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Super Smash Bros. (series)

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Modèle:Nihongo is a series of fighting games published by Nintendo, featuring characters from established video games. The series had a successful start in 1999 with Super Smash Bros. on the Nintendo 64. It achieved even greater success with Super Smash Bros. Melee, released in 2001 for the Nintendo GameCube, becoming the best selling game on that system. The third installment, Super Smash Bros. Brawl, is scheduled for release on Wii on January 24, 2008 in Japan, and on February 10, 2008 in North America. Masahiro Sakurai has directed all three games despite HAL Laboratory handing the series to a new, anonymous developer in time for Brawl.<ref> web.archive.org/web/20060717223706/www.smashbros.com/en/story/page_3.html


.</ref>

Sommaire

History

Super Smash Bros.

Main article: Super Smash Bros.

Super Smash Bros. was introduced in 1999 for the Nintendo 64. It was released worldwide after selling over a million copies in Japan.<ref> Smashing Success: Nintendo's Super Smash Bros. continues to top the charts in Japan

. IGN
 (1999-10-28)
   

. Retrieved on 2007-08-05.

</ref> It featured eight characters from the start, with four unlockable characters, all of them created by Nintendo or one of its second-party developers.

In multiplayer (Versus) mode, up to four people can play, with the specific rules of each match being predetermined by the players. There are two different types that can be chosen: Time, where the person with the most KOs at the end of the set time wins; and stock, where each person has a set amount of lives, and when it is gone, the player is eliminated.

This game's one-player mode included one adventure mode that always followed the same series of opponents although the player could change the difficulty. Other single player modes exist such as Training and several mini-games, including "Break the Targets" and "Board the Platforms". All of these were included in the sequel, with the exception of "Board the Platforms".

In Versus mode, there are nine playable stages: eight based on each of the starting characters (such as Princess Peach's Castle for Mario, Zebes for Samus, and Sector Z for Fox) and the unlockable Mushroom Kingdom.

Super Smash Bros. Melee

Image:SpecialMelee.jpg
Bowser knocks out Ness, Kirby and Yoshi in Super Sudden Death mode on the Great Fox in Corneria.

Super Smash Bros. Melee was released November 21, 2001, in Japan; December 3, 2001, in North America; May 24, 2002, in Europe; and May 31, 2002, in Australia for the GameCube video game console. It had a larger budget and development team than Super Smash Bros. did<ref> www.n-sider.com article


.</ref> and was released to much greater praise and acclaim among critics and consumers. Since its release, Super Smash Bros. Melee has sold more than 7 million copies and was the best-selling game on the GameCube.<ref> David Radd



     (2006-11-17)
   
.    Opinion: Wii Won't Rock You 
. GameDaily 
   

. Retrieved on 2006-11-27. </ref> Super Smash Bros. Melee features 26 characters, of which 15 are available initially, more than doubling the number of characters in its predecessor. There are also 29 stages.

It introduced two new single-player modes alongside the Classic mode: Adventure mode and All-Star mode. Adventure mode has platforming segments similar to the original's "Race to the Finish" mini-game, and All-Star is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle, and a limited number of heal items in between battles.

There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by a human player, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which involve some sort of alteration to the battle (ex: all characters are giant by default, the speed is faster than normal, etc), along with alternative ways to judge a victory, such as through collecting coins throughout the match.

In place of Super Smash Bros.' character profiles, Melee introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, Melee contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements.

Super Smash Bros. Brawl

Modèle:Future game

Image:SSBB Gameplay.jpg
Mario, Yoshi, Ike and Wario preparing to fight on the Battlefield stage.

Although a third Super Smash Bros. game had been announced long before E3 2006, Nintendo unveiled its first information in the form of a trailer on May 10, 2006, and the game was named Super Smash Bros. Brawl. The trailer featured Solid Snake, of Konami's Metal Gear fame, marking the first time that a third-party character had been introduced as a playable character in a Super Smash Bros. title. A second third-party character, Sonic the Hedgehog, from Nintendo's former rival Sega was also confirmed as a playable character on October 10, 2007. Brawl is also the first game in the franchise to support online play via the Nintendo Wi-Fi Connection.<ref>Modèle:Citeweb</ref>

Brawl also features compatibility with four kinds of controllers (the Wii Remote on its side, the Wii Remote and Nunchuk combination, the Classic Controller, and the Nintendo GameCube controller),<ref> www.smashbros.com/en_us/gamemode/various/various01.html


.</ref> while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type.<ref> www.smashbros.com/en_us/gamemode/various/various02.html


