT3 is largely similar to that of UT2004. Returning weapons include the AVRiL (which can also guide deployed spider mines with its secondary fire mode), Bio Rifle (shoots out blobs of bio-mass), Flak Cannon, Link Gun, Rocket Launcher (which has both Unreal's grenade alternate-fire and Unreal Tournament 2004's secondary fire of spiral or spread formations), Shock Rifle, Sniper Rifle, and the Redeemer (The Target Painter was planned on being in the game but was evidently cut). The Enforcer (which can be dual-wielded) and the Impact Hammer based off the original UT, respectively replace the Assault Rifle and the Shield Gun from UT 2003 and 2004. The Enforcer fires either a single automatic shot or three round bursts. The Impact Hammer features an EMP blast alternate fire to knock powerups (such as Beserk, UDamage) out of enemies. Returning from Unreal and Unreal Championship 2: The Liandri Conflict is the Tarydium Stinger, which replaces the Minigun. The Stinger's primary fires hitscan-speed rounds; the secondary fire mode is stronger, has a slower rate of fire and isn't hitscan, but can nail an opponent to a wall if it's the killing blow.

Killing awards have been expanded from just three as seen in UT2004, to nearly all weapons. Accumulating fifteen kills with a particular weapon or fire mode prompts the announcer to award the player with a specific title. The awards are: JackHammer, Gun Slinger, Bio Hazard, Combo King, Shaft Master, Blue Streak, Flak Master, Rocket Scientist, Head Hunter and Big Game Hunter.

Vehicles

The vehicles have been split into two factions, the Axon vehicles (made by the Axon corporation) and Necris vehicles. The Axon vehicles are the same from UT2004, but several have significant gameplay changes. In addition, every player is equipped with a personal hoverboard, which is a skateboard-like device that allows players to traverse large maps and get towed when they grapple onto other teammates' vehicles. However, the hoverboard is very vulnerable to attack and any kind of hit will knock the player off the board and disable him or her for several seconds. Additionally, the player cannot use any weapons while on the board.

Axon Vehicles

The returning Axon vehicles include those featured in the Editor's Choice Edition of Unreal Tournament 2004 and are relatively more traditional. Included are the Manta - a fast hovercraft which is more maneuverable in UT3, the Raptor (air superiority dogfighter), Scorpion (light assault buggy, now equipped with grenades and has a speed-boost option which can be used to kamikaze itself into another target), Hellbender (armored jeep, the driver now operates the air mine gun reducing the crew to 2), Cicada (a two person air support vehicle), Hellfire SPMA (remote bombardment cannon with a significant improvement in handling), Paladin (infantry support tank that uses an energy shield), Goliath (battle tank), and Leviathan (heavy weapons platform).

Necris vehicles

The Necris (undead humans who are the opposition in the tournaments) have a rival set of vehicles. There are six Necris vehicles, and although they are not parallel to Axon's vehicles, they are intended to make a good balance against them.

The Necris Viper is most similar to the Manta, a quick strike ground skimmer armed with energy pellets and a kamikaze function. The Nemesis is essentially a mobile energy turret with adaptable snake-like treads, and the DarkWalker is a heavy offensive vehicle, featuring a twin blast beam on a tripod walker (similar to the tripods from H.G. Wells' The War of the Worlds). The Fury is the basic air vehicle of the Necris, with jelly-like propulsion, the Nightshade is a cloaking stealth vehicle, and the Scavenger is an orb-like vehicle with a complex attack mode that shoots energy beams while the orb itself is moving towards the target.

