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Unreal Tournament 3

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-{{Vev:Sommaire des Gay Star}}+{{Infobox VG
- +| title = Unreal Tournament 3
-*[http://www.unreal.fr/forums/viewtopic.php?id=34079 la demo UT3]+| image = [[Image:Ut3cov21.jpg|256px]]
- +
-==pb save ==+
-Bon cernant le problme de sauvegarde si votre "Mes Documents" n'est pas dans le dossier par defaut.+
- +
-Il suffit de le remttre par défaut le temps de lancer la première fois la démo et de rfaire les réglages.+
- +
-En suite, vous pouvez revenir à votre réglage d'origine en recopiant le dossier d'UT3 présent dans Mes Documents/My Games+
- +
-Après cette manip, bizarrement le jeu reconnait bien la sauvegarde et la met même à jour... donc a priori c'est réglé.+
- +
- +
-== wikipedia ==+
- +
-{{Infobox CVG+
-| title = Unreal Tournament III+
-| image = [[Image:Unreal Tournament 3 Coverart.png]]+
| developer = [[Epic Games]] | developer = [[Epic Games]]
| publisher = [[Midway Games]] | publisher = [[Midway Games]]
Ligne 23: Ligne 7:
| music = [[Kevin Riepl]] | music = [[Kevin Riepl]]
| engine = [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]] | engine = [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]]
-| released = [[November 2007]] ([[Personal computer|PC]])<br />Late [[2007]] or early [[2008]] ([[PS3]])<ref>http://forums.epicgames.com/showthread.php?t=577885</ref><br />[[2008]] ([[Xbox 360]])+| version = 1.1
 +| released = '''[[Microsoft Windows|Windows]]''' <br />
 +{{vgrelease|North America|NA|[[November 19]], [[2007]]}}<br />
 +{{vgrelease|Europe|EU|[[November 23]][[2007]]}}<ref>http://forums.epicgames.com/showthread.php?t=582650</ref><br />
 +'''[[PlayStation 3]]'''<br />{{vgrelease|North America|NA|[[December 11]], [[2007]]}}<ref>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/188477762/</ref><br />'''[[Mac OS X]]'''<br />[[TBA]] [[2008]]<br />'''[[Xbox 360]]'''<br />[[TBA]] [[2008]]
| genre = [[First-person shooter]] | genre = [[First-person shooter]]
-| modes = [[Single player]], [[multiplayer game|Multiplayer]], [[cooperative game|Coop]]+| modes = [[Single player]], [[multiplayer game|Multiplayer]], [[cooperative gameplay|Coop]]
-| ratings = [[ESRB]]: [[M for Mature]]+| ratings = [[British Board of Film Classification|BBFC]]: 18<ref>http://www.bbfc.org.uk/website/Classified.nsf/0/7EE695711EC22125802573840046CA37?OpenDocument</ref><br /> [[Entertainment Software Rating Board|ESRB]]: [[Entertainment Software Rating Board#Current|M for Mature]]
-| platforms = [[Personal computer|PC]] ([[Microsoft Windows|Windows]], [[Mac_OS_X|Mac]], [[Linux]]), [[PlayStation 3]], [[Xbox 360]]| media = [[DVD]] ([[Personal computer|PC]], [[Xbox 360]])<br />[[Blu-ray Disc]] ([[PS3]])+| platforms = [[Personal computer|PC]] ([[Microsoft Windows|Windows]], [[Linux]]), [[Mac OS X]], [[PlayStation 3]], [[Xbox 360]]
-| requirements = [[Windows XP]] SP2 or [[Windows Vista]], 2.0+ GHZ Single Core Processor, 512 Mbytes of System [[RAM]], +| media = [[DVD-DL]] ([[Personal computer|PC]])<br />[[Blu-ray Disc]] ([[PS3]])
-[[NVIDIA]] 6200+ or ATI Radeon 9600+ Video Card, 8 [[GB]] of Free Hard Drive Space +| requirements =
-| input = [[IBM PC keyboard|Keyboard]], [[mouse (computing)|Mouse]] (PC, PS3)<br />[[Joystick]] (PC)<br />[[Controller]] (PC, Xbox 360)<br /> [[PlayStation 3 accessories|SIXAXIS]], [[DualShock 3]] (PS3)+'''Windows'''
-}}+* Windows XP/Vista
 +* 2.0+ GHZ Single Core Processor
 +* 512 Mbytes of System [[RAM]]
 +* [[NVIDIA]] 6200+ or ATI Radeon 9600+ Video Card
 +* 8 [[GB]] of Free Hard Drive Space
 +| input = [[IBM PC keyboard|Keyboard]], [[mouse (computing)|Mouse]] (PC, PS3)<br />[[Joystick]] (PC)<br />[[Controller]] (PC)<br />[[PlayStation 3 accessories#Sixaxis|SIXAXIS]] & [[PlayStation 3 accessories#DualShock_3|DualShock 3]](PS3)<br />}}
-'''Unreal Tournament III''' ('''UT3''') is a [[first-person shooter]] [[video game]] and the next installment of the [[Unreal series|''Unreal'' series]] after ''[[Unreal Tournament 2004]]''. It is being developed by [[Epic Games]], to be published by [[Midway Games]] in November 2007 for [[Microsoft Windows|Windows]], [[Mac OS X]] and [[Linux]], and sometime during [[2008]] for the [[Xbox 360]]. The [[PlayStation 3]] version is likely to be released early in [[2008]]<ref>http://uk.gamespot.com/news/6180254.html?om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;1</ref>, although the developers are still aiming for a release towards the end of [[2007]].+{{redirect|UT3|the [[membrane transport protein]]|urea transporter 3}}
-''Unreal Tournament 3'' is actually the fourth game in the ''Unreal Tournament'' series, but has been numbered in terms of the engine it runs on. The original ''[[Unreal Tournament]]'' uses the original Unreal Engine, while ''[[Unreal Tournament 2003|UT2003]]'' and ''[[Unreal Tournament 2004|UT2004]]'' use the Unreal Engine 2; therefore they are considered as the same generation. ''UT3'' is subsequently part of the third generation, due to the fact that it runs on the Unreal Engine 3.<ref>http://www.gamepro.com/news.cfm?article_id=107420</ref> On October 12, 2007, a [[software release cycle|beta]] [[Game demo | demo]] was made available for download.<ref>{{cite web|url=http://www.fileplanet.com/181421/180000/fileinfo/Unreal-Tournament-3-Beta-Demo|title=FilePlanet: Unreal Tournament 3 Demo|publisher=[[FilePlanet]]|date=2007-12-10}}</ref><ref>{{cite web|url=http://news.filefront.com/unreal-tournament-iii-demo-hits-filefront/|title=Unreal Tournament III Demo Hits FileFront|publisher=[[FileFront]]|date=2007-12-10}}</ref><ref>{{cite web|url=http://www.gamershell.com/download_21427.shtml|title=Gamer's Hell: Unreal Tournament 3 Demo|publisher=[[Gamer's Hell]]|date=2007-12-10}}</ref>+'''''Unreal Tournament 3''''' ('''''UT3''''') is a [[first-person shooter]] and online multiplayer [[video game]] by [[Epic Games]] and is the next installment of the [[Unreal series|''Unreal'' series]] after ''[[Unreal Tournament 2004]]''. It is published by [[Midway Games]] and was released for [[Microsoft Windows|Windows]] on [[November 19]] [[2007]]. It was released for the [[PlayStation 3]] on [[December 10]] [[2007]],<ref>http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/188477762/</ref> and will be released for [[Xbox 360]] and [[Mac OS X]] sometime in [[2008]].<ref>http://www.computerandvideogames.com/article.php?id=173725</ref> The [[Linux]] installer will be released later as a downloadable installer that works with the Windows disc.<ref>http://www.beyondunreal.com/daedalus/singlepost.php?id=11085</ref>
