Grand Theft Auto IV - Vev

Grand Theft Auto IV

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Grand Theft Auto IV (also known as GTA IV or GTA 4) will be the eleventh game, and first in the fourth generation of the Grand Theft Auto video game franchise. It has been announced by Rockstar Games for release within February–April of 2008 for PlayStation 3 and Xbox 360.<ref name="ttpress"/> The game is set in a redesigned Liberty City, based heavily on New York City. GTA IV runs on the RAGE game engine, which also powered Rockstar Games presents Table Tennis.<ref> Totilo , Stephen



     (2006-05-04)
   
.    The First Rule Of Ping-Pong Club: Talk About Rockstar's Table Tennis Game 
. MTV 
   

. Retrieved on 2007-04-01. </ref> The game is being written by Rockstar co-founder Dan Houser. It will include online play, but will not be an MMOG.

Sommaire

Development

According to Janco Partners analyst Mike Hickey, a financial consultant for Take-Two Interactive Software, around 150 game developers are working on Grand Theft Auto IV. He also remarked that Rockstar Games is "fully capable of ushering in an entertainment experience categorically superior to the prior cycle’s GTA product".<ref> Rosmarin , Rachel



     (November 12 2006)
   
.    Take Two Takes A Hit 
. Forbes.com 
   

. Retrieved on 2007-09-24. </ref>

Rockstar Games initially appeared to be committed to the 16 October 2007 release date. However, Wedbush Morgan analyst Michael Pachter suggested that Take-Two may choose to delay the release of GTA IV in order to boost its financial results for 2008 and to avoid competing with the release of another highly anticipated title, Halo 3.<ref> Gibson , Ellie



     (June 4 2007)
   
.    Pachter predicts delay for GTA IV 
. Gamesindustry.biz 
   

. Retrieved on 2007-04-05. </ref> Rockstar responded by saying that GTA IV was still on track for release in "late October".<ref> Wollenschlaeger, Alex



     (2007-06-04)
   
.    Rockstar Dismisses Talk of GTA IV Delay 
 (html)
. Kikizo

. Retrieved on 2007-06-07. </ref>

On 2 August 2007, Take-Two announced that Grand Theft Auto IV would miss its original release date of 16 October 2007 after all, and would be pushed back to their fiscal second quarter (February - April) of 2008. Their stated reason for the date change was "...due to additional development time required to complete the title."<ref name="ttpress"/> In a later conference call with investors, Take-Two's Strauss Zelnick attributed the delay to "almost strictly technological problems... not problems, but challenges."<ref> McWhertor , Michael



     (August 2 2007)
   
.    Take-Two Execs Explain GTA IV Delay 
. Kotaku 
   

. Retrieved on 2007-08-02. </ref>

Promotion

Trailer 1: "Things Will Be Different"

Image:Gtaivtrailer.png
An early screenshot of the game's main protagonist, Niko Bellic, in the first trailer.

The first trailer for Grand Theft Auto IV was released on 29 March 2007 at 22:00 UTC. At the time the trailer was released, Rockstar's servers for the trailer's official website became almost immediately overloaded.<ref> Berardini , César



     (2007-03-29)
   
.    GTA IV Crashed the Internet 
. IGN 
   

. Retrieved on 2007-04-01. </ref>

The trailer is 1:03 in length and features the main protagonist Niko Bellic, who has a brief monologue: "Life is complicated; I killed people, smuggled people, sold people. Perhaps here, things will be different."

The trailer features several New York City landmarks, including locations and structures resembling the Coney Island Cyclone, Times Square, the Statue of Liberty, the Empire State Building, the Chrysler Building and the MetLife Building (branded as "GetaLife"). The trailer uses a similar cinematic style to Godfrey Reggio's 1982 documentary film Koyaanisqatsi and used Philip Glass's original music from the film (the opening and closing stanzas of the track "Pruit-Igoe") as well as emulated time-lapsed filming from "The Grid".<ref> Leone , Matt



     (2007-03-29)
   
.    Previews: GTA IV Everything we know -- and the trailer in HD! 
. Ziff Davis 
   

. Retrieved on 2007-04-01. </ref>

Rockstar has stated that all the trailer's footage is in high-definition 720p, generated real-time by the game's RAGE engine, running on "a next-gen gaming console". Microsoft stated this console was an Xbox 360.<ref> And Grand Theft Auto IV Takes Place In... * UPDATE *

. IGN 
 
 (2007-03-29)
   

. Retrieved on 2007-04-01. </ref><ref name="X360">Modèle:Cite video</ref>

Trailer 2: "Looking For That Special Someone"

Image:GTAIV-explosion.png
A screenshot demonstrating the new damage physics in the second trailer.

