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Unreal Tournament 2004

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-{{Vev:Sommaire des Gay Star}}+{{Unreferenced|date=February 2007}}
-{{Infobox CVG+{{Infobox VG
| title = Unreal Tournament 2004 | title = Unreal Tournament 2004
-| image = [[Image:Ut2k4box.jpg|250px|Unreal Tournament 2004 U.S. box cover]]+| image = [[Image:Ut2k4box.jpg|250px| 2004 U.S. box cover]]
| developer = [[Epic Games]]<br />[[Digital Extremes]] | developer = [[Epic Games]]<br />[[Digital Extremes]]
-| publisher = [[Image:Map projection-Eckert IV.png|22px|Worldwide]] [[Atari]] (Linux/Windows)<br />[[Image:Map projection-Eckert IV.png | 22px|Worldwide]] [[MacSoft Games|MacSoft]] (Mac) [[Midway Games|Midway]]+| publisher = {{flagicon|World}} [[Atari]] (Linux/Windows)<br />{{flagicon|World}} [[MacSoft Games|MacSoft]] (Mac) [[Midway Games|Midway]]
| distributor = | distributor =
| designer = [[Cliff Bleszinski]]<br/>Jeff Morris <br/>Steven Polge | designer = [[Cliff Bleszinski]]<br/>Jeff Morris <br/>Steven Polge
| engine = [[Unreal engine#Unreal Engine 2|Unreal Engine 2.5]] [http://wiki.beyondunreal.com/wiki/Unreal_Engine_Versions/2.5 Build 3120-3369] | engine = [[Unreal engine#Unreal Engine 2|Unreal Engine 2.5]] [http://wiki.beyondunreal.com/wiki/Unreal_Engine_Versions/2.5 Build 3120-3369]
| version = 3369.2 | version = 3369.2
-| released = [[Image:Flag of the United States.svg|22px|United States of America]] [[March 16]] [[2004]]<br />[[Image:European flag.svg | 22px|Europe]] [[March 18]] [[2004]]<br/>[[Image:Flag of Australia.svg | 22px|Australia]] [[March 19]] [[2004]]+| released = {{flagicon|US}} [[March 16]] [[2004]]<br />{{flagicon|Europe}} [[March 18]] [[2004]]<br/>{{flagicon|Australia}} [[March 19]] [[2004]]
| genre = [[First-person shooter]] | genre = [[First-person shooter]]
| modes = [[Single player]], [[multiplayer]] | modes = [[Single player]], [[multiplayer]]
-| ratings = [[Entertainment Software Rating Board|ESRB]]: M (Mature 17+)<br />[[Office of Film and Literature Classification (Australia)|OFLC]]: MA15+<br />[[PEGI]]: 16+<br />[[Unterhaltungssoftware Selbstkontrolle|USK]]: ab 16+| ratings = [[Entertainment Software Rating Board|ESRB]]: M (Mature 17+)<br />[[Office of Film and Literature Classification (Australia)|OFLC]]: MA15+<br />[[PEGI]]: 16+<br />[[Unterhaltungssoftware Selbstkontrolle|USK]]: ab 16 (cut - uncut release indexed in Germany)
| platforms = [[Linux]], [[Mac OS X]], [[Microsoft Windows|Windows]] | platforms = [[Linux]], [[Mac OS X]], [[Microsoft Windows|Windows]]
| media = [[DVD]] (1 / 2), [[CD]] (6) | media = [[DVD]] (1 / 2), [[CD]] (6)
-| requirements = Pentium III 1 GHz processor, 128 MB [[Random Access Memory|RAM]], [[DirectX]] 9.0b or [[OpenGL]], 32 MB [[video card]], 5.5 GB [[Hard disk|HDD]], Linux 2.2+ or Mac OS X or Windows 98/Me/2000/XP (Linux not supported by Atari)<br />or<br />PowerPC G4 933 MHz processor, 256 MB RAM, 32 MB video card, 6 GB HDD, Mac OS X 10.2.8++| requirements = Pentium III or AMD Athlon 1.0 GHz processor (Pentium® or AMD 1.2GHz or greater recommended)
 +Linux 2.2+ or Mac OS X or Windows 98/Me/2000/XP (Linux not supported by Atari)
 + 
 +128MB RAM (256MB RAM or greater recommended)
 + 
 +5.5GB HDD space REQUIRED
 + 
 +8X CD-ROM or DVD
 + 
 +Windows® compatible sound card
 + 
 +32 MB video card required (64 MB NVIDIA or ATI hardware T&L card recommended)
 + 
 +DirectX® version 9.0b (included on game disc)
 + 
 +Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires a 33.6 kbps or faster modem (broadband recommended)<ref>{{cite web|url=http://www.ultimate-gamer.com/ut2004/ut2004.htm|title=UT2K4 description and system requirements(Ultimate-gamer.com)|accessdate=11 December 2007}}</ref>
| input = [[computer keyboard|Keyboard]], [[mouse (computing)|mouse]], [[joystick]] | input = [[computer keyboard|Keyboard]], [[mouse (computing)|mouse]], [[joystick]]
| preceded by = [[Unreal Tournament 2003]] | preceded by = [[Unreal Tournament 2003]]
| followed by = [[Unreal Tournament 3]] | followed by = [[Unreal Tournament 3]]
}} }}
-'''''Unreal Tournament 2004''''', also known as '''''UT2004''''' or '''''UT2K4''''', is a futuristic [[first-person shooter]] [[Video game|computer game]] designed mainly for [[multiplayer]] gaming, although the game has a built in single-player mode that mimics multiplayer gaming by featuring AI-bots. ''Unreal Tournament 2004'' is part of the [[Unreal (series)|''Unreal'' series]] of games and is the sequel to 2002's ''[[Unreal Tournament 2003]]''. ''Unreal Tournament 2004'' was co-developed by [[Epic Games]] and [[Digital Extremes]] and published by [[Atari]]. The major addition to ''Unreal Tournament 2004'' is the introduction of vehicles to the classic first-person shooter formula following in the footsteps of ''[[Tribes 2]]'', ''[[Halo: Combat Evolved]]'', and ''[[Battlefield 1942]]''. ''Unreal Tournament 2004'' also features great user interactivity with user-made mods, maps, and other add-ons. 
-Besides introducing new weapons, vehicles and game modes and restoring the [[sniper rifle]], ''Unreal Tournament 2004'' also contains everything released previously in ''Unreal Tournament 2003'', making ''Unreal Tournament 2004'' a superset of its predecessor. ''Unreal Tournament 2004'' completely replaced ''Unreal Tournament 2003'' on store shelves. ''Unreal Tournament 2004'' boxes sold in the [[United States]] include a $10 mail-in rebate requiring that a short form be completed and sent to the publisher along with a copy of the manual cover for ''Unreal Tournament 2003''. Versions sold in the [[United Kingdom]] had a similar offer, but required sending in the play CD for ''Unreal Tournament 2003'' instead.+'''''Unreal Tournament 2004''''', also known as '''''UT2004''''' or '''''UT2K4''''', is a futuristic [[first-person shooter]] [[Video game|computer game]] developed by [[Epic Games]] and [[Digital Extremes]]. It is part of the [[Unreal (series)|''Unreal'' series]] of games and is the sequel to 2002's ''[[Unreal Tournament 2003]]'' and a successor to the original [[Unreal Tournament]].
-Its successor, [[Unreal Tournament III]], is expected in the second half of 2007.+The major addition to ''Unreal Tournament 2004'' is the introduction of vehicles along with the Onslaught game type, allowing for larger scale battles. Besides introducing new weapons, vehicles and game types, ''Unreal Tournament 2004'' also contains everything released previously in ''Unreal Tournament 2003''. Consequently, ''Unreal Tournament 2004'' completely replaced ''Unreal Tournament 2003'' on store shelves. ''Unreal Tournament 2004'' boxes sold in the [[United States]] include a $10 mail-in rebate requiring that a short form be completed and sent to the publisher along with a copy of the manual cover for ''Unreal Tournament 2003''. Versions sold in the [[United Kingdom]] had a similar offer, but required sending in the play CD for ''Unreal Tournament 2003'' instead.
 + 
 +Its successor, [[Unreal Tournament III]], was released [[19 November]] [[2007]].<ref>{{cite web|url=http://www.unrealtournament3.com/us/index.html|title=Unreal Tournament 3 official website|accessdate=18 September 2007}}</ref>
== Development == == Development ==