 + 
 +''Unreal Tournament 3'' is actually the fourth game in the ''Unreal Tournament'' series and the eighth Unreal game, because it has been numbered in terms of the engine it runs on. The original ''[[Unreal Tournament]]'' uses the original Unreal Engine, while ''[[Unreal Tournament 2003|UT2003]]'' and ''[[Unreal Tournament 2004|UT2004]]'' use the Unreal Engine 2, and ''2004'' incorporates all of the content from ''2003''; therefore they are considered as the same generation. ''UT3'' is subsequently part of the third generation, because it runs on the Unreal Engine 3, and does not reuse any content.<ref>http://www.gamepro.com/news.cfm?article_id=107420</ref>
==Gameplay== ==Gameplay==
Similar to the previous entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Deathmatch. It will also include an extensive offline single-player game with an in-depth story, advancing from the simple tournament ladder to such concepts as team members with their own individual personalities. Similar to the previous entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Deathmatch. It will also include an extensive offline single-player game with an in-depth story, advancing from the simple tournament ladder to such concepts as team members with their own individual personalities.
- +The following game modes are included:
-The following game modes have been confirmed:+
* '''[[deathmatch (gaming)|Deathmatch]]''' * '''[[deathmatch (gaming)|Deathmatch]]'''
* '''[[deathmatch (gaming)|Team Deathmatch]]''' * '''[[deathmatch (gaming)|Team Deathmatch]]'''
* '''[[Capture the flag]]''' * '''[[Capture the flag]]'''
-* '''Unreal Warfare''' (formerly known as '''Conquest'''): New to the ''UT'' series, maps will be potentially as big as three [[Unreal Tournament 2004#Available game types|Onslaught]] maps, and will have objectives similar to [[Unreal Tournament 2004#Available game types|Assault]] maps. A limited form of resource management will exist in the form of tarydium mines or fields that must be captured; the more a team captures, the faster it can build vehicles and turrets, and the more bunkers it has the more tarydium it will need. Bunkers will possibly serve a similar purpose to power nodes in Onslaught. This type of game play mode was also in the game [[Command & Conquer: Renegade]]. A significant amount of details regarding Unreal Warfare have changed since "Conquest" was first announced, so it is possible that this form of resource management no longer exists.+* '''[[Duel]]''': A one versus one gametype. It uses a queueing system, the winner stays, and the loser goes back to the end of the queue. A typical match last five minutes with an unlimited amount of rounds.
-* '''Vehicle Capture the Flag''': Capture the Flag, with vehicles as part of the map; this exists as a separate game type to Capture the Flag, above.+* '''Warfare''' (formerly known as '''Conquest'''): An amalgamation of Onslaught and Assault. While basic game rules are equal to those of Onslaught, Warfare adds unlinked nodes which can always be captured (supplying the capturing team with vehicles and a spawnpoint) and countdown nodes (which, after being captured and defended for a certain period of time, create a vehicle or trigger an event helpful to the capturing team) as well as the orb, which can be used to instantly capture and defend nodes.
- +* '''Vehicle Capture the Flag''': Capture the Flag, with vehicles as part of the map; this exists as a separate game type to Capture the Flag, above.
-Modes not returning from the previous Unreal Tournament games include Bombing Run and Double Domination; Assault was removed from the game during production<ref>http://www.gamevideos.com/swf/gamevideos11.swf?embedded=0&fullscreen=1&autoplay=1&src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D9489%26ordinal%3D1172677610742</ref>. Due to the game's [[Unreal Tournament 3#Content creation|customizable nature]] these game modes could be recreated by users of the game.+Modes not returning from the previous Unreal Tournament games include Invasion, Mutant, Onslaught, Bombing Run, Last Man Standing, Domination, Double Domination, and Assault; Assault was removed from the game during production.<ref>http://www.gamevideos.com/swf/gamevideos11.swf?embedded=0&fullscreen=1&autoplay=1&src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D9489%26ordinal%3D1172677610742</ref> Due to the game's customizable nature these game modes could be recreated by users of the game. Although the game designers claimed that the new Warefare mode would allow maps to be created that play like classic Assault or Onslaught, the reality is that only Onslaught maps can be created, as there is no way to implement the timed rounds and Attacker/Defender teams that were the major features of classic Assault.
==Weapons== ==Weapons==
-[[Image:UT3 BioRifle.jpg|thumb|200px|right|The Bio Rifle]][[Image:UT3 ShockRifle.jpg|thumb|200px|right|The Shock Rifle]]+The weapon arsenal in UT3 is largely similar to that of UT2004. Returning weapons include the '''AVRiL''' (which can also guide deployed spider mines with its secondary fire mode), '''Bio Rifle''' (shoots out blobs of bio-mass), '''Flak Cannon''', '''Link Gun''', '''Rocket Launcher''' (which has both Unreal's grenade alternate-fire and Unreal Tournament 2004's secondary fire of spiral or spread formations), '''Shock Rifle''', '''Sniper Rifle''', and the '''Redeemer''' (The Target Painter was planned on being in the game but was evidently cut).
-The weapon arsenal in UT3 is largely similar to that of UT2004. Returning weapons include the '''AVRiL''' (which also combines the Mine layer as secondary fire), '''Bio Rifle''', '''Flak Cannon''', '''Link Gun''', '''Rocket Launcher''' (which has the original Unreal's grenade alternate fire), '''Shock Rifle''', and '''Sniper Rifle'''. There are also two confirmed superweapons, the Redeemer and the Target Painter. +The '''Enforcer''' (which can be dual-wielded) and the '''Impact Hammer''' based off the original UT, respectively replace the Assault Rifle and the Shield Gun from UT 2003 and 2004. The Enforcer fires either a single automatic shot or three round bursts. The Impact Hammer features an EMP blast alternate fire to knock powerups (such as Beserk, UDamage) out of enemies. Returning from ''[[Unreal]]'' and ''[[Unreal Championship 2: The Liandri Conflict]]'' is the '''Tarydium Stinger''', which replaces the Minigun. The Stinger's primary fires [[hitscan]]-speed rounds; the secondary fire mode is stronger, has a slower rate of fire and isn't hitscan, but can nail an opponent to a wall if it's the killing blow.
