Super Mario Galaxy - Vev

Super Mario Galaxy

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Modèle:Infobox VG Super Mario Galaxy is a 3D action-platform game developed by Nintendo EAD Tokyo and published by Nintendo for the Wii in 2007. It is the third 3D platformer in the series after Super Mario 64 and Super Mario Sunshine. The game follows Mario on his quest through space to save Princess Peach from his arch-nemesis Bowser. Levels take the form of galaxies filled with planetoids, while gameplay is updated with a variety of gravity effects and new power-ups.

The game was first shown at E3 in 2006 and enjoyed a high level of pre-release awareness. The game has received extremely positive reviews from the gaming press.

Sommaire

Gameplay

Image:Mg planetoid.jpg
Mario running around a spherical planetoid

Most of the game is set in outer space along a vast chain of planetoids and other space matter, though many levels such as the Beach Bowl Galaxy and Honeyhive Galaxy consist of larger areas to explore.

Mario is capable of jumping or launching from planet to planet in order to gather items and defeat enemies. Each planet has a gravitational force, which allows the player to circumnavigate rounded objects, walking sideways or upside down. Like previous 3D Mario games, the main objective is to collect Stars, which are awarded by completing tasks or defeating enemies. The game's central hub is the Comet Observatory, which is divided into six themed areas: the Terrace, Fountain, Kitchen, Bedroom, Engine Room, and Garden. Distributed among these six worlds are 42 galaxies, or levels, with 1 to 7 stars each.<ref> Super Mario Galaxy Central - Galaxy Information

. Super Mario Galaxy Central  
 

 

. Retrieved on 2007-11-29. </ref> Obtaining these stars allows the player to unlock more in each themed galaxy. Completing the game with 120 stars unlocks Luigi as a playable character. He can jump higher than Mario but has less traction and uses up air when spinning underwater. He also recieves more 1ups from Mailtoad. There are a total of 121 stars in the game, with the 121st star only available after collecting 120 with both Mario and Luigi.

Image:Supermariogalaxydemo1.JPG
Mario traveling from one planetoid to another

Mario has a range of jumping abilities, including his trademark triple jump, ground pound, wall kick, and moves that were absent in Super Mario Sunshine, like the long jump. They have also introduced an interesting move as a variation of the ground pound, where the player must jump in the air, then do a spin attack and press Z in the middle of the spin. This creates a very short-ranged homing-stomp attack that can be used to stay upright and to pinpoint stomping on coins and enemies in tricky places. He can also perform flips by immediately turning and jumping, and do a ground-pound move to smash breakable objects or enemies below. Mario's melee move is a spin, executed by shaking the Wii Remote or Nunchuk, which allows him to stun enemies, break objects, generate a burst of speed while swimming, add additional height to the peak of a jump, throw shells, and activate Launch Stars and Sling Stars that shoot him through open space. The Wii Remote's motion sensing is used to 'steer' a manta ray and balance on a rolling ball. The pointer allows the player to direct wind when riding a bubble, activate Pull Stars that pull Mario to planets, and collect, aim, and fire Star Bits.

As in every 3D Mario game, Mario's health consists of a power meter, which can be restored by collecting coins, but when it reaches zero, Mario loses a life. Mario begins with a power meter made of three sections, but when players collect a Super Mushroom, his meter is expanded by three to a maximum of six health bars. However, this power-up is not permanent, since causing it to drop to 3 will revert the maximum to 3. Mario also has a second and separate health meter that designates his air supply when swimming underwater; if it is empty Mario will quickly lose parts of his power meter. The bottomless pits featured in previous Mario games that cost Mario a life when fallen in have been replaced by black holes, which are stationed beneath the surfaces of certain planets and spread throughout space (though sometimes when Mario is outside of the gravitational pull of a planet, he will fall in traditional fashion).

Image:Supermariogalaxymovespowerup.JPG
Mario using the Bee Mushroom, a new power-up for the game.

Super Mario Galaxy features the most power-ups and transformations of any 3D Mario game to date.<ref> 女性スタッフのメモから生まれた

 (Japanese) 
. Nintendo  
 

 

. Retrieved on 2007-10-11. </ref> Mario has the ability to transform into a bee and a Boo using different types of mushrooms. The Boo Mushroom allows him to become invisible, fly, and move through some solid surfaces by shaking the Wiimote, while the Bee Mushroom allows him to fly for a short time and climb honeycombs. Flowers are also present; Fire Flowers work the same as in 2D games (apart from a 20-second time limit) and Ice Flowers let Mario freeze water and lava to walk or skate on it. The Spring Mushroom lets Mario jump very high. The Red Star allows Mario to fly around freely for a short time, similar to the Wing Cap from Super Mario 64. The Rainbow Star makes him invincible for a short time, similar to the Starman of previous Mario titles.