On 28 June 2007 at 17:00 UTC, the second trailer was released. The Trailer is 1:06 in length and begins with an aerial shot of Liberty City before showing Niko in conversation who replies "We're all looking for that special someone". The trailer shows Niko holding on to the backs of vehicles and the skid of a helicopter, displays new gun and explosion effects and demonstrates the increased force of the police. Roman is also partially revealed in the second trailer. El Burro and 8-Ball make cameos as their game art is depicted as graffiti on a building opposite the Bank of Liberty, Vice City motorcycle artwork is also apparent on the wall. Other recurring elements from the GTA series appear in the trailer as well; examples include Binco, Sprunk, 24-Seven, Burger Shot and Cluckin' Bell. The song played in the second trailer is "Arm In Arm (Shy Child Remix)" by a New York-based band, The Boggs.<ref> Rockstar is adding new features and upgrading others. Here's what makes GTA IV a whole new game.


.</ref>

Trailer 3: "Move Up, Ladies"

Image:GTAIV-trailer3.png
Niko's arrival in Liberty City in the third trailer.

On December 6, 2007 at 21:00 UTC, the third trailer was released. The trailer is 2:03 in length and begins with Niko arriving in Liberty City, being greeted by Roman, his cousin. Roman insists that they will soon get a mansion, but need to work their way "to the top" first. Niko is seen entering clubs and bars, where he is welcomed by a man who says "Move Up, Ladies". In a later scene, he is asked "So, where are you taking me?" by one woman, and kissed on the cheek by another. Niko begins looking for Roman, who is hiding from gangsters; various combat scenes are shown before Niko and Roman are attacked, captured and interrogated. At the end of the trailer, Niko is threatened by gangsters and is forced to join their gang. The song played in the third trailer is "King Ring," (Король Ринга); by Belarusian rap artist Seryoga.<ref> IGN: Trailer 3 Q&A.


.</ref>

Box art unveiling

On November 28, 2007 a video was released, labelled "Official Box Art Unveiling", on the official GTA IV website. The video shows several artists painting the cover art on a wall at a secluded warehouse location. <ref> Grant, Christopher



     (2007-11-28)
   
.    Rockstar drops GTA IV box art video, dates new trailer 
 (html)
. joystiq.com 
   

. Retrieved on 2007-12-13. </ref>

WKTT Talk Radio

On 13 July 2007, a Liberty City radio station dubbed "WKTT Talk Radio - We know the truth" was released. The teaser site mentions that people can do their part for the War on Terror by calling in and ranting. The phone number listed can be called allowing the caller to leave a voice mail message of their thoughts on what is wrong with their health, the world, America, or themselves personally. Callers are asked to first read the Terms and Conditions before calling which allow Rockstar to use the voice mail message in GTA IV.

Unofficial Wanted Posters

In parts of Belgium, wanted posters depicting Niko Bellic and minor character Little Jacob appeared. The posters list specific details of each character, such as the characters' height, weight and age. Bellic is wanted for questioning in an investigation of a grand theft auto incident and Little Jacob for robbery and firearms possession. Other information revealed within the posters were the names of two streets in the game, Lorimar Street and Wordite Street; a possible way of car-jacking within the game via assaulting the driver with a baseball bat and a possible, unofficially released character within the game, 'Detective Moeller'<ref>A New Advert?</ref><ref>Niko Wanted Poster</ref><ref>Little Jacob wanted poster</ref>. Rockstar Games have indicated these promotion posters were accidentally released and therefore unofficial.<ref>'A New Advert' Post 48</ref>

Gameplay

Titles in the GTA. series have traditionally been heavily mission based (fixed missions must be completed to progress through each game), but the freedom to explore and play outside of the set missions in GTA IV will now be more relevant to progress through the game, according to comments by a Rockstar spokesperson: "We're really trying to blur the line between on-[mission] and off-mission. So storyline, and what you do outside [it], and how those two things influence each other."<ref name=slab> Doree, Adam



     (May 25 2007)
   
.    Welcome to Grand Theft Auto IV 
. Kikizo

.</ref>

An Xbox 360 demo of Grand Theft Auto IV published in the May 2007 issue of Game Informer reveals that the storyline begins with Bellic standing inside the taxi depot (which Roman operates in the borough of Broker in a converted industrial garage), working at a cluttered desk in a shabby environment. Bellic walks to a brownstone house in Broker, where he pushes open the door and pulls out his pistol—the living room, however, is not occupied.

