Unreal Tournament 3 - Vev

Unreal Tournament 3

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{{Vev:Sommaire des Gay Star}} {{Vev:Sommaire des Gay Star}}
-{{Future game}}+ 
 +*[http://www.unreal.fr/forums/viewtopic.php?id=34079 la demo UT3]
 + 
 +==pb save ==
 +Bon cernant le problme de sauvegarde si votre "Mes Documents" n'est pas dans le dossier par defaut.
 + 
 +Il suffit de le remttre par défaut le temps de lancer la première fois la démo et de rfaire les réglages.
 + 
 +En suite, vous pouvez revenir à votre réglage d'origine en recopiant le dossier d'UT3 présent dans Mes Documents/My Games
 + 
 +Après cette manip, bizarrement le jeu reconnait bien la sauvegarde et la met même à jour... donc a priori c'est réglé.
 + 
 + 
 +== wikipedia ==
 + 
{{Infobox CVG {{Infobox CVG
| title = Unreal Tournament III | title = Unreal Tournament III
-| image = [[Image:UT3_logo.jpg|250px|Unreal Tournament 3 logo]]+| image = [[Image:Unreal Tournament 3 Coverart.png]]
| developer = [[Epic Games]] | developer = [[Epic Games]]
| publisher = [[Midway Games]] | publisher = [[Midway Games]]
-| designer = [[Steve Polge]]+| designer = Steven Polge
 +| music = [[Kevin Riepl]]
| engine = [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]] | engine = [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]]
-| released = Q3-Q4 2007+| released = [[November 2007]] ([[Personal computer|PC]])<br />Late [[2007]] or early [[2008]] ([[PS3]])<ref>http://forums.epicgames.com/showthread.php?t=577885</ref><br />[[2008]] ([[Xbox 360]])
| genre = [[First-person shooter]] | genre = [[First-person shooter]]
-| modes = [[Single player]], [[multiplayer game|Multiplayer]]+| modes = [[Single player]], [[multiplayer game|Multiplayer]], [[cooperative game|Coop]]
-| ratings = [[ESRB]]: [[RP]]+| ratings = [[ESRB]]: [[M for Mature]]
-| platforms = [[Microsoft Windows|Windows]], [[PlayStation 3]], [[Xbox 360]]+| platforms = [[Personal computer|PC]] ([[Microsoft Windows|Windows]], [[Mac_OS_X|Mac]], [[Linux]]), [[PlayStation 3]], [[Xbox 360]]| media = [[DVD]] ([[Personal computer|PC]], [[Xbox 360]])<br />[[Blu-ray Disc]] ([[PS3]])
-| media = [[DVD]] (Windows, Xbox 360)<br />[[Blu-ray Disc]] (PS3)+| requirements = [[Windows XP]] SP2 or [[Windows Vista]], 2.0+ GHZ Single Core Processor, 512 Mbytes of System [[RAM]],
-| requirements = +[[NVIDIA]] 6200+ or ATI Radeon 9600+ Video Card, 8 [[GB]] of Free Hard Drive Space
-| input = [[IBM PC keyboard|Keyboard]], [[mouse (computing)|Mouse]], [[Joystick]], [[Controller]], [[PlayStation 3 accessories|Sixaxis]]+| input = [[IBM PC keyboard|Keyboard]], [[mouse (computing)|Mouse]] (PC, PS3)<br />[[Joystick]] (PC)<br />[[Controller]] (PC, Xbox 360)<br /> [[PlayStation 3 accessories|SIXAXIS]], [[DualShock 3]] (PS3)
}} }}
-'''''Unreal Tournament 3''''', [[codename]]d ''Envy'' and formerly known as ''Unreal Tournament 2007'', is part of the [[Unreal series]] of games and is the sequel to 2004's ''[[Unreal Tournament 2004]]''. Using [[Unreal Engine technology#Unreal Engine 3|Unreal Engine 3]], it is a [[first-person shooter]] [[computer and video games|video game]] designed mainly for [[multiplayer]] gaming. However, in a recent interview, the staff at [[Game Informer]] discovered that ''UT3'' will not have the usual ''UT'' single-player experience. Instead, there will actually be a story-line and the players "people" will have their own personalities. This is a change from the normal ''UT'' single-player campaign, which simply mimics the multiplayer mode and has ladders. The game is [[video game developer|developed]] by [[Epic Games]] and will be [[video game publisher|published]] by [[Midway Games]]. 
-In 2005, ''Unreal Tournament 3'', then known as ''Unreal Tournament 2007'', was announced for [[Personal Computer|PC]] and [[PlayStation 3]]. On [[January 25]] [[2007]], Midway made an official announcement that the newly renamed game, ''Unreal Tournament 3'', would be released for PC, PlayStation 3, and Xbox 360.<ref name="Xbox 360 Confirmed">{{cite web | url=http://xbox360.ign.com/articles/758/758367p1.html | title=UT3: It's Real | date=[[2007-01-25]] |publisher=IGN Xbox 360 | accessdate=2007-01-25}}</ref> Each version of the game is targeting a release date in the second half of 2007. Additionally, a demo will be released for Windows before the full game's release.<ref>http://www.ina-community.com/forums/showpost.php?p=7378848&postcount=2</ref><ref>http://www.beyondunreal.com/daedalus/singlepost.php?id=9084</ref><ref>http://www.beyondunreal.com/daedalus/singlepost.php?id=6277</ref>+'''Unreal Tournament III''' ('''UT3''') is a [[first-person shooter]] [[video game]] and the next installment of the [[Unreal series|''Unreal'' series]] after ''[[Unreal Tournament 2004]]''. It is being developed by [[Epic Games]], to be published by [[Midway Games]] in November 2007 for [[Microsoft Windows|Windows]], [[Mac OS X]] and [[Linux]], and sometime during [[2008]] for the [[Xbox 360]]. The [[PlayStation 3]] version is likely to be released early in [[2008]]<ref>http://uk.gamespot.com/news/6180254.html?om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;1</ref>, although the developers are still aiming for a release towards the end of [[2007]].
-''Unreal Tournament 3'' is also abbreviated as ''UT3'' or ''UT2007'', from its former title. One should note that although this game is released as Unreal Tournament 3, this is, in fact, the fourth game in the Unreal Tournament series, the first being [[Unreal Tournament|UT99]], the second being [[Unreal Tournament 2003|UT2003]], and the third being [[Unreal Tournament 2004|UT2004]]. It's named Unreal Tournament 3 because there are three series: the first series is UT and UT: Game of the Year, the second series is UT2003 and UT2004 and Unreal Tournament 3 is the first of the third series<ref>http://www.gamepro.com/news.cfm?article_id=107420</ref>.+''Unreal Tournament 3'' is actually the fourth game in the ''Unreal Tournament'' series, but has been numbered in terms of the engine it runs on. The original ''[[Unreal Tournament]]'' uses the original Unreal Engine, while ''[[Unreal Tournament 2003|UT2003]]'' and ''[[Unreal Tournament 2004|UT2004]]'' use the Unreal Engine 2; therefore they are considered as the same generation. ''UT3'' is subsequently part of the third generation, due to the fact that it runs on the Unreal Engine 3.<ref>http://www.gamepro.com/news.cfm?article_id=107420</ref> On October 12, 2007, a [[software release cycle|beta]] [[Game demo | demo]] was made available for download.<ref>{{cite web|url=http://www.fileplanet.com/181421/180000/fileinfo/Unreal-Tournament-3-Beta-Demo|title=FilePlanet: Unreal Tournament 3 Demo|publisher=[[FilePlanet]]|date=2007-12-10}}</ref><ref>{{cite web|url=http://news.filefront.com/unreal-tournament-iii-demo-hits-filefront/|title=Unreal Tournament III Demo Hits FileFront|publisher=[[FileFront]]|date=2007-12-10}}</ref><ref>{{cite web|url=http://www.gamershell.com/download_21427.shtml|title=Gamer's Hell: Unreal Tournament 3 Demo|publisher=[[Gamer's Hell]]|date=2007-12-10}}</ref>
-== Release date ==+==Gameplay==
-There is no officially announced release date for ''UT3''. Epic has stated the game will be done when it is done, <ref>http://utforums.epicgames.com/showthread.php?t=558281</ref> only hinting that the game may be released in the Fall of 2007. Any other date is merely speculation.+Similar to the previous entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Deathmatch. It will also include an extensive offline single-player game with an in-depth story, advancing from the simple tournament ladder to such concepts as team members with their own individual personalities.
-Epic has also mentioned that a beta or demo for the Windows version will be released before the console versions.+
-== Engine and gameplay==+The following game modes have been confirmed:
-''UT3'' will use the [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]]. The engine can take advantage of third party technologies such as [[PhysX]] physics cards to provide an advanced game experience.<ref>[http://ageia.vnewscenter.com/press.jsp?id=1141898679428 Unreal Engine 3 integrates AGEIA PhysX processor support]</ref><ref>[http://www.unrealtechnology.com/html/technology/ue30.shtml About Unreal Engine 3.0]</ref> The engine will require DX9 graphics cards. The game will feature many of the modes from the previous games in the series. Not returning, however, will be the "Bombing Run", "Double Domination", and "Assault" game types. The previously known Assault and Onslaught modes will be replaced by a new gametype called "Unreal Warfare", which will feature vehicles and accommodate a large number of players. According to sources within Epic, Unreal Warfare will feature a style of gameplay similar to ''UT2004''<nowiki>'</nowiki>s Onslaught, while also having objective-based side missions (like Assault), where the outcomes of those side missions could sway match progress to a specific side with the addition of new weapons, vehicles and more.<ref name="About UT3">{{cite web | url=http://www.beyondunreal.com/main/ut2007/about.php | title=About Unreal Tournament 2007 | publisher=BeyondUnreal | accessdate=2006-08-17}}</ref>+