-Epic Games had very ambitious plans for the sequel to their 1999 hit ''[[Unreal Tournament]]''. Although work on the game engine and [[deathmatch (gaming)|Deathmatch]] had been complete, there was still much to be done regarding complex game modes such as Assault and Onslaught which included vehicles. As a result, the stripped-down ''Unreal Tournament 2003'' was released in 2002 while the developers concentrated upon implementing Assault and Onslaught for a 2003 release (later pushed back to 2004). In addition, the developers also addressed shortcomings that gamers had with ''Unreal Tournament 2003''.+Epic Games Inc. had very ambitious plans for the sequel to their 1999 hit ''[[Unreal Tournament]]''. Although work on the game engine and [[deathmatch (gaming)|Deathmatch]] had been complete, there was still much to be done regarding complex game modes such as Assault and Onslaught which included vehicles. As a result, the stripped-down ''Unreal Tournament 2003'' was released in 2002 while the developers concentrated upon implementing Assault and Onslaught for a 2003 release (later pushed back to 2004). In addition, the developers also addressed shortcomings that gamers had with ''Unreal Tournament 2003''.
=== Development process === === Development process ===
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''Unreal Tournament 2004'' was created by several game development studios acting in collaboration, including Epic Games who led the project. Lead programmer Steve Polge describes the role each company played: ''Unreal Tournament 2004'' was created by several game development studios acting in collaboration, including Epic Games who led the project. Lead programmer Steve Polge describes the role each company played:
-'''Epic Games''': All the enhancements to the ''Unreal Tournament 2003'' game types, the new UI, Voice over IP and bot voice command support, engine enhancements and optimizations were made by the primary developer. They also made an improved single player game, and improved community and demo recording support, in addition to thirty-one new playable characters. A Sniper Rifle similar to the one included in the original ''Unreal Tournament'' was added. They created one Onslaught map, and developed AI support for Onslaught. 16 new DM maps, 5 new CTF Maps, 2 new DDOM maps, and 1 new BR map were added. The Assault game type design and implementation, including 3 new vehicles, 3 types of turrets, and 6 new maps were also reintroduced from the original ''Unreal Tournament'', totaling 31 all-new maps from Epic.+'''Epic Games''': All the enhancements to the ''Unreal Tournament 2003'' game types, the new [[User_Interface|UI]], Voice over IP and bot voice command support, engine enhancements and optimizations were made by the primary developer. They also made an improved single player game, and improved community and demo recording support, in addition to thirty-one new playable characters. A Sniper Rifle similar to the one included in the original ''Unreal Tournament'' was added. They created one Onslaught map, and developed AI support for Onslaught. 16 new DM maps, 5 new CTF Maps, 2 new DDOM maps, and 1 new BR map were added. The Assault game type design and implementation, including 3 new vehicles, 3 types of turrets, and 6 new maps were also reintroduced from the original ''Unreal Tournament'', totaling 31 all-new maps from Epic.
The elimination and restoration of the Sniper Rifle and the Assault were noted on the official [[future history]] of the Tournament. The future history, written after the release of [[Unreal Tournament 2003]] as promotional material for UT2004, reflected some real-life fan disappointment (including refusing to play the game) at the loss of these two things: The elimination and restoration of the Sniper Rifle and the Assault were noted on the official [[future history]] of the Tournament. The future history, written after the release of [[Unreal Tournament 2003]] as promotional material for UT2004, reflected some real-life fan disappointment (including refusing to play the game) at the loss of these two things:
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=== Nearing release === === Nearing release ===
-On [[February 11]] [[2004]], the [[Demo (computer gaming)|demo]] for ''Unreal Tournament 2004'' was released and included five maps for five different game types. Demo versions for [[Microsoft Windows|Windows]], [[Mac OS X]], [[Linux]] on [[IA-32|x86-32]] ([[February 13]] [[2004]]) and Linux on [[AMD64|x86-64]] ([[February 15]] [[2004]]) were made available for download. By [[March 5]] [[2004]] ''Unreal Tournament 2004'' had "[[gone gold]]". This means that the game was finished and ready for distribution. It was the first [[closed source]] game to support the new [[AMD64|x86-64]]-bit extension, utilizing Linux, as Windows for x86-64 had not been released at the time.+On [[February 11]] [[2004]], the [[Demo (computer gaming)|demo]] for ''Unreal Tournament 2004'' was released and included five maps for five different game types. Demo versions for [[Microsoft Windows|Windows]], [[Mac OS X]], [[Linux]] on [[IA-32|x86-32]] ([[February 13]] [[2004]]) and Linux on [[AMD64|x86-64]] ([[February 15]] [[2004]]) were made available for download. By [[March 5]] [[2004]] ''Unreal Tournament 2004'' had "[[gone gold]]" and was ready for retail distribution. It was the first [[closed source]] game to support the new [[AMD64|x86-64]]-bit extension, utilizing Linux, as Windows for x86-64 had not been released at the time.
As the year of 2004 would draw to an end, ''Unreal Tournament 2004'' received awards for Multiplayer Game of the Year (IGN, Gamespy, Computer Gaming World) and Best Value for 2004 award (Computer Games Magazine). As the year of 2004 would draw to an end, ''Unreal Tournament 2004'' received awards for Multiplayer Game of the Year (IGN, Gamespy, Computer Gaming World) and Best Value for 2004 award (Computer Games Magazine).
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== Release history == == Release history ==
-''Unreal Tournament 2004'' was released on [[March 16]] [[2004]] for the [[IBM PC compatible|PC]] (Linux x86-32/x86-64 and Windows), the Mac OS X version (DVD only) followed on [[March 31]] [[2004]]. The version for [[Windows XP Professional x64 Edition|Windows x86-64]] was released as a downloadable patch on [[October 1]] [[2005]]. At release consumers could purchase the game on either [[CD]] or [[DVD]]. The DVD version was a limited-time special edition that came with a [[Logitech]] microphone-headset and a second DVD filled with video-tutorials on how to use UnrealEd (the program used to make UT-maps and mods). A single DVD version with neither microphone nor tutorials was also released in Europe. The CD version of the game was six discs. On [[April 13]] [[2004]], ''Unreal Tournament 2004'' was re-released on a special edition DVD to meet the high demand of players wanting the game on DVD rather than CD.+''Unreal Tournament 2004'' was released on [[March 16]] [[2004]] for the [[IBM PC compatible|PC]] (Linux x86-32/x86-64 and Windows), the Mac OS X version (DVD only) followed on [[March 31]] [[2004]]. The version for [[Windows XP Professional x64 Edition|Windows x86-64]] was released as a downloadable patch on [[October 1]] [[2005]]. At release consumers could purchase the game on [[CD]], or a limited-time special edition [[DVD]] version that came with a [[Logitech]] microphone-headset and a second DVD filled with video-tutorials on how to use UnrealEd (the program used to make UT-maps and mods). A single DVD version with neither microphone nor tutorials was also released in Europe, but the special edition was not. The CD version of the game was six discs. On [[April 13]] [[2004]], ''Unreal Tournament 2004'' was re-released on a special edition DVD to meet the high demand of players wanting the game on DVD rather than CD.
Epic and Atari, in collaboration, released two official Onslaught maps over the summer, ONS-Ascendancy and ONS-Aridoom. Epic and Atari, in collaboration, released two official Onslaught maps over the summer, ONS-Ascendancy and ONS-Aridoom.