He pushes his way through the back door and smashes the window of a red four-door car using his elbow. The broken glass falls onto the street and the seat of the car, as Bellic unlocks it from the inside. He hot-wires the car and sets off to his next destination. The camera angle behind the car is closer to the vehicle than in previous GTA titles, which enables more detail on the car to be seen. After selecting a radio station, Bellic navigates to a section of the BOABO arriving at a dockside. Pigeons can be heard in the sky, and waves can be heard.

Bellic then pulls out his phone, which has options for phone book, messages, organiser and camera on its LCD screen. He selects phone book, and he is then presented with another set of options: City Contact, Docks Friend, and Cab Contact. After a brief conversation, he informs the receiver to meet him at the docks.

Synopsis

Locations and setting

Image:Taxibepot.jpg
Niko outside Roman's taxi depot in Broker.<ref name="overlooked-details"> GTA IV: Overlooked Details (HTML) . GTA4.net (June 4 2007) .</ref>


GTA IV takes place in a redesigned Liberty City consisting of five boroughs based on four of the boroughs of New York City (Staten Island is not included), as well as parts of New Jersey. Broker is the GTA IV equivalent of Brooklyn, Manhattan is now called Algonquin, Queens is now Dukes, the Bronx is Bohan, and New Jersey is Alderney (after the Channel Island of the same name).Screenshots also show that the Brighton Beach area is renamed as "Hove Beach" from Brighton and Hove, the English city from which the area gets its name.[citation needed] The total area of the map is smaller than Grand Theft Auto: San Andreas, but the new rendition of Liberty City will be more detailed, and larger than any previous individual city in the GTA series.<ref name="overlooked-details"/> Additionally, according to the Official PlayStation 2 Magazine (UK edition), "to get from one side of the new and improved Liberty City to the other will take you at least an hour." Rockstar has stated that it is the biggest single city in a GTA game yet, and although smaller than San Andreas, it is comparable to it in terms of scope when "the level of verticality of the city, the number of buildings you can go into, and the level of detail in those buildings" are taken into account.<ref name=slab> Doree, Adam



     (May 25 2007)
   
.    Welcome to Grand Theft Auto IV 
. Kikizo

.</ref> Furthermore, developers are still deciding whether bridges will be used to cordon off certain areas, by way of blocking access to cross them.[1] However, eventually the player will be able to lead Niko Bellic to explore Roosevelt Island and cross the Brooklyn, Manhattan, and Williamsburg bridges.

The GTA IV equivalent of the Statue of Liberty is called the "Statue of Happiness", Times Square is called "Star Junction" and DUMBO (Down Under the Manhattan Bridge Overpass) is known as "BOABO" (Beneath the Offramp of the Algonquin Bridge Overpass).

Another building called "Twitchins", the GTA version of Brooklyn's Domino Sugar Factory, is in the game. Dan Houser has also confirmed that an area resembling Central Park will be in the game.

Image:GTAIV Broker.jpg
Liberty City in Grand Theft Auto IV.

A Staten Island-esque area will not be featured in the game for the reason that Rockstar believes it would not be fun to play there; Dan Houser also states that there would not be any "dead spots" or "irrelevant space" within Liberty City such as the wide open deserts in San Andreas.

Pedestrians are much more intelligent, realistic and diverse, using mobile phones, cash machines, eating snacks, drinking soda, reading newspapers, scratching their nose, coughing and interacting with each other through laughter and threatening remarks. Homeless people will be seen in alleyways rubbing their hands over a flaming barrel, sitting against walls, asking for spare change and other expected actions.[citation needed] Pedestrians and traffic flow will also be different depending on the time of day.

It has been announced that some meetings in the game will take place high in the office buildings of skyscrapers which will subsequently allow Niko to throw people off the buildings. However, Niko will not be able to access all the buildings in the game.