-The AI bots will now respond to advanced and specific voice commands as opposed to the past where the player could use a very small amount of voice commands along with the ability to use a command menu.<ref>http://www.beyondunreal.com/content/articles/168_1.php</ref>+
- +
-== Development ==+
-Like in ''[[Half-Life 2]]'', the [[level (computer and video games)|levels]] of ''UT3'' are being developed with simple building blocks, with [[art]]work to be added afterwards, so as to focus on improving [[gameplay]]. [[game designer|Lead designer]] [[Steve Polge]] claims, "We're not trying to make a prettier UT2K4. We're really trying to make a very new game." A larger emphasis is also being placed on [[artificial intelligence|AI]]. The bots in ''UT3'' will be able to understand simple voice commands; while they will not understand speech as well as a human, Polge states the player will be able to "have some sort of conversational vibe with it".+
- +
-=== Content creation ===+
-[[Image:UT2007screen.jpg|thumb|250px|Unreal Engine 3 allows for advanced lighting and real-time self shadowing on complex, intricate models.]]+
-The ''[[UnrealEd|Unreal Editor]]'' (also known as ''UnrealEd'' and ''UEd'') is included with all ''UT'' games, and allows the user to edit and create custom content for the game. The editor for ''UT3'' will be a little different from the editor for ''UT2004'', as the older editor was for [[Unreal Engine#Unreal Engine 2.5|Unreal Engine 2.5]] while ''UT3'' uses [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]]. One notable addition will be a "play" button allowing [[level designer|mappers]] to test their content from within the editor itself. There will also be a visual scripting interface, known as [[Kismet (gameplay scripting)|Kismet]], allowing those with little or no programming knowledge to create their own [[mod (computer gaming)|mods]] easily.+
- +
-In an interview with [[Gamasutra]], Tim Sweeney revealed that the [[Playstation 3]] version of ''UT3'' will support user mods, created on PCs and downloadable to the console.<ref>http://www.gamasutra.com/php-bin/news_index.php?story=10974</ref>+
- +
-Mouse and keyboard controls will be available in the PS3 version through the USB ports on the front of the console. In addition, the Sixaxis controller will allow the player to control aiming.+
- +
-== Gameplay==+
-The following game modes have been confirmed:<ref name="About UT3"/>+
* '''[[deathmatch (gaming)|Deathmatch]]''' * '''[[deathmatch (gaming)|Deathmatch]]'''
* '''[[deathmatch (gaming)|Team Deathmatch]]''' * '''[[deathmatch (gaming)|Team Deathmatch]]'''
* '''[[Capture the flag]]''' * '''[[Capture the flag]]'''
-* '''Unreal Warfare''' (formerly known as '''Conquest''') - New to the ''UT'' series, maps will be potentially as large as three [[Unreal Tournament 2004#Available_game_types|Onslaught]] maps, and will have objectives similar to [[Unreal Tournament 2004#Available_game_types|Assault]] maps. A limited form of resource management will exist in the form of tarydium mines or fields that must be captured; the more a team captures, the faster it can build vehicles and turrets, and the more bunkers it has the more tarydium it will need. Bunkers will possibly serve a similar purpose to power nodes in Onslaught. This type of game play mode was also in the game [[Command & Conquer: Renegade]]. A significant amount of details regarding Unreal Warfare has changed since "Conquest" was first announced, so it is possible that this form of resource management no longer exists.+* '''Unreal Warfare''' (formerly known as '''Conquest'''): New to the ''UT'' series, maps will be potentially as big as three [[Unreal Tournament 2004#Available game types|Onslaught]] maps, and will have objectives similar to [[Unreal Tournament 2004#Available game types|Assault]] maps. A limited form of resource management will exist in the form of tarydium mines or fields that must be captured; the more a team captures, the faster it can build vehicles and turrets, and the more bunkers it has the more tarydium it will need. Bunkers will possibly serve a similar purpose to power nodes in Onslaught. This type of game play mode was also in the game [[Command & Conquer: Renegade]]. A significant amount of details regarding Unreal Warfare have changed since "Conquest" was first announced, so it is possible that this form of resource management no longer exists.
-* '''Vehicle Capture the Flag''' - Originally it was stated that there would be a separate game type for Capture the Flag with vehicles, but it now appears as if that idea has been scrapped and vehicles will be included in Capture the Flag by default.<ref name="About UT3"/>+* '''Vehicle Capture the Flag''': Capture the Flag, with vehicles as part of the map; this exists as a separate game type to Capture the Flag, above.
-There are rumors of some new game types that may be added, including a possible instagib mode.+Modes not returning from the previous Unreal Tournament games include Bombing Run and Double Domination; Assault was removed from the game during production<ref>http://www.gamevideos.com/swf/gamevideos11.swf?embedded=0&fullscreen=1&autoplay=1&src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D9489%26ordinal%3D1172677610742</ref>. Due to the game's [[Unreal Tournament 3#Content creation|customizable nature]] these game modes could be recreated by users of the game.
-Assault has been taken out.[http://www.gamevideos.com/swf/gamevideos11.swf?embedded=0&fullscreen=1&autoplay=1&src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D9489%26ordinal%3D1172677610742]+==Weapons==
 +[[Image:UT3 BioRifle.jpg|thumb|200px|right|The Bio Rifle]][[Image:UT3 ShockRifle.jpg|thumb|200px|right|The Shock Rifle]]
 +The weapon arsenal in UT3 is largely similar to that of UT2004. Returning weapons include the '''AVRiL''' (which also combines the Mine layer as secondary fire), '''Bio Rifle''', '''Flak Cannon''', '''Link Gun''', '''Rocket Launcher''' (which has the original Unreal's grenade alternate fire), '''Shock Rifle''', and '''Sniper Rifle'''. There are also two confirmed superweapons, the Redeemer and the Target Painter.
 +From the original UT, the '''Dual Enforcers''' and '''Impact Hammer''' replace the Assault Rifle and Shield Gun, respectively. The Dual Enforcer fires either single automatic shot, or three round bursts. The Impact Hammer features an EMP blast alternate fire to disable vehicles. Returning from ''[[Unreal]]'' and ''[[Unreal Championship 2: The Liandri Conflict]]'' is the '''Tarydium Stinger''', which replaces the Minigun. The Stinger's primary fires hitscan-speed rounds; the secondary fire mode has a slower rate of fire and isn't hitscan, but can nail an opponent to a wall if it's the killing blow. A new concept of weapons are the '''Deployables''', which allows hand-held devices such as the Spider Mine trap and the Stasis Field to be deployed at will. The Stasis Field is a large gelatinous cube that slows down projectile weapons and players. <ref>http://www.beyondunreal.com/content/articles/168_1.php</ref>
-==Weapons ==+Killing awards have been expanded from just three in [[Unreal Tournament 2004]] to nearly all weapons. Accumulating fifteen kills with a particular weapon or fire mode, and the announcer will award you a specific title. The awards are: Jackhammer, Gunslinger, Biohazard, Combo King, Shaft Master, Bluestreak, Flak Master, Rocket Scientist, and Head Hunter.
-The following weapons have been confirmed:<ref name="About UT3"/>+
-* '''Impact Hammer''' - returning from ''UT'', replacing the Shield Gun.+
-* '''Dual Enforcers''' - returning from ''UT'', replacing the Assault Rifles. Primary fire is a basic automatic shot; secondary fire is a three round burst.+
-* '''Canister Gun''' - has two firing modes: Grenade Launcher and Mine Layer. Different types of ammunition will be needed for each firing mode. This weapon effectively combines two different ''UT2004'' guns into a single, multi-purpose device. This weapon is unconfirmed and it is rumored that the grenade launcher and spider layer will be separate weapons. With the revelation that the Bio Rifle was once again its own weapon, this weapon was presumed to have been dropped.+
-[[Image:UT3_BioRifle.jpg|thumb|200px|right|The Bio Rifle]]+
-* '''Bio Rifle''' - similar to its previous ''UT'' games counterparts. A [[25 January]] [[2007]] trailer and screenshot indicate this will be a separate weapon, as opposed to a mode for the Canister Gun, as previously mentioned by Epic.+
-* '''Shock Rifle''' - Playtests confirmed that this weapon is now more similar to the ''UT'' version; the rate of fire is slower than the ''UT2004'' version, and the cores are smaller and faster.+
-* '''Link Gun''' - features a primary fire mode much like the Pulse Gun from ''UT'', comprised mainly of repeated bolts of green energy. The Link Gun is much more similar to the ''UT'' version than ''UT2004''<nowiki>'</nowiki>s Link Gun, having a much faster primary rate of fire (media showing the Link Gun confirmed this). The secondary fire mode fires a beam that, when linked to other team mates wielding the Link Gun, enhances its power. Additionally, the Link Gun can be used to repair vehicles and charge/heal power nodes in Unreal Warfare.+