.</ref>

Super Smash Bros. Brawl will also feature a new Adventure Mode titled Super Smash Bros. Brawl: The Subspace Emissary. This mode will feature unique character storylines along with numerous side scrolling levels and multiple bosses to fight, as well as CG cut scenes explaining the storyline. The Subspace Emissary features a new group of antagonists called the Subspace Army, who are lead by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the Mario series and a squadron of R.O.B.s based on classic Nintendo hardware. The Subspace Emissary also boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed ball-like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations.<ref>Modèle:Citeweb</ref> The Adventure mode emphasizes character development, with individual characters persevering under the weight of their personal histories.<ref name="subspace"> What is the Subspace Emissary?

. Smash Bros. DOJO!!
. Smashbros.com 
 
 (2007-08-03)
   

. Retrieved on 2007-08-11. </ref> Though primarily a single-player mode, The Subspace Emissary will allow for cooperative multiplayer. There are five difficulty levels for each stage, and there will be a method of increasing your characters' power during the game, which is claimed to be "a method that has not been seen before".<ref name="team"> Team

. Smash Bros. DOJO!!
. Smashbros.com 
 
 (2007-10-05)
   

. Retrieved on 2007-10-05. </ref>

Gameplay

The Super Smash Bros. series is a dramatic departure from many fighting games. Instead of winning by depleting an opponent's life bar, Smash Bros players seek to knock opposing characters off the stage. In Super Smash Bros., characters have a damage total, represented by a percentage value, which rises as they take damage and can exceed 100%. As a character's percentage rises, he can be knocked progressively farther by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, usually a set of suspended platforms. When a character is knocked off the stage, he may use jumping moves to (attempt to) return; as some characters' jumps are longer-ranged, they may have an easier time "recovering" than others. Additionally, some characters are heavier than others, making it harder for an opponent to knock them off the edge but likewise harder to recover.

Smash Bros's play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as Street Fighter or Soul Calibur require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), Smash Bros uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters. Characters are not limited to constantly facing their opponent, but may run around freely. Smash Bros. also implements blocking and dodging mechanics, which can be used both on the ground and in the air. Grabbing and throwing other characters are also possible, allowing for a large variety of ways to attack.

One additional major element in the Super Smash Bros. series is the inclusion of battle items, of which players can control the frequency of appearance. There are conventional "battering items" with which a player may hit an opponent, such as a baseball bat or a sword, as well as throwing items, including Bob-ombs and shells, and shooting items, either single shot guns or rapid fire blasters. Recovery items allow the user to lose varying amounts of their damage percent. From the Pokémon franchise come Poké Balls that release a random Pokémon onto the battlefield to assist the user; Brawl introduces a new "Assist Trophy" item which serves a similar purpose, albeit being capable of summoning a wider range of characters from a variety of franchises. Brawl also introduces items called "Smash Balls," which allow fighters to perform character-specific supers known as "Final Smashes."

Characters

Playable characters

Characters are listed in alphabetical order by their name. Question marks indicate that the character has neither been confirmed nor dismissed to appear as a playable character in Super Smash Bros. Brawl.

Fighter SSB Melee Brawl Series
BowserModèle:NModèle:YModèle:YMario
Captain FalconModèle:YModèle:YModèle:?F-Zero
Diddy KongModèle:NModèle:NModèle:YDonkey Kong
Donkey KongModèle:YModèle:YModèle:YDonkey Kong
Dr. MarioModèle:NModèle:YModèle:? Mario
FalcoModèle:NModèle:YModèle:?Star Fox
FoxModèle:YModèle:YModèle:YStar Fox
GanondorfModèle:NModèle:YModèle:?The Legend of Zelda
Ice ClimbersModèle:NModèle:YModèle:YIce Climber
IkeModèle:NModèle:NModèle:YFire Emblem
JigglypuffModèle:YModèle:YModèle:?Pokémon
King DededeModèle:NModèle:NModèle:YKirby
KirbyModèle:YModèle:YModèle:YKirby
LinkModèle:YModèle:YModèle:YThe Legend of Zelda
LucasModèle:NModèle:NModèle:YEarthBound
LuigiModèle:YModèle:YModèle:?Mario
MarioModèle:YModèle:YModèle:YMario
MarthModèle:NModèle:YModèle:?Fire Emblem
Meta KnightModèle:NModèle:NModèle:YKirby
MewtwoModèle:NModèle:YModèle:?Pokémon
Mr. Game & WatchModèle:NModèle:YModèle:?Game & Watch
NessModèle:YModèle:YModèle:?EarthBound
PeachModèle:NModèle:YModèle:YMario
PichuModèle:NModèle:YModèle:?Pokémon
PikachuModèle:YModèle:YModèle:YPokémon
PitModèle:NModèle:NModèle:YKid Icarus
Pokémon TrainerModèle:NModèle:NModèle:Y1Pokémon
RoyModèle:NModèle:YModèle:?Fire Emblem
SamusModèle:YModèle:YModèle:YMetroid
SheikModèle:NModèle:Y2Modèle:?The Legend of Zelda
SnakeModèle:NModèle:NModèle:YMetal Gear
SonicModèle:NModèle:NModèle:YSonic the Hedgehog
WarioModèle:NModèle:NModèle:YWario
YoshiModèle:YModèle:YModèle:YYoshi
Young LinkModèle:NModèle:YModèle:?The Legend of Zelda
ZeldaModèle:NModèle:YModèle:YThe Legend of Zelda
Zero Suit SamusModèle:NModèle:NModèle:Y3Metroid