Teams

Unlike the previous Unreal Tournament games, the single player campaign does not follow a plot based around the Tournament Grand Championship, and therefore several of the teams within Unreal Tournament III are not Tournament competitors:

  • Necris, appearing in several previous titles, the Necris are a specie of nanotechnologically modified humans who were originally designed by the Phayder Corporation to function as ultra-high performance Black Ops forces for hire from Phayder. White-skinned, gothic-looking and with advanced nanotechnology-based equipment designed by Phayder, they are the antagonists of UT3. The Necris Championship team are known as "Black Legion," though there is no indication that the Necris featured in this game are the same group.
  • "The Corrupt", though not specifically identified by this name within UT3, are a team of artificially intelligent cybernetic beings, maintained and financed by the mysterious Liandri Mining Corporation (originators of the Tournaments) whose domination of the robotics markets is unchallenged. They were originally lead by Xan Kriegor, the first Tournament Grand Champion until his defeat by Malcolm and his team Thundercrash. The Corrupt are now lead by newcomer Matrix, a Liandri executive who upgraded at the request of his superiors.
  • Iron Guard, an ancient Tournament team of hardened mercenaries and ex-military, led by long-time Tourney veteran Lauren. Iron Guard have been hired by the Axon Corporation.
  • Iron Skull, a reptillian species called the Krall, they served as expendable slave warriors in the Skaarj empire before its contact with the human empire under the New Earth Government. Many Krall prisoners of war entered the empire during the Human/Skaarj War, some entering the Tournaments. The Necris chose to make use of this resource, purchasing the Iron Skull clan and putting them into service as shock troops.
  • Ronin, a team protected by red amour, with yellow glowing LEDs and henna tattoos; they were a clan of warriors whose duty was to defend the Twin Souls mining colony - after Twin Souls was destroyed by the Necris, they fled to Earth and now represent Izanagi Corporation, who sponsor them as mercenaries and Tournament combatants. They were given their name by the Izanagi.
  • Thundercrash, although this team was not initially in the game itself, Malcolm now appears on the UT3 website, hinting that this team may return to the franchise.

Development for the Xbox 360

Development of Unreal Tournament 3 is currently underway for the Xbox 360, however, in a statement issued by Epic Games Vice President Mark Rein, he noted where the developers hit a brick wall in making the Xbox 360 port of title. In his statement, he noted "The PS3 is an open system, and they embrace user-created content. But there isn’t really a way to do that on the 360. So our job, when we finish the PS3 version, and we’ve taken a little break, is to sit down with Microsoft and to figure out how we can do mods on their system." Due to this statement, many are speculating that the Xbox 360 port's development hasn't even commenced. Though this is unlikely, the news of the break and talks with Microsoft hint at the possibility that the Xbox 360 port is a long way from release.<ref>http://www.ps3vault.com/epic-games-ps3-open-system-xbox-360-isnt-2409</ref>

Limited Collector's Edition

On October 26, 2007, a limited collector's edition of the game was announced to be released on PC. This version of the game features an exclusive collector's edition tin and a hardcover art book. A bonus DVD is also included, featuring more than 20 hours of Unreal Engine 3 Toolkit video tutorials, containing anti-WarHawK software (disabling video playback in isolated cases), the history of the Unreal Tournament series, and behind-the-scenes footage of the making of Unreal Tournament 3. The Limited Collector's Edition is being sold in the United States, Europe, South Africa, Australia and most other territories.<ref>http://kotaku.com/gaming/pc/unreal-3-collectors-edition-detailed-304489.php</ref>

Online Multiplayer Activities and Community

Unreal Tournament 3 is primarily an online multiplayer game. Consequently, the game benefits from having an extensive online community. The UT3 community manifests itself in the form of discussion forums, Internet Relay Chat (IRC) channels, and voice-over-IP servers, many of which are related and associated with actual UT3 gaming servers. Several websites and discussion forums also serve as communities for custom map and game mod designers. Although most activity occurs on public servers, several people also choose to play in clan matches and pickup game matches.

Patch

The first patch for the PC version was released on December 10 bringing the game up to version 1.1. The patch is around 240MB and incorporates changes to the game settings, changes to gameplay and many bug fixes.<ref>http://utforums.epicgames.com/showthread.php?t=591638</ref>

References

<references />

External links

www.unrealtournament3.com/ The official UT3 website]//www.unrealtournament3.com/ The official UT3 website] www.unrealtournament3.com/ The official UT3 website]//utforums.epicgames.com/forumdisplay.php?f=20 Official UT3 forums] www.unrealtournament3.com/ The official UT3 website]//liandri.beyondunreal.com/Unreal_Tournament_3 Unreal Tournament 3], Liandri Archives

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