-* '''Tarydium Stinger''' - previously seen in ''[[Unreal]]'' and ''[[Unreal Championship 2: The Liandri Conflict]]'', replaces the Minigun. The secondary fire mode has the ability to nail an opponent to a wall.+
-* '''Flak Cannon''' - much like its previous forms, sprays shards of hot metal when using the primary fire mode and, when using the secondary fire mode, launches an explosive flak shell into the air. Primary fire remains the same, but the arc of flak shells is shorter than it was in ''UT2004''.+
-* '''Rocket Launcher''' - primary fire will function similarly to the ''UT2004'' Rocket Launcher with the ability to fire up to three rockets. It will also have an alternate function to fire up to three grenades as well, as seen in ''Unreal'' and ''UT''<nowiki>'</nowiki>s "8-Ball" launcher, and dropped in ''UT2003''/''UT2004''.<ref>http://www.gamespot.com/pc/action/unrealtournament2007/news.html?sid=6156495&page=2&q=</ref>. The rocket launcher main fire retains its features from past games, being able to fire in either spread or tight spiral patterns. Rockets fire slower than the ''UT2004'' version, but deal more damage. It also has an improved homing feature.+
-* '''AVRiL''' - Anti-Vehicle Rocket Launcher (the "i" being for pronunciation purposes) is a weapon whose main use is against vehicles. Primary fire shoots a slow but powerful anti-vehicle missiles; holding the crosshairs on a vehicular target causes the missiles to accelerate and home in on the target. Secondary fire zooms and locks on. AVRiL rockets can be shot down. It is ineffective against infantry.+
-* '''Sniper Rifle''' - much like its predecessors, the Sniper Rifle fires when primary fire is pressed, and zooms in or out when secondary fire is pressed.+
-* '''Translocator''' - a personal teleportation device. Primary fire launches a translocator beacon, while secondary fire teleports to that beacon.+
-* '''Redeemer''' - a portable nuclear missile capable of extreme damage. No information or media has been released about it for this version.+
-* '''Target Painter''' - activates a level specific hazard (such as a rock slide).+
-== Vehicles ==+==Vehicles==
The following vehicles have been confirmed:<ref>http://ps2.gamespy.com/playstation-3/unreal-tournament-2007/617094p1.html</ref><ref>http://www.shacknews.com/extras/2006/010506_ut2007_1.x</ref><ref>http://www.gamerfeed.com/gf/features/683/</ref> The following vehicles have been confirmed:<ref>http://ps2.gamespy.com/playstation-3/unreal-tournament-2007/617094p1.html</ref><ref>http://www.shacknews.com/extras/2006/010506_ut2007_1.x</ref><ref>http://www.gamerfeed.com/gf/features/683/</ref>
* '''Hoverboard''' (Personal transportation) * '''Hoverboard''' (Personal transportation)
-All players have a [[skateboard]]-like [[hoverboard]] when playing gametypes featuring vehicles, intended to provide a fast way to get around the larger maps of ''UT3''. While on the hoverboard, players may attach themselves to a vehicle in order to be "towed" quickly. Players are unable to use their weapons, and are extremely vulnerable to attacks; the hoverboard is intended for non-combat use only. Players are able to perform tricks while on the hoverboard which are purely cosmetic and has no effect on gameplay, although one could use a trick to avoid gunfire or another attack.+All players have a [[skateboard]]-like [[hoverboard]], which replaces the translocator when playing gametypes featuring vehicles, intended to provide a fast way to get around the larger maps of ''UT3''. While on the hoverboard, players may "skitch", or attach themselves to a vehicle in order to be "towed" quickly. Players are unable to use their weapons, and are extremely vulnerable to attacks; the hoverboard is intended for non-combat use only. Players are able to perform tricks while on the hoverboard.
-=== Axon vehicles ===+===Axon vehicles===
-The [[Unreal Tournament 2004|vehicles in ''Unreal Tournament 2004'']], including those in the ''Editor's Choice Edition'', will return in ''UT3'', referred to as "Axon Vehicles" as they are manufactured by the Axon Corporation. These are the more traditional of the two sets.+The [[Unreal Tournament 2004#Vehicles|vehicles in ''Unreal Tournament 2004'']], including those in the ''Editor's Choice Edition'', will return in ''UT3'', referred to as "Axon Vehicles" as they are manufactured by the Axon Corporation. These are the more traditional of the two sets.
* '''Manta''' (Quick Strike Ground-Skimmer) * '''Manta''' (Quick Strike Ground-Skimmer)
The Manta is an extremely fast and agile [[hovercraft]], using a pair of fan rotors on either side to hover. Its primary weapon is a pair of plasma cannons, and the secondary is a downward thrust that brings the vehicle low enough to the ground to clip heads off with its rotor blades. The Manta is an extremely fast and agile [[hovercraft]], using a pair of fan rotors on either side to hover. Its primary weapon is a pair of plasma cannons, and the secondary is a downward thrust that brings the vehicle low enough to the ground to clip heads off with its rotor blades.
-[[Image:UT3Raptor.jpg|thumb|200px|right|The Raptor]]+ 
* '''Raptor''' (Air Superiority - dogfighter) * '''Raptor''' (Air Superiority - dogfighter)
The Raptor is a fast [[fighter aircraft|fighter]] equipped with plasma cannons and air-to-air homing missiles. The Raptor is a fast [[fighter aircraft|fighter]] equipped with plasma cannons and air-to-air homing missiles.
* '''Scorpion''' (Light Assault Buggy) * '''Scorpion''' (Light Assault Buggy)
The Scorpion [[dune buggy|buggy]] now has an enclosed cockpit as opposed to ''UT2004''<nowiki>'</nowiki>s unshielded cabin and fires Grenades instead of bolas (plasma ribbons). It has a speed-boost function (similar to ''[[eXpanded MultiPlayer|Unreal 2 XMP]]'' buggies) that allows long jumps off ramps and also works as a kamikaze self-destruct if the player ejects from the cockpit. Its secondary weapon is a pair of blades that extend to either side for cutting down enemies. The blades now extend from under the nose of the vehicle, rather than the sides as in the ''UT2004'' version. The Scorpion [[dune buggy|buggy]] now has an enclosed cockpit as opposed to ''UT2004''<nowiki>'</nowiki>s unshielded cabin and fires Grenades instead of bolas (plasma ribbons). It has a speed-boost function (similar to ''[[eXpanded MultiPlayer|Unreal 2 XMP]]'' buggies) that allows long jumps off ramps and also works as a kamikaze self-destruct if the player ejects from the cockpit. Its secondary weapon is a pair of blades that extend to either side for cutting down enemies. The blades now extend from under the nose of the vehicle, rather than the sides as in the ''UT2004'' version.
-[[Image:UT3_HellBender.jpg|thumb|200px|right|The HellBender]]+ 
* '''Hellbender''' (Armored Jeep) * '''Hellbender''' (Armored Jeep)
The Hellbender is a two-man armored [[jeep]] with shock weaponry and a heavy build. The Hellbender is a two-man armored [[jeep]] with shock weaponry and a heavy build.
The driver is able to use the skymine turret eliminating the need for an extra gunner manning the turret, as was the case with ''UT2004''. The vehicle's rear mounted beams have done away with the charge and release style attack; they now feature a much faster rate of fire similar to the Shock Rifle. The driver is able to use the skymine turret eliminating the need for an extra gunner manning the turret, as was the case with ''UT2004''. The vehicle's rear mounted beams have done away with the charge and release style attack; they now feature a much faster rate of fire similar to the Shock Rifle.
-[[Image:UT3Cicada.jpg|thumb|200px|right|The Cicada]] 
* '''Cicada''' (Airborne Support) * '''Cicada''' (Airborne Support)
The Cicada is a heavy, yet maneuverable two-seater flying [[gunship]] with an arsenal of powerful missiles. It also is equipped with a targeting mechanism allowing the pilot to target areas and release swarms of missiles. Unlike ''UT2004''<nowiki>'</nowiki>s Cicada, ''UT3''<nowiki>'</nowiki>s version will have its missiles home in on specific land units when they are targeted. The second seat controls a twin barrel turret on the belly. The Cicada is a heavy, yet maneuverable two-seater flying [[gunship]] with an arsenal of powerful missiles. It also is equipped with a targeting mechanism allowing the pilot to target areas and release swarms of missiles. Unlike ''UT2004''<nowiki>'</nowiki>s Cicada, ''UT3''<nowiki>'</nowiki>s version will have its missiles home in on specific land units when they are targeted. The second seat controls a twin barrel turret on the belly.
-* '''SPMA''' (Remote Bombardment Cannon)+* '''Hellfire SPMA'''<ref>http://forums.epicgames.com/showthread.php?t=570806</ref> (Remote Bombardment Cannon)
