Unreal Tournament 2004 - Vev

Unreal Tournament 2004

Un article de Vev.

Jump to: navigation, search

Gay Star - membres - charte - bistro (forum) - matches - liGay - histoire - gay langage - photos - vidéos - FTP - IRC - liens - smiley

Cl@ Enola Fafal GuiGui Jù!i0 Itchy Kaero Vev ST@N
Modèle:Infobox CVG

Unreal Tournament 2004, also known as UT2004 or UT2K4, is a futuristic first-person shooter computer game designed mainly for multiplayer gaming, although the game has a built in single-player mode that mimics multiplayer gaming by featuring AI-bots. Unreal Tournament 2004 is part of the Unreal series of games and is the sequel to 2002's Unreal Tournament 2003. Unreal Tournament 2004 was co-developed by Epic Games and Digital Extremes and published by Atari. The major addition to Unreal Tournament 2004 is the introduction of vehicles to the classic first-person shooter formula following in the footsteps of Tribes 2, Halo: Combat Evolved, and Battlefield 1942. Unreal Tournament 2004 also features great user interactivity with user-made mods, maps, and other add-ons.

Besides introducing new weapons, vehicles and game modes and restoring the sniper rifle, Unreal Tournament 2004 also contains everything released previously in Unreal Tournament 2003, making Unreal Tournament 2004 a superset of its predecessor. Unreal Tournament 2004 completely replaced Unreal Tournament 2003 on store shelves. Unreal Tournament 2004 boxes sold in the United States include a $10 mail-in rebate requiring that a short form be completed and sent to the publisher along with a copy of the manual cover for Unreal Tournament 2003. Versions sold in the United Kingdom had a similar offer, but required sending in the play CD for Unreal Tournament 2003 instead.

Its successor, Unreal Tournament III, is expected in the second half of 2007.

Sommaire

Development

Epic Games had very ambitious plans for the sequel to their 1999 hit Unreal Tournament. Although work on the game engine and Deathmatch had been complete, there was still much to be done regarding complex game modes such as Assault and Onslaught which included vehicles. As a result, the stripped-down Unreal Tournament 2003 was released in 2002 while the developers concentrated upon implementing Assault and Onslaught for a 2003 release (later pushed back to 2004). In addition, the developers also addressed shortcomings that gamers had with Unreal Tournament 2003.

Development process

Unreal Tournament 2004 was created by several game development studios acting in collaboration, including Epic Games who led the project. Lead programmer Steve Polge describes the role each company played:

Epic Games: All the enhancements to the Unreal Tournament 2003 game types, the new UI, Voice over IP and bot voice command support, engine enhancements and optimizations were made by the primary developer. They also made an improved single player game, and improved community and demo recording support, in addition to thirty-one new playable characters. A Sniper Rifle similar to the one included in the original Unreal Tournament was added. They created one Onslaught map, and developed AI support for Onslaught. 16 new DM maps, 5 new CTF Maps, 2 new DDOM maps, and 1 new BR map were added. The Assault game type design and implementation, including 3 new vehicles, 3 types of turrets, and 6 new maps were also reintroduced from the original Unreal Tournament, totaling 31 all-new maps from Epic.

The elimination and restoration of the Sniper Rifle and the Assault were noted on the official future history of the Tournament. The future history, written after the release of Unreal Tournament 2003 as promotional material for UT2004, reflected some real-life fan disappointment (including refusing to play the game) at the loss of these two things:

"The aging Sniper Rifle (a relic of centuries past) is removed from the Tournament as is "Assault" ... Many fans of the Tournament complain at these changes, with some combatants refusing to participate in the new format. ...

www.unrealtournament.com/general/timeline.html|title=UT Timeline|accessdate=13 April 2007}}</ref>//www.unrealtournament.com/general/timeline.html|title=UT Timeline|accessdate=13 April 2007}}</ref>

Psyonix: The Onslaught game type design and implementation, with 6 new vehicles, 4 new weapons (grenade launcher, spider mine layer, Anti Vehicle Rocket Launcher (AVRiL), and the Phoenix target painter), and the energy turret. They also created seven Onslaught maps, and collaborated with Streamline Studios on the popular map ONS-Torlan. Finally, they made the new model for the Translocator.