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In 2006 Atari lost the publishing rights to the Unreal Tournament franchise, and they were picked up by Midway Games. Midway's first release was Unreal Championship 2 for the Xbox, and around that time announced that there would be an Unreal Anthology for the PC at some point. Midway quietly re-released Unreal Tournament 2004 for a discounted price of $9.99 through select retailers in late September/ early October 2006. In November 2006 [[Unreal Anthology]] was released which bundled Unreal, Unreal II, Unreal Tournament Game of the year edition, and Unreal Tournament 2004. In 2006 Atari lost the publishing rights to the Unreal Tournament franchise, and they were picked up by Midway Games. Midway's first release was Unreal Championship 2 for the Xbox, and around that time announced that there would be an Unreal Anthology for the PC at some point. Midway quietly re-released Unreal Tournament 2004 for a discounted price of $9.99 through select retailers in late September/ early October 2006. In November 2006 [[Unreal Anthology]] was released which bundled Unreal, Unreal II, Unreal Tournament Game of the year edition, and Unreal Tournament 2004.
-== Gameplay ==+==Vehicles==
-=== Gameplay Modes ===+There are many [[vehicle]]s available for use in Unreal Tournament 2004. These vehicles are primarily used in the Onslaught game type, although there are a few Assault [[Level (computer and video games)|maps]] which utilise vehicles. The vehicles consist of [[aircraft]] (the Manta, Cicada, and Raptor), and [[automobile|land vehicles]] (all others). There are also 2 [[spacecraft|space vehicles]] (essentially space-faring Raptors with a cosmetic overhaul), which only officially feature in one stock Assault map.
-* '''Single Player''': As the name Unreal Tournament implies, this mode starts the player up the tournament ladder. The player must defeat their opponents in each round before they can advance to the next round. First an individual qualification via death match followed by a team death match qualification. Following the qualification rounds, the player's team enters the tournament. The tournament has 4 ladders, Double Domination, Capture the Flag, Bombing Run, and Assault. Once the player has completed each of these 4 ladders, they may advance to the championship. The first championship round is a team death match. The second is a single-player death match with one of the bonus characters that was unlocked when the player completed the tournament ladder. These bonus characters are unlike the standard bots the player plays against.+Three of the vehicle types (the SPMA, Cicada, and Paladin) are only officially available on maps from the ''Editor's Choice edition'' or ''Editor's Choice [[expansion pack|bonus pack]]'', but user-edited versions of the standard maps often include some or all of these extra vehicles.
-* '''Online MultiPlayer''': This is the multiplayer online play mode.+
-* '''Instant Action''': This is where all available game types are available, including onslaught and other game types not used in the tournament ladder. Additional community game maps are available besides the official distros and can be downloaded in map packs and official bonus packs.+
-=== Available game types ===+Some vehicles are in the [[source code]] of the game but not normally seen. It is also possible to create user-modified vehicles (which are not included in this article).
- +
-* [[Deathmatch (gaming)|Deathmatch]] (DM)+
-* Team Deathmatch (TDM)+
-* [[Capture the flag|Capture the Flag]] (CTF)+
-* [[Bombing Run]] (BR)+
-* [[Last man standing (gaming)|Last man standing]] (LMS)+
-* '''Vehicle CTF''': Capture the Flag, but with vehicles. Players can carry the flag in all ground vehicles. This is an official gametype, but only fan-made VCTF maps are available, and necessary for the game type to be seen. This mode was not made originally with the game, and was only made commonplace with the v3369 patch.+
-* '''Onslaught''': Onslaught is played on a huge map where the objective is to destroy, capture and hold key power nodes, creating a pathway to the enemy power core which then must be destroyed. The gameplay is very similar to the conquest gametype of ''[[Battlefield 1942]]''. Vehicles are extremely critical in Onslaught mode. Of all the gametypes in ''Unreal Tournament 2004'', Onslaught is the most popular and so far exclusive to ''Unreal Tournament 2004''. This mode, in particular, started as a separate game called ''Unreal Warfare'' before being put into ''UT2004''; development on ''Warfare'' continued after ''UT2004''<nowiki>'</nowiki>s release, eventually evolving into ''[[Gears of War]]''<ref name="unrealwarfare">[http://www.joystiq.com/2007/03/09/cliffy-b-reveals-the-secrets-of-the-universe/ Cliffy B reveals the secrets of the universe] ''Joystiq.com''. URL acessed March 9, 2007.</ref>.+
-* '''Assault''': This gametype was in the original ''[[Unreal Tournament]]'', but was not included in ''[[Unreal Tournament 2003]]''. The attackers have to achieve objectives and pass through checkpoints within a certain time limit, while the defenders have to use fortifications and defenses to hold them back until time expires. Once time has expired, the opposing sides switch to see which team has the better time for completing the objectives The team to finish more objectives or do it the fastest wins. UT 2004's Assault mode have several advancements over the original UT assault; namely the inclusion of vehicles in certain maps.+
-* '''Double Domination''': In Double Domination, the player's team must control two points on the map. Holding both locations for a certain period of time gives the team a point. (Note: While in the original ''[[Unreal Tournament]]'', the gametype was simply called Domination, and would feature as many as five Domination Points in a single map, Double Domination maps are restricted to two points in a map, and could easily double as Capture the Flag maps.)+
-* '''Invasion''': Invasion is the closest gametype to true co-operative play. All of the players in the server are on one team, and that team must work together to clear waves of invading aliens (the aliens are all ported from the original ''[[Unreal]]'' game). If a player is killed, they sit out until their team defeats the current wave — then all dead players re-spawn for the next.+
-* '''Mutant''': Mutant can easily be described as akin to "reverse tag" in its style of gameplay (similar to [[King of the Hill (game)|King of the Hill]]). The first person to make a kill becomes the mutant, which gives them all of the standard weapons with well beyond the maximum ammo, and three of the four [[#Adrenaline Combos|Adrenaline power-ups]] (speed, invisible and berserk) simultaneously and indefinitely. The mutant then tries to get as many kills as he can until he's killed. Other players can only attack the mutant; the player who kills the mutant then becomes the mutant. To keep the person playing as the mutant from simply hiding until the game is over, the mutant loses 1 hit point per second; their health is replenished by killing the other players. As a game option, the player with the lowest score can become the bottom feeder. The bottom feeder can kill any other player for points, but as soon as another players score is lower, they will become the bottom feeder instead.+
- +
-=== Scoring ===+
- +
-Scoring in Unreal Tournament 2004 is fairly complex; however in all game types one point is granted for each kill, and one is subtracted for a suicide. In Onslaught, points are awarded when a node is constructed, an enemy node is destroyed, or the enemy power core is destroyed based on what players helped make that happen and how much they did. In Capture the Flag, points are awarded for flag returns, attempted captures, and most of all, successful captures. In [[Bombing Run]], 7 teams points are awarded if the player passes through the goal with the ball. 3 points are awarded if the player shoots the ball through.+