-The SPMA (or SPAM as many like to call it), is a long-range and mobile [[artillery]] unit that shoots powerful shells. The SPMA in ''UT3'' has a [[half-track]] chassis (unlike the 6-wheel ''UT2004'' version), and will allow players to more carefully calculate the trajectory and range of the shot - making the weapon more accurate to use. Whether or not the vehicle will have a skymine turret like the Hellbender (as it did in ''UT2004'') is still unknown, but the vehicle does have a 2nd small turret on the front roof.+The SPMA (or SPAM as many like to call it), is a long-range and mobile [[artillery]] unit that shoots powerful shells. The SPMA in ''UT3'' has a [[half-track]] chassis (unlike the 6-wheel ''UT2004'' version), and will allow players to more carefully calculate the trajectory and range of the shot with the mouse - making the weapon more accurate to use. The vehicle features a driver controlled skymine turret, much like the Hellbender, and must "deploy" to fir the artillery cannon, losing close range defense and mobility.
 + 
* '''Paladin''' (Prototype Defensive Tank) * '''Paladin''' (Prototype Defensive Tank)
The Paladin is a prototype one-manned [[tank]] that moves (slowly) on 8 wheels rather than the traditional tank treads. It is equipped with a powerful plasma shot and a shield that protects it and nearby players from a particular direction. It also features a powerful shockwave explosion that surrounds the tank, activated by firing the main cannon into its own deployed shield. The Paladin is a prototype one-manned [[tank]] that moves (slowly) on 8 wheels rather than the traditional tank treads. It is equipped with a powerful plasma shot and a shield that protects it and nearby players from a particular direction. It also features a powerful shockwave explosion that surrounds the tank, activated by firing the main cannon into its own deployed shield.
-[[Image:UT2007Golaith.jpg|thumb|200px|right|The Goliath]] 
* '''Goliath''' (Main Battle Tank) * '''Goliath''' (Main Battle Tank)
-The new Goliath Mk.2 will feature improved handling and upgraded weaponry and it "should handle more like a tank than a brick". It has been rumored it will also feature destroyable treads. Playtests revealed that the main cannon fire was relatively the same; but the vehicle now featured a wide range "infantry killer" shell as its secondary fire(this is presumed to have replaced the secondary zoom function of the previous title). The secondary minigun turret has also been upgraded for much better accuracy and firepower.+The new Goliath Mk.2 will feature improved handling and upgraded weaponry and it "should handle more like a tank than a brick". It has been rumored it will also feature destroyable treads. Playtests revealed that the main cannon fire was relatively the same; but the vehicle now featured a wide range "infantry killer" shell as its secondary fire. The secondary minigun turret has also been upgraded for much better accuracy and firepower.
-[[Image:Ut2007 Leviathon.jpg|thumb|200px|right|The Leviathan]]+
* '''Leviathan''' (Mobile Weapons Platform) * '''Leviathan''' (Mobile Weapons Platform)
-The Leviathan is a powerful five-man vehicle with a main turret controlled by the driver. The driver can deploy a super weapon at the cost of immobilizing the vehicle. There are also four secondary turrets controlled by other players. The secondary turrets feature shields similar to those on the Skaarj mothership's turrets in ''UT2004''. Each turret has a different type of weapon.+The Leviathan is a powerful five-man vehicle with a main turret controlled by the driver. The driver can deploy a super weapon at the cost of immobilizing the vehicle. There are also four secondary turrets controlled by other players. The secondary turrets feature shields similar to those on the Skaarj mothership's turrets in ''UT2004''.
 + 
 +<center>
 +<gallery>
 +Image:UT3 HellBender.jpg|'''The Hellbender'''
 +Image:UT3 Paladin.jpg|'''The Paladin'''
 +Image:Ut2007 Leviathon.jpg|'''The Leviathan'''
 +Image:UT3 Manta.jpg|'''The Manta'''
 +Image:UT3Raptor.jpg|'''The Raptor'''
 +Image:UT3Cicada.jpg|'''The Cicada'''
 +</gallery>
 +</center>
-=== Necris vehicles ===+===Necris vehicles===
-The Necris, an alien species in the ''Unreal'' universe, will have a rival set of vehicles. There will be 9 new Necris vehicles with very different styling and unusual behaviors. Although they will not parallel Axon's vehicles, they are intended to make a good balance against them.+The Necris, are mutated humans(including some of the best tournament and champion competitors)that resemble vampires that exist in the ''Unreal'' universe , will have a rival set of vehicles. There will be 9 new Necris vehicles with very different styling and unusual behaviors. Although they will not parallel Axon's vehicles, they are intended to make a good balance against them.
The following vehicles have been confirmed:<ref>http://www.gamespot.com/pc/action/unrealtournament2007/news.html?sid=6156495&page=1&q=&q=</ref> The following vehicles have been confirmed:<ref>http://www.gamespot.com/pc/action/unrealtournament2007/news.html?sid=6156495&page=1&q=&q=</ref>
-[[Image:Ut2007viper.jpg|thumb|200px|right|The Viper]] 
* '''Viper''' (Quick Strike Ground-Skimmer) * '''Viper''' (Quick Strike Ground-Skimmer)
-Designed to be highly maneuverable. It will feature a kamikaze function which will allow the pilot to bail out and turn it into a sort of flaming projectile that will inflict much more damage than the turret weapon it has.+Designed to be highly maneuverable. It has a couple of small wings you can use while running to make a little jump and then softly hover to gain the ground of elevated platforms or the like.It will feature a kamikaze function which will allow the pilot to bail out and turn it into a sort of flaming projectile that will inflict much more damage than the turret weapon it has. The main weapon, turret, shoots energy shots which bounce around the environment.
* '''Nemesis''' (Mobile Energy Turret) * '''Nemesis''' (Mobile Energy Turret)
-Will have snake-like treads which adapt to the ground below it as it moves. Its main gun is very similar to mounted energy turrets. This vehicle has a zoom function. This vehicle looks strikingly similar to the Scion Titan battle tank from Battlezone II+Will have snake-like treads which adapt to the ground below it as it moves. Its main gun is very similar to mounted energy turrets. This vehicle has a zoom function. This vehicle looks strikingly similar to the Scion Titan battle tank from ''[[Battlezone II: Combat Commander|Battlezone II]]''
-[[Image:DarkWalker.jpg|thumb|200px|right|The Dark Walker]]+ 
-* '''Darkwalker''' (Main Battle Tank)+* '''DarkWalker''' (Heavy Walker)
-The main weapon will be a powerful twin laser beam which can fire in short bursts; secondary fire produces a tremendous "scream", which knocks opponents off their feet, making them easier targets. It will also have the ability to bend down or pop up in order to surprise the enemy, and as a walker will be capable of negotiating terrain too steep or uneven for a wheeled/tracked vehicle. Judging by screenshots, the Darkwalkers somewhat resemble the "Striders" in ''[[Half-Life 2]]'', and more strongly resemble the [[Tripod (The War of the Worlds)|tripods]] from H.G. Wells's ''The War of the Worlds''. The second seat of the darkwalker is a powerful turret that projects plasma in a beam capable of instantly vaporising an unarmored target.+The main weapon will be a powerful twin laser beam which can fire in short bursts; secondary fire produces a tremendous "scream", which knocks opponents off their feet, making them easier targets. It will also have the ability to bend down or pop up in order to surprise the enemy, and as a walker will be capable of negotiating terrain too steep or uneven for a wheeled/tracked vehicle. Judging by screenshots, the Darkwalkers somewhat resemble the "Striders" in ''[[Half-Life 2]]'', and more strongly resemble the [[Tripod (The War of the Worlds)|tripods]] from [[H.G. Wells]]'s ''[[The War of the Worlds]]''. The second seat of the darkwalker is a powerful turret that projects plasma in a beam capable of instantly vaporising an unarmored target.
* '''Fury''' (Air Superiority - dogfighter) * '''Fury''' (Air Superiority - dogfighter)
A Necris aircraft that uses tentacles for a jellyfish-like method of propulsion through the air. Has the ability to boost and barrel roll to escape enemy fire.<ref>http://www.pcgamer.com/archives/2006/11/112706_-_unreal.html</ref> A Necris aircraft that uses tentacles for a jellyfish-like method of propulsion through the air. Has the ability to boost and barrel roll to escape enemy fire.<ref>http://www.pcgamer.com/archives/2006/11/112706_-_unreal.html</ref>
-<!-- Image with unknown copyright status removed: [[Image:Vlcsnap-226790.jpg|thumb|200px|right|The Hoverboard]] --> 
* '''Nightshade''' * '''Nightshade'''
-A Necris vehicle with stealth abilities.+"This Necris stealth vehicle can go invisible while it moves around. By uncloaking, the Nightshade gains the ability to drop deployable objects such as spider mines and stasis fields. The stasis field unleashes a large, green tinted cube that slows anything inside of it down to a crawl."<ref>http://pc.ign.com/articles/815/815204p1.html</ref>