Digital Extremes: Created 2 new DM maps, 6 new CTF maps, 2 new BR maps, and 3 new DDOM maps; two new playable characters; the new HUD design; new weapon models for the Assault Rifle, Shock Rifle, and Link Gun.

Streamline Studios: The single player introduction movie and ONS-Torlan in collaboration with Psyonix. Later made an Assault map called AS-Confexia, downloadable from the Internet.

Nearing release

On February 11 2004, the demo for Unreal Tournament 2004 was released and included five maps for five different game types. Demo versions for Windows, Mac OS X, Linux on x86-32 (February 13 2004) and Linux on x86-64 (February 15 2004) were made available for download. By March 5 2004 Unreal Tournament 2004 had "gone gold". This means that the game was finished and ready for distribution. It was the first closed source game to support the new x86-64-bit extension, utilizing Linux, as Windows for x86-64 had not been released at the time.

As the year of 2004 would draw to an end, Unreal Tournament 2004 received awards for Multiplayer Game of the Year (IGN, Gamespy, Computer Gaming World) and Best Value for 2004 award (Computer Games Magazine).

Release history

Unreal Tournament 2004 was released on March 16 2004 for the PC (Linux x86-32/x86-64 and Windows), the Mac OS X version (DVD only) followed on March 31 2004. The version for Windows x86-64 was released as a downloadable patch on October 1 2005. At release consumers could purchase the game on either CD or DVD. The DVD version was a limited-time special edition that came with a Logitech microphone-headset and a second DVD filled with video-tutorials on how to use UnrealEd (the program used to make UT-maps and mods). A single DVD version with neither microphone nor tutorials was also released in Europe. The CD version of the game was six discs. On April 13 2004, Unreal Tournament 2004 was re-released on a special edition DVD to meet the high demand of players wanting the game on DVD rather than CD.

Epic and Atari, in collaboration, released two official Onslaught maps over the summer, ONS-Ascendancy and ONS-Aridoom.

On September 21 2004, Atari released in stores the Editor's Choice Edition of Unreal Tournament 2004: it adds 3 vehicles, 4 Onslaught maps, and 6 character skins to the original content of the game, and also contains several mods developed by the community and selected by Epic Games. This extension (excluding mods) was released as a Bonus Pack by Atari on September 23 2004, and is available for free download.

In December 2005, the Mega Bonus Pack was released by Epic, which included several new maps, along with the latest patch and the aforementioned ECE. The release was solely through the Internet.

In 2006 Atari lost the publishing rights to the Unreal Tournament franchise, and they were picked up by Midway Games. Midway's first release was Unreal Championship 2 for the Xbox, and around that time announced that there would be an Unreal Anthology for the PC at some point. Midway quietly re-released Unreal Tournament 2004 for a discounted price of $9.99 through select retailers in late September/ early October 2006. In November 2006 Unreal Anthology was released which bundled Unreal, Unreal II, Unreal Tournament Game of the year edition, and Unreal Tournament 2004.

Gameplay

Gameplay Modes

  • Single Player: As the name Unreal Tournament implies, this mode starts the player up the tournament ladder. The player must defeat their opponents in each round before they can advance to the next round. First an individual qualification via death match followed by a team death match qualification. Following the qualification rounds, the player's team enters the tournament. The tournament has 4 ladders, Double Domination, Capture the Flag, Bombing Run, and Assault. Once the player has completed each of these 4 ladders, they may advance to the championship. The first championship round is a team death match. The second is a single-player death match with one of the bonus characters that was unlocked when the player completed the tournament ladder. These bonus characters are unlike the standard bots the player plays against.
  • Online MultiPlayer: This is the multiplayer online play mode.
  • Instant Action: This is where all available game types are available, including onslaught and other game types not used in the tournament ladder. Additional community game maps are available besides the official distros and can be downloaded in map packs and official bonus packs.

