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Unreal Engine

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The Unreal Engine is a widely-used game engine developed by Epic Games. First illustrated in the 1998 first-person shooter game Unreal, it has been the basis of many games since, including Unreal Tournament , Tom Clancy's Rainbow Six 3: Raven Shield, Red Steel, and Gears of War. Although primarily developed for first-person shooters, it has been successfully utilized in a variety of genres, including 3rd-person stealth (Tom Clancy's Splinter Cell) and MMORPG (Vanguard: Saga of Heroes).

Its core written in [[C++]], the Unreal Engine features a high degree of portability, supporting a plethora of platforms including the IBM PC compatibles (Microsoft Windows, GNU/Linux), Apple Macintosh (Mac OS, Mac OS X) and many consoles (Wii, Dreamcast, Xbox, Xbox 360, Playstation 2, Playstation 3). A great deal of the gameplay code is written in UnrealScript, a proprietary scripting language, and as such large parts of the gameplay can be modified without delving deep into the engine internals. Additionally, as with other middleware packages, the Unreal Engine also provides various tools to assist with content creation, both for designers and artists.

The latest release is the Unreal Engine 3, which is designed around Microsoft's DirectX 9 technology for 32/64-bit Windows and Xbox 360 platforms; OpenGL 2.x technology for 32/64-bit Linux, Mac OS X and Sony's Playstation 3; and Microsoft's DirectX 10 technology for 32/64-bit Windows Vista.

Sommaire

Versions

Unreal Engine 1

Making its debut in 1998, the first generation Unreal Engine integrated rendering, collision detection, AI, visibility, networking and file system management into one complete engine. With the level of integration used, some trade-offs were necessary to maintain performance levels with the hardware that was available at the time. For example, Epic decided to use cylindrical collision detection over the IK collision detection system in an effort to maintain playable framerates on systems that were common at the time of its release. Internally, Epic used this engine for Unreal and Unreal Tournament.

Image:Unreal Engine Comparison.jpg
A comparison of Unreal Engine 1, 2 and 3's rendering capabilities using the Malcolm model from Unreal Tournament, Unreal Tournament 2004 and Unreal Tournament 3 side-by-side.

Unreal Engine 2

The second version of the Unreal Engine got off to a rocky start with the mixed reviews for Unreal Tournament 2003. This generation saw the core code and rendering engine completely re-written and the new UnrealEd 3 integrated. It also integrated the Karma physics SDK, which powered the RagDoll physics in Unreal Tournament 2003 and Unreal Championship. Many other engine elements were also updated, with improved and added support for the PlayStation 2, GameCube and the Xbox, respectively. after engine build 3xxx are called UE2.5. improving rendering perfomance and adding vehicles physics, particles system editor for UnrealEd and 64-bit support in Unreal Tournament 2004. A specialized version of UE2.5 called UE2X, which was used for Unreal Championship 2, features optimizations specific to the first-generation Xbox.