Characters

Plot

Nikolai "Niko" Bellic is Eastern European, in-between 28 and 32 years of age and has come to Liberty City to pursue the "American Dream". Niko was persuaded to move to Liberty City by his cousin Roman, who claimed in multiple e-mails to Niko that he was living a fabulous life, with a mansion, two women, four hot tubs and fifteen sports cars; but he was in fact telling lies to hide his own failures, and in fact, has set up a small taxi business, for which he has plans of a job for Niko.

Roman is the only person Niko knows in Liberty City to begin with, and is one of his major connections in the first part of the game. Niko is a tough character, whereas Roman is friendly. Roman is heavily in debt and a lot of people are after him. He desperately needs Niko's support, hence the reason he deceived Niko into travelling to Liberty City. They are constantly bickering. It is later revealed that Niko has also been avoiding other, as yet undisclosed, problems at home.

According to Dan Houser, "virtually none of the characters from the previous games are returning, as a lot of them are dead anyway".<ref name=OPSUKM>Modèle:Cite</ref>

Differences from previous Grand Theft Auto games

Features

  • The May 2007 issue of Game Informer reveals that after the initial load sequence, no such occurrences persist when entering/exiting buildings or crossing islands. The extent of the loadtime-free expectation in the game has also been commented on, when a Rockstar spokesperson claimed: "You can basically play the game from beginning to end without a single load screen."<ref name=slab> Doree, Adam



     (25 May 2007)
   
.    Welcome to Grand Theft Auto IV 
. Kikizo

.</ref>

  • The player will not be able to fly aeroplanes<ref>Modèle:Cite</ref>, unlike some previous installments of the Grand Theft Auto series. Helicopters, however, will be flyable onto any building rooftop. There is also a confirmed airport.<ref name=OPSUKM/>
  • Details are also revealed that demonstrate how variations in the terrain cause the way the character walks to change. The way the player moves is controlled by a physics engine instead of purely pre-written animations, therefore enabling character movements to be more realistic. Rockstar Games announced that Euphoria by NaturalMotion would be used in future Rockstar titles in a press release that accompanied the second trailer, confirming that Euphoria would indeed be used in the game.<ref> Grand Theft Auto Trailer 2 Launched!
 (HTML)
. GTA4.net
 (28 June 2007)
   

.</ref>

  • The player will also be able to perform a variety of new actions such as climbing telephone poles and fire escapes, pushing people who bump into him and calling women for dates.<ref name=ign_April_2007> Burman, Rob



     (April 24 2007)
   
.    First GTA IV Gameplay details 
 (HTML)
. IGN UK

.</ref> When selecting the mobile phone, a zoomed-in version of the mobile screen pops up in the bottom right-hand corner of the screen and a list of several commands are made available to the player, such as "meet me here," etc.

 (2007-04-27)
   

. Retrieved on 2007-05-20. </ref>

  • Stealing a parked car can no longer be done simply by opening the door and driving off. Now it involves Niko approaching the car unnoticed, breaking the glass with his elbow, before hot-wiring it—only then can he use it. Also, there will be several animation variations to sneaking up to a car and breaking it. The way Niko enters the car would look different each time depending where and how he is in relation to the car. Because of the NaturalMotion system used in the game, the way the character will approach the car will be completely random. The trunks of cars will also be utilized by the player, though specific details are unknown. Furthermore, players will be able to choose from four different camera views while in a car according to their needs. The player will also be able to control vehicles such as boats and helicopters.
  • The player also has the option of hailing a cab at any time, in order to travel to any address in the city. When riding in the cab as a paying passenger, the player has the option of viewing the journey from the inside, or skipping it to immediately arrive at the destination.
  • The Police AI and star wanted levels now operate differently. When the police are in search of Niko, the player will now have to avoid a certain radius marked on the map in which the police will be looking for him. The size of this radius will increase with the player's wanted level (the more stars, the bigger the radius) and also re-centers itself on Niko's location if he is spotted by the police. Instead of utilizing the 'Pay'N'Spray' as in previous games, Niko can now more realistically disguise himself by clandestinely changing vehicles in empty areas such as parking garages, a feature seen in the video game Mafia: The City of Lost Heaven. Additionally, pedestrians can now report crimes such as car-jacking.<ref name="GamesTM">GamesTM, July 2007, p34</ref><ref name="games radar">
  Cundy , Matt 
     
 

     (2007-07-26)
   
.    Six things in the demo that will change GTA forever 
 1
. Games Radar 
   

. Retrieved on 2007-07-26.