-From the original UT, the '''Dual Enforcers''' and '''Impact Hammer''' replace the Assault Rifle and Shield Gun, respectively. The Dual Enforcer fires either single automatic shot, or three round bursts. The Impact Hammer features an EMP blast alternate fire to disable vehicles. Returning from ''[[Unreal]]'' and ''[[Unreal Championship 2: The Liandri Conflict]]'' is the '''Tarydium Stinger''', which replaces the Minigun. The Stinger's primary fires hitscan-speed rounds; the secondary fire mode has a slower rate of fire and isn't hitscan, but can nail an opponent to a wall if it's the killing blow. A new concept of weapons are the '''Deployables''', which allows hand-held devices such as the Spider Mine trap and the Stasis Field to be deployed at will. The Stasis Field is a large gelatinous cube that slows down projectile weapons and players. <ref>http://www.beyondunreal.com/content/articles/168_1.php</ref>+
-Killing awards have been expanded from just three in [[Unreal Tournament 2004]] to nearly all weapons. Accumulating fifteen kills with a particular weapon or fire mode, and the announcer will award you a specific title. The awards are: Jackhammer, Gunslinger, Biohazard, Combo King, Shaft Master, Bluestreak, Flak Master, Rocket Scientist, and Head Hunter.+Killing awards have been expanded from just three as seen in [[Unreal Tournament 2004|UT2004]], to nearly all weapons. Accumulating fifteen kills with a particular weapon or fire mode prompts the announcer to award the player with a specific title. The awards are: JackHammer, Gun Slinger, Bio Hazard, Combo King, Shaft Master, Blue Streak, Flak Master, Rocket Scientist, Head Hunter and Big Game Hunter.
==Vehicles== ==Vehicles==
-The following vehicles have been confirmed:<ref>http://ps2.gamespy.com/playstation-3/unreal-tournament-2007/617094p1.html</ref><ref>http://www.shacknews.com/extras/2006/010506_ut2007_1.x</ref><ref>http://www.gamerfeed.com/gf/features/683/</ref>+The vehicles have been split into two factions, the Axon vehicles (made by the Axon corporation) and Necris vehicles. The Axon vehicles are the same from UT2004, but several have significant gameplay changes. In addition, every player is equipped with a personal hoverboard, which is a skateboard-like device that allows players to traverse large maps and get towed when they grapple onto other teammates' vehicles. However, the hoverboard is very vulnerable to attack and any kind of hit will knock the player off the board and disable him or her for several seconds. Additionally, the player cannot use any weapons while on the board.
-* '''Hoverboard''' (Personal transportation)+===Axon Vehicles===
-All players have a [[skateboard]]-like [[hoverboard]], which replaces the translocator when playing gametypes featuring vehicles, intended to provide a fast way to get around the larger maps of ''UT3''. While on the hoverboard, players may "skitch", or attach themselves to a vehicle in order to be "towed" quickly. Players are unable to use their weapons, and are extremely vulnerable to attacks; the hoverboard is intended for non-combat use only. Players are able to perform tricks while on the hoverboard.+
-===Axon vehicles===+The returning Axon vehicles include those featured in the Editor's Choice Edition of Unreal Tournament 2004 and are relatively more traditional. Included are the '''Manta''' - a fast hovercraft which is more maneuverable in UT3, the '''Raptor''' (air superiority dogfighter), '''Scorpion''' (light assault buggy, now equipped with grenades and has a speed-boost option which can be used to kamikaze itself into another target), '''Hellbender''' (armored jeep, the driver now operates the air mine gun reducing the crew to 2), '''Cicada''' (a two person air support vehicle), '''Hellfire SPMA''' (remote bombardment cannon with a significant improvement in handling), '''Paladin''' (infantry support tank that uses an energy shield), '''Goliath''' (battle tank), and '''Leviathan''' (heavy weapons platform).
-The [[Unreal Tournament 2004#Vehicles|vehicles in ''Unreal Tournament 2004'']], including those in the ''Editor's Choice Edition'', will return in ''UT3'', referred to as "Axon Vehicles" as they are manufactured by the Axon Corporation. These are the more traditional of the two sets.+
- +
-* '''Manta''' (Quick Strike Ground-Skimmer)+
-The Manta is an extremely fast and agile [[hovercraft]], using a pair of fan rotors on either side to hover. Its primary weapon is a pair of plasma cannons, and the secondary is a downward thrust that brings the vehicle low enough to the ground to clip heads off with its rotor blades.+
- +
-* '''Raptor''' (Air Superiority - dogfighter)+
-The Raptor is a fast [[fighter aircraft|fighter]] equipped with plasma cannons and air-to-air homing missiles.+
-* '''Scorpion''' (Light Assault Buggy)+
-The Scorpion [[dune buggy|buggy]] now has an enclosed cockpit as opposed to ''UT2004''<nowiki>'</nowiki>s unshielded cabin and fires Grenades instead of bolas (plasma ribbons). It has a speed-boost function (similar to ''[[eXpanded MultiPlayer|Unreal 2 XMP]]'' buggies) that allows long jumps off ramps and also works as a kamikaze self-destruct if the player ejects from the cockpit. Its secondary weapon is a pair of blades that extend to either side for cutting down enemies. The blades now extend from under the nose of the vehicle, rather than the sides as in the ''UT2004'' version.+
- +
-* '''Hellbender''' (Armored Jeep)+
-The Hellbender is a two-man armored [[jeep]] with shock weaponry and a heavy build.+
-The driver is able to use the skymine turret eliminating the need for an extra gunner manning the turret, as was the case with ''UT2004''. The vehicle's rear mounted beams have done away with the charge and release style attack; they now feature a much faster rate of fire similar to the Shock Rifle.+
-* '''Cicada''' (Airborne Support)+