Unreal Engine 3

ageia.vnewscenter.com/press.jsp?id=1141898679428 Unreal Engine 3 integrates AGEIA PhysX processor support]</ref>, OC3 Entertainment's FaceFX<ref>http://www.oc3ent.com/Oct-18-2005.html</ref>, RAD Game Tools's Bink Video, DivX, Inc.'s Divx, Quazal Technologies's Render-Vous and Spark,<ref>http://gamesindustry.biz/content_page.php?aid=20047</ref> Fonix Speech's VoiceIn,<ref>http://www.fonix.com/fonix/recentNews2.php?id=3</ref> Engenuity's AI Implant,<ref>http://www.ai-implant.com/solutions/games/unreal_engine_3_support.htm</ref> IDV's SpeedTreeRT,<ref>http://www.gamesindustry.biz/content_page.php?aid=20199</ref> Digimask's Diskmask SDK, Kynogon's Kynapse A.I,<ref>http://www.gamesindustry.biz/content_page.php?aid=20823</ref> Geomerics's Enlighten,<ref>http://biz.gamedaily.com/industry/news/?id=15289</ref> Allegorithmic's ProFX.<ref>http://www.profxengine.com/?PAGE=HOME</ref> Epic used this generation of the engine for Gears of War and is using it for Unreal Tournament 3.//ageia.vnewscenter.com/press.jsp?id=1141898679428 Unreal Engine 3 integrates AGEIA PhysX processor support]</ref>, OC3 Entertainment's FaceFX<ref>http://www.oc3ent.com/Oct-18-2005.html</ref>, RAD Game Tools's Bink Video, DivX, Inc.'s Divx, Quazal Technologies's Render-Vous and Spark,<ref>http://gamesindustry.biz/content_page.php?aid=20047</ref> Fonix Speech's VoiceIn,<ref>http://www.fonix.com/fonix/recentNews2.php?id=3</ref> Engenuity's AI Implant,<ref>http://www.ai-implant.com/solutions/games/unreal_engine_3_support.htm</ref> IDV's SpeedTreeRT,<ref>http://www.gamesindustry.biz/content_page.php?aid=20199</ref> Digimask's Diskmask SDK, Kynogon's Kynapse A.I,<ref>http://www.gamesindustry.biz/content_page.php?aid=20823</ref> Geomerics's Enlighten,<ref>http://biz.gamedaily.com/industry/news/?id=15289</ref> Allegorithmic's ProFX.<ref>http://www.profxengine.com/?PAGE=HOME</ref> Epic used this generation of the engine for Gears of War and is using it for Unreal Tournament 3.

Due to aggressive licensing, this current iteration has garnered a great deal of support from several big licensees, including Sony, Electronic Arts and Square Enix. Speaking volumes for its extensibility, UE3 has seen adoption by many non-gaming projects including construction simulation and design, training simulation, driving simulation, virtual reality shopping malls, movie storyboards, continuity, pre-visual, etc., in spite of the fact that the toolset and source code is meant for games.

Unreal Engine 4

www.computerandvideogames.com/news/news_story.php?id=123639]. Computer And Video Games. Retrieved on August 19, 2005.</ref> The engine targets PCs, then the next generation of consoles after the seventh generation. The only person to work on the Unreal Engine 4 Core System Design so far is Tim Sweeney, technical director and founder of Epic games<ref>Interview: Mark Rein [1]. Computer And Video Games. Retrieved on September 30, 2005.</ref> however, at the 2006 GDC, Sweeney stated that development will not begin in earnest on the next version until some time in 2008, as UE3 is intended to be sustainable until 2012.//www.computerandvideogames.com/news/news_story.php?id=123639]. Computer And Video Games. Retrieved on August 19, 2005.</ref> The engine targets PCs, then the next generation of consoles after the seventh generation. The only person to work on the Unreal Engine 4 Core System Design so far is Tim Sweeney, technical director and founder of Epic games<ref>Interview: Mark Rein [2]. Computer And Video Games. Retrieved on September 30, 2005.</ref> however, at the 2006 GDC, Sweeney stated that development will not begin in earnest on the next version until some time in 2008, as UE3 is intended to be sustainable until 2012.

Video games

Modèle:Splitsection

www.unrealtechnology.com/html/powered/released.shtml official website]. //www.unrealtechnology.com/html/powered/released.shtml official website].

Unreal Engine 1

www.deusex-machina.com/dxps2/interviews/interview1.asp Interview with the developers, mentions the issues porting UE to the PlayStation 2]</ref><ref>Review of DE:TC with mention of the use of the Unreal Engine</ref>//www.deusex-machina.com/dxps2/interviews/interview1.asp Interview with the developers, mentions the issues porting UE to the PlayStation 2]</ref><ref>Review of DE:TC with mention of the use of the Unreal Engine</ref>