Available game types

  • Deathmatch (DM)
  • Team Deathmatch (TDM)
  • Capture the Flag (CTF)
  • Bombing Run (BR)
  • Last man standing (LMS)
  • Vehicle CTF: Capture the Flag, but with vehicles. Players can carry the flag in all ground vehicles. This is an official gametype, but only fan-made VCTF maps are available, and necessary for the game type to be seen. This mode was not made originally with the game, and was only made commonplace with the v3369 patch.
  • Onslaught: Onslaught is played on a huge map where the objective is to destroy, capture and hold key power nodes, creating a pathway to the enemy power core which then must be destroyed. The gameplay is very similar to the conquest gametype of Battlefield 1942. Vehicles are extremely critical in Onslaught mode. Of all the gametypes in Unreal Tournament 2004, Onslaught is the most popular and so far exclusive to Unreal Tournament 2004. This mode, in particular, started as a separate game called Unreal Warfare before being put into UT2004; development on Warfare continued after UT2004's release, eventually evolving into Gears of War<ref name="unrealwarfare">Cliffy B reveals the secrets of the universe Joystiq.com. URL acessed March 9, 2007.</ref>.
  • Assault: This gametype was in the original Unreal Tournament, but was not included in Unreal Tournament 2003. The attackers have to achieve objectives and pass through checkpoints within a certain time limit, while the defenders have to use fortifications and defenses to hold them back until time expires. Once time has expired, the opposing sides switch to see which team has the better time for completing the objectives The team to finish more objectives or do it the fastest wins. UT 2004's Assault mode have several advancements over the original UT assault; namely the inclusion of vehicles in certain maps.
  • Double Domination: In Double Domination, the player's team must control two points on the map. Holding both locations for a certain period of time gives the team a point. (Note: While in the original Unreal Tournament, the gametype was simply called Domination, and would feature as many as five Domination Points in a single map, Double Domination maps are restricted to two points in a map, and could easily double as Capture the Flag maps.)
  • Invasion: Invasion is the closest gametype to true co-operative play. All of the players in the server are on one team, and that team must work together to clear waves of invading aliens (the aliens are all ported from the original Unreal game). If a player is killed, they sit out until their team defeats the current wave — then all dead players re-spawn for the next.
  • Mutant: Mutant can easily be described as akin to "reverse tag" in its style of gameplay (similar to King of the Hill). The first person to make a kill becomes the mutant, which gives them all of the standard weapons with well beyond the maximum ammo, and three of the four Adrenaline power-ups (speed, invisible and berserk) simultaneously and indefinitely. The mutant then tries to get as many kills as he can until he's killed. Other players can only attack the mutant; the player who kills the mutant then becomes the mutant. To keep the person playing as the mutant from simply hiding until the game is over, the mutant loses 1 hit point per second; their health is replenished by killing the other players. As a game option, the player with the lowest score can become the bottom feeder. The bottom feeder can kill any other player for points, but as soon as another players score is lower, they will become the bottom feeder instead.

Scoring

Scoring in Unreal Tournament 2004 is fairly complex; however in all game types one point is granted for each kill, and one is subtracted for a suicide. In Onslaught, points are awarded when a node is constructed, an enemy node is destroyed, or the enemy power core is destroyed based on what players helped make that happen and how much they did. In Capture the Flag, points are awarded for flag returns, attempted captures, and most of all, successful captures. In Bombing Run, 7 teams points are awarded if the player passes through the goal with the ball. 3 points are awarded if the player shoots the ball through.

Image:UT2K4 screenshot.jpg
Screenshot of Onslaught mode in Unreal Tournament 2004 on Ons-Torlan

Adrenaline Combos

Unreal Tournament 2003 added adrenaline to the UT gameplay — a feature that was carried into Unreal Tournament 2004. Killing enemies and picking up Adrenaline Capsules adds adrenaline points up to a maximum of 100. Capsules are worth two points, standard kills are worth 5 points, First Blood 15, and double/multi/mega/etc. kills an ever-increasing amount. When a player has 100, they can perform Adrenaline Combos using a key combo:

  • Standard combos
    • Speed: Faster Movement Speed and higher jumps (forward, forward, forward, forward)
    • Booster: Health/armour regenerates up to the maximum 199/150 (back, back, back, back)
    • Invisible: Invisibility (right, right, left, left)
    • Berserk: Double rate of fire (forward, forward, back, back)
  • ECE Bonus Pack additions
    • Pint-Size: Character model shrinks (left, left, left, left)
    • Camouflage: When crouched, character model is disguised as a static object (right, right, right, right)

Each combo uses up adrenaline, and each at a different rate. Once the adrenaline level reaches 0 the combo effect stops and the player must rebuild their adrenaline points back up to 100 to use another. Picking up more capsules or scoring more frags can allow the player to maintain the combo a little longer. If a player's kill rate is high enough he can maintain a combo indefinitely.

Movement

The movement in the UT series is a very original aspect, and gives players the ability to further personalize their path around the level and their battle style.

Jumping

  • Normal Jump: Pressing the jump button (the standard button is the spacebar) once, so the player jumps up in the air.
  • Double Jump: Pressing the jump button just after the apex of the single jump , this gives the player extra altitude. If the player jumps or double jumps frequently, it is called Bunny hopping.

Dodging

  • Dodge: Double-tapping any of the movement keys (forward, backward, strafe left, or strafe right — WASD) makes the player perform a low-altitude jump with high speed towards the desired direction. As well as dodging incoming fire, this maneuver can propel players towards the enemy, drastically increasing damage done by the shieldgun.
  • Dodge Jump: Pressing the jump button just after the apex of the normal dodge, increases the player's distance and gives them extra altitude.

Wall Dodging

  • Wall Dodge : Taking position next to a wall while in midair and then using the dodge-move (see above) to spring off the wall in the direction opposite from that of the wall. This needs to be done in mid-air (before the player lands), otherwise it will result in a simple dodge.
  • Wall Dodge Jump: Combining the normal wall dodge with the dodge jump. This results in giving the player the largest jump available in this game.
    Note: A player is limited to use only one jump while in mid-air, therefore a Double-Jump Wall Dodge-Jump is not possible.

Miscellaneous

  • Shield Jumping: Shield Jumping is a special trick in UT200X (in Unreal Tournament the player also had a comparable maneuver, but it was performed with the "Impact Hammer"). The player switches to the shieldgun and points it against a solid surface, charges it by holding down the fire button, jumps once and releases the charge just after jumping. If done correctly the player will make a major jump which can be further extended with an extra jump or perform a high wall dodge. Therefore the shieldjump is an extended normal jump. There also is a so-called shield dodge, which works the same as the normal dodge, but with more distance and extra altitude, however the player will also have a longer air-time. The charge of the shieldgun can differentiate from a simple click on the fire button (left mouse button) to a fully charged shieldgun.
    Note: Shield jumps damage the player depending on the how long the shield gun was charged. Most players prefer a short click on the fire button, because this inflicts only 20 damage. Also, having the adrenaline combo "Berserk" activated will boost the distance of shield jumps.
  • Shock Core Jumping: Shock core jumping is less effective than shield jumping but sometimes necessary. A player simply fires the Shock rifle's secondary onto the ground and jumps upon the core's impact.

Weapons

Unreal Tournament 2004 features 16 default weapons:

(Note: † denotes a new weapon in Unreal Tournament 2004; all other weapons are present in both Unreal Tournament 2004 and Unreal Tournament 2003)