-The Cicada is a heavy, yet maneuverable two-seater flying [[gunship]] with an arsenal of powerful missiles. It also is equipped with a targeting mechanism allowing the pilot to target areas and release swarms of missiles. Unlike ''UT2004''<nowiki>'</nowiki>s Cicada, ''UT3''<nowiki>'</nowiki>s version will have its missiles home in on specific land units when they are targeted. The second seat controls a twin barrel turret on the belly.+
-* '''Hellfire SPMA'''<ref>http://forums.epicgames.com/showthread.php?t=570806</ref> (Remote Bombardment Cannon)+
-The SPMA (or SPAM as many like to call it), is a long-range and mobile [[artillery]] unit that shoots powerful shells. The SPMA in ''UT3'' has a [[half-track]] chassis (unlike the 6-wheel ''UT2004'' version), and will allow players to more carefully calculate the trajectory and range of the shot with the mouse - making the weapon more accurate to use. The vehicle features a driver controlled skymine turret, much like the Hellbender, and must "deploy" to fir the artillery cannon, losing close range defense and mobility.+
- +
-* '''Paladin''' (Prototype Defensive Tank)+
-The Paladin is a prototype one-manned [[tank]] that moves (slowly) on 8 wheels rather than the traditional tank treads. It is equipped with a powerful plasma shot and a shield that protects it and nearby players from a particular direction. It also features a powerful shockwave explosion that surrounds the tank, activated by firing the main cannon into its own deployed shield.+
-* '''Goliath''' (Main Battle Tank)+
-The new Goliath Mk.2 will feature improved handling and upgraded weaponry and it "should handle more like a tank than a brick". It has been rumored it will also feature destroyable treads. Playtests revealed that the main cannon fire was relatively the same; but the vehicle now featured a wide range "infantry killer" shell as its secondary fire. The secondary minigun turret has also been upgraded for much better accuracy and firepower.+
-* '''Leviathan''' (Mobile Weapons Platform)+
-The Leviathan is a powerful five-man vehicle with a main turret controlled by the driver. The driver can deploy a super weapon at the cost of immobilizing the vehicle. There are also four secondary turrets controlled by other players. The secondary turrets feature shields similar to those on the Skaarj mothership's turrets in ''UT2004''.+
- +
-<center>+
-<gallery>+
-Image:UT3 HellBender.jpg|'''The Hellbender''' +
-Image:UT3 Paladin.jpg|'''The Paladin''' +
-Image:Ut2007 Leviathon.jpg|'''The Leviathan''' +
-Image:UT3 Manta.jpg|'''The Manta''' +
-Image:UT3Raptor.jpg|'''The Raptor''' +
-Image:UT3Cicada.jpg|'''The Cicada''' +
-</gallery>+
-</center>+
===Necris vehicles=== ===Necris vehicles===
-The Necris, are mutated humans(including some of the best tournament and champion competitors)that resemble vampires that exist in the ''Unreal'' universe , will have a rival set of vehicles. There will be 9 new Necris vehicles with very different styling and unusual behaviors. Although they will not parallel Axon's vehicles, they are intended to make a good balance against them. 
-The following vehicles have been confirmed:<ref>http://www.gamespot.com/pc/action/unrealtournament2007/news.html?sid=6156495&page=1&q=&q=</ref>+The Necris (undead humans who are the opposition in the tournaments) have a rival set of vehicles. There are six Necris vehicles, and although they are not parallel to Axon's vehicles, they are intended to make a good balance against them.
-* '''Viper''' (Quick Strike Ground-Skimmer)+
-Designed to be highly maneuverable. It has a couple of small wings you can use while running to make a little jump and then softly hover to gain the ground of elevated platforms or the like.It will feature a kamikaze function which will allow the pilot to bail out and turn it into a sort of flaming projectile that will inflict much more damage than the turret weapon it has. The main weapon, turret, shoots energy shots which bounce around the environment. +
-* '''Nemesis''' (Mobile Energy Turret)+
-Will have snake-like treads which adapt to the ground below it as it moves. Its main gun is very similar to mounted energy turrets. This vehicle has a zoom function. This vehicle looks strikingly similar to the Scion Titan battle tank from ''[[Battlezone II: Combat Commander|Battlezone II]]''+
-* '''DarkWalker''' (Heavy Walker)+The Necris '''Viper''' is most similar to the Manta, a quick strike ground skimmer armed with energy pellets and a kamikaze function. The '''Nemesis''' is essentially a mobile energy turret with adaptable snake-like treads, and the '''DarkWalker''' is a heavy offensive vehicle, featuring a twin blast beam on a tripod walker (similar to the tripods from H.G. Wells' [[The War of the Worlds]]). The '''Fury''' is the basic air vehicle of the Necris, with jelly-like propulsion, the '''Nightshade''' is a cloaking stealth vehicle, and the '''Scavenger''' is an orb-like vehicle with a complex attack mode that shoots energy beams while the orb itself is moving towards the target.
-The main weapon will be a powerful twin laser beam which can fire in short bursts; secondary fire produces a tremendous "scream", which knocks opponents off their feet, making them easier targets. It will also have the ability to bend down or pop up in order to surprise the enemy, and as a walker will be capable of negotiating terrain too steep or uneven for a wheeled/tracked vehicle. Judging by screenshots, the Darkwalkers somewhat resemble the "Striders" in ''[[Half-Life 2]]'', and more strongly resemble the [[Tripod (The War of the Worlds)|tripods]] from [[H.G. Wells]]'s ''[[The War of the Worlds]]''. The second seat of the darkwalker is a powerful turret that projects plasma in a beam capable of instantly vaporising an unarmored target.+
-* '''Fury''' (Air Superiority - dogfighter) +
-A Necris aircraft that uses tentacles for a jellyfish-like method of propulsion through the air. Has the ability to boost and barrel roll to escape enemy fire.<ref>http://www.pcgamer.com/archives/2006/11/112706_-_unreal.html</ref>+
-* '''Nightshade''' +
-"This Necris stealth vehicle can go invisible while it moves around. By uncloaking, the Nightshade gains the ability to drop deployable objects such as spider mines and stasis fields. The stasis field unleashes a large, green tinted cube that slows anything inside of it down to a crawl."<ref>http://pc.ign.com/articles/815/815204p1.html</ref>+