 +* '''Scavenger''' <ref>http://forums.epicgames.com/showthread.php?t=570806</ref>
 +A Necris ground vehicle with the ability to roll into a ball and travel through levels at high speed. The Gamespot website recently stated "It looked like a big, rolling hamster ball, except it had whip chains it could lash about. We don't know what it's called--just that it hurts." <ref>http://uk.gamespot.com/events/leipzig07/story.html?sid=6177192&pid=928117&autoplay=6177307&tag=topslot;action;5</ref>
 +An IGN article adds, "This energy orb with three long tendrils attached runs along using the tentacles a bit like a spider. The arms can be pulled in to start rolling and then whipped out to attack. It may not be the most effective ride, but it looks quite swanky."
 +<ref>http://pc.ign.com/articles/815/815204p1.html</ref>
-== Teams ==+<center>
-* '''Necris'''+<gallery>
-White-skinned, [[goth subculture|goth]]ic-looking aliens with advanced technology. They also appeared in ''UT'', and in ''UT2004'' with the ''UT2004'' Mega Pack. In ''Unreal Championship 2'', they are described as humans resurrected via the "Necris Process" They are the antagonists of ''UT3''.+Image:Ut2007viper.jpg|'''The Viper'''
-* '''Nakhti'''+Image:DarkWalker.jpg|'''The Dark Walker'''
-[[Ancient Egypt|Egyptians]], who have been living on another planet and have advanced technology.+</gallery>
-* '''Juggernauts''' +</center>
-Humans, who have been gene-boosted, giving them added qualities such as increased strength and aggressiveness. They mostly consist of disgruntled prisoners and criminals.+
-* '''The Corrupt'''+
-A team of [[cybernetics|cybernetic]] robots with very advanced programming. Their leader is the champion during the first ''UT'', Xan Kriegor. The robots, often upgraded, have been created and are financed by the Liandri Corporation itself.+
-* '''Iron Guard'''+
-A group of hardened mercenaries, led by Brock and his girlfriend Lauren (who will stay a part of this team).+
-* '''Krall'''+
-A veteran clan of [[reptilian humanoids|reptilian]] alien warriors, slaves to the Skaarj during the time period of ''Unreal''. In ''UT3'', they serve as soldiers for the Necris army. There was much initial confusion when media of the Krall was first released; many players thought they were in fact Skaarj, because they believed they resembled Skaarj more than Krall. It was later confirmed by Epic that the aliens are Krall.+
-* '''Thundercrash'''+
-Led by Malcolm, a famous team of former NEG soldiers that has been in the series since the original game.+
-* '''Twin Souls'''+
-Not much is known about this team at this point. One of its members, a black man wearing red armor, can be seen in a publicity screenshot.+
-* '''Custom Team'''+
-In the single player game the player can create a team of his/her own, name it, and play against the other teams.+
 +==Teams==
 +Single player mode will allow the player to select from competitors from all races, and compete against a selection of preset teams, including:
 +* '''Necris''', appearing in several previous titles, are the re-animated dead and the antagonists of ''UT3''; white-skinned, [[goth subculture|gothic]]-looking beings with advanced technology.
 +* '''The Corrupt''', a team of artificially intelligent [[cybernetics|cybernetic]] robots, financed by the Liandri Corporation and lead by Xan Kriegor, champion of ''UT''.
 +* '''Iron Guard''', a group of hardened mercenaries, led by Brock and his girlfriend Lauren.
 +* '''Krall''', serving as soldiers for the Necris army, are a veteran clan of [[reptilian humanoids|reptilian]] alien warriors, slaves to the Skaarj during the time period of ''Unreal''.
 +* '''Thundercrash''', led by Malcolm, a famous team of former NEG soldiers.
 +* '''Twin Souls''', a team protected by red armour, with yellow glowing LEDs and henna tatoos; due to the similarities in armor and previous articles, this team may represent the Izanagi. {{Fact|date=September 2007}}
-== References ==+==Engine and Development==
 +''UT3'' will use the [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]]. Already known for its extensive graphical capabilities through titles such as [[Gears of War]], the engine now takes advantage of third party technologies such as [[PhysX]] physics cards to provide an advanced game experience.<ref>[http://ageia.vnewscenter.com/press.jsp?id=1141898679428 Unreal Engine 3 integrates AGEIA PhysX processor support]</ref><ref>[http://www.unrealtechnology.com/html/technology/ue30.shtml About Unreal Engine 3.0]</ref> Also included is the ability for AI bots to respond to advanced and specific voice commands, improved from previous use of a very small number of voice commands, along with the ability to use a command menu to control bot behaviour.<ref>http://www.beyondunreal.com/content/articles/168_1.php</ref>
 + 
 +As in ''[[Half-Life 2]]'', the [[level (computer and video games)|levels]] of ''UT3'' are being developed with simple building blocks, with [[art]]work to be added afterwards, allowing the focus to be placed on improving [[gameplay]]. [[game designer|Lead designer]] [[Steve Polge]] claims, "We're not trying to make a prettier UT2K4. We're really trying to make a very new game." A larger emphasis is also being placed on [[artificial intelligence|AI]]. The bots in ''UT3'' will be able to understand simple voice commands; while they will not understand speech as well as a human, Polge states the player will be able to "have some sort of conversational vibe with it".
 + 
 +===Content creation===
 +[[Image:UT2007screen.jpg|thumb|250px|Unreal Engine 3 allows for advanced lighting and real-time self shadowing on complex, intricate models.]]
 +The ''[[UnrealEd|Unreal Editor]]'' (also known as ''UnrealEd'' and ''UEd'') is included with all ''UT'' games, and allows the user to edit and create custom content for the game. The editor for ''UT3'' will be different from the editor for ''UT2004'', since ''UT3'' uses the new [[Unreal Engine#Unreal Engine 3|Unreal Engine 3]]. One notable addition will be a "play" button allowing [[level designer|mappers]] to test their content from within the editor itself. There will also be a visual scripting interface, known as [[Kismet (gameplay scripting)|Kismet]], allowing those with little or no programming knowledge to create their own [[mod (computer gaming)|mods]] easily.
 + 
 +===PlayStation 3 version===
 +User-created content will also be downloadable to the [[PlayStation 3]] console, although owners of the console will need to purchase the PC version to create such content, as the PlayStation 3 version does not include the Unreal Editor for either platform. However, content will be made available on download via the [[PlayStation Store]].
 + 
 +Keyboard and mouse controls will also be supported for the PS3 version via the USB ports on the front of the console. The motion-sensitive [[SIXAXIS]] controller will allow aiming by tilting the controller.<ref>http://kotaku.com/gaming/gamespy/ps3-ut3-supports-keyboard-mouse-sixaxis-243125.php</ref> After the announcement of the [[DualShock 3]], which includes vibration as well as motion-sensitive controls, a list of vibration-supporting titles was released, which includes ''UT3''.<ref>http://www.pro-g.co.uk/news/20-09-2007-6502.html</ref>
 + 
 +== System Requirements ==
 +Minimum System Requirements:
 +<ref>http://www.beyondunreal.com/daedalus/singlepost.php?id=11034</ref><ref>http://guru3d.com/newsitem.php?id=5976</ref>
 +*Windows XP SP2 or Windows Vista or Linux with advanced 3D processing or Mac OS X 10.4
 +*2.0+ GHZ Single Core Processor
 +*512 Mbytes of System RAM
 +*NVIDIA 6200+ or ATI Radeon 9600+ Video Card
 +*8 GB of Free Hard Drive Space
 + 
 +Recommended System Requirements:
 +*2.4+ GHZ Dual Core Processor
 +*1 GBytes of System RAM
 +*NVIDIA 7800GTX+ or ATI x1300+ Video Card
 +*8 GB of Free Hard Drive Space
 + 
 +==References==
{{reflist}} {{reflist}}
-== External links ==+==External links==
* [http://www.unrealtournament3.com/ The official ''UT3'' website] * [http://www.unrealtournament3.com/ The official ''UT3'' website]
* [http://utforums.epicgames.com/forumdisplay.php?f=20 Official ''UT3'' forums] * [http://utforums.epicgames.com/forumdisplay.php?f=20 Official ''UT3'' forums]
-* [http://www.unrealtechnology.com/html/technology/ue30.shtml Unreal Engine 3]+* [http://www.beyondunreal.com BeyondUnreal]
-* [http://forums.unrealplayground.com/forumdisplay.php?f=170 ''UT3'' Section on the ''Unreal Playground'']+
-* [http://www.warstriven.com/ Unofficial ''UT3'' Competitive ''Warfare'' Forums]+
-* [http://www.youtube.com/watch?v=X-lhumtP-gk ''Unreal 3'' trailer on Youtube]+
-* [http://www.online-multiplayer.com/ut3 ''Unreal 3'' Online Multiplayer UT3 Portal]+
-* [http://xbox360.ign.com/articles/758/758367p1.html ''UT3: It's Real'']+
-* [http://ut3.levels4you.com/ Levels4You: Unreal Tournament 2004] - UT3 Forum/Downloads+
{{Unreal}} {{Unreal}}
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-[[es:Unreal Tournament 3]] 
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-[[it:Unreal Tournament 2007]] 
-[[nl:Unreal Tournament 3]] 
-[[pl:Unreal Tournament 3]] 
-[[fi:Unreal Tournament 3]] 