  • Shield Gun: Primary fire charges up an energy blast that is auto-released on contact with an enemy, dealing lethal damage. Secondary fire produces a shield that absorbs damage from weapons and falls, as well as completely reflecting some attacks. The energy used to keep the shield active drains slowly over time, or more quickly as it absorbs damage. This energy recharges when the shield is not active. All players start out with the Shield Gun.
  • Assault Rifle: The primary firemode fires weak and inaccurate bullets; the secondary shoots grenades with force proportionate to how long secondary fire was held. Grenades will detonate on contacting an enemy. The Assault Rifle may be dual-wielded, greatly increasing the rate of the primary fire. Like the Shield Gun, players start out with an Assault Rifle.
  • Bio-Rifle: Primary fire quickly disperses small blobs of sticky, explosive goo; secondary fire can be held down to charge up a larger glob. Any charge currently being held will be discharged when the player holding it dies. A single glob from a fully charged Bio-Rifle is enough to wipe out an armored opponent. Despite sometimes being labeled a gimmick gun, this weapon has survived being cut since its conception in the original Unreal.
  • Mine Layer: Primary fire deploys up to eight simultaneous "spider mines" which will chase nearby opponents; secondary fire targets a spot for the mines to rush towards. Mines will attempt to detonate on enemies, but can be shot down as well.
  • Shock Rifle: Primary fire shoots a bright instant-hit beam that knocks enemies off their feet; secondary fire shoots a slow-moving plasma ball. Hitting the secondary projectile with the primary beam produces a large explosion, called a "shock combo", which uses up additional ammo.
    • Super Shock Rifle: Only available in the Instagib mutator/game types. Primary and secondary fire is a red single-hit-kill shock beam. It has infinite ammo, and a slightly lower rate-of-fire than the standard Shock Rifle. The Zoom Instagib mutator gives the Super Shock Rifle a zoom feature for the secondary fire, much like the Sniper Rifle and Lightning Gun. It is unavailable during regular game modes, although a weapon pickup for it can be created using a summon command in the console. Its effectiveness against vehicles is no different than that of the standard Shock Rifle.
  • Link Gun: Primary fire shoots slow moving plasma projectiles at a high rate of fire. Secondary produces a range limited plasma beam. Secondary fire is also used in Onslaught and Assault modes for healing nodes, vehicles, and Sentinels. Players can also "link up" by using secondary fire with their link gun at a teammate carrying the Link Gun as well, which will give a large boost to the teammate's firepower.
  • Minigun: Primary fire spits medium-damage bullets most effective at close range. Secondary shoots more accurate and more damaging rounds at a lower rate of fire and is more effective at long range.
  • Flak Cannon: Primary fire shoots a hail of red-hot shrapnel in a reasonably wide angle; secondary launches a grenade which explodes on impact releasing shrapnel in all directions. While powerful, the Flak Cannon's effective range is very limited, making it primarily a close range tool.
  • Grenade Launcher: Primary fire launches up to eight "sticky" grenades which attach themselves to vehicles, nodes and players; secondary fire detonates them, usually with devastating effect on vehicles and infantry. Grenades auto-detonate if the player dies.
  • Rocket Launcher: Primary fire shoots single rockets; secondary, held down, loads two to three rockets (depending on how long the trigger is held) which are then launched simultaneously; using primary fire while loading launches the rockets in a tight spiral. If the crosshair is held over a target for a short amount of time, the rocket launcher will beep and any rockets fired while the crosshair remains on the target will home in on it.
  • AVRiL: The Anti Vehicle Rocket Launcher. Primary fire shoots a slow but powerful anti-vehicle missiles; holding the crosshairs on a vehicular target causes the missiles to accelerate and home in on the target. Secondary fire zooms and locks on. AVRiL rockets can be shot down. It isn't very effective against infantry.
  • Lightning Gun: Primary fire shoots a single bolt of lightning at the target. Secondary fire zooms. While the weapon is highly effective at extreme range, the bright lightning bolt gives away the position of whoever fires it. A shot to the head does twice its normal damage.
  • Sniper Rifle: Returns from Unreal Tournament. Primary fire shoots a bullet with perfect accuracy and momentarily obscures the view of the user with a puff of smoke; secondary fire zooms. A shot to the head does twice its normal damage.
  • Redeemer: Primary fire shoots a miniature nuclear missile in a straight path; secondary fire shoots the same missile but with full steering capability using the missile's eye-view camera. Although the missile can only be accurately guided with secondary, doing so leaves the player completely vulnerable. The secondary fire also slows down the missile. It is perhaps the most powerful weapon in the game; just one blast from a Redeemer can knock out an entire power node in Onslaught, and can drain 30% of a power core's life. The missile can be shot down and rendered harmless by enemy fire.
  • Ion Painter: Primary fire design it is targeted by an orbital cannon which causes an explosion similar to that of the Redeemer.
  • Target Painter: Primary, like the Ion Painter's, paints a target; in this case, a bomber appears over the battlefield and drops a line of bombs towards it. Secondary fire zooms. The bomber can be shot down fairly easily using hitscan weapons such as the lightning gun or stationary turret beams, however, it is impossible to lock onto the bomber using either the AVRiL or Rocket Launcher. The Bomber, once shot down, will produce a Redeemer-sized explosion wherever it lands.