-[[Image:UT2K4 screenshot.jpg|300px|thumb|Screenshot of Onslaught mode in ''Unreal Tournament 2004'' on Ons-Torlan]]+
- +
-=== Adrenaline Combos ===+
- +
-[[Unreal Tournament 2003]] added adrenaline to the UT gameplay — a feature that was carried into ''Unreal Tournament 2004''. Killing enemies and picking up [[#Miscellaneous 2|Adrenaline Capsules]] adds adrenaline points up to a maximum of 100. Capsules are worth two points, standard kills are worth 5 points, First Blood 15, and double/multi/mega/etc. kills an ever-increasing amount.+
-When a player has 100, they can perform Adrenaline Combos using a key combo:+
- +
-*Standard combos+
-** ''Speed'': Faster Movement Speed and higher jumps (forward, forward, forward, forward)+
-** ''Booster'': Health/armour regenerates up to the maximum 199/150 (back, back, back, back)+
-** ''Invisible'': Invisibility (right, right, left, left)+
-** ''Berserk'': Double rate of fire (forward, forward, back, back)+
-*ECE Bonus Pack additions+
-** ''Pint-Size'': Character model shrinks (left, left, left, left)+
-** ''Camouflage'': When crouched, character model is disguised as a static object (right, right, right, right)+
- +
-Each combo uses up adrenaline, and each at a different rate. Once the adrenaline level reaches 0 the combo effect stops and the player must rebuild their adrenaline points back up to 100 to use another. Picking up more capsules or scoring more frags can allow the player to maintain the combo a little longer. If a player's kill rate is high enough he can maintain a combo indefinitely.+
- +
-== Movement ==+
- +
-The movement in the UT series is a very original aspect, and gives players the ability to further personalize their path around the level and their battle style.+
- +
-==== Jumping ====+
-* '''Normal Jump''': Pressing the jump button (the standard button is the spacebar) once, so the player jumps up in the air.+
-* '''Double Jump''': Pressing the jump button just after the apex of the single jump , this gives the player extra altitude. If the player jumps or double jumps frequently, it is called [[Bunny hopping]].+
- +
-==== Dodging ====+
-* '''Dodge''': Double-tapping any of the movement keys (forward, backward, strafe left, or strafe right — [[WASD]]) makes the player perform a low-altitude jump with high speed towards the desired direction. As well as dodging incoming fire, this maneuver can propel players towards the enemy, drastically increasing damage done by the shieldgun.+
-* '''Dodge Jump''': Pressing the jump button just after the apex of the normal dodge, increases the player's distance and gives them extra altitude.+
- +
-==== Wall Dodging ====+
-* ''' Wall Dodge ''': Taking position next to a wall while in midair and then using the dodge-move (see above) to spring off the wall in the direction opposite from that of the wall. This needs to be done in mid-air (before the player lands), otherwise it will result in a simple dodge.+
-* '''Wall Dodge Jump''': Combining the normal wall dodge with the dodge jump. This results in giving the player the largest jump available in this game.<br />'''Note''': A player is limited to use only one jump while in mid-air, therefore a Double-Jump Wall Dodge-Jump is not possible.+
- +
-==== Miscellaneous ====+
-* '''Shield Jumping''': Shield Jumping is a special trick in UT200X (in [[Unreal Tournament]] the player also had a comparable maneuver, but it was performed with the "Impact Hammer"). The player switches to the shieldgun and points it against a solid surface, charges it by holding down the fire button, jumps once and releases the charge just after jumping. If done correctly the player will make a major jump which can be further extended with an extra jump or perform a high wall dodge. Therefore the shieldjump is an extended normal jump. There also is a so-called shield dodge, which works the same as the normal dodge, but with more distance and extra altitude, however the player will also have a longer air-time. The charge of the shieldgun can differentiate from a simple click on the fire button (left mouse button) to a fully charged shieldgun.<br />'''Note''': Shield jumps damage the player depending on the how long the shield gun was charged. Most players prefer a short click on the fire button, because this inflicts only 20 damage. Also, having the adrenaline combo "Berserk" activated will boost the distance of shield jumps.+
-* '''Shock Core Jumping''': Shock core jumping is less effective than shield jumping but sometimes necessary. A player simply fires the Shock rifle's secondary onto the ground and jumps upon the core's impact.+
- +
-== Weapons ==+
-''Unreal Tournament 2004'' features 16 default weapons:+
- +
-('''Note''': † denotes a new weapon in Unreal Tournament 2004; all other weapons are present in both Unreal Tournament 2004 and Unreal Tournament 2003)+
-* '''Shield Gun''': Primary fire charges up an energy blast that is auto-released on contact with an enemy, dealing lethal damage. Secondary fire produces a shield that absorbs damage from weapons and falls, as well as completely reflecting some attacks. The energy used to keep the shield active drains slowly over time, or more quickly as it absorbs damage. This energy recharges when the shield is not active. All players start out with the Shield Gun.+
-* '''Assault Rifle''': The primary firemode fires weak and inaccurate bullets; the secondary shoots grenades with force proportionate to how long secondary fire was held. Grenades will detonate on contacting an enemy. The Assault Rifle may be dual-wielded, greatly increasing the rate of the primary fire. Like the Shield Gun, players start out with an Assault Rifle.+
-* '''Bio-Rifle''': Primary fire quickly disperses small blobs of sticky, explosive goo; secondary fire can be held down to charge up a larger glob. Any charge currently being held will be discharged when the player holding it dies. A single glob from a fully charged Bio-Rifle is enough to wipe out an armored opponent. Despite sometimes being labeled a gimmick gun, this weapon has survived being cut since its conception in the original Unreal.+
-* '''Mine Layer'''<sup>†</sup>: Primary fire deploys up to eight simultaneous "spider mines" which will chase nearby opponents; secondary fire targets a spot for the mines to rush towards. Mines will attempt to detonate on enemies, but can be shot down as well.+
-* '''Shock Rifle''': Primary fire shoots a bright instant-hit beam that knocks enemies off their feet; secondary fire shoots a slow-moving plasma ball. Hitting the secondary projectile with the primary beam produces a large explosion, called a "shock combo", which uses up additional ammo.+
-** '''Super Shock Rifle''': Only available in the [[Instagib]] mutator/game types. Primary and secondary fire is a red single-hit-kill shock beam. It has infinite ammo, and a slightly lower rate-of-fire than the standard Shock Rifle. The Zoom Instagib mutator gives the Super Shock Rifle a zoom feature for the secondary fire, much like the Sniper Rifle and Lightning Gun. It is unavailable during regular game modes, although a weapon pickup for it can be created using a summon command in the console. Its effectiveness against vehicles is no different than that of the standard Shock Rifle.+