Notes:

1. ^  In Super Smash Bros. Brawl, Pokémon Trainer stays in the background while the player takes direct control of Squirtle, Ivysaur, or Charizard. The set is listed under the name "Pokémon Trainer."
2. ^  In Super Smash Bros. Melee, Sheik is not a stand alone character but a transformation of Princess Zelda.
3. ^  In Super Smash Bros. Brawl, Samus Aran can become Zero Suit Samus when her armor is destroyed, which occurs after performing a Final Smash. She will regain the armor if she performs another Final Smash. <ref> SSBB Final Smash Compilation


. </ref>

Non-playable characters

The following characters are non-playable characters that appear only in the various Single Player modes throughout the series, controlled by the computer. The player can control them only by using various cheat devices. Most of the non-playable characters were created for use in the Super Smash Bros. series.

Bosses

Throughout the Super Smash Bros. series, most single-player modes have included several non-playable boss characters. These bosses generally have a number of advantageous characteristics, such as extreme resistance to being knocked off of the screen. Most of these bosses were created specifically for the Super Smash Bros. franchise, though some have made appearances in other games.

Image:Master Hand and Crazy Hand.JPG
Master Hand (right) and Crazy Hand (left) in Event Match 50 in Super Smash Bros. Melee.

Modèle:Nihongo appears in both Super Smash Bros. and its sequel Super Smash Bros. Melee as the final boss of Classic Mode and the 50th Event Match "Final Destination Match". Super Smash Bros. Melee introduced a left-hand counterpart to Master Hand named Modèle:Nihongo, which appears alongside Master Hand in some scenarios. Master Hand also makes several appearances in Kirby & the Amazing Mirror as a miniboss, and partnered with Crazy Hand as the bosses of Candy Constellation. It also makes an appearance in Kirby: Squeak Squad as a gray hand that can shift its shape to form swords and the like.

Master Hand and Crazy Hand look identical aside from their laterality, but Crazy Hand's fingers act in a more erratic and chaotic way. While Master Hand is more relaxed and mature, Crazy Hand is impulsive and destructive and its fingers move differently when it's preparing for an attack. Its attacks are wilder and faster than those of Master Hand. When being fought simultaneously, Crazy Hand and Master Hand are able to execute moves together, including a series of claps, and the two hands making fists.

Super Smash Bros. also introduced Metal Mario (originally from Super Mario 64) and a Giant Donkey Kong. Metal Mario is simply Mario with increased resistance to being knocked out of the stage as well as a faster falling speed and more attack power, while Giant Donkey Kong is simply a larger and more powerful version of Donkey Kong. Super Smash Bros. Melee's Adventure Mode introduced more boss characters that were enhanced versions of playable characters, such as the Tiny Donkey Kong duo, Giant Kirby and Metal Luigi. However, due to items introduced in Melee, such as the Metal Box, Super Mushroom and Poison Mushroom, all of these seemingly non-playable characters (including the enhanced characters that were unplayable bosses in the first game) are indeed playable for short amounts of time as they allow all characters to become Metal, Giant or Tiny. Dark Link, a completely black form of Link, appeared in Melee as a non-playable character. In Super Smash Bros. Brawl, gamers will be able to play as Dark Link in the form of a color change for Link. <ref> Video of Dark Link in the SSBB Demo made available at EforAll 2007


.</ref>

Image:Giga Bo.jpg
Giga Bowser as Bowser's final smash attack in Super Smash Bros. Brawl.