In addition, Unreal Tournament 2004 features the Translocator that allows the player to quickly teleport across the map by shooting a small disc where the player wants to go. Technically speaking, however, this can also be used as a 'weapon', by firing the beacon at another player's feet and then teleporting there, performing a so-called telefrag.


Items

In UT2004 there are several items that players can pick up from the ground. These items will give the player an extra benefit, such as extra health.
Image:SuperShieldPack2.Jpg
Super Shield Pack

Unreal Tournament 2004 features 7 pickup items:

Shields

  • Shield Pack: Provides player with 50 shield points. Effects of just normal shield packs do not stack.
  • Super Shield Pack: Provides player with 100 shield points, Will stack with anything up to a total of 150.


Health Packs/Vials

  • Health Pack: Increases the player's health by 25 to a maximum of 100
  • Health Vial: Increases the player's health by 5 to a maximum of 199
  • Keg-O'-Health: Significantly increases the player's health by 100 to a maximum of 199

Miscellaneous

  • Double Damage: Doubles the amount of damage a player inflicts
  • Adrenaline Capsule: Increases a player's adrenaline points by 2 up to a total of 100

Vehicles

There are many vehicles in Unreal Tournament 2004 available for use. These vehicles are primarily used in the Onslaught and Vehicle CTF (custom) gametypes; however, some Assault maps utilize them. The vehicles are of several types, consisting of aircraft (such as the Raptor), land vehicles ranging from dune buggies to tanks (Scorpion, Hellbender, Goliath and Leviathan), as well as a fast hovercraft known as a Manta. There are also 2 space vehicles, the Human & Skaarj Spacefighters, which only officially feature in two stock Assault maps (Mothership and Jumpship). The Editor's Choice Edition adds two land vehicles (Paladin and SPMA artillery) and one airborne (Cicada).

Mods

  • Total conversion mods, often with totally different gameplay to the original Unreal Tournament 2004:
    • Alien Swarm: Top-down coop total conversion where a team of up to 8 marines battle their way through alien infested levels. Alien Swarm's fan community created a full expansion called The Telic Campaign, a mod of a mod.
    • Red Orchestra: Overall grand finale winner of the Make Something Unreal mod competition, a multi-phased contest with one million dollars in prizes sponsored by Epic Games and NVIDIA to foster the creation of mods. Currently, Red Orchestra is a retail game supported by Steam.

unwheel.beyondunreal.com/ UnWheel] & Carball are car games, with many different gametypes such as racing and car football//unwheel.beyondunreal.com/ UnWheel] & Carball are car games, with many different gametypes such as racing and car football

    • Metaball

www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]//www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers] www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]//www.corproject.com/ Counter Organic Revolution]

    • Uskaarj

www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]//deathball.net/ Deathball]: a mod that combines Soccer, Rugby and Handball elements. unwheel.beyondunreal.com/ UnWheel] & Carball are car games, with many different gametypes such as racing and car football//www.killingfloor.freedomsnet.net/ Killing Floor]: a horror co-op zombie shooter unwheel.beyondunreal.com/ UnWheel] & Carball are car games, with many different gametypes such as racing and car football//www.outofhell.net/ Out Of Hell]: a survival horror single player with demonic zombies of different types and abilities. www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]//ivangraphics.planetunreal.gamespy.com/hollowmoon/ Hollow Moon]: unreleased single player total conversion with an artistic audiovisual style unwheel.beyondunreal.com/ UnWheel] & Carball are car games, with many different gametypes such as racing and car football//marswars.technominal.com/news.php Mars Wars]: a total conversion mod that is meant to bring the game Red Faction to a newer engine. www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]//to-crossfire.net Tactical Ops: Crossfire]: based on TO:AoT mod for Unreal Tournament. Multiplayer FPS mod that allow the player to play on Special Forces or Terrorist side. www.ludocraft.oulu.fi/airbuccaneers/ Air Buccaneers]//www.runestorm.za.net/news.php Ballistic Weapons]: A mutator replacing standard UT2k4 weapons with modern weapons with completely original meshes, sounds, aiming system and damaging system