-* '''Scavenger''' <ref>http://forums.epicgames.com/showthread.php?t=570806</ref>+
-A Necris ground vehicle with the ability to roll into a ball and travel through levels at high speed. The Gamespot website recently stated "It looked like a big, rolling hamster ball, except it had whip chains it could lash about. We don't know what it's called--just that it hurts." <ref>http://uk.gamespot.com/events/leipzig07/story.html?sid=6177192&pid=928117&autoplay=6177307&tag=topslot;action;5</ref>+
-An IGN article adds, "This energy orb with three long tendrils attached runs along using the tentacles a bit like a spider. The arms can be pulled in to start rolling and then whipped out to attack. It may not be the most effective ride, but it looks quite swanky."+
-<ref>http://pc.ign.com/articles/815/815204p1.html</ref>+
- +
-<center>+
-<gallery>+
-Image:Ut2007viper.jpg|'''The Viper''' +
-Image:DarkWalker.jpg|'''The Dark Walker''' +
-</gallery>+
-</center>+
==Teams== ==Teams==
-Single player mode will allow the player to select from competitors from all races, and compete against a selection of preset teams, including:+Unlike the previous Unreal Tournament games, the single player campaign does not follow a plot based around the Tournament Grand Championship, and therefore several of the teams within Unreal Tournament III are not Tournament competitors:
-* '''Necris''', appearing in several previous titles, are the re-animated dead and the antagonists of ''UT3''; white-skinned, [[goth subculture|gothic]]-looking beings with advanced technology.+* '''Necris''', appearing in several previous titles, the Necris are a specie of nanotechnologically modified humans who were originally designed by the Phayder Corporation to function as ultra-high performance [[Black Op]]s forces for hire from Phayder. White-skinned, [[goth subculture|gothic]]-looking and with advanced nanotechnology-based equipment designed by Phayder, they are the antagonists of '''UT3'''. The Necris Championship team are known as "Black Legion," though there is no indication that the Necris featured in this game are the same group.
-* '''The Corrupt''', a team of artificially intelligent [[cybernetics|cybernetic]] robots, financed by the Liandri Corporation and lead by Xan Kriegor, champion of ''UT''.+* "'''The Corrupt'''", though not specifically identified by this name within UT3, are a team of artificially intelligent [[cybernetics|cybernetic]] beings, maintained and financed by the mysterious Liandri Mining Corporation (originators of the Tournaments) whose domination of the robotics markets is unchallenged. They were originally lead by Xan Kriegor, the first Tournament Grand Champion until his defeat by Malcolm and his team Thundercrash. The Corrupt are now lead by newcomer Matrix, a Liandri executive who upgraded at the request of his superiors.
-* '''Iron Guard''', a group of hardened mercenaries, led by Brock and his girlfriend Lauren.+* '''Iron Guard''', an ancient Tournament team of hardened mercenaries and ex-military, led by long-time Tourney veteran Lauren. Iron Guard have been hired by the Axon Corporation.
-* '''Krall''', serving as soldiers for the Necris army, are a veteran clan of [[reptilian humanoids|reptilian]] alien warriors, slaves to the Skaarj during the time period of ''Unreal''.+* '''Iron Skull''', a reptillian species called the Krall, they served as expendable slave warriors in the Skaarj empire before its contact with the human empire under the New Earth Government. Many Krall prisoners of war entered the empire during the Human/Skaarj War, some entering the Tournaments. The Necris chose to make use of this resource, purchasing the Iron Skull clan and putting them into service as shock troops.
-* '''Thundercrash''', led by Malcolm, a famous team of former NEG soldiers.+* '''Ronin''', a team protected by red amour, with yellow glowing LEDs and henna tattoos; they were a clan of warriors whose duty was to defend the Twin Souls mining colony - after Twin Souls was destroyed by the Necris, they fled to Earth and now represent Izanagi Corporation, who sponsor them as mercenaries and Tournament combatants. They were given their name by the Izanagi.
-* '''Twin Souls''', a team protected by red armour, with yellow glowing LEDs and henna tatoos; due to the similarities in armor and previous articles, this team may represent the Izanagi. {{Fact|date=September 2007}}+* '''Thundercrash''', although this team was not initially in the game itself, Malcolm now appears on the UT3 website, hinting that this team may return to the franchise.
-==Engine and Development==+==Development for the Xbox 360==
-''UT3'' will use the [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]]. Already known for its extensive graphical capabilities through titles such as [[Gears of War]], the engine now takes advantage of third party technologies such as [[PhysX]] physics cards to provide an advanced game experience.<ref>[http://ageia.vnewscenter.com/press.jsp?id=1141898679428 Unreal Engine 3 integrates AGEIA PhysX processor support]</ref><ref>[http://www.unrealtechnology.com/html/technology/ue30.shtml About Unreal Engine 3.0]</ref> Also included is the ability for AI bots to respond to advanced and specific voice commands, improved from previous use of a very small number of voice commands, along with the ability to use a command menu to control bot behaviour.<ref>http://www.beyondunreal.com/content/articles/168_1.php</ref>+Development of Unreal Tournament 3 is currently underway for the [[Xbox 360]], however, in a statement issued by [[Epic Games]] Vice President Mark Rein, he noted where the developers hit a brick wall in making the Xbox 360 port of title. In his statement, he noted "The PS3 is an open system, and they embrace user-created content. But there isn’t really a way to do that on the 360. So our job, when we finish the PS3 version, and we’ve taken a little break, is to sit down with Microsoft and to figure out how we can do mods on their system." Due to this statement, many are speculating that the Xbox 360 port's development hasn't even commenced. Though this is unlikely, the news of the break and talks with [[Microsoft]] hint at the possibility that the Xbox 360 port is a long way from release.<ref>http://www.ps3vault.com/epic-games-ps3-open-system-xbox-360-isnt-2409</ref>