 “GTA IV overhauls the way you escape the law with the new 'search radius', which appears when Niko does something to warrant a wanted level”

</ref>

  • The gunfight system has been reworked to feel natural by utilizing a cover system similar to that of Gears of War and Uncharted: Drake's Fortune, the reason being that the combat system in previous games were awkward and cumbersome. <ref> Marbles, Mr. "Wanted" in Gamepro Magazine p. 52 (October 2007)</ref>
  • It has been revealed that every street in the game will have a name for the reason that some missions will require the player to go to a specific address.<ref name="Street Naming"> Each street is individually named
. gamesradar.com

 

. Retrieved on 2007-05-24. </ref>

  • In addition to the mobile phone, Rockstar has revealed that the player will also make use of the Internet as a means of communication. Although the exact details of the role of the Internet in the game are being kept under wraps, it has been revealed in a GamesTM Magazine article that Niko can access the web from various cyber cafes (one of which is called "TW@") in order to upload his resume for prospective employers.<ref name="GamesTM">GamesTM, July 2007, p34</ref>

Multiplayer

Multiplayer in the game has been confirmed. However, it will not be an MMO, as Houser had previously suggested when citing Everquest as a source of inspiration.[citation needed] Multiplayer will be accessible from Niko's mobile phone<ref>«  »</ref> and will allow up to 16 players, with a possibility of open-ended gameplay and exploring the whole city.<ref>«  »</ref>

Episodic content

During Microsoft's 2006 E3 press conference on 9 May, it was announced that Grand Theft Auto IV would be available for the Xbox 360 and that Rockstar Games will offer exclusive episodic content via Xbox Live for the Xbox 360 version. This had been confirmed by Rockstar, announcing two extra, exclusive, episodes.<ref> Xbox 360 Gets Two Exclusive Grand Theft Auto 4 Episodes

. Portalit.net 
 
 (2006-12-16)
   

. Retrieved on 2007-04-01. </ref> On 28 February 2007 it was announced that exclusive episodic content will be introduced starting in 2008.<ref>Modèle:Cite press release</ref>

Peter Moore, the then head of Microsoft's Interactive Entertainment Business division announced that Rockstar Games is working on two GTA IV downloadable packs exclusively for the Xbox 360, which will be released after the full game. Moore described downloadable content as "epic episode packs", and not just extra cars or characters. A press release during the conference said that the packs would add "hours of entirely new gameplay" to the game.<ref> Surette , Tim



     (2006-09-27)
   
.    X06: Duo of XBL GTA4 packs confirmed for 360 
. GameSpot 
   

. Retrieved on 2007-04-01. </ref> The official Xbox website states that these episodes will last a minimum of 10 hours.<ref> Grand Theft Auto IV gets a little respect

. Microsoft 
 
 (2006-09-27)
   

. Retrieved on 2007-04-27. </ref> Details on the pricing of these downloads have not yet been revealed, though it would almost certainly not be released for free, as Take-Two Interactive's former CEO, Paul Eibeler, have said numerous times that these downloads would provide "additional revenue streams" to the company.

As part of a conference call following the release of Take-Two Interactive's Second Quarter Fiscal 2007 financial results, the company's Chief Financial Officer, Lainie Goldstein revealed that Microsoft was paying a total of US$50 Million for exclusivity of this content split equally between the two packs.<ref> Take-Two F2Q07 (Qtr End 4/30/07) Earnings Call Transcript

. SeekingAlpha 
 
 (2007-06-11)
   

. Retrieved on 2007-06-17. </ref> The payments can be found referenced in the company's Second Quarter Fiscal 2007 financial results as "Deferred revenue".

Soundtrack

Philip Glass, the composer of the music used in the original trailer, is rumoured to be involved in the production of GTA IV's soundtrack[citation needed]. The soundtrack was described as "modern and suits the mood perfectly"[citation needed]. Glass' "Pruit-Igoe" theme from Koyaanisqatsi was used for the teaser trailer.