www.planetjailbreak.com/ Jailbreak], Wehtam Invasion III, and Clone Bandits.//www.planetjailbreak.com/ Jailbreak], Wehtam Invasion III, and Clone Bandits.

  • The Editor's Choice Edition pack includes the aforementioned Red Orchestra, Alien Swarm, Air Buccaneers, Frag Ops, Jailbreak, and Clone Bandits, as well as ChaosUT2, Domain, Rocketeer, Deathball, and the UnWheel caste of gametypes.

www.disastrousconsequences.com/dc/news.jsp DruidRPG]//www.disastrousconsequences.com/dc/news.jsp DruidRPG] download.beyondunreal.com/fileworks.php/mods/utr(a).zip UTR Mod Download]//download.beyondunreal.com/fileworks.php/mods/utr(a).zip UTR Mod Download]

  • Team Arena Master: A variant on traditional Team deathmatch is Team Arena Master or TAM. This is similar to Last man standing but there are rounds in which the player and their team members have one life only. Players spawn with all the guns, but have less than half of the maximum ammo for each of them.

Many of these modes have Instagib versions, which contain specialized weapons that kill in a single shot. Those that don't can use the Instagib Mutator instead.

Resources

www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]

References

Modèle:Unreferenced <references/>

External links

www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.unrealtournament.com/ut2004/ Unreal Tournament 2004] Official site www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.beyondunreal.com/ Beyond Unreal] – UT2004 mod database and information center www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.warstriven.com/ WarStriven] – Resource regarding all vehicle based Unreal Tournament competition www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.vctfcentral.com/ vCTF Central] – North American Competitive Vehicle Capture the Flag game type forums www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.unrealtournamentpodcast.com/ Unreal Tournament Podcast] – A competitive outlook on UT. www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//games.moddb.com/78/Unreal-Tournament-2004/ Unreal Tournament 2004 mods and tutorials] at the Mod DB www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//strategywiki.net/wiki/Unreal_Tournament_2004 UT2004 wiki guide at StrategyWiki] (previously hosted by Wikibooks) www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.war-at-war.com/ W@r Evolution] UT2004 + MultiGame Community www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.drylobster.com/ Lobster Assault Community] – North American Assault game type forums www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.unrealnorth.com/ UnrealNorth] – European community site www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.prounreal.com/ Pro Unreal] – North American community site www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.planetunreal.com/ Planet Unreal] – UT2004 fan site www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.omnipotents.com/ Omnipotents (Omnip)o(tentS)] – UTx Clan/Community www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.communityreload.com/ Community Reload] – Building a stronger UT200x Community www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.ut2k7.de/ UnrealBase] – UnrealBase Page www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.unrealness.com/ Unrealness] – North American Community and Forum Site www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//ut2004.levels4you.com/ Levels4You: Unreal Tournament 2004] – UT2004 Forum/Downloads www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.clanbase.com] www.stratosgroup.com/guides/html/200403unto/ Stratos Group's Unofficial Guide To Unreal Tournament 2004]//www.rochester.edu/news/show.php?id=2764] – University of Rochester

Modèle:Unrealde:Unreal Tournament 2004 es:Unreal Tournament 2004 fr:Unreal Tournament 2004 it:Unreal Tournament 2004 he:????? hu:Unreal Tournament 2004 nl:Unreal Tournament 2004 ja:Unreal Tournament pl:Unreal Tournament 2004 ru:Unreal Tournament 2004 sv:Unreal Tournament 2004