The game offers six save files and the option of using Miis from the Mii Channel as save data icons, along with traditional Mario characters.<ref> Super Mario Galaxy Menu Revealed!

 (2007-10-04)
   

. Retrieved on 2007-11-29. </ref>

Environmental mechanics

New gameplay mechanics include Gravity Arrows, which make Mario gravitate in the direction that these arrows point, and Star Bits, which can be grabbed simply by moving the cursor over them.<ref name="Euroreview"> Robertson , Margaret



     (2007-11-07)
   
.    Super Mario Galaxy Review 
. Eurogamer 
   

. Retrieved on 2007-11-12. </ref> For every 50 Star Bits or coins he collects, Mario will be rewarded with an extra life, similar to how collecting 100 coins resulted in an extra life in the other games. Mario can fire Star Bits to stun enemies or spawn coins from some places or objects like sprouts, which bloom when struck with Star Bits. The Star Bits, which resemble the Japanese confection konpeito, can be used to feed Hungry Lumas that appear within the observatory and galaxies.<ref> Wong , Erick



     (2007-11-20)
   
.    Mario returns, and he's out of this world. Well, sort of. 
. San Francisco Chronicle 
   

. Retrieved on 2007-11-29. </ref> When they are full, they form a new planet or galaxy in which an additional star can be found.

While the game is mostly in 3D and all graphics are 3D, there are points in the game where the gameplay is 2D. In certain parts of certain levels, Mario's movements are restricted to a two-dimensional plane or axis, reminiscent of the 2D Mario platformers.

There are five types of Prankster Comets that appear periodically (The Speedy, Daredevil, Cosmic, Fast-Foe, and Purple comets); when one of them comes into contact with a level, a special challenge is initiated that leads to a Power Star.<ref> Super Mario Galaxy Central - Prankster Comets

. Super Mario Galaxy Central  
 

 

. Retrieved on 2007-11-03. </ref>

Multiplayer

Super Mario Galaxy has a co-operative two-player option called "Co-Star Mode", in which one player controls Mario and a star pointer while the other controls another pointer on-screen to gather Star Bits and shoot them at enemies.<ref> Nintendo E3 2007 - Super Mario Galaxy

. Nintendo 
 
 (2008-07-11)
   

. Retrieved on 2008-07-12. </ref> While the first player can normally do this except during certain events, the second player can shoot stars without restriction. The second player also is more efficient in manipulating the environment, such as halting object and enemy movement. Some obstacles, when halted by the second player, are automatically destroyed. Additionally, the second player can make Mario jump by simply pressing the A button on him or the height of Mario's jump can be increased if the first and second player press the A button at the same moment. Because of these added abilities, especially the ability to stun enemies, Co-Star Mode is less difficult than single-player mode.

Plot

The game opens with Mario receiving an invitation from Princess Peach to attend a festival in the Mushroom Kingdom celebrating the passing of a comet overhead. While Mario is making his way to the castle, a series of airships led by Bowser suddenly appear. As Bowser summons a massive spaceship to rip Princess Peach's castle out of the ground, Mario manages to grab on to the castle but is then flung into space by a magikoopa.

Mario awakens on a small planet with Lumas, small star-shaped creatures that float in the air, and is taken to meet a woman named Rosalina. She explains to Mario that she is a watcher of the stars, traveling the universe in her observatory, which takes the form of the comet that passes over the Mushroom Kingdom once every hundred years. She tells him that Bowser has taken the Power Stars and Grand Stars needed to fuel her ship, which means they cannot follow him until more are collected. Granting him the use of a Luma, which allows him to spin and use star portals, she tells him to collect the stars needed to power the ship and rescue Peach.