Version du 13 octobre 2007 à 16:56

Gay Star - membres - charte - bistro (forum) - matches - liGay - histoire - gay langage - photos - vidéos - FTP - IRC - liens - smiley

Cl@ Enola Fafal GuiGui Jù!i0 Itchy Kaero Vev ST@N

Sommaire

pb save

Bon cernant le problme de sauvegarde si votre "Mes Documents" n'est pas dans le dossier par defaut.

Il suffit de le remttre par défaut le temps de lancer la première fois la démo et de rfaire les réglages.

En suite, vous pouvez revenir à votre réglage d'origine en recopiant le dossier d'UT3 présent dans Mes Documents/My Games

Après cette manip, bizarrement le jeu reconnait bien la sauvegarde et la met même à jour... donc a priori c'est réglé.


wikipedia

Modèle:Infobox CVG

Unreal Tournament III (UT3) is a first-person shooter video game and the next installment of the Unreal series after Unreal Tournament 2004. It is being developed by Epic Games, to be published by Midway Games in November 2007 for Windows, Mac OS X and Linux, and sometime during 2008 for the Xbox 360. The PlayStation 3 version is likely to be released early in 2008<ref>http://uk.gamespot.com/news/6180254.html?om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;1</ref>, although the developers are still aiming for a release towards the end of 2007.

Unreal Tournament 3 is actually the fourth game in the Unreal Tournament series, but has been numbered in terms of the engine it runs on. The original Unreal Tournament uses the original Unreal Engine, while UT2003 and UT2004 use the Unreal Engine 2; therefore they are considered as the same generation. UT3 is subsequently part of the third generation, due to the fact that it runs on the Unreal Engine 3.<ref>http://www.gamepro.com/news.cfm?article_id=107420</ref> On October 12, 2007, a beta demo was made available for download.<ref> FilePlanet: Unreal Tournament 3 Demo

. FilePlanet 
 
 (2007-12-10)
   

.</ref><ref> Unreal Tournament III Demo Hits FileFront

. FileFront 
 
 (2007-12-10)
   

.</ref><ref> Gamer's Hell: Unreal Tournament 3 Demo

. Gamer's Hell 
 
 (2007-12-10)
   

.</ref>

Gameplay

Similar to the previous entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Deathmatch. It will also include an extensive offline single-player game with an in-depth story, advancing from the simple tournament ladder to such concepts as team members with their own individual personalities.

The following game modes have been confirmed:

  • Deathmatch
  • Team Deathmatch
  • Capture the flag
  • Unreal Warfare (formerly known as Conquest): New to the UT series, maps will be potentially as big as three Onslaught maps, and will have objectives similar to Assault maps. A limited form of resource management will exist in the form of tarydium mines or fields that must be captured; the more a team captures, the faster it can build vehicles and turrets, and the more bunkers it has the more tarydium it will need. Bunkers will possibly serve a similar purpose to power nodes in Onslaught. This type of game play mode was also in the game Command & Conquer: Renegade. A significant amount of details regarding Unreal Warfare have changed since "Conquest" was first announced, so it is possible that this form of resource management no longer exists.
  • Vehicle Capture the Flag: Capture the Flag, with vehicles as part of the map; this exists as a separate game type to Capture the Flag, above.

Modes not returning from the previous Unreal Tournament games include Bombing Run and Double Domination; Assault was removed from the game during production<ref>http://www.gamevideos.com/swf/gamevideos11.swf?embedded=0&fullscreen=1&autoplay=1&src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D9489%26ordinal%3D1172677610742</ref>. Due to the game's customizable nature these game modes could be recreated by users of the game.

Weapons

Image:UT3 ShockRifle.jpg
The Shock Rifle

The weapon arsenal in UT3 is largely similar to that of UT2004. Returning weapons include the AVRiL (which also combines the Mine layer as secondary fire), Bio Rifle, Flak Cannon, Link Gun, Rocket Launcher (which has the original Unreal's grenade alternate fire), Shock Rifle, and Sniper Rifle. There are also two confirmed superweapons, the Redeemer and the Target Painter. From the original UT, the Dual Enforcers and Impact Hammer replace the Assault Rifle and Shield Gun, respectively. The Dual Enforcer fires either single automatic shot, or three round bursts. The Impact Hammer features an EMP blast alternate fire to disable vehicles. Returning from Unreal and Unreal Championship 2: The Liandri Conflict is the Tarydium Stinger, which replaces the Minigun. The Stinger's primary fires hitscan-speed rounds; the secondary fire mode has a slower rate of fire and isn't hitscan, but can nail an opponent to a wall if it's the killing blow. A new concept of weapons are the Deployables, which allows hand-held devices such as the Spider Mine trap and the Stasis Field to be deployed at will. The Stasis Field is a large gelatinous cube that slows down projectile weapons and players. <ref> Due to the game's customizable nature these game modes could be recreated by users of the game.

Weapons

Image:UT3 ShockRifle.jpg
The Shock Rifle

The weapon arsenal in UT3 is largely similar to that of UT2004. Returning weapons include the AVRiL (which also combines the Mine layer as secondary fire), Bio Rifle, Flak Cannon, Link Gun, Rocket Launcher (which has the original Unreal's grenade alternate fire), Shock Rifle, and Sniper Rifle. There are also two confirmed superweapons, the Redeemer and the Target Painter. From the original UT, the Dual Enforcers and Impact Hammer replace the Assault Rifle and Shield Gun, respectively. The Dual Enforcer fires either single automatic shot, or three round bursts. The Impact Hammer features an EMP blast alternate fire to disable vehicles. Returning from Unreal and Unreal Championship 2: The Liandri Conflict is the Tarydium Stinger, which replaces the Minigun. The Stinger's primary fires hitscan-speed rounds; the secondary fire mode has a slower rate of fire and isn't hitscan, but can nail an opponent to a wall if it's the killing blow. A new concept of weapons are the Deployables, which allows hand-held devices such as the Spider Mine trap and the Stasis Field to be deployed at will. The Stasis Field is a large gelatinous cube that slows down projectile weapons and players. <ref>http://www.beyondunreal.com/content/articles/168_1.php</ref>

Killing awards have been expanded from just three in Unreal Tournament 2004 to nearly all weapons. Accumulating fifteen kills with a particular weapon or fire mode, and the announcer will award you a specific title. The awards are: Jackhammer, Gunslinger, Biohazard, Combo King, Shaft Master, Bluestreak, Flak Master, Rocket Scientist, and Head Hunter.