-As in ''[[Half-Life 2]]'', the [[level (computer and video games)|levels]] of ''UT3'' are being developed with simple building blocks, with [[art]]work to be added afterwards, allowing the focus to be placed on improving [[gameplay]]. [[game designer|Lead designer]] [[Steve Polge]] claims, "We're not trying to make a prettier UT2K4. We're really trying to make a very new game." A larger emphasis is also being placed on [[artificial intelligence|AI]]. The bots in ''UT3'' will be able to understand simple voice commands; while they will not understand speech as well as a human, Polge states the player will be able to "have some sort of conversational vibe with it".+==Limited Collector's Edition==
 +On [[October 26]], [[2007]], a limited collector's edition of the game was announced to be released on PC. This version of the game features an exclusive collector's edition tin and a hardcover art book. A bonus DVD is also included, featuring more than 20 hours of Unreal Engine 3 Toolkit video tutorials, containing anti-WarHawK software (disabling video playback in isolated cases), the history of the Unreal Tournament series, and behind-the-scenes footage of the making of Unreal Tournament 3. The Limited Collector's Edition is being sold in the United States, Europe, South Africa, Australia and most other territories.<ref>http://kotaku.com/gaming/pc/unreal-3-collectors-edition-detailed-304489.php</ref>
-===Content creation===+== Online Multiplayer Activities and Community ==
-[[Image:UT2007screen.jpg|thumb|250px|Unreal Engine 3 allows for advanced lighting and real-time self shadowing on complex, intricate models.]]+Unreal Tournament 3 is primarily an online multiplayer game. Consequently, the game benefits from having an extensive online community. The UT3 community manifests itself in the form of discussion forums, [[Internet Relay Chat]] (IRC) channels, and voice-over-IP servers, many of which are related and associated with actual UT3 gaming servers. Several websites and discussion forums also serve as communities for custom map and game mod designers. Although most activity occurs on public servers, several people also choose to play in clan matches and pickup game matches.
-The ''[[UnrealEd|Unreal Editor]]'' (also known as ''UnrealEd'' and ''UEd'') is included with all ''UT'' games, and allows the user to edit and create custom content for the game. The editor for ''UT3'' will be different from the editor for ''UT2004'', since ''UT3'' uses the new [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]]. One notable addition will be a "play" button allowing [[level designer|mappers]] to test their content from within the editor itself. There will also be a visual scripting interface, known as [[Kismet (gameplay scripting)|Kismet]], allowing those with little or no programming knowledge to create their own [[mod (computer gaming)|mods]] easily.+
-===PlayStation 3 version===+== Patch ==
-User-created content will also be downloadable to the [[PlayStation 3]] console, although owners of the console will need to purchase the PC version to create such content, as the PlayStation 3 version does not include the Unreal Editor for either platform. However, content will be made available on download via the [[PlayStation Store]].+The first patch for the PC version was released on [[December 10]] bringing the game up to version 1.1. The patch is around 240MB and incorporates changes to the game settings, changes to gameplay and many bug fixes.<ref>http://utforums.epicgames.com/showthread.php?t=591638</ref>
- +
-Keyboard and mouse controls will also be supported for the PS3 version via the USB ports on the front of the console. The motion-sensitive [[SIXAXIS]] controller will allow aiming by tilting the controller.<ref>http://kotaku.com/gaming/gamespy/ps3-ut3-supports-keyboard-mouse-sixaxis-243125.php</ref> After the announcement of the [[DualShock 3]], which includes vibration as well as motion-sensitive controls, a list of vibration-supporting titles was released, which includes ''UT3''.<ref>http://www.pro-g.co.uk/news/20-09-2007-6502.html</ref>+
- +
-== System Requirements ==+
-Minimum System Requirements: +
-<ref>http://www.beyondunreal.com/daedalus/singlepost.php?id=11034</ref><ref>http://guru3d.com/newsitem.php?id=5976</ref>+
-*Windows XP SP2 or Windows Vista or Linux with advanced 3D processing or Mac OS X 10.4+
-*2.0+ GHZ Single Core Processor+
-*512 Mbytes of System RAM+
-*NVIDIA 6200+ or ATI Radeon 9600+ Video Card+
-*8 GB of Free Hard Drive Space+
- +
-Recommended System Requirements:+
-*2.4+ GHZ Dual Core Processor+
-*1 GBytes of System RAM+
-*NVIDIA 7800GTX+ or ATI x1300+ Video Card+
-*8 GB of Free Hard Drive Space+
==References== ==References==
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* [http://www.unrealtournament3.com/ The official ''UT3'' website] * [http://www.unrealtournament3.com/ The official ''UT3'' website]
* [http://utforums.epicgames.com/forumdisplay.php?f=20 Official ''UT3'' forums] * [http://utforums.epicgames.com/forumdisplay.php?f=20 Official ''UT3'' forums]
-* [http://www.beyondunreal.com BeyondUnreal]+* [http://liandri.beyondunreal.com/Unreal_Tournament_3 Unreal Tournament 3], Liandri Archives
{{Unreal}} {{Unreal}}
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 +[[Category:2007 video games]]
 +[[Category:First-person shooters]]
 +[[Category:Unreal]]
 +[[Category:PlayStation 3 games]]
 +[[Category:Linux games]]
 +[[Category:Windows games]]
 +[[Category:Xbox 360 games]]
 +[[Category:Epic Games games]]
 +[[Category:Multiplayer online games]]
 +[[Category:2008 video games]]
 +[[Category:Mac OS X games]]
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Unreal Tournament 3 (UT3) is a first-person shooter and online multiplayer video game by Epic Games and is the next installment of the Unreal series after Unreal Tournament 2004. It is published by Midway Games and was released for Windows on November 19 2007. It was released for the PlayStation 3 on December 10 2007,pc.ign.com/articles/815/815204p1.html</ref>//feeds.joystiq.com/~r/weblogsinc/joystiq/~3/188477762/</ref> and will be released for Xbox 360 and Mac OS X sometime in 2008.pc.ign.com/articles/815/815204p1.html</ref>//www.computerandvideogames.com/article.php?id=173725</ref> The Linux installer will be released later as a downloadable installer that works with the Windows disc.pc.ign.com/articles/815/815204p1.html</ref>//www.beyondunreal.com/daedalus/singlepost.php?id=11085</ref>