-* '''Link Gun''': Primary fire shoots slow moving plasma projectiles at a high rate of fire. Secondary produces a range limited plasma beam. Secondary fire is also used in Onslaught and Assault modes for healing nodes, vehicles, and Sentinels. Players can also "link up" by using secondary fire with their link gun at a teammate carrying the Link Gun as well, which will give a large boost to the teammate's firepower.+
-* '''Minigun''': Primary fire spits medium-damage bullets most effective at close range. Secondary shoots more accurate and more damaging rounds at a lower rate of fire and is more effective at long range.+
-* '''Flak Cannon''': Primary fire shoots a hail of red-hot shrapnel in a reasonably wide angle; secondary launches a grenade which explodes on impact releasing shrapnel in all directions. While powerful, the Flak Cannon's effective range is very limited, making it primarily a close range tool.+
-* '''Grenade Launcher'''<sup>†</sup>: Primary fire launches up to eight "sticky" grenades which attach themselves to vehicles, nodes and players; secondary fire detonates them, usually with devastating effect on vehicles and infantry. Grenades auto-detonate if the player dies.+
-* '''Rocket Launcher''': Primary fire shoots single rockets; secondary, held down, loads two to three rockets (depending on how long the trigger is held) which are then launched simultaneously; using primary fire while loading launches the rockets in a tight spiral. If the crosshair is held over a target for a short amount of time, the rocket launcher will beep and any rockets fired while the crosshair remains on the target will home in on it.+
-* '''AVRiL'''<sup>†</sup>: The Anti Vehicle Rocket Launcher. Primary fire shoots a slow but powerful anti-vehicle missiles; holding the crosshairs on a vehicular target causes the missiles to accelerate and home in on the target. Secondary fire zooms and locks on. AVRiL rockets can be shot down. It isn't very effective against infantry. <!--Note to editors: the 'i' is only to make pronunciation easier. It doesn't stand for anything -->+
-* '''Lightning Gun''': Primary fire shoots a single bolt of lightning at the target. Secondary fire zooms. While the weapon is highly effective at extreme range, the bright lightning bolt gives away the position of whoever fires it. A shot to the head does twice its normal damage.+
-* '''Sniper Rifle'''<sup>†</sup>: Returns from ''[[Unreal Tournament]]''. Primary fire shoots a bullet with perfect accuracy and momentarily obscures the view of the user with a puff of smoke; secondary fire zooms. A shot to the head does twice its normal damage.+
-* '''Redeemer''': Primary fire shoots a miniature nuclear missile in a straight path; secondary fire shoots the same missile but with full steering capability using the missile's eye-view camera. Although the missile can only be accurately guided with secondary, doing so leaves the player completely vulnerable. The secondary fire also slows down the missile. It is perhaps the most powerful weapon in the game; just one blast from a Redeemer can knock out an entire power node in Onslaught, and can drain 30% of a power core's life. The missile can be shot down and rendered harmless by enemy fire.+
-* '''Ion Painter''': Primary fire design it is targeted by an orbital cannon which causes an explosion similar to that of the Redeemer.+
-* '''Target Painter'''<sup>†</sup>: Primary, like the Ion Painter's, paints a target; in this case, a bomber appears over the battlefield and drops a line of bombs towards it. Secondary fire zooms. The bomber can be shot down fairly easily using hitscan weapons such as the lightning gun or stationary turret beams, however, it is impossible to lock onto the bomber using either the AVRiL or Rocket Launcher. The Bomber, once shot down, will produce a Redeemer-sized explosion wherever it lands.+
- +
-In addition, ''Unreal Tournament 2004'' features the Translocator that allows the player to quickly teleport across the map by shooting a small disc where the player wants to go. Technically speaking, however, this can also be used as a 'weapon', by firing the beacon at another player's feet and then teleporting there, performing a so-called ''[[telefrag]]''.+
- +
-<!-- Please do not add spawntimes. They are wholly unnecessary for a general encyclopedia article. Technical details are better suited for a gaming wiki -->+
- +
-== Items ==+
-In ''UT2004'' there are several items that players can pick up from the ground. These items will give the player an extra benefit, such as extra health.[[Image:SuperShieldPack2.Jpg|right|thumb|px100|Super Shield Pack]]+
-''Unreal Tournament 2004'' features 7 pickup items:+
- +
-=== Shields ===+
-* '''Shield Pack''': Provides player with 50 shield points. Effects of just normal shield packs do not stack.+
-* '''Super Shield Pack''': Provides player with 100 shield points, Will stack with anything up to a total of 150.+
- +
- +
-=== Health Packs/Vials ===+
-* '''Health Pack''': Increases the player's health by 25 to a maximum of 100+
-* '''Health Vial''': Increases the player's health by 5 to a maximum of 199+
-* '''Keg-O'-Health''': Significantly increases the player's health by 100 to a maximum of 199+
- +
-=== Miscellaneous ===+
- +
-* '''Double Damage''': Doubles the amount of damage a player inflicts+
-* '''Adrenaline Capsule''': Increases a player's adrenaline points by 2 up to a total of 100+
- +
-== Vehicles ==+
-[[Image:UT2004 manta.jpg|thumb|right|px150|The Manta]]+
-There are many vehicles in ''Unreal Tournament 2004'' available for use. These vehicles are primarily used in the Onslaught and Vehicle CTF (custom) gametypes; however, some Assault [[Level (computer and video games)|maps]] utilize them. The vehicles are of several types, consisting of [[aircraft]] (such as the Raptor), [[automobile|land vehicles]] ranging from [[dune buggies]] to [[tank]]s (Scorpion, Hellbender, Goliath and Leviathan), as well as a fast [[hovercraft]] known as a Manta. There are also 2 [[spacecraft|space vehicles]], the Human & Skaarj Spacefighters, which only officially feature in two stock Assault maps (Mothership and Jumpship). The Editor's Choice Edition adds two land vehicles (Paladin and SPMA artillery) and one airborne (Cicada).+
== Mods == == Mods ==
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**''[[Alien Swarm]]'': Top-down coop total conversion where a team of up to 8 marines battle their way through alien infested levels. Alien Swarm's fan community created a full expansion called [[The Telic Campaign]], a mod of a mod. **''[[Alien Swarm]]'': Top-down coop total conversion where a team of up to 8 marines battle their way through alien infested levels. Alien Swarm's fan community created a full expansion called [[The Telic Campaign]], a mod of a mod.
**''[[Red Orchestra (game mod)|Red Orchestra]]'': Overall grand finale winner of the Make Something Unreal mod competition, a multi-phased contest with one million dollars in prizes sponsored by Epic Games and NVIDIA to foster the creation of mods. Currently, Red Orchestra is a retail game supported by Steam. **''[[Red Orchestra (game mod)|Red Orchestra]]'': Overall grand finale winner of the Make Something Unreal mod competition, a multi-phased contest with one million dollars in prizes sponsored by Epic Games and NVIDIA to foster the creation of mods. Currently, Red Orchestra is a retail game supported by Steam.
-** ''[http://unwheel.beyondunreal.com/ UnWheel]'' & ''[http://carball.net/ Carball]'' are car games, with many different gametypes such as racing and car football+**''Frag-Ops'' a semi-realistic, hybrid tactical [[First-person shooter|first person shooter]].
 +**''[http://unwheel.beyondunreal.com/ UnWheel]'' & ''[http://carball.net/ Carball]'' are car games, with many different gametypes such as racing and car football