As Mario collects stars, he gains the ability to travel to more outlying galaxies. When Bowser is defeated the second time, a number appears in the Observatory's main room that decreases with each star collected. After sixty stars are collected, the countdown reaches zero and Rosalina offers the option of pursuing Bowser and rescuing Princess Peach. If the option is selected, the observatory transforms into a comet that takes Mario to the final level. Bowser then tells Mario that he took the stars in order to start a new galaxy, which he intends to reign over with Peach at his side, eventually taking over the rest of the Universe as well. Upon his defeat, Bowser's Sun collapses in on itself, creating a super massive black hole that starts consuming the entire Universe. In order to try to stop the Black Hole, all the Luma's gather inside the Black Hole, including the Luma who traveled with Mario.

Image:Smg powerstar.jpg
Mario obtains a Power Star in the Good Egg Galaxy.

After the Black Hole is destroyed, Rosalina appears to Mario again. She tells him that stars never die when they become stardust, they regather into Lumas and are reborn, which is what happened to the Luma's who stopped the Black Hole. She continues that all the newborn stars will grow up to become Galaxies one day. The scene then cuts to Mario, Peach, and Bowser waking up back in the Mushroom Kingdom during a fireworks display. The game ends with Mario looking up and saying, "Welcome, welcome new Galaxy!" - implying that a new Galaxy was also created by the stardust from the Lumas who gathered in the Black Hole. The camera then zooms out, showing small planets and figures from completed galaxies.

A second story is told discontinuously as levels are finished, which unlocks picture book chapters. The story is of Rosalina as a child, who finds a lost Luma in a spaceship who wants to find its mother. She also hopes to find her own mother, who once told her that she would be going away on a journey but would become a star and watch over her, and she accompanies it into space on its journey and later agrees to be its mother. After settling on a far-away planet, other Lumas appear and also call her "mother". She becomes homesick though and wishes she could return to be with her mother, finally realizing that what her mother was trying to tell her was that she was dying. One of the Lumas transforms into a comet and they make a new home on it, traveling the universe and returning home once every hundred years to the blue planet where her mother is buried.

If the player completes the game with 120 or 121 stars, an additional cutscene is shown at the conclusion of the staff credits. Rosalina looks over her homeplanet from Gateway Galaxy, thanking Mario (or Luigi) and assuring that she will watch over him. She then departs, although the Luma who traveled with Mario is shown to be alive, as he is hiding in one of the Toads Spaceships.

Development

In a roundtable discussion at E3 2007, it was made clear that Super Mario Galaxy was not Super Mario 128 after Miyamoto stated that production only began after the team finished making Donkey Kong Jungle Beat,<ref> Shoemaker , Brad



     (2007-07-13)
   
.    E3 '07: Miyamoto shows off Super Mario Galaxy 
. GameSpot 
   

. Retrieved on 2006-05-29. </ref> (early 2005) and Mario 128 has been in production and development since at least 2001 (when the first trailer was shown at E3). In an after-hours press event at E3 2006 in May, Miyamoto stated, "I don't want to promise anything yet. But if it's not a launch title it will definitely be there within the first six months."<ref> Casamassina , Matt


     (2006-05-10)
   
.    Mario to Miss Launch 
. IGN 
   

. Retrieved on 2006-05-29. </ref> Nintendo of America CEO Reggie Fils-Aime later stated in a November 27 2006 interview with cable TV network MTV that the game is expected to release sometime up to Christmas of 2007.<ref> Totilo , Stephen



     (2006-11-28)
   
.    Nintendo Exec Predicts Wii Future, Chances Of 'GoldenEye' On Console 
. MTV 
   

. Retrieved on 2007-03-03. </ref> On January 4 2007, Nintendo of Europe issued a press release indicating a 2007 European release.[citation needed] Near the end of Miyamoto's keynote presentation at the 2007 Game Developers Conference in March, he stated, "You'll be able to play Super Mario Galaxy this year."<ref> Crecente , Brian



     (2007-03-08)
   
.    GDC07: Super Mario Galaxy Confirmed for 07 
. Kotaku 
   

. Retrieved on 2007-03-09. </ref><ref>Modèle:Cite video</ref> At Nintendo's E3 2007 Conference, it was confirmed that Super Mario Galaxy would be released in North America on November 12 2007 and four days later in Europe. In North America, certain retailers had given out a free limited edition coin for pre-ordering the game. Some retailers had delayed it until November 13 2007, such as GameStop in North America, and some retailers had delayed the release until November 14, 2007.<ref> Clearing up the Gamestop release date confusion

. Go Nintendo 
 
 (2007-11-03)
   

.</ref> Equally, certain UK retailers shipping the game a day earlier than the EU release date, Virgin megastores and Game being two such examples.