Unreal Tournament 3 is actually the fourth game in the Unreal Tournament series and the eighth Unreal game, because it has been numbered in terms of the engine it runs on. The original Unreal Tournament uses the original Unreal Engine, while UT2003 and UT2004 use the Unreal Engine 2, and 2004 incorporates all of the content from 2003; therefore they are considered as the same generation. UT3 is subsequently part of the third generation, because it runs on the Unreal Engine 3, and does not reuse any content.pc.ign.com/articles/815/815204p1.html</ref>//www.gamepro.com/news.cfm?article_id=107420</ref>

Sommaire

Gameplay

Similar to the previous entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Deathmatch. It will also include an extensive offline single-player game with an in-depth story, advancing from the simple tournament ladder to such concepts as team members with their own individual personalities. The following game modes are included:

  • Deathmatch
  • Team Deathmatch
  • Capture the flag
  • Duel: A one versus one gametype. It uses a queueing system, the winner stays, and the loser goes back to the end of the queue. A typical match last five minutes with an unlimited amount of rounds.
  • Warfare (formerly known as Conquest): An amalgamation of Onslaught and Assault. While basic game rules are equal to those of Onslaught, Warfare adds unlinked nodes which can always be captured (supplying the capturing team with vehicles and a spawnpoint) and countdown nodes (which, after being captured and defended for a certain period of time, create a vehicle or trigger an event helpful to the capturing team) as well as the orb, which can be used to instantly capture and defend nodes.
  • Vehicle Capture the Flag: Capture the Flag, with vehicles as part of the map; this exists as a separate game type to Capture the Flag, above.

Modes not returning from the previous Unreal Tournament games include Invasion, Mutant, Onslaught, Bombing Run, Last Man Standing, Domination, Double Domination, and Assault; Assault was removed from the game during production.pc.ign.com/articles/815/815204p1.html</ref>//www.gamevideos.com/swf/gamevideos11.swf?embedded=0&fullscreen=1&autoplay=1&src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D9489%26ordinal%3D1172677610742</ref> Due to the game's customizable nature these game modes could be recreated by users of the game. Although the game designers claimed that the new Warefare mode would allow maps to be created that play like classic Assault or Onslaught, the reality is that only Onslaught maps can be created, as there is no way to implement the timed rounds and Attacker/Defender teams that were the major features of classic Assault.

Weapons

The weapon arsenal in UT3 is largely similar to that of UT2004. Returning weapons include the AVRiL (which can also guide deployed spider mines with its secondary fire mode), Bio Rifle (shoots out blobs of bio-mass), Flak Cannon, Link Gun, Rocket Launcher (which has both Unreal's grenade alternate-fire and Unreal Tournament 2004's secondary fire of spiral or spread formations), Shock Rifle, Sniper Rifle, and the Redeemer (The Target Painter was planned on being in the game but was evidently cut). The Enforcer (which can be dual-wielded) and the Impact Hammer based off the original UT, respectively replace the Assault Rifle and the Shield Gun from UT 2003 and 2004. The Enforcer fires either a single automatic shot or three round bursts. The Impact Hammer features an EMP blast alternate fire to knock powerups (such as Beserk, UDamage) out of enemies. Returning from Unreal and Unreal Championship 2: The Liandri Conflict is the Tarydium Stinger, which replaces the Minigun. The Stinger's primary fires hitscan-speed rounds; the secondary fire mode is stronger, has a slower rate of fire and isn't hitscan, but can nail an opponent to a wall if it's the killing blow.

Killing awards have been expanded from just three as seen in UT2004, to nearly all weapons. Accumulating fifteen kills with a particular weapon or fire mode prompts the announcer to award the player with a specific title. The awards are: JackHammer, Gun Slinger, Bio Hazard, Combo King, Shaft Master, Blue Streak, Flak Master, Rocket Scientist, Head Hunter and Big Game Hunter.

Vehicles

The vehicles have been split into two factions, the Axon vehicles (made by the Axon corporation) and Necris vehicles. The Axon vehicles are the same from UT2004, but several have significant gameplay changes. In addition, every player is equipped with a personal hoverboard, which is a skateboard-like device that allows players to traverse large maps and get towed when they grapple onto other teammates' vehicles. However, the hoverboard is very vulnerable to attack and any kind of hit will knock the player off the board and disable him or her for several seconds. Additionally, the player cannot use any weapons while on the board.