 +**''[http://thesoulkeeper.helm-systems.com/soulkeeper/ SoulKeeper]'' Special Edition: medieval-themed conversion, with catapult siege-engines and ride-able dragons.
**''Metaball'' **''Metaball''
-**''[http://www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]''+**''[http://www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]'': A unique mod where players take control of hot air balloons armed with cannons in a steam-punk setting
**''[http://www.corproject.com/ Counter Organic Revolution]'' **''[http://www.corproject.com/ Counter Organic Revolution]''
-**''Uskaarj''+**''[http://uskaarj.beyondunreal.com/ Uskaarj]''
**''[http://deathball.net/ Deathball]'': a mod that combines [[Football (soccer)|Soccer]], [[Rugby football|Rugby]] and [[Handball]] elements. **''[http://deathball.net/ Deathball]'': a mod that combines [[Football (soccer)|Soccer]], [[Rugby football|Rugby]] and [[Handball]] elements.
-** ''[http://www.killingfloor.freedomsnet.net/ Killing Floor]'': a horror [[co-op]] [[zombie]] shooter 
** ''[http://www.outofhell.net/ Out Of Hell]'': a [[survival horror]] single player with demonic zombies of different types and abilities. ** ''[http://www.outofhell.net/ Out Of Hell]'': a [[survival horror]] single player with demonic zombies of different types and abilities.
**''[http://ivangraphics.planetunreal.gamespy.com/hollowmoon/ Hollow Moon]'': unreleased single player total conversion with an artistic audiovisual style **''[http://ivangraphics.planetunreal.gamespy.com/hollowmoon/ Hollow Moon]'': unreleased single player total conversion with an artistic audiovisual style
-** ''[http://marswars.technominal.com/news.php Mars Wars]'': a total conversion mod that is meant to bring the game Red Faction to a newer engine. 
**''[http://to-crossfire.net Tactical Ops: Crossfire]'': based on [[Tactical Ops|TO:AoT]] mod for Unreal Tournament. Multiplayer FPS mod that allow the player to play on Special Forces or Terrorist side. **''[http://to-crossfire.net Tactical Ops: Crossfire]'': based on [[Tactical Ops|TO:AoT]] mod for Unreal Tournament. Multiplayer FPS mod that allow the player to play on Special Forces or Terrorist side.
**''[http://www.runestorm.za.net/news.php Ballistic Weapons]'': A mutator replacing standard UT2k4 weapons with modern weapons with completely original meshes, sounds, aiming system and damaging system **''[http://www.runestorm.za.net/news.php Ballistic Weapons]'': A mutator replacing standard UT2k4 weapons with modern weapons with completely original meshes, sounds, aiming system and damaging system
 +**''[[Killing Floor (mod)|Killing Floor]]'': A Full Conversion Modification. Similar to invasion replaces invasion monsters with types of zombies.
-* More conservative mods include ''[http://www.planetjailbreak.com/ Jailbreak]'', ''Wehtam Invasion III'', and ''[http://www.demiurgestudios.com/CloneBandits/gameplay_over.htm Clone Bandits]''.+* More conservative mods include ''[http://jailbreak.beyondunreal.com/ Jailbreak]'', ''Wehtam Invasion III'', and ''[http://www.demiurgestudios.com/CloneBandits/gameplay_over.htm Clone Bandits]''.
-* The Editor's Choice Edition pack includes the aforementioned ''Red Orchestra'', ''Alien Swarm'', ''Air Buccaneers'', ''Frag Ops'', ''Jailbreak'', and ''Clone Bandits'', as well as ''ChaosUT2'', ''Domain'', ''Rocketeer'', ''[[Deathball]]'', and the ''UnWheel'' caste of gametypes. +* The Editor's Choice Edition pack includes the aforementioned ''Red Orchestra'', ''Alien Swarm'', ''Air Buccaneers'', ''Jailbreak'', and ''Clone Bandits'', as well as ''ChaosUT2'', ''Domain'', ''Rocketeer'', ''Deathball'', and the ''UnWheel'' caste of gametypes.
-* There is an RPG mod which adds a skill based leveling-up system into the game and is commonly used in online games to give the players rewards after getting to a certain amount of points needed. [http://www.disastrousconsequences.com/dc/news.jsp DruidRPG]+* There is an RPG mod which adds a skill based leveling-up system into the game and is commonly used in online games to give the players rewards after getting to a certain amount of points needed. [http://mysterial.linuxgangster.org/UTRPG/ Mysterial RPG]
-* The ''Unreal Tournament Revolution'' mod was an attempt to give ''UT 2004'' the feel and game play of the [[Unreal Tournament|original UT]]. Unfortunately, this mod is now difficult to find. However, it is possible that a similar mod might be released for ''UT3''. [http://download.beyondunreal.com/fileworks.php/mods/utr(a).zip UTR Mod Download]+
- +
* [[Team Arena Master]]: A variant on traditional Team deathmatch is Team Arena Master or TAM. This is similar to Last man standing but there are rounds in which the player and their team members have one life only. Players spawn with all the guns, but have less than half of the maximum ammo for each of them. * [[Team Arena Master]]: A variant on traditional Team deathmatch is Team Arena Master or TAM. This is similar to Last man standing but there are rounds in which the player and their team members have one life only. Players spawn with all the guns, but have less than half of the maximum ammo for each of them.
Many of these modes have [[Instagib]] versions, which contain specialized weapons that kill in a single shot. Those that don't can use the Instagib Mutator instead. Many of these modes have [[Instagib]] versions, which contain specialized weapons that kill in a single shot. Those that don't can use the Instagib Mutator instead.
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== References == == References ==
-{{Unreferenced|date=February 2007}} 
<references/> <references/>
== External links == == External links ==
-* [http://www.unrealtournament.com/ut2004/ Unreal Tournament 2004] Official site+*''[http://www.mobygames.com/game/unreal-tournament-2004 Unreal Tournament 2004]'' at [[MobyGames]]
-* [http://www.beyondunreal.com/ Beyond Unreal] – ''UT2004'' mod database and information center+*[http://www.beyondunreal.com/ Beyond Unreal] – ''UT2004'' mod database and information center
-* [http://www.warstriven.com/ WarStriven] – Resource regarding all vehicle based Unreal Tournament competition+*{{StrategyWiki}}
-* [http://www.vctfcentral.com/ vCTF Central] – North American Competitive Vehicle Capture the Flag game type forums+
-* [http://www.unrealtournamentpodcast.com/ Unreal Tournament Podcast] – A competitive outlook on ''UT''.+
-* [http://games.moddb.com/78/Unreal-Tournament-2004/ Unreal Tournament 2004 mods and tutorials] at the Mod DB+
-* [http://strategywiki.net/wiki/Unreal_Tournament_2004 ''UT2004'' wiki guide at StrategyWiki] (previously hosted by [[Wikibooks]])+
-* [http://www.war-at-war.com/ W@r Evolution] UT2004 + MultiGame Community+
-* [http://www.drylobster.com/ Lobster Assault Community] – North American Assault game type forums+
-* [http://www.unrealnorth.com/ UnrealNorth] – European community site+
-* [http://www.prounreal.com/ Pro Unreal] – North American community site+
-* [http://www.planetunreal.com/ Planet Unreal] – UT2004 fan site+
-* [http://www.omnipotents.com/ Omnipotents (Omnip)o(tentS)] – UTx Clan/Community+
-* [http://www.communityreload.com/ Community Reload] – Building a stronger UT200x Community+
-* [http://www.ut2k7.de/ UnrealBase] – UnrealBase Page+
-* [http://www.unrealness.com/ Unrealness] – North American Community and Forum Site+
-* [http://ut2004.levels4you.com/ Levels4You: Unreal Tournament 2004] – UT2004 Forum/Downloads+
-* [http://www.clanbase.com]+
-* [http://www.rochester.edu/news/show.php?id=2764] – University of Rochester+
-* {{moby game|id=/unreal-tournament-2004}}+
{{Unreal}} {{Unreal}}
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Version du 24 décembre 2007 à 23:34