www.smartcomputing.com/editorial/article.asp?article=articles/archive/g0810/029g10/29g10.asp&guid=%20this Smart Computing Article - New Legends]</ref>//www.smartcomputing.com/editorial/article.asp?article=articles/archive/g0810/029g10/29g10.asp&guid=%20this Smart Computing Article - New Legends]</ref>

pc.ign.com/articles/132/132990p1.html IGN: Star Trek Deep Space Nine: The Fallen Preview]</ref>//pc.ign.com/articles/132/132990p1.html IGN: Star Trek Deep Space Nine: The Fallen Preview]</ref> www.macgamer.com/features/?id=663]</ref>//www.macgamer.com/features/?id=663]</ref>

www.unrealty.net/vsmm99/]</ref>//www.unrealty.net/vsmm99/]</ref>

Unreal Engine 2

www.xgpgaming.com/news/news.php?id=1216 XGP Gaming: Combat: Task Force 121 Announced]</ref><ref>Extreme Gamer - Combat Task Force 121 Xbox Review</ref>//www.xgpgaming.com/news/news.php?id=1216 XGP Gaming: Combat: Task Force 121 Announced]</ref><ref>Extreme Gamer - Combat Task Force 121 Xbox Review</ref>

www.omgn.com/gamesdirectory.php?Item_ID=1131 Online Multiplayer Games Network (OMGN): Games Directory: Exteel]</ref>//www.omgn.com/gamesdirectory.php?Item_ID=1131 Online Multiplayer Games Network (OMGN): Games Directory: Exteel]</ref> www.gamespot.com/pc/adventure/harrypotterprisonerofazkaban/review.html?om_act=convert&om_clk=gssummary: Gamespot review of Harry Potter and the Prisoner of Azkaban]</ref>//www.gamespot.com/pc/adventure/harrypotterprisonerofazkaban/review.html?om_act=convert&om_clk=gssummary: Gamespot review of Harry Potter and the Prisoner of Azkaban]</ref>

www.pcauthority.com.au/review.aspx?CIaRID=2691 Pariah - Games - Review - www.pcauthority.com.au]</ref><ref>IGN: Pariah</ref>//www.pcauthority.com.au/review.aspx?CIaRID=2691 Pariah - Games - Review - www.pcauthority.com.au]</ref><ref>IGN: Pariah</ref>

www.computerandvideogames.com/article.php?id=143708 PC Interview: Red Orchestra: Ostfront 41-45 - ComputerAndVideoGames.com]</ref><ref>Welcome to Gamepyre - Gamepyre</ref>//www.computerandvideogames.com/article.php?id=143708 PC Interview: Red Orchestra: Ostfront 41-45 - ComputerAndVideoGames.com]</ref><ref>Welcome to Gamepyre - Gamepyre</ref>

pc.ign.com/objects/566/566923.html]</ref><ref>[3]</ref>//pc.ign.com/objects/566/566923.html]</ref><ref>[4]</ref> www.worthplaying.com/article.php?sid=25550 WORTHPLAYING - - All about games]</ref>//www.worthplaying.com/article.php?sid=25550 WORTHPLAYING - - All about games]</ref>

raven-shield.com/athenasword/features.php Raven Shield: Athena Sword]</ref>//raven-shield.com/athenasword/features.php Raven Shield: Athena Sword]</ref>

www.gamespot.com/pc/action/splintercell3/player_review.html?id=319411 Tom Clancy's Splinter Cell Chaos Theory for PC Reviews - PC Tom Clancy's Splinter Cell Chaos Theory Reviews]</ref>//www.gamespot.com/pc/action/splintercell3/player_review.html?id=319411 Tom Clancy's Splinter Cell Chaos Theory for PC Reviews - PC Tom Clancy's Splinter Cell Chaos Theory Reviews]</ref>

bonusweb.idnes.cz/download/screenshoty/ww2combat_ijscr.html World War II Combat: Iwo Jima]</ref>//bonusweb.idnes.cz/download/screenshoty/ww2combat_ijscr.html World War II Combat: Iwo Jima]</ref> www.groovegames.com/Games/Warpath/index.php</ref>//www.groovegames.com/Games/Warpath/index.php</ref>