Vehicles

ps2.gamespy.com/playstation-3/unreal-tournament-2007/617094p1.html</ref><ref>http://www.shacknews.com/extras/2006/010506_ut2007_1.x</ref><ref>http://www.gamerfeed.com/gf/features/683/</ref>//ps2.gamespy.com/playstation-3/unreal-tournament-2007/617094p1.html</ref><ref>http://www.shacknews.com/extras/2006/010506_ut2007_1.x</ref><ref>http://www.gamerfeed.com/gf/features/683/</ref>

  • Hoverboard (Personal transportation)

All players have a skateboard-like hoverboard, which replaces the translocator when playing gametypes featuring vehicles, intended to provide a fast way to get around the larger maps of UT3. While on the hoverboard, players may "skitch", or attach themselves to a vehicle in order to be "towed" quickly. Players are unable to use their weapons, and are extremely vulnerable to attacks; the hoverboard is intended for non-combat use only. Players are able to perform tricks while on the hoverboard.

Axon vehicles

The vehicles in Unreal Tournament 2004, including those in the Editor's Choice Edition, will return in UT3, referred to as "Axon Vehicles" as they are manufactured by the Axon Corporation. These are the more traditional of the two sets.

  • Manta (Quick Strike Ground-Skimmer)

The Manta is an extremely fast and agile hovercraft, using a pair of fan rotors on either side to hover. Its primary weapon is a pair of plasma cannons, and the secondary is a downward thrust that brings the vehicle low enough to the ground to clip heads off with its rotor blades.

  • Raptor (Air Superiority - dogfighter)

The Raptor is a fast fighter equipped with plasma cannons and air-to-air homing missiles.

  • Scorpion (Light Assault Buggy)

The Scorpion buggy now has an enclosed cockpit as opposed to UT2004's unshielded cabin and fires Grenades instead of bolas (plasma ribbons). It has a speed-boost function (similar to Unreal 2 XMP buggies) that allows long jumps off ramps and also works as a kamikaze self-destruct if the player ejects from the cockpit. Its secondary weapon is a pair of blades that extend to either side for cutting down enemies. The blades now extend from under the nose of the vehicle, rather than the sides as in the UT2004 version.

  • Hellbender (Armored Jeep)

The Hellbender is a two-man armored jeep with shock weaponry and a heavy build. The driver is able to use the skymine turret eliminating the need for an extra gunner manning the turret, as was the case with UT2004. The vehicle's rear mounted beams have done away with the charge and release style attack; they now feature a much faster rate of fire similar to the Shock Rifle.

  • Cicada (Airborne Support)

The Cicada is a heavy, yet maneuverable two-seater flying gunship with an arsenal of powerful missiles. It also is equipped with a targeting mechanism allowing the pilot to target areas and release swarms of missiles. Unlike UT2004's Cicada, UT3's version will have its missiles home in on specific land units when they are targeted. The second seat controls a twin barrel turret on the belly.

  • Hellfire SPMA<ref>
  • Hoverboard (Personal transportation)

All players have a skateboard-like hoverboard, which replaces the translocator when playing gametypes featuring vehicles, intended to provide a fast way to get around the larger maps of UT3. While on the hoverboard, players may "skitch", or attach themselves to a vehicle in order to be "towed" quickly. Players are unable to use their weapons, and are extremely vulnerable to attacks; the hoverboard is intended for non-combat use only. Players are able to perform tricks while on the hoverboard.

Axon vehicles

The vehicles in Unreal Tournament 2004, including those in the Editor's Choice Edition, will return in UT3, referred to as "Axon Vehicles" as they are manufactured by the Axon Corporation. These are the more traditional of the two sets.

  • Manta (Quick Strike Ground-Skimmer)

The Manta is an extremely fast and agile hovercraft, using a pair of fan rotors on either side to hover. Its primary weapon is a pair of plasma cannons, and the secondary is a downward thrust that brings the vehicle low enough to the ground to clip heads off with its rotor blades.

  • Raptor (Air Superiority - dogfighter)

The Raptor is a fast fighter equipped with plasma cannons and air-to-air homing missiles.

  • Scorpion (Light Assault Buggy)

The Scorpion buggy now has an enclosed cockpit as opposed to UT2004's unshielded cabin and fires Grenades instead of bolas (plasma ribbons). It has a speed-boost function (similar to Unreal 2 XMP buggies) that allows long jumps off ramps and also works as a kamikaze self-destruct if the player ejects from the cockpit. Its secondary weapon is a pair of blades that extend to either side for cutting down enemies. The blades now extend from under the nose of the vehicle, rather than the sides as in the UT2004 version.

  • Hellbender (Armored Jeep)

The Hellbender is a two-man armored jeep with shock weaponry and a heavy build. The driver is able to use the skymine turret eliminating the need for an extra gunner manning the turret, as was the case with UT2004. The vehicle's rear mounted beams have done away with the charge and release style attack; they now feature a much faster rate of fire similar to the Shock Rifle.

  • Cicada (Airborne Support)

The Cicada is a heavy, yet maneuverable two-seater flying gunship with an arsenal of powerful missiles. It also is equipped with a targeting mechanism allowing the pilot to target areas and release swarms of missiles. Unlike UT2004's Cicada, UT3's version will have its missiles home in on specific land units when they are targeted. The second seat controls a twin barrel turret on the belly.

The SPMA (or SPAM as many like to call it), is a long-range and mobile artillery unit that shoots powerful shells. The SPMA in UT3 has a half-track chassis (unlike the 6-wheel UT2004 version), and will allow players to more carefully calculate the trajectory and range of the shot with the mouse - making the weapon more accurate to use. The vehicle features a driver controlled skymine turret, much like the Hellbender, and must "deploy" to fir the artillery cannon, losing close range defense and mobility.

  • Paladin (Prototype Defensive Tank)

The Paladin is a prototype one-manned tank that moves (slowly) on 8 wheels rather than the traditional tank treads. It is equipped with a powerful plasma shot and a shield that protects it and nearby players from a particular direction. It also features a powerful shockwave explosion that surrounds the tank, activated by firing the main cannon into its own deployed shield.

  • Goliath (Main Battle Tank)

The new Goliath Mk.2 will feature improved handling and upgraded weaponry and it "should handle more like a tank than a brick". It has been rumored it will also feature destroyable treads. Playtests revealed that the main cannon fire was relatively the same; but the vehicle now featured a wide range "infantry killer" shell as its secondary fire. The secondary minigun turret has also been upgraded for much better accuracy and firepower.

  • Leviathan (Mobile Weapons Platform)

The Leviathan is a powerful five-man vehicle with a main turret controlled by the driver. The driver can deploy a super weapon at the cost of immobilizing the vehicle. There are also four secondary turrets controlled by other players. The secondary turrets feature shields similar to those on the Skaarj mothership's turrets in UT2004.

Necris vehicles

The Necris, are mutated humans(including some of the best tournament and champion competitors)that resemble vampires that exist in the Unreal universe , will have a rival set of vehicles. There will be 9 new Necris vehicles with very different styling and unusual behaviors. Although they will not parallel Axon's vehicles, they are intended to make a good balance against them.

ps2.gamespy.com/playstation-3/unreal-tournament-2007/617094p1.html</ref><ref>http://www.shacknews.com/extras/2006/010506_ut2007_1.x</ref><ref>http://www.gamerfeed.com/gf/features/683/</ref>//www.gamespot.com/pc/action/unrealtournament2007/news.html?sid=6156495&page=1&q=&q=</ref>

  • Viper (Quick Strike Ground-Skimmer)

Designed to be highly maneuverable. It has a couple of small wings you can use while running to make a little jump and then softly hover to gain the ground of elevated platforms or the like.It will feature a kamikaze function which will allow the pilot to bail out and turn it into a sort of flaming projectile that will inflict much more damage than the turret weapon it has. The main weapon, turret, shoots energy shots which bounce around the environment.

  • Nemesis (Mobile Energy Turret)

Will have snake-like treads which adapt to the ground below it as it moves. Its main gun is very similar to mounted energy turrets. This vehicle has a zoom function. This vehicle looks strikingly similar to the Scion Titan battle tank from Battlezone II

  • DarkWalker (Heavy Walker)

The main weapon will be a powerful twin laser beam which can fire in short bursts; secondary fire produces a tremendous "scream", which knocks opponents off their feet, making them easier targets. It will also have the ability to bend down or pop up in order to surprise the enemy, and as a walker will be capable of negotiating terrain too steep or uneven for a wheeled/tracked vehicle. Judging by screenshots, the Darkwalkers somewhat resemble the "Striders" in Half-Life 2, and more strongly resemble the tripods from H.G. Wells's The War of the Worlds. The second seat of the darkwalker is a powerful turret that projects plasma in a beam capable of instantly vaporising an unarmored target.