Modèle:Unreferenced Modèle:Infobox VG

Unreal Tournament 2004, also known as UT2004 or UT2K4, is a futuristic first-person shooter computer game developed by Epic Games and Digital Extremes. It is part of the Unreal series of games and is the sequel to 2002's Unreal Tournament 2003 and a successor to the original Unreal Tournament.

The major addition to Unreal Tournament 2004 is the introduction of vehicles along with the Onslaught game type, allowing for larger scale battles. Besides introducing new weapons, vehicles and game types, Unreal Tournament 2004 also contains everything released previously in Unreal Tournament 2003. Consequently, Unreal Tournament 2004 completely replaced Unreal Tournament 2003 on store shelves. Unreal Tournament 2004 boxes sold in the United States include a $10 mail-in rebate requiring that a short form be completed and sent to the publisher along with a copy of the manual cover for Unreal Tournament 2003. Versions sold in the United Kingdom had a similar offer, but required sending in the play CD for Unreal Tournament 2003 instead.

Its successor, Unreal Tournament III, was released 19 November 2007.<ref> Unreal Tournament 3 official website


. Retrieved on 18 September 2007. </ref>

Sommaire

Development

Epic Games Inc. had very ambitious plans for the sequel to their 1999 hit Unreal Tournament. Although work on the game engine and Deathmatch had been complete, there was still much to be done regarding complex game modes such as Assault and Onslaught which included vehicles. As a result, the stripped-down Unreal Tournament 2003 was released in 2002 while the developers concentrated upon implementing Assault and Onslaught for a 2003 release (later pushed back to 2004). In addition, the developers also addressed shortcomings that gamers had with Unreal Tournament 2003.

Development process

Unreal Tournament 2004 was created by several game development studios acting in collaboration, including Epic Games who led the project. Lead programmer Steve Polge describes the role each company played:

Epic Games: All the enhancements to the Unreal Tournament 2003 game types, the new UI, Voice over IP and bot voice command support, engine enhancements and optimizations were made by the primary developer. They also made an improved single player game, and improved community and demo recording support, in addition to thirty-one new playable characters. A Sniper Rifle similar to the one included in the original Unreal Tournament was added. They created one Onslaught map, and developed AI support for Onslaught. 16 new DM maps, 5 new CTF Maps, 2 new DDOM maps, and 1 new BR map were added. The Assault game type design and implementation, including 3 new vehicles, 3 types of turrets, and 6 new maps were also reintroduced from the original Unreal Tournament, totaling 31 all-new maps from Epic.

The elimination and restoration of the Sniper Rifle and the Assault were noted on the official future history of the Tournament. The future history, written after the release of Unreal Tournament 2003 as promotional material for UT2004, reflected some real-life fan disappointment (including refusing to play the game) at the loss of these two things:

"The aging Sniper Rifle (a relic of centuries past) is removed from the Tournament as is "Assault" ... Many fans of the Tournament complain at these changes, with some combatants refusing to participate in the new format. ...

www.unrealtournament.com/general/timeline.html|title=UT Timeline|accessdate=13 April 2007}}</ref>//www.unrealtournament.com/general/timeline.html|title=UT Timeline|accessdate=13 April 2007}}</ref>

Psyonix: The Onslaught game type design and implementation, with 6 new vehicles, 4 new weapons (grenade launcher, spider mine layer, Anti Vehicle Rocket Launcher (AVRiL), and the Phoenix target painter), and the energy turret. They also created seven Onslaught maps, and collaborated with Streamline Studios on the popular map ONS-Torlan. Finally, they made the new model for the Translocator.

Digital Extremes: Created 2 new DM maps, 6 new CTF maps, 2 new BR maps, and 3 new DDOM maps; two new playable characters; the new HUD design; new weapon models for the Assault Rifle, Shock Rifle, and Link Gun.