Unreal Engine 3

www.hellshighwaygame.com/]</ref>//www.hellshighwaygame.com/]</ref>

www.gamershell.com/news/24139.html Gamer's Hell news - "Elveon Powered By Unreal Engine 3"]</ref>//www.gamershell.com/news/24139.html Gamer's Hell news - "Elveon Powered By Unreal Engine 3"]</ref> www.gamecity.ne.jp/fatal/]</ref>//www.gamecity.ne.jp/fatal/]</ref>

www.gamespot.com/pc/action/huxley/preview_6127909.html GameSpot Preview of Huxley]</ref>//www.gamespot.com/pc/action/huxley/preview_6127909.html GameSpot Preview of Huxley]</ref> pc.ign.com/articles/613/613248p1.html]</ref>//pc.ign.com/articles/613/613248p1.html]</ref> xbox360.ign.com/articles/613/613377p1.html</ref>//xbox360.ign.com/articles/613/613377p1.html</ref> www.gamespot.com/news/6156080.html]</ref>//www.gamespot.com/news/6156080.html]</ref> www.gamespot.com/xbox360/action/medalofhonorairborne/news.html?sid=6160641&tag=topslot;action;1&page=2 Medal of Honor: Airborne First Look]</ref>//www.gamespot.com/xbox360/action/medalofhonorairborne/news.html?sid=6160641&tag=topslot;action;1&page=2 Medal of Honor: Airborne First Look]</ref> pc.ign.com/articles/703/703473p1.html Pre-E3 2006: Hands-on with Monster Madness]</ref>//pc.ign.com/articles/703/703473p1.html Pre-E3 2006: Hands-on with Monster Madness]</ref> www.roboblitz.com]</ref>//www.roboblitz.com]</ref> www.lockergnome.com/nexus/game/2006/08/29/stargate-worlds-mmorpg-to-employ-unreal-engine-3/]</ref>//www.lockergnome.com/nexus/game/2006/08/29/stargate-worlds-mmorpg-to-employ-unreal-engine-3/]</ref> xbox360.ign.com/objects/748/748381.html</ref>//xbox360.ign.com/objects/748/748381.html</ref>

www.computerandvideogames.com/article.php?id=144574]</ref>//www.computerandvideogames.com/article.php?id=144574]</ref>

See also

References

<references/>

External links

udn.epicgames.com/ The official Unreal Developer Network] documenting the Unreal Engine//udn.epicgames.com/ The official Unreal Developer Network] documenting the Unreal Engine udn.epicgames.com/ The official Unreal Developer Network] documenting the Unreal Engine//www.unrealtechnology.com/ Unreal Technology] udn.epicgames.com/ The official Unreal Developer Network] documenting the Unreal Engine//unreal.epicgames.com/UnrealFeatures.htm Unreal Engine 1 Features] udn.epicgames.com/ The official Unreal Developer Network] documenting the Unreal Engine//www.unrealtechnology.com/html/technology/ue2.shtml Unreal Engine 2] udn.epicgames.com/ The official Unreal Developer Network] documenting the Unreal Engine//www.unrealtechnology.com/html/technology/ue25.shtml Unreal Engine 2.5] udn.epicgames.com/ The official Unreal Developer Network] documenting the Unreal Engine//www.unrealtechnology.com/html/technology/ue2x.shtml Unreal Engine 2X] udn.epicgames.com/ The official Unreal Developer Network] documenting the Unreal Engine//www.unrealtechnology.com/html/technology/ue30.shtml Unreal Engine 3.0]

Modèle:Unrealde:Unreal Engine es:Unreal Engine fr:UnrealEngine ko:??? ?? it:Unreal Engine nl:Unreal Engine ja:Unreal Engine pl:Unreal engine ru:Unreal Engine fi:Unreal Engine sv:Unreal-motorn