It was first hinted by Takashi Tezuka, Nintendo's analysis and development's general manager, that multiplayer was going to be co-op in an interview with gaming site IGN.<ref> Casamassina , Matt


     (2006-05-11)
   
.    Mario Multiplayer Details 
. IGN 
   

. Retrieved on 2006-05-29. </ref> Two-player functionality was later confirmed, along with reports of the team experimenting with new ways to use the Wii Remote so that one player can control Mario while the other aids him, backed up by suggestions by Shigeru Miyamoto that the second player could have the ability to affect Mario's progress. It was later revealed at Nintendo's E3 2007 that the co-op mode was permanently implemented into the game and could be accessed anytime.

Audio

During development, Mahito Yokota, who was in charge of the composition of music, originally wanted Galaxy to have a Latin style of music and even had 28 tracks completed for the game.<ref name="Iwata Asks 1.1"> Why Use an Orchestra?

. Nintendo  
 

 

. Retrieved on 2007-12-16. </ref> The reason for this was in previous Mario games, Latin percussion instruments were used, such as steelpans, Bongo drums, and congas.<ref name="Iwata Asks 3.2"> A Sound That Defines Mario

. Nintendo  
 

 

. Retrieved on 2007-12-16. </ref> For Galaxy's theme, Yokota used Latin instruments and a synthesizer to create sci-fi sounds. The song was approved by Yoshiaki Koizumi, the game's designer, but he presented it to Koji Kondo, Kondo told him that his song was no good.<ref name="Iwata Asks 3.2" /> According to Yokota, he always had an image that Mario was for kids, causing him to create cute music that would appeal to children.<ref name="Iwata Asks 3.2" />

Three months later, Yokota presented three different styles of music to Shigeru Miyamoto. One piece had an orchestral sound, one was a mix of orchestral music and pop music, and the last was pop music.<ref name="Iwata Asks 3.3"> Making it Sound like Space

. Nintendo  
 

 

. Retrieved on 2007-12-16. </ref> Miyamoto chose the orchestral piece, which was written by Koji Kondo. From then on, Galaxy's soundtrack would be composed for a symphony.<ref name="Iwata Asks 3.3" />

Kondo often would ask the orchestra to play at strange tempos in order to perfectly synch with the rest of Mario's movement and also stated that even the sound effects fit into the musical score if you listen carefully.<ref name="Iwata Asks 1.1" />

Some levels in Galaxy have new scores as well as incorporating older ones such as songs from Super Mario Bros., Super Mario Bros. 3,Super Mario World, and Super Mario 64. Other older snippets of classic Mario themes were blended in by use of magic music notes.

Some of the music, such as the Bowser Boss fight music, is more interactive than music from other games in the Mario franchise, in fact, it is in the same vein as the 3D Zelda Games. A normal MIDI style is used during the fight, but when Bowser becomes vulnerable, a chorus style of the song is used, an unexpected style of music in Mario, or in a Nintendo game in general (it has been said by fans of the series to be 'very dramatic' for a Mario game, but is well appreciated).

Reception and sales

Publication Review Score Awards
1UP.com 9.5/10<ref> Parish , Jeremy



     (2007-11-02)
   
.    Reviews: Super Mario Galaxy 
.  1UP 
   

. Retrieved on 2007-11-18. </ref>

Edge 10/10<ref>http://www.next-gen.biz/index.php?option=com_content&task=view&id=8063&Itemid=51</ref> Game of the Year
Best Design in Audio<ref name=Edge>Modèle:Cite journal</ref>
EGM 29.5/30 <ref name=EGM>Modèle:Cite journal</ref>
Eurogamer 10/10<ref name="Euroreview"/>
Famitsu 38/40
GameSpot 9.5/10 Game of the Year <ref>http://www.gamespot.com/video/extras/bestof2007.html?sid=6184124</ref>

Best Graphics, Artistic

IGN 9.7/10<ref name="ign review"> Casamassina , Matt



     (2007-11-07)
   
.    Super Mario Galaxy Review: The greatest Nintendo platformer ever made? 
. IGN 
   