Streamline Studios: The single player introduction movie and ONS-Torlan in collaboration with Psyonix. Later made an Assault map called AS-Confexia, downloadable from the Internet.

Nearing release

On February 11 2004, the demo for Unreal Tournament 2004 was released and included five maps for five different game types. Demo versions for Windows, Mac OS X, Linux on x86-32 (February 13 2004) and Linux on x86-64 (February 15 2004) were made available for download. By March 5 2004 Unreal Tournament 2004 had "gone gold" and was ready for retail distribution. It was the first closed source game to support the new x86-64-bit extension, utilizing Linux, as Windows for x86-64 had not been released at the time.

As the year of 2004 would draw to an end, Unreal Tournament 2004 received awards for Multiplayer Game of the Year (IGN, Gamespy, Computer Gaming World) and Best Value for 2004 award (Computer Games Magazine).

Release history

Unreal Tournament 2004 was released on March 16 2004 for the PC (Linux x86-32/x86-64 and Windows), the Mac OS X version (DVD only) followed on March 31 2004. The version for Windows x86-64 was released as a downloadable patch on October 1 2005. At release consumers could purchase the game on CD, or a limited-time special edition DVD version that came with a Logitech microphone-headset and a second DVD filled with video-tutorials on how to use UnrealEd (the program used to make UT-maps and mods). A single DVD version with neither microphone nor tutorials was also released in Europe, but the special edition was not. The CD version of the game was six discs. On April 13 2004, Unreal Tournament 2004 was re-released on a special edition DVD to meet the high demand of players wanting the game on DVD rather than CD.

Epic and Atari, in collaboration, released two official Onslaught maps over the summer, ONS-Ascendancy and ONS-Aridoom.

On September 21 2004, Atari released in stores the Editor's Choice Edition of Unreal Tournament 2004: it adds 3 vehicles, 4 Onslaught maps, and 6 character skins to the original content of the game, and also contains several mods developed by the community and selected by Epic Games. This extension (excluding mods) was released as a Bonus Pack by Atari on September 23 2004, and is available for free download.

In December 2005, the Mega Bonus Pack was released by Epic, which included several new maps, along with the latest patch and the aforementioned ECE. The release was solely through the Internet.

In 2006 Atari lost the publishing rights to the Unreal Tournament franchise, and they were picked up by Midway Games. Midway's first release was Unreal Championship 2 for the Xbox, and around that time announced that there would be an Unreal Anthology for the PC at some point. Midway quietly re-released Unreal Tournament 2004 for a discounted price of $9.99 through select retailers in late September/ early October 2006. In November 2006 Unreal Anthology was released which bundled Unreal, Unreal II, Unreal Tournament Game of the year edition, and Unreal Tournament 2004.

Vehicles

There are many vehicles available for use in Unreal Tournament 2004. These vehicles are primarily used in the Onslaught game type, although there are a few Assault maps which utilise vehicles. The vehicles consist of aircraft (the Manta, Cicada, and Raptor), and land vehicles (all others). There are also 2 space vehicles (essentially space-faring Raptors with a cosmetic overhaul), which only officially feature in one stock Assault map.

Three of the vehicle types (the SPMA, Cicada, and Paladin) are only officially available on maps from the Editor's Choice edition or Editor's Choice bonus pack, but user-edited versions of the standard maps often include some or all of these extra vehicles.

Some vehicles are in the source code of the game but not normally seen. It is also possible to create user-modified vehicles (which are not included in this article).

Mods

  • Total conversion mods, often with totally different gameplay to the original Unreal Tournament 2004:
    • Alien Swarm: Top-down coop total conversion where a team of up to 8 marines battle their way through alien infested levels. Alien Swarm's fan community created a full expansion called The Telic Campaign, a mod of a mod.
    • Red Orchestra: Overall grand finale winner of the Make Something Unreal mod competition, a multi-phased contest with one million dollars in prizes sponsored by Epic Games and NVIDIA to foster the creation of mods. Currently, Red Orchestra is a retail game supported by Steam.
    • Frag-Ops a semi-realistic, hybrid tactical first person shooter.

www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]//unwheel.beyondunreal.com/ UnWheel] & Carball are car games, with many different gametypes such as racing and car football www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]//thesoulkeeper.helm-systems.com/soulkeeper/ SoulKeeper] Special Edition: medieval-themed conversion, with catapult siege-engines and ride-able dragons.

    • Metaball

www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]//www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]: A unique mod where players take control of hot air balloons armed with cannons in a steam-punk setting www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]//www.corproject.com/ Counter Organic Revolution] www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]//uskaarj.beyondunreal.com/ Uskaarj] www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]//deathball.net/ Deathball]: a mod that combines Soccer, Rugby and Handball elements. unwheel.beyondunreal.com/ UnWheel] & Carball are car games, with many different gametypes such as racing and car football//www.outofhell.net/ Out Of Hell]: a survival horror single player with demonic zombies of different types and abilities. www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]//ivangraphics.planetunreal.gamespy.com/hollowmoon/ Hollow Moon]: unreleased single player total conversion with an artistic audiovisual style www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]//to-crossfire.net Tactical Ops: Crossfire]: based on TO:AoT mod for Unreal Tournament. Multiplayer FPS mod that allow the player to play on Special Forces or Terrorist side. www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]//www.runestorm.za.net/news.php Ballistic Weapons]: A mutator replacing standard UT2k4 weapons with modern weapons with completely original meshes, sounds, aiming system and damaging system

    • Killing Floor: A Full Conversion Modification. Similar to invasion replaces invasion monsters with types of zombies.

www.planetjailbreak.com/ Jailbreak], Wehtam Invasion III, and Clone Bandits.//jailbreak.beyondunreal.com/ Jailbreak], Wehtam Invasion III, and Clone Bandits.

  • The Editor's Choice Edition pack includes the aforementioned Red Orchestra, Alien Swarm, Air Buccaneers, Jailbreak, and Clone Bandits, as well as ChaosUT2, Domain, Rocketeer, Deathball, and the UnWheel caste of gametypes.

www.disastrousconsequences.com/dc/news.jsp DruidRPG]//mysterial.linuxgangster.org/UTRPG/ Mysterial RPG]

  • Team Arena Master: A variant on traditional Team deathmatch is Team Arena Master or TAM. This is similar to Last man standing but there are rounds in which the player and their team members have one life only. Players spawn with all the guns, but have less than half of the maximum ammo for each of them.

Many of these modes have Instagib versions, which contain specialized weapons that kill in a single shot. Those that don't can use the Instagib Mutator instead.

Resources

www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]

References

<references/>

External links

Modèle:Unrealcs:Unreal Tournament 2004 de:Unreal Tournament 2004 es:Unreal Tournament 2004 fr:Unreal Tournament 2004 it:Unreal Tournament 2004 he:אנריל hu:Unreal Tournament 2004 nl:Unreal Tournament 2004 ja:Unreal Tournament pl:Unreal Tournament 2004 ru:Unreal Tournament 2004 sv:Unreal Tournament 2004