Giga Bowser, known in Japan as Modèle:Nihongo, is a gigantic, enhanced version of Bowser introduced in Melee. He is the secret final boss of Melee's Adventure mode, only appearing if certain conditions are met. He is also one of the fighters in the final match of Melee's Event mode, "The Showdown", with Mewtwo and Ganondorf by his side. Giga Bowser has several abilities that the regular Bowser does not. He is so large that he is immune to grabs and similar grabbing moves. As with Metal Mario, Giga Bowser becomes playable for short periods of time in the following game, Super Smash Bros. Brawl, when Bowser performs his "Final Smash" attack. Bowser transforms into Giga Bowser, and is near invincible, if not fully invincible, until the effect of the Final Smash wears off.<ref> Bowser's page on the official Super Smash Bros. Brawl website


.</ref>

Super Smash Bros. Brawl's adventure mode, The Subspace Emissary, will also feature boss characters.<ref> www.smashbros.com/en_us/gamemode/modea/modea04.html


.</ref> Some of these characters, such as Petey Piranha and Rayquaza, are characters borrowed from other franchises.

Other characters

Image:FightingPolygons.jpg
Mario preparing to fight 30 Fighting Polygons in Super Smash Bros.
Image:FightingWireFrames.jpg
The Fighting Wire Frames in Melee.

Aside from bosses, other non-playable characters can be fought in certain single-player modes.

Fighting Polygons (or "the Fighting Polygon Team") are metallic-looking purple clones of playable characters made completely out of polygons in Super Smash Bros. for the Nintendo 64. The next to last level in the game contains 30 of these clones of existing SSB characters. They use near-perfect models as their character-counterparts with minute changes to their anatomy, and with a purple texture. In Super Smash Bros. Melee, the Fighting Polygons are replaced by the Modèle:Nihongo. Unlike the original game, there are only two types of Fighting Wire Frames (Male and Female) as opposed to a Polygon corresponding to each individual character base. The only distinct characteristics Fighting Wire Frames have is that they have a Heart inside their chest, and the Super Smash Bros. Symbol where their face should be. Both the male and female Fighting Wire Frames possess these. Males and Female Wire Frames have the same frame and gait of Captain Falcon and Zelda, respectively. Both models lack special moves.

Along with Melee's Adventure Mode came the inclusion of minor, generic enemies, such as Goombas from the Super Mario franhchise and Octoroks from the Legend of Zelda franchise. This trend continues into Super Smash Bros. Brawl, which will also include an assortment of original characters to serve as non-playable generic enemies led by the Subspace Army.

Image:Primid.jpg
One of the Primid.

The Modèle:Nihongo are the antagonists of Super Smash Bros. Brawl, appearing in "The Subspace Emissary" and led by the Ancient Minister. Their goal is to bring the entire world to Subspace piece by piece with devices called Subspace bombs (detonated with the aid of two R.O.B.s), though their motives are currently unknown. Among their footsoldiers are the Primid. The Primid are the primary offensive force of the Subspace Army. They are said to come in various forms to do battle.<ref name="subspace"> The Subspace Army


.</ref> They can be seen forming out of strange purple spores that clump together. A variety of other enemies exist; along with a Squad of R.O.B.s, assorted original enemies include Bytans, small spherical enemies capable of self-replication; Greaps, large robotic figures that attack with large sickles; and Trowlons, enemies with trowel-like arms that attack by lifting opponents, amongst many others.<ref name="subspaceenemies"> The Enemies From Subspace


.</ref>

Modèle:Nihongo appears in the "Home-Run Contest" minigame in Super Smash Bros. Melee and Super Smash Bros. Brawl. The object is to strike it as far as possible with either a Home-Run Bat or a fighting move. Sandbag's only purpose is to get hit in the Home-Run Contest. Being hit all the time does not hurt it; it actually loves to see players "wind up and let loose," according to the trophy description. During the actual Home-Run Contest challenge, a player will use their chosen character to hit Sandbag off the pedestal on which it rests within ten seconds. Players damage Sandbag as much as possible while keeping on the orange platform so that it will fly farther. In addition, players are supplied with a Home-Run Bat with which to smash it. In Brawl, the "Home-Run Contest" will also feature two-player modes, online play, and a shield that keeps Sandbag on the platform while it is being damaged. Players may also practice by attacking Sandbag while online multiplayer matches load.

References

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External links

Modèle:Super Smash Bros. seriesde:Super Smash Bros. es:Super Smash Bros. (saga) ja:大乱闘スマッシュブラザーズシリーズ ro:Super Smash Bros.