  • Fury (Air Superiority - dogfighter)

www.pcgamer.com/archives/2006/11/112706_-_unreal.html</ref>//www.pcgamer.com/archives/2006/11/112706_-_unreal.html</ref>

  • Nightshade

"This Necris stealth vehicle can go invisible while it moves around. By uncloaking, the Nightshade gains the ability to drop deployable objects such as spider mines and stasis fields. The stasis field unleashes a large, green tinted cube that slows anything inside of it down to a crawl."<ref>

  • Viper (Quick Strike Ground-Skimmer)

Designed to be highly maneuverable. It has a couple of small wings you can use while running to make a little jump and then softly hover to gain the ground of elevated platforms or the like.It will feature a kamikaze function which will allow the pilot to bail out and turn it into a sort of flaming projectile that will inflict much more damage than the turret weapon it has. The main weapon, turret, shoots energy shots which bounce around the environment.

  • Nemesis (Mobile Energy Turret)

Will have snake-like treads which adapt to the ground below it as it moves. Its main gun is very similar to mounted energy turrets. This vehicle has a zoom function. This vehicle looks strikingly similar to the Scion Titan battle tank from Battlezone II

  • DarkWalker (Heavy Walker)

The main weapon will be a powerful twin laser beam which can fire in short bursts; secondary fire produces a tremendous "scream", which knocks opponents off their feet, making them easier targets. It will also have the ability to bend down or pop up in order to surprise the enemy, and as a walker will be capable of negotiating terrain too steep or uneven for a wheeled/tracked vehicle. Judging by screenshots, the Darkwalkers somewhat resemble the "Striders" in Half-Life 2, and more strongly resemble the tripods from H.G. Wells's The War of the Worlds. The second seat of the darkwalker is a powerful turret that projects plasma in a beam capable of instantly vaporising an unarmored target.

  • Fury (Air Superiority - dogfighter)

www.pcgamer.com/archives/2006/11/112706_-_unreal.html</ref>//www.pcgamer.com/archives/2006/11/112706_-_unreal.html</ref>

  • Nightshade

"This Necris stealth vehicle can go invisible while it moves around. By uncloaking, the Nightshade gains the ability to drop deployable objects such as spider mines and stasis fields. The stasis field unleashes a large, green tinted cube that slows anything inside of it down to a crawl."<ref>http://pc.ign.com/articles/815/815204p1.html</ref>

A Necris ground vehicle with the ability to roll into a ball and travel through levels at high speed. The Gamespot website recently stated "It looked like a big, rolling hamster ball, except it had whip chains it could lash about. We don't know what it's called--just that it hurts." <ref>http://uk.gamespot.com/events/leipzig07/story.html?sid=6177192&pid=928117&autoplay=6177307&tag=topslot;action;5</ref> An IGN article adds, "This energy orb with three long tendrils attached runs along using the tentacles a bit like a spider. The arms can be pulled in to start rolling and then whipped out to attack. It may not be the most effective ride, but it looks quite swanky." <ref>http://pc.ign.com/articles/815/815204p1.html</ref>

Teams

Single player mode will allow the player to select from competitors from all races, and compete against a selection of preset teams, including:

  • Necris, appearing in several previous titles, are the re-animated dead and the antagonists of UT3; white-skinned, gothic-looking beings with advanced technology.
  • The Corrupt, a team of artificially intelligent cybernetic robots, financed by the Liandri Corporation and lead by Xan Kriegor, champion of UT.
  • Iron Guard, a group of hardened mercenaries, led by Brock and his girlfriend Lauren.
  • Krall, serving as soldiers for the Necris army, are a veteran clan of reptilian alien warriors, slaves to the Skaarj during the time period of Unreal.
  • Thundercrash, led by Malcolm, a famous team of former NEG soldiers.
  • Twin Souls, a team protected by red armour, with yellow glowing LEDs and henna tatoos; due to the similarities in armor and previous articles, this team may represent the Izanagi.[citation needed]

Engine and Development

UT3 will use the Unreal Engine 3. Already known for its extensive graphical capabilities through titles such as Gears of War, the engine now takes advantage of third party technologies such as PhysX physics cards to provide an advanced game experience.<ref>Unreal Engine 3 integrates AGEIA PhysX processor support</ref><ref>About Unreal Engine 3.0</ref> Also included is the ability for AI bots to respond to advanced and specific voice commands, improved from previous use of a very small number of voice commands, along with the ability to use a command menu to control bot behaviour.<ref>http://www.beyondunreal.com/content/articles/168_1.php</ref>

As in Half-Life 2, the levels of UT3 are being developed with simple building blocks, with artwork to be added afterwards, allowing the focus to be placed on improving gameplay. Lead designer Steve Polge claims, "We're not trying to make a prettier UT2K4. We're really trying to make a very new game." A larger emphasis is also being placed on AI. The bots in UT3 will be able to understand simple voice commands; while they will not understand speech as well as a human, Polge states the player will be able to "have some sort of conversational vibe with it".

Content creation

Image:UT2007screen.jpg
Unreal Engine 3 allows for advanced lighting and real-time self shadowing on complex, intricate models.

The Unreal Editor (also known as UnrealEd and UEd) is included with all UT games, and allows the user to edit and create custom content for the game. The editor for UT3 will be different from the editor for UT2004, since UT3 uses the new Unreal Engine 3. One notable addition will be a "play" button allowing mappers to test their content from within the editor itself. There will also be a visual scripting interface, known as Kismet, allowing those with little or no programming knowledge to create their own mods easily.

PlayStation 3 version

User-created content will also be downloadable to the PlayStation 3 console, although owners of the console will need to purchase the PC version to create such content, as the PlayStation 3 version does not include the Unreal Editor for either platform. However, content will be made available on download via the PlayStation Store.

Keyboard and mouse controls will also be supported for the PS3 version via the USB ports on the front of the console. The motion-sensitive SIXAXIS controller will allow aiming by tilting the controller.<ref>http://kotaku.com/gaming/gamespy/ps3-ut3-supports-keyboard-mouse-sixaxis-243125.php</ref> After the announcement of the DualShock 3, which includes vibration as well as motion-sensitive controls, a list of vibration-supporting titles was released, which includes UT3.<ref>http://www.pro-g.co.uk/news/20-09-2007-6502.html</ref>

System Requirements

Minimum System Requirements: <ref>http://www.beyondunreal.com/daedalus/singlepost.php?id=11034</ref><ref>http://guru3d.com/newsitem.php?id=5976</ref>

  • Windows XP SP2 or Windows Vista or Linux with advanced 3D processing or Mac OS X 10.4
  • 2.0+ GHZ Single Core Processor
  • 512 Mbytes of System RAM
  • NVIDIA 6200+ or ATI Radeon 9600+ Video Card
  • 8 GB of Free Hard Drive Space

Recommended System Requirements:

  • 2.4+ GHZ Dual Core Processor
  • 1 GBytes of System RAM
  • NVIDIA 7800GTX+ or ATI x1300+ Video Card
  • 8 GB of Free Hard Drive Space

References

<references />

External links

www.unrealtournament3.com/ The official UT3 website]//www.unrealtournament3.com/ The official UT3 website] www.unrealtournament3.com/ The official UT3 website]//utforums.epicgames.com/forumdisplay.php?f=20 Official UT3 forums] www.unrealtournament3.com/ The official UT3 website]//www.beyondunreal.com BeyondUnreal]

Modèle:Unreal

  • Windows XP SP2 or Windows Vista or Linux with advanced 3D processing or Mac OS X 10.4
  • 2.0+ GHZ Single Core Processor
  • 512 Mbytes of System RAM
  • NVIDIA 6200+ or ATI Radeon 9600+ Video Card
  • 8 GB of Free Hard Drive Space

Recommended System Requirements:

  • 2.4+ GHZ Dual Core Processor
  • 1 GBytes of System RAM
  • NVIDIA 7800GTX+ or ATI x1300+ Video Card
  • 8 GB of Free Hard Drive Space

References

<references />

External links

www.unrealtournament3.com/ The official UT3 website]//www.unrealtournament3.com/ The official UT3 website] www.unrealtournament3.com/ The official UT3 website]//utforums.epicgames.com/forumdisplay.php?f=20 Official UT3 forums] www.unrealtournament3.com/ The official UT3 website]//www.beyondunreal.com BeyondUnreal]

Modèle:Unreal