Dan Houser has said that Rockstar is "certainly evolving the way the radio works". According to Official Xbox Magazine, one of the radio stations includes an "Eastern European-sounding" dancing theme. Other music announced as a placeholder for the press includes Russian and East Coast hip hop.<ref> Music, Streets and Heli Landing Details in PSM

 (2007-06-04)
   

. Retrieved on 2007-06-05. </ref> The range of music in GTA IV will span different decades and genres, the first confirmed track shown to the media was "Sorrow Tears and Blood" by Fela Kuti.<ref name="slab"> Doree, Adam



     (2007-05-25)
   
.    Welcome to Grand Theft Auto IV 
 1-5
. Kikizo 
   

. Retrieved on 2007-07-04. </ref> Ruslana, a Ukrainian singer, will also provide some songs for the soundtrack.<ref name="ruslana"> Busa, Alexandru



     (2007-07-04)
   
.    Ruslana provides voice for computer game 
. esctoday] 
   

. Retrieved on 2007-07-04. </ref>

Various media outlets have reported on the quality of GTA IV's advanced sound engine. One describes the realism of the traffic noise on the streets, noting the "varying volume and intensity of car horns and the constant hum of traffic", as well as "the frequent deafening rattle of trains hurtling through the subway."<ref name=slab> Doree, Adam



     (May 25 2007)
   
.    Welcome to Grand Theft Auto IV 
. Kikizo

.</ref> As part of GTA IV's new physics, the player will be able to hear and feel the bass of vehicles passing by with their radio turned on.

GTA IV: Special Edition

Image:GTAIVSEPS3.jpg
GTA IV: Special Edition contents.

GTA IV: Special Edition was announced<ref> Take Two Games - Investor Relations General Information

 (2007-05-21)
   

. Retrieved on 2007-05-21. </ref> on 21 May 2007 for both PS3 and Xbox 360 versions. It features a customised metal safe deposit box that will contain the following:

  • A Rockstar keychain for the safe deposit box keys.
  • A limited edition Rockstar duffel bag.
  • Production artwork from GTA IV in the Grand Theft Auto IV Art Book.
  • Selected soundtrack CD from Grand Theft Auto IV, featuring new material from top artists, only available on this release.
  • A specially packaged version of the game for either PS3 or Xbox 360.

Limited pre-orders for the special edition of GTA IV were available from 21 May and will retail for the price of USD $89.99 in the US, 89,99 in the Eurozone, AUD $149.95 in Australia,<ref> Luke Van Leuveren



     (2007-05-30)
   
.    GTA IV Special Edition RRP 
 (html)

. Retrieved on 2007-06-01. </ref> and £59.99 for the UK.<ref> Game.co.uk: Grand Theft Auto IV: Special Edition


.</ref>

Controversy

Jack Thompson

Florida lawyer Jack Thompson (an outspoken critic of violence in video games) stated he would take various measures to prevent the sale of the game by Rockstar to minors.<ref> Graft , Kris



     (2007-01-03)
   
.    Thompson Rallies Against GTA IV 
. Future US 
   

. Retrieved on 2007-04-01. </ref> On 16 March 2007, Rockstar's parent company, Take-Two Interactive, filed a lawsuit<ref> Case 07-80238

 (PDF)
. Gamepolitics.com 
 
 (March 13 2007)
   

. Retrieved on 2007-09-05. </ref> against Thompson in Florida in attempt to block him from trying to declare its games a public nuisance. It would be a crime to sell games declared to be a public nuisance, effectively banning such games, which they believe would be a violation of First Amendment rights.<ref>Game Politics Staff (1 April, 2007) BREAKING: Take Two Sues Jack Thompson over Manhunt 2, GTA4, gamepolitics.com</ref> Thompson responded by filing a countersuit<ref> CASE NO. 07-20693-CIV-ALTONAGA

 (PDF)
. gamepolitics.com 
 
 (21 March 2007)
   

. Retrieved on 2007-09-05. </ref>, accusing Take-Two of violating federal RICO statutes (the charge was later dropped), committing perjury, obstruction of justice, and conspiring against him with third parties to deprive him of his civil rights.<ref>Game Politics Staff (22 March, 2007) In Countersuit, Thompson Claims Take Two at Center of Vast RICO Conspiracy, gamepolitics.com</ref><ref>Sinclair, Brendan (March 21 2007) Thompson Countersues Take-Two, gamespot.com</ref>