. Retrieved on 2007-11-17. </ref>

Best Wii Game of 2007
Best Graphics Technology
Best Wii Platformer
Best Original Score
Best Use of Sound <ref>http://bestof.ign.com/2007/wii/24.html</ref>
GameSpy 5/5 Best Wii Game of 2007
Best Wii Platformer
Nintendo Power 9.5/10
ONM 97%
X-Play 5/5 Best Action/Adventure Game
Yahoo! Games 10/10 Game of the Year <ref> http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2 </ref>
EGM 29.5/30 <ref name=EGM>Modèle:Cite journal</ref>
Aggregate Scores
Game Rankings 97%<ref name="gr"> Super Mario Galaxy Reviews
. Game Rankings  
 

 

. Retrieved on 2007-12-11. </ref>

Metacritic 97%<ref> Super Mario Galaxy
. Metacritic  
 

 

. Retrieved on 2007-11-21. </ref>

The game has enjoyed high critical acclaim. GamePro stated that the title "raises the bar in terms of what can be achieved on the Wii."<ref name="gamepro review"> Shaw , Patrick



     (2007-11-06)
   
.    Review: GamePro Loves Super Mario Galaxy!!! 
. GamePro 
   

. Retrieved on 2007-11-18. </ref> IGN called Super Mario Galaxy "Wii's best game, and an absolute must-own experience," as well as "one of the greatest platformers I have ever played."<ref name="ign review"/> GameSpot praised its gameplay and level design stating, "If ever there were a must-own Wii game, Super Mario Galaxy is it."<ref name="gamespot review"> Navarro , Alex



     (2007-11-07)
   
.    Super Mario Galaxy Review 
. GameSpot 
   

. Retrieved on 2007-11-17. </ref>

Reviewers have noted some flaws with the game. GameSpot found "a couple of Mario's special suits can be frustrating to use"<ref name="gamespot review"/> and IGN referred to one story-related aspect of the game as "an unnecessary side-tale [that] contrasts with a traditional story."<ref name="ign review"/> Some reviewers also found the motion controls to be frustrating at times<ref> [http://www.megatonik.com/2007/11/15/review-super-mario-galaxy-wii/ MEGATONik

» Review: Super Mario Galaxy (Wii)] 

 

.</ref><ref> Binary Creativity - Super Mario Galaxy: Good but Needs Improvement


.</ref>.

Super Mario Galaxy sold 250,585 copies in Japan for the week ending November 4, 2007.<ref> Berghammer , Billy



     (2007-11-09)
   
.    Xbox 360 Outsells PS3 In Japan 
. Game Informer 
   

. Retrieved on 2007-11-09. </ref> Although first-week sales in the United States were the highest of any Wii game or Mario title to date with over 500,000 copies sold,<ref name="US first week">Modèle:Cite press release</ref> initial sales have been lower than expected, with first-week sales performance described as a "borderline failure" in the United States for a game of its stature by research analyst Michael Comeau,<ref>Modèle:Cite video</ref> "shockingly low" in Japan by Matt Peckham for PC World,<ref> Peckham , Matt



     (2007-11-21)
   
.    Is 500,000 for Super Mario Galaxy's First Week Good Enough? 
. PCWorld.com
. PC World Communications 
   

. Retrieved on 2007-12-05. </ref> and a "relatively slow start" in the United Kingdom by Greg Howson of Guardian Unlimited.<ref> Howson , Greg



     (2007-11-21)
   
.    Mario Galaxy sales less than super? 
. Guardian Unlimited
. Guardian Media Group 
   

. Retrieved on 2007-12-05. </ref> As of December 9 2007, Super Mario Galaxy has sold 1.12 million copies in the US,<ref name="nov2k7npd"> Patrick Klepek



     (2007-12-13)
   
.    November NPDs: Everyone's Making Trucks of Money 
. 1UP.com 
   

. Retrieved on 2007-12-14. </ref> and 476,000 in Japan.<ref> Josh Freund



     (2007-12-12)
   
.    News - Japan: Weekly software sales for 12/3 - 12/9 - Lost Odyssey 
. GamesAreFun 
   

. Retrieved on 2007-12-13. </ref>

References

<references />

External links

Modèle:Mario seriesda:Super Mario Galaxy de:Super Mario#Super_Mario_Galaxy es:Super Mario Galaxy fr:Super Mario Galaxy it:Super Mario Galaxy nl:Super Mario Galaxy ja:スーパーマリオギャラクシー no:Super Mario Galaxy pt:Super Mario Galaxy simple:Super Mario Galaxy fi:Super Mario Galaxy sv:Super Mario Galaxy