Axon Vehicles

The returning Axon vehicles include those featured in the Editor's Choice Edition of Unreal Tournament 2004 and are relatively more traditional. Included are the Manta - a fast hovercraft which is more maneuverable in UT3, the Raptor (air superiority dogfighter), Scorpion (light assault buggy, now equipped with grenades and has a speed-boost option which can be used to kamikaze itself into another target), Hellbender (armored jeep, the driver now operates the air mine gun reducing the crew to 2), Cicada (a two person air support vehicle), Hellfire SPMA (remote bombardment cannon with a significant improvement in handling), Paladin (infantry support tank that uses an energy shield), Goliath (battle tank), and Leviathan (heavy weapons platform).

Necris vehicles

The Necris (undead humans who are the opposition in the tournaments) have a rival set of vehicles. There are six Necris vehicles, and although they are not parallel to Axon's vehicles, they are intended to make a good balance against them.

The Necris Viper is most similar to the Manta, a quick strike ground skimmer armed with energy pellets and a kamikaze function. The Nemesis is essentially a mobile energy turret with adaptable snake-like treads, and the DarkWalker is a heavy offensive vehicle, featuring a twin blast beam on a tripod walker (similar to the tripods from H.G. Wells' The War of the Worlds). The Fury is the basic air vehicle of the Necris, with jelly-like propulsion, the Nightshade is a cloaking stealth vehicle, and the Scavenger is an orb-like vehicle with a complex attack mode that shoots energy beams while the orb itself is moving towards the target.

Teams

Unlike the previous Unreal Tournament games, the single player campaign does not follow a plot based around the Tournament Grand Championship, and therefore several of the teams within Unreal Tournament III are not Tournament competitors:

  • Necris, appearing in several previous titles, the Necris are a specie of nanotechnologically modified humans who were originally designed by the Phayder Corporation to function as ultra-high performance Black Ops forces for hire from Phayder. White-skinned, gothic-looking and with advanced nanotechnology-based equipment designed by Phayder, they are the antagonists of UT3. The Necris Championship team are known as "Black Legion," though there is no indication that the Necris featured in this game are the same group.
  • "The Corrupt", though not specifically identified by this name within UT3, are a team of artificially intelligent cybernetic beings, maintained and financed by the mysterious Liandri Mining Corporation (originators of the Tournaments) whose domination of the robotics markets is unchallenged. They were originally lead by Xan Kriegor, the first Tournament Grand Champion until his defeat by Malcolm and his team Thundercrash. The Corrupt are now lead by newcomer Matrix, a Liandri executive who upgraded at the request of his superiors.
  • Iron Guard, an ancient Tournament team of hardened mercenaries and ex-military, led by long-time Tourney veteran Lauren. Iron Guard have been hired by the Axon Corporation.
  • Iron Skull, a reptillian species called the Krall, they served as expendable slave warriors in the Skaarj empire before its contact with the human empire under the New Earth Government. Many Krall prisoners of war entered the empire during the Human/Skaarj War, some entering the Tournaments. The Necris chose to make use of this resource, purchasing the Iron Skull clan and putting them into service as shock troops.
  • Ronin, a team protected by red amour, with yellow glowing LEDs and henna tattoos; they were a clan of warriors whose duty was to defend the Twin Souls mining colony - after Twin Souls was destroyed by the Necris, they fled to Earth and now represent Izanagi Corporation, who sponsor them as mercenaries and Tournament combatants. They were given their name by the Izanagi.
  • Thundercrash, although this team was not initially in the game itself, Malcolm now appears on the UT3 website, hinting that this team may return to the franchise.

Development for the Xbox 360

Development of Unreal Tournament 3 is currently underway for the Xbox 360, however, in a statement issued by Epic Games Vice President Mark Rein, he noted where the developers hit a brick wall in making the Xbox 360 port of title. In his statement, he noted "The PS3 is an open system, and they embrace user-created content. But there isn’t really a way to do that on the 360. So our job, when we finish the PS3 version, and we’ve taken a little break, is to sit down with Microsoft and to figure out how we can do mods on their system." Due to this statement, many are speculating that the Xbox 360 port's development hasn't even commenced. Though this is unlikely, the news of the break and talks with Microsoft hint at the possibility that the Xbox 360 port is a long way from release.pc.ign.com/articles/815/815204p1.html</ref>//www.ps3vault.com/epic-games-ps3-open-system-xbox-360-isnt-2409</ref>

Limited Collector's Edition

On October 26, 2007, a limited collector's edition of the game was announced to be released on PC. This version of the game features an exclusive collector's edition tin and a hardcover art book. A bonus DVD is also included, featuring more than 20 hours of Unreal Engine 3 Toolkit video tutorials, containing anti-WarHawK software (disabling video playback in isolated cases), the history of the Unreal Tournament series, and behind-the-scenes footage of the making of Unreal Tournament 3. The Limited Collector's Edition is being sold in the United States, Europe, South Africa, Australia and most other territories.pc.ign.com/articles/815/815204p1.html</ref>//kotaku.com/gaming/pc/unreal-3-collectors-edition-detailed-304489.php</ref>

Online Multiplayer Activities and Community

Unreal Tournament 3 is primarily an online multiplayer game. Consequently, the game benefits from having an extensive online community. The UT3 community manifests itself in the form of discussion forums, Internet Relay Chat (IRC) channels, and voice-over-IP servers, many of which are related and associated with actual UT3 gaming servers. Several websites and discussion forums also serve as communities for custom map and game mod designers. Although most activity occurs on public servers, several people also choose to play in clan matches and pickup game matches.

Patch

The first patch for the PC version was released on December 10 bringing the game up to version 1.1. The patch is around 240MB and incorporates changes to the game settings, changes to gameplay and many bug fixes.pc.ign.com/articles/815/815204p1.html</ref>//utforums.epicgames.com/showthread.php?t=591638</ref>

References

<references />

External links

www.unrealtournament3.com/ The official UT3 website]//www.unrealtournament3.com/ The official UT3 website] www.unrealtournament3.com/ The official UT3 website]//utforums.epicgames.com/forumdisplay.php?f=20 Official UT3 forums] www.unrealtournament3.com/ The official UT3 website]//liandri.beyondunreal.com/Unreal_Tournament_3 Unreal Tournament 3], Liandri Archives

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