On 20 April 2007, both parties reached a settlement<ref> Case No. 07-20693-CIV-Altonaga/Turnoff

 (PDF)
. Xboxusersgroup.com 
 
 (18 April 2007)
   

. Retrieved on 2007-09-05. </ref> and agreed to drop their respective lawsuits. Under the terms of the settlement Thompson is barred from suing to block the sale or distribution of any future games published by Take-Two or any of its subsidiaries. He will be restricted to communicating through Take-Two's attorneys on any future matters. Thompson will still be able to maintain his outspoken stance against the publisher's titles, as well as still being allowed to act as counsel in lawsuits brought against Take-Two by other parties.

For their part, Take-Two agreed to drop its contempt of court lawsuit against Thompson regarding alleged improper conduct during the Bully court hearings in Florida,<ref>Game Politics Staff (23 October, 2006) Could Jack Thompson Be Jailed Over “Bully” Case?, gamepolitics.com</ref><ref>Dodson, Jason (October 23, 2006) Report: Jack Thompson May Face Contempt Charge, gamasutra.com</ref> which, if found to be in contempt, would have resulted in Thompson seeing jail time.<ref>Game Politics Staff (20 April, 2007) GTA Publisher, Jack Thompson Settle Lawsuit, gamepolitics.com</ref><ref>Seff, Micah (20 April, 2007) Jack Thompson and Take-Two Bury the Hatchet, ign.com</ref><ref>Xbox Users Group (20 April, 2007) GTA Publisher, Jack Thompson Settle Lawsuit, xboxusersgroup.com</ref>

On 18 September 2007, Jack Thompson filed a document<ref>Thompson, Jack (September 18, 2007) Case 1:07-cv-21256-AJ Document 12-2 (PDF), gamepolitics.com</ref> with a federal court in Florida that claims that the assassination target of a mission in GTA IV is a lawyer character based upon himself. When the main protagonist enters his office and pulls a gun on him, the lawyer yells "Guns don't kill people! Video games do!" . Thompson has threatened that unless the similarities to himself are removed from the game he will "take necessary and proper means to stop release of the game."<ref> Jack Thompson Says GTA 4 Mission Target is Him; Threatens to Block Release

. gamepolitics.com 
 
 (18 September 2007)
   

. Retrieved on 2007-09-18. </ref>

Image:Mural ad GTA IV NYC.jpg
Mural ad for the game on a wall in New York City, July 2007.

New York City officials

After the release of the first trailer, New York City officials were appalled with the choice of their city as the inspiration for the setting of Grand Theft Auto IV, and said that a game like GTA does not represent the city's crime levels accurately.<ref> New York appalled with GTA IV setting

. Future Publishing  
 

 

. Retrieved on 2007-04-01. </ref> A spokesperson for Mayor Michael Bloomberg said, "The mayor does not support any video game where you earn points for injuring or killing police officers".<ref> Gendar , Alison


 ; Pereira, Ivan; Saul, Michael 
     (2007-03-31)
   
.    Pols rage as vid game takes shot at city 
. NYDailyNews.com 
   

. Retrieved on 2007-04-01. </ref> However, Jason Della Rocca, executive director of the International Game Developers Association, accused New York City officials of double standards, for criticising video games but not other forms of entertainment, such as books, films and television shows, which use New York City as the setting.<ref> Millard, Elizabeth



     (April 2 2007)
   
.    New York Balks at Next Grand Theft Auto 
 (html)
. newsfactor.com

.</ref>

See also

References

<references />

External links

Modèle:Grand Theft Autoca:Grand Theft Auto IV cs:Grand Theft Auto IV da:Grand Theft Auto IV et:Grand Theft Auto IV es:Grand Theft Auto IV fr:Grand Theft Auto IV id:Grand Theft Auto IV it:Grand Theft Auto IV he:Grand Theft Auto IV lv:Grand Theft Auto IV lt:Grand Theft Auto IV hu:Grand Theft Auto IV nl:Grand Theft Auto IV ja:グランド・セフト・オートIV no:Grand Theft Auto IV pl:Grand Theft Auto IV pt:Grand Theft Auto IV ru:Grand Theft Auto IV fi:Grand Theft Auto IV sv:Grand Theft Auto IV tr:Grand Theft Auto IV zh:俠盜獵車手IV